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   January 29, 2019  
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[00:16:17] <PSvils> arrested development is best
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[01:07:05] <R2robot> Narrator: it isn't
[01:07:12] <R2robot> but super good :)
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[05:13:23] <_DB> my pc died
[05:13:25] <_DB> now its back up
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[10:40:00] <jprajzne> https://twitter.com/Sheltron3030/status/1089938438013370373 caf
[10:42:08] <rts-sander> trippy
[10:42:13] <DnzAtWrk> what is a good editor for drawing 2d physics shapes for sprites?
[10:44:59] <rts-sander> any vector editor
[10:52:11] <DnzAtWrk> naw
[10:52:24] <DnzAtWrk> I want an easy to import format
[10:52:34] <DnzAtWrk> stuff like svg is a pain to parse
[10:53:05] <DnzAtWrk> just a list of vertices
[10:56:03] <DnzAtWrk> maybe unity isn't a good choice
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[10:56:12] <DnzAtWrk> still seems to be pretty shite on mobile
[10:56:44] <DnzAtWrk> but unity has a pretty nice built in polygon collider editor
[10:59:14] <brainzap> just use json
[11:00:12] <brainzap> fsn
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[11:13:53] <^|SnIpeR|^> oh, i used a svg importer for a job once
[11:13:54] <^|SnIpeR|^> for unity
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[11:36:45] <DnzAtWrk> json is fine
[11:36:47] <DnzAtWrk> just need an editor
[11:37:15] <DnzAtWrk> maybe I'll just write an exporter for unity
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[11:55:14] <R2robot> DnzAtWrk: https://www.codeandweb.com/physicseditor
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[11:56:32] <DnzAtWrk> right, I may actually have a license for that tool
[11:56:37] <DnzAtWrk> which game with texturepacker
[11:56:41] <DnzAtWrk> came*
[11:56:41] <R2robot> yeah
[11:57:42] <_DB> https://imgur.com/412ECVh
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[11:57:57] <_DB> working on a website to get more clients
[11:58:17] <_DB> its all temporary except the palcement gonna have to get screenshots and upload my projects to places etc
[11:58:20] <_DB> should be fun
[11:59:02] <R2robot> 'team' ?
[11:59:06] <R2robot> aren't you working solo?
[11:59:47] <_DB> yes and no i work solo on my projects but they might question why theyre not speaking to me
[12:00:01] <_DB> i have people find clients for finders fees
[12:00:09] <_DB> or sometimes simple jobs they take
[12:01:47] <R2robot> "that's my agent"
[12:01:49] <R2robot> :D
[12:02:38] <_DB> XD
[12:04:15] <R2robot> I just feel like that text is misleading.. it's one thing to say team, but another when you explicitly say you're not a solo dev, but a team of specialists.
[12:05:03] <R2robot> IANAL :D
[12:06:07] <_DB> well im thinking of adding more of my friends on there to help find them job in future as well
[12:06:15] <_DB> plus itll make it seem like theres more content
[12:06:29] <R2robot> sure :)
[12:06:43] <R2robot> i'm just always thinking about when stuff doesn't go as planned :)
[12:07:23] <R2robot> like, you miss a deadline, client is upset, finds out you're solo, blames that on the missed deadline, remembers what they read on the site, gets angry about being mislead, etc.
[12:07:37] <R2robot> but that's just me... maybe. lol
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[12:08:21] <_DB> haha well no I dont miss deadlines personally
[12:08:28] <R2robot> lol
[12:08:29] <_DB> but that text is all subject to change
[12:08:45] <_DB> I always add like an extra week or 2 to deadlines that my sitting on my ass time
[12:09:13] <R2robot> life happens(tm)
[12:09:22] <R2robot> shit happens, etc
[12:09:51] <R2robot> it was just an example scenario. :)
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[12:11:25] <jprajzne> R2robot is right
[12:14:50] <rts-sander> in that case you can always claim that you have a multiple personality disorder
[12:14:56] <_DB> yeah I mean I might just promote myself on it tbh
[12:15:05] <_DB> until there like actually a team of people
[12:15:11] <_DB> right now its 3 of us
[12:15:15] <_DB> and only 2 can code
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[12:16:54] <^|SnIpeR|^> speaking of teams, i think it’s pay day
[12:16:55] <^|SnIpeR|^> ergh
[12:17:01] <_DB> most people dont want to hire teams of people anyways
[12:17:27] <^|SnIpeR|^> i just brougt another two onboard
[12:17:29] <_DB> ive seen it lots of times on posting not looking for outsources / teams just want to contract 1 developer etc
[12:17:33] * ^|SnIpeR|^ throws money into the wind
[12:17:43] <_DB> oh you should bring me onboard too ;)
[12:17:54] <_DB> arent you in unity-chat?
[12:18:07] <^|SnIpeR|^> not anymore
[12:18:31] <^|SnIpeR|^> think i tapped out of that a bit before i went to gamescom
[12:18:44] <_DB> ahhh yeah ive been MIA for 2 years myself
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[12:18:55] <_DB> caught up with a rather big client and freelancing
[12:19:01] <_DB> then everything blew up in my face
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[12:45:59] <^|SnIpeR|^> while doing payroll, i just realised a client paid an invoice twic
[12:46:06] <^|SnIpeR|^> but two months apart
[12:46:21] <^|SnIpeR|^> so i didn’t notice, and they obviously didn’t either
[12:46:25] <^|SnIpeR|^> that’s a pain
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[12:51:19] <rts-sander> double damage yo
[12:53:27] <brainzap2> just hire high skilled, cheap labor
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[13:15:46] <rts-sander> damn why didn't I think of that
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[13:17:10] <DnzAtWrk> do you agree that you should generally avoid any mouse/touch dragging actions?
[13:17:16] <DnzAtWrk> or am I alone in disliking them
[13:18:56] * mr_lou is amazed how many games uses swipe controls today.
[13:19:06] <R2robot> seems like it depends on the type of game
[13:19:40] <mr_lou> I can't count how many times I've thought: "No... I can't do that - no one would like it" - only to see it actually happen later - and the whole freakkin' world embracing it.
[13:19:45] <rts-sander> swipe right to like
[13:20:36] <mr_lou> Playing Subway Surfers... controlling the character by swiping left and right... nothing is more lagging than that... but people luv it?!?! In a game where reaction is everything.
[13:21:46] <DnzAtWrk> I don't like the feel of friction on my finger
[13:22:31] <mr_lou> I've always preferred buttons. Touchscreens hate me, and I hate them back.
[13:22:51] * mr_lou gave up on smartphones and has been using an old Sony Ericsson W995 phone for over a year now
[13:23:40] <R2robot> lol
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[13:34:05] <mr_lou> It has proven surprisingly useful though.
[13:34:14] <mr_lou> I use it for many things you probably wouldn't believe.
[13:34:27] <mr_lou> Such as writing texts, reading ebooks, chatting on IRC.
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[13:36:42] <mr_lou> I can even edit websites with it if I want.
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[14:41:51] * DnzAtWrk slaps self
[14:41:55] <DnzAtWrk> no, use placeholder art
[14:42:07] <DnzAtWrk> make a good game, then make it look good
[14:47:36] <R2robot> ^
[14:48:02] <R2robot> I've been using plain rectangles
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[15:24:45] <nerfur> my fav phone of all time was palm pixi+
[15:26:36] <R2robot> wasn't that a huge flop?
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[16:07:05] <WarauSalesman> hi gamedevs. I have a fun video for you today. the motto is "when player has only one HP" --> https://www.reddit.com/r/funny/comments/akp0yu/police_heavily_hits_civilian/
[16:07:10] *** atom32k <atom32k!~atomekk@unaffiliated/atomekk> has quit IRC (Ping timeout: 268 seconds)
[16:07:52] <WarauSalesman> :D
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[16:12:48] <R2robot> FIFA Simulator
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[16:35:02] <DarkUranium> lol
[16:35:24] <DarkUranium> R2robot, https://i.imgur.com/T3lP2.gif
[16:39:58] <R2robot> lol yeah
[16:40:02] <R2robot> such a bullshit sport :D
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[16:59:29] <pulse> the best phone was ericsson ga628
[16:59:40] <pulse> pretty sure it would survive an ice age
[17:02:04] <DarkUranium> lol
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[17:06:24] <Cahaan> I lost a nokia 3310 outside, during a snowy night and it died that day
[17:09:25] <pulse> i once dropped nokia 3310 it in a pool
[17:09:27] <pulse> i dried it out and it worked
[17:09:29] * pulse shrugs
[17:09:54] <pulse> actually i forgot i had it in my swim trunks pockets
[17:10:13] <pulse> it was underwater for a good few minutes, lol
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[17:38:23] <brainzap2> can unity change the license on the fly?
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[17:41:18] <pulse> given the rampant mandela effect past few years, sure
[17:52:41] <jprajzne> mandela effect :))
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[18:44:01] <LastTalon> brainzap2, anyone can relicense whenever they want.
[18:45:03] <LastTalon> brainzap2, whats up?
[18:45:30] <jprajzne> not really, not every license is compatible
[18:45:54] <LastTalon> They don't need to be compatible to relicense.
[18:46:12] <LastTalon> Or even sublicense.
[18:46:40] <LastTalon> If I want I can have both a license that says "All rights reserved" and an MIT license on the same project.
[18:46:51] <LastTalon> Anyone sane who wants to use my project would just choose the MIT license.
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[18:48:19] <LastTalon> I can then subsequently remove the MIT license, but that would only apply to new versions of the code that never had that license to begin with.
[18:48:36] <LastTalon> Anyone who already had the license previously using the old code can continue using that license.
[18:49:31] <jprajzne> sure, if you want to make it really difficult for everyone
[18:50:02] <LastTalon> jprajzne, ?
[18:50:46] <jprajzne> it just adds administration efforts
[18:51:01] <LastTalon> Its not about whether its easy, the question was about whether you can.
[18:51:08] <LastTalon> And you can.
[18:51:10] <jprajzne> and can be really confusing for the customer
[18:57:38] * WarauSalesman mounts on a lion
[18:57:46] * WarauSalesman jumps inside circles of fire
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[19:34:29] <brainzap2> Can we pray together for all the angry developers which cannot find the cause
[19:34:39] <climax708`> amen.
[19:35:08] <climax708`> The more frustrating the debugging, the more fulfilling the eventual success.
[19:37:16] <Christofosho> Any idea why I feel so hesitant to use a proper lib for drawing my game on canvas? lol
[19:37:49] <climax708`> Christofosho: Fear of the dark.
[19:38:03] <climax708`> Christofosho: Also, maybe because it's so easy to do yourself.
[19:38:40] <Christofosho> The only issue I've had so far is smooth movement (right now it ticks from tile to tile immediately instead of sliding)
[19:38:41] <climax708`> Christofosho: I made a little engine that can be extended further that does just this: https://github.com/WebJarl/Engine
[19:38:52] <climax708`> ah, smooth movement is something else
[19:39:01] <climax708`> You're looking for animation & possibly interpolation.
[19:39:14] <Christofosho> I cba to fidangle with the code for long enough to make it so that not only the local player moves properly,
[19:39:24] <Christofosho> but also the other players in scope and potential npcs
[19:39:44] <Christofosho> My current drawing algorithm is super simple, on purpose..
[19:39:47] <Christofosho> :P
[19:40:01] <climax708`> Interpolation is not related to the drawing algorithm. Or at least shouldn't be
[19:40:42] <climax708`> Christofosho: Multiplayer or singleplayer?
[19:40:48] <Christofosho> https://github.com/Christofosho/scrolling-map/blob/master/js/draw.js#L45
[19:40:50] <Christofosho> multi
[19:41:57] <climax708`> Ouch. Ok, heard of dead reckoning?
[19:42:03] <Christofosho> I basically would need to store a bunch of variables for each player & npc: start (x,y), end (x,y), start_time, end_time
[19:42:26] <Christofosho> and make sure they are all drawing on each "tick" of the draw function at the proper pixels
[19:43:07] <Christofosho> I know how to do it all, I just don't feel like rewriting the code to do so.
[19:43:08] <Christofosho> :P
[19:43:18] <climax708`> Christofosho: Tech debt can be a pain.
[19:44:38] <Christofosho> Oh, also, sliding the map as well
[19:44:44] <Christofosho> I forgot that in the above stuff
[19:44:57] <Christofosho> Overall, not pretty to manage.
[19:45:14] <Christofosho> I kinda like the "ticking" walk. Might just add an animation to the player's feet or something
[19:46:29] <Christofosho> Also debating a game loop in the server.
[19:46:38] <Christofosho> I know events and timed execution are nice to have
[19:46:47] <Christofosho> But I don't have the need, yet... hm.
[19:46:58] <climax708`> Christofosho: What do you mean by "sliding the map"?
[19:47:54] <Christofosho> character movement is really just the map redrawing..
[19:48:06] <Christofosho> character always stays in the middle tile
[19:48:29] <climax708`> Christofosho: Do players move a tile at a time, or can they end up anywhere between?
[19:48:38] <Christofosho> a tile at a time
[19:48:51] <climax708`> so like in BYOND. ugh.
[19:49:00] <Christofosho> BYOND?
[19:49:25] <climax708`> it's a game engine.
[19:49:30] <climax708`> made for multiplayer games.
[19:49:33] <climax708`> that's tile based.
[19:49:56] <Christofosho> Never heard of it. I'm just fooling around for fun.
[19:50:04] <chrisf> it's obscure.
[19:50:07] <Christofosho> Felt like making something pokemon-esque
[19:50:41] <climax708`> the most successful game built with BYOND is probably Space Station 13, which is already niche.
[19:51:18] <chrisf> (and SS13 is hamstrung by the engine being a pile of crap)
[19:52:38] <climax708`> chrisf: It's good enough for what it does.
[19:52:55] <climax708`> Sure, it's limiting; but the game does amazing things within those limitations.
[19:54:04] <Christofosho> Well, I mean, this is why I am not using any particular library..
[19:54:12] <Christofosho> I just write w.e I need on top of my own work lol
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[19:55:51] <climax708`> So you don't want to be limited by someone else; so you instead limit yourself by relying only on your own ability.
[19:56:02] <climax708`> That's quite a limitation. Standing on the shoulders of giants is in the basis of engineering.
[19:56:11] <Christofosho> What
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[19:56:18] <Christofosho> I'm literally doing this for fun, and to learn.
[19:56:23] <climax708`> That's good.
[19:56:26] <Christofosho> There is no limitation.
[19:56:33] <climax708`> Christofosho: What exactly are you trying to learn though?
[19:56:46] <Christofosho> whatever interests me.
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[19:58:36] <climax708`> That's broad.
[19:58:59] <Christofosho> yep.
[19:59:05] <Christofosho> As I like it
[20:00:48] <climax708`> Christofosho: B.Sc student? Or before?
[20:01:05] <Christofosho> I'm a teacher.
[20:01:56] <climax708`> What do you teach, and who?
[20:02:16] <Christofosho> This seems quite personal, what is the reason for the inquiry..
[20:03:13] <climax708`> General curiousity.
[20:03:28] <climax708`> You kinda remind me of myself 10ish years ago
[20:04:21] <dostoyevsky> climax708`: Where did you teach and who 10 years ago?
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[20:04:35] <climax708`> dostoyevsky: Not in that way. Ha.
[20:05:04] <climax708`> More in terms of mentality related to software development
[20:05:04] <dostoyevsky> climax708`: maybe Christofosho is yourself but travelled back in time
[20:05:25] <climax708`> dostoyevsky: I can't rule out the possibility ;P
[20:05:33] <dostoyevsky> Have you seen this documentary on hacking time? https://www.youtube.com/watch?v=fQGbXmkSArs
[20:05:58] <Christofosho> What about me reminds you of you?
[20:06:58] <climax708`> Christofosho: Wanting to learn, but going where my eyes take me. Also, "not invented here syndrome"
[20:07:31] <rindolf> hi all
[20:07:38] <climax708`> rindolf: Hi Fish.
[20:07:43] <Christofosho> The more you read, watch, code, the more engrained it becomes in your brain.
[20:08:00] <rindolf> climax708`: that is rude
[20:08:15] <climax708`> rindolf: Is it?
[20:08:34] <rindolf> climax708`: see https://www.joelonsoftware.com/2004/01/26/getting-your-resume-read/
[20:08:54] <climax708`> rindolf: ... what?
[20:09:23] <rindolf> climax708`: "hi [lastname]" is rude
[20:09:33] * WarauSalesman pities whoever writes games in javascript
[20:09:49] <rindolf> climax708`: hi mr. Fish is fine
[20:09:54] <Christofosho> WarauSalesman: what if only the frontend is JS
[20:09:54] <climax708`> rindolf: This is not an email.
[20:10:03] <rindolf> climax708`: so?
[20:10:17] <dostoyevsky> is it a good idea to write a horror game if you are normally too scared to play horror games?
[20:10:17] <climax708`> WarauSalesman: You'd be surprised by how productive you can seem to be.
[20:10:27] <Christofosho> Also WarauSalesman what if you want to spend less time making the desktop / mobile versions (both)
[20:10:49] <climax708`> rindolf: You're applying rules of 1 medium to another, perhaps wrongfully. Be careful about the basis your your induction.
[20:10:51] <Christofosho> Is there a good alternative for mobile/desktop compat?
[20:10:54] <WarauSalesman> debugging is a nightmare
[20:11:01] <WarauSalesman> silent errors happen every time
[20:11:01] <WarauSalesman> etc
[20:11:05] <rindolf> climax708`: language is language
[20:11:14] <Christofosho> I've not had much problem with debugging, myself.
[20:11:20] <Christofosho> But I only use JS for the front - python back
[20:11:20] <climax708`> rindolf: That's an over-generalization.
[20:11:21] <WarauSalesman> weird dumb side effects that you will only notice in PRODUCTION
[20:12:22] <dostoyevsky> WarauSalesman: Just tell the others that it works on your machine
[20:12:31] <WarauSalesman> :D
[20:12:45] <dostoyevsky> That usually solves the problem
[20:15:57] <rindolf> climax708`: https://www.quora.com/Is-it-culturally-acceptable-in-a-UK-office-to-call-someone-by-their-last-name-Is-this-rude-If-yes-what-is-the-best-way-to-correct-them?share=1
[20:16:29] <climax708`> rindolf: We're not in a U.K. office.
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[20:17:27] <rindolf> climax708`: well, it is disrespectful - even on irc
[20:17:35] <Christofosho> Maybe we need a conflict resolution course in here.
[20:17:57] <Christofosho> Use "I" statements, and then move on. EX: "I did not appreciate you calling me by my last name. Please do not do this in the future."
[20:18:03] <climax708`> rindolf: I did not mean to offend, so I apologize. I will however argue and provide a counter-example.
[20:18:12] <Christofosho> Simple, eloquent, and we don't need to hear anyone arguing.
[20:18:38] <rindolf> climax708`: ok, apology accepted
[20:19:04] <climax708`> rindolf: In the IDF we routinely called some people by their last name. That was fine, whether they're peers or superiors. In college, we call some Profs and some peers by their last name. That's fine too.
[20:19:31] <climax708`> rindolf: Maybe I've been around strange people then.
[20:20:07] <climax708`> The common thread is the reference was Spoken, not written; so maybe that's that.
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[20:23:42] <WarauSalesman> you should call me the way I want to :D
[20:24:17] <WarauSalesman> too bad my workplace would deny having an "isuck" username
[20:24:20] <WarauSalesman> it would be the best
[20:24:32] <R2robot> we were often called by last name in school
[20:24:48] <WarauSalesman> can I legally change my last name to isuck?
[20:24:53] <dostoyevsky> I also tell other that my name should only be printed in a font that gives me royalties
[20:25:55] <climax708`> dostoyevsky: So you trademarked and copyrighted your name?
[20:27:00] * WarauSalesman will trademark isuck
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[20:29:08] <dostoyevsky> climax708`: No, even better... I force others to by my font to be able write my name, for which single use licences start at 10K USD
[20:29:52] <climax708`> dostoyevsky: Your name is already taken.
[20:30:03] <climax708`> https://en.wikipedia.org/wiki/Fyodor_Dostoevsky
[20:30:41] <dostoyevsky> climax708`: my font is based on dingbats, so it's ok
[20:31:24] <rindolf> dostoyevsky: reminds me of https://en.wikipedia.org/wiki/Prince_(musician) and his symbol name
[20:32:34] <WarauSalesman> PRINCE <3
[20:32:43] <WarauSalesman> PURPLE RAAAAAAAAAAAAIN
[20:34:44] <dostoyevsky> rindolf: there was one perl programmer in the 90s who had very strict requirements for printing his name... they should always use courier as a font, but I do not really remember this name
[20:35:02] <rindolf> dostoyevsky: ah
[20:35:48] <rindolf> dostoyevsky: https://en.wikipedia.org/wiki/Brian_d_foy ?
[20:35:48] <WarauSalesman> screw him :)
[20:36:38] <dostoyevsky> http://www252.pair.com/comdog/style.html
[20:36:41] <dostoyevsky> yeah :)
[20:38:09] <dostoyevsky> rindolf: But I think I actually mean someone else... haha... Seems to be quite the 90s Perl hacker thing to treat your name likea trademark
[20:38:31] <rindolf> dostoyevsky: ah
[20:39:06] <rindolf> WarauSalesman: Prince had some great songs
[20:40:07] <rindolf> WarauSalesman: like https://www.youtube.com/watch?v=0-EF60neguk
[20:42:46] <WarauSalesman> <3
[20:43:20] <WarauSalesman> she is weird, but hot
[20:43:36] <WarauSalesman> my pretty alien <3
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[21:02:40] <LastTalon> Whoo!
[21:02:49] <LastTalon> I added callbacks to my Lua concurrency library.
[21:02:54] <LastTalon> https://github.com/LastTalon/LuaConcurrency
[21:03:46] <climax708`> LastTalon: Good, now learn about callback hell and see how JS figured some stuff out.
[21:03:48] <rindolf> LastTalon: no readme
[21:03:51] <brainzap2> thats a hobby
[21:05:38] <LastTalon> climax708`, do you want me to use async and await?
[21:05:42] <LastTalon> It already includes those.
[21:06:03] <LastTalon> rindolf, I should probably add one.
[21:06:14] <DarkUranium> LastTalon, is it true concurrency?
[21:06:42] <LastTalon> DarkUranium, it is as long as the api you're using Lua through provides a way to do a proper yielding sleep.
[21:07:07] <LastTalon> It is not parallelism.
[21:07:14] <LastTalon> Lua is single threaded
[21:07:25] <DarkUranium> Sure, but you can make more than 1 Lua context.
[21:07:29] <climax708`> LastTalon: That's one. There's also promises with .then and .catch pipelines.
[21:07:35] <DarkUranium> (c.f. WebWorkers)
[21:08:37] <LastTalon> DarkUranium, no. Its a library to use within Lua when the api you're using doesn't provide this kind of functionality.
[21:08:48] <DarkUranium> LastTalon, I see.
[21:08:50] <LastTalon> This should all probably be included in the readme.
[21:08:52] <LastTalon> :P
[21:09:11] <LastTalon> climax708`, its technically build on promises. I call them tasks though.
[21:10:05] <LastTalon> .then is the same as :Continue in mine.
[21:10:28] <climax708`> LastTalon: can they be chained in fancy ways though?
[21:10:52] <LastTalon> No, not yet.
[21:10:58] <LastTalon> Was planning on doing that next probably.
[21:11:51] <climax708`> It's one of the lifesavers that JS offers. I work with JS, with lots of async code.
[21:12:02] <LastTalon> Its basically the idea of the library in the first place.
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[21:12:11] <LastTalon> I mean I'm not doing anything Lua couldn't do before.
[21:12:19] <LastTalon> I'm just letting you do it in a much easier to use way.
[21:12:27] <climax708`> Which is admirable.
[21:12:41] <brainzap2> is this lua 2.0
[21:12:56] <LastTalon> Unfortunately "async" and "await" don't look very pretty because they're functions with the parentheses.
[21:13:01] <LastTalon> But they operate the same.
[21:14:06] <LastTalon> I was also considering making a proper exceptions library.
[21:15:00] <LastTalon> The huge downside of the library is that Lua provides no sleep function.
[21:15:26] <climax708`> ain't no rest for the wicked
[21:15:43] <LastTalon> It needs to be provided by an API (which most do), but that means that the specific implementation needs to be made for my library on a case-by-case basis.
[21:16:23] <LastTalon> The best I can do is provide specific builds for particular APIs
[21:16:51] <LastTalon> And tell people to do it themselves for ones I haven't included. :P
[21:17:20] <climax708`> LastTalon: Give them tools to though.
[21:17:29] <LastTalon> I probably should create an auxiliary module just for sleeping.
[21:17:39] <climax708`> LastTalon: Call it Siesta.
[21:17:43] <LastTalon> :P
[21:17:54] <climax708`> Write it in Spanish.
[21:18:40] <LastTalon> What is the proper convention for function names in spanish?
[21:18:55] <LastTalon> The infinitive or imperative?
[21:21:55] <dostoyevsky> LastTalon: I always name my function names like this in spanish: que<number>
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[21:25:05] <WarauSalesman> LastTalon, NICE
[21:25:07] <WarauSalesman> the lib
[21:25:10] <WarauSalesman> I love Lua ...
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[21:25:17] <WarauSalesman> the ...
[21:25:33] <WarauSalesman> too bad the language does not have proper enums
[21:25:49] <LastTalon> Yeah. I mean it doesn't have a lot of things.
[21:25:54] <WarauSalesman> type() should return an enum. same for your custom status
[21:26:23] <WarauSalesman> you should refactor your parameters check into a common helper function
[21:26:23] <dostoyevsky> well, they wrote wikimedia in it, so there is that
[21:26:31] <WarauSalesman> functionOrDie(fn)
[21:26:33] <LastTalon> Yeah, it would be nice if you could create real enums.
[21:26:49] <WarauSalesman> checkFunctionOrDie(fn)
[21:26:57] <WarauSalesman> follow DRY principles
[21:27:07] <LastTalon> I've been considering whether to do that or if I want to create that exceptions library.
[21:27:11] <WarauSalesman> checkTableOrDie(t)
[21:27:23] <LastTalon> Until I decide it stays like this.
[21:27:27] <dostoyevsky> runForestRun()
[21:27:28] <WarauSalesman> lol
[21:27:42] <WarauSalesman> anywaaaay. keep doing the good work. <3 Lua
[21:27:54] <LastTalon> I'm leaning toward that exceptions library.
[21:28:02] <LastTalon> Which this one will depend on I guess.
[21:28:27] <LastTalon> Exceptions would help with that function chaining.
[21:29:12] <LastTalon> WarauSalesman, also Lua implementations have this problem where a lot of apis restrict the debug library, which means I can't get the name of a calling function.
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[21:29:37] <LastTalon> So I can't actually produce the error properly if I wrap it in its own function.
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[21:30:10] <Donitzo> DRY KISS
[21:30:27] <Donitzo> only in programming
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[21:33:05] <LastTalon> I could always have the function name as a parameter I guess.
[21:34:04] <Donitzo> meh, javascript doesn't have enums either
[21:34:07] <Donitzo> but that's not stopping me
[21:34:27] <Donitzo> const Direction = { LEFT: 'LEFT', RIGHT: 'RIGHT' }
[21:35:08] <Donitzo> Object.freeze(Direction) if you want to be fancy
[21:35:14] <LastTalon> argTypeOrDie(arg, "function", "Continue", 1) -- This would be the function prototype
[21:36:52] <LastTalon> Ya know what. I already did most of the work. To make you happy I'll include it. :P
[21:38:29] * Donitzo doesn't know anything about Lua
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[21:39:58] <dostoyevsky> Donitzo: it's a programming language. LastTalon uses Lua.
[21:40:07] <Donitzo> That much I know
[21:40:13] <LastTalon> Not all the time.
[21:40:21] <Donitzo> it's up there with RUST and Perl and Ruby in "languages I'm getting to"
[21:40:22] <LastTalon> But I'm quite fond of it.
[21:40:28] <DarkUranium> LastTalon, I intend to use a different approach to async/await in my own language.
[21:40:42] <DarkUranium> I dunno yet how well it'll work out.
[21:40:43] <LastTalon> In my own language I wouldn't have to do it in such an ugly way.
[21:41:00] <LastTalon> I'm just trying to work within the parameters Lua allows.
[21:41:26] <DarkUranium> Sure.
[21:44:56] <LastTalon> There. Its added. :P
[21:45:30] <LastTalon> Also not every api respects the error level you request.
[21:45:40] <LastTalon> Which is unfortunate.
[21:46:00] <LastTalon> I don't want the stack trace to point into my library when the error was to do with the type of argument someone provides to the library.
[21:46:11] <LastTalon> But I can't help that.
[21:48:36] <LastTalon> But when they don't respect the level you put on the error that's where it points cuz that's where you call error.
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[21:57:42] <Dwarden> something done by member of our E:D player group http://picturesque.games/2019/01/29/frontierish-generation/ , https://smoke-th.itch.io/starfield
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[23:26:11] <WarauSalesman> Lua is a saner javascript :D
[23:26:14] * WarauSalesman ducks
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   January 29, 2019  
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