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   January 30, 2019  
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[02:51:21] <o][o> https://hackaday.com/2019/01/29/what-happens-when-a-regular-person-finds-a-huge-security-flaw/
[02:51:23] <o][o> really?
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[05:00:30] <LastTalon> o][o, wait. Not only does this bug exist, but you have to register as a developer to report bugs to apple?
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[07:29:28] <wPSvils> I'm actually getting into a better habit of getting into work early. Empty office, Tangerine Dream, mm mmmm.
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[14:13:52] <pulse> https://www.youtube.com/watch?v=CMwVJoT48MI
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[15:56:47] <DnzAtWrk> how do you merge two friction values between 0 and 1?
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[15:57:11] <solidfox> DnzAtWrk: merge? like adding?
[15:57:12] <DnzAtWrk> one for each 2d physics object
[15:57:17] <DnzAtWrk> which touch each other
[15:57:43] <DnzAtWrk> "Friction coefficient to use in the contact of these two materials. Friction = 0 will make the involved objects super slippery, and friction = 1 will make it much less slippery. A friction coefficient larger than 1 will allow for very large friction forces, which can be convenient for preventing car tires not slip on the ground."
[15:58:16] <DnzAtWrk> this is between the contact of two materials, but the physics editor allows you to define friction for each individual shape
[15:58:44] <DnzAtWrk> the same question for restitution
[16:00:45] <DarkUranium> DnzAtWrk, https://www.gamedev.net/articles/programming/math-and-physics/combining-material-friction-and-restitution-values-r4227/
[16:01:44] <DnzAtWrk> wow
[16:01:49] <DnzAtWrk> that's pretty damn useful
[16:02:30] <DarkUranium> (also, the guy did forget to plot just x*y)
[16:02:40] <DnzAtWrk> which indeed was my first thought
[16:04:25] <DnzAtWrk> so, weighted sums
[16:04:27] <DnzAtWrk> seem good
[16:04:56] <DnzAtWrk> now I will get a matrix of materials of size n_shapes
[16:04:57] <DnzAtWrk> nice
[16:05:31] <DnzAtWrk> should hopefully just be a simple lookup without any actual performance impact
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[16:28:38] <DnzAtWrk> bah
[16:28:46] <DnzAtWrk> there is no seperate shape density with p2
[16:28:50] <DnzAtWrk> just body density
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[18:58:25] <brainzap> ok lets see whats on todays todolist
[18:58:37] <brainzap> "convince warweasle to work for you"
[18:58:59] <R2robot> 51% complete
[18:59:01] <warweasle> brainzap: Hi
[18:59:06] <warweasle> What's up?
[18:59:15] <brainzap> you wanna make some moonies?
[18:59:22] <warweasle> Moonies?
[18:59:26] <brainzap> moon dollars
[18:59:32] <warweasle> Like the people who own the airports?
[19:00:13] <warweasle> Maybe. I'm trying to make myself work on gamedev again. I've had a few issues doing much.
[19:00:34] <brainzap> sometimes gamedev is just programming
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[19:04:21] <R2robot> THIS. IS. GAME DEVVVVVVVV!
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[19:15:49] <LastTalon> Subnautica: Below Zero just released on steam in early access and provides you with an empty game folder and nothing else.
[19:15:50] <LastTalon> Lol
[19:16:05] <R2robot> wut
[19:16:14] <brainzap> that is how you do it
[19:16:19] <LastTalon> You pay for the game, download it, and it downloads an empty folder.
[19:16:20] <LastTalon> Lol
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[19:17:14] <R2robot> genius. 100% profit
[19:17:27] <R2robot> zero dev cost overhead
[19:17:32] <LastTalon> Meanwhile they're doing a launch livestream and people are just screaming in the chat.
[19:17:55] <R2robot> i'd expect nothing less of game players
[19:18:03] <LastTalon> People are also saying that its not on the epic games store either. Lol
[19:18:31] <R2robot> clearly a mistake/glitch
[19:18:42] <R2robot> quick, throw the biggest tantrum!!
[19:18:43] <LastTalon> Yes. A "mistake" :P
[19:19:10] <LastTalon> It honestly did make me wonder though.
[19:19:41] <LastTalon> With new storefronts popping up to compete with steam I wonder if games are going to start launching with "technical issues" on certain platforms to encourage purchases on others.
[19:19:47] <brainzap2> still a better game than most out there
[19:20:03] <R2robot> File Browser Simulator
[19:20:13] <LastTalon> There are no files to browse. :P
[19:20:23] <R2robot> there is a folder though
[19:20:28] <R2robot> must unlock files
[19:20:31] <R2robot> :P
[19:20:33] <LastTalon> DLC
[19:20:40] <brainzap2> you need to write it yourself
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[19:21:08] <brainzap2> you are part of the dev team LastTalon
[19:21:22] <brainzap2> work on this, this week. https://www.jonasbandi.net
[19:21:27] <brainzap2> ups sry
[19:21:34] <brainzap2> work on this LastTalon https://trello.com/c/55jDqbVZ/6816-fix-time-capsule-preflight-check
[19:22:08] <LastTalon> brainzap2, alright, just send me a copy of the game files. :D
[19:22:14] <LastTalon> Lol
[19:23:07] <brainzap2> just sign this NDA and non compete
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[19:24:24] <LastTalon> Does this constitute a work contract?
[19:25:29] <LastTalon> But seriously, I would not be surprised with "technical issues" popping up with game launches.
[19:25:35] <warweasle> brainzap2: Did you really need a model?
[19:25:57] <brainzap2> warweasle: you are a model?
[19:26:18] <warweasle> I *could* be...
[19:26:28] <warweasle> But I'd need some work done.
[19:27:16] <brainzap2> I am thinking of using the next big Godot release to commit to a small game
[19:27:23] <R2robot> DO IT
[19:27:24] <brainzap2> budget 5k
[19:27:49] <R2robot> what's the next big godot release?
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[19:35:17] <rocky1138> Check out #godotengine
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[19:38:42] <R2robot> isn't it just #godot?
[19:38:50] <R2robot> i used to hang out in there
[19:40:49] <rocky1138> I don't think so. I just joined #godot to check and there's ~10 people. Maybe it changed since you last went?
[19:42:27] <R2robot> could have
[19:42:43] <R2robot> or I could just be misremembering :D
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[20:09:35] <brainzap2> ohh https://8bitworkshop.com/v3.3.0/?=&platform=vcs&file=examples%2Fhello
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[20:11:54] <R2robot> neat
[20:12:46] <Donitzo> is sum(area * density) the correct way to calculate the mass in 2d physics engines?
[20:13:13] <Donitzo> makes sense in my head
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[20:17:37] <Donitzo> oooh, new subnautica
[20:17:45] <Donitzo> bah, early access
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[20:20:59] <WarauSalesman> hellow
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[20:21:53] <WarauSalesman> Donitzo, mass = volume * material density coefficient
[20:22:07] <Donitzo> yes but it's 2d
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[20:22:14] <WarauSalesman> so use area , w/e
[20:23:01] <WarauSalesman> even being 2D, you can have 'real' 3D representations for a physics engine
[20:23:21] <WarauSalesman> imagine a player dropping a bottle of water from a building
[20:23:31] <WarauSalesman> and another player dropping a bar of lead :)
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[20:23:58] <WarauSalesman> the animations for both these actions will be different
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[20:36:57] <Donitzo> once they hit the ground
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[20:41:49] <Donitzo> ah, you can't just manually set the mass for a body
[20:42:03] <Donitzo> makes sense. The center of gravity also needs to update
[20:42:31] <Donitzo> oh wait, nvm. You just need to call updateMassProperties
[20:42:58] <Donitzo> but the real center of gravity is going to be wrong
[20:44:02] <Donitzo> why in the world does individual shapes not have their own density :P
[20:44:57] <brainzap> asses your own density before you talk
[20:45:30] <Donitzo> about 985 kg/m^3
[20:45:44] <Donitzo> wow, really?
[20:45:57] <Donitzo> I guess we're a bit lighter than water, checks out
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[20:46:33] <brainzap> you are a lot of water actually, there are pockets inside your body filled with water
[20:48:23] <Donitzo> can only update center of gravity, not manually specify it
[20:48:30] <Donitzo> bah, fine
[20:49:58] <Donitzo> I guess I won't be making any cotton candy sticks
[20:52:23] <WarauSalesman> brainzap, :)
[20:53:59] <brainzap> wait I just had a thought, what if we made alcohol instead of games
[20:56:58] <Donitzo> what if we drank alcohol instead of making it
[20:57:16] <WarauSalesman> ^
[20:57:36] <WarauSalesman> it is good to be the king
[21:01:03] <brainzap> seek fluid intake
[21:04:24] <pulse> in my country they don't check for alcohol amount in blood
[21:04:27] <pulse> they check for blood amount in alcohol
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[21:14:40] <Donitzo> oh wow, there is an interpolatedPosition, interpolatedAngle
[21:14:45] <Donitzo> I had no idea
[21:15:00] <Donitzo> well, if you're rendering one frame every physics step it hardly matters
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[22:52:35] <Donitzo> physics step, game logic, render frame
[22:52:47] <Donitzo> which order if they all happen in the same function
[22:56:42] <^|SnIpeR|^> in which engine?
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[22:57:25] <^|SnIpeR|^> here’s unity’s https://docs.unity3d.com/Manual/ExecutionOrder.html
[22:59:05] <Donitzo> no engine, just plain javascript
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[23:10:52] <^|SnIpeR|^> well you can use that on for ref :)
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[23:22:24] <WarauSalesman> plain javascript? then the order is to 1) erase all the code 2) turn off the computer in shame
[23:28:01] <^|SnIpeR|^> ^ can’t fault this guy’s logic.
[23:44:20] <chrisf> how about not shitting on someone's choice of tech
[23:47:58] <^|SnIpeR|^> um
[23:48:02] <^|SnIpeR|^> we’re on irc.
[23:48:10] <^|SnIpeR|^> isn’t that the point?
[23:48:52] <^|SnIpeR|^> some old guy with a neck beard who has no published titles to their name should now step in and say you should only write in C and we’re all wrong.
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[23:53:57] <myke> lol
[23:54:21] <myke> anway physics, game logic, render seems correct order
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   January 30, 2019  
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