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[08:24:24] <gogoprog> plop
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[09:26:22] <R2robot> *tap* *tap* *tap* is this thing on?
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[09:39:38] <jprajzne> all the time
[09:40:24] <R2robot> even when i'm pooping? O_o
[09:40:54] <DarkUranium> Especially when you're pooping.
[09:41:04] <R2robot> :-O
[09:41:43] <gogoprog> R2robot: is it the beginning the Britney Spears song?
[09:41:50] <kernel-sanders> from the sounds that you make while you're pooping they can choose the right brand of toilet paper to show in your personalized ads
[09:42:10] <R2robot> lol
[09:42:18] * R2robot is a quiet pooper
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[09:51:53] <DnzAtWrk> greetings
[09:51:57] <DnzAtWrk> stay a while and listen
[09:56:18] <NiniGeo2> :3
[10:01:01] <R2robot> Deckard Cain reads me bed time stories
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[12:51:39] <togo> Is there any open source cross platform framework for example based on HTML5/JS one can integrate under GPL?
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[13:03:56] <jprajzne> mit
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[13:07:19] <DarkUranium> Keep in mind that one doesn't support WebGL2.
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[14:28:43] <togo> DarkUranium: jprajzne I can see there are legion of platorms out there that are found for 'framework JS HTML5 open source' - my reason is, I have this really beautiful open source Game Idea #CVSWIKI and created a channel and matrix room for it - in reality I am still new to IRC and serious software development - so I need help!
[14:29:39] <DarkUranium> Well, I'm personally patently against GPL for reasons I won't go into (don't want to start a flamewar), but I am interested in your idea.
[14:29:40] <DarkUranium> Do tell!
[14:29:45] <DarkUranium> And tell us what you'd need help with.
[14:30:32] <DnzAtWrk> oh good
[14:30:34] <DnzAtWrk> someone else against gpl
[14:30:45] <DnzAtWrk> viral crap
[14:31:02] <DarkUranium> DnzAtWrk, I misread that as "oh god" at first, and was about to get upset :P
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[14:40:35] <englosh> can I calculate the FPS from delta time?
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[14:42:03] <DnzAtWrk> depends on which delta time
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[14:42:11] <DnzAtWrk> delta time between frames, sure
[14:42:42] <DnzAtWrk> I mean, you really should make some kind of rolling average though
[14:44:34] <englosh> yes, the time between the last two frames. Can I calculate the FPS with counter / delta ? counter increments every frame
[14:44:42] <englosh> but this gives me 59638
[14:44:45] <englosh> values like 59638
[14:45:48] <DnzAtWrk> 1 / deltaTime = FPS at that very instant
[14:45:59] <DnzAtWrk> but again, you probably need a rolling average or something
[14:46:10] <DnzAtWrk> if you don't want it to just flicker through framerates
[14:48:03] <DnzAtWrk> then again, that's what it looks like debug consoles tend to do in games
[14:48:05] <DnzAtWrk> whatever
[14:48:12] <DnzAtWrk> or debug messages*
[14:49:01] <englosh> 1 / delta gives me values like 220. Doesn't seem very accurate. I'm pretty sure it can go up to 600 at least. Rolling average? Do I calculate that at the beginning and integrate that in 1 / delta?
[14:49:55] <DnzAtWrk> there are various methods
[14:49:58] <gogoprog> 1 / delta is correct value
[14:50:33] <gogoprog> if you want average fps : frameCount / timeSpent
[14:51:27] <kernel-sanders> total average?
[14:52:35] <DnzAtWrk> either that or you save an array of the last n values and just average them
[14:53:35] <englosh> I probably take 1 / delta then. Seems like the most efficient solution. But it's a bit strange that my framerate is so low. Could it be because I use an x server? I think these are general a bit slow
[14:53:54] <DnzAtWrk> you could calculate the framerate maybe every 60th frame or so
[14:54:01] <DnzAtWrk> just accumulate time and frame counter
[14:54:13] <DnzAtWrk> when frame_counter % 60 == 0, take 1 / accumulated_time
[14:54:15] <DnzAtWrk> tada
[14:54:22] <DnzAtWrk> umm
[14:54:43] <DnzAtWrk> oh right
[14:54:48] <DnzAtWrk> 60 / accumulated_time
[14:55:08] <kernel-sanders> yeah
[14:55:11] <englosh> accumulated_time = delta?
[14:55:26] <DnzAtWrk> every frame accumulated_time += delta
[14:55:38] <kernel-sanders> wait isn't it 60 / accumulated_time then ?
[14:55:39] <DnzAtWrk> when frame_counter % 60 == 0 set accumulated_time = 0
[14:55:43] <DnzAtWrk> or specifically
[14:55:45] <DnzAtWrk> delta
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[15:01:46] <warweasle> I did gamedev this weekend. I have mastered retargeting animations!
[15:01:58] <DarkUranium> nice
[15:02:27] <jprajzne> i did nothing, am already master at that
[15:03:32] <warweasle> My next task is to modify my unreal character to move with a sword. That way I can figure out what animations I need to create.
[15:03:38] <kernel-sanders> I didn't do much, watched like one movie and didn't even play any games
[15:03:55] <warweasle> kernel-sanders: I've been like that for a couple months.
[15:04:01] <warweasle> That's why I'm excited.
[15:04:06] <DnzAtWrk> warweasle's porn games aside
[15:04:34] <DnzAtWrk> turns out spatial grids are still the kings
[15:05:15] <warweasle> They are not porn games. They are artistic!
[15:05:53] <warweasle> Actually, it's going to be costume porn, but whatever.
[15:06:02] <warweasle> Safe for work.
[15:07:15] <DnzAtWrk> oh good, for a second I thought you were into fursuiting
[15:07:43] <warweasle> Think vampire RPG/dressup.
[15:08:44] <DnzAtWrk> so Twilight
[15:09:23] <warweasle> DnzAtWrk: Dem's fighting words.
[15:10:23] <CustersRevenge> what do you mean with retargeting animations?
[15:10:36] <CustersRevenge> like, interrupting an action to make another one?
[15:11:32] <warweasle> CustersRevenge: Right now I can take animations from Mixamo, the unreal store, bvh files and, of course, my own blender animations and put them on the player in unreal.
[15:12:05] <CustersRevenge> wow
[15:12:21] <DnzAtWrk> you know, motion capture kits are only like $1000
[15:12:23] <DnzAtWrk> think about it
[15:13:13] <CustersRevenge> still dunno what is retargeting animations :P
[15:13:20] <brainzap> porn?
[15:13:57] <DnzAtWrk> oh no, they got more expensive
[15:14:07] <DnzAtWrk> damn capitalism
[15:14:16] <warweasle> CustersRevenge: Different characters have different 'armature skeletons'. I can take animations made for one skeleton and put it on another.
[15:14:23] <CustersRevenge> :)
[15:14:24] <DarkUranium> DnzAtWrk, I've been wanting to make a custom mocap thingie, as a hobby project.
[15:14:32] <DnzAtWrk> was looking at this one
[15:14:33] <CustersRevenge> I also have abstract animations too
[15:14:34] <DnzAtWrk> mmm
[15:14:37] <DarkUranium> Get a nice computer vision setup done with LED (or otherwise reflective) pasties
[15:14:43] <CustersRevenge> animation graphs, actually
[15:14:59] <CustersRevenge> basically a relaxed DFA
[15:15:11] <DarkUranium> DnzAtWrk, I think hobbyist-grade mocap should be doable for <$100.
[15:15:19] <DarkUranium> (would need much more post-cleanup though)
[15:15:25] <DnzAtWrk> well sure
[15:15:26] <CustersRevenge> then I can use different sprites and subanimations, as long as I put them in the same states
[15:15:37]
<warweasle> www.mixamo.com has their own free animations. Carnegie Mellon University has a database of free mocap at http://mocap.cs.cmu.edu/
[15:15:53] <DnzAtWrk> just pulling this out of my ass, maybe using photogrammetry + some 8 or so webcameras put up around you
[15:16:22] <warweasle> If you are on a budget, you can just take a video, overlay your character and animate it by hand.
[15:18:05] <DarkUranium> DnzAtWrk, I was thinking 3 or 4 cameras + LED-based thingies to detect.
[15:18:14] <DarkUranium> And eww, I don't want cameras that came out of your ass!
[15:18:18] <DnzAtWrk> yeah but using photogrammetry you may potentially get your fingers and face too
[15:18:27] <DarkUranium> True.
[15:18:34] <DarkUranium> Well, face is doable via this.
[15:18:51] <DnzAtWrk> the hard part would be intepreting the point cloud data
[15:18:55] <DnzAtWrk> into animation data
[15:19:46] <DnzAtWrk> since you have fixed locations for all the cameras it shouldn't need to keep registering
[15:19:47] <DnzAtWrk> I believe
[15:19:58] <DnzAtWrk> so the performance shouldn't be that bad
[15:20:19] <DarkUranium> if you're using Havok physics, you don't have to bother
[15:20:28] <DarkUranium> ... it'll spaz out anyhow, because that's what Havok does.
[15:21:20] <DnzAtWrk> you should also be able to key out the background
[15:21:35] <DnzAtWrk> if the shadows aren't too bad
[15:21:58] <DnzAtWrk> should probably leave some kind of pattern on the ground something anyway
[15:22:17] <DnzAtWrk> hmm, sounds like a fun project, but I don't have a bunch of webcameras and a huge empty space
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[15:26:48] <DnzAtWrk> god, I really should move into a large apartment, with one room dedicated entirely to VR and room-scale projects
[15:27:28] <kernel-sanders> me too, only I want to pay for cheap apartment and cheap 1080p screen and cheap video card
[15:28:11] <DnzAtWrk> I personally don't need a seperate bedroom
[15:28:16] <DnzAtWrk> no way I would not sleep next to my computer
[15:28:29] <DnzAtWrk> that's crazy
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[15:43:36] <brainzap> you cant fuck a computer
[15:44:19] <warweasle> brainzap: Yet.
[15:44:45] <brainzap> onii chan, press the button to connec to the bluetooth vag
[15:44:58] <warweasle> The difference between a cyborg and a sex toy is a firewall.
[15:44:58] <DarkUranium> Aren't there robots for that in Japan already?
[15:45:02] <DarkUranium> lol
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[15:50:25] <DnzAtWrk> how to avoid duplicate collisions with a spatial grid where objects can be in more than one cell
[15:50:42] <DnzAtWrk> without having to constantly populate a list of all collisions
[15:51:50] <brainzap> you only count one collision?
[15:52:28] <DnzAtWrk> yes
[15:53:11] <brainzap> add a checked flag to object and skip the already checked ones?
[15:53:51] <DnzAtWrk> doesn't work when you're checking collisions between all of them at once
[15:54:18] <brainzap> see there is your problem
[15:54:26] <brainzap> you need to do a double check
[15:57:11] <DarkUranium> Yeah, basically, collisions need to be (a,b) pairs.
[15:57:18] <DarkUranium> Well, they are.
[15:57:23] <DarkUranium> But the checking needs to do the set.
[15:57:31] <DarkUranium> Bah, my brain not work, hurr.
[15:57:51] <DarkUranium> Collisions need to be unordered (a,b) pairs, and you need to treat it as a set.
[15:57:58] <DarkUranium> Set of (a,b) pairs.
[15:58:05] <DarkUranium> (I guess set of sets?)
[15:58:15] <DarkUranium> That's conceptually. You can optimize this in a few ways, depending.
[15:58:18] <DnzAtWrk> I'll just combine two numbers
[15:58:23] <DnzAtWrk> and put them in a single set
[15:58:32] <DnzAtWrk> easy peasy
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[16:00:35] <DnzAtWrk> this._collisions.add(a.id + b.id * this._maxObjects); this._collisions.add(b.id + a.id * this._maxObjects);
[16:00:36] <DnzAtWrk> tada
[16:01:40] <DarkUranium> That works.
[16:01:49] <DarkUranium> There is a way to halve this.
[16:01:57] <DnzAtWrk> indeed
[16:02:03] <DnzAtWrk> only check collisions for one of the objects
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[16:02:03] <DarkUranium> max(a.id, b.id) + min(a.id, b.id) * this._maxObjects
[16:02:10] <DnzAtWrk> when a.id < b.id
[16:02:25] <DnzAtWrk> ah
[16:02:27] <DnzAtWrk> that too
[16:02:27] <DarkUranium> I see one issue.
[16:02:32] <DarkUranium> Traversing a list of collisions this awy.
[16:02:39] <DarkUranium> Say, if I want all collisions with b.
[16:02:46] <DnzAtWrk> no need for that, I use callbacks
[16:02:52] <DnzAtWrk> I don't plan on using these stored collisions
[16:02:59] <DarkUranium> Doesn't the solver do anything?
[16:03:01] <DnzAtWrk> only for avoiding duplicate collisions
[16:03:09] <DarkUranium> I see.
[16:03:14] <DnzAtWrk> the solver is a bit... well
[16:03:23] <DnzAtWrk> it's a WIP
[16:03:48] <DnzAtWrk> what I would really need is a list of collisions sorted in overlap order
[16:03:56] <DnzAtWrk> after each collision is solved
[16:04:01] <DnzAtWrk> but that is clearly too demanding
[16:04:12] <DnzAtWrk> so I need to figure something else out
[16:06:08] <notchris> collisions are always fun haha
[16:06:22] <pulse_> collision is trivial
[16:06:26] <pulse_> response is a bitch
[16:06:37] <DnzAtWrk> it's a bit if a bitch yeah
[16:06:41] <notchris> and sensors vs actual collisions
[16:06:45] <DnzAtWrk> determining whether to collide with a side or top bottom
[16:06:58] <DnzAtWrk> which can be determined with the amount of overlap
[16:07:03] <DnzAtWrk> except maybe you need to push the other object first
[16:07:10] <DnzAtWrk> and maybe you need to push the object pushing that object first
[16:07:11] <DnzAtWrk> etc.
[16:08:10] <pulse_> never underestimate a player's ability to mash random buttons all at once getting stuck mid-wall somehow
[16:08:35] <DnzAtWrk> should hopefully not happen too often with a fixed timestep
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[16:11:44] <DnzAtWrk> whups
[16:11:52] <DnzAtWrk> fixed
[16:12:52] <DnzAtWrk> wait, maybe the id check with interfere with the i+1 thing
[16:13:30] <DnzAtWrk> indeed it will
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[17:07:19] <toxictype> My game randomly crashes in a certain level and VS says "Source not available"
[17:08:47] <brainzap> check filname are correct, upper and lower case
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[17:50:40] <toxictype> My game runs incredibly slow in debug mode. How do I fix this? I already clipped out sprites and objects that are outside of the viewport.
[17:54:09] <CustersRevenge> post again
[17:54:13] <CustersRevenge> this time it will work
[17:54:26] <toxictype> wat
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[18:22:52] <togo> You guys integrating matrix.org communication in my proposed game #CVSWIKI how would you do it? It needs to maintain and share the status between logins as they (made judgments) are the value generated in the game - I should probably also keep them in an actual blockchain that maintains 'the loot' and valuta to spend on weapons and wonder ;)
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[18:30:24] <togo> The things people destroy are by default paid with the positive energy credits from pumping up some other content, and that is cheap if you can do it in the open - if you wanted secret pumping you better have some credit! And yes you can try some looting - that is if you find some controversy in the Edit-war History you can chose a side and gamble how others will support your judgment! (side with you) which is all quite risky because it
[18:30:24] <togo> will define your character - and that helps to contribute to distinguish values of the other versions
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[18:33:09] <DnzAtWrk> oddle enough for of seems to be the only thing triggering the gc :P
[18:33:14] <DnzAtWrk> oddly*
[18:33:21] <DnzAtWrk> wrong channel, I meant to whine in #javascript
[18:33:48] <DnzAtWrk> and then promptly be told to not care about performance
[18:33:58] <notchris> lol
[18:34:00] <notchris> whats up DnzAtWrk
[18:34:07] <notchris> I do js / gamedev
[18:34:11] <DnzAtWrk> profiling arrow functions in javascript
[18:34:23] <DnzAtWrk> see, I'm not sure how bad it is to have deeply nested arrow functions in forEach
[18:34:36] <DnzAtWrk> and nobody in #javascript cares about stuff like that
[18:34:39] <notchris> Well for statements will be slightly faster
[18:34:43] <brainzap> dont use foreach
[18:34:45] <notchris> compared to forEach
[18:34:59] <notchris> though, not significantly faster, but faster
[18:35:10] <DnzAtWrk> it's more that I wonder if arrow functions are declared every time, or if they are re-used
[18:35:20] <DnzAtWrk> even if they're nested
[18:35:36] <brainzap> arrow functions are a clojure?
[18:35:40] <notchris> they wont be different
[18:35:53] <notchris> arrow functions are basically syntactic sugar
[18:35:56] <DnzAtWrk> profiling tells me that in chrome arrow functions are the slowest, for the fastest and for of medium
[18:36:02] <DnzAtWrk> in firefox they're all slow as hell
[18:36:02] <notchris> the only different really
[18:36:10] <notchris> is maintaining your reference to 'this'
[18:36:24] <DnzAtWrk> also, as I said, for of seems to be triggering the gc
[18:36:45] <brainzap> unless they are native supported by the runtime
[18:38:42] <notchris> DnzAtWrk: what kind of game are you making / are you using a lib?
[18:38:43] <pulse_> DnzAtWrk, most certainly worse perf than C-style JS
[18:38:57] <DnzAtWrk> naw, just vanilla ES6
[18:39:02] <pulse_> nested function overhead + forEach overhead
[18:39:07] <DnzAtWrk> and so far I'm just messing around with some platformer physics
[18:39:38] <notchris> DnzAtWrk: its in svg, but could easily be done in canvas
[18:39:43] <notchris> runs pretty okay haha
[18:40:18] <DnzAtWrk> this is mine
[18:40:36] <DnzAtWrk> but now I'm working on a proper AABB collision system
[18:40:55] <DnzAtWrk> I've done it many times before, but never in js
[18:41:19] <notchris> ahh
[18:44:07] <DnzAtWrk> I'm going to try to make arbitrary gravity box stacking work
[18:44:17] <DnzAtWrk> for once
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[18:45:17] <DnzAtWrk> just keep running into dead ends
[18:45:25] <notchris> ahh
[18:45:29] <notchris> i use a lib for physics
[18:45:30] <notchris> :X
[18:50:28] <myke> ^^
[18:51:05] <notchris> :D
[18:53:05] <pulse_> i hate when cookies are too good
[18:53:07] <pulse_> can't stop eating em
[18:53:12] <notchris> ahh love me some cookies
[18:53:13] <pulse_> when they're too bad you don't want to eat them
[18:53:31] <pulse_> i need average cookies that taste just good enough to eat them but not so good to not be able to not eat them
[18:53:39] <warweasle> Don't blame the cookies for your own moral failings.
[18:53:42] <pulse_> :D
[18:54:10] <pulse_> ok cookies get a pass
[18:54:13] <pulse_> but screw pistachio
[18:54:22] <pulse_> try to stop eating those
[18:54:28] <DnzAtWrk> so delicious but hidden inside the devil's shell
[18:54:41] <notchris> pistachio is gross
[18:54:43] <warweasle> You don't see me blaming tasty, tasty alcohol for my self destructive behavior. I do it because I like being a daft kunt!
[18:54:47] <notchris> and white chocolate
[18:54:58] <pulse_> pistachio being gross is the worst opinion i've heard all week
[18:55:10] <notchris> :/
[18:55:12] <pulse_> :D
[18:55:14] <notchris> :X
[18:55:41] <pulse_> notchris, i bet you;re one of those ... olive .. haters too
[18:55:49] <pulse_> :P
[18:55:49] <DnzAtWrk> and pinapple on pizza
[18:55:54] <notchris> never in salads, sometimes on grinders
[18:55:58] <DnzAtWrk> you just hate everything good don't you
[18:56:17] <brainzap> actually someone here is a swede
[18:56:23] * DnzAtWrk eats some more salty licorice
[18:56:41] <pulse_> i have a pistachio here but it's one of those 0.1 micrometer crack pistachios
[18:56:52] <DnzAtWrk> use a hammer
[18:56:53] <chrisf> pineapple is the best pizza topping.
[18:56:54] <pulse_> probably laughing it up in there
[18:57:40] <brainzap> we ate a lot of toast hawaii in my childhood
[18:59:02] <DnzAtWrk> we just ate a lot of potatoes
[18:59:14] <pulse_> best pizza topping is another pizza
[18:59:35] <DnzAtWrk> honestly, pinappla + chicken + onion is pretty pimp
[18:59:42] <DnzAtWrk> pinapple*
[18:59:49] <brainzap> i show you guys what a pizza is
[19:03:07] <DnzAtWrk> thats just a non-compiled pizza
[19:03:23] <pulse_> that's not a pizza, that's some kind of slavic breakfast
[19:03:52] <DnzAtWrk> is that brie?
[19:03:52] <brainzap> looks greek to me
[19:03:55] <DnzAtWrk> I f*cking love brie
[19:08:27] <brainzap> I wanted to try swede desserts, so I went to IKEA
[19:09:51] <DnzAtWrk> did you try daim cake?
[19:09:59] <brainzap> disgusting
[19:10:19] <DnzAtWrk> sure
[19:11:15] <pulse_> patrician's dish
[19:11:26] <brainzap> is that tofu or cheese?
[19:11:35] <pulse_> i have no idea but it looks good
[19:11:41] <brainzap> get the fuck out
[19:11:49] <DnzAtWrk> bet it's pure pork fat
[19:11:58] <pulse_> :P
[19:12:00] <pulse_> it's tofu
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[19:12:36] <CustersRevenge> cheese is addicting
[19:12:52] <CustersRevenge> one of my favorite tasting events is cheese + wine
[19:13:04] <CustersRevenge> it is even better than sex
[19:13:12] <CustersRevenge> (because I am having it)
[19:13:20] <DnzAtWrk> cheese platter + crackers + whisky
[19:13:44] <DnzAtWrk> too bad it's like 2000 kcal
[19:13:49] <CustersRevenge> I like to drink whisky alone
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[19:14:11] <brainzap> so 5 push ups should burn that
[19:14:13] <pulse_> a giant bowl of mars bars
[19:14:15] <brainzap> right right?
[19:14:22] <CustersRevenge> like... half a bottle while I am dancing like crazy in a wedding party or in a prom
[19:14:27] <DnzAtWrk> you may have to walk to the fridge and back too
[19:14:57] <CustersRevenge> I become a master dancer, I seduce the women and I even can sing
[19:15:09] <brainzap> so you are an alcoholic CustersRevenge ?
[19:15:19] <CustersRevenge> only in specific special occasions
[19:15:37] <DnzAtWrk> yeah, drinking alone... that's so sad
[19:15:42] <DnzAtWrk> *cough*
[19:15:45] <brainzap> nooo DnzAtWrk nooo
[19:15:48] <CustersRevenge> DnzAtWrk, sorry. wrong choice of words
[19:15:50] <brainzap> don't do that bro, your health
[19:16:00] <DnzAtWrk> Eh, I'm fairly moderate
[19:16:03] <CustersRevenge> I like to drink whisky alone = w/o other foods
[19:16:08] <DnzAtWrk> a few beers once or twice a week
[19:16:12] <brainzap> even moderate is bad
[19:16:17] <CustersRevenge> what is the correct word?
[19:16:19] <CustersRevenge> solo?
[19:16:41] <CustersRevenge> drinking whisky with my friends or the party companions is really amazing
[19:16:47] <brainzap> CustersRevenge: the word is single 30 smthn loser
[19:16:47] <CustersRevenge> but no extra food or mixings
[19:16:59] <DnzAtWrk> mixing food with alcohol is a waste
[19:17:00] <CustersRevenge> single? weird
[19:17:08] <CustersRevenge> my english really sucks :D
[19:17:32] <brainzap> ok I have to do workout now, or I can not eat chocolate, you guys keep ond deving
[19:17:47] <CustersRevenge> I am writing BOOOOOORING documents
[19:17:53] <CustersRevenge> at least I can fiddle with DOT
[19:18:11] <pulse_> i want to write a novel about invisible space goats and intelligent proto plasma
[19:18:14] <pulse_> and here i am editing CSS
[19:18:53] <notchris> haha pulse_
[19:18:54] <notchris> the feels
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[19:19:03] <pulse_> :s
[19:19:09] <notchris> im stuck at work until 5
[19:19:13] <notchris> doing web updates
[19:24:46] <DnzAtWrk> hmm
[19:24:48] <DnzAtWrk> 20:24
[19:24:51] <DnzAtWrk> I guess I should go home
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[19:29:16] <rindolf> hi all
[19:29:31] <rindolf> pulec: hi
[19:29:47] <rindolf> pulse_: hi
[19:30:05] <pulse_> hola
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[22:34:54] <pulse_> i like linear functions and i cannot lie
[22:34:58] <pulse_> these other curves cant deny
[22:38:11] <myke> derivatives are for deviants, the straight and narrow path is best
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[23:32:43] <Donitzo> apparently you need to be 18 to buy licorice pipes
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