[00:06:52] *** freestyledork is now known as freefork_afk
[00:07:15] *** freefork_afk is now known as freestyledork
[00:17:58] *** solidfox <solidfox!~solidfox@unaffiliated/snake/x-2550465> has quit IRC (Quit: WeeChat 2.3)
[00:23:19] *** Kingsquee <Kingsquee!~kingsquee@S01069050ca3c92d3.va.shawcable.net> has joined #gamedev
[00:34:37] *** Coldragon <Coldragon!~Coldragon@138.215.7.93.rev.sfr.net> has quit IRC (Read error: Connection reset by peer)
[00:41:25] *** atomekk <atomekk!~atomekk@unaffiliated/atomekk> has quit IRC (Remote host closed the connection)
[00:52:33] *** PSvils <PSvils!~PDevelope@88.135.146.138> has quit IRC (Ping timeout: 245 seconds)
[00:58:55] *** ZeroSystem <ZeroSystem!45f81b6b@gateway/web/freenode/ip.69.248.27.107> has joined #gamedev
[01:18:22] *** _DB <_DB!6ccefbd9@gateway/web/freenode/ip.108.206.251.217> has joined #gamedev
[01:18:24] <_DB> sup
[01:23:33] <pulse> hi
[01:26:06] <^|SnIpeR|^> an agency i contractd to tried to throw me under the bus and cut me out of a project, the client had an internal dev who said h could take the work onboard
[01:26:17] <^|SnIpeR|^> to the letter of the contract, i delivered a project that’s unusable
[01:26:31] *** Talon <Talon!~LastTalon@cpe-24-208-55-58.new.res.rr.com> has joined #gamedev
[01:26:39] <myke> nice cantelope
[01:26:52] <cantelope> thx, myke
[01:28:09] <pulse> cantelope, :o
[01:28:15] <pulse> that mousedown fx
[01:28:26] *** LastTalon <LastTalon!~LastTalon@cpe-24-208-55-58.new.res.rr.com> has quit IRC (Ping timeout: 240 seconds)
[01:28:43] <cantelope> heh
[01:29:46] *** Talon is now known as LastTalon
[01:34:39] <^|SnIpeR|^> ˙so they’ve asked me for help to get it working (it’ll take a mid or senior 3 to 4 weeks to patch it back up)
[01:34:57] <^|SnIpeR|^> and i sent them my rate card, and listed that as ‘this is the consult rate, since i’m not actively contracted anymore'
[01:35:22] <^|SnIpeR|^> and my consult rate isn’t cheap
[01:45:31] <chrisf> so let me get this straight.
[01:47:35] <chrisf> agency does shady thing, so you do an even more shady thing, are setup to extort the client, and decide that bragging on the internet about it is a good plan.
[01:48:11] <LastTalon> I must've missed part of this. What shady thing?
[01:48:45] <chrisf> LastTalon: delivering nonfunctional work
[01:49:28] <pulse> that's why it's best to work independently
[01:49:41] <pulse> you can only screw yourself that way
[01:49:49] <LastTalon> chrisf, the agency?
[01:50:00] <pulse> CIA :D
[01:50:11] <chrisf> LastTalon: apparently cut him out
[01:50:56] *** carldd <carldd!~carld@2001:2002:5ae0:3171:dc16:2108:930b:bbd1> has quit IRC (Ping timeout: 240 seconds)
[01:51:21] <LastTalon> I'm still a bit lost I think. So the agency delivers non-functional work, fires him or lays him off? And then the client contacts him directly to fix it?
[01:52:10] *** ^|SnIpeR|^ <^|SnIpeR|^!~BIeh@cpe-120-146-186-20.static.qld.bigpond.net.au> has quit IRC (Read error: Connection reset by peer)
[01:52:49] *** ^|SnIpeR|^ <^|SnIpeR|^!~BIeh@cpe-120-146-186-20.static.qld.bigpond.net.au> has joined #gamedev
[01:54:05] <LastTalon> I'm not seeing the shade tbh. Seems like the agency was incompetent, not shady.
[01:54:16] <LastTalon> I'm probably missing a lot of this.
[01:54:20] <pulse> all i know is i'm suddenly craving french fries
[01:54:29] <LastTalon> Don't do it! D:
[01:54:33] <pulse> :S
[01:54:40] <LastTalon> They're bad for you. :p
[01:54:43] *** LunarJetman <LunarJetman!LunarJetma@188.30.99.249.threembb.co.uk> has quit IRC (Ping timeout: 244 seconds)
[01:54:49] <pulse> isn't everything
[01:55:17] <pulse> it's 2am anyway :S
[01:55:52] *** kikudjiro <kikudjiro!~kikudjiro@46.172.209.38> has quit IRC (Read error: Connection reset by peer)
[02:04:21] *** hahuang6- <hahuang6-!~hahuang65@104-50-0-198.lightspeed.sntcca.sbcglobal.net> has joined #gamedev
[02:07:39] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has joined #gamedev
[02:11:16] *** Kingsquee <Kingsquee!~kingsquee@S01069050ca3c92d3.va.shawcable.net> has quit IRC (Quit: しょうがない)
[02:13:16] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has quit IRC (Ping timeout: 268 seconds)
[02:14:09] *** mrkake <mrkake!~kake@209.6.195.29> has quit IRC (Quit: ouch)
[02:20:35] *** refs <refs!~refs@dslb-094-222-023-146.094.222.pools.vodafone-ip.de> has quit IRC (Quit: refs)
[02:27:35] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has quit IRC (Quit: Leaving)
[02:57:45] <pulse> ommmmmmmmmmmmmmmmm
[02:58:10] * pulse levitates
[03:13:54] *** Zeioth <Zeioth!~Zeioth@92.59.21.14> has quit IRC (Ping timeout: 246 seconds)
[03:16:49] <^|SnIpeR|^> chrisf: sorry i got d/c in the middle after you said ‘let me get this straight'
[03:16:57] <^|SnIpeR|^> not sure why :/
[03:17:31] <^|SnIpeR|^> tl:dr - client wanted the moon, got halfway and realised the moon is actually quite expensive.
[03:18:05] <^|SnIpeR|^> tries to do it inhouse, agency contract between client and them is quite tight about this, my subcontract to agency says i have to provid source (normally i charge 4x for a source contract)
[03:18:33] <^|SnIpeR|^> so i gave the project over minus our proprietary systems, which you could very reasonable rewrite, there was a clause in the contracting stating our internal systems remain our own
[03:18:44] <^|SnIpeR|^> plus used 3 unity assets which i can’t hand over under the EULA
[03:19:08] <^|SnIpeR|^> so to the letter of the contract i’ve obeyed - but knowing full well i’ve made it as difficult as possible for them
[03:19:27] <^|SnIpeR|^> the agency is still going to remain in the loop
[03:20:01] <^|SnIpeR|^> i can’t shorten it anymore than that :P
[03:20:10] <^|SnIpeR|^> oh, the first milestone was finished, i’m contractually complete
[03:20:50] <^|SnIpeR|^> so the proof of concept was in the 30 grand ballpark for the month, but to do the stupid things they want it to do is going to need another month at least
[03:26:43] <^|SnIpeR|^> anyway, woooords.
[03:38:04] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[03:40:39] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:b8fa:5be4:8e80:3716> has quit IRC (Quit: Leaving)
[03:51:36] *** [Relic] <[Relic]!~Relic]@2602:306:33a3:6d30:404:7152:46a1:60b> has quit IRC (Quit: Leaving)
[03:54:23] *** diwr <diwr!~bruno@unaffiliated/diwr> has joined #gamedev
[03:55:46] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[03:56:39] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[03:57:08] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Max SendQ exceeded)
[03:57:52] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[03:58:10] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Max SendQ exceeded)
[03:59:07] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[04:02:13] *** lordkryss <lordkryss!uid25759@gateway/web/irccloud.com/x-uhfutpsdrtemlewg> has quit IRC (Quit: Connection closed for inactivity)
[04:06:53] <pulse> nothing mattres
[04:16:55] <^|SnIpeR|^> dat nihilism tho
[04:20:55] *** carldd <carldd!~carld@2001:2002:5ae0:3171:dc16:2108:930b:bbd1> has joined #gamedev
[04:30:01] *** fidasx <fidasx!~fidasx@ppp-94-66-221-84.home.otenet.gr> has joined #gamedev
[04:32:01] *** getSomethingGood <getSomethingGood!~getSometh@ip-149-248-183-233.fibre.fibrestream.ca> has joined #gamedev
[04:33:36] *** freestyledork is now known as freefork_afk
[04:46:16] *** blackpawn <blackpawn!~blackpawn@c-73-73-53-23.hsd1.il.comcast.net> has quit IRC (Remote host closed the connection)
[04:51:16] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[04:52:11] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[05:09:46] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[05:10:14] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[05:19:13] *** RoadKillGrill <RoadKillGrill!~RoadKillG@cpe-24-166-114-198.neo.res.rr.com> has joined #gamedev
[05:22:22] *** R2robot <R2robot!~R2robot@unaffiliated/r2ro> has quit IRC (Ping timeout: 272 seconds)
[05:28:46] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[05:29:18] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[05:35:03] *** getSomethingGood <getSomethingGood!~getSometh@ip-149-248-183-233.fibre.fibrestream.ca> has quit IRC (Remote host closed the connection)
[05:37:27] *** RoadKillGrill <RoadKillGrill!~RoadKillG@cpe-24-166-114-198.neo.res.rr.com> has quit IRC (Read error: Connection reset by peer)
[05:53:44] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-eupbdyktpiypxfnu> has joined #gamedev
[06:00:26] *** ^|SnIpeR|^ <^|SnIpeR|^!~BIeh@cpe-120-146-186-20.static.qld.bigpond.net.au> has quit IRC (Ping timeout: 240 seconds)
[06:02:24] *** mobile_c <mobile_c!~mobile_c@2405:7f00:8a0c:b900:e0ad:472b:b8f7:52e> has joined #gamedev
[06:06:53] *** ^|SnIpeR|^ <^|SnIpeR|^!~BIeh@1.132.110.143> has joined #gamedev
[06:08:11] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has joined #gamedev
[06:11:52] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has quit IRC (Read error: Connection reset by peer)
[06:13:05] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has joined #gamedev
[06:14:41] *** pulse <pulse!~pulse@unaffiliated/pulse> has quit IRC (Read error: Connection reset by peer)
[06:19:14] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:1543:49f:cf6a:7abb> has joined #gamedev
[06:24:58] <_DB> weeeeee
[06:42:22] *** ^|SnIpeR|^ <^|SnIpeR|^!~BIeh@1.132.110.143> has quit IRC (Quit: ^|SnIpeR|^)
[06:46:36] <o][o> s[ututtughjdfg
[07:06:34] *** mr_lou <mr_lou!~misthalos@085083077157.dynamic.telenor.dk> has quit IRC (Quit: Leaving)
[07:13:46] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[07:14:15] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[07:15:27] *** zeduckmaster <zeduckmaster!~zeduckmas@85.106.1.181> has joined #gamedev
[07:18:14] *** pavonia <pavonia!~user@unaffiliated/siracusa> has quit IRC (Quit: Bye!)
[07:22:44] *** jprajzne <jprajzne!jprajzne@nat/redhat/x-xqptzgodgtugnqki> has joined #gamedev
[07:51:11] *** Kingsquee <Kingsquee!~kingsquee@S01069050ca3c92d3.va.shawcable.net> has joined #gamedev
[08:01:04] *** alystar <alystar!~alystar@c-98-252-1-155.hsd1.de.comcast.net> has quit IRC (Ping timeout: 268 seconds)
[08:05:47] *** stefkos <stefkos!~Pawel@79.184.183.159.ipv4.supernova.orange.pl> has joined #gamedev
[08:08:22] *** atomekk <atomekk!~atomekk@unaffiliated/atomekk> has joined #gamedev
[08:11:46] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[08:13:47] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[08:16:06] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:1543:49f:cf6a:7abb> has quit IRC (Read error: Connection reset by peer)
[08:23:27] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has joined #gamedev
[08:24:42] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[08:28:49] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has quit IRC (Ping timeout: 268 seconds)
[08:33:12] *** PSvils <PSvils!~PDevelope@88.135.146.138> has joined #gamedev
[08:49:54] *** R2robot <R2robot!~R2robot@unaffiliated/r2ro> has joined #gamedev
[09:19:57] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[09:23:16] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[09:23:44] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[09:27:32] *** PSvils <PSvils!~PDevelope@88.135.146.138> has quit IRC (Quit: Leaving.)
[09:29:46] *** grouse <grouse!~grouse@83-233-9-2.cust.bredband2.com> has joined #gamedev
[09:45:31] *** rewind__ <rewind__!~rewind@2a01:e35:87d1:600:88bd:df2e:82ad:1c1b> has joined #gamedev
[09:48:26] *** rewind_ <rewind_!~rewind@girafe-sage.et.ours-courageux.info> has quit IRC (Ping timeout: 240 seconds)
[10:02:22] *** diwr <diwr!~bruno@unaffiliated/diwr> has quit IRC (Ping timeout: 252 seconds)
[10:08:36] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-eupbdyktpiypxfnu> has quit IRC (Quit: Connection closed for inactivity)
[10:09:08] <brainzap> good morning
[10:11:44] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-sralrnvtfjyteixq> has joined #gamedev
[10:24:56] <R2robot> o/
[10:34:21] *** fidasx <fidasx!~fidasx@ppp-94-66-221-84.home.otenet.gr> has quit IRC (Read error: Connection reset by peer)
[10:38:03] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df042-11.dhcp.inet.fi> has joined #gamedev
[10:47:18] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has joined #gamedev
[11:09:24] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined #gamedev
[11:29:31] *** mr_lou <mr_lou!~misthalos@085083077157.dynamic.telenor.dk> has joined #gamedev
[11:29:33] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[11:36:29] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has quit IRC (Ping timeout: 244 seconds)
[11:40:11] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has quit IRC (Remote host closed the connection)
[11:42:09] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has joined #gamedev
[11:47:19] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has joined #gamedev
[12:01:07] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df042-11.dhcp.inet.fi> has quit IRC (Ping timeout: 240 seconds)
[12:05:21] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df042-11.dhcp.inet.fi> has joined #gamedev
[12:18:39] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has quit IRC (Remote host closed the connection)
[12:45:31] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has joined #gamedev
[12:48:36] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-sralrnvtfjyteixq> has quit IRC (Quit: Connection closed for inactivity)
[12:49:07] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[12:51:59] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[13:01:25] *** brainzap2 <brainzap2!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[13:04:26] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Ping timeout: 240 seconds)
[13:06:33] *** brainzap2 <brainzap2!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[13:07:24] *** ZeroSystem <ZeroSystem!45f81b6b@gateway/web/freenode/ip.69.248.27.107> has quit IRC (Quit: Page closed)
[13:08:51] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[13:15:53] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Ping timeout: 245 seconds)
[13:20:00] *** xen74 <xen74!~xen74@2001:44b8:2e3:9b00:1d78:1a24:9f3:a48b> has joined #gamedev
[13:21:56] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has joined #gamedev
[13:30:53] *** wPSvils <wPSvils!~PDevelope@83.243.92.42> has joined #gamedev
[13:38:17] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has quit IRC (Remote host closed the connection)
[13:43:36] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has joined #gamedev
[13:46:48] *** pulse <pulse!~pulse@unaffiliated/pulse> has joined #gamedev
[13:49:55] *** atomekk <atomekk!~atomekk@unaffiliated/atomekk> has quit IRC (Quit: Leaving)
[14:01:34] *** aly777 <aly777!~kes777@50-242-177-217-static.hfc.comcastbusiness.net> has joined #gamedev
[14:05:30] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df042-11.dhcp.inet.fi> has quit IRC (Ping timeout: 272 seconds)
[14:06:33] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df042-11.dhcp.inet.fi> has joined #gamedev
[14:08:02] *** DaScoot <DaScoot!~Scooter@static-24-153-33-9.cpe.metrocast.net> has joined #gamedev
[14:26:43] <pulse> damegev
[14:31:31] <Cahaan> gemdave
[14:37:24] <DaScoot> dame dev?
[14:37:45] <jprajzne> dame gamedev?
[14:37:48] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has quit IRC (Remote host closed the connection)
[14:42:08] *** Kingsquee <Kingsquee!~kingsquee@S01069050ca3c92d3.va.shawcable.net> has quit IRC (Quit: しょうがない)
[14:42:23] <Prestige> gavedem
[14:43:06] <DnzAtWrk> degame
[14:43:17] <DnzAtWrk> you just lost
[14:43:24] <jprajzne> medagameved
[14:49:13] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[15:05:05] *** _DB <_DB!6ccefbd9@gateway/web/freenode/ip.108.206.251.217> has quit IRC (Ping timeout: 256 seconds)
[15:11:49] *** brainzap2 <brainzap2!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[15:11:49] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Read error: Connection reset by peer)
[15:14:28] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has joined #gamedev
[15:15:26] *** jprajzne <jprajzne!jprajzne@nat/redhat/x-xqptzgodgtugnqki> has quit IRC (Remote host closed the connection)
[15:17:15] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has quit IRC (Client Quit)
[15:25:08] *** stefkos <stefkos!~Pawel@79.184.183.159.ipv4.supernova.orange.pl> has quit IRC (Remote host closed the connection)
[15:28:26] <pulse> pure meatl
[15:28:28] <pulse> metal*
[15:29:19] <Cahaan> I'm sure you love pure meat too pulse
[15:29:21] <Cahaan> don't lie
[15:29:51] *** brainzap2 <brainzap2!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[15:30:02] <pulse> gross
[15:31:40] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has joined #gamedev
[15:37:09] *** _DB <_DB!6ccefbd9@gateway/web/freenode/ip.108.206.251.217> has joined #gamedev
[15:37:12] <_DB> back
[16:04:50] *** zeduckmaster <zeduckmaster!~zeduckmas@85.106.1.181> has quit IRC (Quit: Leaving)
[16:09:47] <DnzAtWrk> watching old let's plays of commander keen makes me realize just how good the human brain is at storing information
[16:10:43] <brainzap> pretty bad
[16:11:00] <brainzap> it is just good at geographics
[16:12:06] <o][o> lol! finished my mtga game with my opponent having -16 life
[16:13:03] <brainzap> 2,815 people play Valve Artifact
[16:14:19] <o][o> what is that?
[16:14:36] <brainzap> a dead game which did cost millions to make
[16:14:43] <o][o> this rings me a bell
[16:14:45] <o][o> a tiny bell
[16:15:09] <brainzap> a LCG made by Richard Garfield
[16:15:20] <o][o> I remember solforge
[16:15:23] <brainzap> turns out LCG sucks
[16:17:46] <o][o> solforge was made by him too, right?
[16:21:58] *** refs <refs!~refs@dslb-094-222-024-219.094.222.pools.vodafone-ip.de> has joined #gamedev
[16:22:09] <o][o> <3 war 2
[16:37:05] *** grouse <grouse!~grouse@83-233-9-2.cust.bredband2.com> has quit IRC (Quit: Leaving)
[16:37:12] <brainzap> I always wanted to work for an evil organisation
[16:37:18] <brainzap> gonna apply on facebook
[16:38:46] <wPSvils> what will you apply for?
[16:39:01] <wPSvils> I don't think applying on facebook is reasonable, most companies have their own site or LinkedIn...
[16:39:03] <brainzap> Senior Customer Scammer
[16:39:28] <pulse> apply for a janitor, then make millions by leaking user data
[16:39:43] <brainzap> I don't want to take your job
[16:40:29] <pulse> apply for a warlord
[16:44:01] <Cahaan> MEAT PRODUCER
[16:58:15] <wPSvils> Cahaan: he said evil
[17:00:12] <brainzap> it is panda meat
[17:01:01] *** freefork_afk is now known as freestyledork
[17:01:08] <brainzap> or I join a publisher, milk the fanbase with DLC and mobile games
[17:01:22] *** brainzap <brainzap!~brainzap@77.208.14.46.static.wline.lns.sme.cust.swisscom.ch> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[17:04:11] <R2robot> DLC Simulator 2019
[17:06:57] <pulse> videogame crash 2019 simulator
[17:08:50] <Cahaan> Dolphin Simulator
[17:08:52] <DnzAtWrk> oh no!
[17:09:01] *** freestyledork is now known as freefork_afk
[17:09:03] * DnzAtWrk continues making games for fun
[17:09:06] <Cahaan> are you sure you didn't make that dolphin game pulse ?
[17:09:17] <R2robot> Simulator Simulator 2019
[17:09:37] <DnzAtWrk> by the way, is there a decent game jam coming up?
[17:10:23] <pulse> Cahaan, i mean, i can make a dolphin game if that'll make you happy
[17:10:28] <pulse> :>
[17:10:49] <Cahaan> yes please do, at least my universe would be in phase with the reality of things
[17:11:21] <pulse> lol
[17:11:39] * pulse starts working on a dolphin RTS
[17:12:03] * Cahaan already feels better
[17:13:21] <R2robot> echo location attack? tail slap attack? Kick up muddy bottom for fog of war?
[17:13:51] <pulse> secret superintelligent dolphin society backstory
[17:14:07] <R2robot> head mounted lazersssss?
[17:14:54] <Cahaan> I think we have a concept there
[17:16:44] *** goatama <goatama!~goatama@net-2-34-150-10.cust.vodafonedsl.it> has quit IRC (Quit: Leaving)
[17:24:34] <wPSvils> echo location is the special ability of dolphins to detect camoflauged enemies.
[17:29:22] *** blackpawn <blackpawn!~blackpawn@c-73-73-53-23.hsd1.il.comcast.net> has joined #gamedev
[17:35:35] <o][o> play Atari 2600's Dolphin
[17:40:44] *** pavonia <pavonia!~user@unaffiliated/siracusa> has joined #gamedev
[17:47:54] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:8953:57a8:4b11:a9f0> has joined #gamedev
[17:49:37] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[17:49:46] *** rewind_ <rewind_!~rewind@2a01:e35:87d1:600:81cd:5eba:938a:2e66> has joined #gamedev
[17:53:28] *** rewind__ <rewind__!~rewind@2a01:e35:87d1:600:88bd:df2e:82ad:1c1b> has quit IRC (Ping timeout: 264 seconds)
[17:59:29] *** souliaq <souliaq!~souliaq@Mail.sys2.com> has joined #gamedev
[17:59:35] *** freestyledork <freestyledork!~freestyle@unaffiliated/freestyledork> has joined #gamedev
[18:05:46] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has joined #gamedev
[18:06:41] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has quit IRC (Remote host closed the connection)
[18:07:00] *** souliaq <souliaq!~souliaq@Mail.sys2.com> has quit IRC (Quit: Leaving)
[18:07:17] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has joined #gamedev
[18:11:44] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has quit IRC (Ping timeout: 244 seconds)
[18:13:16] *** xen74 <xen74!~xen74@2001:44b8:2e3:9b00:1d78:1a24:9f3:a48b> has quit IRC (Read error: Connection reset by peer)
[18:20:06] *** aly777 <aly777!~kes777@50-242-177-217-static.hfc.comcastbusiness.net> has quit IRC (Ping timeout: 272 seconds)
[18:21:31] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has joined #gamedev
[18:23:22] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has quit IRC (Quit: Leaving)
[18:24:04] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has quit IRC (Client Quit)
[18:39:48] *** PSvils <PSvils!~PDevelope@88.135.146.138> has joined #gamedev
[18:44:34] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[18:47:36] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[18:47:56] *** solidfox <solidfox!~solidfox@unaffiliated/snake/x-2550465> has joined #gamedev
[19:00:29] *** DnzAtWrk <DnzAtWrk!~DnzAtWrk@mobile-access-6df042-11.dhcp.inet.fi> has quit IRC (Read error: Connection reset by peer)
[19:01:16] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[19:01:44] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[19:17:59] *** LunarJetman <LunarJetman!LunarJetma@188.30.99.249.threembb.co.uk> has joined #gamedev
[19:21:19] *** ShadowIce <ShadowIce!~pyoro@unaffiliated/shadowice-x841044> has joined #gamedev
[19:24:58] *** Serpent7776 <Serpent7776!~Serpent77@90-156-31-193.internetia.net.pl> has joined #gamedev
[19:30:17] *** macza <macza!~macza@162.221.202.202> has joined #gamedev
[19:35:34] *** PSvils <PSvils!~PDevelope@88.135.146.138> has quit IRC (Ping timeout: 250 seconds)
[19:55:47] *** _DB <_DB!6ccefbd9@gateway/web/freenode/ip.108.206.251.217> has quit IRC (Ping timeout: 256 seconds)
[19:56:46] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[19:57:36] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[19:57:49] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Max SendQ exceeded)
[19:58:29] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[20:18:24] *** iLoVue <iLoVue!~DinoJS@41.111.85.148> has joined #gamedev
[20:25:42] <Donitzo> hmm
[20:33:16] *** aly777 <aly777!~kes777@2601:148:4200:36c7:d55a:fe73:6ff3:5e53> has joined #gamedev
[20:35:16] <R2robot> everybody so quiet and busy on their dolphin fortnite killer
[20:35:18] *** aly777 <aly777!~kes777@2601:148:4200:36c7:d55a:fe73:6ff3:5e53> has quit IRC (Read error: Connection reset by peer)
[20:40:14] <blackpawn> fixing bugs with my laser boss :)
[20:40:48] <R2robot> :D
[20:43:44] *** Coldragon <Coldragon!~Coldragon@138.215.7.93.rev.sfr.net> has joined #gamedev
[20:43:59] <Donitzo> everybody loves lasers
[20:44:26] <blackpawn> he fires a laser and then sweeps with it. it's too tough to dodge atm though
[20:45:15] *** gibbers <gibbers!2662a2f5@gateway/web/freenode/ip.38.98.162.245> has joined #gamedev
[20:46:56] <Donitzo> nonsense
[20:46:57] <gibbers> hey, so I'm somewhat new to graphics programming but I had a question about the best way to use textures (I'm using sdl)
[20:46:59] <Donitzo> make it tougher
[20:47:11] <Donitzo> shoot
[20:47:26] <gibbers> I have heard that it's better to pack them into larger textures then just copy the bits you want when you're rendering your sprite and I was wondering if someone could explain if/why that is the case
[20:47:41] <myke> that's a spritesheet
[20:47:54] <myke> and yes it's a good thing to do
[20:48:04] <blackpawn> if you pack many textures into a bigger texture atlas then in the rendering you have fewer state changes where you switch between bound textures
[20:48:05] <gibbers> can you explain why?
[20:48:16] <gibbers> what do you mean by state changes?
[20:48:18] <myke> on modern gpus it's expensive to swap out a texture since it's loaded into the hardware
[20:48:36] <myke> more efficient to have one or few large textures with all the graphics in them
[20:48:43] <gibbers> and when you say swap out a texture do you mean to change which texture you're performing actions on?
[20:49:07] <myke> not sure what you mean by "actions" but the texture data has to be read from somewhere every time the sprite is drawn on screen
[20:49:14] <gibbers> like do graphics cards only have a few slots that it has to place textures in when it works with them?
[20:49:28] <Donitzo> in gpu stuff is renderered in batches so to say
[20:49:36] <Donitzo> and constantly changing textures is very expensive
[20:49:40] <Donitzo> or changing anything really
[20:49:58] <Donitzo> you want to do as much as possible in a single draw call
[20:51:15] <WarauSalesman> I was fixing bugs yesterday in my game. the player was dying and its animations weren't getting back to what they should be during its respawning
[20:51:22] <WarauSalesman> and after the game over, the game was not resetting properly
[20:51:38] <Donitzo> ah yes, animation states
[20:51:41] <Donitzo> always FUN
[20:51:54] <WarauSalesman> finite state machines are super handy, but if they get bigger enough, it is very easy to overlook the corner cases
[20:52:30] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has joined #gamedev
[20:53:01] <Donitzo> god, such a pain in the ass
[20:53:15] <Donitzo> End up writing huge switch statements
[20:53:19] <Donitzo> with cases for all other cases
[20:53:27] <WarauSalesman> I got past the switch statements
[20:53:31] <WarauSalesman> I have tables and state classes
[20:53:39] <Donitzo> have you seen the unity animation sytem?
[20:53:40] <Donitzo> system*
[20:53:43] <WarauSalesman> the latter way more used than the former
[20:53:51] <WarauSalesman> no. I stay away from unity
[20:54:00] <Donitzo> Give it a look. It's actually bearable
[20:54:01] <WarauSalesman> I created my own animation graph
[20:54:37] <WarauSalesman> hmmm perhaps I can copy some of its ideas. I will take a look
[20:54:48] <WarauSalesman> yeah
[20:54:50] <Donitzo> and you can use variables to trigger certain animations
[20:54:55] <WarauSalesman> my animation graph has such things too
[20:54:58] <WarauSalesman> moore machine
[20:55:15] <Donitzo> though that graph sucks
[20:55:23] <Donitzo> you literally can't die if you're hanging on a ledge
[20:55:27] <WarauSalesman> I can represent the current animation of an actor using a moore machine. and this graph supports intermediate states
[20:55:38] <WarauSalesman> so my graph has implicit arrows
[20:55:42] <WarauSalesman> all states are reachable
[20:55:47] <WarauSalesman> to prevent such dumb cases
[20:56:06] <WarauSalesman> what matters is what will happen to transit from one state to another
[20:56:27] <WarauSalesman> so A -> B could incur on A -> A1 -> A2 -> A3 -> BfromA -> B
[20:57:20] <WarauSalesman> and C is always reachable, so any of these intermediate states could transit to C (and I can make these transitions fancier later)
[20:57:21] <Donitzo> do you have a way of dealing with mixed animatiosn on one character
[20:57:27] <Donitzo> animations*
[20:57:33] <WarauSalesman> in other words, my players can always die, if I tell them to do so
[20:57:41] <WarauSalesman> what is a mixed animation?
[20:58:06] <Donitzo> for example, the upper torso is doing something while the legs are sneaking and the hand is holding a gun and pulling the trigger
[20:58:16] *** [Relic] <[Relic]!~Relic]@2602:306:33a3:6d30:fd6a:2fb8:a110:c92b> has joined #gamedev
[20:58:20] <WarauSalesman> no. I can workaround on it by stacking graphs
[20:58:26] <Donitzo> ah
[20:58:32] <WarauSalesman> or I can have simultaneous animations
[20:58:42] <Donitzo> but you need to mask and blend the animations
[20:58:43] <WarauSalesman> I don't have 'built-in' dependencies or such
[20:58:54] <WarauSalesman> yeah! it is for 2D games, so I did not want to make it too complex
[20:59:09] <WarauSalesman> but I agree I have to work more on my graphs, if I want to take my shit to a next level
[20:59:38] <WarauSalesman> I will probably keep my moore machine to implement the animations in a lower level layer
[20:59:41] <Donitzo> in that case
[20:59:44] <Donitzo> try adding IK support
[20:59:53] <WarauSalesman> and to do mixed / interdependent animations, then I will build on top of it
[20:59:54] <Donitzo> IK isn't difficult to implement
[20:59:54] <WarauSalesman> IK is fun
[21:00:01] <WarauSalesman> I did IK during my CG masters
[21:00:07] <Donitzo> how about adding it directly to the animation sytem
[21:00:09] <Donitzo> system
[21:00:11] <Donitzo> that would be neat
[21:00:14] <WarauSalesman> yeah! an upper layer.
[21:00:29] <Donitzo> choose the root limb, the target limb, the target position
[21:00:31] <WarauSalesman> I realized it gets hairy if I try to do everything in a single place
[21:00:34] <Donitzo> I think that's roughly it
[21:00:57] <Donitzo> then you need to maybe mix the animations a bit
[21:01:01] <WarauSalesman> this is my 3rd attempt on making an animation graph. it seems to be working nice for my use cases for the 2D game. even so, I still need to polish some details
[21:01:13] <Donitzo> like, the IK has 50% effect and the animation 50% effect on limb 2
[21:01:15] <WarauSalesman> there is an use case that is kinda annoying
[21:01:19] <WarauSalesman> and pretty common
[21:01:20] <Donitzo> 75% and 25% on limb 2
[21:01:32] <WarauSalesman> 1) player is walking right
[21:01:32] <Donitzo> 3*
[21:01:43] <WarauSalesman> 2) player hits a spike and dies
[21:01:49] <WarauSalesman> 3) player respawns blinking
[21:01:56] <WarauSalesman> 4) player animates normally again
[21:02:25] <WarauSalesman> 1) RIGHT -> RIGHT
[21:02:34] <WarauSalesman> 2) RIGHT -> DYING -> DEAD
[21:02:41] <WarauSalesman> 3) DEAD -> RESPAWN_RIGHT
[21:02:47] <WarauSalesman> 4) RESPAWN_RIGHT -> RIGHT
[21:03:03] <WarauSalesman> the problem in my graph is that I can't do 3)
[21:03:26] <WarauSalesman> I need to feed the "right" information from elsewhere and I need to "remember" it when the player dies
[21:03:40] <Donitzo> I think that's better handled by game logic
[21:03:44] <WarauSalesman> a kludgy solution would be to have more states: DEAD_RIGHT, DEAD_LEFT, etc.
[21:03:49] <WarauSalesman> yeah, the game logic handles it fine
[21:03:56] <WarauSalesman> I just wanted the animations to follow through it
[21:04:09] <WarauSalesman> so the graph becomes disconnected
[21:04:20] <Donitzo> I'd say, just kill off the player and create a new character+animation
[21:04:20] <WarauSalesman> and the game state needs to reposition the graph cursos
[21:04:23] <WarauSalesman> *cursor
[21:04:40] <WarauSalesman> does not need to be dead
[21:04:46] <WarauSalesman> the player can hide in a box, instead
[21:04:50] <WarauSalesman> like metal gear
[21:04:56] <WarauSalesman> the box animation is always the same
[21:05:11] <WarauSalesman> but it needs to remember, somehow, from what direction the player entered in the box
[21:05:18] <WarauSalesman> and then leave the box
[21:05:24] <WarauSalesman> from the same side
[21:05:26] <WarauSalesman> these things
[21:06:17] <WarauSalesman> I need to design a way to have an animation state that goes with the animation graph
[21:06:33] <WarauSalesman> then I can reuse the graphs in different contexts again, w/o needing extra game logic :D
[21:06:45] <WarauSalesman> I am getting there
[21:06:47] <WarauSalesman> fun fun fun
[21:07:03] <Donitzo> make an import export function for graph states
[21:07:09] <Donitzo> or make them an immutable object
[21:07:16] <Donitzo> which can just be set on another graph
[21:07:34] <Donitzo> mm
[21:09:17] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has joined #gamedev
[21:13:00] <WarauSalesman> they are immutable already
[21:13:15] <WarauSalesman> then I use a control object that acts like a cursor on the graph
[21:13:39] <WarauSalesman> what I plan to do is to have this control object have some state that is produced by the graph and consumed by it later
[21:14:57] <WarauSalesman> yup! this is gonna turn into a push/down automaton
[21:15:26] *** iLoVue <iLoVue!~DinoJS@41.111.85.148> has quit IRC (Ping timeout: 240 seconds)
[21:43:03] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has quit IRC (Ping timeout: 244 seconds)
[21:48:46] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has quit IRC (Remote host closed the connection)
[21:53:24] *** PSvils <PSvils!~PDevelope@88.135.146.138> has joined #gamedev
[22:06:04] *** iLoVue <iLoVue!~DinoJS@41.111.3.123> has joined #gamedev
[22:07:27] *** RandomCouch <RandomCouch!~RandomSof@207.219.200.115> has joined #gamedev
[22:08:00] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has joined #gamedev
[22:08:24] *** iLoVue <iLoVue!~DinoJS@41.111.3.123> has quit IRC (Client Quit)
[22:09:04] *** Serpent7776 <Serpent7776!~Serpent77@90-156-31-193.internetia.net.pl> has quit IRC (Quit: leaving)
[22:13:18] *** jlebrech <jlebrech!~jlebrech@89.165.136.2> has quit IRC (Ping timeout: 268 seconds)
[22:22:44] *** perplexity <perplexity!~perplexed@unaffiliated/perplexity> has joined #gamedev
[22:25:10] *** DaScoot <DaScoot!~Scooter@static-24-153-33-9.cpe.metrocast.net> has quit IRC (Quit: Bye)
[22:26:36] *** ShadowIce <ShadowIce!~pyoro@unaffiliated/shadowice-x841044> has quit IRC (Quit: Leaving)
[22:36:01] *** NiniGeo2 <NiniGeo2!~DragonGeo@47.157.89.138> has joined #gamedev
[22:42:58] *** nerfur <nerfur!~nerfur@broadband-95-84-184-13.ip.moscow.rt.ru> has quit IRC (Ping timeout: 245 seconds)
[22:50:47] *** nerfur <nerfur!~nerfur@broadband-95-84-184-13.ip.moscow.rt.ru> has joined #gamedev
[23:01:20] *** refs <refs!~refs@dslb-094-222-024-219.094.222.pools.vodafone-ip.de> has quit IRC (Quit: refs)
[23:12:59] *** rindolf <rindolf!~rindolf@77.127.7.201> has joined #gamedev
[23:14:49] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has joined #gamedev
[23:22:45] *** diwr <diwr!~bruno@unaffiliated/diwr> has joined #gamedev
[23:23:52] *** macza <macza!~macza@162.221.202.202> has quit IRC (Remote host closed the connection)
[23:24:30] *** macza <macza!~macza@67.231.29.194> has joined #gamedev
[23:28:22] <pulse> 9asdi9 adjoiu
[23:28:28] <pulse> err
[23:28:29] <pulse> oops
[23:30:43] <WarauSalesman> awesome
[23:30:45] <WarauSalesman> tell us more
[23:31:42] <pulse> i was cleaning my board
[23:31:44] <pulse> :D
[23:32:48] <rindolf> hi all
[23:32:56] <rindolf> pulse: hi, sup?
[23:33:54] <pulse> rindolf, aloha
[23:34:04] <pulse> i'm playing some arpeggios
[23:34:06] * pulse shrugs
[23:34:08] <pulse> rindolf, you?
[23:35:29] <rindolf> pulse: had to translate some py3 code to ts by hand
[23:35:38] <pulse> rindolf, nice
[23:36:16] <pulse> i hate when things break
[23:36:39] <pulse> seems like browsers are plagued with this sorta thing
[23:38:41] <PSvils> pulse: browsers are plagued with what kinda thing?
[23:39:02] <PSvils> cross-compiling languages isn't exactly the least fragile process known to mankind...
[23:39:58] *** LunarJetman <LunarJetman!LunarJetma@188.30.99.249.threembb.co.uk> has quit IRC (Ping timeout: 250 seconds)
[23:40:02] <WarauSalesman> my god! it is below zero here :(
[23:40:29] *** macza_ <macza_!~macza@162.221.202.202> has joined #gamedev
[23:40:36] <rindolf> pulse: this time it wasn;t the browsers' fault
[23:41:10] <pulse> rindolf, ah
[23:41:33] *** Kingsquee <Kingsquee!~kingsquee@S01069050ca3c92d3.va.shawcable.net> has joined #gamedev
[23:43:02] <rindolf> pulse: the new version of transcrypt broke compat
[23:43:57] *** macza <macza!~macza@67.231.29.194> has quit IRC (Ping timeout: 268 seconds)
[23:52:01] *** Kingsquee <Kingsquee!~kingsquee@S01069050ca3c92d3.va.shawcable.net> has quit IRC (Quit: しょうがない)
[23:52:25] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has quit IRC (Quit: Konversation terminated!)
[23:58:54] *** zeofig <zeofig!~user@124-171-103-228.dyn.iinet.net.au> has joined #gamedev