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[08:43:00] <brainzap> good morning freenode.org bests developers
[08:43:49] <immibis> who is freenode.org?
[08:44:12] <immibis> this is freenode.net
[08:44:17] <immibis> are you cheating on us?
[08:45:13] <jprajzne> caught in the act
[08:50:20] <brainzap> what server are we on?
[08:51:24] <jprajzne> servers
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[08:58:58] <brainzap> on what AWS nodes are we on?
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[09:05:25] <immibis> servers are so 2010s
[09:05:37] <immibis> this thing runs on the blockchain
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[09:06:59] <jprajzne> blockchain is so 2015, this runs on quantum computer
[09:08:32] <brainzap> quantum processor is so 2018, this runs on a bio computer on my cats brain
[09:09:44] <jprajzne> so oversized dude
[09:10:28] <jprajzne> should run on a bacteria in petri dish
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[11:13:50] <R2robot> we're on the freenode network, but i'm sure I'm on a different server than you
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[11:16:08] <R2robot> i'm on the asimov server btw
[11:20:46] <Cahaan> are you american R2robot ?
[11:21:03] <R2robot> yes
[11:21:35] <Cahaan> how's life in USA ?
[11:21:47] <R2robot> Very American :D
[11:22:06] <R2robot> where are you? Cahaan
[11:22:18] <Cahaan> Belgium, EU
[11:22:24] <R2robot> nice
[11:22:35] <Cahaan> went to USA twice
[11:22:37] <jprajzne> send me some nice beer, Cahaan :)
[11:22:41] <Cahaan> hehe :)
[11:22:50] <R2robot> Cahaan: what part(s)?
[11:22:54] <Cahaan> yeah we have tons of different beers over here
[11:23:09] * R2robot loves lindemans frambois
[11:23:14] <R2robot> don't judge me
[11:23:19] <jprajzne> dark stout, please :)
[11:23:31] <Cahaan> I visited Washington DC, Niagara Falls, New York, Chicago
[11:23:36] <R2robot> cool
[11:23:37] <Cahaan> oh and Delaware too
[11:23:54] <Cahaan> would like to see the west coast one day
[11:24:01] <R2robot> it's beautiful :D
[11:24:07] <R2robot> been there a couple of times
[11:24:11] <Cahaan> yeah seems like it's very nice
[11:24:37] <Cahaan> jprajzne, good taste=
[11:32:45] <DnzAtWrk> does the US custom tend to want to look at your phone?
[11:32:53] <DnzAtWrk> I've heard some stories
[11:33:04] <DnzAtWrk> customs*
[11:33:10] <jprajzne> Cahaan: thanks :)
[11:33:35] <R2robot> DnzAtWrk: i've heard that some do
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[11:33:48] <jprajzne> insane
[11:33:50] <R2robot> US citizens can decline
[11:34:09] <R2robot> yeah, it's pretty stupid
[11:34:10] <DnzAtWrk> That really does sound mental
[11:34:21] <DnzAtWrk> I'd rather destroy my phone than be forced to changed my passwords
[11:34:26] <DnzAtWrk> change*
[11:34:28] <jprajzne> that is proper mental
[11:34:41] <R2robot> us citizen can't be denied entry for declining, but a foreigner can
[11:35:05] <jprajzne> sure, based on whatever the guy picks on :)
[11:35:07] <R2robot> not sure if all have to show or if it's 'random'
[11:35:13] <R2robot> yeah
[11:35:15] <DnzAtWrk> I really doubt all would
[11:35:22] <R2robot> too slow
[11:35:58] <DnzAtWrk> if they tried checking the phones of everyone in heathrow airport they'd never get anywhere
[11:36:05] <R2robot> yeah
[11:36:08] <mijowh> for what purpose?
[11:36:16] <R2robot> 'terrorists'
[11:36:24] <DnzAtWrk> who knows, political opinions or something
[11:36:41] <mijowh> any cyber criminal isnt exactly going to leave messenger open with their radical terror buddies
[11:36:54] <mijowh> i would hope
[11:36:58] <R2robot> you'd think
[11:37:23] <DnzAtWrk> anyway, it's not surprising that workplaces give out burner laptops to take on trips
[11:37:53] <DnzAtWrk> I do the same, take a completely newly formated laptop with me
[11:38:30] <R2robot> makes sense
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[12:25:32] <jlebrech> someone should be a momo game
[12:25:38] <jlebrech> should make* a
[12:26:43] <R2robot> and get sued when someone kills themselves?
[12:28:54] <jlebrech> you play as a child who's talking to momo
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[12:29:22] <R2robot> do it :)
[12:29:24] <jlebrech> like a 3rd person game
[12:29:35] <jlebrech> :)
[12:30:10] <jlebrech> the way youtube ads work someone could make a momo ad in the middle of a kid's video
[12:34:43] <jprajzne> the way the world works someone/something could kill you in the middle of our childhood :)
[12:34:55] <jprajzne> s/our/your
[12:35:34] <brainzap> what is momo
[12:36:35] <DnzAtWrk> some meme/fake news
[12:36:54] <R2robot> I believe I was almost kinapped twice in my childhood
[12:37:04] <DnzAtWrk> I was almost kidnapped once
[12:37:06] <DnzAtWrk> ... at the age of 30
[12:37:09] <R2robot> lol
[12:37:29] <jprajzne> i napped a lot as a kid, too
[12:38:07] <DnzAtWrk> wouldn't be any kidnappings without kids
[12:38:09] <DnzAtWrk> kids are bad
[12:38:19] <jprajzne> kids are mean
[12:38:21] <jlebrech> it's like a youtube video of the ring
[12:38:31] <jlebrech> version*
[12:39:01] <jlebrech> where momo give kids dares to complete and they get freakier
[12:39:08] <jlebrech> but it's a hoax
[12:40:19] <DnzAtWrk> what's even challenging about suicide anyway
[12:40:21] <DnzAtWrk> finding a gun?
[12:40:42] <DnzAtWrk> </dark>
[12:40:58] <jprajzne> depends on the location. but yes
[12:41:46] <DnzAtWrk> then there are people who for some utterely bizarre reason believe jumping from a high place is a good way to kill yourself
[12:43:03] <DnzAtWrk> there are a good number of cases where people jumping at terminal velocity survive
[12:43:12] <DnzAtWrk> many times more if you're a cat
[12:45:00] <R2robot> watch the documentary The Bridge
[12:45:04] <R2robot> so sad
[12:45:12] <DnzAtWrk> the people who regret trying to kill themselves midfall?
[12:45:14] <DnzAtWrk> Well no shit
[12:45:21] <R2robot> about people who jump from the golden gate bridge
[12:45:41] <DnzAtWrk> I too would regret the huge amount of pain incoming
[12:45:47] <R2robot> not if you're dead
[12:45:52] <R2robot> most of them succeed
[12:46:01] <DnzAtWrk> which begs the question
[12:46:08] <DnzAtWrk> how do they know that they regretted it
[12:46:16] <Spec-Chum> I really hope this is just research for a game guys :(
[12:46:16] <R2robot> ?
[12:46:22] <Spec-Chum> #toodarkforme
[12:46:39] <DnzAtWrk> Yes, making a game about killing yourself, except it was already done some 15 years ago
[12:47:02] <R2robot> oh, maybe you're thinking of the tv show
[12:47:08] <R2robot> i'm talking about the documentary movie
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[12:51:43] <DnzAtWrk> mein aabb tree isn't working yet
[12:51:54] <DnzAtWrk> *scratches head*
[12:52:58] <DnzAtWrk> logic looks fine to me
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[15:08:23] <warweasle> Did work last night. Got something new done evern.
[15:08:25] <warweasle> even
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[15:27:26] <jprajzne> cool warweasle
[15:27:32] <jprajzne> what did you work on?
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[15:49:31] <warweasle> jprajzne: I found a way to take the Unreal Mannequin animations and retarget them to my blender rig.
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[15:57:33] <warweasle> It's kind of a big deal because it's the rig from autorig pro, which lets me animate characters quickly. I'm also useing MBLab to create my characters, so I have a full workflow now. My next big milestone is to retarget the animations/logic from the unreal mannequin to my new skeleton and export those animations. Which should solve an issue with my character's IK poles.
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[16:26:03] <mupf> Hello
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[16:39:30] <thomas_25> in 3d programming, is there a special name for "segmentizing" a geometry? as in creating vertices in half way of the already existing vertices and quadrupling the triangle count
[16:41:03] <Spec-Chum> tessellation?
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[16:45:44] <solidfox> damn its been months since i worked on my tetris-clone2 project
[16:48:23] <Spec-Chum> I'm not allowed to do a tetris clone
[16:48:47] <Spec-Chum> mate of mine loves tetris and said there's no way I can make of feel the same, so I shouldn't even try lol
[16:49:06] <Spec-Chum> he plays some speed version or other
[16:49:08] <DnzAtWrk> eh, I'm sure you're already aware that the tetris company are a bunch of trolls
[16:49:23] <Spec-Chum> make it feel*
[16:51:36] <Spec-Chum> hehe, I'd make one if I wanted, I don't care what he says, it's not really a game I'm passionate about
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[16:51:58] <DnzAtWrk> I don't even know how you can patent a game idea
[16:52:06] <DnzAtWrk> or trademark or whatever the ****
[16:53:00] <DnzAtWrk> the name can be trademarked perfectly fine though
[16:54:21] <Spec-Chum> Just call it Twatris
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[16:55:39] <DnzAtWrk> it's a very gray annoying area and I wish it would all die out
[17:01:37] <solidfox> the basic gameplay is not protected
[17:01:42] <solidfox> but the look is protected
[17:01:54] <solidfox> so you cant copy their color schemes or ui layout
[17:02:27] <solidfox> i have my tetris clone in a private repo tho
[17:02:36] <solidfox> cause why risk it? code is smelly anyways
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[17:09:07] <brainzap> code only smells if you sniff it
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[17:44:08] <Spec-Chum> my code smells of burning as it's so damn hot
[17:44:14] <Spec-Chum> or stuck in an infinite loop
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[18:00:43] <mijowh> that moment when you spend 8 hours debugging an off-by-one logic error
[18:02:30] <DnzAtWrk> that's hot
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[18:04:21] <sebbu> :)
[18:04:42] <sebbu> you should have had tests for that
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[18:23:48] <DaScoot> haha...ha...so this project we've been on for a month and was due June 28thish, we just found out today our partner company told the government we'd be delivering May 1st
[18:24:15] * DaScoot laughs as he takes his work and slides it into the trash as scope changes wildly
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[19:11:29] <brainzap> We came together, today, to work on the most important task
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[19:47:44] <warweasle> I ate some bread from the break room and now everything tastes like pumpernickel.
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[19:56:27] <LastTalon> Does anyone else use resharper or omnisharp/
[19:56:29] <LastTalon> ?
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[19:56:45] <LastTalon> For some reason my config file decided to piss off
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[22:32:25] <englosh> is exponentiation sometimes used in gamedev?
[22:32:39] <englosh> the exponentiation math
[22:33:23] <pulse> yes
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[22:34:15] <englosh> aww
[22:35:52] <pulse> mostly when you mess up and your O(log n) algorithm turns into a O(2**n) monster and then it takes you three weeks to realize all you did was subtract 2 from the wrong variable
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[22:53:56] <CustersRevenge> lol, what is up with all these weird questions?
[22:54:09] <CustersRevenge> "I don't like math, but I want to make games"
[22:54:46] <LastTalon> Show me the math!
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[22:55:26] <LastTalon> Is exponentiation a problem?
[22:56:24] <LastTalon> We'll never know I guess.
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[22:58:46] <LastTalon> CustersRevenge, I'm also confused why people want to do programming but are afraid of math.
[22:58:56] <zalt> in an ecs, should the entity -> component relationship be one to many?, or is one to one good enough
[22:59:14] <zalt> i mean for a given component
[22:59:23] <LastTalon> One to many.
[22:59:40] <zalt> for example suppose we have a transform component, should it be allowed to have many transform components?
[22:59:57] <LastTalon> That's up to you.
[23:00:06] <LastTalon> But entity -> component is one to many.
[23:00:31] <zalt> currently i have it setup so that's not possible, technically it is possible through further composition
[23:00:50] <zalt> i think it just complicated things with no usage i can think of
[23:01:28] <zalt> i mean if a component system wants to support such a thing then it does the 'multiplexing' itself
[23:03:18] <zalt> i think in 99% of the cases, components are only meaningful if the entity has either 1 or 0 of them
[23:03:35] <LastTalon> I think you're using your ECS wrong
[23:03:49] <zalt> why?
[23:04:10] <LastTalon> I'm not sure how you would assume that in most cases your entities have one or fewer components.
[23:04:27] <zalt> it supports having for example, one entity can have: a SINGLE script component, a transform component, a sprite component
[23:04:32] <LastTalon> Entities with 0 components are just ids
[23:04:37] <zalt> what it cannot have is TWO transform components
[23:05:11] <LastTalon> Okay, well that's something else then.
[23:05:17] <zalt> yes, that's what i'm asking about
[23:05:25] <LastTalon> A script, transform, and sprite are 3 components.
[23:05:30] <LastTalon> Your entity has 3 components.
[23:05:32] <zalt> it wouldn't be an ecs if it only supported one component or another :D
[23:06:01] <zalt> yes, but i meant on the component level itself, my question was not clear, and i don't know how to formulate it
[23:06:24] <LastTalon> Whether an entity can be composed of multiple of the same component type is up to you.
[23:06:51] <zalt> LastTalon, yes, and i guess it can be done on the component level itself, rather than on the ecs level
[23:07:15] <zalt> so for example a script component can decide 'hey i can support a maximum of 6 scripts even though the ecs only gives me one slot'
[23:08:11] <zalt> s/6 scripts/arbitrary number of them/
[23:09:41] <LastTalon> I think this is probably a situation where KISS applies...
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[23:11:20] <zalt> the alternative seems to me both complex in code (since i'm coding this myself) and logically confusing
[23:12:15] <LastTalon> If you allow multiple of components of the same type on an entity then you suddenly have a situation where every system is going to have to pay attention for this.
[23:12:47] <zalt> if we think of components as rows in a database, the question becomes: should a database supporting multidimensional data on any given row?
[23:13:09] <zalt> (think for example, a single person with a row id, having multiple first names :P)
[23:13:19] <LastTalon> I wouldn't think about it that way, but if that works for you. Think about it in terms of the effect it'll have on your ECS.
[23:13:34] <LastTalon> Say you allow multiple transforms on an entity.
[23:14:11] <zalt> LastTalon, in terms of getting what needs to be done done, i think this can be done by relationship between entities
[23:14:20] <LastTalon> If something is trying to move entities through its transform you suddenly have a situation where every time you do this you'll have to account for the fact that you might be double moving your entity.
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[23:19:19] <zalt> s/components as rows in a database/entities as rows in a database, component systems as columns/
[23:22:46] <zalt> pulse, lmao
[23:22:50] <pulse> :}
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