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   February 29, 2020  
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[00:09:22] <Shaba1> I know you can turn them on and off Arktika. I just do not know how to do it in 2.8x
[00:09:59] <Shaba1> I turn them off permanantly a couple of versions ago. Because the screen was too busy.
[00:11:10] <sst66> It's in the Overlays menu
[00:11:26] <Shaba1> Hey sst66
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[00:13:36] <Arktika> found it! tyvm
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[01:11:44] <stiv> 2.8x - Everything is Somewhere!
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[01:12:22] <Verts> except when it isn
[01:12:28] <Verts> *isn't
[01:13:40] <stiv> scroll further!
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[01:40:36] <ze> how deterministic is cycles sampling? it's been said that averaging 2 renders of x and y samples should be about the same as 1 render of x+y samples, right? but if i render it twice with the same settings, i generally get the same patterns of noise and all, are they really any different?
[01:43:35] <stiv> 'same patterns of noise' sounds like random number generators using the same seed. iirc, there is a setting for that when doing animations. or was.
[01:44:17] <ze> oh you're right, i forgot about that setting, hmm
[01:44:35] <ze> so if you did want to average different renders of otherwise the same sampling, you'd want them to have different seeds
[01:44:54] <ze> and probably helps with other sampling counts too
[01:45:09] <ze> i mean really you'd want it in general for doing that hmm
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[05:02:45] <Arktika> in weight painting mode, how i can seeing verts on other side?
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[05:31:50] <Aritodo> what do you mean by the other side?
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[07:00:24] <coolyo> hey i'm looking at tecniques to preview screenplay scripts as bare minimum as possible, my one trouble is how the easiest way to do animations of people. Are there any programs that integrate with blender, but can do animations faster (think mincraft level)
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[07:05:48] <artao> what's the word yo
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[07:06:15] <artao> how bout that cloth sculpting, eh?
[07:06:17] <artao> :O
[07:06:26] <artao> CRIMINEY!
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[07:27:05] <Sk3letor> cloth sculpting?
[07:27:56] <Sk3letor> I wish I could sculpt
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[08:00:37] <artao> you can Sk3letor
[08:00:39] <artao> you can
[08:01:03] <Sk3letor> Well I mean like that I could sculpt quality, but I suck at anatomy.
[08:01:31] <artao> well .................. cloth generally isn't anatomy ;) :P
[08:02:57] <Sk3letor> Well I dont mean cloth
[08:03:04] <Sk3letor> and you never should sculpt cloth
[08:03:12] <artao> uh
[08:03:33] <artao> have you not seen the cloth sculpting demos of 2.83 ?
[08:03:40] <artao> AMAZEBALLS
[08:03:52] <Sk3letor> Not really
[08:04:02] <artao> er
[08:04:05] <Sk3letor> I've seen intresting cloth brush though.
[08:04:19] <artao> not really seen it, or not really amazeballs?
[08:04:23] <artao> unclear there
[08:05:05] <artao> i've never used or seen such a thing
[08:05:08] <Sk3letor> I havent heard of your "amazeball" but i'v seen this: https://www.youtube.com/watch?v=LE8gW0jl8VU
[08:05:14] <artao> but then, i don't to that sort of work
[08:05:27] <artao> really i don't do a whole lot in blender in general
[08:05:38] <Sk3letor> Do you use blender?
[08:05:46] <artao> mostly particles and smoke and volumes and such
[08:05:59] <artao> oh, i do ..... for like 20-ish yrs
[08:06:21] <Sk3letor> I havent use it much honestly.
[08:06:41] <Sk3letor> so this new cloth thingy is called amazeballs?
[08:07:01] <artao> .. one moment ..
[08:07:05] <artao> LOL no
[08:07:13] <artao> that's not the "name" of it
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[08:07:20] <Sk3letor> well whats the name of it?
[08:07:43] <artao> i'm just saying 'amazeballs' as an adjective ... description ... ish
[08:07:53] <artao> hold on Sk3letor ... sourcing n
[08:08:05] <Sk3letor> So its the one what I linked?
[08:08:21] <artao> bingo
[08:08:22] <artao> https://www.youtube.com/watch?v=t3W1cl3BYwc&t=71s
[08:08:49] <artao> this dude's channel is dope
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[08:09:24] <artao> he's fairly directly involved with the Blender Team
[08:09:28] <Sk3letor> hmm, it kinda looks clumsy, but then again maybe he is doing it wrong.
[08:09:47] <artao> well, this is beta
[08:09:57] <artao> but also .... no need to run a cloth sim
[08:10:25] <Sk3letor> yeah that would be nice, marvelous designer is still better at it then blender :)
[08:10:33] <Sk3letor> than*
[08:10:39] <artao> nvr heard of it
[08:11:07] <artao> but then, i don't pay a whole lot of attention to the CG software industry, aside from what i use
[08:11:14] <Sk3letor> its very powerful software what is focused on cloth only.
[08:11:24] <artao> mk. i see
[08:11:32] <artao> and exports .....
[08:11:35] <artao> fbx ?
[08:11:42] <Sk3letor> erhm sure I guess
[08:11:42] <artao> collada
[08:12:05] <Sk3letor> blender is kinda clumsy since it doesnt really fix issues it just keep developing new stuff.
[08:12:18] <artao> i mean ... you need SOME way to get it into materidals and rendering software, yeah?
[08:12:39] <Sk3letor> Like you know that smooth groups?
[08:12:49] <artao> i understand what you're saying Sk3letor
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[08:13:06] <artao> and that's just kinda .... "the blender way"
[08:13:21] <Sk3letor> Its kinda also harmful too
[08:13:30] <artao> i mean .... 3ds max and maya and modo and etc have "their way" as well
[08:13:55] <Sk3letor> Like its trying something new when there is working solution already existing.
[08:14:18] <artao> ah. see ... that's the thing
[08:14:20] <Sk3letor> " Oh, this works? Well lets change the UI/new way to use this tool/replace it somewhere else :D
[08:14:49] <artao> Blender was originally an in-house production software for Ton's company
[08:15:12] <artao> like ....... TV spots and that sort of thing i think
[08:15:18] <Sk3letor> Like I dont mind if they change little UI/tools places but jeez, atleast keep them worked same way like they worked in older one! I cannot even use this Bsurface tool in 2.8 x(
[08:15:37] <artao> you could DL the software for free, but had to pay to unlock certain features .. like bones
[08:16:03] <Sk3letor> Im starting only dislike new updates when cannot use good tools anymore :I
[08:16:15] <artao> i mean .. Sk3letor have you ever looked at Lightwave?
[08:16:28] <Sk3letor> No, what about it?
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[08:17:01] <artao> "non-standerd" interface
[08:17:28] <Sk3letor> hm
[08:17:32] <artao> FSSK!
[08:17:44] <artao> you shoulda seen the OLD software
[08:18:00] <artao> shiz they made movies with ... Softimage for instance
[08:18:11] <artao> i managed to ... find .. a copy of it
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[08:18:27] <artao> like WHOA WHAT?
[08:18:49] <Sk3letor> anyway, can you use that bsurface?
[08:18:59] <artao> 3ds max was always pretty intuitive to a windows user tho
[08:19:16] <Sk3letor> for me it makes somewhere else: https://cdn.discordapp.com/attachments/396084849410179074/683211470367883287/Bsurface.gif
[08:19:18] <artao> i've not messed with bsurface to be honest
[08:19:39] <Sk3letor> I dont even know how to use in 2.8
[08:19:41] <artao> i mostly play with arrays and particles and volumes and shiz
[08:20:04] <Sk3letor> I usually use blender for modelling and animating character.
[08:21:05] <Sk3letor> In older one Bsurface worked fine but now I cannot use it anymore in newer version :I I even checked video about itr and have no idea what im doing wrong here.
[08:21:20] <artao> example
[08:21:21] <artao> https://www.youtube.com/watch?v=bK9Wi9y_fmE
[08:21:42] <Sk3letor> Why you focus on particles though?
[08:22:13] <Sk3letor> I mean effect sure are fun but wouldnt you want to turn them into something?
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[08:36:39] <artao> cuz particles are fun. unpredictable
[08:37:06] <artao> the stuff i do is largely focussed toward short weird clips to use in my music videos
[08:37:27] <artao> that link was smoke tho, not particles
[08:38:04] <artao> Sk3letor what do you do in the GFX realm?
[08:38:32] <Sk3letor> GFX realm?
[08:38:51] <artao> graphics ... computer imagery
[08:39:12] <artao> games, tv, movies, motion graphics ....
[08:39:13] <Sk3letor> I dont understand the question though
[08:39:41] <artao> what do YOU use blender for?
[08:40:17] <Sk3letor> Ah, well like I said, I use it for modelling/animating usually. for gamedeving or whatever you like to call it.
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[08:41:01] <artao> righto
[08:41:37] <Sk3letor> Havent honestly make anything with blender for long time.
[08:41:46] <artao> i use it for kinda random weird stuff for music vids or just in general "wondering"
[08:41:49] <Sk3letor> You can still se my old stuff from tubrl :D
[08:41:50] <Sk3letor> https://saarelainen.tumblr.com/
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[08:42:38] <artao> i haven't actually rendered out much of my stuff, cuz it takes too freakin long
[08:42:39] <artao> LOL
[08:42:45] <Sk3letor> :D
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[08:42:58] <artao> like ... HOURS per frame
[08:43:14] <artao> your stuff here looks pretty cool tho eh
[08:44:31] <artao> having studied CG since the early 90s, i'm freakin AMAZED at how far it's come
[08:44:35] <artao> like ... wow
[08:44:40] <Sk3letor> :D
[08:44:58] <Sk3letor> " When I was at you age, the GC was like playstation one.. "
[08:45:00] <Sk3letor> ^^
[08:45:16] * artao brags
[08:45:27] <artao> i used 3ds before it was 3ds max
[08:45:45] <artao> DOS software ... not even ... boot disk
[08:45:53] <Sk3letor> Did you ever try game engines or game making at all?
[08:46:06] <artao> put in the 3D Studio disk and turn on the computer
[08:46:25] <artao> i mucked about with early unreal levels
[08:46:31] <Sk3letor> What was your first 3d software though?
[08:46:39] <artao> i've got a few Portal chambers
[08:46:41] <Sk3letor> I think mine was "milkshape 3d" :D
[08:47:06] <artao> my first was Calligari, in like 1991 or so
[08:47:16] <Sk3letor> Okay boomer
[08:47:17] <artao> Calligari became TrueSpace
[08:47:17] <Sk3letor> xD
[08:47:22] <artao> LMAO
[08:47:31] <artao> not EVEN a boomer jerky
[08:47:36] <artao> i'm gen x
[08:47:40] <artao> get bent
[08:47:42] <artao> :P
[08:47:44] <artao> heh
[08:47:50] <Sk3letor> Bring it on granpa!
[08:48:28] <artao> we all gen x-ers are just watching, cuz we've known our whole lives that everything is fucked and will tumble before out eyes
[08:48:39] <artao> me? i'm surprised it's taken this long
[08:48:49] <artao> i mean ... COME ON! entropy
[08:48:51] <artao> wtf
[08:50:17] <artao> POV-Ray is really where I started gettin going tho
[08:50:42] <Sk3letor> What you think blender gonna invent for next?
[08:51:16] <artao> mostly i've focussed on still images, until recently
[08:51:44] <artao> pah!
[08:51:52] <artao> who knows man
[08:51:52] <Sk3letor> Well what you would like blender to invent for next? :)
[08:51:59] <artao> craziness
[08:52:30] <artao> i want GPU calculated volumes and smoke sims
[08:53:37] <artao> https://www.deviantart.com/artao
[08:53:41] <artao> Sk3letor ^^
[08:53:46] <artao> my work
[08:53:49] <artao> sample
[08:54:19] <artao> as far as still images go
[08:54:27] <Sk3letor> looks nice
[08:55:07] <artao> i mostly made this in blender
[08:55:09] <artao> https://www.youtube.com/watch?v=TcBMMZVB7iQ
[08:55:54] <artao> this is NOT blender
[08:55:56] <artao> at all
[08:56:27] <artao> https://www.youtube.com/watch?v=BOa9qQPfQmI&t=2s
[08:56:51] <Sk3letor> I kinda wish that when it comes to blender you could do easily like this: https://www.youtube.com/watch?v=CEwlwlLabaY
[08:57:09] <artao> blender is incapable of doing that 2nd video
[08:57:22] <artao> that was done with MandelBulb3D
[08:57:54] <Sk3letor> trippy 3d :D
[08:58:29] <artao> a bit. yeh
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[08:59:40] <artao> [01:56] <artao> https://www.youtube.com/watch?v=BOa9qQPfQmI&t=2s
[08:59:40] <Sk3letor> kek, I send comment for Max Puliero: " Its been 3 years, i have you finish the testin? "
[08:59:40] <artao> [01:56] <Sk3letor> I kinda wish that when it comes to blender you could do easily like this: https://www.youtube.com/watch?v=CEwlwlLabaY
[08:59:53] <artao> er ... that IS in blender ...
[09:00:03] <Sk3letor> yes but YOU or ME cannot do it.
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[09:00:15] <Sk3letor> I havent seen tutorial what could make that
[09:00:24] <artao> i mean .... all this stuff takes setup before it 'works'
[09:01:01] <artao> basically you muck about based on general UI theory
[09:01:02] <Sk3letor> I dont know, based on comments it was done in 2.77 version and I havent never ever seen tutorial that you could actually get that good results.
[09:01:19] * artao shrugs
[09:01:33] <Sk3letor> but if you ever see one, let me know =)
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[09:02:00] <artao> i've not really messed with cloth sim, so i'm not qualified to comment
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[09:02:22] <artao> i know it's powerful tho, as i've seen the results
[09:02:28] <artao> ... i mean ..
[09:02:52] <artao> NO software is like "oh, i want to do this" and then BAM it does it
[09:03:16] <artao> blender, maya, 3ds max, houdini, c3d .....
[09:03:29] <artao> they all have "their own way"
[09:03:57] <artao> to be fair, blender is a bit outside the norm, UI wise
[09:04:12] <Sk3letor> Yes but there is still zero tutorials to actually get that result :D
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[09:06:38] <artao> eh? o.O
[09:07:14] <artao> there's tutorials all over the place for ... well .... not just blender, but pretty much ANY software
[09:07:23] <artao> i mean
[09:07:40] <artao> Sk3letor the tutorials show you the generals, the way it works
[09:07:42] <Sk3letor> Yes but what I meant that there is no tutorial to get that result what I linked.
[09:08:08] <artao> then it's up to YOU to tweak that shizz until you like it
[09:08:20] <Sk3letor> I would like to get that same quality.
[09:08:25] <Sk3letor> if I ever would play with cloths
[09:08:44] <Sk3letor> but perhaps that cloth brush will do the trick?
[09:08:47] <artao> NO ONE can show you a tutorial about how to do what you see in your head
[09:09:07] <artao> tutorials can only show you the way to get there
[09:09:36] <Sk3letor> yeah but im talking about quality, not the look of cloth. like lets take example, first link from youtube:
[09:09:41] <artao> and like any tool, you have to practice with it to get it to do what you want it to do
[09:10:01] <artao> just cuz it's "computer" doesnt mean it's automatic
[09:10:48] <artao> perhaps SOME day we'll have direct mind-to-computer interface .... but prolly not in my or your lifetime
[09:12:07] <artao> and frankly, in motion, quality doesn't generally need to be that high
[09:12:12] <Sk3letor> https://www.youtube.com/watch?v=-vVoQ-1U0SY first link blender related 2.8 from youtube
[09:12:46] <artao> in fact, if stuff in-motion is TOO clean, it can be offputting to viewers
[09:13:34] <artao> Sk3letor wuzzis now?
[09:13:51] <Sk3letor> wuzzi?
[09:13:54] <artao> whowing how to drop a cloth pland onto Suzanne
[09:13:55] <artao> mk
[09:14:13] <Sk3letor> yeah.
[09:14:14] <artao> wuzzis == what's this
[09:14:31] <Sk3letor> just example about cloth tutorial
[09:14:42] <artao> so following that, you can't get that result?
[09:14:44] <Sk3letor> you will find similiars more than actual good ones ^^
[09:15:00] <artao> ah! i see what you mean
[09:15:03] <artao> yep
[09:15:22] <Sk3letor> I mean we can try make shirt/pants based on that example
[09:15:24] <artao> there's TONS of stuff about the basics, but not much stuff about the details
[09:15:29] <Sk3letor> but I think it will look horrible ^^
[09:15:29] <artao> is that what you mean?
[09:15:51] <Sk3letor> yes, we need more details to get the result what I linked.
[09:16:04] <Sk3letor> because I have no idea how to reach it.
[09:16:17] <artao> well ... "look horrible" is ultimately up to the artists involved
[09:16:20] <Sk3letor> no matter how you adjust values or throw divisions, it never looks same.
[09:16:29] <Sk3letor> in quality
[09:16:35] <artao> if you start OUT thinking it will look horrible ... well ...
[09:16:36] <artao> yeah
[09:16:43] <artao> not much hope there. is there
[09:17:46] <Sk3letor> Its like following bake book and there is picture of it but when you look yours its a lump or something.
[09:17:53] <artao> in movie studios and shiz they have totally different departments that deal with all this stuff, and then a "final" department that puts it all together
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[09:18:23] <artao> okay .... okay
[09:18:30] <artao> LIKE following a bake book
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[09:18:54] <artao> once you understand what's going on there and why, you can start improvising
[09:18:56] <artao> yeah?
[09:19:25] <Sk3letor> yeah.. but if tutorial people havent reach to get that result. probably you wont either.
[09:20:07] <artao> a tutorial only shows you the way
[09:20:22] <artao> it's up to YOU to make it do what you want
[09:20:47] <artao> for instance, here's a musical metaphor
[09:21:00] <Sk3letor> Do you know de wae? *uganda knuckles random noises*
[09:21:09] <artao> https://www.youtube.com/watch?v=LqERKnEWM_M
[09:21:36] <artao> ^^ that is ALL on one fairly simple tool
[09:22:02] <artao> do i know what? o.O
[09:22:12] <artao> de wae?
[09:22:17] <artao> etc
[09:22:19] <artao> nope
[09:23:28] <artao> .... incidentally, I just bought one of those today \o/
[09:24:00] <Sk3letor> :)
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[09:25:57] <artao> this here isn't blender .... it's one of my music videos
[09:25:57] <artao> https://www.youtube.com/watch?v=3wbg5ys-fXw
[09:27:15] <artao> i'm more of a musician than 3d artist these days
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[09:35:18] <Sk3letor> my stomatch hurts.
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[09:59:03] <Xard> artao: nice!
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[13:55:24] <IamTrying> https://www.youtube.com/watch?v=iYVEiOWhNA0 - How to make a picture attached to original video like this? (in Blender)
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[14:00:00] <seseri> tracking
[14:03:40] <seseri> this playlist could help https://www.youtube.com/playlist?list=PL4EqKJjrgoVTCrjTOBHePGXHqFdqaPYyR
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[16:53:13] <lastrodamo> hi, I play with the poincaré disk model https://www.3dminfographie.com/en/site/portfolio/view/?id=65
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[18:18:30] <jaggz> i made a video https://www.youtube.com/watch?v=-JZOVp4eumA&feature=youtu.be
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[19:23:11] <Sk3letor> jaggz , this is not blender! *triggered*
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[19:40:59] <ze> ok i think this is my final render of this one :P https://i.imgur.com/KlDVBZ5.png
[19:41:06] <ze> just needs a title
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[20:28:07] <Assault> hey, if I select a last edge of a mesh and try to bevel it, why wont it work?
[20:29:14] <Assault> like, if I create a plane and select one of the 4 edges and try to bebel, it wont create more edges.
[20:29:22] <Assault> ..i guess its intentional
[20:29:24] <blendster> Hey! I've got a question about camera settings in blender. I have camera lens specification from the producer and sensor size is listed in degrees. How can I convert it to milimiters? Please help me, I need the answer urgently. Thank you in advance guys!
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[20:31:50] <blendster> Assault: If you want to bevel just the single edge of the planar geometry(that doesn't have any volume)you need to press V key to turn on 'vertex only' option.
[20:32:13] <blendster> I think that should work for you.
[20:32:40] <Assault> blendster, thanks!
[20:32:54] <blendster> np
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[20:46:46] <ze> i thought i had bookmarked a place like an artstation/deviantart/etc kind of thing but which looked more libre-culture oriented/friendly in philosophy, but now i can't find it... anyone know a good such thing?
[20:48:05] <Foaly> ze, specific to blender?
[20:48:13] <ze> also considering just putting something up on my own host, but preferrably static-generator style if so
[20:48:57] <ze> Foaly: no, though it would be nice if it accepted posting things like the .blend file or other auxillary/source along with the art
[20:50:16] <Foaly> ze, if you want to "self host", you might be interested in tuxfamily
[20:50:36] <Foaly> they provide free hosting for everything opensource/free culture
[20:50:50] <ze> oh neat, hadn't heard of that
[20:50:59] <ze> thanks
[20:51:08] <Foaly> you need some knowledge though
[20:51:22] <Foaly> so, uploading via ftp/ssh, configuring the webserver
[20:52:00] <ze> no problem
[21:18:11] <Assault> the shortcut for "move viewport camera to camera object" is ctrl + alt + num pad 0...right?
[21:18:35] <Assault> when I press it it actually moves one of the meshes to the camera
[21:18:37] <Assault> wtf
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[21:23:31] <ze> https://www.giudansky.com/downloads/learnwithaposter/blender-poster-infographic/blender-infographic-SM-2500.png says ctrl+alt+0 is set the camera to the current view (though says nothing about numpad 0)
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[21:27:17] <Assault> =D
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[21:31:41] <Shaba1> Hello all
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[21:40:48] <sine0> I would like to know how I can align an objects side along the x or y axis. in simple terms, think about the default cube, I have ctrl+R+z and moved it around, but now I want to look directly down the x axis without perspective
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[21:46:10] <ze> sine0: are you just talking about viewing it? the numpad keys change views, 1 is front, 3 is right side, 7 is top... i think holding ctrl for those does the opposite side, or that 9 flips to the opposite of the current... and 5 switches between orthographic and perspective
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[21:47:17] <sine0> ze: im talking about making the edge parralell to the y axis once again through z axis rotation, see here how its gone off: https://imgur.com/a/9rqeXS1
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[21:48:04] <ze> set its z axis rotation to 0?
[21:48:06] <sine0> i have the numbpad stuff down, but I need to make my object so that I can look down it to build it out
[21:48:09] <sine0> ze: yes man
[21:48:37] <ze> i mean, you know, go into the item tab in the sidebar or the object properties tab and set its z axis rotation to 0
[21:48:38] <sine0> rz0 does nto do it
[21:49:12] <ze> well rz0 would only rotate it BY 0, so yeah
[21:49:14] <ze> heh
[21:49:17] <sine0> I am such a noob
[21:49:33] <sine0> thanks it worked. I never knew that. I have been such a part time user for years. lots of basics slipped me by
[21:49:44] <ze> hehe np
[21:49:56] <ze> i've noticed it seems to slip by a lot of people
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[21:51:12] <sine0> I had a picture of a shape, and I tried to build it otu with a flat plane using loop cuts and extrusions, and that worked, I have a mesh that I extruded long ways as in teh picture
[21:51:25] <sine0> but my object still remembers being flat
[21:51:47] <sine0> can I reset it to "edit mode baselines settings, as you are now"
[21:52:02] <ze> i don't know what you mean
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[21:56:11] <sine0> the z axis settings in the object tab and on things like array modifier are wrong, technically, becuase I build it from a flat plane, extruded it and rotated it to make a tube
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[21:58:30] <ze> hmm still not entirely sure, but maybe apply transformations? or if that doesn't work, you could go to edit mode, (make sure it's all selected) and realign it there to how you think it should go?
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[22:05:40] <sine0> ze correct it was apply transforms, thanks
[22:07:06] <ze> cool
[22:09:34] <Shaba1> Hey Just as a matter of interest to no one but myself. How many people are still using Blender 2.79?
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[22:11:14] <sine0> Shaba1: me
[22:11:33] <sine0> blender-2.79b-windows64
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[22:17:07] <Shaba1> Hey I am force to use 2.79. Until I get a better machine that has a compatible graphics chip.
[22:17:21] <Shaba1> c'est la vie
[22:18:10] <Shaba1> Its not that imperative for me. I do not do anything that I have to use to pay my rent or provide food. Blender/CGI/3d is a hobby for me.
[22:18:34] <Shaba1> I just hate that for the first time in 18 years I cannot use the latest version of blender.
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[22:30:56] <sine0> possible to invert bevel ?
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[22:34:05] <stiv> Shaba1, i feel your pain. but the world moves on...
[22:34:39] <stiv> make friends with JTa, he is big on 2.79
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[22:38:38] <sine0> in edit mode im trying to zoom in on some verts but it seems like im at the end of my zoom capability
[22:40:37] <Shaba1> stiv: Yes I know JTa. He lives in the same area as I do and I met him IRL about 5 years ago
[22:42:03] <stiv> all his friends call him Mr 2.79
[22:42:12] <stiv> (i may have made that part up, but it should be true)
[22:43:00] <ze> sine0: numpad-0
[22:43:04] <ze> er
[22:43:06] <ze> sine0: numpad-.
[22:43:08] <ze> rather
[22:43:33] <sine0> I rememeber this from before. i dotn have a numbpad
[22:43:43] <ze> oh sorry
[22:43:49] <ze> and no fn button for it i guess
[22:43:53] <ze> hmm
[22:44:37] <sine0> i hasve just used menu like you said last time
[22:44:39] <sine0> it has it there
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[22:45:52] <Shaba1> stiv; LOL
[22:46:28] <sine0> ze hope you done mind helping me some more
[22:47:02] <sine0> how do I make this plane take the curve angle: https://imgur.com/a/3v2qkFH I have tried proportional editing but it only curves in
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[22:49:17] <ze> btw go to preferences, keymap, 3d view > 3D View (Global) > and find "View Selected" and you can rebind that to a key you have
[22:49:43] <ze> and i dunno much about modelling yet tbh
[22:49:49] <ze> i just fiddle with it
[22:49:51] <ze> :P
[22:50:01] <ze> and look stuff up
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[23:10:16] <Shaba1> https://blenderartists.org/t/three-tips-for-tutorial-makers/1210142 <---- My first tutorial. Tips on how to make a tutorial
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   February 29, 2020  
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