[00:01:35] *** grim001 <grim001!~grim001@ip70-189-228-129.lv.lv.cox.net> has joined #gamedev
[00:02:16] *** cidic <cidic!~cidic@c-73-173-42-76.hsd1.md.comcast.net> has quit IRC (Quit: cidic)
[00:04:16] *** RoadKillGrill <RoadKillGrill!~RoadKillG@cpe-75-187-139-141.neo.res.rr.com> has joined #gamedev
[00:10:51] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has quit IRC (Remote host closed the connection)
[00:22:44] *** freestyledork is now known as freefork_afk
[00:30:10] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has quit IRC (Quit: Leaving)
[00:33:46] *** Richard_Cavell_ <Richard_Cavell_!~Richard_C@unaffiliated/richard-cavell/x-0571696> has quit IRC (Quit: Leaving)
[00:35:47] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:3cfd:c943:f338:c765> has quit IRC (Quit: Leaving)
[00:41:55] *** togo <togo!~togo@2a01:5c0:e08b:76e1:45:c1e6:1bae:629f> has quit IRC (Quit: Leaving)
[00:45:11]
*** _DB <_DB!6ccefbd9@gateway/web/cgi-irc/kiwiirc.com/ip.108.206.251.217> has quit IRC (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
[00:55:34] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-jfsrdnhkjspnvqyx> has joined #gamedev
[00:59:03] *** Buoy172 <Buoy172!~Buoy172@13.94.248.217> has joined #gamedev
[01:08:23] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has joined #gamedev
[01:14:24] *** adamsky <adamsky!~quassel@178235186241.unknown.vectranet.pl> has quit IRC (Remote host closed the connection)
[01:30:19] *** Overnumerousness <Overnumerousness!~Overnumer@2601:283:4400:3541:d06b:b704:38b5:22d7> has quit IRC (Remote host closed the connection)
[01:31:46] *** warweasle <warweasle!user@2600:3c03::f03c:91ff:fe26:d1db> has joined #gamedev
[01:43:07] *** LunarJetman <LunarJetman!LunarJetma@5ec16e1a.skybroadband.com> has quit IRC (Ping timeout: 246 seconds)
[01:43:47] *** cidic <cidic!~cidic@c-73-173-42-76.hsd1.md.comcast.net> has joined #gamedev
[01:44:45] <warweasle> Ho
[01:44:46] <warweasle> yo
[01:46:47] <solidfox> hey guys do you do gamedev in linux or windows?
[01:47:00] <solidfox> i was using linux for a long time and just switched back to windows 10 today.
[01:47:37] <solidfox> i hope tetris-clone2 builds in windows!!!!!
[01:48:16] <aindilis> solidfox: why not use both?
[01:48:48] <aindilis> hey warweasle
[01:49:23] <solidfox> aindilis, doesn't that require a lot of work, what with uefi, bitlocker, luks all mingling together like a family reunion where nobody knows each other.
[01:49:44] <aindilis> oh I just mean get a KVM and a second computer
[01:49:53] <solidfox> yes good idea
[01:49:59] <solidfox> maybe i will get a 2nd pc someday
[01:50:07] <aindilis> I bought an 8GB RAM computer for $60
[01:50:21] <solidfox> i have a linux vm for transfering files from my backup drive... windows cant read luks
[01:50:28] <solidfox> wow where did you find that
[01:50:31] <aindilis> I have an extra one now, are you near Michigan?
[01:50:38] <solidfox> not really
[01:50:40] <aindilis> kk
[01:50:45] <solidfox> im from the land down under
[01:50:50] <aindilis> oh wow cool
[01:50:54] <solidfox> jk
[01:50:57] <aindilis> hehe
[01:51:10] <solidfox> idk why i tell people that lol
[01:51:14] <aindilis> lol
[01:52:07] <aindilis> I bought 5 of them from their brick and mortar store
[01:52:16] <solidfox> ah shoot, my xdotool scripts for minecraft and attack on moe are not going to work anymore.. :(
[01:52:29] *** rindolf <rindolf!~shlomif@77.126.109.232> has quit IRC (Read error: Connection reset by peer)
[01:55:17] <aindilis> sorry for the tinyurl, copy paste doesn't work on mylaptop
[01:55:34] <solidfox> its ok
[01:55:46] <solidfox> that is wild
[01:55:50] <aindilis> :)
[01:56:10] <aindilis> I actually paid them an extra $40 once cause they're just giving them away, it felt unfair
[01:56:38] <myke> i pick development systems that work on all 3
[01:56:57] <aindilis> myke: cool, examples?
[01:57:08] <myke> libgdx specifically
[01:57:18] <NiniGeo2> Are other peeps here excited that Microsoft is now bringing D3D12 to Windows 7?
[01:57:22] <aindilis> I'm currently looking for an open source 3d engine like Ogre or Irrlicht, preferably with Perl bindings
[01:57:35] <aindilis> *up to date Perl bindings
[01:57:52] <solidfox> aindilis, how do we know it doesn't come with spying devices?
[01:58:07] <aindilis> solidfox: yeah fair point
[01:58:23] <solidfox> i am always quite paranoid, but especially when i find such a good deal
[01:58:24] <aindilis> I would just swap a larger hard drive in and reinstall the OS
[01:58:43] <aindilis> I know that doesn't rule out firmware or whatnot attacks
[01:59:08] <aindilis> also the video drivers on these computers sometimes cause distortion, fair warning
[01:59:20] <aindilis> like the text gets a bit jumbled looking
[01:59:38] <solidfox> even if you are in cli
[01:59:39] <aindilis> but I don't think I saw that with Linux, just Windows
[01:59:44] <solidfox> ah i see
[01:59:56] *** cidic <cidic!~cidic@c-73-173-42-76.hsd1.md.comcast.net> has quit IRC (Quit: cidic)
[02:00:01] <aindilis> well I have 5 of these and haven't had a problem yet
[02:00:16] *** eddof13 <eddof13!~eddof13@201-156-176-12.reservada.static.axtel.net> has quit IRC (Ping timeout: 246 seconds)
[02:01:03] <aindilis> *problem with hacking that I know of
[02:01:51] <solidfox> ok, no strange devices
[02:01:52] <solidfox> ?
[02:02:19] <aindilis> hrm in windows? I haven't used the windows version enough to know, I put linux on most of them
[02:02:40] <aindilis> I can post a link to lspci and lshw and stuff if you want
[02:03:57] <solidfox> its ok
[02:04:01] *** Donitzo <Donitzo!~Donitzo@85-156-203-108.elisa-laajakaista.fi> has quit IRC (Read error: Connection reset by peer)
[02:05:25] <aindilis> NiniGeo2: seems pretty cool, though I don't use 7 anymore since my 7 machine crashed
[02:08:05] *** Donitzo <Donitzo!~Donitzo@85-156-203-108.elisa-laajakaista.fi> has joined #gamedev
[02:29:12] <warweasle> My entire unreal game project was corrupted.
[02:29:21] <warweasle> Need to redo an asston of work.
[02:29:29] <warweasle> A metric ass-ton.
[02:36:26] <NiniGeo2> Noooooooooooooooooooooooo
[02:38:27] <myke> and now you learned to check your work into an offsite repo
[02:38:54] <warweasle> myke: Yes. I once again learned that thing you said.
[02:39:36] *** pulse <pulse!~pulse@unaffiliated/pulse> has quit IRC (Quit: the cheetahmen ran off... and now ... the cheetahmen)
[02:41:10] <warweasle> Did pulse just reference "Cheetahman"? One of the most infamous MST3K episodes ever?
[02:42:04] *** refs <refs!~refs@dslb-094-222-008-178.094.222.pools.vodafone-ip.de> has quit IRC (Quit: refs)
[02:48:35] *** warweasle <warweasle!user@2600:3c03::f03c:91ff:fe26:d1db> has quit IRC (Quit: rcirc on GNU Emacs 24.4.1)
[03:15:02] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-jfsrdnhkjspnvqyx> has quit IRC (Quit: Connection closed for inactivity)
[03:17:05] *** LunarJetman <LunarJetman!LunarJetma@5ec16e1a.skybroadband.com> has joined #gamedev
[03:25:11] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has quit IRC (Quit: Leaving)
[03:34:04] *** LunarJetman <LunarJetman!LunarJetma@5ec16e1a.skybroadband.com> has quit IRC (Remote host closed the connection)
[03:34:42] *** LunarJetman <LunarJetman!LunarJetma@5ec16e1a.skybroadband.com> has joined #gamedev
[03:41:53] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has quit IRC (Quit: Leaving)
[04:02:09] *** moldybits <moldybits!~mb@unaffiliated/moldybits> has quit IRC (Remote host closed the connection)
[04:06:16] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has joined #gamedev
[04:14:01] *** LunarJetman <LunarJetman!LunarJetma@5ec16e1a.skybroadband.com> has left #gamedev
[04:25:38] *** Buoy172 <Buoy172!~Buoy172@13.94.248.217> has quit IRC ()
[04:25:48] *** RoadKillGrill <RoadKillGrill!~RoadKillG@cpe-75-187-139-141.neo.res.rr.com> has quit IRC (Read error: Connection reset by peer)
[04:29:36] *** [Relic] <[Relic]!~Relic]@2602:306:33a3:6d30:1114:7b87:6d28:61e9> has quit IRC (Ping timeout: 252 seconds)
[04:45:30] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:a5ef:9334:149d:3c4b> has joined #gamedev
[04:57:15] *** mijowh <mijowh!~mike@24.102.203.175.res-cmts.t132.ptd.net> has quit IRC (Quit: Leaving.)
[05:12:34] *** freefork_afk is now known as freestyledork
[05:13:42] *** knf <knf!~Hermestri@1.39.185.54> has joined #gamedev
[05:13:46] <knf> Hi all
[05:14:30] <knf> I know intel has different registers for SIMD sse/sse2 instructions
[05:14:53] <knf> Do they have similar registers for opencl instructions?
[05:15:14] <NiniGeo2> Well actually it has different registers for MMX and SSE/SSE2 instructions and AVX/AVX2 instructions and AVX512 instructions.
[05:15:22] <NiniGeo2> OpenCL instructions are usually executed on the GPU, not on the CPU.
[05:15:59] *** [Relic] <[Relic]!~Relic]@2602:306:33a3:6d30:915f:4b04:cb32:f808> has joined #gamedev
[05:18:21] <knf> Hi NiniGeo2 bullet manual says its rigid body and collision detection pipeline runs 100% on opencl kernels. Does this mean for bullet Api’s CPU isn’t doing any collisions and physics at all?
[05:18:24] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has quit IRC (Remote host closed the connection)
[05:21:48]
<NiniGeo2> The last version of Bullet that I used (which was 2.something) didn't have OpenCL support. That sounds a little bit experimental right now according to their GitHub page for Bullet 3: https://github.com/bulletphysics/bullet3
[05:26:46] <NiniGeo2> That URL is not working for me :o
[05:29:22] *** immibis <immibis!~immibis@125.238.72.168> has joined #gamedev
[05:29:22] *** knf <knf!~Hermestri@1.39.185.54> has quit IRC (Read error: Connection reset by peer)
[05:36:54] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has joined #gamedev
[05:50:53] *** knf <knf!~Hermestri@1.39.185.54> has joined #gamedev
[05:51:03] <knf> _notes/GPU_rigidbody_using_OpenCL.pdf
[05:52:33] <NiniGeo2> It sounds like that's still only true if you're using Bullet 3.x. Are you using that newest version of Bullet, or are you using one of the older 2.x versions like I was?
[05:53:03] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has quit IRC (Quit: Nettalk6 - www.ntalk.de)
[05:54:17] *** knf <knf!~Hermestri@1.39.185.54> has quit IRC (Client Quit)
[06:00:21] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:d0eb:24b4:360c:afa1> has joined #gamedev
[06:08:40] *** [Relic] <[Relic]!~Relic]@2602:306:33a3:6d30:915f:4b04:cb32:f808> has quit IRC (Quit: Leaving)
[06:30:58] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[06:56:29] *** _DB <_DB!6ccefbd9@gateway/web/cgi-irc/kiwiirc.com/ip.108.206.251.217> has joined #gamedev
[07:17:12] *** Kelzorz <Kelzorz!~Kelzorz@162.104.220.155> has quit IRC (Quit: 0x80)
[07:20:28] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[07:21:13] *** freestyledork is now known as freefork_afk
[07:21:13] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Read error: Connection reset by peer)
[07:21:16] *** brainzap2 <brainzap2!~brainzap@217.22.129.78> has joined #gamedev
[07:22:19]
*** _DB <_DB!6ccefbd9@gateway/web/cgi-irc/kiwiirc.com/ip.108.206.251.217> has quit IRC (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
[07:22:35] *** brainzap2 <brainzap2!~brainzap@217.22.129.78> has quit IRC (Read error: Connection reset by peer)
[07:22:43] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[07:26:18] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:d0eb:24b4:360c:afa1> has quit IRC (Read error: Connection reset by peer)
[07:27:07] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Ping timeout: 245 seconds)
[07:28:36] *** atomekk <atomekk!~atomekk@unaffiliated/atomekk> has joined #gamedev
[07:34:06] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Remote host closed the connection)
[07:36:06] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[07:37:50] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Client Quit)
[07:38:51] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[07:49:41] *** _DB <_DB!6ccefbd9@gateway/web/cgi-irc/kiwiirc.com/ip.108.206.251.217> has joined #gamedev
[07:59:29] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has joined #gamedev
[08:03:32] *** stefkos <stefkos!~Pawel@79.184.214.190.ipv4.supernova.orange.pl> has joined #gamedev
[08:05:33] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Remote host closed the connection)
[08:06:28] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[08:10:15] *** zeduckmaster <zeduckmaster!~zeduckmas@85.106.1.181> has joined #gamedev
[08:10:23] *** jprajzne <jprajzne!~jprajzne@static-84-42-226-12.net.upcbroadband.cz> has joined #gamedev
[08:18:36] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[08:19:04] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Remote host closed the connection)
[08:26:20] *** gogoprog <gogoprog!~gogoprog@2a02:a03f:4466:7600:3ab1:d4d4:9081:13c3> has joined #gamedev
[08:28:21] *** cantelope <cantelope!~cantelope@54.sub-174-215-41.myvzw.com> has joined #gamedev
[08:28:32] <gogoprog> plop
[08:29:02] *** c4ntelope <c4ntelope!~cantelope@54.sub-174-215-41.myvzw.com> has quit IRC (Ping timeout: 250 seconds)
[08:37:04] <R2robot> no dumping
[08:40:05] *** terminx <terminx!~terminx@173-16-252-156.client.mchsi.com> has quit IRC (Ping timeout: 252 seconds)
[08:41:50] *** terminx <terminx!~terminx@173-16-252-156.client.mchsi.com> has joined #gamedev
[08:44:15] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[08:52:34]
*** hahuang6- <hahuang6-!~hahuang65@104-50-0-198.lightspeed.sntcca.sbcglobal.net> has quit IRC (Quit: ZNC 1.7.1 - https://znc.in)
[08:52:50] *** hahuang6- <hahuang6-!~hahuang65@2600:1700:38c0:6c50:84dc:bd77:23:c0f> has joined #gamedev
[08:59:43] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Remote host closed the connection)
[09:07:51] *** lordkryss <lordkryss!uid25759@gateway/web/irccloud.com/x-pbxqpylqtozesyzo> has quit IRC (Quit: Connection closed for inactivity)
[09:20:46] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:a5ef:9334:149d:3c4b> has quit IRC (Quit: Leaving)
[09:50:16] *** atom32k <atom32k!~atomekk@unaffiliated/atomekk> has joined #gamedev
[09:52:41] *** atomekk <atomekk!~atomekk@unaffiliated/atomekk> has quit IRC (Ping timeout: 252 seconds)
[09:56:19] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[09:59:32] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined #gamedev
[10:06:59] *** immibis <immibis!~immibis@125.238.72.168> has quit IRC (Ping timeout: 246 seconds)
[10:08:48] *** wPSvils <wPSvils!~PDevelope@193.238.213.7> has quit IRC (Ping timeout: 245 seconds)
[10:20:53] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Quit: I have updated my privacy policy in preparation for the EU's General Data Protection Regulations (GDPR). To receive a copy of the IRC log pleas click the following link)
[10:34:04] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Remote host closed the connection)
[10:34:13] *** atom32k <atom32k!~atomekk@unaffiliated/atomekk> has quit IRC (Ping timeout: 255 seconds)
[10:34:39] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[10:36:38] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[10:40:39] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df0a2-207.dhcp.inet.fi> has joined #gamedev
[10:41:01] <DnzAtWrk> hello. It's me, your dad
[10:41:25] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[10:41:48] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined #gamedev
[10:53:09] <jprajzne> judge dadd
[10:54:22] <brainzap> YO DNZ
[10:54:25] <brainzap> did you hear the news
[10:55:56] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[10:59:36] <brainzap> Sir, please do not post facebook links in IRC SIR
[11:03:15] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined #gamedev
[11:14:04] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has joined #gamedev
[11:14:56]
*** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Quit: ZNC 1.7.1 - https://znc.in)
[11:15:49] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[11:18:06] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Client Quit)
[11:18:31] *** cantelope <cantelope!~cantelope@54.sub-174-215-41.myvzw.com> has quit IRC (Ping timeout: 246 seconds)
[11:18:36] *** c4ntelope <c4ntelope!~cantelope@54.sub-174-215-41.myvzw.com> has joined #gamedev
[11:18:41] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[11:19:28] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Remote host closed the connection)
[11:20:02] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[11:23:56] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has quit IRC (Read error: Connection reset by peer)
[11:24:13] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Client Quit)
[11:25:01] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[11:25:18] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has quit IRC (Remote host closed the connection)
[11:25:52] *** DarkUranium <DarkUranium!~DarkUrani@stdrand.com> has joined #gamedev
[11:26:23] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has joined #gamedev
[11:28:09] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has quit IRC (Read error: Connection reset by peer)
[11:29:30] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has joined #gamedev
[11:31:16] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has quit IRC (Read error: Connection reset by peer)
[11:31:58] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[11:32:24] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has joined #gamedev
[11:32:37] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined #gamedev
[11:34:14] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has quit IRC (Read error: Connection reset by peer)
[11:36:43] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has joined #gamedev
[11:43:38] *** togo <togo!~togo@2a01:5c0:e08b:76e1:45:c1e6:1bae:629f> has joined #gamedev
[11:50:45] *** ZeroSystem <ZeroSystem!45f81b6b@gateway/web/freenode/ip.69.248.27.107> has quit IRC (Quit: Page closed)
[11:51:19] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[12:08:36] *** jprajzne <jprajzne!~jprajzne@static-84-42-226-12.net.upcbroadband.cz> has quit IRC (Quit: jprajzne)
[12:12:41] *** andirc8089 <andirc8089!~andirc808@mycraft1.powered.by.lunarbnc.net> has quit IRC (Remote host closed the connection)
[12:17:09] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has quit IRC (Ping timeout: 252 seconds)
[12:18:15] *** wPSvils <wPSvils!~PDevelope@193.238.213.7> has joined #gamedev
[12:18:57] *** mijowh <mijowh!~mike@24.102.203.175.res-cmts.t132.ptd.net> has joined #gamedev
[12:20:18] *** andirc8089 <andirc8089!~andirc808@mycraft1.powered.by.lunarbnc.net> has joined #gamedev
[12:34:47] *** jprajzne <jprajzne!jprajzne@nat/redhat/x-ldwvguqyxrhqbjzp> has joined #gamedev
[12:34:47] *** gogoprog <gogoprog!~gogoprog@2a02:a03f:4466:7600:3ab1:d4d4:9081:13c3> has quit IRC (Read error: Connection reset by peer)
[12:35:34] *** gogoprog <gogoprog!~gogoprog@2a02:a03f:4466:7600:3ab1:d4d4:9081:13c3> has joined #gamedev
[12:43:59] *** andirc8089 <andirc8089!~andirc808@mycraft1.powered.by.lunarbnc.net> has quit IRC (Remote host closed the connection)
[12:52:23] *** adamsky <adamsky!~quassel@178235186241.unknown.vectranet.pl> has joined #gamedev
[12:52:51] *** andirc8089 <andirc8089!~andirc808@mycraft1.powered.by.lunarbnc.net> has joined #gamedev
[12:59:28] *** knf <knf!~Hermestri@1.39.188.140> has joined #gamedev
[12:59:42] <knf> anyone here game dev ans have a day job?
[12:59:55] <knf> *and
[13:04:39] <DarkUranium> Yes.
[13:06:21] <knf> Give a realistic time period in which one should make up mind to make it and leave it? I made my mind last December, don’t know how much it would take but I am working day and night.
[13:06:54] <DarkUranium> What do you mean?
[13:06:58] <DarkUranium> I don't think I understand the question.
[13:09:05] *** knf <knf!~Hermestri@1.39.188.140> has quit IRC (Quit: Mutter: www.mutterirc.com)
[13:13:23] <brainzap> HOW MUCH TAKE?!
[13:14:43] <gogoprog> do you mean a day job not in the game industry?
[13:15:43] *** DaScoot <DaScoot!~Scooter@static-24-153-33-9.cpe.metrocast.net> has joined #gamedev
[13:20:05] *** Zeioth <Zeioth!~Zeioth@92.59.21.14> has joined #gamedev
[13:20:56] <wPSvils> I'm not a gamedev, but I'd like to as a hobby.
[13:21:16] <DaScoot> isn't half this channel here as a hobby
[13:22:16] <jprajzne> the whole channel is a hobby
[13:23:38] *** knf <knf!~Hermestri@106.51.240.91> has joined #gamedev
[13:24:01] <knf> I mean how many months should I take to finish game?
[13:24:56] <DaScoot> depends on a lot...I know I've seen tutorial series suggesting you should try to finish your first project in a month or so, but I don't have much interest in quickies
[13:25:17] <knf> I cannot afford to survive without current day job but I have to stay in order to continue working on my game project. Like I need minimum wage to pay for internet, rent, food, commute. Really stressful time. I am trying real hard to finish it and make it
[13:25:43] <DaScoot> I've been working on mine for like 2 and a half years now, but it's a side project so only an hour a day at best usually
[13:26:02] <knf> DaScoot: But you are spending 8+ hours of your day on something that you dont want to do
[13:26:12] <DaScoot> right
[13:26:41] <knf> Doesnt this make you impatient and force you to finish game asap by all means?
[13:27:48] <knf> Like I literally take sick leaves to finish some part of the game. When at day job, its not me in existence . Its like I force myself heavy heatedly to work for something I don’t want
[13:29:44] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has joined #gamedev
[13:32:04] <DarkUranium> My day job *is* gamedev.
[13:32:49] <DaScoot> I don't have the energy to spend much more time on it than I already do
[13:33:31] <knf> lucky. But there is still one part of your psyche that tells you, “i should work on my project and see it grow and finish” instead.
[13:34:26] <DaScoot> well part of it is knowing that it's going to take a long time
[13:34:31] <DaScoot> for me that is
[13:34:45] <DaScoot> like I said, didn't have any interest in doing something quick
[13:35:12] <knf> Hmm. Understood.
[13:35:30] <DaScoot> it's my hobby, it'll be done eventually but then what'll I do
[13:35:50] <DaScoot> go back to playing MMOs maybe
[13:36:00] <knf> Are you married?
[13:37:54] <DaScoot> nah
[13:38:32] *** toothlessg <toothlessg!~toothless@rrcs-24-103-153-67.nys.biz.rr.com> has joined #gamedev
[13:38:47] <knf> I am coming of age, 28 now. I want to finish before I start looking for any relationship. Its been almost 10 years I didn’t have anything going in that department
[13:38:59] *** xen74 <xen74!~xen74@2001:44b8:2e3:9b00:1433:d474:45c8:b0a7> has joined #gamedev
[13:48:30] <brainzap> I used to be a developer, now I only play codegolf
[13:48:42] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined #gamedev
[13:52:23] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df0a2-207.dhcp.inet.fi> has quit IRC (Read error: Connection reset by peer)
[13:53:50] *** knf <knf!~Hermestri@106.51.240.91> has quit IRC (Quit: Mutter: www.mutterirc.com)
[13:57:33] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df0a2-207.dhcp.inet.fi> has joined #gamedev
[13:59:55] <wPSvils> I don't think it's useful to have only one obsession. I do things I like in my day job, I like gamedev, I have other hobbies and interests.
[14:00:23] <wPSvils> Though my day job can be ... frustrating a bit once in a while, which job isn't though.
[14:01:44] <DnzAtWrk> indeed. 3d printing and modelling + gamedev + just gaming in general I find is enough
[14:02:17] <DnzAtWrk> but damn if I can get anywhere on my hobby projects anymore after coding at work all day
[14:04:48] <brainzap> I want 3d printing too
[14:05:01] <DaScoot> it's frustrating sometimes to think of how much I could get done on my project if I put in a normal 8 hour workday on it, but even if I have time for that on a weekend or something I don't have the energy
[14:05:14] <DnzAtWrk> brainzap, get a 200 dollar 3d printer
[14:05:23] <DnzAtWrk> That's the only one I'm using at home right now
[14:05:42] <brainzap> I tell you the secret to unlimited energy
[14:05:49] <brainzap> it is sleep
[14:08:06] <DnzAtWrk> no wrong
[14:08:08] <DnzAtWrk> it is coffee
[14:08:10] <DnzAtWrk> silly hippy
[14:08:37] <brainzap> is the snapmaker good?
[14:09:01] <DnzAtWrk> judging that it's one of those arm printers, no
[14:09:05] <DnzAtWrk> the arm can start slouching
[14:09:16] <DnzAtWrk> which will ruin it
[14:09:25] <brainzap> it looks solid to me
[14:10:20] <DnzAtWrk> maybe so
[14:10:30] <DnzAtWrk> looks pretty damn expensive for what it is tho
[14:10:51] <DnzAtWrk> if you're going for that price range you should just get a prusa i3
[14:10:59] <DnzAtWrk> mk3
[14:11:56] <DnzAtWrk> ah yes
[14:12:04] <DnzAtWrk> my friend had the same opinion too when I told him to get a printer
[14:12:14] <DnzAtWrk> he wanted this multipurpose laser cutting blah blah thing
[14:12:23] <DnzAtWrk> don't go that route, just get a proper dedicated printer
[14:13:09] <brainzap> so it is the best hmm, or which is the best?
[14:13:13] <brainzap> I only buy best
[14:13:17] <DnzAtWrk> best in the price range
[14:14:27] <brainzap> which method gives me 0.1mm precision and smooth surface?
[14:14:32] <DnzAtWrk> but yeah, you won't get THAT much better quality compared to a really cheap pritner
[14:15:09] <DnzAtWrk> this is mine
[14:16:26] <DnzAtWrk> the platform was still moving in that print, I fixed that
[14:17:51] <DnzAtWrk> I sure am shilling this printer a lot
[14:18:07] <DnzAtWrk> just because mine has worked so well, but I've read other people have had issues
[14:18:13] <brainzap> which is the best printer 0-350
[14:18:29] <DnzAtWrk> I've read good things about ender 3 pro
[14:23:02] <DnzAtWrk> I'm not gay but that guy is pretty handsome
[14:27:59] <brainzap> How do you turn a print into a mold?
[14:28:22] <DnzAtWrk> depends on a mold for what
[14:29:04] <brainzap> I think some kind of plastic with smooth walls
[14:30:12] <DnzAtWrk> I haven't tried. Obviously the mold would have to take a higher temperature than the filler
[14:30:20] <DnzAtWrk> and most 3d printers only go up to about 240 degrees celcius
[14:30:43] <DnzAtWrk> unless you replace the extruder
[14:30:46] <DnzAtWrk> hot-end*
[14:31:16] <DnzAtWrk> the PTFE tubing used for PLA and ABS releases toxic fumes above those temperatures
[14:31:17] <R2robot> silicone mold
[14:32:44] <DnzAtWrk> I see
[14:32:52] <DnzAtWrk> 3d print object used to create the mold
[14:33:24]
*** Karyon <Karyon!~Karyon@unaffiliated/karyon> has quit IRC (Quit: ZNC - https://znc.in)
[14:35:03] *** Karyon <Karyon!~Karyon@unaffiliated/karyon> has joined #gamedev
[14:35:07] <R2robot> skip the first 4 minutes of that video
[14:35:11] <R2robot> wordy bastard
[14:36:54] <R2robot> and then skip the last 3 minutes. lol
[14:36:56] <R2robot> my gawd
[14:40:02] <brainzap> but the rough 3d surface will consist through molding?
[14:42:50] <R2robot> yup
[14:43:02] <R2robot> you'll have to 'prepare' it first
[14:43:07] <R2robot> sand/smooth it
[14:43:18] <R2robot> then create the mold
[14:45:43] *** Zeioth <Zeioth!~Zeioth@92.59.21.14> has quit IRC (Read error: No route to host)
[14:46:04] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has quit IRC (Ping timeout: 246 seconds)
[14:56:29] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has joined #gamedev
[14:56:30] *** warweasle <warweasle!user@2600:3c03::f03c:91ff:fe26:d1db> has joined #gamedev
[15:06:12] *** [Relic] <[Relic]!~Relic]@2602:306:33a3:6d30:b5f7:fe57:412f:cdac> has joined #gamedev
[15:08:35] *** pulse <pulse!~pulse@unaffiliated/pulse> has joined #gamedev
[15:13:00] <brainzap> hello big bro pulec
[15:13:13] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[15:13:58] <pulse> ahoyhoy
[15:15:06] <warweasle> Hi
[15:23:47] *** zeduckmaster <zeduckmaster!~zeduckmas@85.106.1.181> has quit IRC (Quit: Leaving)
[15:27:57] *** andirc8089 <andirc8089!~andirc808@mycraft1.powered.by.lunarbnc.net> has quit IRC (Ping timeout: 252 seconds)
[15:37:28] *** andirc8089 <andirc8089!~andirc808@mycraft1.powered.by.lunarbnc.net> has joined #gamedev
[15:53:58] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has joined #gamedev
[16:09:23] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined #gamedev
[16:21:35] *** lordofthekebabs <lordofthekebabs!58eb2ca1@gateway/web/freenode/ip.88.235.44.161> has joined #gamedev
[16:22:28] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has joined #gamedev
[16:23:32] <lordofthekebabs> hello, I am trying to decide weather I should be focusing on webdev or gamedev for making money ? I know that there has been lots of threads on forums saying that indie game devs who make money is 1 in a million but isnt that same with a indie web developer who wants to earn money from a side project
[16:24:19] <pulse> money is a shitty motivator
[16:24:45] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has quit IRC (Client Quit)
[16:25:02] <R2robot> do whatever makes you happy
[16:25:13] <lordofthekebabs> pulse yes it is but sadly it is a necessity
[16:25:20] *** andirc8089 <andirc8089!~andirc808@mycraft1.powered.by.lunarbnc.net> has left #gamedev
[16:25:49] <R2robot> an unknown indie web dev probably makes the same as an unknown indie gamedev.. zero. :)
[16:25:54] <pulse> lordofthekebabs, then go through the grind to get the money you need to survive, and then do what makes you happy
[16:26:13] <R2robot> in either case, you have to build your business which takes a lot of time.
[16:26:16] <pulse> you're only going to be good at a job you enjoy
[16:26:19] <jprajzne> it's most probably get by as webdev
[16:26:37] <pulse> i think that's all false tbh
[16:26:41] <pulse> you can make money easily with games
[16:26:42] <jprajzne> *easier/better to*
[16:26:46] <pulse> i mean i do and i'm no einstein
[16:26:53] <lordofthekebabs> yes that was the idea in my mind get the grind with webdev make the money and focus ont he things
[16:26:58] <lordofthekebabs> that i would like to do
[16:27:10] <jprajzne> but if you want to do gamedev, then do gamedev
[16:27:12] <R2robot> you can grind gamedev and do the same
[16:27:31] <R2robot> you don't have to make massive games. Make small mobile games, earn ad revenue
[16:27:36] <pulse> ^
[16:27:49] <pulse> choose manageable projects and you'll succeed in no time
[16:27:59] <lordofthekebabs> yes I taught about that too but here comes the second issue in my life I need to go to a 1st world countr
[16:28:00] <lordofthekebabs> y
[16:28:04] <lordofthekebabs> when I finish my school
[16:28:20] <R2robot> 'need'
[16:28:23] <lordofthekebabs> so it is more logical to invest in webdev since most companies hire those skillset
[16:28:34] <lordofthekebabs> R2robot sorry `want*`
[16:28:51] <R2robot> then sounds like you answered your own question :)
[16:28:54] <jprajzne> if you're indie, there's no need to
[16:29:12] <lordofthekebabs> jprajzne what do you mean
[16:29:28] <R2robot> if moving to a 1st world country is your top priority, then you need to follow the path that gets you there.
[16:29:42] <jprajzne> R2robot: don't be smart :))
[16:29:49] <R2robot> indies = work from home
[16:29:51] <R2robot> jprajzne:?
[16:30:02] <lordofthekebabs> yeah that was my confusion too
[16:30:11] <jprajzne> lordofthekebabs: independent, means no employer
[16:30:16] <lordofthekebabs> yes
[16:30:27] <jprajzne> R2robot: "if moving to a 1st world country is your top priority, then you need to follow the path that gets you there." yoda advice :))
[16:30:34] <R2robot> ?
[16:30:46] <R2robot> nope
[16:30:54] <warweasle> Gamedev is likely the hardest type of industry to make money in.
[16:31:08] <lordofthekebabs> and be sponsored
[16:31:19] <R2robot> i've known plenty of webdevs that don't make money either
[16:31:34] <warweasle> Industrial automation is a much better pick for making actual money.
[16:31:35] <R2robot> you have to develop your business either way. it's not easy
[16:32:02] <lordofthekebabs> Yes I am trying to learn ecneomics and finance too at the same time to learn the required skills
[16:32:03] <jprajzne> warweasle: agreed
[16:32:08] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has quit IRC (Ping timeout: 245 seconds)
[16:32:53] <jprajzne> lordofthekebabs: just find out how much you need to make per month and how you manage the money earned
[16:33:04] <jprajzne> no rocket science
[16:33:21] <lordofthekebabs> for immigrating ? it is really a lot for european countries
[16:33:24] <jprajzne> get 7-10 regular clients
[16:33:30] <lordofthekebabs> and american continent is all another issue
[16:33:43] <jprajzne> f**k usa :)
[16:33:49] <lordofthekebabs> ahah
[16:33:55] <R2robot> i think we (1st world countries) would rather you stay there and let us pay you less :D
[16:34:09] <jprajzne> see? bastards :))
[16:34:12] <R2robot> :P
[16:34:17] <jprajzne> ;) :))
[16:34:22] <warweasle> Even government contracts, you look at what proposals they want and you make a long report (proposal) saying how you want to do it. In gamedev, you have to make a prototype, then create a proposal and then sell it to investors and then Make it, then sell it to a publisher and then sell it to the end players.
[16:34:32] <lordofthekebabs> ahah :) i would stay too if the country was not headed into a radical islamic state
[16:34:40] <R2robot> O_o
[16:34:45] <R2robot> which country?
[16:34:54] <jprajzne> lordofthekebabs: wat? :)
[16:34:59] <lordofthekebabs> blessed lands of Turkey
[16:35:04] <R2robot> ahh
[16:35:20] <jprajzne> make a game about it, get deported :))
[16:35:22] <R2robot> Shame.. Beautiful country
[16:35:34] <lordofthekebabs> go to jail is more possible
[16:35:39] <R2robot> ^
[16:35:43] <warweasle> Are there actual turkeys in Turkey? I've always wondered.
[16:35:44] <R2robot> dictator
[16:36:08] <lordofthekebabs> i have never seen it but we eat it. but again we even import potatoes so ...
[16:36:13] <R2robot> lordofthekebabs: do you know (of) keenan soufuaglu?
[16:36:20] <lordofthekebabs> yes why
[16:36:24] <R2robot> Nice :)
[16:36:29] <R2robot> just wondering.
[16:36:44] <R2robot> used to love watching him race
[16:36:59] <lordofthekebabs> he was a good racer but now became another political militant of tayyip
[16:37:06] <R2robot> oh really?
[16:37:09] <lordofthekebabs> yes
[16:37:14] <R2robot> sad
[16:37:29] <lordofthekebabs> yeah thats why you can understand me being hesitant to gamedev even though i like it
[16:39:30] *** Kelzorz <Kelzorz!~Kelzorz@162.104.220.155> has joined #gamedev
[16:39:36] <lordofthekebabs> anyway R2robot warweasle jprajzne thanks a lot for your advices and taking your time . have a nice day
[16:39:47] <R2robot> o/
[16:39:54] <R2robot> Good luck :)
[16:41:13] *** S_Gautam <S_Gautam!uid286066@gateway/web/irccloud.com/x-qaokdebnotabzibo> has joined #gamedev
[16:42:21] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has joined #gamedev
[16:44:58] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has quit IRC (Remote host closed the connection)
[16:47:01] *** lordofthekebabs <lordofthekebabs!58eb2ca1@gateway/web/freenode/ip.88.235.44.161> has quit IRC (Quit: Page closed)
[16:49:00] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has joined #gamedev
[16:53:57] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has joined #gamedev
[16:55:59] *** stefkos <stefkos!~Pawel@79.184.214.190.ipv4.supernova.orange.pl> has quit IRC (Quit: Going offline, see ya! (www.adiirc.com))
[16:57:56] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[16:59:11] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has quit IRC (Quit: Leaving)
[17:02:14] <DnzAtWrk> what is the formula for delta angular velocity when you change the moment of inertia for an object
[17:03:16] <warweasle> DnzAtWrk: I'd calculate the rotational energy, then subtract the change in energy.
[17:04:53] <DnzAtWrk> KE = 1/2 * inertia * velocity^2
[17:04:57] <DnzAtWrk> that I believe is step 1
[17:05:41] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:3d21:8701:39df:709e> has joined #gamedev
[17:06:54] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has quit IRC (Quit: Leaving)
[17:06:54] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[17:15:33] <DnzAtWrk> oh why is it refusing to solve it for w_2
[17:17:12] <warweasle> It's been a minute since I've used the Euler-Lagrange equation... Remember to use the Lagrangian and not the Hamiltonians.
[17:17:50] *** jprajzne <jprajzne!jprajzne@nat/redhat/x-ldwvguqyxrhqbjzp> has quit IRC (Remote host closed the connection)
[17:17:58] <warweasle> I'm trying to remember the equations but I keep singing the theme to "Three's Company".
[17:18:29] *** o][o <o][o!~sjw@pool-98-113-87-89.nycmny.fios.verizon.net> has joined #gamedev
[17:19:09] <DnzAtWrk> "w1 is the omega-1 constant"
[17:19:16] <DnzAtWrk> screw you screw you wolfram alpha
[17:19:18] <DnzAtWrk> and your damn constants
[17:20:28] <DnzAtWrk> there, the answer is (sqrt(I1) * v1) / sqrt(I2)
[17:20:32] <DnzAtWrk> maybe
[17:21:37] <DnzAtWrk> the axis around which the object rotates won't move at all
[17:21:47] <DnzAtWrk> so I don't think it needs to be more complex than that
[17:22:08] <DnzAtWrk> (ie, the center of mass)
[17:22:12] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:54ea:441:b9d:50e1> has joined #gamedev
[17:25:13] *** moongazer <moongazer!~moongazer@unaffiliated/moongazer> has joined #gamedev
[17:28:15] <DnzAtWrk> isn't that enough to consider all the forces acting upon an object in outer space?
[17:28:44] <DnzAtWrk> just, calculate the moment of inertia of its composite bodies, let it have a linear velocity + angular velocity
[17:29:24] <DnzAtWrk> when it reshapes itself, calculate the new center of mass, move all bodies to keep the center of mass in place, calculate new moment of inertia and angular velocity like above
[17:29:31] <DnzAtWrk> and that should hopefully do it
[17:31:27] *** Kelzorz <Kelzorz!~Kelzorz@162.104.220.155> has quit IRC (Quit: 0x80)
[17:33:23] *** Kelzorz <Kelzorz!~Kelzorz@162.104.220.155> has joined #gamedev
[17:34:28] <DnzAtWrk> moment of inertia is easy to approximate from the centers of the approximate masses to the center of the combined masses
[17:34:47] <DnzAtWrk> composite masses*
[17:36:03] *** rewind_ <rewind_!~rewind@2a01:e35:87d1:600:d92c:d22:c53f:fee1> has quit IRC (Read error: Connection reset by peer)
[17:37:03] <LastTalon> You don't need to recalculate the moment of inertia unless the shape of your objects changes.
[17:37:23] <DnzAtWrk> Indeed, but for simplicity I'm going to assume it does it every frame
[17:37:27] <DnzAtWrk> rather than trying to... well
[17:37:43] <DnzAtWrk> I guess it just depends on if any of the joints rotate
[17:37:52] * LastTalon shrugs
[17:38:02] <LastTalon> I mean you could probably get away with giving things a constant moment of inertia.
[17:38:10] <LastTalon> People probably wouldn't notice the difference.
[17:38:43] <DnzAtWrk> I was inspired to make a machine learning ship builder which puts together a spaceship from many frame parts, thrusters and turrets
[17:39:13] <LastTalon> Hmm... it might matter then.
[17:39:20] <DnzAtWrk> taking the moment of inertia into consideration would make some of the sillier ships act natural
[17:39:43] <LastTalon> Yeah, it'll make bulkier or awkwardly-shaped ships behave better.
[17:39:57] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has joined #gamedev
[17:40:14] <DnzAtWrk> this is surprisingly simplitic
[17:40:18] <DnzAtWrk> simplistic*
[17:40:27] <LastTalon> I just felt like calculating the moment of inertia would be a bit resource intensive to do a lot.
[17:40:43] <DnzAtWrk> you have to loop over the parts to do it yeah
[17:41:20] <LastTalon> Yeah, I mean it sounds like it would be O(m*n)
[17:41:30] <LastTalon> Every part in every discrete object.
[17:41:47] <DnzAtWrk> but a ship should probably not have more than 20-30 parts or so, and ship battles are vs
[17:41:59] <DnzAtWrk> though it would be nice if I could run a few hundred simulations at the same time
[17:42:23] <DnzAtWrk> maybe I need to include a tolerance in the AI to so joints either move at a fast speed or not at all
[17:42:49] <DnzAtWrk> also increase energy usage severely when joints are moving
[17:43:58] <LastTalon> Do your ships have free joints?
[17:44:52] <DnzAtWrk> for starters I considered to only have 3 types of parts, frame thruster and turret, the frame parts contain 1 or more joints which other parts connect to and which can be rotated
[17:45:37] <DnzAtWrk> I think this could be done in less than a few kb
[17:45:49] <LastTalon> But are the joints constrained I mean?
[17:46:28] <DnzAtWrk> yes, completely
[17:46:32] <DnzAtWrk> no real physics in the joints
[17:47:05] <DnzAtWrk> I mean, I could add real physics but it gets really messy
[17:47:17] <DnzAtWrk> you need to add two forces to the joint, one to either parent
[17:47:20] <DnzAtWrk> in opposite directions
[17:48:09] <DnzAtWrk> for example, add the first force 1 meter above the joint to the left, the other force to the other parent 1 meter above the joint to the right
[17:48:31] <DnzAtWrk> I guess it's not THAT complicated
[17:50:44] <DnzAtWrk> though the individual bodies don't have their own forces so not sure it even makes sense
[17:51:01] <DnzAtWrk> doing that on the composite body would just cancel itself out
[17:52:07] <warweasle> What engine does Hitman use?
[17:52:15] <warweasle> I can't find it anywhere.
[17:52:26] <DnzAtWrk> Hitman 1?
[17:52:38] <warweasle> Hitman 2016
[17:54:44] <LastTalon> Glacier engine, isn't it?
[17:54:58] <DnzAtWrk> someone has been using the cryo engine
[17:56:16] <warweasle> LastTalon: Looks like you are correct. I was hoping it was Unreal.
[17:57:08] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df0a2-207.dhcp.inet.fi> has quit IRC (Remote host closed the connection)
[17:57:39] <warweasle> I'm looking at Hitman 2016 and thinking, "what if my Vampire hunting areas were like that?"
[17:58:23] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df0a2-207.dhcp.inet.fi> has joined #gamedev
[18:01:53] *** grim001 <grim001!~grim001@ip70-189-228-129.lv.lv.cox.net> has quit IRC (Quit: Leaving)
[18:02:14] *** grim001 <grim001!~grim001@ip70-189-228-129.lv.lv.cox.net> has joined #gamedev
[18:08:02] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has joined #gamedev
[18:09:05] *** LunarJetman <LunarJetman!LunarJetma@5ec16e1a.skybroadband.com> has joined #gamedev
[18:09:27] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has joined #gamedev
[18:14:51] <Spec-Chum> Godot 3.1 out
[18:23:32] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has quit IRC (Remote host closed the connection)
[18:24:53] <R2robot> make something great
[18:27:49] *** freefork_afk is now known as freestyledork
[18:31:34] <warweasle> More likely, make something unfinished.
[18:31:51] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has quit IRC (Remote host closed the connection)
[18:35:18] *** notchris <notchris!~notchris@67.218.88.131> has joined #gamedev
[18:36:51] <R2robot> ^
[18:37:01] <R2robot> but tell us how great it could be
[18:37:22] <warweasle> It's the BEST! Like no one else has ever been!
[18:37:43] * warweasle throws a striped ball at someone's dog...
[18:41:04] <pulse> eat bananas, stay healthy
[18:41:45] <Tylak> that reminds me, I have a banana. I was gonna have that for breakfast but I forgot
[18:44:33] <pulse> eat powerups, stay stealthy
[18:45:39] *** eddof13 <eddof13!~eddof13@201-156-176-12.reservada.static.axtel.net> has joined #gamedev
[18:47:54] <DaScoot> hoard your powerups til the end boss, forget to use any
[18:48:19] <WarauSalesman> win easily and realize the game was another one infected by consolitis :D
[18:49:21] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has joined #gamedev
[18:50:18] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has quit IRC (Client Quit)
[18:53:12] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[18:54:57] <myke> lol consolitis
[18:55:07] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df0a2-207.dhcp.inet.fi> has quit IRC (Quit: Leaving)
[18:57:22] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Ping timeout: 246 seconds)
[18:58:24] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has quit IRC (Quit: Leaving)
[18:58:48] * notchris is here
[19:02:36] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has joined #gamedev
[19:13:27] *** Serpent7776 <Serpent7776!~Serpent77@90-156-31-193.internetia.net.pl> has joined #gamedev
[19:17:20] <R2robot> better late than never
[19:19:38] <DaScoot> early access?
[19:19:54] <WarauSalesman> whee
[19:25:12] <myke> haha
[19:36:42] <notchris> Okay but
[19:36:45] <notchris> what about HL3
[19:38:06] <DaScoot> DF is HL3
[19:38:11] <DaScoot> they were working on it this whole time
[19:38:44] <notchris> It all makes sense now
[19:38:58] <notchris> Still no major game engine that supports Javascript like syntax
[19:38:59] <notchris> sigh
[19:40:49] *** moongazer <moongazer!~moongazer@unaffiliated/moongazer> has quit IRC (Ping timeout: 252 seconds)
[19:40:51] *** S_Gautam <S_Gautam!uid286066@gateway/web/irccloud.com/x-qaokdebnotabzibo> has quit IRC (Quit: Connection closed for inactivity)
[19:52:26] *** Kelzorz <Kelzorz!~Kelzorz@162.104.220.155> has quit IRC (Quit: 0x80)
[19:53:32] *** freestyledork_ <freestyledork_!~freestyle@unaffiliated/freestyledork> has joined #gamedev
[19:53:33] <notchris> lol
[19:54:07] *** Kelzorz <Kelzorz!~Kelzorz@162.104.220.155> has joined #gamedev
[19:56:35] <Donitzo> why did no one tell me the js1k compo was ongoing until the end of the month
[19:56:39] <Donitzo> I blame brainzap
[19:56:54] *** freestyledork <freestyledork!~freestyle@unaffiliated/freestyledork> has quit IRC (Ping timeout: 252 seconds)
[19:57:05] *** xen74 <xen74!~xen74@2001:44b8:2e3:9b00:1433:d474:45c8:b0a7> has quit IRC (Read error: Connection reset by peer)
[19:57:40] *** freestyledork_ is now known as freestyledork
[20:03:03] *** freestyledork_ <freestyledork_!~freestyle@unaffiliated/freestyledork> has joined #gamedev
[20:03:12] *** Talon <Talon!~LastTalon@cpe-24-208-55-58.new.res.rr.com> has joined #gamedev
[20:03:34] *** Cahaan_ <Cahaan_!~Cahaan@ns326233.ip-37-187-158.eu> has joined #gamedev
[20:04:31] *** freestyledork <freestyledork!~freestyle@unaffiliated/freestyledork> has quit IRC (Read error: Connection reset by peer)
[20:04:31] *** LastTalon <LastTalon!~LastTalon@cpe-24-208-55-58.new.res.rr.com> has quit IRC (Read error: Connection reset by peer)
[20:04:32] *** Cahaan <Cahaan!~Cahaan@ns326233.ip-37-187-158.eu> has quit IRC (Read error: Connection reset by peer)
[20:04:38] *** freestyledork_ is now known as freestyledork
[20:05:07] *** rev_strangehope <rev_strangehope!~revstrang@ec2-13-115-230-7.ap-northeast-1.compute.amazonaws.com> has quit IRC (Ping timeout: 240 seconds)
[20:05:29] *** adamsky <adamsky!~quassel@178235186241.unknown.vectranet.pl> has quit IRC (Ping timeout: 246 seconds)
[20:07:52] *** rev_strangehope <rev_strangehope!~revstrang@ec2-13-115-230-7.ap-northeast-1.compute.amazonaws.com> has joined #gamedev
[20:10:46] *** adamsky <adamsky!~quassel@178235186241.unknown.vectranet.pl> has joined #gamedev
[20:13:52] <rocky1138> check out itch.io's gamejam calendar
[20:16:15] *** rmbeer <rmbeer!~rmbeer@unaffiliated/rmbeer> has joined #gamedev
[20:16:21] <rmbeer> hello trolls...
[20:16:24] <notchris> sup
[20:16:47] <rmbeer> notchris, nothing really...
[20:16:51] <notchris> Niceee
[20:25:22] <Donitzo> maybe you got a good solution for this issue
[20:25:48] <Donitzo> x_0, x_1 ... x_15 = y
[20:26:07] <Donitzo> now how do I make a search function for giving me y closest to target_x
[20:26:15] <Donitzo> based on manhattan distance
[20:26:28] <Donitzo> y for x closest to target_x
[20:27:43] <Donitzo> brute force may be an option before the array grows too large
[20:28:47] <DaScoot> are they ordered in some way
[20:29:02] <Donitzo> they couldn't be, they are 16 di...
[20:29:03] <Donitzo> oh
[20:29:04] *** Cahaan_ is now known as Cahaan
[20:29:27] <Donitzo> I mean... could they be sorted
[20:29:37] <Donitzo> they values are real
[20:29:41] <Donitzo> the*
[20:30:16] <notchris> isnt it like
[20:30:18] <notchris> let distance = Math.abs(x1-x0) + Math.abs(y1-y0);
[20:30:18] <Donitzo> even if they were sorted, that only really helps if you're trying to find an exact match, not the closest match
[20:30:46] <Donitzo> distance = sum(abs(x_i - x_target_i))
[20:30:53] <Donitzo> I want y for that observation
[20:30:59] <Donitzo> the one with the min distance
[20:31:11] <notchris> would you run the distance on each pair
[20:31:14] <notchris> then sort
[20:31:36] <Donitzo> you wouldn't even need to sort for brute force. Just keep a reference to the best match and distance
[20:31:47] <Donitzo> but the more observations the slower it gets
[20:32:46] <WarauSalesman> wut, just do a sweep line
[20:33:29] <Donitzo> 16 dimensional plane?
[20:33:31] <Donitzo> does that work well
[20:34:06] *** rmbeer <rmbeer!~rmbeer@unaffiliated/rmbeer> has left #gamedev ("never forget this... I'M BETTER THAN YOU!!!...")
[20:34:37] <Donitzo> that's the brute force method
[20:34:53] <Donitzo> works but... Idunno, maybe it would be acceptable
[20:35:15] <Donitzo> maybe if I could prune the results in some way to have aa varied x
[20:35:19] <Donitzo> a*
[20:35:28] <Donitzo> prune the observations*
[20:35:48] <Donitzo> how would I avoid my observations from bunching up
[20:35:52] <Donitzo> prevent*
[20:36:41] <Donitzo> if I say limit my observations to 1000, how would I make sure x is as varied as possible
[20:37:04] <WarauSalesman> fap
[20:37:28] <Donitzo> later
[20:38:06] <Donitzo> what I'm doing is writing a mirroring AI
[20:38:21] <WarauSalesman> x = -x
[20:38:39] <Donitzo> No no, it needs to use the entire history to make a decision
[20:38:47] <Donitzo> or at least a good chunk of it
[20:39:33] <Donitzo> going to mind**** the player
[20:40:51] <Donitzo> problem is that while you could sort on 16 variables, first by x_0, then by x_1 etc.
[20:41:03] <Donitzo> you can't actually use the sorted arrays to make a decision
[20:41:15] <Donitzo> just because you find the best match for x_0 doesn't mean you're going to use it
[20:43:04] <WarauSalesman> because?
[20:43:27] <WarauSalesman> (I loooooove these questions that don't have their full requirements)
[20:43:38] <Donitzo> but I did
[20:43:45] <notchris> I tried mah best
[20:43:50] <notchris> Any more math pre 5pm and ill cry
[20:43:57] <WarauSalesman> nope. you keep adding stuff to the problem as we answer it
[20:44:03] <Donitzo> <Donitzo> now how do I make a search function for giving me y for x closest to target_x based on manhattan distance
[20:44:25] <Donitzo> that explains why it won't work to just use sorted arrays
[20:44:37] <Donitzo> because it's an issue of finding the nearest neighbour so to say
[20:44:49] <WarauSalesman> BST
[20:45:41] <WarauSalesman> *BSP
[20:45:42] *** deiive <deiive!~alystar@c-98-252-1-155.hsd1.de.comcast.net> has joined #gamedev
[20:45:43] <WarauSalesman> :)
[20:45:59] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has joined #gamedev
[20:46:27] <Donitzo> I don't think there is enough memory available
[20:46:47] <WarauSalesman> o_O
[20:47:09] <WarauSalesman> BSPs are small
[20:47:15] *** alystar <alystar!~alystar@c-98-252-1-155.hsd1.de.comcast.net> has quit IRC (Ping timeout: 268 seconds)
[20:48:16] <notchris> youll have to use the greedy approach
[20:48:19] <notchris> vs brute force
[20:51:10] <Donitzo> I do like a*, but I don't see how it would help in this case
[20:51:36] <Donitzo> like, with real data
[20:52:49] <Donitzo> beh, I'll brute force it
[20:52:54] <notchris> xD
[20:52:56] <Donitzo> I think I got a way to prune the data
[20:53:06] <notchris> is it in JS
[20:53:11] <Donitzo> yes
[20:53:13] <notchris> Ooo
[20:53:15] <notchris> Can I see?
[20:53:21] <Donitzo> I got nothing yet
[20:53:24] <notchris> Ahhh okasy
[20:53:31]
*** _DB <_DB!6ccefbd9@gateway/web/cgi-irc/kiwiirc.com/ip.108.206.251.217> has quit IRC (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
[20:53:40] <Donitzo> It's for the js1k compo
[20:53:56] <notchris> Ooo!
[20:54:02] <notchris> Always thought about doing that
[20:54:05] <WarauSalesman> let us know when you have something to show
[20:54:06] <notchris> I make some lil game demos in js
[20:54:07] <Donitzo> so do it. Seems fun
[20:54:28] <notchris> I made this, IDK if its good enough though
[20:54:30] <notchris> WASD
[20:54:33] <notchris> it has physics tho xD
[20:54:56] <Donitzo> nice
[20:55:12] <WarauSalesman> weird jumping function
[20:55:13] <Donitzo> try increasing the gravity acceleration as you're falling
[20:55:18] <Donitzo> I think it would make it feel less floaty
[20:55:19] <WarauSalesman> falling is bad too
[20:55:24] <notchris> Ahh
[20:55:32] <Donitzo> only when your velocity < 0
[20:55:34] <notchris> Good points
[20:55:41] <WarauSalesman> you can have a better illusion of movement if you have proper sprites, instead of blocks
[20:55:52] <Donitzo> naw that's fine
[20:55:52] <notchris> True
[20:55:55] <WarauSalesman> a bird, a fairy or a flying disc would be more convincing
[20:55:58] <notchris> I made an svg version too
[20:55:59] <notchris> lmao
[20:56:01] <Donitzo> what you can do it make the block squish together as you jump
[20:56:10] <Donitzo> and then boune back and forth a bit being wider and thinner
[20:56:13] <WarauSalesman> down to blocky games!
[20:56:14] <Donitzo> it would make it feel great, trust me
[20:56:23] <notchris> I also made this recently
[20:56:25] <WarauSalesman> we love sprites
[20:56:39] <WarauSalesman> they give more ambiance
[20:56:39] <notchris> might have some performance issues
[20:57:06] <Donitzo> mesh is a bit broken there, takes up the entire screen
[20:57:08] <WarauSalesman> why the head of the character buries in the ground while walking?
[20:57:18] *** _DB <_DB!6ccefbd9@gateway/web/cgi-irc/kiwiirc.com/ip.108.206.251.217> has joined #gamedev
[20:57:18] <WarauSalesman> is he a CREEPER? :D
[20:57:29] <Donitzo> takes one to know one
[20:57:31] <WarauSalesman> creepy guy in the forest
[20:57:35] * WarauSalesman creeps on Donitzo
[20:57:49] <Donitzo> it's fine I'm a playboy
[20:58:27] <notchris> awww
[20:58:33] <Donitzo> also notchris, try having growing circles come from under the block as you jump floating upwards
[20:58:35] <Donitzo> like smoke
[20:58:43] <notchris> ah good point
[20:59:22] <notchris> I made an editor for the 3d world
[20:59:32] <notchris> With Vue :D
[20:59:37] <Donitzo> is my editor still online
[21:00:04] <Donitzo> apparently
[21:00:16] <notchris> Ahh!
[21:00:19] <notchris> It looks so good
[21:00:19] <notchris> :D
[21:00:35] <Donitzo> it stores the map and tiles as an image there on the left
[21:00:35] <notchris> Nicely done Donitzo :D
[21:00:38] <Donitzo> literally everything
[21:00:48] <Donitzo> you can make 3d tiles by editing the image
[21:01:05] <notchris> Would love to work on something with ya sometime :D
[21:01:16] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has quit IRC (Ping timeout: 246 seconds)
[21:01:28] <Donitzo> js is pretty damn fun to play with
[21:01:35] <Donitzo> just... too much to take in
[21:01:40] <Donitzo> keep jumping from one thing to another
[21:01:44] <notchris> xD
[21:01:52] <Donitzo> at least the js1k can keep my attention until its done
[21:03:05] <WarauSalesman> powerful editor, but complex to figure it out
[21:03:14] <Donitzo> it's xcom 2 controls :D
[21:03:22] <WarauSalesman> heh
[21:04:00] <Donitzo> the way I laid out the panels were to use divs in the DOM, and then copy the coordinates inside three.js
[21:04:06] <Donitzo> so the panels are actually laid out in the DOM
[21:04:50] <notchris> Niceee
[21:09:34] *** warweasle <warweasle!user@2600:3c03::f03c:91ff:fe26:d1db> has quit IRC (Quit: rcirc on GNU Emacs 24.4.1)
[21:09:59] *** eddof13 <eddof13!~eddof13@201-156-176-12.reservada.static.axtel.net> has quit IRC (Quit: eddof13)
[21:10:01] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has joined #gamedev
[21:10:30] *** eddof13 <eddof13!~eddof13@201-156-176-12.reservada.static.axtel.net> has joined #gamedev
[21:24:40] *** refs <refs!~refs@dslb-188-103-185-246.188.103.pools.vodafone-ip.de> has joined #gamedev
[21:25:46] *** DaScoot <DaScoot!~Scooter@static-24-153-33-9.cpe.metrocast.net> has quit IRC (Quit: Bye)
[21:31:57] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has joined #gamedev
[21:41:10] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has quit IRC (Quit: Nettalk6 - www.ntalk.de)
[21:47:35] <notchris> Will listen when i get home
[21:47:36] <notchris> :D
[21:47:44] <pulse> :}
[21:47:52] <notchris> I can help with some music too if needed :)
[21:47:58] <pulse> i need like
[21:48:03] <pulse> music for fairy tales
[21:48:14] <pulse> that's the closest description i've got
[21:48:22] <notchris> I have some stuff like that
[21:48:22] <gogoprog> pulse: I guess so
[21:48:26] <pulse> gogoprog, xD
[21:48:30] <notchris> Ill message you a few when i get homeee
[21:48:35] <pulse> notchris, nice
[21:48:42] <notchris> That you can use / edit as youd like
[21:48:42] <notchris> :D
[21:49:04] <pulse> i need secrets
[21:49:07] <pulse> secrets of composing
[21:49:13] <gogoprog> lol you have funny songs
[21:49:17] <pulse> :D
[21:50:33] <Donitzo> could be a bit longer and have a downturn instead of the double repeat at the end
[21:50:41] <pulse> yeah
[21:50:42] <pulse> good point
[21:50:46] <pulse> i was just thinking about the ending
[21:50:55] <pulse> i need to make it breathe somehow
[21:50:57] <pulse> it's too linear
[21:51:17] <pulse> spaces, always have spaces
[21:51:25] * pulse hammers more spaces
[21:51:45] <notchris> lmao
[21:52:16] <pulse> hmm :p
[21:52:31] <pulse> too mellow :p
[21:52:51] <pulse> i need the type of music that would go off if several goblins were walking in a forest
[21:53:03] <pulse> and a dragon came by
[21:53:29] <pulse> notchris, think ilistened to a bunch of these the other day :D
[21:53:34] <notchris> Ooo
[21:53:35] <pulse> i like some of them
[21:53:37] <notchris> I have about 60 of them
[21:53:38] <notchris> :X
[21:53:45] <pulse> :x
[21:53:46] <gogoprog> pulse: I could use some of your music for a future sci-fi idea
[21:54:04] <pulse> gogoprog, really? :D
[21:54:30] <pulse> the clyp site is mostly just a sandbox for me
[21:54:51] <gogoprog> yes I think it fits for a retro game styl
[21:55:05] <pulse> gogoprog, let me know which ones you like and i'll tell you if you can use it xD
[21:55:23] <pulse> basically all except super secret game project
[21:55:25] <pulse> :D
[21:55:29] <gogoprog> pulse: spaceship7 and super secret stuff
[21:55:31] <gogoprog> oh snap
[21:55:31] *** toothlessg <toothlessg!~toothless@rrcs-24-103-153-67.nys.biz.rr.com> has quit IRC (Ping timeout: 255 seconds)
[21:55:36] <pulse> haha
[21:55:47] <gogoprog> why not
[21:55:49] <pulse> yeah spaceship7 is no problem
[21:56:04] <pulse> gogoprog, it's WIP and i'm going to use it in my super secret game project
[21:56:18] <pulse> notchris, do you do contract work etc? :P
[21:56:25] <gogoprog> but what are the licenses on this platform?
[21:56:33] <pulse> gogoprog, i have no idea
[21:56:34] <notchris> pulse: i just do it for fun, you can use whatever
[21:56:40] <pulse> notchris, nice
[21:56:43] <gogoprog> well... too bad for you then! :D
[21:56:44] <notchris> unless you need specific things, then ill just do it for fun
[21:58:09] <notchris> just give me uh
[21:58:12] <notchris> examples or ideas
[21:58:16] <notchris> and ill make it happen
[21:58:19] <pulse> long ass link incoming
[21:58:23] <pulse> gogoprog, ^
[21:58:27] <notchris> also
[21:58:31] <notchris> im happy to mix / improve any songs
[21:58:33] <pulse> WTFPL license for this one xD
[21:58:55] <pulse> notchris, kinda hard to tell what i want because i don't know myself
[21:59:10] <pulse> kinda music trine has but with synths
[21:59:13] <pulse> does that make sense
[21:59:14] <pulse> lol
[22:00:32] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has joined #gamedev
[22:00:40] <notchris> Yes
[22:00:50] <notchris> OK off to dinner
[22:00:55] <notchris> ill be on in like 2 hours
[22:00:56] <notchris> or something
[22:01:10] *** notchris <notchris!~notchris@67.218.88.131> has left #gamedev
[22:01:19] <Donitzo> this tune is pretty swell
[22:03:18] <gogoprog> that sounds like programming music ;)
[22:09:07] <WarauSalesman> ugh
[22:09:22] <WarauSalesman> you want decent programming music? listen to King Crimson or Black Sabbath :)
[22:09:45] <gogoprog> Sure I do sometimes
[22:09:54] *** solidfox <solidfox!~solidpizz@unaffiliated/snake/x-2550465> has quit IRC (Quit: Leaving)
[22:09:54] <gogoprog> the Live At Last
[22:10:06] <WarauSalesman> \o/
[22:15:01] <Donitzo> puts you in the right spirit
[22:15:34]
*** _DB <_DB!6ccefbd9@gateway/web/cgi-irc/kiwiirc.com/ip.108.206.251.217> has quit IRC (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
[22:21:28] <Donitzo> or in my case the comfortable sound of a 10 khz tone
[22:23:37] <Donitzo> this is much more soothing
[22:23:38] <Donitzo> aah
[22:24:55] <pulse> not bad
[22:24:57] <pulse> not bad at al
[22:25:06] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has joined #gamedev
[22:31:39] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has left #gamedev ("Konversation terminated!")
[22:33:54] <Donitzo> what do you call a variable used when lerping from stand still to max velocity
[22:34:18] <Donitzo> lerp(currentVelocity, maxVelocity, t)
[22:34:35] <Donitzo> I just want something really simple so it's fine
[22:34:45] <WarauSalesman> lerp = linear interpolation?
[22:34:51] <Donitzo> yes
[22:35:16] <WarauSalesman> :) but I don't get your question
[22:35:22] <Donitzo> I'm thinking, acceleration rate
[22:35:25] <Donitzo> or speed
[22:35:27] <WarauSalesman> or time
[22:35:37] <Donitzo> no, it's a magic number
[22:35:38] <WarauSalesman> you use lerp when you have a component t, which is the current time
[22:35:45] <Donitzo> no that won't work
[22:35:47] <WarauSalesman> you want to know then number you add to t?
[22:36:01] <Donitzo> to do that you need to use the elapsed time / duration
[22:36:05] <WarauSalesman> like t *= 2
[22:36:10] <Donitzo> but I don't want it to be linear
[22:36:10] <WarauSalesman> 2 = acceleration
[22:36:20] <WarauSalesman> if you don't want it to be linear, then don't use lerp :D
[22:36:37] <Donitzo> you can use a lerp with a t 0.5 and it's a curve
[22:36:43] <Donitzo> which never reaches its goal
[22:36:46] <WarauSalesman> wut
[22:36:53] <Donitzo> if you use the formula above
[22:36:55] <WarauSalesman> lerp is suited for linear stuff
[22:37:00] <WarauSalesman> use another interpolation
[22:37:02] <WarauSalesman> another function
[22:37:06] <WarauSalesman> curve(a,b,t)
[22:37:07] <Donitzo> it's also fine for simulating something like drag
[22:37:08] <WarauSalesman> for example
[22:37:41] <WarauSalesman> seriously, using lerp to emulate other types of functions is sick
[22:37:53] <Donitzo> current_velocity * (1 - t) + max_velocity * t
[22:37:55] <WarauSalesman> you use lerp because you depend on a time component
[22:37:58] <Donitzo> see, that's lerp
[22:38:04] <Donitzo> that's about as simple as anything can get
[22:38:19] <WarauSalesman> yeah! lerp = straight line
[22:38:23] <Donitzo> which is why its excellent for simulating drag
[22:38:30] <WarauSalesman> get your maths and use cases right
[22:38:40] <WarauSalesman> interpolations are used when you have a correct delta time
[22:38:45] <WarauSalesman> you stuff the time there
[22:38:58] <WarauSalesman> for lerp, you have a linear progression according to the time
[22:39:08] <WarauSalesman> you want something else? use another function
[22:39:18] *** Serpent7776 <Serpent7776!~Serpent77@90-156-31-193.internetia.net.pl> has quit IRC (Quit: leaving)
[22:39:30] <Donitzo> that depends on what the input arguments are. There is no reason why you have to interpolate from the start position
[22:39:34] <WarauSalesman> :-/
[22:39:35] <Donitzo> or why you should
[22:39:38] <WarauSalesman> well, I tried
[22:39:41] <WarauSalesman> it is your code, not mine
[22:39:57] <WarauSalesman> feel free to exploit your things in the way that pleases you
[22:40:16] <Donitzo> I shouldn't have called it lerp
[22:40:19] <Donitzo> got you all worked up
[22:45:23] <Donitzo> thar we go
[22:45:36] <Donitzo> state[iXV + i] = state[iXV + i] * PlayerVelocityLerp + (keyDown.has(Key.LEFT) ? -1 : KeyDown.has(Key.RIGHT) ? 1 : 0) * (1 - playerVelocityLerp);
[22:45:44] <Donitzo> way less code than proper acceleration
[22:46:26] <WarauSalesman> mega abuse of ternary operator
[22:46:43] <Donitzo> dude, it's 1 kb
[22:46:46] <WarauSalesman> this is velocity, not acceleration
[22:47:32] <WarauSalesman> code like that does not pass my team's review
[22:47:46] <WarauSalesman> ternary operator should be used sparingly. it makes the code unreadable
[22:50:14] *** gogoprog <gogoprog!~gogoprog@2a02:a03f:4466:7600:3ab1:d4d4:9081:13c3> has quit IRC (Quit: WeeChat 2.4)
[22:51:46] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[22:52:20] *** ZeroSystem <ZeroSystem!45f81b6b@gateway/web/freenode/ip.69.248.27.107> has joined #gamedev
[23:02:51] *** bobby <bobby!~Bob@76.202.115.164> has quit IRC (Ping timeout: 252 seconds)
[23:04:43] *** bobby <bobby!~Bob@76.202.115.164> has joined #gamedev
[23:11:20] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has quit IRC (Quit: Leaving)
[23:25:26] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:3d21:8701:39df:709e> has quit IRC (Quit: The only real mistake is the one from which we learn nothing)
[23:26:13] <Talon> bool x = (y == 1) ? true : false;
[23:26:21] <Talon> I'll just leave that here. :P
[23:26:44] *** Talon is now known as LastTalon
[23:30:28] *** Kelzorz <Kelzorz!~Kelzorz@162.104.220.155> has quit IRC (Ping timeout: 245 seconds)
[23:36:39] *** RoadKillGrill <RoadKillGrill!~RoadKillG@cpe-75-187-139-141.neo.res.rr.com> has joined #gamedev