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   October 18, 2018
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[00:01:42] <R2robot> is that a pizza or a part hat? I'm not wearing my glasses
[00:01:54] <R2robot> party*
[00:05:28] <oni-on-ion> heh. its an OG heart emote innit
[00:07:56] <R2robot> no, I mean't rmbeer's icon :P
[00:10:49] <rmbeer> R2robot, https://emojipedia.org/party-popper/
[00:11:14] <R2robot> ohhh
[00:11:26] <oni-on-ion> R2robot: yes, i Mean'T rmbeer''''s icon's ':}{P
[00:11:47] <R2robot> ¯\_(ツ)_/¯
[00:12:28] <oni-on-ion> listen here antelopes: https://www.quora.com/What-does-3-mean-6
[00:14:08] <R2robot> "I love you with all my butt. I'd say heart, but my butt is bigger" <-- LOL
[00:16:59] <R2robot> time for more shopkeeper: https://www.youtube.com/watch?v=INyCBtb6tCw
[00:17:29] <warweasle> I guess they didnt' show
[00:18:01] <R2robot> who
[00:18:04] <R2robot> ohh
[00:18:18] <warweasle> Some dragon guy was here earlier.
[00:18:32] <R2robot> <-- here be dragons
[00:19:12] <R2robot> warweasle: I got my mockup test thingy to load into blender
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[00:20:04] <warweasle> R2robot: Nice! Can you add bones?
[00:20:21] <oni-on-ion> heh R2. butts and heart shapes though eh ?
[00:20:44] <oni-on-ion> thats what she said
[00:20:53] <R2robot> lol
[00:21:01] <R2robot> warweasle: yeah.. still tinkering with it at the moment
[00:21:05] <oni-on-ion> @war and what is heartburn
[00:21:48] <warweasle> oni-on-ion: It's where you feel like you are breathing fire.
[00:22:40] <oni-on-ion> in the throat or in the stomach ?
[00:23:03] <oni-on-ion> ive got to be more in tune with my stomach like my whole inner world i know almost nothing about so busy exploring the outside world
[00:23:41] <R2robot> it can be stomach -> chest -> throat -> mouth
[00:24:39] <oni-on-ion> ah hmm. my stmach feels everything as hunger, from black coffee to smoke to moonshine to curry
[00:25:01] <oni-on-ion> i better be careful before i spend all my "points" there.
[00:26:15] <R2robot> heart burn is when the acid in your stomach tries to make it's way back up your esophagus
[00:26:23] <R2robot> acid! Ssssss, burning
[00:26:27] <oni-on-ion> (most of my stress hangs out there too, aside from the face and the hands.) sorry about human stuff but its important for so much computering time! i feel a lot more effective and efficient when i keep aware of health stuff.
[00:27:01] <oni-on-ion> ahh, nice. like almost puking something , ive felt that from almost puke, ok ty. now i know if i have it when or if i do
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[01:25:00] <MrFlibble> My ECS is finally rendering something! https://i.imgur.com/viM7j1M.png
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[01:49:19] <oni-on-ion> yeah!
[01:51:33] <oni-on-ion> https://blog.rainway.io/building-a-cross-browser-cross-platform-real-time-game-streaming-protocol-b00d000fe788
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[02:22:51] <oni-on-ion> discord has a game store now ?
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[02:44:16] * LastTalon considers open source game dev
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[03:00:32] <oni-on-ion> in what combination of manner? tools, game code, community?
[03:05:41] <LastTalon> Idk. I'm just trying to decide if it would be tenable to try to monetize and open source game.
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[03:23:54] <oni-on-ion> i think so
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[04:01:37] <AlienCat> yo
[04:01:49] <oni-on-ion> hi
[04:02:15] <AlienCat> haveones have any idea how I can deal with opengl in c++ in a platform independent way?
[04:03:45] <AlienCat> seems the only way is the write a wrapper, the Quake-way I believe or use include with flags
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[04:12:41] <bruul> step 1: use vulkan
[04:14:08] <AlienCat> doubt it is widely supported
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[04:30:53] <oni-on-ion> glfw maybe
[04:41:10] <RoadKillGrill_> glfw works
[04:50:10] <mijowh> opengl? its not platform specific at all. i assume you mean the underlying window system - in that case use glfw or sdl probably
[04:50:27] <mijowh> or deal with windows api and xlib/xcb directly
[04:55:23] <AlienCat> cant have xcd without xlib
[04:55:49] <AlienCat> I am actually thinking of dealing with the stuff directly
[04:56:29] <AlienCat> but I am not sure if you can use plain gl headers on android, ios and webasm
[04:56:53] <mijowh> you can use xcb without xlib
[04:57:02] <mijowh> you cant use wayland without one or the other of xlib or xcb
[04:57:09] <mijowh> or atleast, input
[04:57:13] <mijowh> but windowing yes
[04:57:26] <mijowh> & opengl context, or attaching a vulkan instance
[04:57:43] <mijowh> and im wholly unfamiliar with the android/ios side of things
[04:58:14] <oni-on-ion> sdl does those, or raylib, is what i chose for my pur-pose
[04:58:28] <bruul> gaming on a phone is anathema
[04:58:31] <mijowh> or xcb cant create an opengl context i should say also
[04:58:34] <mijowh> need xlib for that
[04:58:38] <mijowh> but you can use vulkan with onyl xcb
[04:58:50] <bruul> phones are for making sales calls, not playing games >:c
[05:01:14] <mijowh> i use xlib, xcb, wayland, and winapi for windowing/input. and opengl/vulkan as my gpu apis. pita making it all work together, and there are several combinations that work or dont work. like wayland+xcb+vulkan works. or just xcb+vulkan. or xlib+vulkan, or xlib+glx+opengl
[05:01:33] <mijowh> its a "fun" area of os-dependent programming
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[05:02:03] <AlienCat> maybe I should just use sdl
[05:02:08] <mijowh> probably
[05:02:17] <mijowh> or glfw if youre more minimalist
[05:02:42] <mijowh> glfw is just windowing/input stuff. sdl has alot of other stuff as well, like image loading or audio
[05:03:08] <AlienCat> well glfw is desktop only
[05:03:14] <mijowh> ah, didnt know
[05:03:24] <mijowh> as said i dont really do mobile dev
[05:03:32] <mijowh> yet. id like to at some point
[05:03:43] <AlienCat> sdl seem to work on ios
[05:04:40] <AlienCat> google is slow so I cant tell android or webasm
[05:05:05] <AlienCat> yet seems android too
[05:05:27] <AlienCat> even webasm
[05:05:36] <mijowh> i also support asm.js through emscripten compiler
[05:05:46] <mijowh> using gles2 wrapper
[05:06:06] <AlienCat> it would probably just not work but it looks it is possiblre
[05:06:25] <mijowh> what wont work?
[05:06:59] <AlienCat> I mean there are probably some fiddling I need to do to get it all working
[05:08:20] <RoadKillGrill_> or just use cocos2dx
[05:08:48] <mijowh> sdl would probably work well. although idk about it mobile support
[05:08:57] <AlienCat> yeah
[05:09:34] <mijowh> seems to support android according to sdl wiki
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[09:30:56] <MJCD> bloopy
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[12:42:57] <R2robot> for every programmer struggling to create art, let this video be your inspiration. https://www.youtube.com/watch?v=YLO7tCdBVrA
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[13:04:40] <brainzap> ni hao DnzAtWrk
[13:04:51] <DnzAtWrk> hejsan brainzap
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[14:03:07] <rindolf> brainzap: hi
[14:05:23] <brainzap> hoi rindolf
[14:05:41] <rindolf> brainzap: sup?
[14:08:52] <brainzap> I am working on a script to get the devices
[14:08:56] <brainzap> and you rindolf?
[14:10:18] <rindolf> brainzap: got https://github.com/radiosilence/tslint-config-radiosilence working
[14:11:06] <rindolf> brainzap: for https://github.com/prettier/prettier/
[14:18:01] <brainzap> nice, I also want to look into prettier in the future
[14:18:06] <brainzap> currently using eslint
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top

   October 18, 2018
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