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[00:34:17] <Christofosho> debating whether to add chat into my "rpg" game
[00:34:51] <Christofosho> Would need to write up a bunch of code to handle chat input and chat logs on html canvas...
[00:35:43] <Christofosho> Well.. I at least need to display "game actions" (ie: You have completed X)
[00:36:24] <Christofosho> Wonder what would be more aesthetically pleasing.. A full log below the game screen, or simple timed pop-ups that overlay the game for a few seconds before fading
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[00:38:21] <Christofosho> Also need to show quest dialog. hmm. Man, the stylistic choices are annoying for sure lol
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[01:35:39] <LunarJetman2> I will be adding chat to my game engine; it will be IRC based
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[02:14:40] <o][o> ugh
[02:16:24] <LunarJetman2> abstract all the things.
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[02:28:22] <pulse> yo, i was writing some javascript, when o][o came out of the crypt, as he tripped he equipped me with these groovy ass beats
[02:31:20] <pulse> grotesque/10
[02:32:34] <pulse> i don't often listen to rap but when i do it's deltron 3030
[02:33:50] <pulse> groovy
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[02:39:49] <o][o> pulse: have you watched the movie?
[02:41:25] <pulse> it's a movie?
[02:41:38] <o][o> it came from an awesome movie
[02:41:55] <pulse> which movie
[02:43:30] <o][o> evil dead 2
[02:43:35] <o][o> <3
[02:44:08] <LunarJetman2> never got into those films
[02:44:28] <o][o> they are a work of art
[02:45:29] <LunarJetman2> John Carpenter films are a work of art
[02:54:09] <dostoyevsky> John Carpenter films are like fine woodworking
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[02:56:53] <LunarJetman2> his best was of course "The Thing"
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[02:58:32] <dostoyevsky> His thing is legend by now
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[03:32:14] <vms14> hi guys
[03:32:28] <vms14> there is a book you can recommend or liked about game development?
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[06:29:05] <headrx> Hello
[06:30:23] <cantelope> hi headrx
[06:30:47] <headrx> Hows your friday night treating ya
[06:32:16] <cantelope> very well
[06:32:29] <cantelope> have my health and my humor, what else can a man ask for?
[06:33:13] <headrx> lol
[06:33:27] <headrx> exactly
[06:33:39] <headrx> first time lurker in the chan. lively bunch usually ?
[06:34:43] <cantelope> there's some good conversation in here.. i have too many channels open to pay strict attention, but yeah, a bustling metropolis of hopeful gamedevs
[06:35:55] <cantelope> do you do any programming?
[06:37:38] <headrx> Ive been doing some python stuff. Recently got my very first paid application..
[06:38:03] <headrx> Nothing like mind blowing , just a small utility. But a milestone, none-the-less
[06:38:15] <headrx> Ive been considering learning some game dev stuff, hence the lurk
[06:38:31] <cantelope> congrats on the paid work. money helps pretty much everything
[06:38:41] <headrx> No doubt about that.
[06:38:50] <headrx> How about you ?
[06:39:19]
<cantelope> i dabble with html5 games and demos.. maintain this site https://codegolf.tk
[06:40:25] <headrx> hey thats awesome
[06:41:40] <headrx> Holy shit @ #68 !!
[06:41:53] <cantelope> yeah, that one's crazy
[06:42:34] <headrx> is that whole thing literally just those ~25-30 lines?
[06:43:01] <cantelope> yep
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[06:53:31] <headrx> thats pretty rad.
[06:54:52] <headrx> cantelope: how long have you been involved in the html5 games and such
[06:56:35] <headrx> cantelope: and how would you design such a thing ? I mean.. it doesnt seem to have rhyme or reason to the code.
[06:57:46] <cantelope> hard to say really.. been programming graphical things since the mid '90s. i'm 42 years old and have hopped from language to language over the years, and finally got deep into javascript like 5 years ago. code golfing has been around a while. if you're not familiar, it's the art/science of hand minifying code to get the biggest bang with the fewest number of characters. I got into it only a
[06:57:47]
<cantelope> couple years ago when i discovered a site https://dwitter.net then i made codegolf.tk on a whim. has been a lot of fun
[06:58:35] <headrx> Excellent.
[06:59:14] <cantelope> another tut
[06:59:49] <headrx> What do you do for a living , if you dont mind the inquiry
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[07:00:16] <cantelope> i'm a salaried software designer. currently i work on the kiwiirc project mainly
[07:01:20] <cantelope> a lot of frontend stuff, some animation work
[07:02:31] <headrx> Pretty cool man !
[07:02:36] <cantelope> thx :D
[07:02:38] <cantelope> what do you do?
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[07:04:20] <headrx> Currently in between jobs actually. But i grabbed that freelance thing, trying to find some similar opportunities maybe. I usually just tell people im a armchair philisopher
[07:05:11] <headrx> I enjoy doing that sorta thing, but until im efficient at it, im thinking about learning some boat building /repair as a job
[07:05:42] <cantelope> wow that sounds fun
[07:05:47] <cantelope> love water
[07:06:00] <cantelope> tho not sure how much water you'll see building actual boats
[07:07:21] <headrx> I love water as well. Probably wont see much water building the ol boats , but i think it would be a rewarding experience.
[07:07:39] <headrx> I dont live in a good place for it though, unfortunately.
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[07:09:22] <cantelope> sorry to hear that
[07:13:20] <headrx> No worries
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[07:23:06] <headrx> cantelope: bc of golfing, i imagine you would be pretty popular with the embedded guys
[07:23:26] <cantelope> ah, perhaps.. hasn't really come up
[07:28:01] <headrx> cantelope: so golfing is a target size range, not lines , ya ?
[07:28:10] <cantelope> yeah, total chars
[07:29:39] <headrx> Pretty cool. Learned something new today
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[14:33:47] <pulse> time for gamedev
[14:34:11] <DarkUranium> oh no!
[14:38:17] * mr_lou needs graphics
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[14:57:44] * R2robot needs more png
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[15:13:14] <DarkUranium> R2robot, I wish APNG or MNG would've caught on.
[15:24:48] <pulse> As of 22 June 2017, the only well-known web browsers not to support APNG are Internet Explorer (discontinued) and Microsoft Edge.
[15:24:51] <pulse> microsoft lagging behind as usual
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[16:09:07] <R2robot> anybody ship a game in 2018?
[16:10:14] <pulse> lol
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[16:14:57] <R2robot> :D
[16:15:09] <R2robot> anybody planning to ship one on 2019?
[16:15:20] <pulse> i plan to ship thre
[16:15:22] <pulse> three*
[16:15:40] <pulse> and boat another 4
[16:16:00] <pulse> i will gather all my chi and make it happen
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[16:18:57] <DarkUranium> R2robot, shipped one in 2019, if a demo counts.
[16:19:27] <R2robot> 90s style demo?
[16:19:31] <DarkUranium> no
[16:19:40] <DarkUranium> a demo for a game that's gonna be released at the end of this year
[16:19:47] <R2robot> ohh
[16:20:24] <R2robot> whats the game?
[16:21:08] <R2robot> also, the demo usually ships after the game is released
[16:21:19] <DarkUranium> Yeah, I was against a release this early, but *shrug*
[16:22:15] <R2robot> looks cool
[16:23:24] <R2robot> which engine are you using?
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[16:41:17] <DarkUranium> R2robot, UnrealEngine 4.
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[17:10:49] *** raunicolae <raunicolae!~raunicola@82.78.175.151> has left #gamedev ("Once you know what it is you want to be true, instinct is a very useful device for enabling you to know that it is")
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[18:15:37] <LastTalon> Apparently the whole Oracle v. Google thing is still going on
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[18:17:41] <solidfox> wow that was ages ago
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[18:58:16] <LunarJetman2> if you don't like it suck it.
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[19:01:10] <pulse> i don't like it
[19:01:12] <pulse> :D
[19:01:22] <pulse> i like CamelCase
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[19:01:40] <brainzap> CamelCave?
[19:01:40] <pulse> CamelCaseAllThings
[19:01:58] <pulse> CamelCrave
[19:02:05] <LunarJetman2> it uses CamelCase
[19:02:13] <pulse> for wrong things
[19:02:15] <pulse> :D
[19:02:17] <LunarJetman2> bullshit
[19:02:38] <pulse> hey if your lib is decent i'll adopt to any style it gives me
[19:02:39] <pulse> no worries
[19:02:48] <brainzap> oh my god i had to close this so fast
[19:02:57] <brainzap> my eyes
[19:03:06] <pulse> :p
[19:03:35] <LunarJetman2> my naming convention is the best one out there
[19:03:41] <brainzap> mine too brah
[19:03:41] <R2robot> lol
[19:03:44] <pulse> no mine
[19:04:04] <pulse> lowerCamelCase for members
[19:04:05] <R2robot> typical anti-social programmer
[19:04:10] <pulse> FullCamelCase for classes
[19:04:15] <LunarJetman2> ew
[19:04:33] <brainzap> only java developers call variables members
[19:04:44] <R2robot> fuck all you OOP programmers
[19:04:46] <brainzap> pulse exposed
[19:04:46] <R2robot> :P
[19:05:00] <pulse> false :p
[19:05:15] <pulse> on my previous job my boss forced me to use m_ prefix for all class members
[19:05:16] <pulse> in C++
[19:05:20] <pulse> i thought it was ugly as fuck
[19:05:39] <pulse> he liked it for some weird reason
[19:05:43] <R2robot> super ugly
[19:05:56] <brainzap> cant change peoples minds
[19:06:33] <R2robot> no need to. it's such a personal preference
[19:07:00] <R2robot> it's like trying to change my favorite color
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[19:37:33] <LunarJetman2> one should follow the coding standard of the company they work for without complaint (unless they are responsible for changing it)
[19:41:48] <o][o> pulse: I am so sorry for you
[19:41:52] <o][o> m_ is the worst
[19:42:02] <o][o> it shows total noobness
[19:44:55] <pulse> it's ridiculous
[19:44:57] <pulse> but what can you do
[19:45:06] <pulse> we had a huge codebase that was mostly written by my boss and it was all like that
[19:45:10] <o][o> it is for bad coders who can't write short functions
[19:45:20] <pulse> so it was kinda in the best interest of everyone to keep it like that
[19:45:27] <o][o> so they have the need to "disambiguate" local variables from data members
[19:45:32] <pulse> my boss's argument was that m_ makes it immediately obvious that it's a member
[19:45:41] <pulse> which i can KINDA see but then again in the age of modern IDEs
[19:45:41] <o][o> so use this->
[19:45:45] <pulse> do you really need it
[19:45:47] <pulse> o][o, yeah, exactly
[19:45:52] <o][o> no. nobody never needed it
[19:45:57] <pulse> i think his philosophy came from like the 80s or something, lol
[19:46:23] <o][o> and from a disgusting habit of not breaking down things
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[19:51:59] <o][o> do you know common workarounds to play directx 5.0 games in the newer windows? (8 here)
[19:54:10] <brainzap> use a vm
[19:54:44] <o][o> yeah :-/
[19:55:23] <solidfox> pulse: you could just say members should be accessed through this->
[19:55:31] <solidfox> instead of naming them all m_
[19:55:43] <o][o> and his boss will gonna cry
[19:55:46] <brainzap> m_ means member
[19:55:50] <LastTalon> I'm with o][o here. This is a specific case of hungarian notation in general.
[19:56:02] <solidfox> brainzap: i understand
[19:56:03] <pulse> what's funny is our codebase was littered with this->m_...
[19:56:03] <pulse> lol
[19:56:08] <o][o> looooool
[19:56:09] <solidfox> pulse: wtf lol
[19:56:19] <LastTalon> If you need to disambiguate it means your name didn't have the semantics it should have.
[19:56:22] <solidfox> i thought it made at least a little sense without this
[19:56:42] <brainzap> 2019 is the year of looter games
[19:57:41] <LastTalon> Its an attempt to force semantics into the prefix of the name that should have just been in the name proper.
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[20:25:17] <Prestige> lol
[20:26:56] <solidfox> haha
[20:30:52] <R2robot> :D
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[20:40:53] <bkeys> Someone pls halp me with this tank
[20:40:57] <bkeys> I need to aim it up and down
[20:44:01] <R2robot> risky click
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[20:45:39] <bkeys> k
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[20:47:38] <pulse> look at my tank, my tank is amazing
[20:47:41] <pulse> :>
[20:47:54] <pulse> bkeys, you gave us exactly 0 context
[20:48:04] <pulse> just a webm of a tank on a flat plane
[20:48:05] <markh> give it a lick
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[20:48:15] <pulse> how can we possibly halp with that amount of info is beyond my understanding
[20:48:40] <bkeys> pulse: Let me get a screenshot of the scene tree
[20:48:50] <pulse> what are you doing this in?
[20:49:13] <bkeys> Godot
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[20:49:48] <pulse> ah. i know nothing about godot
[20:49:50] <pulse> but that's a good start
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[20:50:06] <bkeys> Well essentially I have a raycast that gets fired from the middle of the camera
[20:50:20] <bkeys> That's what the player is aiming at, and the tank needs to delay behind but eventually catch up to the cmaera
[20:50:44] <bkeys> So by rotating the barrel up and down I need to somehow ensure that the two raycasts are eventually aiming at close to the same point
[20:50:46] <pulse> tanks usually have a parabolic trajectory
[20:51:08] <bkeys> You mean the rotation of the turret?
[20:51:12] <pulse> unless they're in space
[20:51:16] <pulse> no, the projectile follows a curve
[20:51:20] <pulse> not a straight line
[20:51:28] <bkeys> I'm not firing projectiles yet, just aiming the turret and barrel
[20:51:31] <pulse> oh.
[20:51:47] <pulse> hmm
[20:52:02] <bkeys> I got it going left/right pretty easily, it's the barrel going up and down that's difficult
[20:52:37] <R2robot> #godot
[20:52:59] <bkeys> This is a 3D math question, not a question specific to Godot
[20:53:07] <R2robot> #math
[20:53:23] <bkeys> if I can't ask a question about gamedev in here, then why does this channel exist?
[20:53:24] <Donitzo> hahaha
[20:53:29] <R2robot> lol
[20:53:29] <Donitzo> #math
[20:53:43] <Donitzo> they're too formal
[20:53:44] <R2robot> you may not find the answer here. It's good to have options
[20:54:02] <bkeys> I haven't confirmed that there is no answer in here yet
[20:54:04] <Donitzo> can you draw your question?
[20:54:07] <Donitzo> in ms paint
[20:54:08] <bkeys> Sure
[20:54:30] <bkeys> Actually it might be better to take a screenshot of the game and draw on top of it
[20:54:38] <Donitzo> I'm really starting to believe and game jams are a solo thing
[20:54:47] <R2robot> pretty much
[20:54:50] <Donitzo> it just seems like trying to distribute a workload takes more effort than you gain
[20:55:04] <R2robot> unless it's art/dev
[20:55:09] <Donitzo> yeah
[20:55:46] <R2robot> "how long will this project take?" 3 months. "what if we hire 2 more programmers?" 7 months.
[20:56:07] <pulse> hah
[20:56:15] <R2robot> classic exchange between devs and project managers :D
[20:56:23] <Donitzo> we are 3 programmers on this project
[20:56:25] <Donitzo> in unity
[20:56:29] <Donitzo> god unity
[20:57:22] <brainzap> isnt unity expensive?
[20:57:32] <Donitzo> say it with me now
[20:57:38] <Donitzo> personal is free unless you earn a certain amount
[20:57:39] <R2robot> FREEEEEEE
[20:57:45] <R2robot> "FREEEEEEEE"
[20:57:59] <R2robot> stay broke = FREEEEE
[20:59:09] <brainzap> so you are bound to a nazi license
[20:59:27] <R2robot> socialist license
[20:59:31] <Donitzo> did na-zi that coming
[21:00:20] <R2robot> does that license work on the honor system?
[21:00:25] <R2robot> or are they checking your tax filings?
[21:00:44] <Donitzo> everything works on the honor system
[21:00:48] <brainzap> they a have 20 lawyers checking the app store and ready to sue you
[21:01:17] <R2robot> My tax form = INCOME:___LOL___
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[21:01:50] <Donitzo> No officer I didn't rob the store lol
[21:02:29] <R2robot> I'm not a think as you drunk I am occifer
[21:02:38] <R2robot> as*
[21:07:32] <aindilis> anyone use C++ for game dev?
[21:08:57] <R2robot> here we go
[21:09:29] <aindilis> R2robot: so game devs are a solo thing?
[21:09:32] <aindilis> *jams
[21:10:02] <brainzap> whats with the questions
[21:10:10] <R2robot> trololol
[21:10:20] <aindilis> no, no, I am a beginner game dev
[21:10:36] <aindilis> an experienced but untalented programmer
[21:10:44] <R2robot> same
[21:11:07] <pulse> i use C++++++++
[21:11:23] <R2robot> ^^ buffer overflow
[21:11:47] <aindilis> well, like we have a really powerful inference engine and we're trying to make a game engine out of it
[21:12:06] <aindilis> I thinkk the previous devs used the Doom 3 BFG source code
[21:12:12] <aindilis> to give it 3D
[21:12:26] <aindilis> but they had asset pipeline starvation
[21:12:45] <R2robot> F
[21:12:46] <aindilis> I'd like some open source 3d game engine
[21:13:24] <aindilis> I'm just trying to find C++ people who could make it work
[21:13:35] <aindilis> the inference engine would be great at procedural generation
[21:13:41] <R2robot> sooo you're trying to recruit?
[21:13:47] <brainzap> why are you not making a game
[21:13:50] <R2robot> ^
[21:13:52] <brainzap> stop making engines people
[21:13:55] <aindilis> we want to make a game
[21:14:06] <R2robot> #MakeGamesNotEngines
[21:14:07] <aindilis> I'm trying but I'm not talented
[21:14:20] <R2robot> use and easier engine/sdk
[21:14:20] <aindilis> I have several games under development
[21:14:25] <R2robot> doesn't have to be c++
[21:14:27] <R2robot> i'm using lua
[21:14:44] <aindilis> yes I'm trying to recruit
[21:14:49] <aindilis> but I have no experience making a game
[21:14:51] <R2robot> for free?
[21:14:55] <aindilis> :( yes
[21:14:59] <R2robot> not going to happen. lol
[21:14:59] <aindilis> socialist
[21:15:00] <aindilis> labor
[21:15:02] <R2robot> sorry, m8
[21:15:05] <aindilis> kk
[21:15:16] <brainzap> you probably know best what you need for your game, maybe you can publish something on github and interested devs will join
[21:15:57] <aindilis> your right I should publish *my* stuff
[21:15:58] <aindilis> thanks!
[21:16:00] <aindilis> I'll do that
[21:16:11] <aindilis> this is my collaborators stuff btw
[21:16:22] <R2robot> the problem with devs is 99.9% of them suffer from "Yeah, but I'd rather write my own" syndrome. So recruitment is extremely difficult
[21:16:42] <aindilis> yes, I pop in periodically to various channels trying to recruit
[21:16:51] <aindilis> but it rarely happens
[21:17:04] <aindilis> also I've offered to work on other people's stuff to learn, but that also rarely happens
[21:17:09] <R2robot> hang around :)
[21:17:17] <aindilis> kk
[21:17:42] <aindilis> okay I'mma publish my stuff today
[21:17:48] <aindilis> ty!
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[22:59:22] <lurchman> Has anyone messed w/ Oculus Go development? I'm playing w/ GL_OVR_multiview . It seems to be duplicating my draw calls as expected, but strangely enough it seems to be drawing both into a single render target instead of two distinct layers
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[23:06:55] <o][o> fap fap fap fap
[23:16:01] <R2robot> gross
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[23:24:13] <Cahaan> if you had to buy a top quality/high end laptop today to develop games, make art (music/digital painting), play some games from time to time and you had an unlimited budget, what would you get?
[23:24:22] <Cahaan> (not saying I have an unlimited budget but just curious)
[23:24:56] <aeth> I wouldn't get a laptop.
[23:25:18] <mr_lou> If you ask the majority, they'll just go for something shiny with an apple on it. Nevermind the rest.
[23:25:18] <Cahaan> I don't care.
[23:25:27] <Cahaan> I'm looking for a laptop
[23:25:31] <aeth> Laptops are optimized for battery life, and their form is too small for proper cooling even if you put desktop parts in it.
[23:25:43] <aeth> With an unlimited budget I'd get a laptop and a desktop
[23:25:53] <aeth> Destkop would be maximum power, laptop would optimize for battery life
[23:26:21] <Cahaan> I've been buying laptops since 2009 and would never get back to desktops
[23:26:47] <aeth> I can barely play some games on a high end desktop, idk how people do laptop gaming let alone laptop gamedev.
[23:27:05] <aeth> (As a rule gamedev will use more resources than merely playing the game.)
[23:27:08] <Cahaan> ...
[23:27:16] <R2robot> set graphics options to low
[23:27:29] <brainzap> macbook pro, or dell xps
[23:27:35] <aeth> R2robot: The games I can most think of as barely playable are CPU-bound.
[23:27:36] <mr_lou> Classic IRC dialogue....
[23:27:38] <Cahaan> I knew an annoying ass would talk about desktops and not actually answer the question
[23:28:00] <mr_lou> "How do I <random stuff>"
[23:28:02] <R2robot> macbook pro... because unix
[23:28:06] <mr_lou> "WHY WOULD YOU WANNA DO THAT????"
[23:28:40] <aeth> Cahaan: The thing is, there is no correct laptop for gamedev. I have a laptop and I use it a lot, but it's not good for gamedev and if I got one that was passable for gamedev it'd be thousands of dollars, worse than my desktop, and take away all of the good things about a laptop like being quiet, having a good battery life, being portable, etc.
[23:29:14] <Cahaan> that's bullshit. I've developed games with laptops before, and I'm still doing it as of today
[23:29:21] <brainzap> as dev you need the same laptop as your target group, so a 300 dollar asus dogshit should do
[23:29:51] <R2robot> i'm using a 2011 13" macbook pro
[23:29:54] <R2robot> TOP NOTCH
[23:30:11] <R2robot> intel HD 3000 GPU
[23:30:13] <R2robot> for the lulz
[23:30:33] <aeth> Cahaan: You should clarify what kind of gamedev you do. I'm guessing not 3D. If you're doing 2D literally anything works, and literally any style works. You can do things the "wrong" way a lot with 2D, it's the main advantage (unless, of course you're doing something simulation-heavy that requires a high end CPU)
[23:31:06] <Cahaan> I even have a game on steam, entirely developed on an Alienware M18x... and it's 3D... wtf are you talking about
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[23:31:23] <Cahaan> anyway, please ignore me aeth, you're not helping.
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[23:31:44] <R2robot> He's one of the 3.. Trio of Toxicity(tm)
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[23:34:44] <LunarJetman2> one should use a gaming laptop for gamedev
[23:36:16] <lurchman> If you have the budget, a higher end gaming laptop can be useful. (i7, 16-32GB ram, 1070 or 1080). Lets you run heavy debugging tools in parallel with your game, or multiple instances for multiplayer testing on one machine. That said, far from a requirement, you can make due on whatever your target "minimum reqs" are for the most part
[23:36:52] <LunarJetman2> I have a Razer Blade which has a 1060 I think; it is more than adequate
[23:37:16] <lurchman> Oh yeah. A 1060 is a great card
[23:39:55] <lurchman> Man 4.5 lbs! Might choose that for my next travel machine
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