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   January 18, 2019  
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[00:05:04] <LastTalon> Likewise your best options for playing games will also be debian or a debian-based os.
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[00:08:55] <solidfox> yes i love debain
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[00:09:05] <solidfox> the abstract base distro that kubuntu inherits from
[00:09:57] <LastTalon> Kubuntu indeed
[00:10:21] <LastTalon> Whats wrong with gnome?
[00:10:38] <solidfox> ubuntu 18.04 with gnome has a memory leak
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[00:11:02] <solidfox> fix was made in 18.10 but it still hasn't been cherry picked
[00:11:04] <LastTalon> Does it?
[00:11:07] <solidfox> i think yeah
[00:11:18] <solidfox> although its been a few months since i heard about that
[00:11:59] <solidfox> i set my dad up with it, and then heard about that bug :< hope he doesnt get frustrated
[00:12:32] <LastTalon> Its a memory leak with gnome shell it looks like.
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[00:18:55] <LastTalon> They should probably fix that.
[00:18:59] <LastTalon> I still like gnome though.
[00:22:43] <solidfox> it looks really clean and easy to use
[00:23:02] <solidfox> thats why it'd be perfect for my dad
[00:23:11] <solidfox> all apps fit on the first screen in the applications menu
[00:23:39] <LastTalon> Yeah, the gnome shell does have its fair share of criticism though.
[00:23:39] <solidfox> it's*
[00:24:11] <LastTalon> But it is quite usable at the very least.
[00:24:25] <LastTalon> You just get all your stuff and you can easily search right away.
[00:25:09] <LastTalon> But the overall feel of gnome besides just the shell I like.
[00:25:15] <LastTalon> Just feels very linux-y.
[00:25:21] <solidfox> it* would*
[00:25:24] <solidfox> jeezus
[00:25:46] <solidfox> LastTalon: ah
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[00:26:03] <LastTalon> Like you said, just generally very clean and easy to use.
[00:26:08] <solidfox> yeah idk, i ended up with kde through the years since i didnt like the initial gnome 3 for a while
[00:26:43] <solidfox> ive got my desktop cube, and ive finally come to tolerate kate just enough to prefer it over gedit
[00:28:53] <LastTalon> desktop cube?
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[00:29:40] <LastTalon> Oh, the workspace switching thing?
[00:29:59] <LastTalon> I don't much care for the fancy graphical workspace switching I just like to switch between them. :P
[00:30:19] <solidfox> yes good ol ctrl alt right
[00:30:24] <solidfox> and left
[00:30:27] <solidfox> and the cube
[00:30:31] <solidfox> well the cube is extra
[00:30:34] <solidfox> but i like it
[00:30:40] <LastTalon> I do wish that it was more standardized.
[00:30:53] <LastTalon> You get different key combos and directions and whatnot based on which OS you're using.
[00:31:06] <LastTalon> Or if it even works at all. :D
[00:31:13] <LastTalon> Or what its called on that OS.
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[00:50:04] <R2robot> ... --- ...
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[01:44:49] <LastTalon> R2robot, are you alright, do you need help?
[01:49:07] <catphish> yay, think i've finished my sprite graphics setup :) hopefully it's easy enough to use https://github.com/catphish/allwinner-bare-metal/blob/master/demo.c
[01:49:33] <catphish> 10,000 sprites at 60fps ought to be enough
[01:50:26] <pulse> challenge accepted
[01:50:36] <pulse> *makes a RTS*
[01:50:44] * LastTalon makes a bullet hell
[01:51:04] <R2robot> LastTalon: :)
[01:51:22] <catphish> it's enough to cover the whole screen 30 times :)
[01:51:28] <catphish> *20 times
[01:51:44] <LastTalon> What if my sprites are really small?
[01:52:10] <catphish> they're not, they're 16x16 whether you like it or not, for now anyway
[01:52:38] <LastTalon> Lol. Okay then.
[01:53:10] <LastTalon> Well if they're 16x16 10000 is only enough to fully cover my screen once.
[01:53:36] <catphish> ah yes, but you also only get 480x270 :)
[01:53:44] <LastTalon> Seems limiting.
[01:53:45] <catphish> because i'm mean
[01:54:02] <pulse> good. modern resolutions are taking it too far
[01:54:06] <pulse> how can i develop pixel art games
[01:54:11] <pulse> when screens are like 1349876987 x 13987691837 pixels
[01:54:13] <pulse> screw that
[01:54:26] <LastTalon> Lol
[01:54:42] <LastTalon> Gotta have that HD 720p
[01:54:53] <pulse> i'm just gonna stretch my 320x240 to infinity if necessary
[01:55:21] <catphish> so, in case the point was lost, since i'm making a retro-style games console, it runs at 480x270, renders 16x16 sprites, and will soon have digital controller support
[01:55:44] <NiniGeo2> Very cool catphish! :C
[01:55:45] <NiniGeo2> :D
[01:55:50] <LastTalon> What is bare metal code?
[01:56:15] <catphish> then finally some retro-ish sound generation
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[01:56:54] <catphish> LastTalon: it's called bare metal because i'm writing everything without the help of an existing OS
[01:57:23] <LastTalon> Sort of what I assumed.
[01:57:34] <catphish> i want a proper retro console feel with loading direct from cartridges, not something that has to boot an OS
[01:57:39] <LastTalon> I've just never seen someone use the term bare metal code.
[01:58:28] <catphish> it seems to be used to describe software that doesn't depend on an os
[01:58:31] <LastTalon> Doesn't that make your code the OS though?
[01:58:39] <catphish> although in a way, yes it does
[01:58:53] <catphish> since this code will be what games run on top of
[01:59:39] <LastTalon> Seems neat.
[01:59:48] <LastTalon> What kinds of things is it intended to run?
[02:00:16] <catphish> well i'm hoping to make 16-bit-style games, or pursuade others to do so
[02:00:45] <catphish> and have a very cheap, modern retro-style console with new games
[02:01:17] <catphish> no idea how far i'll get, but i'm pretty sure i'll be able to get it to a state where graphics, sound and controller APIs are available
[02:01:35] <catphish> then its just a matter of whether anyone ever makes a game :)
[02:03:15] <LastTalon> Will people have to develop specifically for it? That might be a bit of a hinderance.
[02:03:40] <catphish> yes, that'll be the challenge
[02:04:17] <catphish> maybe people will care, maybe not, i don't care too much, i just wanted the challenge of laying down the groundwork
[02:04:41] <pulse> seems like a fun projectr
[02:04:42] <LastTalon> Its neat.
[02:04:51] <catphish> and i kinda miss the days when games were simple and fun
[02:06:32] <catphish> its nothing that cant be done with a Pi and some emulators of course
[02:06:45] <catphish> but fun to do something new
[02:07:23] <LastTalon> Its a neat idea.
[02:07:39] <LastTalon> Especially if you can avoid the pitfalls of historical game consoles.
[02:07:53] <LastTalon> Like... a retro console retrospective.
[02:08:05] <catphish> i don't suppose i know what those were
[02:08:37] <LastTalon> Its a storied history.
[02:09:09] <LastTalon> Lets go back to the bit wars. :D
[02:09:44] <catphish> but its 2018 so mine has the benefit of essentially unlimited memory and processing power :) so it's just a matter of making the APIs correct so that people can easily make the right kind of games
[02:09:55] <LastTalon> Fair enough.
[02:10:03] <pulse> err, it's not 2018
[02:10:10] <LastTalon> pulse, sshhh
[02:10:14] <pulse> :D
[02:10:31] <LastTalon> Pretty sure its 2016
[02:10:31] <catphish> no, i suppose it's not
[02:10:40] <catphish> but it was when i started
[02:10:40] <pulse> close enough tho
[02:10:42] <LastTalon> And none of you will be able to convince me otherwise.
[02:11:28] <catphish> anyway, my graphics work, background tile maps + foreground sprites, so next is controllers :)
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[02:17:15] <catphish> i'd better get my head around simple platform game code logic at some point, probably plenty of tutorials on that
[02:18:31] <pulse> make it all squares, then all logic is trivial
[02:18:40] <pulse> slopes are messy
[02:21:45] <catphish> yeah i didnt like the look of slopes
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[02:21:57] <pulse> https://www.youtube.com/watch?v=4u0NRgMyzEM
[02:22:47] <LastTalon> pulse, does it just work?
[02:22:55] <pulse> i think it just works
[02:23:13] <catphish> hmm
[02:23:17] <catphish> i sleep now :)
[02:23:32] <pulse> g'nite
[02:23:52] <LastTalon> I like it when things just work.
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[07:37:34] <R2robot> did that guy work at Apple before? That's their line.
[07:49:49] <LastTalon> It just works.
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[08:16:58] <jprajzne> https://www.khronos.org/developers/library/2018-siggraph-asia
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[09:20:16] <jprajzne> hubs.mozilla.com - interesting
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[10:57:52] <Captain_Crow> armory has a logic node thing
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[11:33:58] <BrahRah> what have you guys been up to?
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[12:16:04] <DnzAtWrk> replicating
[12:16:12] <DnzAtWrk> digesting
[12:17:44] <BrahRah> replicating?
[12:18:09] <brainzap> farting
[12:18:46] <BrahRah> So I'm guessing not much has changed XD
[12:19:18] <BrahRah> I'm at my 4th engine now (unity)
[12:20:01] <BrahRah> dont like c# but at least everything is working so far
[12:20:27] <mr_lou> Everyone seems to be using Unity...
[12:20:27] <brainzap> I thought we decided to hate unity
[12:20:45] <mr_lou> ...is there no one left who likes to code his own shit from scratch anymore?
[12:21:05] <DnzAtWrk> I do
[12:21:06] <BrahRah> I hate it but godot and amroy just aren't there yet
[12:21:24] <BrahRah> I'm not good enough to do that
[12:21:25] <DnzAtWrk> people commented on that I wrote my last game from scratch in javascript
[12:21:31] <DnzAtWrk> like it's something wierd
[12:21:55] <DnzAtWrk> didn't create the universe though
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[12:22:22] <BrahRah> well I'm doing fairly comlicated stuff for my skill level
[12:22:47] <DnzAtWrk> skill level is a conspiracy
[12:23:18] <mr_lou> DnzAtWrk, +1
[12:23:30] <DnzAtWrk> though I'll have to comment on that writing stuff from scratch can make it feel more "alive" so to say
[12:23:40] <DnzAtWrk> because you're not trying to fit it to some pre-existing framework
[12:23:46] <DnzAtWrk> game maker I guess is a good example of that
[12:24:14] <BrahRah> like I need to figure out how to detect what side/direction a collision is happening at
[12:24:17] <DnzAtWrk> unity less so (even though I think the component system lends itself to that style of development)
[12:24:49] * mr_lou has a fetish of coding from scratch... in Java.... 1.3.... without SDL and without 3D API's.....
[12:25:09] <DnzAtWrk> there's something I haven't tried
[12:25:15] <mr_lou> :-)
[12:25:19] <DnzAtWrk> doing opengl in java
[12:25:20] <DnzAtWrk> I assume
[12:25:27] <mr_lou> No OpenGL either
[12:25:32] <mr_lou> Just AWT
[12:25:34] <DnzAtWrk> blitting?
[12:25:45] <DnzAtWrk> aah
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[12:26:50] <BrahRah> not gonna use vulcan?
[12:27:10] <mr_lou> Me? Dunno what that is.
[12:27:13] <BrahRah> I mean vulkan
[12:27:21] <mr_lou> Dunno what this is either. ;-)
[12:27:42] <DnzAtWrk> why was my first thought 3dfx
[12:28:12] <DnzAtWrk> https://en.wikipedia.org/wiki/File:STBVoodoo2SLIcards.jpg
[12:28:13] <DnzAtWrk> oh yeah
[12:28:34] <BrahRah> https://gamedev.stackexchange.com/questions/96014/what-is-vulkan-and-how-does-it-differ-from-opengl
[12:29:25] <mr_lou> The geeky thing is: If you can stick with Java1.3 AWT, then you can make games for PS3 + PS4 + XB1 - because they all feature a Blu-ray player, and all Blu-ray players run Java1.3 AWT stuff. :-> That's where it is. Extremely niche of course.
[12:30:17] <mr_lou> So anything related to 3D and GL is only possible if a software lib is available for it.
[12:31:01] <mr_lou> So far I've only managed to find one other person who's also interested in this. :->
[12:31:01] <mr_lou> hehe
[12:31:10] <mr_lou> We're probably the only two in the world.
[12:31:30] <DnzAtWrk> Named table group
[12:31:33] <DnzAtWrk> *facepalm*
[12:35:02] <DnzAtWrk> I still love designing databases
[12:35:12] <DnzAtWrk> fairly relaxing
[12:41:33] <mr_lou> Anything is fairly relaxing if you know what you're doing.
[12:41:42] <mr_lou> As soon as you have to figure stuff out, that's when it becomes annoying.
[12:43:17] <DnzAtWrk> naw
[12:43:36] <DnzAtWrk> solving complicated gamedev related issues is fun too
[12:43:43] <DnzAtWrk> for example:
[12:44:36] <DnzAtWrk> how would you design the object system in a 3D game which would allow objects to stand on multiple nested moving platforms without falling off
[12:45:13] <DnzAtWrk> imagine you have a planet on which there is a car in which there is a mouse
[12:45:53] <DnzAtWrk> now you could cheat of course and just use a child parent relationship, but that's pretty unrealistic
[12:45:55] <mr_lou> Now my brain hurts.
[12:46:28] <mr_lou> If the mouse Danger Mouse?
[12:46:32] <mr_lou> *Is
[12:46:33] <DnzAtWrk> yes
[12:46:37] <mr_lou> \o/
[12:46:40] <DnzAtWrk> he is indeed the greatest
[12:46:44] <mr_lou> hehe
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[12:57:52] <DnzAtWrk> https://i.redd.it/b0bpp2zcw4b21.jpg
[12:58:10] <DnzAtWrk> too close to home
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[13:43:04] <jprajzne> https://www.youtube.com/watch?v=nu5nyrB9U_o&list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7 - 14 parts
[13:43:13] <jprajzne> How to make an RPG in Unity
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[14:28:25] <DnzAtWrk> if I had some spare money I'd get the perception neuron motion capture system
[14:28:30] <DnzAtWrk> Because my god animating is boring
[14:28:40] <DnzAtWrk> https://neuronmocap.com/products-fullwidth
[14:29:20] <DnzAtWrk> https://neuronmocap.com/content/product/32-neuron-edition-v2
[14:29:39] <DnzAtWrk> 32 sensors, hand straps
[14:29:53] <DnzAtWrk> and it costs as much as unity pro
[14:30:06] <jprajzne> use ml for animation :)
[14:30:22] <jprajzne> let it learn from videos
[14:30:46] <DnzAtWrk> not a stranger to ml character control
[14:31:05] <DnzAtWrk> hmm
[14:31:08] <jprajzne> good/bad experience?
[14:31:28] <DnzAtWrk> https://www.dropbox.com/s/n1atfz5dxgw76so/balance.png?raw=1
[14:31:31] <DnzAtWrk> not too good
[14:31:59] <DnzAtWrk> well, that was when I tried it manually. I also tried teaching it using ml
[14:32:06] <DnzAtWrk> for starters, to not fall over
[14:32:29] <DnzAtWrk> one thing was sure. It didn't work using direct muscle control
[14:32:34] <DnzAtWrk> it's just too complex
[14:32:45] <DnzAtWrk> no human brain to coordinate the movement
[14:33:59] <jprajzne> can't find the paper where the model followed movements of dancers
[14:34:05] <DnzAtWrk> and as I've said before, full body IK is a mess
[14:34:08] <DnzAtWrk> how do you even do full body IK
[14:34:58] <jprajzne> i think it first identified the bones/joints in the model and then learned the movements
[14:35:22] <DnzAtWrk> well, copying wouldn't be too difficult
[14:35:39] <DnzAtWrk> but try telling a human to do an original movement
[14:35:46] <DnzAtWrk> stand up and reach for an object
[14:36:07] <jprajzne> https://github.com/samim23?tab=repositories - i think it's somewhere there
[14:36:22] <DnzAtWrk> I don't know. That guy looks shifty
[14:36:31] <jprajzne> :))
[14:37:59] <DnzAtWrk> hmmm
[14:38:08] <DnzAtWrk> machine learning plus 5 individual IK chains
[14:38:10] <DnzAtWrk> perhaps
[14:38:14] <jprajzne> lot of nn/ml stuff
[14:38:39] <DnzAtWrk> problem with direct torque control over limbs is that's it's... unstable
[14:39:09] <DnzAtWrk> no, what if instead of that I used an IK chain for each limb/back with a target position
[14:39:14] <DnzAtWrk> relative to the center of mass
[14:39:32] <DnzAtWrk> then the neural network can use 5x rel x,y as outputs
[14:39:38] <jprajzne> or maybe use just 1st and last frame and interpolate
[14:39:50] <DnzAtWrk> no worries, I'm using recurrecnt neural networks
[14:39:56] <jprajzne> ok
[14:39:56] <DnzAtWrk> it should damn well learn
[14:40:03] <DnzAtWrk> recurrent*
[14:40:19] <DnzAtWrk> I have most stuff setup already :P
[14:40:47] <jprajzne> cool :)
[14:41:36] <DnzAtWrk> the lack of a third dimension is a bit unrealistic though
[14:41:52] <DnzAtWrk> but legs don't normally move in the third dimension too much anyway
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[14:56:47] <pulse> so i joined discord
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[14:56:59] <pulse> here are some popular channels: waifu worshipping
[14:57:07] <pulse> 100 pepe emotes
[14:57:16] <pulse> mutual masturbation
[14:57:20] <pulse> weeb kingdom
[14:57:31] <pulse> bsdm erp aftercare
[14:57:35] <pulse> o________o
[14:57:41] <pulse> "degenerates"
[14:58:02] <pulse> (that's a channel name)
[14:58:15] <pulse> the hentai enthusiast
[14:58:22] <pulse> do i even. i don't even
[14:58:25] <R2robot> well it's not a social network exactly
[14:58:37] <R2robot> you don't just randomly join and then search channels :P
[14:58:54] <R2robot> normally you have a specific channel you're invited to
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[14:59:01] <R2robot> streamers for example
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[14:59:53] <pulse> thanks fuck for irc
[15:00:04] <R2robot> :)
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[15:02:30] <jprajzne> sounds like quake i, exploring different worlds
[15:02:53] <jprajzne> is there any channel with dentist fetish? :))
[15:03:32] <R2robot> there is a website dedicated to people who love eating ice.
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[15:03:56] <R2robot> soooo
[15:04:02] <R2robot> anything and everything is out there. lol
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[15:09:39] <jprajzne> life's complete :))
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[15:26:31] <pulse> https://www.youtube.com/watch?v=gkktyOA06NQ
[15:26:43] <pulse> nice music to listen to at 2am while reading lovecraft in a dimly lit room
[15:29:25] <pulse> good luck with sleep tho
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[15:35:17] <LastTalon> I mean that's basically just ASMR
[15:35:19] <R2robot> one of the best OSTs
[15:35:32] <R2robot> yeah, it's ambiance.. by Trent Reznor
[15:37:08] <pulse> it's amazing how he goes from chaos to some kind of harmony
[15:37:57] <jprajzne> tr is the best :)
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[16:28:50] <CaffeineNicotine> pulse, discord is the poor cousin of slack
[16:29:09] <CaffeineNicotine> they tried to convince me to join that crap. I didn't last five minutes there
[16:29:57] <CaffeineNicotine> slack also does not excite me much either
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[16:33:09] <brainzap> are you ok CaffeineNicotine ?
[16:33:49] <CaffeineNicotine> I am fabulous. thanks for asking
[16:34:15] <brainzap> its just I care about you health, please stop smoking
[16:34:18] <CaffeineNicotine> <pulse> thanks fuck for irc
[16:34:37] <CaffeineNicotine> brainzap, you're right. luckily I can't stand smoking at all
[16:37:41] <pulse> smo is a terrible name for a king
[16:39:59] <LunarJetman> I will probably make a slack/discord type thing when I release the new version of my IRC client
[16:40:43] <R2robot> slack and discord are both abominations
[16:41:11] <LunarJetman> the hoi polloi disagree
[16:41:41] <CaffeineNicotine> discord looks like a version of slack that uses LunarJetman's classes :)
[16:41:56] <LunarJetman> classes?
[16:42:03] <R2robot> hahaha, CaffeineNicotine reveals himself in one statement :P
[16:42:23] <CaffeineNicotine> R2robot, I was talking to you yesterday
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[16:42:38] * CaffeineNicotine switches the chips of R2robot
[16:42:49] * R2robot malfunctioned
[16:43:06] <pulse> https://xkcd.com/1782/
[16:43:35] <R2robot> lol
[16:44:04] <R2robot> i don't need slack and discord using up 3+GB of memory just to be like IRC
[16:45:55] <pulse> i miss the late 90s
[16:46:10] <pulse> simpler times
[16:46:33] <R2robot> same
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[16:50:31] <LastTalon> Lol
[16:50:37] <LastTalon> He can't keep up the ruse for long.
[16:51:14] * mr_lou is also staying with IRC forever
[16:51:30] <LastTalon> Discord has some good popularity.
[16:51:34] <LunarJetman> I am using an IRC client that I wrote myself.
[16:51:37] <mr_lou> Don't care.
[16:52:01] <LastTalon> How am I supposed to communicate with my fellow gamers?
[16:52:14] <mr_lou> LastTalon, Use IRC. ;-)
[16:52:21] <LastTalon> They aren't on irc. D:<
[16:52:33] <mr_lou> LastTalon, Tell them about IRC. ;-)
[16:52:34] <CaffeineNicotine> bring them on
[16:52:37] <CaffeineNicotine> IRC is the future
[16:52:45] <mr_lou> Yea, what CaffeineNicotine says.
[16:52:45] <LastTalon> You're all living in the past. D:<
[16:52:52] <mr_lou> The past is the future.
[16:52:59] <LastTalon> We're in a dying pocket universe.
[16:53:02] <mr_lou> Retrolution
[16:53:19] <LunarJetman> I only use Discord to join Christian servers where I can troll the theists.
[16:53:31] <pulse> He who controls the past, commands the future. He who commands the future, conquers the past. -Kane
[16:53:46] <LastTalon> Excuse me, this is a christian tf2 server.
[16:53:47] <mr_lou> Did you ever wonder why scifi movies in the 80s and 90s showed distant futures where everyone was still using CRT screens? That's because they're making a comeback!
[16:54:01] <CaffeineNicotine> CRT screens are better than this crap we have today
[16:54:09] <mr_lou> Exactly.
[16:54:09] <LunarJetman> They mostly come at night, mostly. -Newt
[16:54:12] <LastTalon> mr_lou, shoot electron beams at my eyes please.
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[16:54:26] <pulse> i watched this yesterday and now i understand christianity better https://www.youtube.com/watch?v=RtlwWMJILBA
[16:54:27] <CaffeineNicotine> LastTalon, that is the problem, but I learned to use protection
[16:54:42] <solidfox> LunarJetman: %x
[16:54:54] <CaffeineNicotine> pulse, cute leopard at 10m
[16:55:03] <LastTalon> Mormonism? https://www.youtube.com/watch?v=46PXaJxzuDE
[16:55:10] <pulse> it's worth listening to actually
[16:55:23] <LunarJetman> solidfox: ?
[16:55:28] <solidfox> LunarJetman: what
[16:55:37] <LunarJetman> %x?
[16:55:42] <LastTalon> I love talking to irc people about discord. It always elicits the same sorts of reactions. :P
[16:55:43] <CaffeineNicotine> it is a format string
[16:55:43] <solidfox> ok good
[16:55:51] <CaffeineNicotine> you never saw those, it seems
[16:56:04] <LastTalon> Its one of those topics where no one ever makes a real argument. Lol
[16:56:12] <LunarJetman> I know what a format string is but I don't recognize 'x'
[16:56:13] <solidfox> would have been bad if you saw something like 7fff0bac
[16:56:15] <LastTalon> Yet seems to be highly polarizing anyway.
[16:56:27] <solidfox> LunarJetman: it means hex number
[16:56:31] <CaffeineNicotine> :)
[16:56:38] <R2robot> slack/discord = walled gardens of yore come back to haunt us
[16:56:41] <pulse> RMS doesn't like discord: https://stallman.org/discord.html
[16:56:55] <LunarJetman> I thought that was %xd
[16:57:01] <LastTalon> RMS. Lol
[16:57:16] <LastTalon> Of course he doesn't like it. Its not free software.
[16:57:19] <CaffeineNicotine> :) he is right. they don't have clear decent privacy policy
[16:57:19] <R2robot> walled gardens are bad
[16:57:20] <solidfox> LunarJetman: try it
[16:57:29] <solidfox> or look it up
[16:57:32] <solidfox> it is %x
[16:57:53] <solidfox> after all you can pass a number, a pointer, a character
[16:57:57] <solidfox> its not a %d
[16:58:02] <CaffeineNicotine> fap fap fap
[16:58:05] <LastTalon> Is it a walled garden?
[16:58:17] <brainzap> was there not bad press for unity?
[16:58:17] <LunarJetman> solidfox: the question remains, why did you say %x to me?
[16:58:32] <CaffeineNicotine> LunarJetman, you say fuck off to random people here
[16:58:40] <CaffeineNicotine> a %x is the minimum you deserve
[16:58:41] <LunarJetman> CaffeineNicotine: you are not random
[16:58:44] <solidfox> LunarJetman: ravioli ravioli ravioli
[16:58:50] <R2robot> LastTalon: to me they are. a more modern version
[16:59:00] <LastTalon> Idk. They seem to have good apis.
[16:59:04] <CaffeineNicotine> LunarJetman, have you played Time and Magik? :)
[16:59:23] <LunarJetman> also, I haven't used a printf format string for years as I have a clue.
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[17:00:37] <LastTalon> R2robot, honestly it seems pretty open.
[17:01:21] <LunarJetman> CaffeineNicotine, fuck off.
[17:01:43] <R2robot> LastTalon: well slack discontintued their irc gateway
[17:01:47] * CaffeineNicotine wonders why Time and Magik makes LunarJetman pissed off
[17:01:57] <LastTalon> I don't much care about slack anyway.
[17:02:00] <R2robot> same
[17:02:05] <LastTalon> I was mainly talking about discord.
[17:02:10] * CaffeineNicotine has found an interesting random trigger
[17:02:17] <brainzap> I think I am going to write IRC 2.0, and because I wanna deploy it faster I am going to use electron
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[17:03:14] <R2robot> discord is *slightly* more open, but I disllike that each individual server is like a walled garden.. inside each of those there are channels, but you have to be inside that server..
[17:03:16] <solidfox> i think i prefer format strings over std::cout << << <<
[17:03:23] <R2robot> it's a walled garden of walled gardens. lol
[17:03:49] <LunarJetman> solidfox: I prefer boost.format over format strings
[17:03:53] <LastTalon> R2robot, is that different from irc?
[17:04:02] <brainzap> I prefer wirting my own string buffer
[17:04:04] * CaffeineNicotine despises boost
[17:04:19] <solidfox> LunarJetman: the bitcoin project is trying to replace boost code
[17:04:22] <LunarJetman> the problem with printf format strings is that they are not localizable.
[17:04:31] <LastTalon> R2robot, that seems exactly like irc to me actually.
[17:04:32] <CaffeineNicotine> solidfox, good
[17:04:46] <CaffeineNicotine> boost is the workaround of typical lazy coders
[17:04:48] <R2robot> LastTalon: I think so.. irc = come and go as you please (for the most part) discord you have to join the individual servers
[17:04:56] <pulse> i store all my strings as long ints
[17:05:04] <LunarJetman> solidfox: why?
[17:05:33] <LastTalon> R2robot, you have to do that on irc. Its just more restrictive with the servers in that you need an invite. But a lot of them are open servers.
[17:05:38] <solidfox> LunarJetman: that, i do not know.
[17:06:05] <R2robot> LastTalon: I feel like it's a matter of time before they go the way of facebook
[17:06:07] <LastTalon> But that's sort of good if you want to run a small server just for a small community or group of friends.
[17:06:32] <R2robot> LastTalon: yeah, I can see slack being useful for work..
[17:06:36] <LunarJetman> irc.clicksandwhistles.net is my IRC server
[17:07:07] * CaffeineNicotine stays with Freenode
[17:07:20] <R2robot> https://theoatmeal.com/comics/reaching_people
[17:07:31] <solidfox> i feel like irc should have been coded like diaspora
[17:07:54] <CaffeineNicotine> R2robot, awesome
[17:08:08] <solidfox> where there are multiple hosts, but users from any host can interact with any user from any other host
[17:08:18] <LastTalon> I do see the difference in that by default with discord server membership is more permanent though.
[17:08:19] <brainzap> oh my god I wanna go home
[17:08:30] <LastTalon> Idk if that's necessarily a bad thing.
[17:08:32] <CaffeineNicotine> solidfox, some irc servers support relays, you know
[17:08:35] <LastTalon> That's how I use IRC anyway.
[17:08:51] <LastTalon> I automatically connect to the same servers and channels when I come back on.
[17:09:22] <CaffeineNicotine> getting back to slack.. it only worked for me when doing small teams
[17:09:31] <CaffeineNicotine> all the big slack channels are to overwhelming
[17:09:34] <CaffeineNicotine> *too
[17:10:10] <CaffeineNicotine> there is no functionality to ignore or to organize the amount of shit the users barf in these channels
[17:10:46] <pulse> i think discord is just for people who like anime
[17:10:49] <brainzap> you make a no shit-channel, and then the manager gets mad and asks why he isnt invited to the no-shit channel
[17:10:51] <pulse> can't find a single channel that isn't
[17:10:54] <pulse> ANIME GET YOUR ANIME HERE
[17:10:59] <pulse> DID WE MENTION WE HAVE ANIME
[17:11:06] * pulse ~~~>`...
[17:11:10] <LastTalon> pulse, that might have to do with the kind of servers you're on. :P
[17:11:14] <LunarJetman> my protocol will support the concept of a "conversation" within a channel; people can join individual conversations or see all conversations.
[17:11:15] <R2robot> i mostly associate discord with Twitch.
[17:11:25] <R2robot> Most streamers have a discord server
[17:11:44] <brainzap> the akward moment when a friend invits you to discord and it is full of loli shit
[17:11:48] <LastTalon> Most of everyone has a discord server. They're really easy to make.
[17:11:49] <CaffeineNicotine> pulse, can we get 'anime' for free in discord?
[17:12:13] <R2robot> i mean, you sign into discord, you have a server.
[17:12:23] <R2robot> but that's just you flapping in the wind
[17:12:34] <R2robot> and nobody wants to join you
[17:12:34] <CaffeineNicotine> you mean, a back door?
[17:12:46] <R2robot> it's the streamers that actually have active communities
[17:13:05] <LastTalon> Many game developers and individual games have their own discord servers as well.
[17:13:37] <R2robot> the ones I know stream their game dev
[17:13:47] <brainzap> got some links?
[17:14:04] <R2robot> hotdogs?
[17:14:12] <LastTalon> Hotdogs get a bad rap.
[17:14:26] <CaffeineNicotine> (screechy voice) GOT A LIGHT?
[17:14:28] <R2robot> 100% beef, but they don't taste like steak. rap deserved!
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[17:14:40] <LastTalon> They got a cool shape. Got protein.
[17:14:45] <LastTalon> You like hotdogs, right?
[17:14:53] <R2robot> sometimes
[17:14:55] <CaffeineNicotine> THIS IS THE WATER!
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[17:15:19] <solidfox> LastTalon likes long shaped meats
[17:15:20] <CaffeineNicotine> THIS IS THE WELL!
[17:15:35] <solidfox> specifically weiners (like actual oscar meyers weiners perhaps?)
[17:15:36] <CaffeineNicotine> DRINK DEEP...
[17:15:59] <LastTalon> Nathan's hot dogs are pretty good actually.
[17:16:01] <CaffeineNicotine> ...AND DESCEND!
[17:16:21] <solidfox> LastTalon: ive stopped eating hot dogs. i dont even remember the last time i had them
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[17:16:32] <R2robot> sausage > hotdogs
[17:16:35] <LastTalon> I don't really eat much meat at all actually.
[17:16:39] <solidfox> R2robot: agreed
[17:16:57] <LastTalon> Hot dogs are sausages.
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[17:17:00] <LastTalon> You silly
[17:17:02] <R2robot> no
[17:17:03] <solidfox> i dont like breakfast sausages though
[17:17:07] <CaffeineNicotine> sucks
[17:17:11] <CaffeineNicotine> eat proper meat
[17:17:13] <CaffeineNicotine> not mystery meat
[17:17:14] <solidfox> and i dont like hotdog sausages either
[17:17:28] <CaffeineNicotine> mystery meat = SALT AND FAT
[17:17:35] <solidfox> fat is good
[17:17:41] <CaffeineNicotine> (bad) FAT
[17:17:45] <solidfox> oh ok
[17:17:49] <R2robot> hotdogs started out as sausage, now they're just overly processed left over bits of organs and things. blech!
[17:17:49] <LastTalon> All hot dogs are sausages. Not all sausages are hot dogs.
[17:17:51] * solidfox gasps
[17:18:01] <CaffeineNicotine> R2robot, I wish hotdogs were other organs only
[17:18:09] <CaffeineNicotine> at least we would be eating something with vitamins
[17:18:12] <solidfox> idk why, but im not liking jokes today
[17:18:25] * LastTalon eats braunschweiger
[17:18:31] <LastTalon> >.>
[17:18:38] * CaffeineNicotine likes livers, hearts, etc.
[17:18:52] <CaffeineNicotine> yummy yummy chicken hearts in my tummy
[17:19:04] <pulse> * Cannot join ##hell (Channel is invite only)
[17:19:06] <pulse> :/
[17:19:09] <CaffeineNicotine> even kidneys can be very tasteful if cooked with care
[17:19:16] <CaffeineNicotine> pulse, don't worry. it is just a matter of time
[17:19:19] <solidfox> you guys are gross
[17:19:23] <solidfox> eat real food
[17:19:24] <pulse> agreed
[17:19:25] <solidfox> like beans
[17:19:28] <CaffeineNicotine> solidfox, organs are real food
[17:19:37] <pulse> meat is disgusting
[17:19:38] <LastTalon> Beans?
[17:19:44] <CaffeineNicotine> I wish I could translate MOCOTO
[17:19:52] <solidfox> meat is also killing the planet
[17:20:02] <LastTalon> You're killing the planet. D:<
[17:20:03] <solidfox> it should be illegal to eat meat really, but thats not gonna happen
[17:20:06] <CaffeineNicotine> it is only of the most nutritious eco-friendly strong dishes ever
[17:20:18] <CaffeineNicotine> it started as a food for slaves
[17:20:34] <CaffeineNicotine> because they were allowed only to eat the leftovers
[17:21:02] <LastTalon> Lobsters are the rats of the sea. :D
[17:21:13] <CaffeineNicotine> MOCOTO is a stew made with white beans and the cow's paws and stomach
[17:21:13] <solidfox> but they taste good
[17:21:18] <R2robot> https://en.wikipedia.org/wiki/Pink_slime
[17:21:45] <solidfox> LastTalon: i think i had lobster before, but it might have been crab
[17:21:45] <CaffeineNicotine> we brazilians usually add more stuff to it, like most other cow parts and spices
[17:21:55] <solidfox> LastTalon: we ate it with butter, and i remember i had an arm, and found a string to pull on to make it move
[17:22:02] <CaffeineNicotine> you eat this stew in a chilly winter, you can endure the cold weather like the russians
[17:22:09] <CaffeineNicotine> you eat this after a hangover, you are cured instantly
[17:22:19] <LastTalon> Its the cure all the cures a lot!
[17:22:24] * CaffeineNicotine does not like lobster much, though
[17:22:38] <LastTalon> I like crab.
[17:22:45] <solidfox> hmm
[17:22:50] <CaffeineNicotine> hmm :)~
[17:22:50] <solidfox> yeah idk what it was
[17:23:41] <R2robot> shrimp > all other seafood
[17:23:50] <LastTalon> R2robot, what, you don't like animal parts in your animal parts?
[17:23:59] <LastTalon> Shellfish are great.
[17:24:05] <LastTalon> Unless you're allergic.
[17:24:15] <LastTalon> But even then, they're still pretty great.
[17:24:15] <R2robot> LastTalon: i like non-organ beef!
[17:24:18] <CaffeineNicotine> blim blom blom blom SHELL SHOCK
[17:24:22] <LastTalon> Whats wrong with organs?
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[17:24:41] <R2robot> the only organ I eat is stomach
[17:24:45] <R2robot> in Menudo
[17:24:46] <R2robot> :D
[17:24:47] <CaffeineNicotine> yummy yummy fried chicken liver in my tummy
[17:24:55] * LastTalon eats more braunschweiger
[17:25:01] <solidfox> R2robot: arent all meats some kind of organ
[17:25:17] <R2robot> solidfox: not internal organs
[17:25:19] <LastTalon> Its just animal parts. D:<
[17:25:25] <R2robot> https://en.wikipedia.org/wiki/Menudo_(soup) yummmmm
[17:25:47] <LastTalon> Next you'll tell me you don't like eating bird embryos.
[17:25:49] <solidfox> oh ok but still an organ
[17:26:04] <R2robot> LastTalon: I draw the line at Balot
[17:26:07] <R2robot> Balut* ?
[17:26:22] <LastTalon> Lol
[17:26:32] <R2robot> https://en.wikipedia.org/wiki/Balut_(food)
[17:26:37] <LastTalon> I know what it is.
[17:26:39] <LastTalon> :P
[17:26:47] <R2robot> :P
[17:27:11] <LastTalon> And perhaps you'll start telling me that you don't like eating horse meat.
[17:27:13] <R2robot> I stopped eating Menudo for YEARS when I found out what the 'meat' actually was. lol
[17:27:23] <LastTalon> What? You like cows, but not horses? D:<
[17:27:28] <R2robot> never tried horse
[17:27:30] <CaffeineNicotine> ew at balut
[17:27:39] <R2robot> Buffalo is really good :D
[17:28:12] <CaffeineNicotine> Menudo is good too. it seems like a variation of our MOCOTO', but more reddish
[17:28:40] <R2robot> cows feet?!
[17:28:44] <LastTalon> Yes. I love red flavor.
[17:28:56] <LastTalon> Red 40 pls.
[17:29:10] <R2robot> lol
[17:29:54] <LastTalon> Its amazing how arbitrary our taste in food is.
[17:30:19] * LastTalon feeds people braunschweiger.
[17:30:19] <CaffeineNicotine> oh yeah
[17:30:27] <CaffeineNicotine> food taste is a huge gray area
[17:30:29] * LastTalon tells them what it is after
[17:30:43] <brainzap> it was the neighbours dog
[17:30:51] <CaffeineNicotine> the same shit counts for eating meat, vegetarianism, veganism, breathanism, etc.
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[17:31:12] <LastTalon> Its literally pork liver and other pork trimmings.
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[17:31:17] <LastTalon> IN natural casings.
[17:31:53] <CaffeineNicotine> YUM
[17:31:55] <LastTalon> Lots of vitamin A
[17:31:56] <LastTalon> :D
[17:31:57] <CaffeineNicotine> YEAH
[17:31:59] <CaffeineNicotine> PROTEIN FTW
[17:32:01] <R2robot> I could probably live off shrimp if given the chance (and if the mercury count was low enough)
[17:32:13] <CaffeineNicotine> shrimp and most of fish have this issue
[17:32:17] <CaffeineNicotine> can't eat them at will
[17:32:21] <CaffeineNicotine> it is a death sentence
[17:32:21] <LastTalon> R2robot, https://www.youtube.com/watch?v=rY-FJvRqK0E
[17:32:36] <R2robot> CaffeineNicotine: I volunteer as tribute!
[17:32:45] * CaffeineNicotine loves everything that comes from the sea
[17:32:48] <CaffeineNicotine> all in my tummy
[17:32:52] <CaffeineNicotine> yummy yummy
[17:33:04] <LastTalon> Clams and oysters and shrimp.
[17:33:07] <CaffeineNicotine> does it swim? then I can eat it
[17:33:21] <R2robot> First time I had sushi, I told my friend not to tell me what I was eating or I probably would hate it.
[17:33:25] <LastTalon> Scallops
[17:33:25] <R2robot> turns out EEL is the BEST
[17:33:30] <CaffeineNicotine> woooo sushi
[17:33:44] <CaffeineNicotine> you can eat a lot of weird stuff in a proper sushi bar
[17:33:44] <LastTalon> Crab is still my favorite so far.
[17:34:03] <CaffeineNicotine> they know how to make gross sea creatures like eel to taste amazingly
[17:34:10] <R2robot> hah
[17:34:22] <CaffeineNicotine> too bad the decent sushi bars cost a fortune
[17:34:23] <LastTalon> Eel doesn't actually taste bad tho.
[17:34:28] <LastTalon> Lol
[17:34:34] <CaffeineNicotine> try eating lousy or bad eel to see what happens
[17:34:37] <R2robot> it's super good
[17:34:39] <LastTalon> You just have the perception that its a slimy gross thing.
[17:34:49] <CaffeineNicotine> with salmon or tuna you have a lot of wiggle room
[17:34:51] <CaffeineNicotine> but not with eel
[17:35:03] <R2robot> had my friend told me before hand that it was eel, im sure I would have hated it. lol
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[17:35:22] <LastTalon> R2robot, open your mind. D:<
[17:35:39] <R2robot> it is.. I ate it and LOVED IT
[17:35:39] <CaffeineNicotine> everytime you say eel, I remember of this https://cdn.wikimg.net/en/strategywiki/images/1/1d/Hydlide_Eel.png
[17:35:43] <LastTalon> Gotta have that egg sushi
[17:36:03] <R2robot> hah, I used to eat raw eggs all the time
[17:36:11] <LastTalon> Its not raw eggs.
[17:36:16] <LastTalon> :P
[17:36:21] <R2robot> oh
[17:36:24] <R2robot> O_o
[17:36:24] <LastTalon> Its very carefully cooked eggs actually.
[17:36:34] <CaffeineNicotine> I don't know why I love Hydlide so much
[17:36:34] <LastTalon> Supposedly one of the harder sushi dishes to make.
[17:36:36] <CaffeineNicotine> it is a silly rpg
[17:37:05] <LastTalon> Tamagoyaki
[17:38:09] <R2robot> eat live octopus and let it grab onto your tongue so you can't swallow it
[17:38:18] <LastTalon> R2robot, good way to die. :D
[17:38:24] <R2robot> :D
[17:38:39] <LastTalon> Calamari is good, too. :O
[17:38:53] <R2robot> too rubbery
[17:39:08] <LastTalon> Nah.
[17:39:19] <LastTalon> Gotta cook it properly.
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[17:39:56] <LastTalon> Oh man...
[17:40:09] <LastTalon> You guys are making me want to eat improperly.
[17:40:24] <brainzap> get that burger
[17:40:30] <LastTalon> D:<
[17:41:05] <R2robot> https://youtu.be/hYeKHzyZVE0?t=60
[17:41:48] <LastTalon> Does he die?
[17:42:48] <R2robot> we can only hope
[17:42:57] <R2robot> 'cos that's nasty
[17:43:15] <LastTalon> Don't worry. Lobsters can't feel pain. *lobster screaming in background*
[17:43:18] <LastTalon> :D
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[17:43:22] <R2robot> lol
[17:43:40] <LastTalon> And other fairy tales people tell themselves to feel better.
[17:43:56] <R2robot> i also hate that japanese dish where they serve a live fish on the plate with it's sides cut out.
[17:44:35] <R2robot> https://www.youtube.com/watch?v=sMXCGhUu2iY
[17:45:08] <LastTalon> D:<
[17:45:15] <LastTalon> Sorry.
[17:45:18] <CaffeineNicotine> R2robot, yeah! I don't mind eating creatures, as long as they have been properly put to death
[17:45:18] <LastTalon> Can't actually watch that.
[17:45:25] <CaffeineNicotine> eating live things ... no no no no
[17:45:32] <R2robot> :(
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[17:45:46] <R2robot> they even cooked it's sides but kept it alive the whole time
[17:45:51] <CaffeineNicotine> :(((
[17:46:02] <CaffeineNicotine> have you watched the original Old Boy? heh heh heh
[17:46:13] <R2robot> parts of it.. don't remember much
[17:46:25] <pulse> plant based diet. only way to live
[17:46:28] <CaffeineNicotine> you don't remember the first scene when he finally leaves the building prison?
[17:46:37] <R2robot> no
[17:46:38] <CaffeineNicotine> I WANT A LIVE THING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[17:46:58] <pulse> not disgusting - check. tastest great - check. feels great - check. doesn't scream - check. no bad morals associated to it - check. no massive torture industry - check
[17:47:01] <LastTalon> Plants are alive.
[17:47:03] <pulse> downsides: 0
[17:47:06] <pulse> upsides: lots
[17:47:11] <pulse> LastTalon, they don't scream and bleed, though
[17:47:20] <LastTalon> Why is that so important? D:<
[17:47:22] <LastTalon> Biased.
[17:47:26] <CaffeineNicotine> https://www.youtube.com/watch?v=LzJEGqek3TQ <===
[17:47:28] <R2robot> plants turn to face the sun, so yeah, they're alive! suck it vegetarians!
[17:47:37] <brainzap> plants scream btw
[17:47:46] <pulse> i mean eat what you want :p
[17:47:50] <R2robot> the smell of fresh cut grass is actually a distress signal
[17:48:01] <LastTalon> Yeah, most plants react to trauma.
[17:48:02] <pulse> bad excuses, heard it all already
[17:48:11] <CaffeineNicotine> ofc if I were hungry and crazy, I could even eat YOU
[17:48:11] * pulse yawns
[17:48:17] <LastTalon> You're going to tell me that their trauma doesn't matter?
[17:48:31] <pulse> i'm going to tell you that seeing a plant get cut isnt' a traumatic experience for you
[17:48:41] <pulse> seeing a cow get slaughtered, on the other hand, is
[17:48:42] <R2robot> I avoid walking on grass
[17:48:49] <LastTalon> Oh, so as long as its not traumatic for me its fine?
[17:48:53] <pulse> yes
[17:48:55] <LastTalon> Well then, commence the killing.
[17:48:57] <LastTalon> :D
[17:49:05] <LastTalon> I'll be over here playing videogames.
[17:49:14] <R2robot> I grew up 'hunting', so seeing 'food animals' killed is not traumatic
[17:49:23] <pulse> R2robot, i have no problem with hunting tbh
[17:49:28] <R2robot> but if you're not used it it, then yeah, it probably is
[17:49:34] <pulse> i have a huge problem with industrialized meat industry, though
[17:49:39] <CaffeineNicotine> ^
[17:49:40] <pulse> you have to see that shit to believe it
[17:49:44] * CaffeineNicotine only eats grass fed
[17:49:46] <LastTalon> Why tho?
[17:49:48] <CaffeineNicotine> I saw it, pulse
[17:49:50] <CaffeineNicotine> many times
[17:49:50] <CaffeineNicotine> :[
[17:49:54] <pulse> me too
[17:49:59] <R2robot> I have beef cows living across from my house. O_o
[17:49:59] <LastTalon> Its not traumatic to me. I don't have to look at it.
[17:50:03] <LastTalon> :P
[17:50:12] <pulse> if that helps you sleep, fine i guess
[17:50:14] * LastTalon is a master of the meta-ethical debate
[17:50:16] <CaffeineNicotine> industry is necessary, but it fucks over everything
[17:50:47] <CaffeineNicotine> and only some privileged people like me can eat proper meat these days
[17:51:14] <R2robot> the more urbanized the world becomes, but more industry is needed to feed us
[17:51:16] <R2robot> sadly
[17:51:25] <CaffeineNicotine> you need to either live in a decent farm or have some friends who give you meat from these farms or work in a decent place that serve proper meat or have lots of money and find the right places to eat such meat
[17:51:27] <CaffeineNicotine> it is hard work
[17:51:56] <R2robot> i'm going to build an earthship house on a farm.. raise/grow all my own food off grid :D
[17:52:09] <R2robot> https://en.wikipedia.org/wiki/Earthship
[17:52:19] <LunarJetman> Farms don't make meat; slaughterhouses make meat.
[17:52:31] <CaffeineNicotine> duh
[17:52:55] <brainzap> how much plankton do you need to have breathing air for 2 humans
[17:53:27] <pulse> just take a few hundred bonsai trees with you
[17:54:28] <R2robot> the largest animals on earth eat the tiniest
[17:54:30] <R2robot> go figure
[17:54:36] <brainzap> yeah these earthships are wrong by design, you need to put the green stuff into a seperate housing connected with a filter
[17:54:50] <CaffeineNicotine> and they don't fly
[17:54:56] <CaffeineNicotine> they don't sail
[17:54:59] <brainzap> just play rimworld and you learn
[17:55:02] <CaffeineNicotine> not proper ships
[17:55:09] <R2robot> haha
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[17:59:06] <LastTalon> Wtf is an earthship?
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[17:59:45] <CaffeineNicotine> some dumb wannabe perfect house made by hippies
[17:59:59] <LastTalon> Doesn't look very perfect.
[18:00:00] <R2robot> lol
[18:00:11] <R2robot> nbody said anything about perfect
[18:00:31] <R2robot> definitely hippy dippy
[18:03:13] <LastTalon> This "convection" design doesn't make any sense.
[18:03:21] <LastTalon> That wouldn't create a convection current.
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[18:04:51] <LastTalon> Quite strange.
[18:05:02] <Stox> hey all o/
[18:05:21] <brainzap> hello Stox
[18:05:24] <LastTalon> This is reminding me of waterseer.
[18:05:27] <LastTalon> Lol
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[18:08:16] <LastTalon> R2robot, if you build one of these be sure to read this first. https://en.wikipedia.org/wiki/Passive_cooling
[18:08:46] <LastTalon> I don't want you to die from heat exhaustion.
[18:08:55] <R2robot> already read it
[18:09:04] <R2robot> been looking at tons of options
[18:09:17] <R2robot> because Texas
[18:09:24] <LastTalon> Good. Cuz the explanation on the earthship page doesn't really make any sense.
[18:09:25] <LastTalon> Lol
[18:09:26] <R2robot> I don't trust it. :D
[18:09:48] <R2robot> I found a small A/C that runs on DC power :D
[18:10:01] <R2robot> expensive as fook though!
[18:10:01] <LastTalon> Probably a good backup option to hold onto.
[18:10:31] <brainzap> just buy three fridges and keep them open
[18:10:34] <R2robot> I'm actually planning to visit some pre built ones to see how effective it is.
[18:10:59] <R2robot> fridges run on A/C power
[18:10:59] <LastTalon> brainzap, thermodynamics! :D
[18:11:12] <LastTalon> R2robot, also thermodynamics. :P
[18:11:18] <R2robot> :P
[18:11:25] <LastTalon> Fridges don't magically make heat disappear.
[18:11:39] <pulse> why does redbull have so much of a cleaner high than coffee
[18:11:39] <R2robot> fridges also create heat
[18:11:57] <LastTalon> Yeah, it takes energy to move energy.
[18:12:34] <LastTalon> Running a fridge with the door open will actually increase the temperature of the room.
[18:13:00] <R2robot> my other option is a hobbit house fully built into a hill :D
[18:13:16] <pulse> my dream too
[18:13:19] <pulse> but i'm not short enough
[18:13:20] <R2robot> the earthship kinda creates the hill/thermal mass
[18:13:25] <R2robot> with used tires/dirt
[18:14:13] <brainzap> the fun thing is after a few years the stored thermal energy is so much that it heats up the home from the earth
[18:17:02] <R2robot> :)
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[18:32:45] <LunarJetman> In an isolated system entropy can only increase.
[18:34:33] <pulse> humans are good at decreasing entropy
[18:35:38] <Stox> i'm pretty good at increasing it too
[18:36:09] <pulse> goes both ways
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[18:41:45] <LastTalon> That's not strictly true.
[18:43:11] <pulse> vague truths are good enough for my taste
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[18:44:42] <LastTalon> Entropy is quite an interesting concept that most people unfortunately understand wrongly.
[18:45:04] <pulse> it's also not a single concept
[18:45:15] <pulse> https://en.wikipedia.org/wiki/Entropy_(disambiguation)
[18:45:27] <LastTalon> Thermodynamic entropy.
[18:45:29] <LastTalon> Obviously.
[18:45:32] <pulse> i'm mostly interested in entropy from an information theory standpoint
[18:45:47] <LastTalon> Information theory has a similar problem.
[18:45:49] <LastTalon> Also fun though.
[18:46:43] <LastTalon> Hang on. I remember a good video about entropy and microstates.
[18:47:09] <LastTalon> https://www.youtube.com/watch?v=kfffy12uQ7g
[18:48:20] <Stox> ooh watching that later for sure
[18:56:04] * brainzap uses his ultimate move on pulse
[18:57:55] <pulse> :s
[18:58:05] <LunarJetman> LastTalon: what I said is true: it can only increase (or stay the same); it cannot decrease.
[18:58:09] * pulse casts protection from all magic
[18:58:35] <pulse> LunarJetman, false. when i make a painting, i'm decreasing entropy
[18:58:37] <pulse> check and mate
[18:59:02] <LunarJetman> pulse: you are not in an isolated system. check and mate
[18:59:15] <pulse> well, put me in a spaceship
[19:01:15] <LastTalon> Staying the same is important.
[19:01:52] <LunarJetman> well obviously by "can only increase" I meant "not decrease"; also, I am quoting a fucking MUSE lyric.
[19:01:52] <LastTalon> Also the second law is about the transfer of energy between systems.
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[19:02:32] <LastTalon> The sum of the entropy between interacting isolated systems must stay the same or increase.
[19:02:42] <pulse> what do you call this kind of text: * blah blah
[19:02:52] <pulse> like when you have a book and it says word*
[19:02:58] <pulse> and then you have at the bottom * word means blabla
[19:03:00] <pulse> what is that called
[19:03:07] <LunarJetman> footnote
[19:03:09] <pulse> AH
[19:03:11] <pulse> thanks!
[19:03:16] <LastTalon> Here's one about maxwell's demon. https://www.youtube.com/watch?v=KR23aMjIHIY
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[19:05:41] <LastTalon> pulse, you'll like that one if you're intersted in information theory.
[19:06:11] <pulse> saved for later
[19:06:19] <pulse> deadline to catch, etc
[19:06:28] <pulse> thankfully i'm hyped up on redbull
[19:06:31] <pulse> hopped up*
[19:07:01] <pulse> secret weapon for making deadlines
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[19:10:47] <catphish> "hyped up on redbull" - i can't believe anyone drinks that stuff, it tastes like crap, afaik the active ingredient is marketing
[19:11:06] <pulse> agreed
[19:11:13] <programmerq> ^^ agreed. monster energy is way better.
[19:11:17] <pulse> better than monster tho
[19:11:19] <pulse> hah
[19:11:29] <pulse> i avoid caffeine but today it was either a) drink redbull b) miss deadline
[19:11:40] <pulse> i've been saving it for like 3 months
[19:11:59] <LastTalon> LunarJetman, also because its all statistics it could of course do something different. It just doesn't happen in any normal amount of time.
[19:12:32] <LastTalon> So you could have a decrease in entropy sometime, but its incredibly unlikely.
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[19:50:55] <brainzap> is there a way in game maker to draw an outline around a sprite, for unit selection
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[19:54:11] <pulse> probably
[19:54:13] * pulse shrugs
[19:54:19] <pulse> never used GM
[19:54:34] <pulse> you could always fake it by adding outline sprites
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[20:19:24] <mr_lou> Yea, I'd also say; make a sprite with the outline.
[20:19:34] * mr_lou don't use (any) game maker either
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[20:25:44] * mr_lou registered channel #blu-play for those interested in creating games for PS3, PS4 and/or XB1 using Java (BD-J). www.blu-play.com
[20:26:19] <SaraDR> is PS3 dev still a thing?
[20:28:29] <mr_lou> SaraDR, Commodore 64 dev, Amiga dev, ZX Spectrum dev, Amstrad CPC dev - all still a thing
[20:28:38] <mr_lou> 35 year old computers
[20:28:49] <mr_lou> It's a geeky hobby. Not a business. ;-)
[20:28:57] <mr_lou> (Although a lot of retro games are actually sold commercially)
[20:29:12] <SaraDR> Oh, I saw one of the more impressive things I've seen in a long time. https://www.youtube.com/watch?v=ZWQ0591PAxM
[20:29:25] <SaraDR> About how some of the optimizations done to cram a game into 40 bytes, for the NES.
[20:29:43] <SaraDR> I mean,; To 40+ people it might just be "how it was", But i'm only 30, to me it's very awesome.
[20:33:37] <mr_lou> Exactly. :-)
[20:34:05] <mr_lou> It's a little bit the same with Java dev for PS3, PS4 and XB1 - because you're limited to Java Micro Edition. So it's somewhat the same kind of challenge.
[20:34:12] <mr_lou> Just in a slightly bigger scale of course, but still
[20:35:04] <SaraDR> The sprite optimization for the bosses, and the using of the last byte for offset in that video. Wow.
[20:35:09] <mr_lou> :-)
[20:35:22] <mr_lou> Yea. And people still makes games for the NES.
[20:35:58] <SaraDR> How do you program for that?
[20:36:01] <mr_lou> I like game development, but for some reason I prefer when it's done on some niche platform. Of course, retro game development is getting less and less niche.
[20:36:03] <SaraDR> Surely not in ASM?
[20:36:14] <mr_lou> I would think ASM yes.
[20:36:56] <mr_lou> I don't know for sure though. I grew up with the Amstrad CPC myself, and did a game for that using a mix of C and ASM. I know the C64 also offers the same. Probably NES does too.
[20:37:20] <SaraDR> I think I'll stick to C# for now when it comes to games.
[20:37:39] <mr_lou> :-)
[20:37:47] <SaraDR> I wonder if the future will have people using visual node based programming like scratch for everything, and they would ask me, if people really wrote high level languages by hand.
[20:38:40] <mr_lou> Probably.
[20:38:53] <mr_lou> If you know C#, then you also know Java.
[20:39:15] <Stox> vr node based programming**
[20:39:44] <SaraDR> Sure, I done programming in many languages, Haskell, Prolog, Erlang, C, C#, Java, Python, JavaScript, SML and a bunch of others.
[20:39:58] <SaraDR> But only game development in C#.
[20:41:01] <SaraDR> I was actually looking for a fun project to do with my boyfriend, and was thinking of building a 8 bit "computer", by creating all the chips from logic gates, such as half-adders/full adders, shift registers and such.
[20:41:15] <SaraDR> But could be fun to actually do some ASM and actually run it on some old console.
[20:41:50] <mr_lou> SaraDR, I would advice you to try with something smaller.
[20:42:16] <mr_lou> SaraDR, Pick one of the platforms. Like the C64 or NES. And then dive into a simple game-project for that.
[20:43:02] <SaraDR> I also considered trying to recreate some early day graphic engines, I am really impressed with how the e.g. Carmack ideas for graphic handling was done.
[20:43:24] <SaraDR> But in a high level language. Just to work with the optimizations / way of thinking, more than the actual low level languages used.
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[20:44:12] <SaraDR> iunno.. I'll have to think some more about it I guess.
[20:45:02] <mr_lou> SaraDR, Someone actually made it possible to dev for the old 8-bit platforms using Java. It's called "Java Grinder".
[20:48:12] <brainzap> https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/Making_a_Game_Boy_game_in_2017_A_quotSheep_It_Upquot_PostMortem_part_12.php
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[20:49:25] <SaraDR> It'll have to be after my current game project. But queued for reading. Thank you :)
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[21:01:48] <pulse> SaraDR, awesome vid
[21:02:20] <pulse> optimizations arouse me
[21:02:26] <SaraDR> Me too <3
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[21:23:58] <totoro42> hi there
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[21:24:16] <rindolf> totoro42: hey
[21:24:18] <totoro42> i'm currently looking how mario 64 manages mario collisions with his environement
[21:24:31] <totoro42> do any of you ever studied it ?
[21:24:50] <totoro42> cause i want to dev a kind of mario 64
[21:25:21] <totoro42> really simplified of course
[21:25:45] <totoro42> but i would like to implement a kind of physical engine as the one in mario 64
[21:26:01] <totoro42> rindolf, hey, how are you ?
[21:26:11] <LunarJetman> do you want to know how to do collision detection in general or how mario 64 does it? the more specific your request the less likely you will get an answer
[21:26:34] <rindolf> totoro42: did some work on https://github.com/shlomif/PySolFC
[21:26:47] <CaffeineNicotine> totoro42, probably the N64 hardware does most of the job :) :) :)
[21:27:17] <totoro42> well LunarJetman, i want to know 1) what kind of hitbox is used for mario to test its collision against the geometry of the map
[21:27:26] <rindolf> totoro42: and i have a mixed opinion of this doc - https://github.com/charlax/professional-programming
[21:27:29] <totoro42> 2) what is the algorithm behind it
[21:27:34] <CaffeineNicotine> lol at 2
[21:28:13] <LunarJetman> I think you should just ask "how can I do collision detection"
[21:28:32] <totoro42> LunarJetman, well, you're right, but here's why i'm asking it this way
[21:28:33] <CaffeineNicotine> I guess only the owners of the source code can tell you about their algorithms
[21:29:07] <totoro42> n64 has limited ressources, and i know how to do collision detection using some famous algorithms like the SAT algorithm or the GJK one
[21:29:15] <CaffeineNicotine> ok, so use them
[21:29:19] <LunarJetman> totoro42: you can ask but you are a bit naive thinking there are mario 64 developers here who can answer
[21:29:27] <totoro42> but actually those algorithms are quite expensives, and can't run on n64
[21:29:39] <CaffeineNicotine> you're also forgetting about the N64 hardware builtins
[21:29:43] <LunarJetman> not all are expensive
[21:30:06] <LunarJetman> there is an algorithm that is O(n)
[21:30:16] <CaffeineNicotine> MSX computers could do pixel collision. do you think the devs implemented that by hand? :D
[21:30:17] <totoro42> CaffeineNicotine, well, i watched some videos made by guys who does TAS on mario 64
[21:30:27] <CaffeineNicotine> let's google TAS
[21:30:48] <totoro42> https://www.youtube.com/watch?v=UnU7DJXiMAQ&t=1960s
[21:30:50] <CaffeineNicotine> Tool-assisted speedrun ?
[21:30:59] <totoro42> this one actually is quite interesting
[21:31:02] <totoro42> yes CaffeineNicotine
[21:31:06] <LunarJetman> totoro42: https://en.wikipedia.org/wiki/Sweep_and_prune is O(n)
[21:31:11] <CaffeineNicotine> wtf TAS has to do with collision detection algorithms?
[21:31:39] <totoro42> CaffeineNicotine, actually, TAS on mario 64 implies to know very well how engines of the game behaves
[21:32:18] <totoro42> and the video i just posted goes into details about management of geometry
[21:32:41] <CaffeineNicotine> nice! ask the authors of the video then
[21:32:43] <totoro42> but actually it doesn't goes in depth about mario hitbox testing against triangles of the geometry
[21:32:51] <totoro42> i did CaffeineNicotine
[21:33:01] <totoro42> waiting for an hypothetic answer
[21:36:36] <LunarJetman> just use sweep and prune.
[21:36:46] <idiot136> his pulse
[21:36:51] <idiot136> hi pulse*
[21:38:03] <totoro42> LunarJetman, well my question i actually about how to check mario collision with each triangles of the world geometry
[21:38:09] <totoro42> is actually*
[21:39:04] <totoro42> i thinked about several ways to do that : representing mario as a sphere collision hitbox, but it seems to be quite inacurate, but really simple to do calculation of intersection
[21:39:48] <totoro42> another way would be to do an axis oriented bounding box, or an oriented bounding box for mario
[21:40:16] <LunarJetman> are you talking about the broadphase or the narrowphase?
[21:41:31] <totoro42> i don't understand what you're pointing at when using broadphase and narrowphase LunarJetman
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[21:43:01] <totoro42> i don't understand what does mean narrowphase and broadphase LunarJetman
[21:43:23] <LunarJetman> collision detection has at least two phases: first you do the broadphase then you do the narrowphase
[21:43:25] <LunarJetman> google it
[21:44:06] <totoro42> yes ok just read a topic about it
[21:44:08] <totoro42> ok got it
[21:44:28] <totoro42> well, actually i want to know how works the narrowphase
[21:44:53] <totoro42> the broadphase is important of course, but currently i want to wrap my mind aroung narrowphase
[21:45:17] <LunarJetman> I doubt anyone here knows the mario 64 codebase
[21:46:07] <totoro42> well, i don't want to have the "exact" answer, obviously i would prefer to have the exact answer but an equivalent solution will be ok
[21:46:25] <LunarJetman> I doubt anyone here knows what an equivalent solution would be
[21:47:04] <totoro42> well, don't you ever had developped little physic engines for video games you've built ?
[21:47:24] <LunarJetman> I thought you wanted to know how mario 64 does it specifically?
[21:47:33] <LunarJetman> what do you mean by "equivalent"?
[21:48:13] <totoro42> a solution that would be able to do the same job as the physical engine of mario 64
[21:48:29] <totoro42> with a time complexity more or less equal
[21:48:34] <LunarJetman> but nobody here knows how the physical engine of mario 64 works
[21:48:46] <totoro42> well, i told you
[21:48:53] <LunarJetman> did you?
[21:49:01] <totoro42> the geometry of the world is built of triangle
[21:49:10] <LunarJetman> insufficient information.
[21:49:15] <totoro42> and to test if mario is colliding a part of geometry
[21:49:16] <LunarJetman> sorry you have run out of credits.
[21:49:30] <totoro42> which credits ?
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[21:54:15] <totoro42> well look, here's a guy talking about it, but i don't know if it is the narrowphase or the broadphase : https://www.youtube.com/watch?v=6hUK1Wbajt4&t=1s
[21:55:35] <totoro42> actually what disturbs me is about the shape of a sphere which does not map with mario (i think mario is a kind of cylinder)
[21:56:39] <totoro42> but in the video they talk about check collisions with a sphere (mario) and a triangle (piece of the floor, walls, ceils)
[21:56:40] <CaffeineNicotine> lol @ the credits :)
[21:59:19] <totoro42> CaffeineNicotine, don't you have an idea ?
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[22:07:24] <CaffeineNicotine> do your own research. 3D collision is a solved problem already with multiple sources of knowledge over all the internet
[22:07:54] <solidfox> yes thats what i plan to do with my LAW engine
[22:08:06] <CaffeineNicotine> lol
[22:08:27] <CaffeineNicotine> totoro42, feel free to bug solidfox . he is nicer than us
[22:08:38] * CaffeineNicotine gets a chair :}
[22:08:46] <LunarJetman> if it is a Christian engine it can fuck off.
[22:09:04] <solidfox> video games are of the devil
[22:09:28] * CaffeineNicotine wonders wtf is a christian engine
[22:09:34] <solidfox> yeah i never heard of that
[22:09:38] <totoro42> solidfox, you're planning to do collisions among spheres and triangles to handle collisions with your character and the geometry of the map ?
[22:10:12] <solidfox> totoro42: im gonna enable collision detection by writing code and algorithms
[22:10:21] <SaraDR> lol
[22:10:26] <solidfox> (as opposed to heuristics)
[22:10:50] <totoro42> ok, what kind of game are you coding solidfox ?
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[22:11:11] <solidfox> tetris story mode
[22:11:20] <CaffeineNicotine> lol indeed
[22:11:26] <totoro42> you're doing a tetris game ?
[22:11:29] <solidfox> with photorealism
[22:11:49] <CaffeineNicotine> I think you should use a christian engine to have some holy photos there
[22:11:56] <SaraDR> Or a vegan macpan, where the ghosts don't eat cheese?
[22:11:57] <totoro42> but you just need a kind of bitmap to handle the physics of tetris isn't it ?
[22:12:12] <SaraDR> pacman*
[22:12:14] <solidfox> SaraDR: heh
[22:12:17] <CaffeineNicotine> SaraDR, they could eat vegan cheese
[22:12:26] <SaraDR> Is that .. a thing?
[22:12:31] <CaffeineNicotine> unfortunately yes
[22:12:41] <SaraDR> I would say I need to get out more, but if that implies vegans, then I'll stay inside.
[22:12:42] <solidfox> totoro42: i said its the story mode, and with photorealism and physics
[22:12:50] <totoro42> well, i've got a question, more wide, about game programming, can we develop games in python using openGL ?
[22:12:54] <CaffeineNicotine> you know, these pricks are ruining everything. I ate that crap by mistake yesterday
[22:13:09] <solidfox> totoro42: why not write it in coq
[22:13:25] <solidfox> you can use inductive types to ensure your implenetation conforms to the spec
[22:13:28] <totoro42> cause coq sucks my coq
[22:13:30] <aeth> Photorealistic tetris can work. I used to play "photorealistic" Minecraft which obviously was just high res textures on top of the blocks. Idk, I liked the textures but I could see why it wouldn't be for everyone.
[22:13:49] <solidfox> aeth: yes it will be open world as well
[22:14:02] <aeth> solidfox: I hope your tetris is open world in *all* directions.
[22:14:12] <aeth> Just be a piece falling, falling, falling, trying to reach the bottom
[22:14:12] <DaScoot> I remember back when I played minecraft, there was a really cool graphics mod I always wanted to try out, but the dude who ran it was eternally 3-4 months behind the latest game version
[22:14:26] <solidfox> online play, micro transactions, gambling gacha loot crates with pachinko
[22:14:27] <DaScoot> never did see it in action
[22:14:35] <solidfox> aeth: yes. all 4 dimensions
[22:15:06] <totoro42> hey, i've got another question, do anyone of you have coded his own skeletal animation engine ?
[22:15:12] <aeth> DaScoot: The way you play Minecraft is to basically never update on time. Same with Kerbal Space Program and any other game where 80 mods are manditory (coincidentally, I have exactly 80 KSP mods installed right now)
[22:15:19] <aeth> I haven't played Minecraft in a few years at this point, though
[22:15:25] <aeth> The horse update ruined my rail systems
[22:15:36] <aeth> Why build rail everywhere when some random horses are faster?
[22:15:43] * CaffeineNicotine is proud of never knowing what is Minecraft
[22:15:54] <totoro42> minecraft is evil
[22:15:59] <aeth> CaffeineNicotine: That just means you're very, very young and should go back to Fortnite
[22:16:06] <solidfox> aeth: you can use all those rails for your mines
[22:16:10] <CaffeineNicotine> it is Lego for mentally challenged users
[22:16:39] <solidfox> CaffeineNicotine: yes minecraft is sorta like my tetris clone. its basically an open world, photorealistic version of digital lego
[22:16:57] <solidfox> but no story
[22:17:09] <solidfox> thats why my tetris clone is gonna be a story game
[22:18:09] <aeth> CaffeineNicotine: Minecraft's survival and combat/bosses/enemies and story and progression elements are nonsensical and trivial and weird and bad. I'm disappointed they almost entirely focused on that part of the game, but when I bought it, I didn't know that that was going to be the case.
[22:18:35] <aeth> CaffeineNicotine: But as far as real time 3D editing of a world collaboratively, the skill ceiling is limitless and it's really not just for kids
[22:19:04] <solidfox> lol does minecraft have a story?
[22:19:09] <aeth> And of course it's limited, that's the point of an artistic medium. Without limits you just stare at a blank canvas thinking of the perfect.
[22:19:16] <CaffeineNicotine> wut
[22:19:21] <aeth> solidfox: Not only does Minecraft have a story, they have a separate Story Mode game
[22:19:27] <solidfox> huh
[22:19:28] * CaffeineNicotine hands over the non sequitur prize to aeth
[22:19:30] <solidfox> never seen it before
[22:19:52] <aeth> https://en.wikipedia.org/wiki/Minecraft:_Story_Mode
[22:20:13] <pulse> "minecraft is a photorealistic version of digital lego"
[22:20:19] <pulse> photorealistic..wat
[22:20:23] <CaffeineNicotine> hehehehehe
[22:20:24] <aeth> I only know about it from Steam. You know, Steam's really ineffective advertising where they show me a bunch of games I can't buy/play because I only play Linux games, instead of games I actually want to buy.
[22:20:29] <solidfox> if you use the hd texture pack
[22:20:29] <CaffeineNicotine> this channel is rocking today <3
[22:21:10] <aeth> pulse: there is a photorealism texture pack, probably several. It's just pictures of e.g. rocks or sand.
[22:21:20] <pulse> :S
[22:21:28] <aeth> pulse: The whole reason we got diverted is because I pointed out that a similar "photorealism" tetris would actually kind of work
[22:21:44] <aeth> I mean, you'd think that the harsh edges/etc. would make it look ugly in Minecraft but I personally liked it
[22:21:51] <solidfox> pulse: i also said open world, you removed that part of my quote
[22:22:07] <aeth> Imagine Tetris without boundaries!
[22:22:14] <pulse> photorealism /fəʊtəʊˈrɪəlɪz(ə)m/ . (in computer graphics) the rendering of images in an extremely realistic way.
[22:22:17] <aeth> That's what we're getting sidetracked from talking about!
[22:22:22] <totoro42> ooohhhh dammit
[22:22:31] <totoro42> just got a paper explaining IT ALL
[22:22:32] <solidfox> yes
[22:22:33] <pulse> minecraft is like, a bunch of blocks
[22:22:38] <aeth> pulse: And a "photorealism texture pack" does the textures in a photorealistic way. obviously it won't mod the geometry
[22:22:44] <pulse> right
[22:22:56] <aeth> But it does wind up looking like realistic building blocks, yes
[22:22:56] <solidfox> im trying to decide the gender of each piece in tetris, can you guys help me out
[22:22:57] <totoro42> actually, in most games, characters are approximated by an ellipsoid
[22:23:02] <pulse> i mean then again, nothing preventing you from stacking blocks in real life
[22:23:09] <aeth> pulse: budget
[22:23:14] <solidfox> also is the top score an antagonist? or is he the player's rival?????
[22:23:15] <aeth> With Minecraft you can have a larger budget
[22:23:16] <pulse> solidfox, there used to be this game i played
[22:23:19] <pulse> sextris i think it was called
[22:23:21] <pulse> look into it :p
[22:23:29] <aeth> pulse: was it photorealistic?
[22:23:33] <pulse> no
[22:23:35] <pulse> :D
[22:23:38] <solidfox> pulse: what about the top score
[22:23:42] <solidfox> rival or antagonist?
[22:23:54] <totoro42> then the idea to test the collision among ellipsoid and triangles is to transform all the space with the inverse matrice of the ellipsoid to make it become a sphere
[22:24:00] * pulse shrugs
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[22:24:28] <totoro42> then, all the calculation is actually done on a sphere against triangles which have been transformed by the inverse matrix of the ellipsoid
[22:24:34] <pulse> https://i.imgur.com/3qVlpC9.jpg
[22:24:34] <totoro42> and then TADAAAA
[22:24:51] <totoro42> only with dot product you got the big deal
[22:25:02] <solidfox> pulse: ok so girl, guy, guy there?
[22:25:11] <solidfox> )left to right(
[22:25:52] <SaraDR> pulse, as hardest, meanest and annoying game enemy ever, I nominate the L block.
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[22:26:31] <solidfox> is I block shy
[22:26:33] <solidfox> and timid
[22:26:52] <solidfox> but right when you need them, they show up
[22:26:56] <solidfox> eventaully
[22:27:58] <pulse> SaraDR, pretty sure the Z one is more annoying
[22:28:22] <solidfox> yeah i agree
[22:28:24] <solidfox> Z and S
[22:28:31] <solidfox> its like team rocket
[22:28:33] <pulse> right, there's two
[22:28:35] <pulse> even more annoying
[22:28:36] <aeth> An open world tetris game looks approximately like this: https://upload.wikimedia.org/wikipedia/commons/3/33/Tetris_Z.svg
[22:29:01] <solidfox> thats just one character aeth ...
[22:29:19] <aeth> solidfox: well it's kind of hard to find the other characters when you're falling infinitely with no left/right boundaries
[22:29:29] <SaraDR> Make a tetris combined with missile commander (or what it was called), and you shoot the falling blocks, and have to make rows from the falling debris lol.
[22:29:34] <solidfox> aeth: i said its open world not an empty void
[22:29:34] <CaffeineNicotine> open world tetris XD
[22:29:39] <aeth> it becomes sort of a space game where you can't go up
[22:29:58] <solidfox> aeth: the setting is in ancient russia
[22:30:13] <pulse> tetris / angry birds clone when
[22:31:16] <pulse> s/clone/mashup/
[22:31:25] <solidfox> is player god?
[22:31:43] <solidfox> oh wait thats ambiguous
[22:31:52] <solidfox> there is the character called player and then the player
[22:32:49] <pulse> as a player of many games, i can assure you that player is never god
[22:32:52] <pulse> except possibly in black and white
[22:32:54] <aeth> I want to play a Tetris clone that follows modern physics, not this Newtonian garbage. Throw in some black holes!
[22:32:55] <pulse> and even there it's arguable
[22:33:01] <solidfox> player is god, but you play as the board.
[22:33:06] <pulse> aeth, doppler shift tetris
[22:33:09] <solidfox> like the actual grid
[22:33:19] <aeth> pulse: one player's god in a game, but that's not a computer one, it's D&D
[22:33:49] <solidfox> ok i give up
[22:34:18] <solidfox> there's no way i could come up with good dialogue for all these characters
[22:34:37] <aeth> all of the tertris characters?
[22:34:43] <LunarJetman> it's a political hot potato .. catch
[22:35:16] <solidfox> aeth: yeah
[22:35:22] <aeth> Unfortunately, now that Telltale Games is gone, we'll never have Tetris: Story Mode
[22:37:28] <pulse> i want to maek a gaem like caesaar2
[22:37:36] <pulse> cozy romans building cozy temples
[22:37:42] <LunarJetman> https://www.youtube.com/watch?v=z6E6RDdAeV8
[22:37:42] <pulse> good times
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[22:49:42] <solidfox> https://www.youtube.com/watch?v=2LtiHla1dNg desert bus story mode
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[23:00:26] <SaraDR> What's the game about? Just driving for 8 hours?
[23:01:52] <solidfox> yeah its horrible
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[23:10:09] <myke> desert bus is an arch classic
[23:10:15] <myke> it's supposed to be horrible that's the point
[23:11:04] <pulse> it's a gag from penn&teller
[23:11:34] <pulse> https://www.youtube.com/watch?v=AfjpNTqxGPA
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[23:22:50] <totoro42> I'm back :
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[23:23:33] <totoro42> guys
[23:23:49] <totoro42> do any of you learned to use blender ?
[23:24:01] <totoro42> if that's the case, where did you learned ?
[23:25:02] <SaraDR> That if you don't wash it right after blending, it's going to be harder to clean.
[23:25:34] <totoro42> joke ?
[23:25:47] <pulse> i only care about pixels
[23:25:56] <totoro42> i'm french, so i'm trying to get english nerd humour
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[23:32:10] <pulse> https://www.youtube.com/watch?v=_fj5pIpjS14
[23:32:20] <pulse> <3
[23:33:27] <pulse> A MIGHTY PIRATE
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[23:49:45] <Twipply> In regards to game engine architecture, are layers and scenes the same thing?
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[23:50:42] <Prestige> Twipply: in my engine, each scene has a set of layers, which are planes for 2d objects to be rendered upon
[23:50:43] <pulse> naming things is 100%, completely arbitrary
[23:50:52] <Prestige> ^ depends on the engine
[23:51:02] <Twipply> I realise I can go around calling scenes dogs and ice creams if I want to
[23:51:02] <pulse> [without context] :p
[23:51:09] <Twipply> but that doesn't change that there might be a standard set of names people use
[23:51:36] <Twipply> What kind of things do we store in scenes then?
[23:51:40] <Twipply> I'm using OpenGL specifically
[23:51:41] <Prestige> So in my case, a scene would contain a bunch of layers which have a rendering order
[23:51:49] <Twipply> So does each scene have its own shaders, programs, models, textures, etc?
[23:51:56] <Prestige> and each layer contains objects which are rendered to them
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[23:55:33] <Twipply> I guess such things should be stored within the engine class itself
[23:55:38] <Twipply> rather than on a per layer basis
[23:55:51] <Twipply> avoid duplication and stuff
[23:56:37] <immibis> Twipply: I would think a scene is a collection of "everything"
[23:56:51] <immibis> everything that exists in the engine
[23:57:10] <immibis> so in Kerbal Space Program, the main menu is a scene, the menu where you choose which building to open is a different scene, the VAB is a scene, the actual spaceflight is another scene
[23:57:42] <solidfox> totoro42: i got a video recommendation on youtube about scuplting in blender. and then another one about making simple bones and animations
[23:57:48] <Twipply> Good thing I have a few hundred hours on that game to know what you just said
[23:58:01] <immibis> whereas a layer suggests a set of objects that are rendered together. maybe you render static objects together and moving objects together, or opaque objects before transparent objects
[23:58:26] <immibis> but the exact meaning is going to depend on the engine. in the 2D game I'm currently working on, I have an enum Layer {STATIC_LAYER, DYNAMIC_LAYER, HUD_LAYER}
[23:58:50] <Twipply> Alright, so let me think about some RTS, in my head it's StarCraft but whatever is fine
[23:58:55] <Twipply> the main menu would be a scene
[23:59:03] <Twipply> we choose what game to play there, settings, what race to play, etc
[23:59:09] <Twipply> then when a game loads up it's a new scene
[23:59:18] <Twipply> and layers within this scene contain the types of thing we're rendering
[23:59:21] <immibis> I would expect basically the whole "game itself" to be in one scene for most games
[23:59:29] <Twipply> perhaps, for example, one layer is an instance renderer?
[23:59:35] <Twipply> 'cus we have large quantities of the same entity
[23:59:41] <Twipply> stalkers, roaches, other units
[23:59:54] <Twipply> Another layer could be the map itself?
[23:59:59] <Twipply> Only one of those, no need for instance rendering
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   January 18, 2019  
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