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[04:06:35] <Prestige> What's up my people
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[07:02:46] <wPSvils> I think I just got a clearer vision of how to introduce a better way to handle actions on an entity, by each entity having an event/message queue.
[07:07:22] <wPSvils> wait no, events should be independent of entities, an event can reference an entity if needed though.
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[08:47:58] <DnzAtWrk> hey hey kids
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[08:51:51] <jprajzne> leave the kids alone, DnzAtWrk
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[09:56:22] <brainzap> get me out of here
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[10:44:09] <Spec-Chum> I might do another software renderer for shits and giggles
[10:44:12] <Spec-Chum> been a few years
[10:44:34] <Spec-Chum> and I never got round to getting filled polygons up, was all wireframe
[10:44:50] <Spec-Chum> by a few years I mean like 20
[10:45:36] <Spec-Chum> can't decide if it'd be useful or just a waste of time tho
[10:45:38] <Spec-Chum> thoughts?
[10:46:23] <Spec-Chum> forgot most of it now, been ages since I've even thought about that kinda thing, spoilt with libraries
[10:56:07] <DarkUranium> I've always wanted to make one based exclusively on fixed-point.
[10:56:14] <DarkUranium> For 100% reproducible renders.
[10:56:24] <DarkUranium> Nowadays, I might use posits instead, though.
[11:02:12] <DarkUranium> Though posits are not without their problems.
[11:02:40] <Spec-Chum> posits?
[11:02:44] <Spec-Chum> that's a new one to me
[11:11:41] <wPSvils> I made a software renderer in Flash ages ago :D
[11:12:04] <wPSvils> since writing manual anti-aliased line drawing algorithms was faster than their built-in vector line drawing.
[11:12:13] <wPSvils> but triangle filling manually was hella slow.
[11:12:31] <wPSvils> didn't do textures
[11:12:55] <DnzAtWrk> fixed point is fun
[11:12:58] <DnzAtWrk> except for physics engines
[11:13:01] <DnzAtWrk> then it's not fun
[11:13:13] <Spec-Chum> I did a bresenhem in z80 not long back :o
[11:13:13] <DnzAtWrk> fixed point sin? No problem!
[11:13:16] <Spec-Chum> that was fun
[11:13:17] <Spec-Chum> not
[11:13:21] <Spec-Chum> z80 asm I mean
[11:13:26] <DarkUranium> DnzAtWrk, I also had a WiP fixed-point physics engine at one point.
[11:13:28] <DarkUranium> Fun times.
[11:13:45] <Spec-Chum> bresenham even
[11:13:49] <DnzAtWrk> I've made a few fixed point things, using a lot of precalculations
[11:14:09] <DnzAtWrk> or caching for you french people
[11:14:39] <jprajzne> lookup tables what?
[11:14:48] <DnzAtWrk> yeah
[11:15:29] <wPSvils> I don't understand the fun in having a limitation like that.
[11:15:30] <DnzAtWrk> projectile trajectory x = cos(angle) * distance
[11:15:42] <DnzAtWrk> it makes the results completely reproducible
[11:16:23] <wPSvils> I haven't had to write military or science grade simulations yet.
[11:16:35] <wPSvils> where people's lives depend on it.
[11:16:59] <jprajzne> cern uses java </flame> :))
[11:17:34] <DnzAtWrk> it's more that it's extremely useful in multiplayer
[11:17:44] <DnzAtWrk> no stupid desyncs
[11:17:56] <DnzAtWrk> yeah I'm a fan of lockstep fight me
[11:19:58] <wPSvils> I'm not sure I understand how this affects desyncing in multiplayer environments.
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[11:21:26] <DnzAtWrk> because it allows each client to run the same simulation
[11:21:42] <DnzAtWrk> and not be burdened by crap like random floating point implementations
[11:22:12] <DnzAtWrk> goes without saying that it needs a fixed timestep too
[11:22:38] <wPSvils> something about that sounds sketchy to me, but goootchers. I don't have much experience with multiplayer.
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[13:43:16] <brainzap> what is the question of 2019?
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[14:06:14] <wPSvils> fundamentals don't change
[14:06:20] <wPSvils> until they do
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[15:26:19] <warweasle> Oh, wow. I'm still connected.
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[15:36:20] <warweasle> I did work last night.
[15:36:25] <warweasle> So that's something.
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[15:46:52] <brainzap> what did you work on warweasle
[15:47:30] <notchris> i worked on a 3d jumper last night
[15:47:59] <warweasle> I worked with retargeting animations from another character and I practiced with Marvelous designer creating some clothing for it.
[15:49:03] <warweasle> This will allow me to take an existing set of animations for a make character, and modify them for different, in this case female, characters.
[15:49:56] <warweasle> notchris: What engine?
[15:50:35] <notchris> warweasle: Threejs (browser), but i implemented some basic physics logic
[15:51:25] <brainzap> nice work
[15:51:28] <notchris> TY
[15:51:33] <notchris> Still has a long ways to go
[15:51:36] <brainzap> is this fluid on browsers?
[15:51:49] <notchris> Well it depends on a few things, I wish it were more consistent
[15:52:12] <notchris> By fluid, you mean 'runs well', right?
[15:52:17] <notchris> not responsive?
[15:53:25] <notchris> It uses an inplementation of webgl on canvas, and the models use a web worker for loading, so it comes down to Chromes (or w/e) performance
[15:53:54] <notchris> Since it doesn't enforce a fps, it can lag every now and then, very slightly but
[15:53:56] <brainzap> you bundle it withc chrome?
[15:54:00] <notchris> i guess more noticable to me
[15:54:37] <notchris> brainzap: Yeah, mostly because GL has performance paramaters that apply to Chrome, it does work in FF and Safari though
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[16:16:17] <brainzap> Denial > Anger > Acceptance > Rewrite with GODOT
[16:16:28] <jprajzne> lol
[16:18:05] <notchris> interesting read
[16:18:23] <notchris> ive always made games by myself, wish i got team experience
[16:18:33] <brainzap> now you have us
[16:18:36] <brainzap> we are a team
[16:18:37] <notchris> i feel like i wouldnt be accepted into a dev team
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[16:18:46] <notchris> until i have something to show
[16:18:59] <notchris> that's in good shape
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[17:04:17] <warweasle> Oh gawd. I think I have my character...apparently I want to make a comedy game.
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[17:05:47] <warweasle> If I just set up a bunch of things for the player to do...that are evil and hilarious...I have my plot.
[17:06:03] <notchris> i make playerz
[17:06:05] <notchris> lololol
[17:06:59] <Cahaan> looks like a wii character
[17:07:15] <notchris> thats what they all say Cahaan
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[17:22:54] <kernel-sanders> not the wii music is stuck in my head
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[20:08:33] <iLoVue> hello
[20:09:40] <rindolf> iLoVue: hi
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[22:03:34] <blackpawn> designing ui is hard
[22:09:49] <pulse> 1 -> implement UI -> get drunk -> test UI -> goto 1 if can't use UI drunk
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[22:11:50] <mijowh> hm, i like that test case
[22:12:05] <mijowh> they never mention that in class
[22:13:26] <blackpawn> hah
[22:13:56] <blackpawn> well usable is pretty easy. making nice beautiful and intuitive harder
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[22:14:34] <warweasle> That reminds me of the "dildo rule" in writing. If you put your character in a room with a vibrating dildo and they don't do anything interesting...they are not a good character.
[22:14:56] <blackpawn> lol wtf
[22:16:15] <warweasle> Imagine a character that just turns it off. That is a bad character.
[22:16:48] <warweasle> The character could think it's something else, or use it themselves. It could take it apart or could use it for something completely different.
[22:17:09] <blackpawn> what kind of writing class did you take?? :P
[22:17:17] <warweasle> Character A: Turns it off. Sits back down. (boring)
[22:17:34] <warweasle> Character B: Screams at the thing for hours... (Better)
[22:18:08] <warweasle> Character C: Tries to find the broken robot snake a new home. (Best)
[22:18:09] <mijowh> throws it against a locker to draw attention and sneaks by in a cardboard box (solid snake)
[22:18:22] <blackpawn> haha ok i kinda see it i guess
[22:18:46] <warweasle> It's just putting them in a mildly uncomfortable situation and seeing what they do.
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[22:19:34] * pulse is very confused with warweasle's argument
[22:19:53] * warweasle puts pulse in a locked room with a vibrating dildo...
[22:19:58] <pulse> why a dildo and not a V6 diesel engine
[22:20:15] <mijowh> portability?
[22:20:17] <warweasle> Because it's uncomfortable.
[22:20:20] <blackpawn> public schools these days
[22:20:51] <warweasle> You could use a dead body...but it's cliche.
[22:21:00] <blackpawn> oh that makes more sense
[22:21:12] <mijowh> first thing is to cut the stomach open to look for keys
[22:21:16] <mijowh> even if youre outside
[22:21:19] <blackpawn> lol
[22:21:40] <blackpawn> reminds me i havent seen jigsaw yet
[22:22:05]
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[22:22:07] <warweasle> We've all seen dozens of shows where people are at a crime scene with a dead body...so people tend to use an existing character reaction.
[22:23:17] <mijowh> so thats the sort of thing you like to watch, eh?
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[22:23:34] <blackpawn> im bleeding from my nose and fingertips today
[22:23:53] <pulse> connect them, that way they will cancel out
[22:24:00] <mijowh> what would an interesting character do?
[22:24:07] <blackpawn> unfirtunateky its too deep in my nose
[22:24:46] <mijowh> i kinda hope that you actually tried
[22:24:50] <warweasle> Well, said character is a vampire so...
[22:25:42] <mijowh> had to watch 'what we do in the shadows' earlier
[22:25:56] <pulse> is that a title to an erotic film
[22:26:01] <mijowh> apparantely theyre making a show out of it. im looking forward, it was hilarious
[22:26:08] <mijowh> a "mockumentary horror"
[22:26:20] <mijowh> the everyday life of being undead
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[22:34:05] <blackpawn> how many months (years?) are you all behind by on your games>
[22:34:13] <pulse> 31
[22:34:17] <mijowh> 4
[22:34:25] <blackpawn> im like behind 2-3 months right now
[22:34:36] <blackpawn> change the scope a lot pulse?
[22:34:49] <pulse> time is meaningless
[22:35:01] <blackpawn> not in practice
[22:35:05] <pulse> :(
[22:35:09] <blackpawn> err practicality
[22:35:45] <blackpawn> taxes come due on regular time schedule for example :/
[22:36:05] <mijowh> not if you dont check the mail
[22:38:07] <blackpawn> good life hack!
[22:38:20] <mijowh> works for creditors, too
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[23:03:04] <blackpawn> boof i need to redo my tutorial
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[23:08:06] <blackpawn> hmm think i'll do a groceries run before diving into it
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