Switch to DuckDuckGo Search
   January 4, 2019  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >

Toggle Join/Part | bottom
[00:02:52] <myke> ^^
[00:03:10] *** mobile_c <mobile_c!~mgood@cpe-172-192-39-91.qld.foxtel.net.au> has joined #gamedev
[00:04:56] <Donitzo> hmm, is PointOfInterest a good name for a point in which the player has to look at to trigger an event
[00:05:51] *** mobile_c_ <mobile_c_!~mgood@2405:7f00:8805:8400:f4b4:339:1a3b:8a9e> has quit IRC (Ping timeout: 252 seconds)
[00:06:43] <pulse> most names are bad names
[00:06:45] <pulse> :D
[00:07:18] <pulse> most important thing imo is to provide context
[00:07:27] <pulse> usually in the form of a comment and/or sensible design
[00:07:39] <pulse> taken out of context any name is completely ludicrous
[00:08:15] <Donitzo> meh, I rarely comment my own code
[00:08:18] <Donitzo> I just write clear code
[00:08:30] <Donitzo> good variable names, no abbreviations
[00:08:34] <Donitzo> short functions
[00:08:42] <pulse> i over-comment my code
[00:08:51] <Donitzo> I used to definitely over comment my code
[00:09:13] <pulse> i don't buy into that 0 comments philosophy at all
[00:09:16] <Donitzo> at most now I comment functions and VERY complicated algorithms
[00:09:46] <pulse> problem isn't when you're writing the code
[00:09:49] <pulse> you can get away without commenting
[00:09:55] <pulse> problem is when you look at your 5 year old code without comments
[00:10:13] <pulse> it's physically impossible for me to write code good enough that in 5 years time i'll understand the context around everything i wrote
[00:10:20] <pulse> so i over-comment because that helps enormously
[00:10:29] <pulse> but that's just my way of doing things, idk
[00:10:35] <pulse> i don't really care how other people write code
[00:10:39] <pulse> unless i have to deal with it, lol
[00:11:00] <Donitzo> I don't have much issue getting back into my own code
[00:11:06] <Donitzo> again, I use very clear variable names
[00:11:09] <Donitzo> some may say too long
[00:11:32] *** lordkryss <lordkryss!uid25759@gateway/web/irccloud.com/x-oaizxuxnfriwgjih> has quit IRC (Quit: Connection closed for inactivity)
[00:12:07] *** atomekk <atomekk!~atomekk@unaffiliated/atomekk> has quit IRC (Remote host closed the connection)
[00:33:55] *** shake <shake!~shake@cable-95-168-139-220.cust.telecolumbus.net> has joined #gamedev
[00:37:25] <R2robot> I, too, have heard tales told of your legendarily long variable names.
[00:37:58] <rindolf> R2robot: heh
[00:38:17] <R2robot> :P
[00:38:33] <rindolf> R2robot: they are a commonly sung topic
[00:38:54] <R2robot> :D
[00:39:54] <rindolf> R2robot: he's going to get a film contract for that
[00:40:23] <R2robot> Legend of the Long Variable Names?
[00:40:36] <rindolf> R2robot: heh
[00:41:00] <R2robot> An epic trilogy for sure :D
[00:41:16] <rindolf> R2robot: followed by Curse of the Long Variable Names
[00:41:23] <R2robot> :D
[00:41:33] <rindolf> R2robot: and the Long Variable Names Reloaded
[00:41:40] <R2robot> lol
[00:42:03] <rindolf> Revenge of the Long Var Names
[00:42:10] <R2robot> I feel like that's a solid foundation to start writing the screnplays with
[00:42:21] <rindolf> the Long Var Names: Nemesis
[00:42:36] *** kitsunenokenja <kitsunenokenja!~kitsunech@68.91.220.96> has joined #gamedev
[00:43:11] <rindolf> R2robot: 50% of them will be the var names/
[00:44:01] <rindolf> For a fistful of Long Variable Names
[00:44:33] <rindolf> Variable Names: the long, the short, and the meta syntactic
[00:44:35] <R2robot> the main character: fredTheMainCharacterWhoIsToughButTimidAndWaitingToDiscoverHisTrueSelf
[00:44:47] <rindolf> R2robot: heh
[00:45:16] <rindolf> R2robot: fredTheMainCharacterWhoIsToughButTimidAndWaitingToDiscoverHisTrueSelf is dead, baby!
[00:45:41] <R2robot> O_o
[00:45:56] <rindolf> R2robot: night - going to sleep
[00:46:08] <R2robot> g'nite, rindolf o/
[00:46:20] <rindolf> i may have been a little sick today
[00:46:28] <rindolf> but i feel better
[00:46:37] <R2robot> Nice :)
[00:50:46] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has joined #gamedev
[00:54:17] *** macza <macza!~macza@162.221.202.202> has quit IRC (Remote host closed the connection)
[00:55:46] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[01:01:28] *** Donitzo <Donitzo!~Donitzo@85-156-203-108.elisa-laajakaista.fi> has quit IRC (Read error: Connection reset by peer)
[01:03:17] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 268 seconds)
[01:08:16] *** Donitzo <Donitzo!~Donitzo@85-156-203-108.elisa-laajakaista.fi> has joined #gamedev
[01:08:35] *** RoadKillGrill <RoadKillGrill!~RoadKillG@cpe-24-166-114-198.neo.res.rr.com> has joined #gamedev
[01:13:34] *** ZeroSystem <ZeroSystem!45f81b6b@gateway/web/freenode/ip.69.248.27.107> has joined #gamedev
[01:23:47] *** pulse <pulse!~pulse@unaffiliated/pulse> has quit IRC (Quit: pulse)
[01:23:55] *** catphish <catphish!~catphish@unaffiliated/catphish> has quit IRC (Quit: Leaving)
[01:31:19] *** macza <macza!~macza@d75-157-125-9.bchsia.telus.net> has joined #gamedev
[01:31:27] *** macza <macza!~macza@d75-157-125-9.bchsia.telus.net> has quit IRC (Read error: Connection reset by peer)
[01:32:05] *** macza <macza!~macza@67.231.29.194> has joined #gamedev
[01:41:25] <mobile_c> would shaped volumetric fog be arropriate for an icy gust effect
[01:44:01] <R2robot> try it
[01:55:28] *** freestyledork <freestyledork!~freestyle@unaffiliated/freestyledork> has quit IRC (Quit: freestyledork)
[02:07:06] <LastTalon> Sure, why not?
[02:08:35] *** shake <shake!~shake@cable-95-168-139-220.cust.telecolumbus.net> has quit IRC (Quit: leaving)
[02:53:16] *** macza <macza!~macza@67.231.29.194> has quit IRC (Remote host closed the connection)
[02:55:09] <baudejogos> :)
[02:56:36] *** macza <macza!~macza@67.231.29.194> has joined #gamedev
[02:58:48] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[03:07:39] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 250 seconds)
[03:11:59] <mobile_c> im trying to find an example i can show
[03:27:47] <mobile_c> kinda like these
[03:29:05] <mobile_c> https://pics.me.me/fact-182-superman-once-used-his-super-breath-toblow-out-19962884.png https://static.comicvine.com/uploads/original/8/82452/1530047-jla_sm24.jpg https://static.comicvine.com/uploads/original/14/141134/5867965-1230327821-65663.png
[03:29:26] <mobile_c> https://vignette.wikia.nocookie.net/powerlisting/images/0/05/Clark_Kent_%28Smallville%29_clears_a_field.gif/revision/latest?cb=20101208022047 https://vignette.wikia.nocookie.net/superfriends/images/4/43/Super_Breath.jpg/revision/latest?cb=20110822223452
[03:30:08] <mobile_c> but... more realistic looking
[03:32:29] <mobile_c> https://vignette.wikia.nocookie.net/smallville/images/8/86/E18upgrade720pmkv_001738445.jpg/revision/latest/scale-to-width-down/225?cb=20170317063922
[03:36:28] <mobile_c> something like this https://youtu.be/6KoaEkEenJ4?t=96
[03:40:26] <baudejogos> cof gasp
[03:40:31] <baudejogos> it is a consacrated cock
[03:41:52] <mobile_c> 93*
[03:42:15] <mobile_c> something like this https://youtu.be/6KoaEkEenJ4?t=93 *
[03:42:49] <mobile_c> how would i go about re-creating that
[03:47:03] *** PSvils <PSvils!~PDevelope@91.105.108.4> has joined #gamedev
[03:47:46] <R2robot> Ask John Carmack. Even John Romero had to ask him after leaving iD to make Daikatana. :D
[03:48:08] <mobile_c> 8/9*;/
[03:51:39] <mobile_c> cat was standing on keybord lol
[03:52:27] *** kitsunenokenja <kitsunenokenja!~kitsunech@68.91.220.96> has quit IRC (Ping timeout: 240 seconds)
[04:13:57] *** bildramer <bildramer!~bildramer@p57AD65E9.dip0.t-ipconnect.de> has quit IRC (Ping timeout: 250 seconds)
[04:16:46] *** bildramer <bildramer!~bildramer@p57AD65E9.dip0.t-ipconnect.de> has joined #gamedev
[04:25:46] *** PSvils <PSvils!~PDevelope@91.105.108.4> has quit IRC (Quit: Leaving.)
[04:29:12] *** kitsunenokenja <kitsunenokenja!~kitsunech@68.91.220.96> has joined #gamedev
[04:31:25] <R2robot> Cats are the best programmers :D
[04:34:33] <NiniGeo2> Yep. They write code that nobody else would ever think of, and often in RPN :P
[04:35:29] *** Tobbi <Tobbi!~Tobbi@supertux/tobbi> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[04:42:07] <Donitzo> beh, need to make a rope
[04:42:13] <Donitzo> in 3d
[04:43:02] <NiniGeo2> Like rope physics?
[04:46:05] <Donitzo> no need for proper physics
[04:46:08] <Donitzo> maybe a bit of dangling
[04:47:48] <Donitzo> I think I'll have a few fixed points, and try to accelerate the in between points based on the previous/next rope segment
[04:51:43] <mobile_c> XP
[05:03:48] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[05:05:54] *** macza <macza!~macza@67.231.29.194> has quit IRC (Ping timeout: 250 seconds)
[05:07:47] *** batman_nair <batman_nair!~batman_na@111.92.74.136> has joined #gamedev
[05:11:11] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 268 seconds)
[05:12:26] *** xrash <xrash!~xrash@177.102.209.30> has quit IRC (Read error: Connection reset by peer)
[05:20:27] *** cantelope <cantelope!~cantelope@204.sub-174-215-48.myvzw.com> has quit IRC (Read error: Connection reset by peer)
[05:20:38] *** cantel0pe <cantel0pe!~cantelope@204.sub-174-215-48.myvzw.com> has joined #gamedev
[05:24:17] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-pzrwbgnusaexkztc> has joined #gamedev
[05:30:23] *** mandeep <mandeep!mandeep@gateway/vpn/privateinternetaccess/mandeepb> has quit IRC (Remote host closed the connection)
[05:32:14] *** [Relic] <[Relic]!~Relic]@2602:306:33a3:6d30:41b:f849:150:35bf> has quit IRC (Quit: Leaving)
[05:35:58] *** kitsunenokenja <kitsunenokenja!~kitsunech@68.91.220.96> has quit IRC (Ping timeout: 272 seconds)
[05:39:00] *** LunarJetman <LunarJetman!LunarJetma@94.196.247.102.threembb.co.uk> has quit IRC (Ping timeout: 258 seconds)
[05:52:59] *** bildramer <bildramer!~bildramer@p57AD65E9.dip0.t-ipconnect.de> has quit IRC (Remote host closed the connection)
[06:04:15] *** mobile_c <mobile_c!~mgood@cpe-172-192-39-91.qld.foxtel.net.au> has quit IRC (Ping timeout: 246 seconds)
[06:05:50] *** mobile_c <mobile_c!~mgood@2405:7f00:8a02:df00:b910:ee39:79:6779> has joined #gamedev
[06:12:14] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:fcc3:803:ab1f:49c5> has quit IRC (Quit: Leaving)
[06:22:40] *** RoadKillGrill <RoadKillGrill!~RoadKillG@cpe-24-166-114-198.neo.res.rr.com> has quit IRC (Read error: Connection reset by peer)
[06:22:50] *** refs <refs!~refs@dslb-188-103-172-248.188.103.pools.vodafone-ip.de> has quit IRC (Quit: refs)
[06:37:04] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:88eb:c68e:c788:8465> has joined #gamedev
[06:48:08] *** macza <macza!~macza@67.231.29.194> has joined #gamedev
[06:49:30] *** mr_lou <mr_lou!~misthalos@085083077157.dynamic.telenor.dk> has joined #gamedev
[07:08:02] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[07:08:15] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[07:10:04] *** RudyValencia <RudyValencia!rudy@unaffiliated/rudyvalencia> has quit IRC (Quit: 410 Gone)
[07:11:29] *** NiniGeo2 <NiniGeo2!~NiniGeo2@c-73-178-72-18.hsd1.nj.comcast.net> has quit IRC (Quit: Nini guys! :D)
[07:12:07] *** RudyValencia <RudyValencia!rudy@unaffiliated/rudyvalencia> has joined #gamedev
[07:14:20] *** Nawab <Nawab!~Neel@unaffiliated/neel> has joined #gamedev
[07:15:20] *** fidasx <fidasx!~fidasx@ppp-94-66-221-18.home.otenet.gr> has joined #gamedev
[07:15:45] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 268 seconds)
[07:15:51] *** mandeep <mandeep!mandeep@gateway/vpn/privateinternetaccess/mandeepb> has joined #gamedev
[07:17:02] *** Nawab <Nawab!~Neel@unaffiliated/neel> has quit IRC (Remote host closed the connection)
[07:17:31] *** Nawab <Nawab!~Neel@unaffiliated/neel> has joined #gamedev
[07:17:56] *** snakegums_ <snakegums_!~snakegums@216.80.123.244> has joined #gamedev
[07:18:21] *** Nawab <Nawab!~Neel@unaffiliated/neel> has quit IRC (Max SendQ exceeded)
[07:18:21] *** mr_lou <mr_lou!~misthalos@085083077157.dynamic.telenor.dk> has quit IRC (Quit: Leaving)
[07:18:27] *** macza <macza!~macza@67.231.29.194> has quit IRC (Ping timeout: 246 seconds)
[07:18:51] *** Nawab <Nawab!~Neel@unaffiliated/neel> has joined #gamedev
[07:19:22] *** Nawab <Nawab!~Neel@unaffiliated/neel> has quit IRC (Max SendQ exceeded)
[07:19:54] *** Nawab <Nawab!~Neel@unaffiliated/neel> has joined #gamedev
[07:20:01] *** snakegums <snakegums!~snakegums@216.80.123.244> has quit IRC (Ping timeout: 244 seconds)
[07:20:23] *** Nawab <Nawab!~Neel@unaffiliated/neel> has quit IRC (Max SendQ exceeded)
[07:20:54] *** Nawab <Nawab!~Neel@unaffiliated/neel> has joined #gamedev
[07:21:23] *** Nawab <Nawab!~Neel@unaffiliated/neel> has quit IRC (Max SendQ exceeded)
[07:27:27] *** fidasx <fidasx!~fidasx@ppp-94-66-221-18.home.otenet.gr> has quit IRC (Remote host closed the connection)
[07:27:44] *** fidasx <fidasx!~fidasx@ppp-94-66-221-18.home.otenet.gr> has joined #gamedev
[07:28:41] *** fidasx <fidasx!~fidasx@ppp-94-66-221-18.home.otenet.gr> has quit IRC (Remote host closed the connection)
[07:28:56] *** fidasx <fidasx!~fidasx@ppp-94-66-221-18.home.otenet.gr> has joined #gamedev
[07:44:30] *** darkside86 <darkside86!~ismai@97-81-155-106.dhcp.gwnt.ga.charter.com> has quit IRC (Ping timeout: 250 seconds)
[07:45:40] *** RudyValencia <RudyValencia!rudy@unaffiliated/rudyvalencia> has quit IRC (Quit: 410 Gone)
[07:46:14] *** jprajzne <jprajzne!jprajzne@nat/redhat/x-tjqiycaqvfblnncl> has joined #gamedev
[07:47:53] *** RudyValencia <RudyValencia!rudy@unaffiliated/rudyvalencia> has joined #gamedev
[07:51:45] *** darkside86 <darkside86!~ismai@97-81-155-106.dhcp.gwnt.ga.charter.com> has joined #gamedev
[07:53:02] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has quit IRC (Quit: Nettalk6 - www.ntalk.de)
[07:53:36] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-pzrwbgnusaexkztc> has quit IRC (Quit: Connection closed for inactivity)
[07:54:52] *** batman_nair <batman_nair!~batman_na@111.92.74.136> has quit IRC (Read error: Connection reset by peer)
[08:03:48] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:fd6d:46be:f606:87f8> has joined #gamedev
[08:06:13] <jprajzne> https://twitter.com/WhiteWoodCity/status/1080663907528630272 white wood city - game powered by javafx
[08:15:31] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:88eb:c68e:c788:8465> has quit IRC (Read error: Connection reset by peer)
[08:20:52] *** Mazon <Mazon!~Mazon@37.205.127.168> has quit IRC (Ping timeout: 246 seconds)
[08:27:05] *** Mazon <Mazon!~Mazon@37.205.127.168> has joined #gamedev
[08:38:42] *** stefkos <stefkos!~Pawel@79.184.138.204.ipv4.supernova.orange.pl> has joined #gamedev
[08:48:58] *** infinee <infinee!~infinee@061093245022.static.ctinets.com> has joined #gamedev
[08:57:26] *** Nawab <Nawab!~Neel@unaffiliated/neel> has joined #gamedev
[08:58:23] *** Nawab <Nawab!~Neel@unaffiliated/neel> has quit IRC (Remote host closed the connection)
[08:58:46] *** Nawab <Nawab!~Neel@unaffiliated/neel> has joined #gamedev
[09:06:13] *** gogoprog <gogoprog!~gogoprog@2a02:a03f:44f0:6600:71a2:8b47:f039:570d> has joined #gamedev
[09:11:01] *** RazielZ <RazielZ!~Raziel@unaffiliated/raziel> has quit IRC (Read error: Connection reset by peer)
[09:12:34] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[09:15:02] <gogoprog> plop
[09:19:01] <R2robot> don't encourage them. They'll only become more insufferable :P
[09:21:57] <jprajzne> who is them, R2robot?
[09:22:32] <R2robot> the java/javafx people
[09:22:54] <jprajzne> ah, those :))
[09:23:04] <jprajzne> am not worried :)
[09:23:04] <R2robot> yeah :P
[09:23:26] <R2robot> been a while since of those 'those' creatures has been in here
[09:24:04] <jprajzne> it's quite interesting that the community around some proglangs don't develop certain types of sw
[09:24:29] <jprajzne> or not to an extent other communities around language x do
[09:24:46] <jprajzne> including general purpose proglangs
[09:25:24] <jprajzne> that being said, there're not nearly as many games written in javafx as there're in other proglangs
[09:25:53] <jprajzne> java(fx) games became a thing only because of android
[09:26:25] <R2robot> I honestly don't even know what javafx is. lol
[09:26:52] <R2robot> the person who kept singing it's praises here was so obnoxious abou tit that it made me purposely not look it up lol
[09:26:58] <jprajzne> it's new java swing :)
[09:27:27] <jprajzne> i think it was pulse? but he despises jfx now :)
[09:27:36] <R2robot> no, not him
[09:27:47] <R2robot> that person doesn't come around any more
[09:27:55] <jprajzne> ah
[09:27:55] <R2robot> :D
[09:28:07] <jprajzne> slash ignore? :D
[09:28:28] <R2robot> nah, that only works with semi-annoying people. lol
[09:28:45] <R2robot> otherwise you see everybody elses replies and it's even more annoying
[09:29:37] <R2robot> and he was several of the same channels as me.. equally annoying in each lol
[09:30:37] <jprajzne> pita :))
[09:30:48] <R2robot> i'm sure they'll be back.. and in greater numbers. :P
[09:34:31] <infinee> I aim to write a multiplayer turn based game that supports mobile and browser client apps. Before I spent too much time learning/researching it, does anyone vehemently object to using HTTP/2+SSE for it?
[09:37:51] <infinee> apologies. I need to drop off. I'll be back later to discuss again
[09:38:01] *** infinee <infinee!~infinee@061093245022.static.ctinets.com> has quit IRC (Quit: WeeChat 2.3)
[09:39:18] *** Afusa <Afusa!~Afusa@lputeaux-658-1-177-53.w92-154.abo.wanadoo.fr> has joined #gamedev
[09:45:33] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 252 seconds)
[09:59:24] *** rindolf <rindolf!~rindolf@77.125.57.214> has quit IRC (Quit: http://www.shlomifish.org/ ; Some people grow older and wiser. Not I. I grow older and more foolish.)
[10:26:26] *** infinee_ <infinee_!~infinii_@061238020162.ctinets.com> has joined #gamedev
[10:30:43] *** zhalla_ <zhalla_!~zhalla_@2001:8a0:56a5:3d00:b526:32ed:a178:981f> has joined #gamedev
[10:38:23] *** krychu_ <krychu_!~krychu@213.242.84.161> has joined #gamedev
[10:43:28] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[10:46:35] <mobile_c> so anyone know how to recreate this effect? https://youtu.be/6KoaEkEenJ4?t=93
[10:53:10] <immibis> the glowing frozen enemy? maybe make alpha proportional to the dot product between the normal vector and the camera?
[10:53:20] <immibis> the camera direction*
[11:01:26] <mobile_c> no
[11:01:44] <mobile_c> the freeze breath
[11:02:11] <immibis> might just be a bunch of particles
[11:02:36] <immibis> at the start superman seems to blow a big cloud, then he blows small clouds that turn big
[11:04:32] <mobile_c> can you try to re-create it, then if you can recreate it can you teach me how to create it
[11:05:16] *** code_zombie <code_zombie!~code_zomb@2605:a601:aa1:da00:fd6d:46be:f606:87f8> has quit IRC (Quit: Leaving)
[11:05:43] <gogoprog> mobile_c: have you ever played with a particle editor?
[11:06:05] <mobile_c> a tiny bit
[11:06:15] <gogoprog> because this effect doesnt seem to be complicated
[11:06:29] <gogoprog> just a bit of scale and alpha over time etc.
[11:06:39] <jprajzne> yes, it looks like particle system using textures
[11:08:08] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[11:13:31] <mobile_c> as this is the best i can come up with, wich is super shitty, https://imgur.com/a/W1VFh4b
[11:13:44] <mobile_c> which*
[11:14:13] <gogoprog> reduce the rate
[11:14:27] <gogoprog> and reduce opacity
[11:14:27] <mobile_c> ?
[11:14:43] <gogoprog> the emit rate seems super high in your sample
[11:14:46] <mobile_c> it will still look like shit
[11:15:28] <gogoprog> add more opacity, randomize the rotation
[11:17:53] <jprajzne> less particles
[11:18:30] <gogoprog> by the way, do you know any free 3d particles editor?
[11:19:14] *** PSvils <PSvils!~PDevelope@89.248.140.15> has joined #gamedev
[11:19:18] *** Serpent7776 <Serpent7776!~Serpent77@90-156-31-193.internetia.net.pl> has joined #gamedev
[11:19:24] <jprajzne> shouldn't be hard to write a gui for existing particle system?
[11:20:28] <mobile_c> gogoprog: it will still look like shit
[11:20:42] <immibis> did you try it?
[11:20:53] <mobile_c> i dont want it to be a square
[11:20:57] <immibis> and the superman particles don't just get bigger, they change texture
[11:20:58] <gogoprog> mobile_c: well do want you want then
[11:20:58] <mobile_c> in shape
[11:20:59] <immibis> the textures are clouds
[11:21:06] <immibis> draw them with a cloud texture
[11:22:35] <jprajzne> very little you can do about the shape if you don't want it to be expensive? and complicated? :))
[11:23:07] <jprajzne> just use a texture with the right shape and alpha :)
[11:23:49] *** Nawab <Nawab!~Neel@unaffiliated/neel> has quit IRC (Quit: Leaving)
[11:24:01] <jprajzne> the superman seems throw a big texture first, then it splits into multiple smaller textures on collision
[11:24:22] <dexterfoo> what's another name for "xp"? something you can collect and when you get enough you can level up
[11:25:20] * mobile_c uses T_Sky_Clouds_M
[11:29:05] * mobile_c waits ages for my assets to save n shaders to compile
[11:30:12] <jprajzne> mobile_c: if you're using unity, chances are someone figured this out for you and even made an asset
[11:30:23] <mobile_c> UE
[11:31:27] <jprajzne> should be similar :)
[11:31:47] *** Nawab <Nawab!~Neel@unaffiliated/neel> has joined #gamedev
[11:32:12] *** PSvils <PSvils!~PDevelope@89.248.140.15> has quit IRC (Quit: Leaving.)
[11:32:24] *** mobile_c_ <mobile_c_!~mgood@cpe-172-192-191-252.qld.foxtel.net.au> has joined #gamedev
[11:32:30] <mobile_c_> https://imgur.com/a/vhaaqG6 i get this ._.
[11:33:22] <jprajzne> emit it less often
[11:34:02] <mobile_c_> how tf will that help
[11:34:18] <jprajzne> it won't look like a stream :)
[11:35:01] <R2robot> looks very ... linear
[11:35:25] <jprajzne> that's the next thing
[11:35:32] <mobile_c_> its MEANT to look like a stream
[11:35:41] *** mobile_c <mobile_c!~mgood@2405:7f00:8a02:df00:b910:ee39:79:6779> has quit IRC (Read error: Connection reset by peer)
[11:35:56] <jprajzne> nevermind :))
[11:36:09] <immibis> for one that's still a square shape, make it not a square shape?
[11:36:35] <mobile_c_> ice breath is basically a stream of air and gust and stuff
[11:37:08] <jprajzne> you may want the particle system be able to create different formations of particles...
[11:37:58] <mobile_c_> u try to do it then
[11:38:25] <mobile_c_> cus i doubt it will be eash asf
[11:38:31] <immibis> it's your game, not ours
[11:38:35] <R2robot> lol
[11:39:09] <mobile_c_> *magically modifies shape to look like a complex gust of wind* ohhh look i made it
[11:39:36] <R2robot> soooooo you're saying you don't want feedback? :P
[11:39:58] <jprajzne> mobile_c_: well, for the shapes - i'd create invisible 3d polygon and let the particles revolve around it
[11:40:09] <mobile_c_> im saying it if it so easy then show me examples of it yourselves
[11:40:20] <jprajzne> mobile_c_: i don't say it's easy
[11:40:20] <R2robot> lol
[11:40:23] <immibis> mobile_c_: you don't know how to draw a cloud?
[11:40:28] <immibis> in an image editor?
[11:40:48] <immibis> and then, randomly rotate each particle so that they don't all line up
[11:40:57] <R2robot> mobile_c_: it's called feedback.. ideas for you to try etc. Don't get pissy and defensive.
[11:41:32] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[11:42:00] <mobile_c_> how tf would a cload shape make it look like a gust of wind
[11:42:07] <mobile_c_> cloud*
[11:42:13] <R2robot> magic
[11:42:28] * mobile_c_ doesnt see the magic at all
[11:42:34] <R2robot> that's teh problem
[11:42:44] <mobile_c_> it would just look like a 3d oval
[11:42:46] <immibis> it would make it not square
[11:42:59] <mobile_c_> or half of one
[11:43:05] <mobile_c_> wich isnt what i want
[11:43:19] <R2robot> Show us what you want :P
[11:43:25] <mobile_c_> ik did
[11:43:28] <mobile_c_> i did*
[11:43:28] * jprajzne thinks he's gonna actually do it in javascript over the weekend, just for the heck of it
[11:43:50] <mobile_c_> https://youtu.be/6KoaEkEenJ4?t=93
[11:44:07] <jprajzne> the image on the texture decides the shape of the particle
[11:45:16] <immibis> mobile_c_: if you look at the video (pause it) you can easily see they are using a cloud texture
[11:46:55] <jprajzne> texture with an image of a cloud
[11:47:11] <jprajzne> just to be really clear :)
[11:52:49] <jprajzne> mobile_c_: https://youtu.be/o00rkK7FlFE?t=73
[11:53:21] <jprajzne> same thing, except that tire smoke has a fan shape
[11:53:51] <jprajzne> the wide side facing the player
[11:54:18] <jprajzne> also it shows how old i am :))
[11:56:57] <mobile_c_> ok...
[11:56:58] *** suppahsrv <suppahsrv!~mopmop@host243-207-dynamic.35-79-r.retail.telecomitalia.it> has quit IRC (Read error: Connection reset by peer)
[11:57:07] <mobile_c_> also https://www.youtube.com/watch?v=LQBVnxhi8QI&feature=youtu.be&t=349 (another angle of it)
[11:58:49] <jprajzne> if you have the game mobile_c_ then try to blow into an empty space to see how the effect works without collision
[11:58:57] <jprajzne> just an idea
[12:08:20] *** mobile_c <mobile_c!~mgood@2405:7f00:8a02:df00:b910:ee39:79:6779> has joined #gamedev
[12:09:18] <mobile_c> jprajzne: it doesnt use collision lol
[12:10:01] <mobile_c> ill try using smoke in the morning, i tired asf
[12:10:47] *** mobile_c_ <mobile_c_!~mgood@cpe-172-192-191-252.qld.foxtel.net.au> has quit IRC (Ping timeout: 240 seconds)
[12:14:36] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 252 seconds)
[12:37:58] <jprajzne> good to know :)
[12:52:35] *** ZeroSystem <ZeroSystem!45f81b6b@gateway/web/freenode/ip.69.248.27.107> has quit IRC (Quit: Page closed)
[12:56:37] *** grim001 <grim001!~grim001@ip70-173-209-228.lv.lv.cox.net> has joined #gamedev
[12:59:41] *** shake <shake!~shake@cable-95-168-139-220.cust.telecolumbus.net> has joined #gamedev
[13:17:25] *** infinee_ is now known as infinee
[13:19:47] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[13:25:50] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has quit IRC (Ping timeout: 268 seconds)
[13:58:06] *** nunatak <nunatak!~nunatak@unaffiliated/nunatak> has joined #gamedev
[13:58:07] <jprajzne> https://www.businessinsider.com/video-games-may-increase-your-brains-gray-matter-2018-12
[13:58:14] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[13:58:20] <jprajzne> somehow, idk :))
[13:58:28] <jprajzne> correlation is not causation
[14:03:24] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Ping timeout: 246 seconds)
[14:03:24] <Cahaan> is not but could be
[14:03:53] <Cahaan> still intriguing
[14:05:20] <jprajzne> i think they misinterpreted the result
[14:05:38] <jprajzne> thick gray matter is a sign of stress-free environment, too
[14:05:48] <jprajzne> that'd make greater sense
[14:05:59] *** bildramer <bildramer!~bildramer@p57AD65E9.dip0.t-ipconnect.de> has joined #gamedev
[14:06:07] *** Afusa <Afusa!~Afusa@lputeaux-658-1-177-53.w92-154.abo.wanadoo.fr> has quit IRC (Quit: Leaving)
[14:06:57] <jprajzne> to me, the conclusion that action games improve comm skills... is somehow strange
[14:08:46] <jprajzne> also 'promotes networking within the brain' - well, if you're actively exercising your brain, being highly focused on the task, it seems to have the same effect?
[14:10:36] <jprajzne> also the whole thing goes seemingly against a study which claims that actual physical movement gives you much greater cognitive boost
[14:10:58] *** DaScoot <DaScoot!~Scooter@static-24-153-33-9.cpe.metrocast.net> has joined #gamedev
[14:11:00] <jprajzne> would be interesting to see what neurochemicals are in play
[14:11:12] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[14:11:17] <jprajzne> during both activities
[14:11:39] <jprajzne> anyhow, that claim about higher iq is typical bs
[14:23:18] *** refs <refs!~refs@dslb-094-222-031-150.094.222.pools.vodafone-ip.de> has joined #gamedev
[14:25:57] *** LunarJetman <LunarJetman!LunarJetma@94.196.247.102.threembb.co.uk> has joined #gamedev
[14:28:03] <jprajzne> https://twitter.com/zachlieberman/status/1081145690519162880 :)) i love him
[14:37:15] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[14:43:25] *** ShadowIce <ShadowIce!~pyoro@unaffiliated/shadowice-x841044> has joined #gamedev
[14:44:12] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 252 seconds)
[14:51:42] *** mr_lou <mr_lou!~misthalos@085083077157.dynamic.telenor.dk> has joined #gamedev
[14:53:56] *** krychu_ <krychu_!~krychu@213.242.84.161> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[14:56:06] *** krychu_ <krychu_!~krychu@213.242.84.161> has joined #gamedev
[14:57:06] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Ping timeout: 272 seconds)
[15:02:14] *** krychu_ <krychu_!~krychu@213.242.84.161> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[15:04:41] *** krychu_ <krychu_!~krychu@213.242.84.161> has joined #gamedev
[15:15:47] *** nunatak <nunatak!~nunatak@unaffiliated/nunatak> has quit IRC (Quit: Leaving)
[15:23:40] *** pulse <pulse!~pulse@unaffiliated/pulse> has joined #gamedev
[15:37:53] <jprajzne> pulse: https://github.com/g0dd4rd/Unpacked - list of modes and fingerings, simplified harmony :)
[15:59:50] *** Tylak <Tylak!~Tylak@074-135-002-092.res.spectrum.com> has joined #gamedev
[16:00:24] <pulse> jprajzne, i'll check it out later, kinda busy atm :p
[16:00:37] *** warweasle <warweasle!user@2600:3c03::f03c:91ff:fe26:d1db> has joined #gamedev
[16:00:45] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[16:02:57] <jprajzne> no worries :)
[16:05:45] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Ping timeout: 258 seconds)
[16:12:20] *** macza <macza!~macza@67.231.29.194> has joined #gamedev
[16:13:28] *** macza <macza!~macza@67.231.29.194> has quit IRC (Remote host closed the connection)
[16:22:08] *** Boobie <Boobie!~boobie@108-240-104-11.lightspeed.irvnca.sbcglobal.net> has joined #gamedev
[16:32:08] *** fidasx <fidasx!~fidasx@ppp-94-66-221-18.home.otenet.gr> has quit IRC (Remote host closed the connection)
[16:33:50] *** jprajzne <jprajzne!jprajzne@nat/redhat/x-tjqiycaqvfblnncl> has quit IRC (Quit: Leaving.)
[16:35:42] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[16:36:14] <brainzap> it is chai latte time
[16:37:33] *** zhalla_ <zhalla_!~zhalla_@2001:8a0:56a5:3d00:b526:32ed:a178:981f> has quit IRC (Ping timeout: 250 seconds)
[16:40:15] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[16:44:38] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has joined #gamedev
[16:45:45] <pulse> i am a chamomile person myself
[16:51:37] <Atari2600> hehe, I drink this tea every night with my wife
[16:52:05] <brainzap> the sleepy time tea
[16:55:25] *** solidfox <solidfox!~solidfox@unaffiliated/snake/x-2550465> has joined #gamedev
[16:55:34] <Atari2600> so makefiles
[16:55:37] <Atari2600> they are bad
[16:55:41] <solidfox> Atari2600: why
[16:55:44] <Atari2600> very easy to get them wrong
[16:55:54] <Atari2600> and get broken segfaulty builds
[16:55:57] <solidfox> but my makefile is perfect
[16:56:02] <Atari2600> it is not
[16:56:05] <Atari2600> you've got a broken build
[16:56:15] <solidfox> https://github.com/ericshawlinux/tetris-clone2/blob/master/Makefile
[16:56:16] <Atari2600> my suggestion is to use something to generate them
[16:56:29] <Atari2600> CMake or Bazel are my preferred choices
[16:56:36] <Atari2600> I love the latter, but everyone uses the former, so...
[16:57:01] <Atari2600> both CMake and Bazel ensure correct builds
[16:57:08] *** mobile_c <mobile_c!~mgood@2405:7f00:8a02:df00:b910:ee39:79:6779> has quit IRC (Quit: Konversation terminated!)
[16:57:30] <Atari2600> btw, LIBRARYS is a typo
[16:58:16] *** Nawab is now known as BamBaka
[16:58:16] <pulse> here's a thought
[16:58:27] <pulse> all build systems are abysmal and should be thrown into the fires of mount doom
[16:58:59] <Atari2600> really?
[16:59:01] <Atari2600> they saved my life
[16:59:07] <Donitzo> can't seem to talk to any dns server
[16:59:15] <Atari2600> both CMake and Bazel worked pretty well to me
[16:59:17] <pulse> they are the worst thing in the world
[16:59:26] <Atari2600> pulse, what are the bad parts?
[16:59:41] <Atari2600> after I switched to build systems, I stopped having random segfaults :)
[16:59:42] <pulse> you know how prorgammers like the KISS thing
[16:59:49] <pulse> well build systems are the extreme opposite to KISS
[16:59:59] <Atari2600> nope. KISS is to press RUN and your code just run
[17:00:18] <Atari2600> KISS is NOT having to clean and build your code forever
[17:00:29] <pulse> they are made by satan
[17:00:32] <Atari2600> :D
[17:00:37] <pulse> i hire a priest when considering build systems
[17:00:39] <Atari2600> so they are good
[17:00:45] <Atari2600> <3 satan
[17:00:46] *** BamBaka is now known as Nawab
[17:00:48] <Atari2600> \m/
[17:00:56] <solidfox> Atari2600: rindolf from ##programming also tells me that build systems are a terrible experience for him
[17:01:02] <Atari2600> dunno why
[17:01:06] <Atari2600> my life changed forever
[17:01:08] <solidfox> idk the details either
[17:01:18] <Atari2600> I can't fathom not using a build system when I have lots of source files to compile
[17:01:31] <Atari2600> solidfox, watch out for bad anecdotes
[17:01:32] <pulse> i like windows dev
[17:01:34] <pulse> one big project file
[17:01:36] <pulse> one big compile button
[17:01:41] <pulse> one nice visual studio
[17:01:51] <Atari2600> newsflash. msvc also has its own build system
[17:01:53] <Atari2600> DUDE
[17:02:00] <pulse> yes, and it's configured automatically
[17:02:05] <pulse> with the press of a few buttons
[17:02:07] <solidfox> yeah that seems to go against your argument pulse :P
[17:02:07] <Atari2600> okay, so you like them too
[17:02:18] <Atari2600> you don't like to configure them. me too
[17:02:23] <Atari2600> CLion does it for me as well :)
[17:02:43] *** Donitzo <Donitzo!~Donitzo@85-156-203-108.elisa-laajakaista.fi> has quit IRC (Read error: Connection reset by peer)
[17:02:44] <pulse> trying to set up a cross platform c++ project is like trying to ice skate on molten lava
[17:02:48] <solidfox> Atari2600: i think i like cmake, but i only used it without understanding it to build some opengl tutorials a few years ago
[17:03:01] <Atari2600> I'll take anything that works as long as I don't have to manually write Makefiles or have to clean/rebuild every time
[17:03:01] *** gogoprog <gogoprog!~gogoprog@2a02:a03f:44f0:6600:71a2:8b47:f039:570d> has quit IRC (Read error: Connection reset by peer)
[17:03:18] <Atari2600> solidfox, that is how we start with CMake. we just reuse things
[17:03:19] <solidfox> idk i really like makefiles because i can understand it
[17:03:19] <pulse> cmake is extremely useful
[17:03:21] <Atari2600> it is too confusing
[17:03:24] <pulse> but it's way overcomplicated
[17:03:27] <Atari2600> ^
[17:03:28] <Atari2600> yeah!
[17:03:36] <Atari2600> I prefer Bazel because CMake has too mental overhead
[17:03:48] <pulse> scons is a semi-sane option imo
[17:03:52] <Atari2600> but now I am using CLion. it soothes the maintenance of CMakelists.txt
[17:03:54] <pulse> semi-sane because it's still insane at its core
[17:04:00] <pulse> it's slower though
[17:04:01] <pulse> not that i care
[17:04:07] <pulse> i'll trade time for nerves any day
[17:04:08] <Atari2600> have you tried Bazel?
[17:04:11] <pulse> nope
[17:04:16] <pulse> i heard about it
[17:04:18] <Atari2600> Bazel has incredibly simple BUILD files
[17:04:24] *** gogoprog <gogoprog!~gogoprog@2a02:a03f:44f0:6600:71a2:8b47:f039:570d> has joined #gamedev
[17:04:30] <Atari2600> it is a fork from Google's actual build system
[17:04:34] <Atari2600> they open sourced their core
[17:04:53] <Atari2600> the BUILD files are dumb and simple.
[17:05:02] *** stefkos <stefkos!~Pawel@79.184.138.204.ipv4.supernova.orange.pl> has quit IRC (Remote host closed the connection)
[17:05:10] <Atari2600> but the trade-off is to have to create a WORKSPACE file, which tells about all the external deps. I don't like them much
[17:05:21] <Atari2600> you need to write it only once, though
[17:05:40] <Atari2600> the work is similar to what we do in MSVC when setting external includes and external libraries
[17:05:42] <Atari2600> so it is not a big deal
[17:06:07] <Atari2600> https://github.com/thinlizzy/libimage/blob/master/image/BUILD
[17:06:08] <Atari2600> see
[17:06:15] <Atari2600> this is fucktardly simple
[17:07:03] <Atari2600> https://github.com/thinlizzy/libjukebox/blob/master/jukebox/BUILD :)
[17:07:21] *** Donitzo <Donitzo!~Donitzo@85-156-203-108.elisa-laajakaista.fi> has joined #gamedev
[17:07:31] <Atari2600> different levels of granularity https://github.com/thinlizzy/libjukebox/blob/master/jukebox/FileFormats/BUILD
[17:08:05] <brainzap> cool shit
[17:11:32] <Atari2600> they are solving most of the WORKSPACE woes and the community is growing fast
[17:12:31] *** furrymcgee <furrymcgee!~furrymcge@lippydanger.jumpingcrab.com> has joined #gamedev
[17:13:02] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 250 seconds)
[17:13:32] <solidfox> what do you guys think of rust's build system, cargo
[17:14:09] <brainzap> it is perfect
[17:14:34] <brainzap> but I like just running go build manually
[17:16:17] <pulse> https://scons.org/
[17:16:19] <pulse> build: failing
[17:16:23] <pulse> irony levels have peaked
[17:16:35] <pulse> resetting universe ...
[17:16:50] <brainzap> is anyone using a safe subset of C++?
[17:16:54] <pulse> fuck no
[17:16:57] <pulse> live dangerous
[17:19:01] <Atari2600> I am
[17:19:06] <Atari2600> for some degree of 'safe'
[17:19:21] <Atari2600> I stick to proper idioms, I avoid pointers like hell, etc.
[17:19:34] <Atari2600> inheritance is the base class of evil..
[17:19:37] <brainzap> but compiler does not check you
[17:19:55] <Atari2600> I try to write C++ code like it were javascript code :D
[17:20:26] <Atari2600> getting back to the GDI discussion.. I think I will have to give it up sooner than later
[17:20:35] <Atari2600> it performs badly with 'bigger' windows
[17:21:08] <pulse> <Atari2600> I am
[17:21:10] <pulse> <Atari2600> I try to write C++ code like it were javascript code :D
[17:21:14] <Atari2600> :D
[17:21:29] <Atari2600> I use auto everywhere
[17:21:36] <pulse> dear god
[17:21:42] <Atari2600> I use lambdas a lot
[17:21:47] <Atari2600> you won't see any pointers in the user code
[17:22:03] <pulse> why do you need safe code for game dev
[17:22:16] <pulse> that's the whole reason why i got into gamedev
[17:22:17] <Atari2600> lulz
[17:22:22] <pulse> so i can laugh at programmers and their safe practices
[17:22:29] <Atari2600> my safe practices cost me nothing else
[17:22:35] <Atari2600> and they give me peace of mind
[17:22:41] <solidfox> how do i earn $
[17:22:44] <brainzap> the golang garbage collector is so good you can actually write games with go
[17:22:53] <pulse> solidfox, do top notch pixel art for me
[17:22:54] <Atari2600> solidfox, apply for a good company
[17:23:00] <Atari2600> but first you need to read books
[17:23:08] <solidfox> which books
[17:23:10] <brainzap> whats a good company
[17:23:14] <pulse> IBM
[17:23:18] <brainzap> now we have more questions
[17:23:19] <solidfox> pulse: that's pretty cool, i wish i were artistic haha
[17:23:31] <pulse> channel your inner artist
[17:23:59] <Atari2600> IBM, Microsoft, Amazon, Google, Facebook
[17:23:59] <pulse> solidfox, just make mobile games. easiest gig in the world
[17:24:03] <pulse> pays way more than it's worth
[17:24:08] <Atari2600> and it is all crapware
[17:24:08] <solidfox> heh
[17:24:10] <pulse> you didn't hear it from me tho
[17:24:10] <Atari2600> yeah! go mobile
[17:24:14] <solidfox> yeah maybe
[17:24:22] <solidfox> micro transaction gacha
[17:24:22] <Atari2600> get paid by doing shit
[17:24:37] <pulse> solidfox, don't even bother with that. just produce clones of popular games and call it a day
[17:24:47] <Atari2600> crappy clones
[17:24:50] <pulse> you think i'm joking but i'm really not
[17:24:56] <Atari2600> they can crash 50% of the time
[17:25:00] <pulse> ^
[17:25:00] <Atari2600> and you still get monies
[17:25:03] <solidfox> yeah sometimes i feel like there's no way i could build a unique game (or anything) and have it actually get popular
[17:25:29] <solidfox> because all the good ideas are taken
[17:25:40] <pulse> good ideas just take time to develop
[17:25:46] <pulse> i have plenty good ideas
[17:25:49] <pulse> so do you
[17:26:00] <pulse> problem is do you want to spend the time required to produce them
[17:26:03] *** mobile_c <mobile_c!~mgood@cpe-172-192-191-252.qld.foxtel.net.au> has joined #gamedev
[17:26:09] <solidfox> ah i see
[17:26:15] <brainzap> well maybe because you fap on IRC
[17:27:25] <solidfox> you guys are encouraging.
[17:28:06] <Atari2600> I was not able to fap with that Doom mod video you posted yesterday
[17:28:15] <Atari2600> quite the opposite. a pure piece of shit
[17:29:06] *** krychu_ <krychu_!~krychu@213.242.84.161> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[17:29:19] *** macza <macza!~macza@162.221.202.202> has joined #gamedev
[17:32:21] *** noglin <noglin!~julien@238.red-88-7-88.staticip.rima-tde.net> has joined #gamedev
[17:33:50] *** krychu_ <krychu_!~krychu@213.242.84.161> has joined #gamedev
[17:34:20] <pulse> i agree, it's unfappable
[17:35:20] *** Tobbi <Tobbi!~Tobbi@supertux/tobbi> has joined #gamedev
[17:41:05] *** krychu_ <krychu_!~krychu@213.242.84.161> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[17:48:12] *** freefork_afk is now known as freestyledork
[17:49:38] *** macza <macza!~macza@162.221.202.202> has quit IRC (Read error: Connection reset by peer)
[17:49:58] *** macza <macza!~macza@162.221.202.202> has joined #gamedev
[17:54:06] *** Beliar <Beliar!~Beliar@2a02:8108:9640:6c42:e83e:8e34:9aad:3d1e> has joined #gamedev
[17:56:12] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined #gamedev
[17:56:16] *** dx_ob <dx_ob!~Neel@unaffiliated/neel> has joined #gamedev
[17:56:51] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Remote host closed the connection)
[17:57:56] *** dx_ob <dx_ob!~Neel@unaffiliated/neel> has quit IRC (Remote host closed the connection)
[17:58:21] *** dx_ob <dx_ob!~Neel@unaffiliated/neel> has joined #gamedev
[17:58:47] *** Nawab <Nawab!~Neel@unaffiliated/neel> has quit IRC (Ping timeout: 240 seconds)
[17:59:19] *** knops <knops!~yannick@ip-62-143-84-11.hsi01.unitymediagroup.de> has quit IRC (Remote host closed the connection)
[18:00:12] *** cantel0pe is now known as cantelope
[18:00:23] *** Neel <Neel!~Neel@unaffiliated/neel> has joined #gamedev
[18:00:51] *** mobile_c_ <mobile_c_!~mgood@2405:7f00:8a02:df00:98fa:3b73:8508:ca84> has joined #gamedev
[18:02:47] *** dx_ob <dx_ob!~Neel@unaffiliated/neel> has quit IRC (Ping timeout: 240 seconds)
[18:03:23] *** mobile_c <mobile_c!~mgood@cpe-172-192-191-252.qld.foxtel.net.au> has quit IRC (Read error: Connection reset by peer)
[18:07:06] *** mr_lou <mr_lou!~misthalos@085083077157.dynamic.telenor.dk> has quit IRC (Quit: Leaving)
[18:07:24] *** mr_lou <mr_lou!~misthalos@085083077157.dynamic.telenor.dk> has joined #gamedev
[18:23:34] *** mobile_c <mobile_c!~mgood@cpe-172-192-191-252.qld.foxtel.net.au> has joined #gamedev
[18:26:57] *** mobile_c_ <mobile_c_!~mgood@2405:7f00:8a02:df00:98fa:3b73:8508:ca84> has quit IRC (Ping timeout: 252 seconds)
[18:43:37] *** Buoy172 <Buoy172!~Buoy172@13.94.248.217> has joined #gamedev
[18:46:12] *** mobile_c <mobile_c!~mgood@cpe-172-192-191-252.qld.foxtel.net.au> has quit IRC (Read error: Connection reset by peer)
[18:49:09] *** mobile_c <mobile_c!~mgood@cpe-172-192-191-252.qld.foxtel.net.au> has joined #gamedev
[18:54:31] *** Neel <Neel!~Neel@unaffiliated/neel> has quit IRC (Remote host closed the connection)
[18:54:52] *** powerbit <powerbit!~powerbit@5-15-177-185.residential.rdsnet.ro> has joined #gamedev
[19:01:26] *** Tobbi <Tobbi!~Tobbi@supertux/tobbi> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[19:07:41] *** Tobbi <Tobbi!~Tobbi@supertux/tobbi> has joined #gamedev
[19:09:08] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[19:16:35] *** mobile_c <mobile_c!~mgood@cpe-172-192-191-252.qld.foxtel.net.au> has quit IRC (Quit: Konversation terminated!)
[19:17:53] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 250 seconds)
[19:33:45] <Donitzo> I am awake
[19:35:06] <pulse> i ... live again
[19:42:49] <Donitzo> Don't remind me
[19:43:05] <Donitzo> I lost the blood map I spent so much time on
[19:43:13] <Donitzo> feels shit
[19:44:19] <pulse> :S
[19:44:39] <pulse> i made a ton of wolf3d maps
[19:44:41] <pulse> :S
[19:45:03] <Donitzo> I made plenty of duke3d maps too
[19:45:12] <pulse> i missed out on that sadly
[19:45:12] <Donitzo> but at least I still have some of those
[19:45:29] <pulse> i did make a shit ton of homm2 maps though
[19:45:32] <pulse> sadly i lost all of them
[19:45:39] <pulse> but i learned a lot about map design
[19:45:45] <pulse> and general aesthetics
[19:45:53] <Donitzo> I made some complete icon packs for windows 95
[19:45:58] <pulse> :D
[19:46:09] * pulse hugs pifmgr.dll
[19:46:09] <Donitzo> Laughed out loud when a couple of years later I saw my friend was using it
[19:46:19] <pulse> hah
[19:47:10] *** R2robot <R2robot!~R2robot@unaffiliated/r2ro> has quit IRC (Ping timeout: 272 seconds)
[19:49:49] <Atari2600> duke3d maps XD
[19:49:59] <Atari2600> COME GET SOME!!!
[19:50:05] <Donitzo> class Entity { constructor() { }; destroy() { }; start() { }; update(context) { }; }
[19:50:16] <Donitzo> for some reason I keep coming back to this pattern :P
[19:50:24] <Atari2600> oh no! the ECS hype has reached here
[19:50:26] <Atari2600> NOOOOOOOOOOOOOO
[19:50:31] <Donitzo> but that's not ECS
[19:50:36] <Donitzo> it's literally the opposite
[19:51:01] * Atari2600 smells polymorphism abuse
[19:51:25] <Donitzo> you mean, any polymorphism at all?
[19:51:35] <Donitzo> which is what FP proponents consider abuse
[19:51:55] <Atari2600> nah! I just not a fan of things like "GameObject"
[19:52:04] <Donitzo> as opposed to what
[19:52:14] <Atari2600> specific well defined objects :)
[19:52:36] <Donitzo> you mean having 20 different lists of unique game world objects?
[19:52:39] * Atari2600 fucks Unity in the ass
[19:52:43] <Atari2600> Donitzo, yeah! or 200 lists
[19:52:55] <Atari2600> arrays are cool
[19:52:56] <Donitzo> I prefer a system which scales well
[19:53:42] <Atari2600> :( scrolling things with GDI is not totally fun
[19:54:38] <Atari2600> gonna finish my game with a small window and then migrate my rendering classes to (argh) OpenGL with glOrtho2D
[19:54:51] * Donitzo isn't planning on leaving webgl anytime soon
[19:54:57] <Donitzo> too easy to publish games on itch.io
[19:57:34] <Donitzo> https://www.dropbox.com/s/2vro7q13fu08s7l/offwell_dev_001.png?raw=1
[19:59:05] <Donitzo> third person is pretty useful when debugging
[20:04:08] *** mobile_c_ <mobile_c_!~mgood@2405:7f00:8a02:df00:d51b:f34:894f:29e4> has joined #gamedev
[20:04:08] *** mobile_c <mobile_c!~mgood@2405:7f00:8a02:df00:d51b:f34:894f:29e4> has joined #gamedev
[20:04:42] <brainzap> looks cool Donitzo what are you buildng
[20:05:04] <Donitzo> short horror game about getting something from a well
[20:05:08] <pulse> the ring: the movie: the game
[20:05:35] <pulse> looks nice
[20:05:45] <Donitzo> was hoping to get it to work with webvr
[20:05:48] <Donitzo> that's an issue for later
[20:05:52] *** refs <refs!~refs@dslb-094-222-031-150.094.222.pools.vodafone-ip.de> has quit IRC (Quit: refs)
[20:06:13] <Atari2600> ew
[20:06:17] <Atari2600> I like it
[20:06:18] <Atari2600> ew
[20:06:24] <brainzap> the good old: play this fun minecraft game
[20:06:28] <brainzap> boom scream
[20:06:32] <Atari2600> hehehe
[20:06:41] <Atari2600> I miss good horror games
[20:06:43] <Donitzo> Oh I'm no stranger to that
[20:06:52] <Atari2600> Alone in the Dark and Silent Hill were my last favorite ones
[20:06:54] <Donitzo> horror seems to be the only thing I'm good at
[20:07:02] <Atari2600> please make one really scary for me
[20:09:16] <brainzap> pulse whats your steam id
[20:09:50] <pulse> idk, wait a sec
[20:10:40] *** mobile_c_ <mobile_c_!~mgood@2405:7f00:8a02:df00:d51b:f34:894f:29e4> has quit IRC (Quit: Konversation terminated!)
[20:11:35] <pulse> i don't even know where to find the id
[20:11:36] <pulse> https://steamcommunity.com/id/pulse255
[20:11:39] <pulse> is this it
[20:11:41] <pulse> :D
[20:11:43] <brainzap> read the url
[20:12:07] <brainzap> just dont check my play history
[20:12:11] <brainzap> dont google it
[20:12:23] <pulse> i'm trying to ignore my own as is
[20:12:29] <pulse> assasin's creed: 1.9 hours on record
[20:12:30] <pulse> :S
[20:12:38] <pulse> well spent $50
[20:12:44] <brainzap> refund lul
[20:12:53] <pulse> nah i'll play through it eventually
[20:12:55] <pulse> maybe when i'm 50
[20:12:58] <brainzap> sure bro
[20:13:10] <brainzap> thats what 100 games in my library also say
[20:13:27] <pulse> who has time to play games anyway
[20:13:36] <brainzap> right?
[20:14:18] <Donitzo> I hate sandbox games
[20:14:22] <Donitzo> such a waste of time
[20:14:37] <Donitzo> with a few exceptions
[20:14:40] <Donitzo> I love immersive sims
[20:14:42] *** atomekk <atomekk!~atomekk@unaffiliated/atomekk> has joined #gamedev
[20:14:55] <pulse> i started liking witcher 3 again
[20:14:56] *** furrymcgee <furrymcgee!~furrymcge@lippydanger.jumpingcrab.com> has left #gamedev
[20:15:00] <pulse> after i figured out how to turn off the breadcrumbs
[20:15:07] <pulse> and stopped using fast travel
[20:15:15] <Donitzo> I haven't dared to play the witcher because I've heard you can spend forever doing sidequests
[20:15:16] <brainzap> nice, I finished it already. But you need to play subnautica
[20:15:19] <pulse> actually feels immersive now
[20:15:20] <Donitzo> and I'm the 100% kind of guy
[20:15:31] <pulse> brainzap, yeah i have it, i'll play it eventually
[20:15:41] <pulse> Donitzo, pretty much yeah
[20:15:47] <Donitzo> I've finished subnautica on hardcore mode
[20:15:51] <Donitzo> produest moment
[20:15:58] <Donitzo> proud*
[20:16:05] <brainzap> it is very easy tho, because the subnautica AI is forgiving
[20:16:11] <Donitzo> yes, but the bugs aren't
[20:16:21] <Donitzo> you can easily die because your sub dissapeared
[20:16:38] <chrisf> Donitzo: "finished" ?
[20:16:39] *** xrash <xrash!~xrash@177.102.209.30> has joined #gamedev
[20:16:49] <Donitzo> yeah, left the planet. Did everything
[20:16:55] <Donitzo> pet the cuddlefish
[20:16:55] <chrisf> ah ok
[20:17:07] <Donitzo> and built the most magnificent base
[20:17:17] <brainzap> Subnautica is a game that was not polished, but still way above average
[20:17:24] <chrisf> i got to "resources are not really a problem" and got bored
[20:17:30] <Donitzo> my god are the environments gorgeous in subnautica
[20:17:35] <Donitzo> the lava area is amazing
[20:17:39] <brainzap> dont play subnautica sandbox
[20:18:32] <chrisf> so something like 10h in
[20:18:37] <brainzap> someone on nexusmods.com: "Is it possible to install this on ps4?"
[20:19:48] <Donitzo> what was the name of that space sandbox game
[20:19:54] <Donitzo> where you build stuff
[20:19:56] <Donitzo> not space engineers
[20:20:12] <brainzap> Is it possible to install this on ps4?
[20:20:15] <brainzap> astroneer
[20:20:32] <chrisf> Donitzo: it seemed all the clarity in direction disappeared at about the time you got the depth upgrade for the little sub
[20:20:34] <Donitzo> no
[20:20:35] <Donitzo> not that either
[20:20:38] <Donitzo> you're in space
[20:20:52] <Donitzo> chrisf, I disagree
[20:20:57] <brainzap> empyrion galactic cookies
[20:21:02] <Donitzo> I thought the game was pretty straight forward throughout the game
[20:21:06] <Donitzo> you just have a lot more areas to explore
[20:21:14] <chrisf> Donitzo: well, it was definitely possible to fall off there.
[20:21:27] <brainzap> you needed to follow the radios, it is a game without much handholding
[20:21:32] <Donitzo> I felt like you always had goals in subnautica
[20:21:37] <Donitzo> never did I feel like "now what"
[20:21:46] <Donitzo> except for maybe at the very end
[20:21:49] <Donitzo> where I had to use a walkthrough
[20:22:01] <chrisf> perhaps it was bugged
[20:22:02] <brainzap> hehe many fail to find the 4 flowers
[20:22:12] <Donitzo> find this very rare flowers, good luck
[20:22:17] <Donitzo> flower*
[20:22:32] <Donitzo> I had all except one growing in my flower beds
[20:22:42] <brainzap> yeah I wish the game had one single line like "hmm 4 biomes, 4 portals, 5 flowers, maybe one is here"
[20:23:29] <brainzap> when I play a game I make notes what I have to google, to find design flaws
[20:23:39] <Donitzo> not empyrion either
[20:24:11] <Donitzo> breathedge
[20:24:13] *** gristly <gristly!~gristly@gradray-08.cis.uoguelph.ca> has quit IRC (Quit: leaving)
[20:24:28] <brainzap> Breathedge
[20:25:14] <Donitzo> too bad it's early access
[20:26:15] <brainzap> I think game devs should watch twitch and see how people struggle. Then put hints on loading screens to help. This would not force them to recompile and retest the game
[20:27:46] <Donitzo> many games have streaming news in their menu so no problem
[20:28:26] <brainzap> when playing obra dimm I did not notice that the hammocks were numbered -.-
[20:28:33] <Atari2600> muh! I spent more than 20 bucks in that crappy LotR themed assassins creed reskin
[20:28:40] <Atari2600> never played more than 2 hours :(
[20:28:50] <brainzap> refund
[20:28:56] <Atari2600> it has been ages
[20:28:59] <Donitzo> I feel a bit ashamed for buying RDR2
[20:29:07] <Donitzo> and then playing it for about an hour before getting bored
[20:29:07] <Atari2600> can I ask for a refund after two or more years? :D
[20:29:49] <brainzap> contact the support and say "stuck in main story, game cannot further progressed without buying DLC"
[20:29:59] <Donitzo> I feel like sandbox games having iron man modes greatly improves their longevity
[20:30:05] <Donitzo> since you actually have a reason to play the game then
[20:30:12] <Donitzo> it's less of a grind and more of a challenge
[20:30:22] <brainzap> you only have the reason if it gives you motiviation, because it does not for me
[20:30:59] <Atari2600> "stuck in main story, game cannot further progressed without buying DLC" LOOOOL
[20:31:54] <brainzap> I played star raders, and when I died the game told me "If this was iron mode your captain would die and you have to restart, but because you are playing normal you can continue the game", at that moment I uninstalled.
[20:32:28] <Donitzo> "Since you're a big pussy we'll let you continue. For shame"
[20:32:35] <Atari2600> mwhahahaha
[20:33:07] <brainzap> I mean I died because the game spawned a random enemy in a beginner story mission
[20:33:27] <Donitzo> Xcom, is that you?
[20:33:49] <Atari2600> xcom in hard level. woooooooow
[20:33:59] <Donitzo> I'm still working on that legendary iron man
[20:34:10] <Atari2600> I like hard games, but xcom in the hardest setting is really annoying
[20:34:14] <Atari2600> and the remake with that fucky ironman...
[20:34:29] * Atari2600 feels old
[20:34:39] <Donitzo> I love the way you can lose 10 hours of progress in a single turn
[20:34:42] <Donitzo> makes it exciting
[20:34:42] <Atari2600> any mistake and BOOM. goodbye good soldiers
[20:34:43] <Atari2600> yeah
[20:34:45] <Atari2600> not for me
[20:34:59] <Atari2600> you need to guess. you need to be lucky
[20:35:10] <Donitzo> you need to get a lucky streak of events
[20:35:22] <Donitzo> and not lose any soldiers for the first 5 or so missions
[20:35:24] <Atari2600> I like "ironman" games when they are more forgiving and allow a decent amount of time to recover
[20:35:27] <brainzap> just use recruits as human shields
[20:35:31] <Donitzo> you can't
[20:35:34] <Donitzo> you need to level up soldiers
[20:35:38] <Donitzo> you can't afford to fuck around
[20:35:41] <Atari2600> recruits also cost money
[20:35:50] <Atari2600> ironman in xcom is just unfair to me
[20:35:58] <Atari2600> it is made to force you to play forever
[20:36:05] <Atari2600> not in a good way
[20:36:19] <Atari2600> some spaceship shooting games were like that too
[20:36:24] <Atari2600> you had to gear up
[20:36:26] <Atari2600> get weapons
[20:36:28] <Atari2600> power ups
[20:36:33] <Atari2600> but if you died, you would lose everything
[20:36:40] <Atari2600> and if you died in a later stage... goodbye
[20:37:05] <Donitzo> many arcade games are like that
[20:37:05] <Atari2600> at least you would lose only some hours of a day
[20:37:12] <Atari2600> not a month of progress
[20:37:35] <Atari2600> xcom ironman would be fair in a multiplayer environment, though
[20:37:36] *** gristly <gristly!~josh@CPE9050ca1afc63-CM9050ca1afc60.cpe.net.cable.rogers.com> has joined #gamedev
[20:37:39] *** krychu <krychu!~krychu@2a02:1205:505c:2ab0:199c:43ef:814:e0e1> has quit IRC (Quit: krychu)
[20:37:40] <Donitzo> yeah but my god was it epic when you finally did it
[20:37:47] <Donitzo> I managed to complete commander iron man on xcom 2
[20:37:51] <Atari2600> O_O
[20:37:52] <brainzap> well today approach is very similar, you need enough of X to beat the boss. Where X is items and time.
[20:37:54] <Donitzo> last mission took me maybe 4 hours
[20:37:56] <Atari2600> you have no actual life
[20:38:00] *** Tobbi <Tobbi!~Tobbi@supertux/tobbi> has quit IRC (Quit: My MacBook has gone to sleep. ZZZzzz…)
[20:38:14] *** krychu <krychu!~krychu@2a02:1205:505c:2ab0:f586:1ccb:3000:ee2a> has joined #gamedev
[20:38:16] <Atari2600> a friend of mine was begging me to play xcom 2 like that
[20:38:16] <Donitzo> and I was like 1 turn away from dying
[20:38:23] <Atari2600> but he has aspergers and no social life
[20:38:49] <Atari2600> but indeed, that is a feat to brag on
[20:38:51] <Atari2600> congrats, Donitzo
[20:39:00] <brainzap> dont encourage him
[20:39:07] * Atari2600 hands over virtual respect tokens to Donitzo
[20:39:09] <Donitzo> I finished bioshock without dying on hard!
[20:39:12] <Donitzo> Game was too easy
[20:39:27] <Atari2600> I also felt great when I finally beat the computer in Civ 2 Emperor
[20:39:28] <Donitzo> see, that game screwed up death entirely
[20:39:45] <Donitzo> you do not not punish the player for dying
[20:42:32] <Donitzo> https://www.youtube.com/watch?v=V8KfpZSs2q4
[20:42:38] <Donitzo> I love sauce
[20:46:49] *** solidfox <solidfox!~solidfox@unaffiliated/snake/x-2550465> has quit IRC (Quit: WeeChat 2.3)
[20:49:09] *** Buoy172 <Buoy172!~Buoy172@13.94.248.217> has quit IRC ()
[21:09:42] *** shake <shake!~shake@cable-95-168-139-220.cust.telecolumbus.net> has quit IRC (Ping timeout: 246 seconds)
[21:14:02] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[21:18:23] *** LunarJetman <LunarJetman!LunarJetma@94.196.247.102.threembb.co.uk> has quit IRC (Ping timeout: 245 seconds)
[21:24:33] *** stefkos <stefkos!~Pawel@79.184.124.134.ipv4.supernova.orange.pl> has joined #gamedev
[21:28:42] *** noglin <noglin!~julien@238.red-88-7-88.staticip.rima-tde.net> has quit IRC (Ping timeout: 250 seconds)
[21:29:28] *** solidfox <solidfox!~solidfox@unaffiliated/snake/x-2550465> has joined #gamedev
[21:29:34] *** LunarJetman <LunarJetman!LunarJetma@94.196.247.102.threembb.co.uk> has joined #gamedev
[21:30:00] *** BPL <BPL!~BPL@102.56.27.77.dynamic.reverse-mundo-r.com> has joined #gamedev
[21:41:59] <LunarJetman> https://www.youtube.com/watch?v=afcudstM9zA
[21:46:31] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has quit IRC (Ping timeout: 250 seconds)
[21:54:57] *** warweasle <warweasle!user@2600:3c03::f03c:91ff:fe26:d1db> has quit IRC (Quit: rcirc on GNU Emacs 24.4.1)
[22:04:17] *** macza <macza!~macza@162.221.202.202> has quit IRC (Read error: Connection reset by peer)
[22:04:29] *** macza <macza!~macza@162.221.202.202> has joined #gamedev
[22:17:19] <mobile_c> https://imgur.com/a/K5xOMAt how do i turn this into a more cone shape
[22:17:46] <mobile_c> (using the pre-madee smoke partical system)
[22:18:13] <Donitzo> start particles small
[22:18:23] <mobile_c> how do i do that
[22:18:35] <solidfox> woah unreal engine
[22:18:44] <Donitzo> look in emitter properties
[22:20:46] *** cheakoirccloud <cheakoirccloud!uid293319@gateway/web/irccloud.com/x-urmcfupsafjzktzd> has joined #gamedev
[22:22:57] <solidfox> wonder if i should have used a game engine for my tetris-clone2 !!!!
[22:25:01] *** DaScoot <DaScoot!~Scooter@static-24-153-33-9.cpe.metrocast.net> has quit IRC (Quit: Bye)
[22:25:15] <LunarJetman> solidfox: I am making my own game engine.
[22:27:38] <solidfox> LunarJetman: nice, you are gonna be raking in the royalties
[22:27:54] <LunarJetman> that's the plan.
[22:34:29] *** brainzap <brainzap!~brainzap@217.22.129.78> has quit IRC (Quit: My tummy says it's time to sleep Mr. Bubbles.)
[22:40:40] <LunarJetman> solidfox: https://www.youtube.com/watch?v=IXvKOwQ4mvY
[22:41:39] <solidfox> lol starting early on the marketing with cute girls? :)
[22:42:20] <LunarJetman> solidfox: https://www.youtube.com/watch?v=6bywQZFV_n0
[22:42:43] <solidfox> LunarJetman: wtf is this lol
[22:43:13] <solidfox> LunarJetman: is this your friend?
[22:43:39] <LunarJetman> no
[22:44:00] <solidfox> so many questions
[22:46:08] <solidfox> LunarJetman: ravioli ravioli ravioli!
[22:46:18] <LunarJetman> yes.
[22:46:35] * solidfox pushes down glasses
[22:46:37] <solidfox> ravioli
[22:47:17] *** rindolf <rindolf!~rindolf@77.125.57.214> has joined #gamedev
[22:50:25] <murii> Released a video of my demo game: https://twitter.com/Murii5/status/1081306608997679104
[22:50:35] *** gogoprog <gogoprog!~gogoprog@2a02:a03f:44f0:6600:71a2:8b47:f039:570d> has quit IRC (Quit: WeeChat 2.3)
[22:50:46] <murii> there are lots more to be done but I just had to put it out there
[22:54:51] <solidfox> yes well i dont have girls to say ravioli for me, nor do i have much experience programming games or game engines
[22:54:55] <solidfox> but good luck you guys
[22:55:02] *** KinRyuu <KinRyuu!~KinRyuu@cpc80919-thor6-2-0-cust761.14-2.cable.virginm.net> has joined #gamedev
[22:55:14] <pulse> murii, very nice
[22:55:18] <pulse> is that... is that a hobbit
[22:55:26] <murii> hehe,might be
[22:55:53] <murii> it's supposed to be a child but a hobbit works as well
[22:57:53] <pulse> i like how some of the enemies have helmets
[22:57:59] <pulse> nice touch
[22:58:36] <pulse> i don't really like the screen shaking to be honest
[22:58:54] <pulse> should be reserved for a special move that you can do once per game or something
[22:59:04] <pulse> just a suggestion
[22:59:34] <solidfox> LunarJetman: why did you record and upload 5 videos of a girl saying ravioli?
[23:00:38] <LunarJetman> solidfox: that would be a strange thing to do.
[23:00:56] <solidfox> LunarJetman: yes but why, i just wanna understand
[23:01:07] *** babuloseo <babuloseo!~babuloseo@unaffiliated/babuloseo> has joined #gamedev
[23:01:09] <LunarJetman> some things defy explanation.
[23:01:10] <babuloseo> yo
[23:01:23] <babuloseo> does anyone here actually use twitter
[23:01:29] <LunarJetman> yes
[23:02:03] *** kitsunenokenja <kitsunenokenja!~kitsunech@68.91.220.96> has joined #gamedev
[23:02:21] <solidfox> LunarJetman: ok
[23:04:02] <pulse> babuloseo, no
[23:04:06] <pulse> that's why i come to irc
[23:04:08] <pulse> i don't like new things
[23:04:22] <LunarJetman> I am using an IRC client that I wrote.
[23:04:43] <babuloseo> I am finding it hard
[23:04:46] <babuloseo> to get followers there
[23:08:11] *** macza <macza!~macza@162.221.202.202> has quit IRC (Remote host closed the connection)
[23:14:34] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has joined #gamedev
[23:17:15] <Atari2600> babuloseo, what kind of game is Twitter?
[23:17:19] *** Serpent7776 <Serpent7776!~Serpent77@90-156-31-193.internetia.net.pl> has quit IRC (Quit: leaving)
[23:17:26] <babuloseo> a game
[23:17:31] <babuloseo> where you can't compete
[23:17:38] <babuloseo> if you didn't start early with it
[23:17:43] <babuloseo> or have the right traits and etc
[23:17:57] <babuloseo> feels like I am playing it at like legendary difficulty...versus other people
[23:18:08] <Atari2600> yeah! so it is not fun at all :(
[23:18:32] <mobile_c> https://imgur.com/a/u4U5tEB welp at least this appears a bit more realistic, tho i dont know how to get rid of the cylindrical shape at the end, and the start does not always match length wise, as some times it appears a few feet away
[23:25:25] <mobile_c> why does converting a cpu partical emmiter to a gpu partical emmiter fuck up the partical system?
[23:30:38] <babuloseo> GUYS
[23:30:42] <babuloseo> what foods do you like
[23:30:48] <babuloseo> to eat when doing a sprint or gamejam
[23:32:01] <mobile_c> https://imgur.com/a/vTHpQiO the cpu is on the left, and the gpu is on the right
[23:35:34] *** R2robot <R2robot!~R2robot@unaffiliated/r2ro> has joined #gamedev
[23:42:15] *** stefkos <stefkos!~Pawel@79.184.124.134.ipv4.supernova.orange.pl> has quit IRC (Remote host closed the connection)
[23:42:36] *** deiive <deiive!~alystar@2601:148:4200:36c7:d412:5414:67f3:2594> has joined #gamedev
[23:48:07] *** moongazer <moongazer!~moongazer@unaffiliated/moongazer> has joined #gamedev
[23:49:52] *** KinRyuu <KinRyuu!~KinRyuu@cpc80919-thor6-2-0-cust761.14-2.cable.virginm.net> has quit IRC (Read error: Connection reset by peer)
[23:50:14] *** KinRyuu <KinRyuu!~KinRyuu@cpc80919-thor6-2-0-cust761.14-2.cable.virginm.net> has joined #gamedev
[23:52:39] <R2robot> RE: going mobile dev - https://mobilefreetoplay.com/best-mobile-game-genres-of-2018-top-free-games-charts/
[23:53:54] <mobile_c> ?
[23:54:00] <pulse> dont_you_guys_have_phones.jpg
[23:54:21] <mobile_c> I AM NOT DEVELOPING FOR MOBILE
[23:54:40] <R2robot> then the link wasn't for you... dingus
[23:56:32] <mobile_c> then say so
[23:56:38] <mobile_c> instead of doing RE:
[23:56:46] <mobile_c> cus we dont know WHO your replying to
[23:57:51] *** mr_lou <mr_lou!~misthalos@085083077157.dynamic.telenor.dk> has quit IRC (Quit: Leaving)
[23:58:28] <R2robot> lol
[23:58:39] <R2robot> there was a general discussion involving mobile dev
[23:58:56] <R2robot> the world doesn't revolve around you.
top

   January 4, 2019  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >