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   March 27, 2019  
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[00:49:14] <toxictype> https://www.youtube.com/watch?v=DGsWrRaBe2s
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[00:56:07] <R2robot> heh
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[01:07:54] <Prestige> https://youtu.be/wBN5jFKiYnc
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[01:32:15] <toxictype> https://youtu.be/h7gg-zP9528
[01:32:21] <toxictype> What do you guys think of my game huh?
[01:43:03] <R2robot> 10/10
[01:59:00] <toxictype> Thank you.
[01:59:06] <toxictype> I can sell this right?
[02:00:18] <LastTalon> You can sell whatever you want.
[02:02:28] <notchris> i sold lemonade when i was 10
[02:02:30] <notchris> u got this.
[02:02:48] <LastTalon> 10 and still selling lemonade? Pfft.
[02:05:38] <LastTalon> Its an interesting take on a bullet hell.
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[02:14:55] <baudejogos> local level1 = Level:new()
[02:14:56] <baudejogos> level1.levelBackground = RGBColor:new(0,60,0)
[02:14:56] <baudejogos> level1.roomBackground = RGBColor:new(60,60,0)
[02:14:56] <baudejogos> addBackgroundImage(level1,backgroundDir.."level1.png",Point:new(0,0))
[02:14:56] <baudejogos> addTextWidget(level1,"SCORE",Point:new(0,260))
[02:14:56] <baudejogos> addScoreWidget(level1,1,Point:new(50,260))
[02:15:05] <LastTalon> Hmm... indeed.
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[03:38:13] <baudejogos> https://www.youtube.com/watch?v=Hm4E8TcjF70
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[08:16:53] <rogerroger2019> Im looking for a laptop capable of, with decent performance, running software like Unity3D, Blender, Maya. Googling terms like "laptops for game development" returns a boatload of suspiciously cheap machines staying below 1500$. If i go to any arbitrary computer shop the high end workstations is more like the 7000$ range. could use some advice on what caveats to look out for and possible some good sources of information.
[08:17:09] <MatiasMunk> MSI GF63 8RD
[08:17:17] <MatiasMunk> Look it up.
[08:17:25] <DarkUranium> I got mine for 1100 EUR or thereabouts, and it ran games (and would run all of that) perfectly fine.
[08:17:59] <rogerroger2019> MatiasMunk: ok thanks. Dk?
[08:18:08] <DarkUranium> i7, 860M (was recent at the time), 8GB RAM (was plenty at the time), 2560x1440 display
[08:18:29] <mijowh> get yourself a sager
[08:18:32] <mijowh> theyre sooo nice
[08:18:37] * mijowh drools
[08:18:55] <DarkUranium> mijowh, that's why I have. Though under the original Clevo name, IIRC
[08:19:05] <DarkUranium> s/why/what/
[08:21:20] <mijowh> ik theyve been under sager name for atleast several years
[08:21:29] <mijowh> idk what before then
[08:22:03] <mijowh> all ive got is a dell latitude e5500 myself
[08:22:17] <mijowh> so id be happy with just about anything lol
[08:22:20] <DarkUranium> mijowh, Sager is a rebranding of Clevo.
[08:22:23] <DarkUranium> The original brand is Clevo.
[08:22:33] <mijowh> did not know that, neat
[08:22:49] <mijowh> never heard of clevo
[08:22:54] <DarkUranium> Same exact thing, though. I believe Sager's basically the main distributor of Clevo in the US (or something like that)
[08:23:04] <DarkUranium> Though itself often rebranded.
[08:23:15] <DarkUranium> But here in Europe, I tend to see Clevos (rebranded or not).
[08:23:54] <mijowh> having never owned a sager myself, i cant speak for the actual brand. but they definitely look great, and at good prices
[08:24:08] <rogerroger2019> DarkUranium: right - i'm in EU + "sager" means "stuff" in danish so my google results was not super useful
[08:24:10] <mijowh> ive been wanting one for some time
[08:24:32] <mijowh> https://www.sagernotebook.com/home.php
[08:24:33] <DarkUranium> E.g. Sager NP7338 is a Clevo W230SS. It's also known as XMG P304 (the rebranding of my own, though they *did* advertise it under the original Clevo designation, too, since that's what many people look for explicitly)
[08:24:35] <DarkUranium> rogerroger2019, :D
[08:24:47] <DarkUranium> mijowh, well, my clevo (sitting next to me here) is pretty awesome :D
[08:25:13] <DarkUranium> No complaints. Other than Intel's fucked-up drivers, but that's not unique to Clevo.
[08:25:17] <mijowh> so youd speak well of them, as an owner, then? good review
[08:25:46] <DarkUranium> This was 5 or so years ago, though, mind you.
[08:25:58] <DarkUranium> (can still run most games fine, though, some even on high settings)
[08:26:25] <DarkUranium> My laptop is 13'', so the GPU fan can get quite loud, though. But I kind of needed a small one at the time.
[08:26:43] <mijowh> id def go for the 17"
[08:27:51] <DarkUranium> Of course.
[08:28:18] <DarkUranium> Anyhow, unless you buy a rebranded one, you typically get an empty shell that you customize the hardware for, an they assembly it for you.
[08:28:42] <DarkUranium> FWIW, mine survived a fall from a desk mostly fine (thanks, sister!).
[08:28:59] <DarkUranium> The plastic holding the screen cracked, but the panel itself was still fine.
[08:29:10] <mijowh> heh, i drop my laptop way too often
[08:29:19] <DarkUranium> I've yet to drop a laptop in my life.
[08:29:20] <mijowh> the HDD is def on its last legs
[08:29:24] <mijowh> skrrrktch
[08:29:27] <DarkUranium> uhm
[08:30:07] <mijowh> well, not so much drop, more like, get up from table and trip on power cord, triggering an unfortunate chain of events
[08:30:26] <mijowh> bah i got this thing for like $50 anyway
[08:30:28] <mijowh> no biggie
[08:30:58] <DarkUranium> It actually fell in my sister's case.
[08:31:06] <DarkUranium> I lent it to her, and in 2 weeks, she had managed to drop it.
[08:31:43] <mijowh> this is why i dont have nice things like a sager
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[10:02:27] <DnzAtWrk> I want to spawn something outside the border of the screen, under/above xy 0, width height
[10:02:39] <DnzAtWrk> can you think of a nice one liner
[10:03:06] <brainzap> bitch is hiding
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[10:06:09] <DnzAtWrk> [x,y] = Math.random() < 0.5 ? [Math.random() < 0.5 ? -pad : pad, Math.random() * height] : [Math.random() * width, Math.random() < 0.5 ? -pad : pad]
[10:06:13] <DnzAtWrk> see, that's not very nice
[10:06:25] <DnzAtWrk> use your big 200 iq brain and make it better
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[10:09:07] <brainzap> leave me alone with your 1024bytes challenges
[10:09:20] <brainzap> I only write readable code
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[10:15:20] <DnzAtWrk> that's a lie and you know it
[10:16:08] <DnzAtWrk> though quite frankly you really should be able to read that code
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[10:16:11] <DnzAtWrk> it's freaking vanilla as hell
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[10:59:37] <brainzap> being senior means delegating all the fun small problems to junior
[10:59:44] <brainzap> I hate my life
[11:02:57] <rogerroger2019> brainzap, next step. Full time scheduling other peoples work and taking all the shit for unrealistic deadlines not being met.
[11:03:47] <brainzap> oh I already translate between C-levels and prject. By making excels with words they understand
[11:04:10] <brainzap> giving them the feeling of control, to keep financing the company. Without knowing how DEAD the project is
[11:07:39] <DnzAtWrk> that's why you don't accept higher positions
[11:07:50] <DnzAtWrk> screw careers
[11:08:09] <DnzAtWrk> grunt work for life
[11:10:45] <brainzap> amen
[11:10:56] <brainzap> get the monies, but not the blame
[11:12:51] <rogerroger2019> :)
[11:14:16] <DarkUranium> Fighting in the trenches!
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[12:35:10] <brainzap> Donitzo: you are in my team https://flutter.dev/create
[12:44:28] <brainzap> oh fluxx https://www.looneylabs.com/games/fluxx as game https://store.steampowered.com/app/736260/Baba_Is_You/
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[13:11:32] <DnzAtWrk> til there is a language called art
[13:11:33] <DnzAtWrk> dart*
[13:11:42] <DnzAtWrk> I just got that game
[13:11:51] <DnzAtWrk> and I'm pissed at the author because he thought of it first
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[13:13:14] <R2robot> i took one look at dart a while back and nope'd my way out of it
[13:13:38] <DnzAtWrk> coffee
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[13:14:22] <jprajzne> R2robot: reason?
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[13:16:52] <R2robot> "Everything you can place in a variable is an object, and every object is an instance of a class."
[13:17:05] <R2robot> just seems overly java-like. a big turn off for me
[13:17:09] <brainzap> It is just Javascript with lipstick
[13:17:19] <R2robot> overly OOP-y
[13:17:27] <brainzap> but you can still be productive with a crap language
[13:17:54] <jprajzne> it's more oo than java :))
[13:18:01] <R2robot> But I didn't even say it was a crap language. :)
[13:18:06] <R2robot> it's just.. not for me. :D
[13:18:14] <jprajzne> gotcha :))
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[13:21:53] <baudejogos> lol Dart
[13:21:56] <baudejogos> it is insane
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[14:04:43] <skelic2> what math should I need to know (and master) to develop a more than just average 2D games?
[14:05:10] *** skelic2 is now known as momozor
[14:05:23] <R2robot> linear algebra?
[14:06:01] <jprajzne> knuth :))
[14:09:15] <momozor> thanks
[14:10:20] <momozor> also, is it fine to share links to games I made in here?
[14:10:52] <brainzap> only if they are cool
[14:11:00] <R2robot> do it ;)
[14:11:25] <jprajzne> share please
[14:12:10] <warweasle> Stupid script writing is hard.
[14:12:53] <R2robot> Don't use Stupid Script(tm) use a more sane language
[14:12:55] <rogerroger2019> warweasle, yeah stick to clever script writing
[14:13:04] <R2robot> #dadJokes
[14:13:21] <rogerroger2019> #dadsRule
[14:13:26] <jprajzne> warweasle: what's your favorite show/series?
[14:14:00] <momozor> well I uh...my games are rather underpar but hey...I don't mind some feedbacks from you guys. Hopefully, I'll improve
[14:14:01] <momozor> https://github.com/momozor/blue-beanie
[14:14:38] <brainzap> pretty cool
[14:14:53] <momozor> thanks
[14:14:57] <R2robot> "w, a, s, d, (including up, down, left, right arrow keys) to move main player." Game is literally unplayable. :D
[14:15:35] <R2robot> but it looks cool :)
[14:15:37] <momozor> yeah I know..back then I included a gamepad to play on mobile...but I got problems with how the main character moves
[14:15:39] <DarkUranium> momozor, you don't need to know a lot of math for 2D games.
[14:15:42] <momozor> thank you :)
[14:15:43] <rogerroger2019> momozor, hey man at least your shipping. Already in the 5% :)
[14:15:43] <DarkUranium> I'd say trigonometry is useful.
[14:16:02] <DarkUranium> Linear algebra too, but less important than for 3D.
[14:16:17] <DarkUranium> (the inverse is true for 3D ... lin. algebra is more important than trig, at least IMHO)
[14:16:18] <momozor> thanks for the feedbacks and suggestions :)
[14:17:33] <DarkUranium> The game looks nice.
[14:17:47] <momozor> thank you :)
[14:18:23] <rogerroger2019> momozor, you know vector physics + trigonometry you are a long way. Depending on your game and engine you might never need to do any college level Linear algebra or calculus
[14:19:30] <jprajzne> looks nice, but the collisions are bit rough :)
[14:20:25] <momozor> rogerroger201: thanks for the advice
[14:20:40] <momozor> jprajzne: thanks and yes, the collision is buggy
[14:20:44] <jprajzne> seems like it's set to the grid size
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[14:40:00] <warweasle> jprajzne: Sorry, work called.
[14:40:16] <warweasle> They pay me and expect me to respond when called.
[14:41:03] <jprajzne> sure :)
[14:46:36] <warweasle> Favorite show...Right now I'd say Star Trek TNG
[14:47:30] <jprajzne> are you able to say why you like it and why it works? :)
[14:47:32] <brainzap> star trek in 2019
[14:49:44] <warweasle> Nope. I have no clue what makes character. Or even how normal people act. I'm trying to figure out how to make a passable vampire game...with lot's of politics and stuff. I feel like an alien trying to mimic humanity.
[14:50:24] <R2robot> Star Trek Deep Space 9! <3 or Battlestar Galactica
[14:51:36] <jprajzne> ok, just thought that since it's your favorite, you'd be able to pick and analyze pieces that could help you with your story
[14:52:07] <jprajzne> but maybe try and do a graph of relationships
[14:52:16] <jprajzne> top-down approach
[14:52:55] <jprajzne> and then think what kind of characters would make that story work
[14:53:31] <jprajzne> good, bad, ugly, sneaky, etc. besides it is or it is not a vampire :)
[14:53:33] <warweasle> Well, I have the main character, which is the player.
[14:53:47] <warweasle> Who is suddenly a vampire. No one knows why.
[14:53:54] <jprajzne> do you have locations?
[14:53:55] <warweasle> The player can choose three paths:
[14:54:12] <warweasle> Find out what did it, how it happened.
[14:54:34] <warweasle> Try for redemption, maybe by total death.
[14:54:55] <warweasle> Take their place in vampire society. Maybe even take over, if clever enough.
[14:55:14] <jprajzne> cool, i like that :)
[14:55:34] <DaScoot> 4. go fuck it, time to put on some goth makeup and start a death metal band
[14:55:40] <jprajzne> can you think of set of locations for each path?
[14:56:03] <jprajzne> DaScoot: even better, but we've already got(h) marilyn manson :))
[14:56:21] <warweasle> Well, I was going to try Ohio.
[14:56:29] <warweasle> Akron.
[14:56:42] <jprajzne> what are people there like?
[14:57:12] <warweasle> The world is a little different. It's the 90's, just before cell phones are common. There is no middle class.
[14:57:35] <warweasle> There is the gothic/high class and the punk/low class.
[14:58:04] <warweasle> Soceity is split down the middle by power and a handful of vampires control everything from behind the scenes.
[14:58:15] <warweasle> But their hold is tenacious..
[14:58:50] <jprajzne> what happens if i decide to find out how it happened to me?
[14:58:55] <warweasle> Something prowls the rural areas, but no one knows. Beasts...maybe werewolves...but you never see anything but eyes.
[14:59:15] <jprajzne> that's good background story
[14:59:47] <warweasle> jprajzne: That I'm not sure about. I think it will become an exploration of their past life. Each player "class" has a sin that made them.
[15:00:08] <jprajzne> who do i meet and where if i start cracking my own story?
[15:01:16] <jprajzne> do i start at home and then visit a friend, or maybe family member and sniff around?
[15:01:57] <warweasle> You have no memory of who you were. So you have to go back to where you were created. All that's left of your old body are "egg shells". Like porcelain. It was once in the shape of your old body.
[15:02:23] <jprajzne> or i get bit depressed and go drinking, make a fight in a pub, get 'rescued' by a stranger?
[15:02:28] <warweasle> You know, the first and second story might be the same.
[15:02:42] <jprajzne> no problem with that
[15:03:07] <jprajzne> just trying to ask some questions to find out what characters could the player meet
[15:03:12] <warweasle> Oh hell...I just realized something stupid.
[15:03:15] <jprajzne> in order to advance in the story
[15:03:59] <warweasle> Akron, OH. Is the birth place of Alcoholics Anonymous.
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[15:04:23] <warweasle> The redemption story follows the 12 steps.
[15:05:38] <warweasle> I have my second story.
[15:05:55] <warweasle> Or the second group of vampires.
[15:06:04] <jprajzne> great :))
[15:06:24] <warweasle> The ones who are trying not to drink blood. They treat it like an addiction.
[15:06:46] <jprajzne> denial, sounds great to me :)
[15:07:05] <warweasle> "Hi, my name is Edward. I haven't had any blood in two weeks."
[15:07:35] <warweasle> "Hi, I'm Bella! I haven't been blood for two weeks!"
[15:07:57] <brainzap> the third is the human-wanabe which fake eating and then go to toilet and vomit
[15:08:10] <warweasle> LOL. I like that.
[15:08:15] <jprajzne> :))
[15:09:07] <warweasle> Thank you. This doesn't sound like a cliche vampire plot.
[15:09:42] <brainzap> I stole it from a manga
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[15:09:56] <brainzap> but it is too emabarassing to say that I read girl vampire mangas
[15:10:27] <warweasle> brainzap: I have the entire series of "The Devil is a Part Timer." It's the only series I own, but I love it.
[15:11:27] <warweasle> But it's a neat idea. And a compelling character: Why does he want to pretend he is a vampire AND to to meetings? He actually believes he is one? He wants to feel special?
[15:11:38] <warweasle> Why would they allow him to stay?
[15:11:44] <warweasle> Do they know?
[15:11:49] <warweasle> All great things.
[15:12:14] <warweasle> I'm making him the Chairman of the group.
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[15:25:00] <brainzap> I love vampire love stories
[15:28:47] <jprajzne> https://www.unrealengine.com/en-US/megagrants
[15:29:00] <jprajzne> if you like ue :)
[15:32:55] <warweasle> I need a prototype first.
[15:33:15] <warweasle> bbib
[15:39:46] <brainzap> financed by fortnite skins
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[15:58:57] <warweasle> I think I'm going to join the lisp game jam and write a text adventure. I'll use that for my script.
[15:59:16] <warweasle> Then I can get people to read it and give feedback.
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[16:01:30] <notchris> mornin;
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[16:08:17] <brainzap> warweasle: would it not be better to commit to one thing?
[16:11:08] <jprajzne> brainzap: it's the same thing
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[16:21:53] <DarkUranium> DnzAtWrk, brainzap: so, about that game convo from the other day.
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[16:22:08] <DarkUranium> The UI's the easy part; how would you lot simulate firefights?
[16:23:02] <DnzAtWrk> well first, the game could be simulated in fairly rough steps
[16:23:06] <DnzAtWrk> maybe 5 seconds or something
[16:23:10] <DnzAtWrk> or 1 second
[16:23:19] <DnzAtWrk> then, some type of dice throws
[16:23:31] <DnzAtWrk> does the enemy hit based on the visibility, elevation, etc.
[16:23:50] <DnzAtWrk> if the enemy hits, one soldier is out for cold
[16:24:14] <DnzAtWrk> no need for anything super fancy
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[16:26:03] <DnzAtWrk> the map would probably be something like: elevation + terrain type
[16:26:22] <DnzAtWrk> maybe not even elevation
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[16:31:53] <notchris> Made a new game (demo) ! https://notchris.net/golf
[16:31:57] <notchris> still a wIP haha
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[16:37:46] <notchris> :X
[16:38:56] <DnzAtWrk> god I hate writing papers
[16:38:59] <DnzAtWrk> just shoot me
[16:40:49] <notchris> aww DnzAtWrk
[16:40:59] * R2robot is charging lazerssss
[16:41:07] <R2robot> pew pew pew
[16:41:13] <notchris> haha
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[16:45:40] <DarkUranium> DnzAtWrk, and how would you do AI?
[16:45:56] <DnzAtWrk> decision tree
[16:46:03] <DnzAtWrk> wait
[16:46:05] <DnzAtWrk> behaviour tree
[16:46:09] <DnzAtWrk> I keep getting those two mixed up
[16:46:23] <DnzAtWrk> predictable and neat
[16:46:29] <DnzAtWrk> no need for silly scripting
[16:47:01] <DnzAtWrk> either at a squad or commander level
[16:47:03] <DnzAtWrk> or both
[16:47:08] <DnzAtWrk> platoon*
[16:49:55] <DarkUranium> Okay, let me rephrase; how would you do AI in a two-day project? :P
[16:53:07] <brainzap> you fake it
[16:53:32] <sebbu> you hardcode it
[16:53:50] <DnzAtWrk> you make the AI cheat
[16:53:54] <sebbu> "it's random, i've thrown thedices myself :D"
[16:54:02] <sebbu> (then i hardcoded the result)
[16:54:08] <DnzAtWrk> basically, you put in scenarios in which the AI is fairly predictable
[16:54:15] <DnzAtWrk> add some randomness
[16:54:42] <DnzAtWrk> for example, put in that the AI spawns in a certain zone and moves in a somewhat random direction in a loop towards the player
[16:55:00] <DnzAtWrk> or have one of several spawn zones and pick one at random
[16:55:10] <DnzAtWrk> maybe the speed of the enemy troops random
[16:55:35] <DnzAtWrk> make*
[16:55:49] <DnzAtWrk> now it's more scenarious rather than player vs ai
[16:55:55] <DnzAtWrk> scenarios*
[16:56:35] <DnzAtWrk> have some simple reactionary tactics too
[16:57:05] <DnzAtWrk> if enemy troop detects enemy, have a chance that they call for backup, a chance that they fall back, and a chance that they attack
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[16:58:51] <DnzAtWrk> for each enemy soldier lost, also have a chance that they fall back, like "lossPercentageToFleeChance
[16:58:52] <DnzAtWrk> "
[16:59:39] <DnzAtWrk> or better yet, troopRatioToFleeChance
[17:06:02] <DnzAtWrk> as much as I love seeing an AI come together, I hate having to script them like that
[17:06:09] <DnzAtWrk> it's uuugly
[17:06:25] <DarkUranium> Yeah, I don't like that either.
[17:06:33] <DarkUranium> But for a stop-gap, it'll do, I guess?
[17:06:50] <DnzAtWrk> honestly, behaviourtrees aren't that difficult to implement
[17:06:54] <DnzAtWrk> there are good editors for drawing them
[17:06:58] <DnzAtWrk> then just hook up the functions
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[17:08:33] <DarkUranium> I prefer planners, personally.
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[17:10:36] <DnzAtWrk> and done
[17:10:41] <DnzAtWrk> screw this paper and screw push notifications
[17:12:04] <DarkUranium> lol
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[17:15:46] <notchris> awww push notificationd
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[18:57:49] <warweasle> Ok. Finally watched the new Vampire:Bloodlines 2 announcement... It looks like Bioshock.
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[19:11:55] <Donitzo> Aaah
[19:12:27] <Donitzo> I need to stop drinking coffee at 20:00 and going to sleep at 02:00
[19:12:31] <Donitzo> anyway, time for coffee
[19:12:40] <notchris> lmao i feel that Donitzo
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[19:22:59] <sebbu> why ?
[19:23:15] <sebbu> i do that all the time
[19:23:43] <sebbu> (but it's normal for me to go to sleep at 02:00 (or later), coffee or not coffe, and having a good night afterwards)
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[19:25:35] <sebbu> having too much blood instead of caffeine in our veins isn't that good :p
[19:25:58] <Donitzo> I always eat at midnight
[19:26:11] <Donitzo> my only meal for the day
[19:26:24] <Donitzo> because my calorie counter resets
[19:26:54] <sebbu> i don't even count calories
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[19:27:57] <Donitzo> I could probably stop by now. I'm smaller than my sister
[19:28:08] <Donitzo> just a few more kg
[19:28:27] <sebbu> hum
[19:28:55] <sebbu> iirc my sister got heavier than me when she was pregnant
[19:28:57] <sebbu> :D
[19:31:46] <Donitzo> my boids aren't working
[19:31:57] <Donitzo> I've made an infinite fish funnel
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[19:37:39] <sebbu> i remember checking my BMI twice : first, i was in the average range, near the lower bound. Later, i gained a little more weight, same height. I was in the slim range, middle of it
[19:37:59] <sebbu> in the meantime, they said they worked against obesity in the world, and it worked
[19:38:09] <sebbu> they just changed the definitions
[19:38:43] <Donitzo> the BMI is a joke
[19:38:56] <Donitzo> I can see my ribs and I'm still in the upper normal range
[19:39:05] <Donitzo> guess it's my leg muscles
[19:40:20] <Donitzo> I'm going to make a Bad Idea Index
[19:40:28] <Donitzo> to make it easier to decide what projects to pursue
[19:41:15] <sebbu> it is a joke, but the meaning of the result changed
[19:41:37] <sebbu> like, 10 or 20 years ago, an average bmi wasn't the same at all
[19:42:23] <Donitzo> If you have a bathtub you can calculate your BVI
[19:42:29] <sebbu> but all stats about obesity in the world were based on bmi
[19:42:30] <Donitzo> that's pretty informative
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[19:44:39] <sebbu> i only have a shower
[19:44:52] <sebbu> don't even have the space to put a bathtub in my bathroom
[19:45:27] <Donitzo> I used to have a bath
[19:45:31] <Donitzo> but they took it
[19:46:30] <sebbu> we have one, at my parent's house... we used it so much it's mainly used for laundry box and cleaning tools :D
[19:47:31] <toxictype> https://pastebin.com/73qhWA4K
[19:47:38] <toxictype> Can anyone tell me why my necromancer doesn't necromance?
[19:47:48] <Donitzo> do you really need both id and name?
[19:48:20] <toxictype> Yes.
[19:50:14] <sebbu> toxictype, // Spawn zombies because of this comment means code is missing ?
[19:50:26] <toxictype> It doesn't get to printing that line.
[19:51:09] <sebbu> that line doesn't print, it's a comment
[19:51:20] <toxictype> No I mean
[19:51:23] <toxictype> wit
[19:51:25] <toxictype> wait
[19:51:35] <toxictype> line 59
[19:51:38] <toxictype> It doesn't get there.
[19:52:47] <sebbu> it's independant
[19:53:07] <toxictype> What do you mean?
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[19:55:22] <brainzap> lol Donitzo
[19:56:58] <CarlaoBazuca> oh wow
[19:57:04] <CarlaoBazuca> more interesting questions coming from toxictype
[19:57:20] <toxictype> What did I do?
[19:57:26] <CarlaoBazuca> you're our favorite troll
[19:57:39] <toxictype> Okay.
[19:57:54] <Donitzo> I think it's just because your questions are so very very specific
[19:58:06] <Donitzo> it's not like "how can this be achieved" but "what is wrong with my code?"
[19:58:41] <toxictype> What is wrong with my questions?
[19:58:51] <Donitzo> you should know what is wrong with your code. You wrote it
[19:59:14] <toxictype> It's the same as the other class tht does th same thing but this one doesn't
[19:59:32] <LastTalon> You take an extreme divide and conquer strategy to solving your problems, trying to ask questions on such a small scale.
[19:59:37] <brainzap> Donitzo on fire today
[20:01:20] <LastTalon> You can't always solve problems by looking at constituent pieces in isolation, you often have to look at the larger picture.
[20:03:01] <brainzap> we are sitting on a blue ball of mud waiting for death?
[20:03:07] <brainzap> too large too large!
[20:04:14] <LastTalon> How did you make the mud blue?
[20:06:26] <LastTalon> toxictype, the problems are most likely not down to the individual implementation of the part that isn't working for you right now, but the overall architecture of your program and the way its pieces interact.
[20:06:29] <brainzap> so uh, the light comes from the sund and when it hits the atmosphere it goes into some things and splits of in some things and reflecthion and stuff
[20:06:41] <Donitzo> naw, it's just that the nearest body is 400.000 away
[20:06:51] <Donitzo> km even
[20:07:26] <LastTalon> Idk. Last time with normalization we went over how he has the correct normalization math for an hour or so...
[20:09:04] <Donitzo> into what range
[20:09:14] <Donitzo> (x - mean) / std
[20:09:20] <Donitzo> (x - min) / (max - min)
[20:09:25] <Donitzo> not exactly rocket science
[20:09:32] <LastTalon> It was just vector normalization.
[20:09:37] <Donitzo> oh
[20:09:38] <LastTalon> I mean except it wasn't a vector.
[20:09:48] <Donitzo> x,y / sqrt(x * x + y * y)
[20:09:57] <LastTalon> But the math is the same whether he makes an explicit vector or just keeps their constituent pieces.
[20:10:30] <LastTalon> But the thing was that the math was all correct in his implementation.
[20:10:51] <LastTalon> So we were trying to tell him it was something else that must be causing the issue.
[20:11:16] <Donitzo> let me guess, it was arithmetic overflow all along
[20:11:27] <LastTalon> No idea. It sort of fizzled out.
[20:11:36] <LastTalon> Idk if the issue is even solved.
[20:11:54] <toxictype> I didn't solve it.
[20:12:02] <LastTalon> There ya go.
[20:12:21] <Donitzo> you should have a good grasp of whatever debugger you use
[20:12:25] <Donitzo> and see exactly what is happening
[20:12:32] <LastTalon> So that issue in particular at least, seems to me to be an issue of interaction between systems. So yeah, use a debugger.
[20:13:46] <Donitzo> though it's not rare to get into that "this literally should not be happening" case
[20:13:57] <LastTalon> Yeah. :P
[20:14:07] <LastTalon> But those usually turn out to be an oversight in my experience.
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[20:14:47] <LastTalon> Like you thought you did something but didn't.
[20:15:10] <Donitzo> like you accidentally put two .. in a row
[20:15:19] <LastTalon> Or something like that, yeah.
[20:17:44] <LastTalon> It can be tedious, but a lot of problems like this can be solved by just stepping through and checking what its doing to your data.
[20:18:19] <LastTalon> When you're suddenly getting values you don't expect that's probably where the problem is occurring.
[20:18:37] <Donitzo> it's easy enough when it happens every time
[20:18:54] <Donitzo> as opposed to completely randomly
[20:19:00] <LastTalon> Yeah, especially when its consistent
[20:19:10] <LastTalon> If its doing it wrong the exact same way every time...
[20:20:39] <LastTalon> Or unit and integration testing. :D
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[20:55:02] <Donitzo> I never found unit testing very useful in gamedev
[20:55:40] <Donitzo> it's difficult to split things into testable pieces of code, and the things you can do that for are trivial anyway
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[20:57:02] <brainzap> you do it like this https://youtu.be/-wcCuOLtWmM?t=1904
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[21:16:44] <rindolf> hi all
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[21:28:05] <pulse> i like jam
[21:29:36] <rindolf> pulse: marmalade?
[21:29:46] <pulse> yes!
[21:29:49] <pulse> :}
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[21:33:12] <rindolf> pulse: i like jam too but i don;t eatit a lot
[21:33:12] <rindolf> pulse: sup?
[21:33:37] <pulse> rindolf, gonna go make something to eat
[21:33:38] <pulse> bbl
[21:33:59] * CarlaoBazuca wants jam and jelly
[21:34:17] <rindolf> pulse: bye
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[23:19:44] <rocky1138> vgchartz.com is listing Cubemen has having a physical release this week and 150,000 copies printed. That's surprising! It's 7 years old. Good game, but there's already a sequel out. Anyone have any info on this?
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[23:29:44] <rindolf> hi all, sup?
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   March 27, 2019  
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