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[00:23:46] <DarkUranium> LastTalon, did you just assume his device descriptor?
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[00:58:34] <LastTalon> DarkUranium, maybe?
[00:58:51] <LastTalon> But I didn't assume his port gender.
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[03:15:56] <solidfox> why are there even 4 point faces.. it doesnt make any sense lol
[03:16:11] <NiniGeo2> Quads?
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[03:18:28] <Buoy172> In Euclidean plane geometry, a quadrilateral is a polygon with four edges (or sides) and four vertices or corners.
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[03:21:05] <solidfox> NiniGeo2: if you draw four point A: (0, 0, 0) B: (0, 1, 1) C: (1, 1, 0) D: (1, 0, 0) how many faces does it have
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[03:22:27] <LastTalon> solidfox, most of the time triangles are used exclusively.
[03:22:34] <solidfox> there needs to be an edge between B and C.... but in blender, there is no edge and its weird. half my fish model showed 1 way, and another (which was being mirrored by sculpt mode), displayed diferently
[03:22:46] <LastTalon> But there's no reason you can't make faces out of any number of vertices.
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[03:22:54] <solidfox> ok
[03:22:55] <LastTalon> They just have to actually form a plane.
[03:23:33] <NiniGeo2> The question "how many faces does it have" is a little bit ambiguous. Usually faces are defined independently from vertices (this is because vertices tend to be shared between multiple different faces).
[03:25:35] <solidfox> NiniGeo2: i see
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[03:26:25] <LastTalon> It all becomes a bit more complicated with subdivision of faces as well.
[03:27:18] <NiniGeo2> Yeah, quads subdivide rectangularly, which is a different subdivision than triangles.
[03:28:14] <LastTalon> But you can do all kinds of stuff in editor-land.
[03:28:25] <LastTalon> In the end it almost always gets turned into triangles for the game.
[03:28:58] <LastTalon> Not that it needs to, but its usually easier for the graphics card.
[03:35:51] <NiniGeo2> Yup.
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[04:07:45] <aeth> quads aren't different than triangles, they're just two triangles, right? [/] instead of [/
[04:07:56] <myke> usually
[04:08:06] <myke> because rectangles are easier to work with than triangles
[04:08:50] <aeth> well it turns 6 points into 4. 0 1 2 2 3 0 (or something like that) into 0 1 2 3 (or something like that, might have one or more of these in the wrong direction)
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[04:09:16] <NiniGeo2> With triangles acting as quads, you'll often have 4 vertices and share 2 of them.
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[04:20:30] <myke> here's the most low level way i've done it
[04:20:32] <myke> https://github.com/fkspro/libgdx-shader-example/blob/master/core/src/com/brpg/T8.java
[04:20:49] <myke> thankfully i have higher level abstractions to deal with all that
[04:33:33] <solidfox> woohoo fish is swimming
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[04:35:28] <NiniGeo2> :)
[04:35:29] <NiniGeo2> Go fish, go!
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[04:47:51] <baudejogos> ahhh shader code is tedious
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[05:15:34] <baudejogos> levels.lua
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[05:30:09] <baudejogos> level1:addTileHitEvent(replaceTileWhenDestroyed(tMuroVerde,tMuroEscuro,1))
[05:33:19] <baudejogos> local function replaceTileWhenDestroyed(destroyedTileId,newTileId,strength)
[05:33:19] <baudejogos> return function (level,tile,tilePos)
[05:33:20] <baudejogos> if tile.id == destroyedTileId and tile:destroyed() then
[05:33:20] <baudejogos> tile.id = newTileId
[05:33:20] <baudejogos> tile.strength = strength
[05:33:20] <baudejogos> setScenarioTileFrames(level:currentRoom():getScenario(),newTileId)
[05:33:20] <baudejogos> return true
[05:33:21] <baudejogos> end
[05:33:21] <baudejogos> return false
[05:33:22] <baudejogos> end
[05:33:22] <baudejogos> end
[05:33:28] <baudejogos> first class functions FTW
[05:33:45] <baudejogos> lua is fucking awesome
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[05:38:33] <solidfox> so would you use that like this? replaceTileWhenDestroyer(destroyedTileId, newTileId, strenth)(level, tile, tilePos)
[05:40:22] <baudejogos> nope
[05:40:23] <baudejogos> level1:addTileHitEvent(replaceTileWhenDestroyed(tPira,tFogo,-1))
[05:40:24] <baudejogos> like this
[05:40:45] <baudejogos> when tPira is destroyed, it is replaced with tFogo with a strength of -1
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[05:41:04] <baudejogos> it is a function that returns another function (ok, a closure)
[05:41:15] <baudejogos> fap fap fap fap fap
[05:41:29] <solidfox> i got the last part
[05:41:37] <solidfox> usage is throwing me off a bit
[05:41:44] <solidfox> im used to the way JS would do it
[05:41:49] <baudejogos> why! the rules stacked up nice
[05:41:53] <baudejogos> I have three rules now
[05:42:22] <baudejogos> this looks like the js way, BTW
[05:42:36] <solidfox> ok so addTileHitEvent takes a function then
[05:42:40] <baudejogos> these rules are observers
[05:42:40] <baudejogos> yeah
[05:42:41] <solidfox> callback
[05:42:43] <solidfox> ok
[05:42:45] <solidfox> i get it
[05:42:55] <solidfox> that's pretty cool
[05:43:06] <baudejogos> whenever the C++ engine knows that a tile was hit, it calls all the registered observers (all the functions) in order
[05:43:13] <baudejogos> they have the option to pass along or stop the flow
[05:43:28] <baudejogos> level1:addTileHitEvent(function (level,tile,tilePos)
[05:43:28] <baudejogos> print ("hit tile " .. tile.id .. " at " .. tilePos.x .. "," .. tilePos.y)
[05:43:28] <baudejogos> return false
[05:43:28] <baudejogos> end)
[05:43:38] <baudejogos> this is the first rule I added. it is just a debugging rule :)
[05:45:15] <solidfox> so you're writing an engine in c++ with lua scripting?
[05:45:26] <solidfox> is it the same as unity scripts
[05:45:36] <baudejogos> yeah, but way simpler :)
[05:45:59] <baudejogos> does unity use a standardized script language too? or they have their own?
[05:47:02] <solidfox> they use csharp, and i think the paid version allows JS or Lua
[05:47:13] <solidfox> (or possibly the windows version)
[05:48:02] <baudejogos> lol, why the PAID version would allow Lua?
[05:48:10] <baudejogos> also C# is not scripting
[05:48:22] <solidfox> i know, but its what they use for scripts
[05:48:30] <baudejogos> scripting with C#. MEEEEEEEEEEH
[05:48:40] <baudejogos> C# is too bulky
[05:49:48] <solidfox> they may have chose that so that scripts can be edited in visual studio with built-in suggestions to make it easier to write code
[05:49:53] <solidfox> but i just write in Kate
[05:49:59] <baudejogos> what is Kate? :)
[05:50:09] <solidfox> Kate Advanced Text Editor
[05:50:27] <solidfox> its part of the kde plasma environment
[05:50:31] <solidfox> for linux
[05:50:35] <baudejogos> ah it is not a language
[05:50:50] <baudejogos> PHP = PHP Home Page
[05:50:51] <solidfox> nah the only option i have is CSharp
[05:51:08] <solidfox> heh
[05:51:12] <baudejogos> I love the recursive acronyms :)
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[05:53:40] <baudejogos> wow! my mind is blowing now
[05:53:47] <baudejogos> I want to implement everything using rules O_O
[05:53:54] <baudejogos> can't abuse them or else I will lose performance
[05:54:04] <baudejogos> but... it is getting so tempting...
[05:55:05] <solidfox> haha
[05:56:38] <solidfox> ok cya
[05:56:50] <baudejogos> nite
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[06:00:23] <babuloseo> :/
[06:00:40] <baudejogos> :\
[06:01:52] <babuloseo> hard life
[06:01:56] <babuloseo> https://youtu.be/IkNtdwfmnbE
[06:02:00] <babuloseo> dynamodb is hard :/
[06:02:04] <babuloseo> unity3d is dumb
[06:02:11] <babuloseo> I had to choose versions to get buttons working and more
[06:02:14] <babuloseo> but atleast I made progress
[06:02:25] <babuloseo> if anyone knows how to get dynamodb working straight with unity3d please let me know :)
[06:02:32] <baudejogos> dynamodb is easy
[06:02:37] <baudejogos> unity I never touched it :D
[06:02:54] <babuloseo> I know
[06:03:01] <babuloseo> but using it with unity3d directly is my problem lol
[06:03:05] <babuloseo> so many headaches and time wasted
[06:03:20] <babuloseo> like the documentation to use dynamodb straight is fine
[06:03:32] <babuloseo> their documentation with the unity sdk is outdated and etc has spelling errors and more
[06:03:38] <babuloseo> :/ having a hard time
[06:03:48] <baudejogos> that's why I hate engines :D
[06:03:59] <babuloseo> its great when they work
[06:04:11] <babuloseo> like I have it working
[06:04:12] <babuloseo> but it's not ideal
[06:04:21] <baudejogos> it's awful when they screw you up w/o any apparent reason
[06:04:29] <baudejogos> then you need to beg for support and help
[06:04:31] <babuloseo> I was getting exception/stack errors
[06:04:34] <babuloseo> and have no idea
[06:04:37] <babuloseo> what htey meant
[06:04:45] <babuloseo> anyway will try to hunt down people that can help me lol
[06:04:53] <babuloseo> I even tried playerio..and couldn't get that to work either
[06:04:56] <baudejogos> my point. exactly
[06:04:58] <babuloseo> heck
[06:04:59] <baudejogos> good luck :-/
[06:05:06] <babuloseo> I have 2 people also trying to get stuff working with MySQL
[06:05:12] <babuloseo> and even that is being an issue as well
[06:05:19] <baudejogos> wat. they screwed up even MySQL?
[06:05:21] <babuloseo> I am the first person on my team to get the db stuff working lol
[06:05:22] <babuloseo> no
[06:05:30] <baudejogos> what is next now? not working with sqlite too?
[06:05:31] <babuloseo> they are on Windows atm, so that might be their problem
[06:05:35] <babuloseo> haha
[06:05:38] <babuloseo> sqlite will probably work
[06:05:48] <baudejogos> text files failing to load?
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[06:05:52] <babuloseo> just haven't used it yet, and need to revaluate our requirements and etc probably
[06:05:53] <baudejogos> fkldgjfasd;gajfsg4qwjgsdf
[06:06:01] <babuloseo> anyway have a good day lol
[06:06:02] <babuloseo> gonna go afk
[06:06:05] <baudejogos> :) cya
[06:06:10] * baudejogos will play MTGA
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[08:37:28] <R2robot> spent nearly a whole day off IRC... AND off the computer. Such a weird feeling but pretty much thought about gamedev the whole time
[08:37:43] * R2robot has no life
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[08:42:16] <jprajzne> R2robot: it's ok :))
[08:42:24] <jprajzne> i have the same with music
[08:44:26] <R2robot> :)
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[08:48:12] <jprajzne> reminds me i wrote a bit about mixolydian
[09:15:16] <jprajzne> https://80.lv/articles/using-the-wave-function-collapse-algorithm-for-infinite-procedural-cities/ procgen city
[09:15:32] <gogoprog> plop
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[09:21:18] <R2robot> neat
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[10:25:03] <DnzAtWrk> *scratches chin*
[10:28:56] <Cahaan> I would like to dedicate all my time for gamedev
[10:29:20] <Cahaan> having to work in an unrelated field is annoying
[10:29:37] <Cahaan> s/for/to/
[10:30:19] <DnzAtWrk> I'm working with some robotics right now, so close enough
[10:30:38] <DnzAtWrk> the world is a video game after all
[10:31:27] <Cahaan> gotta be fun
[10:33:14] <DnzAtWrk> meh, I'm mostly just trying to not destroy the robot
[10:34:06] <Cahaan> while(1) overheat();
[10:34:59] <DnzAtWrk> grab throat, demand money
[10:35:55] <jprajzne> Cahaan: and what's the obstacle?
[10:37:28] <Cahaan> well, need to pay the bills
[10:37:52] <DnzAtWrk> move to a welfare state
[10:38:18] <DnzAtWrk> slash country
[10:38:25] <Cahaan> I'm more or less in a welfare country already
[10:38:33] <DnzAtWrk> lol, /country is a command
[10:38:41] <DnzAtWrk> for looking up country names
[10:38:47] <Cahaan> wow
[10:38:51] <Cahaan> indeed :D
[10:40:30] <jprajzne> depends on what the client supports :)
[10:40:46] <jprajzne> Cahaan: paying bills is annoying, true :))
[10:40:53] <DnzAtWrk> I've lived on welfare for quite a few months before
[10:40:59] <DnzAtWrk> though it is annoying that they force you to look for a job
[10:41:27] <DnzAtWrk> and the money isn't enough to buy stuff with
[10:41:33] <DnzAtWrk> just for food and bills
[10:41:58] <jprajzne> anyway, make games with short lifecycle, iterating faster and learning more, also the portfolio will look better
[10:42:00] <DnzAtWrk> still, it's not like you need expensive equipment to develop games
[10:42:18] <Cahaan> yeah I make games during my spare time
[10:42:22] <Cahaan> it just makes me happy
[10:42:44] <Cahaan> I'm not really looking for a portfolio though, I wouldn't like working for someone else's gmes
[10:42:47] <Cahaan> games*
[10:42:51] <jprajzne> ah, ok
[10:42:58] <DnzAtWrk> make artistically simple mobile games
[10:43:02] <Cahaan> pure hobbyist
[10:43:04] <DnzAtWrk> that'll sure to make your portfolio look good
[10:43:27] <jprajzne> you sure you want your hobby becoming work?
[10:44:04] <Cahaan> that would be great I guess, but I'm realistic at the same time
[10:44:07] <jprajzne> as in, where will the 'not enough time' itch go if you do so?
[10:45:12] <DnzAtWrk> I'm not sure it's always a good idea to focus primarely on one thing
[10:45:21] <DnzAtWrk> same reason I'm kinda not in favor of game development schools
[10:46:26] <jprajzne> am not in favor of 'x for everyone' in general
[10:46:47] <jprajzne> lot of people are unhappy bc they were promised good money if they study x
[10:47:19] <Cahaan> I make good money today because I have studied X, and this is part of my problem
[10:47:30] <Cahaan> because I feel like I'm stuck with it now
[10:47:44] <Cahaan> and I don't really like what I'm doing
[10:47:53] <Cahaan> anyway
[10:47:55] <jprajzne> Cahaan: feel you
[10:48:14] <jprajzne> am trying to split my day in 4hrs chunks or so
[10:49:05] <jprajzne> 4-6hrs work, 4hrs family, 4hrs hobbies, rest is sleep etc.
[10:49:46] <Cahaan> freelance?
[10:49:50] <jprajzne> it's a priorities / time management issue
[10:50:08] <jprajzne> just flexible work hours
[10:50:37] <jprajzne> we work when we feel we're most efficient or when something has a high priority and is urgent
[10:51:00] <Cahaan> yes you can't be productive during a straight 8 hours anyway
[10:51:13] <Cahaan> I've decided to work 80% starting from May for my current job, will give me more time for gamdev
[10:51:16] <Cahaan> gamedev*
[10:51:34] <jprajzne> everybody knows we'll spent at least 1.5x time on a task while forcing it when it's not needed
[10:51:35] <Cahaan> 3 days long weekends
[10:51:53] <jprajzne> that's cool, good plan :)
[10:51:56] <Cahaan> smart people know that indeed
[10:52:32] <jprajzne> one reason i gave up on gamedev professionally is the stress involved
[10:53:14] <jprajzne> gamedev not that much rewarding for me to undergo the stress involved
[10:53:15] <Cahaan> yeah I heard bad things about being a game developper in big companies
[10:53:37] <jprajzne> it's not exactly 9-5 job
[10:56:27] <jprajzne> one thing i've been missing while working with computers for long time now is that the feedback loop is still sort of long and the interfaces are not physical/warm enough
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[10:59:35] <jprajzne> the first could be addressed with repl that evals graphics, for example. there're such systems. the second is doable, but perhaps not profitable (yet?) - speaking with computer, gesturing etc. the keyobard, mouse and screen became dry, somehow
[11:00:50] <jprajzne> i get much more pleasure from playing the guitar - feedback is immediate, and the interface is tactile, stimulating more senses at once
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[11:01:24] <Cahaan> so what's your current job? guitar player?
[11:02:05] <jprajzne> i write tests for desktop apps (gui) :)
[11:02:18] <jprajzne> and teach guitar to kids :)
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[11:03:51] <Cahaan> sounds great
[11:04:13] <Cahaan> I play guitar and piano too, maybe I should do something like that
[11:05:54] <jprajzne> ah, piano is sweet :)
[11:06:01] <jprajzne> i wish i had one at home :)
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[11:06:40] <jprajzne> what do you usually play?
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[11:14:29] <Cahaan> I play movie scores a lot
[11:14:53] <Cahaan> I enjoy Chopin and F. Liszt as well
[11:15:09] <jprajzne> that's nice music :)
[11:15:24] <jprajzne> you like polish composers? :)
[11:15:47] <Cahaan> yes definitely
[11:16:49] <jprajzne> cool :)
[11:17:08] <jprajzne> i plan to write a chapter or so about composition in my book
[11:18:31] <Cahaan> writing a book?
[11:18:59] <jprajzne> yes
[11:19:26] <jprajzne> https://github.com/g0dd4rd/Unpacked
[11:22:41] <Cahaan> pretty cool
[11:23:05] <jprajzne> thank you :)
[11:23:26] <jprajzne> it's still rough though, i write the parts in rather chaotic order :))
[11:24:06] <jprajzne> i'll have to clean it up once i make final decision about the structure
[11:24:21] <Cahaan> not sure but I believe that's how most books are written
[11:24:38] <jprajzne> most probably yes :)
[11:25:10] <jprajzne> i have some basic structure, that i build upon and changing it here and there
[11:25:59] <jprajzne> the aim is to be progressive, introducing some topics earlier
[11:26:16] <jprajzne> rhythm and modes, namely
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[12:55:22] <pulse> https://www.youtube.com/watch?v=WIm6oRhyDrM
[12:55:27] <pulse> alley cat remeow
[12:55:29] <pulse> :D
[13:01:29] <Cahaan> oh wow nice
[13:01:48] <Cahaan> I used to play that on a friend's Tandy when I was a child
[13:02:51] <Cahaan> with CGA graphics
[13:03:18] <pulse> somehow alley cat ended up on every PC i know of back then
[13:03:30] <pulse> it's like it was baked on a chip when you got the PC or something
[13:03:36] <Cahaan> lol
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[14:23:38] <DnzAtWrk2> https://www.reddit.com/r/Games/comments/ac28b6/us_legislation_affecting_communications/
[14:23:47] <DnzAtWrk2> note to self, do not include multiplayer communication
[14:35:48] <DaScoot> the big question is what's the standards for the low-budget exceptions I suppose
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[14:36:26] <DaScoot> a 1-dev hobbyist may not be able to get dedicated testers at all let alone folks who can test if it's accessible to the whole set of disabilities
[14:37:43] <DnzAtWrk2> within reasonable cost
[14:37:52] <DnzAtWrk2> what is a reasonable cost for a hobbyist
[14:39:47] <DnzAtWrk2> correction "not achieveable"
[14:40:10] <DnzAtWrk2> "ACS providers do not have to meet the accessibility requirements if doing so is not “achievable.” Under the CVAA, achievable means it can be done with reasonable effort or expense, as determined by the FCC. When doing an achievability analysis, the FCC will consider the following factors:"
[14:40:19] <DnzAtWrk2> https://www.lexology.com/library/detail.aspx?g=93e3815f-7b21-4844-95b8-a0baf88535a9
[14:40:20] <DnzAtWrk2> etc.
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[14:42:30] <DnzAtWrk2> "Destiny 2, a first-person action game, has adopted options that allow users to have subtitles, various visual display modes, key remapping, and controller and mouse sensitivity. These features improve experiences for consumers with visual, cognitive and mobility limitations by affording users significant control over the user experience with the game."
[14:42:31] <DnzAtWrk2> Woooow
[14:42:35] <DnzAtWrk2> Practically unheard of
[14:43:59] <jprajzne> isn't it enough just to ship it with some accessibility rating?
[14:44:16] <DnzAtWrk2> No idea
[14:44:17] <DaScoot> none of those apply to mp communications
[14:44:56] <DaScoot> also, I'm kinda wondering what exactly a cognitive disability is and how you work around for it
[14:45:04] <jprajzne> anyway, regulations => more moneys for the legislators (lobbyists)
[14:47:11] <DnzAtWrk2> I hope it doesn't go further
[14:47:25] <DnzAtWrk2> accessability features are a nice thing to have, but should not be enforced through regulation
[14:47:50] <DnzAtWrk2> because regulation leads to some backwards requirements which hold back game dev
[14:48:07] <DnzAtWrk2> like requiring your first person shooter to be accessible to blind people
[14:48:14] <jprajzne> usually it's mandatory only if the sw is for public sector
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[15:18:19] <jprajzne> https://github.com/g0dd4rd/Unpacked - c ionian in thirds and fifths
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[16:22:19] <o][o> has anyone here tried this? --> http://www.hampa.ch/pce/pics-ibmpc.html
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[17:33:04] <pulse> i have the worst tasting black tea ever
[17:33:18] <pulse> why did they think black tea and ginger makes a good blend
[17:33:33] <pulse> tastes like rotting carrots
[17:33:54] <Atari2600> black tea sucks :)
[17:33:58] <Atari2600> very few are good
[17:35:02] <pulse> i had a good blend but i ran out
[17:35:10] <pulse> tasted so much better than this one
[17:35:42] * Atari2600 avoids black tea and whisky
[17:35:53] <Atari2600> two beverages that I can only drink from good brands
[17:35:54] * pulse avoids just whisky
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[17:40:55] <rts-sander> you know what's good? tea + whisky + honey
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[17:43:21] <Atari2600> I am think about a combination of the usual black tea + the usual whisky and the usual honey ... all terrible things at once
[17:43:22] <Atari2600> BAF
[17:43:24] <Atari2600> BARF
[17:46:11] <rts-sander> don't knock it till you've tried it, it's great when you've caught a cold before bed
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[18:10:07] <solidfox> rts-sander: is it pu erh tea
[18:10:21] <solidfox> not that you should ruin pu erh tea like that, but...
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[19:58:42] <pulse> https://www.youtube.com/watch?v=eo8MKQiTK7M
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[20:16:40] <solidfox> pulse: ooh
[20:17:38] <pulse> beautiful music
[20:17:39] <pulse> :}
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[20:26:04] <dostoyevsky> https://youtu.be/aLwG5vgqnqE?t=902
[20:26:12] <dostoyevsky> This game runs with 2fps???
[20:26:46] <pulse> lol
[20:26:51] <pulse> probably just the video
[20:26:55] <solidfox> ah man i accidentally seeked intead of pausing my other video
[20:27:03] <solidfox> now i dont know where i was
[20:27:14] <solidfox> dostoyevsky: its all your fault!
[20:27:25] <solidfox> jk
[20:27:29] <pulse> https://www.youtube.com/watch?v=MbAOj9I7eLI&t=24m
[20:27:43] <dostoyevsky> pulse: Maybe they have to throttle it on modern PCs because more than 2fps will fuck up the game engine
[20:27:50] <pulse> nah
[20:27:52] <pulse> check some other vids
[20:29:08] <dostoyevsky> solidfox: I have some suiting music to that too: https://www.youtube.com/watch?v=kA614N3IHD4&feature=youtu.be&t=101
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[20:31:00] <solidfox> i dont get it
[20:33:58] <dostoyevsky> solidfox: The dramatic music is symbolic for my struggle against you properly pausing your other video
[20:36:27] <dostoyevsky> solidfox: also: https://www.youtube.com/watch?v=rk-0Dc-h2GQ
[20:37:48] <solidfox> i havent finished the music pulse linked yet..
[20:39:45] <pulse> it seems to get better and better :x
[20:39:51] <pulse> really like the vibe
[20:40:56] <solidfox> yeah
[20:46:07] <Atari2600> music levels
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   January 10, 2019  
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