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   March 7, 2019  
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[00:24:54] <DarkUranium> zalt, the way I typically see ECS is: entities are IDs. That's it.
[00:24:59] <DarkUranium> They're the primary keys of components.
[00:26:02] <DarkUranium> Components are what's confusingly called "entities" in database design ... another word would be "tables"
[00:26:09] <DarkUranium> That's the component *types*.
[00:26:13] <DarkUranium> Actual components are rows.
[00:26:30] <DarkUranium> Systems are the queries (+ other logic that runs them)
[00:27:48] <DarkUranium> So if you have e.g. a system that needs All<Position,Optional<Movement>,Sprite>, that'd map to `SELECT ... FROM position p LEFT JOIN movement m ON p.entity_id=m.entity_id INNER JOIN sprite s ON p.entity_id=s.entity_id`
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[00:28:26] <zalt> DarkUranium, you mean instances of components are the rows
[00:28:46] <DarkUranium> Yes, exactly.
[00:28:54] <DarkUranium> With an entity_id primary key.
[00:29:20] <zalt> but what i mean is: (depending on your level of database normalization) they can be thought of as columns that can be NULL, and yes, the entity is just the numeric id
[00:30:32] <zalt> i mean their component types can be thought of as columns, their field that is associated with an instance can either be NULL or refer to something
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[00:35:36] <LastTalon> If you try to force the analogy too much you're going to break it.
[00:36:19] <zalt> LastTalon, except that the analogy is very accurate
[00:36:38] <LastTalon> Its not a super accurate analogy.
[00:37:00] <zalt> what we're differing on is, how would that database look like, because as you know there are many ways of structuring the same data in a database :)
[00:37:54] <LastTalon> If you want to use a database use a database, not an ECS.
[00:38:25] <LastTalon> But I suspect if I say it that way you'll see how they're different things that are good for different purposes.
[00:39:47] <zalt> no, when you say that way, what i'm thinking is "i don't need a full database, i only need a subset of the functionality provided by a database" which is what i think a proper ecs is
[00:39:59] <LastTalon> Then you should just use a database.
[00:40:19] <zalt> you see, in theory there's nothing wrong with that
[00:40:21] <LastTalon> Because many databases exist and if you're only using a subset of the functionality that should already be there for you.
[00:40:39] <zalt> i can use something like sqlite, but performance would be a problem
[00:41:17] <LastTalon> I don't think viewing an ECS as a database subset is a good way to look at it.
[00:42:24] <zalt> it's the closest thing to it, data is stored in different places in memory, and you're doing intersection queries and things like that
[00:42:57] <LastTalon> This is actually the problem I was getting at when I brought it up. Relying on the analogy this way can make it difficult to comprehend your tools properly. You only see what it can do in relation to what a database can do while an ECS is popular because it can be much more powerful than a database in game dev.
[00:43:10] <zalt> the only thing that's missing is, you need more logic around that hypothetical database in order for it to be database, since it's not just about the data, there's usually more to it
[00:43:20] <zalt> in order for it to be an ecs*
[00:43:53] <LastTalon> Right... that's what makes an ECS useful.
[00:44:04] <LastTalon> Otherwise its just a component pattern taken too far.
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[04:35:50] <_DB> oi!
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[07:31:37] <wPSvils> Gootentahg my squigglies.
[07:32:27] <wPSvils> can you imagine the professionalism of my workplace? they wanted to install remote access on my computer so that a 3rd party IT company can access my computer whenever to run internet speedtests .......
[07:33:32] <zalt> install the backdoor in a virtual machine in your pc
[07:34:04] <zalt> maybe it's not really a backdoor in this case, it's more of a frontdoor
[07:35:43] <zalt> i'd use something like windows xp, i bet it runs on 256mb of ram, i'd also install harmless viruses in it to prevent the bad viruses from infecting it
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[07:39:33] <wPSvils> hmmm
[07:39:43] <wPSvils> well, I ended up writing a python script that generates the speedtest results for them.
[07:40:06] <wPSvils> which should've been the obvious first choice instead of some overengineered frontdoor scheme ... just to do internet speedtests.
[07:40:07] <wPSvils> waht.
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[07:40:34] <wPSvils> that's what happens when non-technical people are in charge of infrastructure.
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[08:11:24] <brainzap> good morning europe potatoes
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[08:16:41] <DarkUranium> Negative. I am a meat popsicle.
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[08:27:31] <brainzap> to read my response please disable adblocker, or consider donating on patreon
[08:28:11] <zalt> we hate ads too!
[08:30:32] <brainzap> zalt: what are you up to
[08:32:34] <zalt> i'm working on an overengineered engine that has no excuse for its existence
[08:32:57] <DarkUranium> lol
[08:33:44] <jprajzne> human brain?
[08:34:08] <brainzap> the human brain was not developed for modern life
[08:34:24] <jprajzne> it's a laggard
[08:34:36] <brainzap> https://shiro.ch/1*sgFUiRvAq7c6dqGM9yfXBw.png
[08:35:18] <jprajzne> the last one is the current state of the world :)
[08:36:57] <jprajzne> anyone here listens to rush?
[08:37:41] <zalt> doesn't programmer imply narcissism and egocentrism
[08:38:16] <brainzap> The more money I get and the more I can interact with customer directly the lower these voices get
[08:38:44] <brainzap> In the far distances I can hear a whisper, "rewrite rewrite"
[08:38:59] <zalt> maybe it's something that computers do to our brains after a long time
[08:39:10] <zalt> lol
[08:39:11] <jprajzne> it's egotrip all around to justify one's existence
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[08:58:01] <DnzAtWrk> Hello fellow gamers
[08:58:23] <DnzAtWrk> How about that EA
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[09:00:31] <brainzap> who is a gamer
[09:01:37] <DnzAtWrk> your dad
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[09:03:36] <brainzap> you need to let go DnzAtWrk
[09:04:34] <DnzAtWrk> and let the anarcho-capitalist-crypto-communists win?
[09:05:50] <brainzap> no, you need to let go of your unsuccessful gamdev projects, and join my team
[09:05:57] <jprajzne> you game you lose
[09:08:24] <DnzAtWrk> biggest problem with working in teams: Other people always compromise
[09:08:41] <DnzAtWrk> I'd have to have a can of chrome paint next to me at all time
[09:10:57] <DnzAtWrk> My aabb tree now works
[09:13:41] <brainzap> juhuu
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[10:31:16] <DnzAtWrk> god
[10:31:31] <DnzAtWrk> two birds are making out outside my window
[10:31:36] <DnzAtWrk> get a room!
[10:31:59] <DnzAtWrk> it's the same bird who keeps coming back here to watch me
[10:33:24] <zalt> it's the nsa
[10:33:43] <immibis> are they perched in an aabb tree?
[10:34:11] <immibis> now there's an idea. attach microphones to cats and dogs
[10:34:42] <zalt> they're probably interested in his aabb tree implementation
[10:36:31] <immibis> no they just want to perch there to make out
[10:46:29] <brainzap> I should probably mate as well
[10:53:57] <kernel-sanders> is your seed worthy enough though to spawn little brainzaps?
[10:55:02] <jprajzne> https://youtu.be/2HTds9jQ3HU?t=167 *slaps jp*
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[11:35:41] <brainzap> https://shiro.ch/shot%202019-03-06%20at%2010.31.14.png
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[11:44:33] <jprajzne> am just tired, brainzap. no need to make something :))
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[12:14:18] <brainzap> jprajzne: just sleep more lul
[12:15:06] <jprajzne> brainzap: funny thing, i took a power nap :))
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[12:44:07] <brainzap> how do you fall asleep
[12:51:26] * R2robot has no control over sleep
[12:52:11] <R2robot> it's one of the reasons I'm desperately trying to develop an income from gamedev..
[12:52:19] <jprajzne> brainzap: easy, i sleep 6-7hrs a day, thus am tired most of the time -> ready to fall asleep anytime, basically :))
[12:52:24] <R2robot> can't work a fixed schedule
[12:53:39] <jprajzne> i like fixed schedule, except when i have to sit there and just wait until it's over
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[12:55:37] <brainzap> my too, but then I realized I should eat my own words and attack my sleep problems
[12:56:02] <R2robot> it's the fixed starting time that is my issue
[12:56:22] <jprajzne> i would sleep more, only if i was able to give up a, b c etc :)
[12:56:40] <jprajzne> R2robot: ah, we don't have that
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[12:56:59] <jprajzne> i have that bc kids and kindergarten, but not at work
[12:57:07] <R2robot> lucky
[12:57:19] <brainzap> I gave up some stuff and now at 20:00 i start to prepare sleeping time. Which means I invest about 10h per day to sleep atm
[12:57:20] <R2robot> 99% of jobs have a fixed start time though
[12:57:33] <jprajzne> i think it sort of goes against what the employer wants from you
[12:57:48] <R2robot> I think this is my problem. Describes my issue perfectly. just need to get tested to confirm: https://en.wikipedia.org/wiki/Delayed_sleep_phase_disorder
[12:57:51] <jprajzne> brainzap: awesome :)
[12:58:51] <jprajzne> R2robot: good luck with the cure :)
[12:58:59] <R2robot> haha
[12:59:20] <R2robot> self employment will be my 'cure'
[12:59:35] <jprajzne> i think that if someone wants you to perform well, they let you do the necessary, including coming to work "late"
[12:59:59] <R2robot> depends on the job
[13:00:25] <jprajzne> sure, there're jobs where nothing can wait/get delayed
[13:00:43] <R2robot> yeah, also meetings/coordination is affected
[13:00:59] <R2robot> early meetings are the WORST
[13:02:04] <R2robot> I failed classes in highschool because of it. lol
[13:02:12] <R2robot> and reprimanded at work =/
[13:02:31] <R2robot> people just think i'm lazy :(
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[13:03:02] <jprajzne> that's what my optometrist thinks about my brain :))
[13:03:13] <R2robot> hehe..
[13:03:31] <jprajzne> but yeah, i get it. maybe move to some "manana / siesta" country? :)
[13:03:37] <R2robot> my favorite suggestion to 'fix' my problem... 'why don't you just go to bed earlier?'
[13:03:43] <jprajzne> lol
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[13:04:05] <R2robot> feel like punching people when they say that
[13:04:45] <jprajzne> :))
[13:04:47] <R2robot> BITCH I CAN GO TO BED AS EARLY AS ANYBODY! THE PROBLEM IS NOT BEING ABLE TO FALL ASLEEP AT THAT TIME!
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[13:04:59] <jprajzne> lmao
[13:06:26] <jprajzne> i bet you tried a lot of stuff to fix it?
[13:06:52] <R2robot> yep
[13:06:57] <brainzap> just turn off all lights 1 hour before bed and amazing thing happens
[13:07:14] <R2robot> you basically have to give up on everything in life to 'fix' it
[13:08:45] <brainzap> you can still drink water and work out tho
[13:08:50] <R2robot> LOL
[13:08:57] <R2robot> here's another one of those guys with 'fixes'
[13:09:52] <brainzap> its another one of this guys with 'I have an incurable sleep disorder'
[13:10:02] <R2robot> lifetime of struggles solved in 3 lives of IRC chat :D
[13:10:26] <R2robot> lines*
[13:18:35] <jprajzne> read the F. Herbert's Dune to get some clue on conditioning, R2robot! :))
[13:19:21] <R2robot> Just learn to not have cancer, said nobody ever.
[13:19:58] <jprajzne> there're soem people who would lecture you on that too, am sure :)
[13:20:06] <R2robot> no doubt
[13:20:13] <kernel-sanders> just close your eyes and then you'll fall asleep within 5 minutes :)
[13:21:24] <kernel-sanders> have you tried cognitive behavior therapy though
[13:21:24] <R2robot> O=('-'Q)
[13:22:54] <R2robot> I've only tried things that are free so far. despite a lifetime of problems, I only just recently learned that it might be a disorder.. no insurance at the moment
[13:25:05] <R2robot> btw, im old af, so when I say a lifetime of issues, i'm talking back to pre-internet days. lol
[13:25:50] <jprajzne> not even pot does the trick?
[13:25:56] <R2robot> never tried it
[13:26:06] <R2robot> always wanted to because I have GAD
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[13:26:54] <jprajzne> try it, but maybe first figure out which cannabidol induces the sleepiness before having unpleasant intoxication :)
[13:27:20] <sebbu> just counteract it with a lot of coffee
[13:27:27] <jprajzne> then you can perhaps get some isolated/pure pharmaceutical stuff
[13:27:32] <R2robot> i think you have to have a prescription for it here
[13:27:43] <R2robot> and in texas it is not allowed
[13:27:56] <R2robot> only 2 exceptions that i'm aware of
[13:28:12] <jprajzne> or caffeine overdose, as sebbu suggests :))
[13:28:18] <R2robot> haha
[13:28:52] <kernel-sanders> cognitive behavior therapy can be free if you do it yourself
[13:29:35] <R2robot> yeah, i basically have been without knowing it for the GAD
[13:29:56] <R2robot> but not sure how I would apply that to a sleep disorder lol
[13:32:15] <kernel-sanders> it's about creating strong associations between lying in bed and sleeping, so if you're awake in bed for more than 15 minutes you get out and do something else until tired
[13:33:21] <R2robot> that doesn't make sense though
[13:34:55] <kernel-sanders> maybe I'm explaining it wrong, CBT has shown to be as effective as sleep pills in short term, and more effective long term (as sleep pills create dependency)
[13:34:56] <jprajzne> it does, it's called creating a habit :)
[13:35:03] <R2robot> because what you're saying is, don't go to sleep until you're tired. :)
[13:35:45] <jprajzne> R2robot: it sounds like the best would be to combine several things
[13:35:51] <R2robot> but if you read the link I posted, sleeping pills aren't necessarily effective for this disorder, so saying CBT is as effective doesn't really count for much
[13:36:29] <jprajzne> it's different substance, although similar effect?
[13:36:34] <R2robot> jprajzne: yeah, as I mentioned earlier, i basically had to give up on life to get on a 'normal' schedule.
[13:36:51] <kernel-sanders> yeah for actual disorders you need a sleep doctor
[13:36:58] <R2robot> when you have to work that hard to fit in to normal life, whats the point?
[13:37:08] <sebbu> omorphine works great to sleep
[13:37:17] <R2robot> lol
[13:37:33] <R2robot> anyway, back to gamedev :D
[13:37:43] <jprajzne> :D
[13:38:18] <jprajzne> just get some b**ch to f**k you until you fall asleep
[13:38:22] <R2robot> lol
[13:38:28] <sebbu> and adrenaline to counteract it
[13:38:29] <jprajzne> works with 99% of heterosexual men :))
[13:38:51] <R2robot> only good for a 5 minute nap afterward :P
[13:39:37] <sebbu> just start again a few dozen times
[13:39:40] <jprajzne> ok, your d**k is going to fall off then :))
[13:40:07] <R2robot> D:
[13:40:20] <R2robot> (._.)
[13:40:34] <kernel-sanders> then your body will be extra tired from having to regrow your dick, so you can sleep
[13:41:12] <jprajzne> lol
[13:41:20] <R2robot> LOL
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[13:42:41] <sebbu> yeah, by now everybody should know reptilians are amongst us
[13:43:43] <R2robot> O_o
[13:43:54] <R2robot> are they the same as 'the greys' ?
[13:44:04] <jprajzne> sure, if there's a game about it, it's true :))
[13:44:44] <R2robot> :D
[13:45:32] <R2robot> https://www.youtube.com/watch?v=A2NugfmcFE0
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[13:52:05] <togo> None as blind as those that don't want to see... own the truth? Concurrent Version Wikipedia for President! May all sides have their say!!
[13:52:22] <togo> Wikipedia the Game Who wants to collaborate?
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[13:57:36] <R2robot> wut
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[14:08:40] <R2robot> https://store.steampowered.com/app/791180/1_Screen_Platformer/ talked about this game here before. Its finally out
[14:09:00] <R2robot> I want to make 1 or 7 of these types of games
[14:11:46] <kernel-sanders> R2robot, did you make it?
[14:12:16] <R2robot> kernel-sanders: sorry, no.
[14:12:31] <R2robot> just really like the idea and have been following that guy for a while
[14:12:43] <kernel-sanders> yeah does sound like a fun idea, one big level
[14:12:49] <R2robot> now I want to make similar games. yeah
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[14:16:57] <jprajzne> R2robot: looks catchy :)
[14:19:35] <brainzap> looking at X4: Foundations, where people with 200 hours play time give a bad review
[14:19:45] <brainzap> like whaaat?
[14:20:27] <kernel-sanders> yeah it happens I've even seen 300, or 500 hours give a negative review
[14:21:20] <jprajzne> 500 hrs of fighting the game, no wonder :))
[14:23:39] <pulse> imagine playing a game for 500 hours
[14:23:39] <kernel-sanders> usually people who are mad about an update or expected literally endless enjoyment from their purchase
[14:24:40] <R2robot> people are the worst
[14:24:48] <pulse> people, what a bunch of bastards
[14:24:55] <jprajzne> kill'em all
[14:26:27] <R2robot> when the robots rise up :D
[14:26:58] <brainzap> the problem solves it self
[14:27:20] <jlebrech> make a game about an angry video game developer hunting down ungrateful gamers
[14:27:20] <jprajzne> fsm aaalll the time :))
[14:28:23] <R2robot> hah
[14:31:19] <togo> #CVSWIKI shoot them down and pump them up in the hyperdimensional cardHouse provided by wikipedias version history leave your trail of destruction or water the living tree architecture of the eternal community gardens of enlightend content of all perespectives - meet your fear or grow in peace?
[14:32:42] <R2robot> issa bot
[14:39:42] <brainzap> you have a very colorful fantasy togo
[14:40:14] <togo> welcome ##homoHyperdimensionalis :)
[14:40:54] <jprajzne> reading much about cyberspace and shit? :))
[14:41:10] <kernel-sanders> what is that a human or is that text generated by a bot
[14:41:40] <togo> I am one with the other prophets of the holy water...
[14:41:52] <brainzap> are you texting from the toilet?
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[14:42:05] <togo> I should be
[14:42:38] <togo> ahh better ;)
[14:42:39] <pulse> i want to discover a secret dwarf city
[14:43:06] <jprajzne> pulse: -< mincraft
[14:43:15] <brainzap> I want to make my own profitable company, hire my best friends from #gamedev and have a good time
[14:43:16] <togo> Its there in the boels of vikipedias very dark edit (war) history!
[14:43:21] <pulse> is there a secret dwarf society in minecraft
[14:43:35] <jprajzne> btw how has the theme turned out, pulse? :)
[14:43:36] <pulse> brainzap, make it a virtual office and we'll all get VR headsets
[14:43:44] <pulse> we'll be the world first fully VR startup
[14:43:54] <pulse> jprajzne, it evolved into hard techno as usual
[14:44:05] <pulse> *shrug*
[14:44:09] <togo> yes this game would have to be serverless peer to peer
[14:44:27] <jprajzne> pulse: :))
[14:44:32] <jprajzne> i wanna hear it :)
[14:44:41] <pulse> you think you do but you don't
[14:44:42] <pulse> :S
[14:44:48] <togo> like that pravduh that Elon promised us, but not only for that type of electromobility
[14:45:02] <pulse> i want antigravity, not electrical cars
[14:45:04] <pulse> what is this 1966
[14:45:08] <jprajzne> pulse: don't tell me what i want :)
[14:45:12] <pulse> give me warp drives
[14:45:23] <togo> electromagnetism is antigravity
[14:45:29] <pulse> false
[14:45:37] <brainzap> pulse: we can make a real office
[14:45:47] <jprajzne> i want clothes that adjust to the weather, it's about the time :))
[14:45:49] <pulse> EM is one of the 4 fundamental forces
[14:45:55] <togo> remeber the plibg of a thing flying up to a magnet after it had rested there because of what?
[14:46:00] <pulse> brainzap, ok but it's in my country
[14:46:06] <togo> pling
[14:46:18] <brainzap> pulse: no
[14:46:25] <pulse> ok then at least it needs a mountain view
[14:46:32] <pulse> i will settle for no less
[14:46:35] <brainzap> this can be done
[14:46:40] <pulse> good
[14:46:47] <pulse> mountain view is very important for creativity
[14:46:53] <brainzap> I have a cabin in the woods, it has satelite internet and a generator
[14:47:00] <pulse> now we're talking
[14:48:06] <brainzap> the sad part is we need to make like 30k per month, so we still have to work
[14:48:11] <pulse> i will ignore that that's how most horror movies start
[14:59:14] <jprajzne> https://hackaday.com/2019/03/06/the-strangest-gameboy-emulator-weve-seen-yet/
[15:04:15] <pulse> https://www.emacswiki.org/emacs/FootSwitches
[15:04:33] <jprajzne> not again please :))
[15:05:05] <R2robot> lol
[15:05:11] <jprajzne> embedding app into another seamlessly is a great idea that came from the lisp era
[15:05:25] <jprajzne> too bad we lost it and now we have walls everywhere
[15:05:47] <R2robot> when people feel the need to use foot switches for an app, your app is bad
[15:05:51] <R2robot> don't @ me
[15:05:57] <R2robot> #VIM4LIFE
[15:06:32] <R2robot> not to mention watching stacy whathisface coding in emacs while wearing 2 wrist braces..
[15:06:36] <R2robot> Your app is bad!
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[15:11:52] <jprajzne> R2robot: https://github.com/foxweb/vim-pedal what did you say? :))
[15:12:29] <R2robot> LOL
[15:12:39] <jlebrech> have two keyboards, one for insert and one for command
[15:12:40] <R2robot> doesn't make any sense in vim though
[15:13:39] <R2robot> vim is mostly natural typing
[15:13:41] <R2robot> :D
[15:14:43] <jprajzne> that emacs footswitch is if you have rsi so would come handy for more apps
[15:15:12] <R2robot> that app gives you rsi :P
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[15:15:41] <jprajzne> besides that, leaving vim aside, what is natural typing with tens of keyboard layouts etc.? :)
[15:15:42] <warweasle> Hi. Apparently, my work is more impressive than I thought.
[15:15:59] <R2robot> shhh, warweasle is here
[15:16:07] <R2robot> he's an emacs fan
[15:16:08] <warweasle> I got to show off a bit last night.
[15:16:40] <warweasle> We are all emacs fans. Some people just haven't been forcefully converted to the path of peace.
[15:16:49] <R2robot> ihahaha
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[15:21:03] <CustersRevenge> \o/
[15:21:43] <warweasle> CustersRevenge...what a game...
[15:21:51] <CustersRevenge> one of the best ones
[15:22:12] <CustersRevenge> do you like atari 2600? :D
[15:22:27] <warweasle> It's like Yar's Revenge...with rape.
[15:22:46] <CustersRevenge> warweasle, have fun --> http://baudejogos.net/quiz.php?nome=Atari!%20Ataaaahri
[15:23:45] <warweasle> At work. Not chancing that.
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[15:26:18] <CustersRevenge> warweasle, it is SFW
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[15:31:16] <warweasle> I think I need to write my story backwards. Starting with the Crowning Moment of Awesome.
[15:34:43] <R2robot> The writers of LOST could have used that advice.
[15:38:05] <warweasle> Warning: What follows is the most awesome thing ever recorded on film. Your head may explode.
[15:38:10] <warweasle> There, that's done.
[15:40:04] <brainzap> if you write the story backwards, should it not start with the game being canceled
[15:41:13] <DaScoot> I'm used to writing for the rpg I run, which is maybe bad practice because I have to leave it open ended or my players will go completely off the rails
[15:41:58] <brainzap> you can make free decisions, in the fixed world I give you
[15:42:36] <pulse> i want a pet ice elemental
[15:42:36] <warweasle> What I need is something like a visual novel where I can insert missions between the cutscenes. I just can't make politcs cool.
[15:43:37] <DaScoot> making a political game?
[15:52:09] <warweasle> DaScoot: They story would be.
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[16:03:53] <warweasle> I really need a writer
[16:04:20] <notchris> oooo
[16:04:27] <notchris> whatcha making warweasle
[16:05:53] <sebbu> ooowriter ?
[16:09:20] <brainzap> I just found the release date of most games
[16:09:32] <notchris> hl3?
[16:09:39] <brainzap> you know that restaurant at the end of the universe, there you can find all the games
[16:11:05] <DaScoot> what's the story about, ww?
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[16:27:03] <warweasle> notchris: I'm making an action RPG...shades of Vampire the Masquerade Bloodlines.
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[16:27:54] <notchris> that's cool warweasle
[16:28:06] <notchris> I think vampires are kind of lame, no offense to your idea
[16:28:23] <notchris> But they've always been very....over-elegant for what they are
[16:28:26] <warweasle> DaScoot: Well, standard Vampire story. You wake up a vampire and then I need a series of events which drive your character through a few plot-themes before standing against the vamipre leader.
[16:28:41] <notchris> Besides, vampires are born from religious roots, right
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[16:29:00] <warweasle> It's all just there to make playing the game fun.
[16:29:21] <notchris> I just dont know if people find vampires scary anymore
[16:29:26] <notchris> After they've been popularized
[16:29:34] <notchris> In dramatic-love romance stories
[16:29:52] <warweasle> notchris: It's urban fantasy. The real horror is what you do to get what you want. And the socio-econonomic colapse.
[16:29:54] <warweasle> collapse.
[16:30:21] <DaScoot> yeah, as far as modern monsters go they're like the opposite of zombies
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[16:30:33] <notchris> Zombies are pretty timeless because
[16:30:35] <DaScoot> instead of fear of the unwashed masses they're fear of the rich and powerful elite
[16:30:39] <notchris> There's no real origin to zombies
[16:30:46] <notchris> Often its chemical or something but
[16:30:57] <notchris> Vampires are vampires, they dont like sunlight, they suck blood
[16:31:01] <notchris> They have weird accents
[16:31:26] <notchris> Look at the success of The Last of Us
[16:31:33] <notchris> compared to...most vampire games
[16:31:59] <notchris> IIRC event resident evil didnt score as high
[16:32:04] <DaScoot> well zombies make good game monsters because it gives you a ton of stupid monsters to kill
[16:32:10] <notchris> That's true
[16:32:21] <notchris> And you don't know always when theyre dead
[16:32:27] <kernel-sanders> easy AI
[16:32:37] <notchris> Easy sound FX
[16:32:43] <kernel-sanders> morally ok to kill even though they resemble humans
[16:32:50] <notchris> Pefect enemy
[16:33:11] <kernel-sanders> not a real threat, slow, numerous, easy to predict and understand
[16:33:24] <notchris> But can become a problem based on the enviornment
[16:33:29] <notchris> Close corners, dark areas
[16:33:30] <notchris> etc
[16:33:39] <notchris> That's why Ravenholm in Half Life 2 was so popular
[16:33:47] <notchris> The mechanics of the enviornment combined with zombies
[16:34:40] <DaScoot> watched Last Train to Busan on netflix the other day, Korean zombie movie
[16:34:49] <notchris> Ooo, recommend>?
[16:35:07] <DaScoot> it was interesting seeing a zombie movie in a country with no 'survivalist with a bunker full of machine guns' trope characters
[16:35:15] <DaScoot> I don't think a single zombie dies in the entire movie
[16:35:35] <notchris> I think the best zombie move will forever be
[16:35:39] <notchris> 28 Days later
[16:35:39] <DaScoot> they just have to run from/push around/contain the zombies
[16:36:02] <notchris> Apart from the MC being a great casting
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[16:36:08] <notchris> The horror is reallllll
[16:36:16] <DaScoot> 28 is the only realistically plausible one on account of them not really being dead, but just superrabid
[16:36:25] <notchris> Yasss
[16:36:31] <notchris> TY
[16:36:40] <notchris> My thoughts too
[16:36:44] <DaScoot> undead zombies is always a question of, okay, just how much have the laws of physics been broken in this setting
[16:36:47] <notchris> And even the whole
[16:36:53] <notchris> Getting infected by one drop of blood in the eye
[16:36:57] <notchris> Was a great little add-in
[16:37:40] <notchris> True, if zombies have capabilities too similar to humans, or greater-than, as if they've biologically advanced, seems...idk
[16:37:42] <notchris> unrealistic...
[16:38:02] <notchris> except for the setting of The Last of Us, which, kind of promoted the idea of biological weapons in that case
[16:39:22] <DaScoot> Train to Busan is one of those ones where it probably sets up the zombies to probably being unbeatable, as they A) infect people to zombies within 30 seconds, and B) it transmits to animals
[16:39:31] <notchris> Oh no
[16:39:37] <notchris> Animals getting infected is sometimes
[16:39:39] <notchris> the scariest
[16:39:44] <DaScoot> if you can get small animals transmitting the disease you're probably done as a species
[16:39:46] <notchris> reminds me of this Anime i watched lately
[16:39:52] <notchris> it makes you think its slice of life
[16:39:55] <DaScoot> you can't purge the entire planet of animal life
[16:39:55] <notchris> initially
[16:39:59] <notchris> true
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[16:41:49] <DaScoot> it does give them some weaknesses, like they're so blind in the dark and have such short memories that even just dimming the lights will make them forget about dudes they might even be actively grabbing on to a second before
[16:41:59] <notchris> Ahhhh
[16:43:20] <DaScoot> but still, I don't think the setting could last long enough for a sequel :P
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[16:45:46] <notchris> haha true
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[18:35:00] <warweasle> God I can't get anything done today.
[18:35:17] <pulse> join the club
[18:37:31] <kernel-sanders> give in... just let go
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[18:40:12] <pulse> i want a pet zerg
[18:41:26] <kernel-sanders> yeah they'd be like a happy dog that can also eat you
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[18:45:05] <R2robot> who is going to clean up all the creep they leave behind?
[18:45:45] <pulse> how do they do it on their homeplanet
[18:46:00] <R2robot> they don't.. they leave it
[18:46:02] <R2robot> it helps them
[18:46:13] <pulse> they couldn't sustain an advanced civilization without cleaning things
[18:46:39] <pulse> they're like biologically advanced tho i guess
[18:46:42] <pulse> hmm
[18:46:47] <R2robot> it empowers them though
[18:46:51] <warweasle> I love that youtube has live videos of everything going on with the SpaceX Launch.
[18:46:58] <R2robot> yass
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[18:47:30] <warweasle> They are keeping the "Super-High Tech Zero-G Indicator" on board the station.
[18:47:40] <R2robot> "Creep is psionically-sensitive and may be influenced and controlled by psionic entities.[1] It is used to nourish zerg structures, larvae,[4][5] and other strains."
[18:48:07] <R2robot> it's not a problem on their own world, but that shit would get nasty in a human's world
[18:49:30] <pulse> i think they still need to clean stuff
[18:49:45] <pulse> they probably have lower ranking zergs do it
[18:50:31] <R2robot> hehe
[18:50:52] <R2robot> in HotS, the creep expires after a while and you have to lay it down again..
[18:51:01] <R2robot> so maybe that's how it works IZL
[18:52:11] <brainzap> viscera cleaning
[18:58:54] <R2robot> "Creep is a living zerg superorganism. It has a purple coloration[1] and is a viscous substance[2] that feels thick and slimy." yeah, I'd have to hire out the cleaning of that muck
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[19:08:40] <brainzap> why is my body paralized
[19:08:42] <brainzap> am I fat
[19:09:19] <DarkUranium> No, you're just big-boned.
[19:09:27] <brainzap> <3
[19:12:59] <pulse> we're all skeletons
[19:13:34] <DarkUranium> 2spooky4me
[19:19:10] <R2robot> holy crap! https://www.gog.com/game/diablo
[19:19:18] <DarkUranium> mhm
[19:19:23] <DarkUranium> I haven't failed to notice.
[19:19:36] <R2robot> Original Diabloooooo
[19:19:43] <R2robot> aka the only diablo i've ever played
[19:19:45] <DarkUranium> I wonder if this means Diablo II might show up?
[19:20:56] <R2robot> quite a surprise that it showed up on a non-blizzard platform
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[19:24:42] <pulse> i have the original diablo
[19:24:47] <pulse> i'm that cool
[19:25:22] <pulse> only physical game i own lol
[19:26:17] <DarkUranium> R2robot, yeah.
[19:26:22] <DarkUranium> pulse, I have entire shelves full :)
[19:26:26] <pulse> hah
[19:26:31] <DarkUranium> Plus more in the attic
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[19:26:37] <DarkUranium> (I ran out of space)
[19:28:14] <R2robot> i wouldn't be surprised if D2 comes out as well given how activision laid off employees and wanted blizzard to release more games
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[19:31:52] <pulse> i prefer d1
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[20:10:22] <brainzap> miau
[20:10:34] <brainzap> late night shift
[20:14:40] <Donitzo> http://allenchou.net/2014/02/game-physics-broadphase-dynamic-aabb-tree/
[20:14:45] <Donitzo> "With the logic above alone, we can get duplicate pairs added to the list; thus, we use the Node::childrenCrossed Boolean flag to check if the children of a branch node have already been “cross checked (passed into a recursive call)”. This little trick fixes the problem."
[20:14:48] <Donitzo> How?
[20:14:59] <Donitzo> I don't see how iterating a binary tree in that way would add duplicates
[20:15:21] <LunarJetman> Donitzo: don't bother with that it's shit.
[20:15:30] <Donitzo> you shouldn't ever revisit the same two leaves
[20:16:54] <Donitzo> I'm not even plan on using a collider list
[20:17:01] <Donitzo> I'm just using a collision callback
[20:17:06] <Donitzo> planning*
[20:17:24] <LunarJetman> a) dynamic aabb trees are slow and b) that implementation of them is particularly egregious.
[20:17:43] <Donitzo> I could see how they could be slow, but how is that implementation bad?
[20:18:20] <LunarJetman> I don't remember the details I just remember using it then discarding it a couple of years ago
[20:18:29] <LunarJetman> there are much better ways of doing broadphase
[20:18:36] <Donitzo> there are tons of ways
[20:18:38] <Donitzo> quad trees
[20:18:43] <Donitzo> that one method where you just order lists
[20:19:12] <Donitzo> but there are drawbacks
[20:19:22] <Donitzo> quad trees for example don't deal well with things in between nodes I believe
[20:19:31] <Donitzo> and you need a fixed size for them usually
[20:19:43] <Donitzo> ordering lists is a nice method IF your level is spread out along a dimension
[20:19:44] <LunarJetman> I assume by order lists you mean sweep and prune? sweep and prune is probably the best performing broadphase
[20:19:54] <Donitzo> Yes, IF as I said
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[20:20:12] <LunarJetman> no
[20:20:32] <Donitzo> Truly it is. Imagine if you have a ground plane near y 0, and sweep and prune along y
[20:21:24] <LunarJetman> the only problem is clustering on a particular axis but clustering on the z-axis say is fine as long as there is none on the x and y
[20:22:03] <Donitzo> I already implemented this thing for n dimensions
[20:22:15] <Donitzo> without any kind of update phase at all
[20:22:32] <Donitzo> just, whenever something moves it updates the collision lists immidietely
[20:22:32] <LunarJetman> so why the fuck are you faffing about with dynamic aabb trees?
[20:22:57] <Donitzo> Because as I said, at least my method is inefficient if there is a lot of clustering on any axis
[20:23:49] <LunarJetman> I am going to provide quadtree and sweep and prune in my engine
[20:24:03] <LunarJetman> octree for 3D obvs
[20:24:44] <Donitzo> so you sweep and prune over the stuff in the quadtree?
[20:24:49] <LunarJetman> no
[20:24:59] <LunarJetman> and I am going provide two different options
[20:25:04] <LunarJetman> s/and//
[20:25:15] <LunarJetman> you can use either
[20:25:21] <LunarJetman> which ever works best
[20:25:33] <Donitzo> (though I could see that being pretty efficient though, combining them)
[20:25:36] <Donitzo> a bit messy
[20:25:40] <LunarJetman> they are just ECS systems afterall
[20:26:54] <Donitzo> but in what I'm making now I kinda just want to see if I could get... massively differently sized objects to work nice together
[20:27:13] <Donitzo> 2d platformer style
[20:27:27] <Donitzo> ah that's another issue with quad trees of course
[20:27:35] <Donitzo> well, with all broadphase really
[20:27:44] <Donitzo> large objects tend to be tested with everything
[20:28:04] <Donitzo> since they overlap a lot of nodes
[20:28:13] <LunarJetman> what I am making now is a universal compiler that can compile any scripting/programming language; I will use it for my framework's scripting engine.
[20:28:41] <Donitzo> nice nice
[20:29:01] <LunarJetman> >> https://neos.dev
[20:32:13] <Donitzo> impressive and a bit crazy
[20:32:29] <Donitzo> I assume it supports most primitive data types
[20:32:39] <Donitzo> between languages
[20:35:00] <LunarJetman> all
[20:35:39] <brainzap> you intented haxe?
[20:35:54] <LunarJetman> I have no idea what haxe is
[20:36:03] <Donitzo> not a fan of the bizarro unicode character though
[20:36:24] <LunarJetman> the character is configurable (as I made clear in the example)
[20:36:50] <Donitzo> I think it makes the example less clear
[20:36:59] <Donitzo> looks like you had a missing character in the font
[20:37:22] <LunarJetman> eh? it isn't missing on my browser
[20:37:28] <LunarJetman> it is atheism emoji
[20:37:33] <Donitzo> it's not missing, but it looks like gibberish when you first see it
[20:38:03] <LunarJetman> the whole point is it is non-ascii so as to not clash with the majority of languages' syntax
[20:38:17] <LunarJetman> that is why I used that example
[20:38:32] <Donitzo> can you use regex instead of a single character?
[20:38:37] <Donitzo> so you can have a term if you want
[20:38:38] <LunarJetman> no
[20:39:32] <LunarJetman> but mixing languages is a minor feature; just a nice side effect of my implementation: you almost get it for free
[20:40:43] <Donitzo> I don't see shakespeare in there
[20:41:13] <LunarJetman> eh?
[20:41:28] <Donitzo> http://shakespearelang.sourceforge.net/report/shakespeare/
[20:41:37] <LunarJetman> never heard of it
[20:43:38] <Donitzo> ... axis aligned bounding boxes
[20:43:40] <Donitzo> *facepalm*
[20:43:46] <Donitzo> I thought it just meant like edge aa bb
[20:44:30] <Donitzo> like left bottom, right top
[20:45:59] <LunarJetman> I might implement brainfuck just for the lulz
[20:46:01] <LunarJetman> if I get bored
[20:48:06] <Donitzo> I'm still going to give a fat AABB tree a shot since I already coded it
[20:48:15] <Donitzo> But... I want to figure out a way to dynamically adjust the fatness
[20:48:39] <LunarJetman> waste of time and energy
[20:48:49] <Donitzo> they're not that bad, or else they wouldn't be used at all
[20:49:10] <LunarJetman> they are bad according to my research
[20:49:24] <Donitzo> did you do it all recursively?
[20:49:25] <gogoprog> if you have the time to get bored when doing your stuff
[20:49:32] <gogoprog> ...then you are doing it right
[20:49:42] <gogoprog> because I never get bored and all my stuff is failure
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[20:50:14] <Donitzo> I'm not bored, I'm just searching for higher highs
[20:50:43] <LunarJetman> I finally got some legacy shite working at work after spending all week on it
[20:51:04] <LunarJetman> trying to get a 21 year old OS to boot on a PC/104 board
[20:51:20] <Donitzo> maybe I could sweep and prune in a dynamic direction
[20:51:24] <Donitzo> like a PCA
[20:51:28] <Donitzo> that's not mental
[20:51:58] <Donitzo> I could you know, add a bunch of curves which crawl across the level from wh... okay it got mental
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[20:54:45] <Donitzo> add an infinite spline along the x axis of the level with n points
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[20:55:16] <Donitzo> add new points and adjust the points up or down to maximize the spread of the entities in the world
[20:55:34] <Donitzo> project each entity onto the nearest piece of the spline and store its position
[20:55:43] <Donitzo> that should work
[20:56:03] <Donitzo> it's like sweep and prune but able to handle just about any type of clustering
[20:56:19] <Donitzo> only works for 2d
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[21:02:20] <Donitzo> doesn't really need to be a spline either. A straight line between the points is good enough
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[21:04:52] <brainzap> make a service for free and collect users, then BOOM hit them with the privacy
[21:05:16] <pulse> just hit them with a staff
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[21:17:48] * brainzap hits pulse with his staff
[21:19:00] <pulse> ouch
[21:21:50] <brainzap> upload faster you dumb build process
[21:22:08] <brainzap> gn8
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[21:23:58] <warweasle> Please. Violence never solved anything except in every war ever.
[21:29:25] <sebbu> you just didn't used enough of it
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[21:50:01] <warweasle> Crap...I'm not writing a single story. I'm writing a story for every possible choice the player can make.
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[22:49:59] <Donitzo> so steam is still down
[22:50:06] <Donitzo> I think we all know who caused this
[22:51:12] <DarkUranium> Yeah, I tripped over the Ethernet cable. Sorry.
[22:56:21] <LastTalon> Most steam servers are still up.
[22:57:00] <LastTalon> You can switch your region if the one you're using is down.
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   March 7, 2019  
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