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[02:57:15] <dexterfoo> blender is super easy to install without a package, directly from their download page the linux .tar.bz2 file. just extract it anywhere and run ./blender
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[03:29:30] <solidfox> yeah 2.80 beta is looking real good
[03:29:47] <solidfox> (blender)
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[12:30:36] <dostoyevsky> i did an EEVEE tutorial earlier
[12:31:03] <dostoyevsky> but then blender 2.80 crashed on me
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[15:10:59] <Prestige> Anyone here using godot on linux? Thinking about picking it up if I can get C# support to work
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[15:22:39] <jlebrech> R2robot: wow, raylib is pretty
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[15:41:43] <R2robot> :)
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[15:50:26] <jlebrech> it looks like pretty clean C code.
[15:50:52] <LastTalon> Whats raylib?
[15:50:58] <LastTalon> Is it a graphics api?
[15:51:12] <jlebrech> https://www.raylib.com/examples.html
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[15:51:43] <jlebrech> seems decent, doing some pygame atm tho
[15:51:46] <LastTalon> So yea?
[15:51:57] <LastTalon> It looks like a graphics api.
[15:53:41] <LastTalon> Oh. It has audio, too.
[15:53:52] <LastTalon> I like the lua bindings
[15:53:52] <jlebrech> just missing physics library
[15:54:08] <LastTalon> Well that is why I called it a graphics api.
[15:54:21] <LastTalon> Textures, shaders, models, materials
[15:54:25] <LastTalon> Also some audio
[15:54:54] <jlebrech> simple games can be done with homemade physics i guess
[15:56:34] <LastTalon> I really like projects that are good at telling me what they are.
[15:57:44] <LastTalon> Idk why, but a lot of projects don't seem to do this.
[15:59:36] <LastTalon> Who the hell cloned my repository?
[15:59:53] <jlebrech> you could use raylib with bullet i think
[16:00:02] <LastTalon> 3 Unique cloners
[16:00:17] <LastTalon> >.>
[16:00:22] * LastTalon has become paranoid
[16:01:10] <R2robot> issa good thing though
[16:01:26] <R2robot> unless it's the aliens cloning
[16:01:36] <LastTalon> I suppose. Its just really weird because I haven't talked about it anywhere and I haven't published it anywhere.
[16:01:44] <LastTalon> They must have found it directly through github.
[16:02:06] <R2robot> what is it?
[16:02:08] <DarkUranium> jlebrech, one thing that bothers me about it is no prefix.
[16:02:20] <DarkUranium> We know from libs like WinAPI how that's a bad idea <_<
[16:02:23] <LastTalon> Its a chrome extension I've been messing around with.
[16:02:31] <DarkUranium> Wouldn't cost much to have a two-letter prefix like 'rl'.
[16:02:35] <LastTalon> Displays anchor links by thing that have been given an ID.
[16:03:22] <R2robot> ohh
[16:03:54] <jlebrech> DarkUranium: can't you make a header file that aliases clashes to something else?
[16:04:14] <DarkUranium> jlebrech, with a shit-ton of #defines you could, but that'd be ... odd.
[16:04:26] <DarkUranium> It reminds me of my own lib.
[16:04:31] <DarkUranium> Though mine was higher-level.
[16:05:08] <jlebrech> guess if you only have this and bullet as dependency it should give you name clashes
[16:05:20] <jlebrech> shouldn't*
[16:05:42] <DarkUranium> I prefer Chipmunk, myself.
[16:06:10] <LastTalon> Why do people care about my unfinished chrome extension with a one sentence readme file and no other explanation? D:<
[16:06:15] <jlebrech> 2d tho?
[16:07:05] <DarkUranium> jlebrech, didn't realize you meant 3D.
[16:07:21] <DarkUranium> I've never tried it, but apparently ODE is lovely (and definitely more stable).
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[16:07:31] <DarkUranium> Only issue is its performance, as nobody went in to do the OpenCL stuff and such.
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[16:08:24] <R2robot> LastTalon: used as a starter template?
[16:08:36] <jlebrech> guess if you're just stopping collision you could just place load of spheres in meshes. and do it yourself
[16:09:23] * CaffeineNicotine wants to remember the name of a Game that was around the same time as Diablo II. The game style was similar, but it was top down perspective, 1 or 2 players max and you only had a choice of a warrior or a mage.
[16:09:36] <CaffeineNicotine> There was a map where you could pick missions too.
[16:11:29] <DarkUranium> CaffeineNicotine, /r/tipofmyjoystick (yeah, they didn't really think that name through)
[16:11:54] <CaffeineNicotine> I don't get it. you want me to go to a reddit page?
[16:11:59] <DarkUranium> Yes.
[16:12:12] <CaffeineNicotine> thanks, but I don't have an account :)
[16:12:43] * CaffeineNicotine can only post in IRC channels and Facebook
[16:13:55] <R2robot> i believe /r/tipofmypenis is a thing as well.. to help find the porn you're thinking about lol
[16:14:42] <jlebrech> CaffeineNicotine: gauntlet?
[16:21:22] <jlebrech> or this https://www.gog.com/game/nox
[16:22:47] <LastTalon> Eww facebook
[16:22:54] <LastTalon> :P
[16:22:56] <LastTalon> R2robot, possibly.
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[16:23:45] <LastTalon> Every once in a while a website wants me to "identify with facebook"
[16:24:35] <R2robot> fook taht
[16:25:19] <R2robot> I haven't logged into facebook in a few years
[16:25:49] <R2robot> and I never use apps/sites that only have facebook logins as an option. I'll always go with plain email sign ups
[16:26:10] <LastTalon> Neither do I.
[16:26:25] <LastTalon> But some that have a normal login will still ask you to "identify with facebook"
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[16:27:04] <R2robot> I hate that instagram (owned by facebook now) keeps suggesting facebook friends. I even have a 2nd insta account I wanted to keep completely separate and it keeps cross suggesting friends.
[16:28:15] <R2robot> LastTalon: to make it easier to share stuff?
[16:28:20] <LastTalon> I don't really like instagram or snapchat either.
[16:28:36] <R2robot> snapchat is an abomination. lol
[16:29:05] <R2robot> one of THE worst UIs I've ever experienced.. and they somehow managed to make it worse and upset people. lol
[16:29:07] <LastTalon> Also I'm a bit confused by react as well.
[16:29:17] <LastTalon> To me it just looks like something that's been done since... forever.
[16:29:22] <LastTalon> Why must I use react specifically?
[16:29:39] <R2robot> ¯\_(ツ)_/¯
[16:30:16] * R2robot uses insta to post pics of bugs and stuff. lol
[16:30:18] <R2robot> no selfies
[16:30:19] <LastTalon> "I have this thing I need to make. It MUST be developed with react." Y tho?
[16:30:37] <LastTalon> Its not developed yet.
[16:30:40] <LastTalon> Green fields and all that
[16:31:00] <R2robot> JS people... so weird. :P
[16:31:29] <LastTalon> I agree
[16:31:31] <LastTalon> :P
[16:32:11] <LastTalon> I use twitter for that.
[16:32:26] <LastTalon> Instagram always seemed like twitter, but for people who really like pictures
[16:32:42] <R2robot> basically
[16:32:57] <LastTalon> But what happens when I just want to say something normally? :P
[16:33:03] <R2robot> twitter :)
[16:33:12] <LastTalon> So just use twitter for the pictures. D:<
[16:33:20] <LastTalon> Twitter supports pictures.
[16:33:33] <R2robot> yeah, but its not the same (to me)
[16:33:43] <LastTalon> Lol
[16:34:06] <R2robot> then again, I've been using twitter since 2007.. and still kinda use it as it was originally intended
[16:34:34] <R2robot> back when the prompt was: "what are you doing?"
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[16:34:43] <LastTalon> Eating ramen
[16:34:46] <R2robot> now it's a completely different animal
[16:34:48] <CaffeineNicotine> jlebrech, definitely not Gauntlet. how it could be? :D
[16:34:57] <CaffeineNicotine> Nox is closer (timewise and style), but it is not it
[16:35:02] <CaffeineNicotine> thanks anyway. Nox looks pretty good
[16:35:04] <R2robot> LastTalon: haha, that was the bulk of tweets back in the day :D
[16:35:43] <CaffeineNicotine> one spell that I used a lot in that game was a "wall of earth"
[16:35:57] <CaffeineNicotine> a big wall emerged on front of me to block incoming enemies
[16:36:26] <CaffeineNicotine> I loved that game as a diablo alternative
[16:36:49] <LastTalon> Put too much salt in my ramen. 😂
[16:37:38] <LastTalon> All those haters never respond to my tweets.
[16:37:40] <LastTalon> :P
[16:38:02] <LastTalon> @ me
[16:38:18] <R2robot> :D
[16:40:37] <jlebrech> it could be anything, only on DOS? or windows?
[16:40:44] <R2robot> LastTalon: there was a twitter app that posted tweets from your fist day. Pretty hilarious
[16:40:53] <R2robot> embarrassing too
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[16:43:25] <LastTalon> Lol
[16:44:02] <LastTalon> CaffeineNicotine, you talking about torchlight?
[16:48:29] <CaffeineNicotine> hmm lemme check
[16:48:46] <CaffeineNicotine> 2009. no
[16:48:51] <CaffeineNicotine> I've said Diablo II time
[16:49:07] <LastTalon> Okay.
[16:49:12] <CaffeineNicotine> so no later than 2001
[16:49:18] <LastTalon> Well I didn't know that.
[16:49:27] <LastTalon> :/
[16:49:40] <jlebrech> Baldur's gate: dark alliance
[16:49:48] <jlebrech> but it was 3d with top down
[16:49:50] <CaffeineNicotine> lol
[16:49:56] <LastTalon> You could probably ask elsewhere.
[16:50:05] <CaffeineNicotine> * CaffeineNicotine wants to remember the name of a Game that was around the same time as Diablo II. The game style was similar, but it was top down perspective, 1 or 2 players max and you only had a choice of a warrior or a mage.
[16:50:12] <LastTalon> Its not like any of us came here to try and guess what game you're thinking of.
[16:50:31] <jlebrech> also for PC, could be any guy in his basement's game
[16:50:34] <CaffeineNicotine> LastTalon, I was clear in my question. if you don't know, it is ok. but please don't come up with this silly lecturing. thanks
[16:50:54] <LastTalon> CaffeineNicotine, and not everyone is centered solely around your question.
[16:51:13] <CaffeineNicotine> hmm could it be Darkstone?...
[16:51:13] <LastTalon> You don't have to be a dick.
[16:51:18] <CaffeineNicotine> you were a dick
[16:51:24] <CaffeineNicotine> I was just talking about games
[16:51:31] <jlebrech> it needs to be narrowed down: dos/windows, 2d sprites or 3d?
[16:51:39] <CaffeineNicotine> top down, 2d sprites
[16:51:43] <LastTalon> You're the one expecting the entire channel to center around your question and know what your question was.
[16:51:46] <CaffeineNicotine> LastTalon, fuck off
[16:52:24] <CaffeineNicotine> diablo II was windows, so I believe this game was windows too
[16:52:46] <CaffeineNicotine> did we still have MS-DOS games in 1999?
[16:53:03] <jlebrech> are you sure about how top down it was?
[16:53:03] <CaffeineNicotine> https://www.youtube.com/watch?v=U1Exp3iQsac that looks pretty similar
[16:53:05] <LastTalon> This channel really is turning into ##programming
[16:53:21] <R2robot> :(
[16:53:29] <CaffeineNicotine> :( indeed
[16:53:50] <LastTalon> Try to fucking enter a conversation and people act like they're the center of the fucking universe.
[16:53:51] <CaffeineNicotine> jlebrech, I am inclined to think it was DarkStone. I gonna look for more videos and images of it
[16:54:08] <CaffeineNicotine> are you still whining, LastTalon ? you should have stopped when you had a chance
[16:54:32] <LastTalon> You should fucking stop. You're the one acting like a twat because someone tried to help you
[16:55:09] <LastTalon> That's the way people in ##programming act
[16:55:52] <R2robot> https://www.geekwire.com/2017/u-s-navy-swapping-38000-periscope-joysticks-30-xbox-controllers-high-tech-submarines/
[16:56:10] <LastTalon> R2robot, lol. Sounds about right.
[16:56:16] <pulse> lol
[16:56:40] <LastTalon> Don't drones also use game controllers?
[16:57:46] <R2robot> if not, they probably should
[16:58:06] <LastTalon> Pretty sure I remember reading about some that do that.
[16:59:07] <LastTalon> Makes you think of wargames
[17:01:48] <CaffeineNicotine> jlebrech, any games similar to DarkStone that rings you a bell? :)
[17:01:55] <CaffeineNicotine> no later than 2001
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[17:03:02] <CaffeineNicotine> DarkUranium, searching the reddit category actually helped. thanks :)
[17:03:19] <jlebrech> closest i could think of was dark alliance sorry
[17:03:25] <CaffeineNicotine> lemme check this one
[17:03:40] <CaffeineNicotine> (getting similar games is also a good thing too) :) :) :)
[17:03:58] <CaffeineNicotine> ahh baldur's gate. lol
[17:04:13] <jlebrech> dark alliance was really good but they cut it in half to make a sequel, and the sequel sucked
[17:04:35] <CaffeineNicotine> I played baldur's gate I and II. but not much. how is Dark Alliance in the order of sequels?
[17:06:31] <jlebrech> it's a spin off action rpg
[17:06:43] <CaffeineNicotine> ahhh
[17:06:45] <jlebrech> with only 2 or 3 character to choose from
[17:06:54] <CaffeineNicotine> perhaps it could be better. I've found the RPGs too boring
[17:06:59] <CaffeineNicotine> 2 was less boring than 1
[17:07:07] <jlebrech> there's also divine divinity but doesn't fit your requirements
[17:09:20] <CaffeineNicotine> hmm DarkStone really looks good and mostly fits what I was expecting, but I remember the player could only choose a warrior or a mage. damn it!!!
[17:09:59] <CaffeineNicotine> should I give up and accept that reddit can be useful sometimes? :-/
[17:11:01] <CaffeineNicotine> yeah! the screen in DarkStone is rotating. there was no screen rotation in my game. why did I only like crappy underdog games? :o/
[17:11:28] <DaScoot> allegorithmic's been bought by adobe
[17:12:23] <jlebrech> there are a bunch of ultimas and heroes of might an magic too
[17:12:36] <CaffeineNicotine> yeah! I love all them <3
[17:13:14] <jlebrech> they all had differeing engines, one could be the one you're looking for, for example heroes 5
[17:14:45] <Cahaan> the best heroes were the 2d ones though
[17:14:53] <Cahaan> heroes 2,3,4 imho
[17:15:12] <Cahaan> some charisma was lost with 3d
[17:15:36] <CaffeineNicotine> hehehe Heroes V was a flop
[17:15:38] <jlebrech> yeah, it went fugly
[17:15:41] <CaffeineNicotine> the worst version ever
[17:15:53] <CaffeineNicotine> HoMM III is the best. unquestionably
[17:15:57] <CaffeineNicotine> HoMM IV was fun.
[17:16:14] <CaffeineNicotine> HoMM V was a dumb attempt of remaking HoMM III with the worst possible 3D engine ever
[17:16:20] <CaffeineNicotine> the battles take forever
[17:16:54] <CaffeineNicotine> did you know that they fired the whole dev team in the middle of the development of HoMM V ?
[17:17:20] <CaffeineNicotine> they were trying to make a better version of HoMM IV (which was not bad... just needed some more design fixes)
[17:17:44] <CaffeineNicotine> the (new) management just shouted "WE NEED 3D!". then they replaced the whole dev team :D
[17:18:06] <CaffeineNicotine> Cahaan, Heroes 2 was also great
[17:18:24] <CaffeineNicotine> fucking unbalanced, but it had its appeal
[17:18:26] <CaffeineNicotine> GHOSTS
[17:18:34] <CaffeineNicotine> (boo)
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[17:22:11] <Cahaan> CaffeineNicotine, interesting, didn't know that
[17:22:23] <Cahaan> that explains a lot I guess
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[17:23:06] <Cahaan> heroes 2 had the best music tbh :D
[17:23:09] <CaffeineNicotine> yeah! I was so disappointed and wondering how did they go so downhill
[17:23:18] <CaffeineNicotine> hehehe heroes 3 also has great music
[17:23:33] <CaffeineNicotine> gonna play heroes 2 again to compare. now you got me curious
[17:23:55] <Cahaan> more opera-ish in heroes 2, honestly the ost is just better
[17:24:08] <Cahaan> but yes the music of heroes 3 is pretty good too
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[17:29:24] <jlebrech> CaffeineNicotine: was the game available on any other platform at the time? i find so many games from around 2001 they are 3d
[17:29:35] <CaffeineNicotine> no. only PC
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[17:30:02] <CaffeineNicotine> I am so mad that I can't remember this game. I really liked it as a Diablo II alternative. and the missions were really good
[17:30:18] <CaffeineNicotine> your warrior or mage had to accomplish missions by clicking on parts of a big map
[17:30:32] <CaffeineNicotine> clearing regions that allowed to unlock other regions
[17:30:50] <CaffeineNicotine> so it was dungeon crawling, but with some well defined quests to accomplish
[17:30:58] <R2robot> that feeling when you can't remember something you should be able to remember..
[17:31:01] <R2robot> ('°□°)╯︵ ┻━┻
[17:31:09] <CaffeineNicotine> exactly
[17:31:21] <CaffeineNicotine> and I have an insane memory for games
[17:31:26] <CaffeineNicotine> and I CLEARED this game
[17:31:42] <CaffeineNicotine> my guests have arrived. brb in 2 hours. peace
[17:31:46] * CaffeineNicotine hugs LastTalon from behind
[17:32:46] <pulse> kinky
[17:32:59] <brainzap> heyp ulse
[17:33:11] <pulse> hai hoi
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[21:10:06] <brainzap> just burry your enomtions
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[22:26:07] <CaffeineNicotine> Cahaan, let's talk more about HoMM :D
[22:26:28] <CaffeineNicotine> I wish Steam had these games, with their multiplayer settings fixed
[22:26:37] <CaffeineNicotine> think about how many ACHIEVEMENTS these games could yield
[22:33:28] <rocky1138> Anyone play Armada on the Dreamcast?
[22:34:38] <rocky1138> I've got a playable Alpha of a game very similar to that. I'm just adding gameplay features and stuff now. My goal is to grow it organically by releasing a new version once a week
[22:35:10] <rocky1138> I kind of want to go in the dwarf fortress direction where you have to build up your base to survive attacks while venturing out to find new resources
[22:35:30] <rocky1138> As you find resources, you instruct your minions to come in behind you to gather it over time
[22:36:00] <rocky1138> I'm really jealous of the developers of Dwarf Fortress and Stardew Valley for building soemthing they can work on literally for the rest of their life :P
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[22:40:12] <Donitzo> I'm a bit infatuated with the idea of dynamic content myself
[22:40:26] <Donitzo> I'd love to make some kind of javascript based platformer in which I release a level every week or so
[22:40:34] <Donitzo> with new types of enemies and things
[22:40:38] <Donitzo> with an overarching story
[22:41:09] <Donitzo> with javascript adding new types of enemies and enemy logic is as easy as just uploading another .js file
[22:42:01] <aeth> rocky1138: At some point you probably want to make a sequel, though. New art style, new dramatically-changed balance, being able to charge again for it if it's a paid game, etc.
[22:42:21] <aeth> Same engine, though.
[22:42:25] <CaffeineNicotine> Donitzo, that is my sole goal with integrating Lua in my game engine
[22:42:37] <aeth> rocky1138: So it's not really "rest of life" maybe "10-15 years"
[22:42:55] <CaffeineNicotine> I can already replace the entire art, scenarios and enemy behavior
[22:43:01] <rocky1138> Donitzo I made Super Markup World, you might like that :)
[22:43:12] <rocky1138> Fair enough aeth (about the time)
[22:43:14] <CaffeineNicotine> lol. what is that?
[22:44:05] <rocky1138> http://supermarkupworld.com/
[22:44:05] <Donitzo> lol
[22:44:08] <Donitzo> platformer + dom?
[22:44:15] <Donitzo> clever
[22:44:27] <rocky1138> Yeah :) It was really awesome how people would sent GIFs of how they solved it
[22:44:46] <Donitzo> are you using a real DOM or faking it?
[22:44:49] <rocky1138> Some people knew JS and would make elevators, etc. Others turned off gravity, etc
[22:44:51] <rocky1138> Real DOM
[22:45:01] <Donitzo> lol
[22:45:03] <Donitzo> let me just
[22:45:45] <Donitzo> awww
[22:45:46] <Donitzo> <blink style="width:200px; left:200px; bottom:120px; height:20px;">hahaha</blink>
[22:45:47] <Donitzo> nothing
[22:46:34] <CaffeineNicotine> <div style='left:240px;bottom:80px'></div>
[22:46:34] <CaffeineNicotine> <div style='left:440px;bottom:80px'></div>
[22:46:34] <CaffeineNicotine> <div style='left:640px;bottom:80px'></div>
[22:46:39] <CaffeineNicotine> the fucker does not move
[22:46:58] <aeth> I just hope that Stardew Valley 2 has the exact same opening premise as Pillars of Eternity II (that you could see in the pre-release trailers) with the giant statue coming to life and destroying your farm so you have to move somewhere else.
[22:47:02] <CaffeineNicotine> ah I have to use the arrow keys
[22:47:10] <CaffeineNicotine> weird that the div size is hardcoded
[22:47:31] <CaffeineNicotine> You might want to try changing the height. WHY?
[22:47:39] <CaffeineNicotine> I can use the bottom. it is ABSOLUTE ANYWAY
[22:47:41] <Donitzo> whups
[22:47:43] <Donitzo> broke the game a bit
[22:48:08] <Donitzo> <style> @keyframes changewidth { from { width: 100px; } to { width: 300px; } } div { animation-duration: 0.1s; animation-name: changewidth; animation-iteration-count: infinite; animation-direction: alternate; } </style>
[22:48:17] <rocky1138> Breaking the game and cheating is expected and encouraged. The idea was to show kids what's possible
[22:48:23] <CaffeineNicotine> :)
[22:48:35] <CaffeineNicotine> too bad the box model SUCKS
[22:48:52] <Donitzo> yeah I could see how that would be useful in class
[22:48:53] <rocky1138> the div size isn't hardcoded, you can change it with inline styles :)
[22:49:06] <aeth> re super markup world... I think you're implying that programmers like me don't already just open up the debugger in games where that's not the point of the game. HTML 5 is great.
[22:49:09] <rocky1138> <div style="width: your mom;"></div>
[22:49:41] <rocky1138> haha yeah, but not everyone knows as much as we do :) It's fun to see them try all sorts of shit
[22:52:11] <aeth> cookie clicker was so addictive back in the day that the only way I could break it was to beat the game with F12 since sometimes cheating does ruin all of the fun
[22:55:10] <aeth> Well that was disappointing. I placed the goal on my character and I zipped through so many levels, missing plot, until the goal was no longer the goal: <div id='goal' style='left:100px;bottom:100px' class='obstacle goal'></div>
[22:55:54] <aeth> then it's just replace 'goal' with 'friend'. You could speedrun it that way. i'm not sure you can do it any faster.
[22:56:59] <aeth> If I had it queued in my clipboard and was ready to swap in the friend at the end, I think that would be the fastest solution possible.
[22:57:05] <Donitzo> maybe it needs a few conditional goals
[22:57:18] <Donitzo> travel through waypoint 1 2 and 3
[22:57:20] <aeth> yeah, or checkpoints, like with a lot of free-roam street racing games
[22:57:21] <Donitzo> don't touch hazard
[22:57:23] <aeth> right
[22:57:37] <aeth> Then you'd at least have to bring all of the waypoints/checkpoints to you
[22:57:46] <aeth> And there'd be more than 2 things to swap out and it'd be mechanically difficult
[22:58:01] <Donitzo> touch 1 waypoint
[22:58:03] <Donitzo> but no more
[22:58:11] <Donitzo> collect n coins
[22:58:26] <aeth> Or alternate between 'obstacle goal' being the goal and being lava, so you can't bring it *to* you, only *near* you, or you lose
[22:59:41] <aeth> Or just don't allow more than one goal, since I was just cloning the goal (and the friend!) to pass the levels
[23:00:01] <aeth> You spawn things, you don't change things that are already there.
[23:00:14] <Donitzo> anyway, this game reminds me of scribblenauts
[23:00:34] <Donitzo> I love proper sandbox games
[23:00:58] <Donitzo> or "god" games
[23:01:19] <Donitzo> maybe it's just web developrs who feels like a god manipulating the DOM
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[23:01:32] <rocky1138> Try going the other way: what's the most outrageous "Rube Goldberg" type solution you can come up with
[23:02:44] <Donitzo> you truly want to see that?
[23:02:53] <Donitzo> because I have javascript right here
[23:03:02] <Donitzo> I'll implement proper box2d physics
[23:03:09] <Donitzo> I'll rotate the divs
[23:03:16] <LunarJetman> https://www.youtube.com/watch?v=h47cmkO4b7g
[23:03:24] <aeth> Implement Tetris in it
[23:06:04] <aindilis> is there a channel for roguelikes?
[23:06:29] <aeth> probably
[23:08:28] <rocky1138> I think rotating the divs is the part that I wasn't able to finish in the time alotted
[23:08:47] <rocky1138> I wrote a simple physics engine which assumes upright rectangles
[23:09:43] <LunarJetman> upright?
[23:10:12] <rocky1138> I'm not sure how to say it: not rotated.
[23:11:21] <LunarJetman> oh I thought you might be talking about coordinate systems: I have two: "gui" and "game".
[23:12:10] <LunarJetman> "gui" has top left of viewport at (0,0) and "game" has bottom left at (0,0)
[23:12:39] <Donitzo> axis-aligned
[23:12:40] <Donitzo> like this
[23:12:50] <Donitzo> http://minicells-prototype.herokuapp.com
[23:13:05] <LunarJetman> I am going to use Bullet for my physics engine
[23:13:15] <rocky1138> Yeah, that's right. axis-aligned.
[23:15:41] <CaffeineNicotine> <LunarJetman> "gui" has top left of viewport at (0,0) and "game" has bottom left at (0,0)
[23:15:42] <CaffeineNicotine> LOL
[23:15:56] <CaffeineNicotine> why? because fuck you :D
[23:16:22] <LunarJetman> because my engine is for both apps and games and apps (guis) normally have top left at (0,0)
[23:16:23] <Donitzo> mmmm
[23:16:25] <Donitzo> thing is
[23:16:29] <Donitzo> y up makes sense
[23:16:47] <Donitzo> I tend to rotate javascript canvases upside down if I need to have a game with gravity
[23:17:00] <LunarJetman> also you can make widgets have a different coordinate system to its parent
[23:17:11] <CaffeineNicotine> XD
[23:17:21] <LunarJetman> I have a "canvas" widget within which my ECS renders
[23:17:36] <LunarJetman> so you would use "canvas" widget for games
[23:17:43] <Donitzo> new $180 3d printer: https://www.dropbox.com/s/vrvw7915s6t8y57/IMG_1960.JPG?dl=0
[23:17:45] <Donitzo> not bad at all
[23:19:41] <LunarJetman> best. murder. scene. ever. : https://www.youtube.com/watch?v=h47cmkO4b7g
[23:20:23] <Donitzo> robocop?
[23:20:28] <Donitzo> ah yes
[23:21:15] <Donitzo> except of course the ED209 scene is better
[23:21:19] <Donitzo> and technically murder
[23:22:51] <LunarJetman> nah
[23:23:00] <LunarJetman> ED209 is more violent but this is better
[23:23:58] <LunarJetman> how could it be technically murder?
[23:24:13] <LunarJetman> manslaughter at worst
[23:24:36] <Donitzo> ED most definitely had the intent to kill
[23:24:43] <LunarJetman> ED209 is a machine
[23:24:48] <LunarJetman> machines can't murder people
[23:25:15] <LunarJetman> also, if a police man kills someone it isn't murder either
[23:25:32] <LunarJetman> "he didn't hear the gun drop"
[23:25:53] <Donitzo> he was an expert system
[23:26:06] <LunarJetman> so?
[23:26:35] <LunarJetman> industrial accident more accurarely describes it
[23:26:41] <LunarJetman> accurately
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[23:28:48] <LunarJetman> although if I am honest I think https://www.youtube.com/watch?v=PcZCGMCDzbU is probably the best murder scene
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[23:48:38] <CaffeineNicotine> Robocop murder scene is quite amazing
[23:49:36] <CaffeineNicotine> True Romance? you must be kidding
[23:51:39] <LunarJetman> that True Romance scene is an acting masterclass
[23:52:00] <LunarJetman> (the whole scene)
[23:52:43] <CaffeineNicotine> :D
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   January 23, 2019  
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