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[00:43:42] <Yaniel> https://cdn.discordapp.com/attachments/448245386776412170/680194094273921065/render.mp4
[00:43:50] <Yaniel> I'm still not sure if this was a great idea or a cursed one
[00:44:35] <Aritodo> hmm, replace those hair strands with snakes...
[00:49:37] <ze> or worms
[00:50:50] <ze> or squid beard / tentacle dreads
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[05:41:42] <leonardus> is this Blender? https://usercontent.irccloud-cdn.com/file/kOl64WFr/image.png
[05:41:47] <leonardus> if not, anyone know what it is?
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[05:49:24] <Aritodo> no, the scrollbars are system scrollbars, and the icons are not ones ive ever seen
[05:50:02] <bzztploink> never used it but the icons match screenshots of maya i've seen
[05:51:24] <Aritodo> interesting how the color scheme is practically identical to blender tho
[05:52:03] <dahlia> doesn't look at all like blender to me
[05:52:17] <bzztploink> it's a dark theme
[05:52:35] <bzztploink> photoshop has it, visual studio has it, even windows explorer has it these days
[05:52:41] <dahlia> doesnt look at all like the blender dark theme I use
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[05:53:25] <dahlia> and the icons and menus look different than blender
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[05:58:53] <bzztploink> oh i was close! https://damassets.autodesk.net/content/dam/autodesk/www/products/autodesk-3dsmax/fy20/features/images/improved-viewport-quality-large-1920x1004.jpg
[05:59:03] <bzztploink> right company , wrong product :)
[05:59:06] <dahlia> https://imgur.com/a/6popYI2 <-- what blender looks like when I use it
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[06:02:37] <dahlia> I kinda thought it might be 3ds max but wasn't sure as I haven't used it in over a decade
[06:02:59] <AurorAWOL> What is a good way to turn multiple PNG renders into a video? I messed up and didn't set the output correctly
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[06:03:34] <dahlia> ffmpeg maybe?
[06:04:16] <AurorAWOL> Is that a program?
[06:05:54] <dahlia> google :)
[06:06:39] <AurorAWOL> I did lol. Just thought I had seen something like that in Blender
[06:07:23] <AurorAWOL> Just making sure you were talking about the program. Not the output :)
[06:08:19] <dahlia> I was suggesting ffmpeg might do what you asked about multiple png files
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[06:21:18] <jaggz> ffmpeg is the best if you know how to use google each time you want to run it.
[06:21:52] <jaggz> (I've given up and just make a ton of scripts for each type of ffmpeg process I want to do)
[06:22:23] <jaggz> AurorAWOL, you can load them up into blender's VSE .. works fine.
[06:23:23] <AurorAWOL> Ill have to look into how to do that. ffmpeg looks like a pain in the rear
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[06:27:01] <AurorAWOL> Although I may as well say to heck with it and re render it
[06:27:54] <jaggz> ffmpeg -r 60 -f image2 -s 1920x1080 -i pic%04d.png -vcodec libx264 -crf 25 -pix_fmt yuv420p test.mp4
[06:28:07] <jaggz> AurorAWOL, if you do blender, you might as well learn how to use the vse
[06:28:20] <jaggz> do it in a new .blend or just make a new scene and "copy settings"
[06:28:41] <jaggz> pop up the vse, shift+A to add the images all at once
[06:28:53] <jaggz> go set your render settings for the vid and render it out..
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[06:29:31] <AurorAWOL> Unless there is a benifit to rendering in individual images
[06:29:42] <AurorAWOL> Oh
[06:29:50] <jaggz> might want to split your VSE into two and pick one in Preview mode
[06:30:05] <jaggz> AurorAWOL, there is a benefit; depends on what you're doing with those images though
[06:30:33] <AurorAWOL> It was supposed to be just a endless loop animation
[06:30:40] <jaggz> I just rendered my whole VSE project itself out into a bunch of images for another stage of VSE'ing
[06:31:11] <AurorAWOL> I noticed that the PNG files are bigger than a mpeg video.. Is the quality better?
[06:31:20] <jaggz> yes
[06:31:24] <AurorAWOL> ANd sorry. Reading all your stuff
[06:33:49] <AurorAWOL> Have to read up on "how to pop up the vse lol
[06:34:00] <AurorAWOL> Totally new concept to me
[06:38:15] <jaggz> AurorAWOL, change from 3d viewport to video sequencer
[06:38:16] <jaggz> https://pages.uoregon.edu/noeckel/computernotes/blender/BlenderVideotIVari.png
[06:38:20] <jaggz> old UI interface tehre
[06:38:22] <jaggz> there
[06:38:47] <jaggz> but if you're in linux or do commandline, the ffmpeg command is just one thing to run and you'll be done
[06:38:50] <jaggz> and it's fast
[06:39:15] <AurorAWOL> Decisions decisions... lol
[06:39:46] <jaggz> how are your image files named?
[06:40:25] <jaggz> I should throw the word 'like' on the end there so I can sound like a charming foreigner
[06:40:40] <AurorAWOL> 0001.PNG through 0120.PNG
[06:40:45] <Aritodo> jaggz: u of o webpage?
[06:40:48] <jaggz> and what framerate do you want?
[06:41:18] <AurorAWOL> 24
[06:41:52] <jaggz> so: ffmpeg -r 24 -f image2 thatdir/'%04d.PNG' uofo.mp4
[06:42:56] <jaggz> anyway
[06:42:59] <jaggz> good tools
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[06:43:15] <jaggz> ffmpeg's cool.. you get an mkv from someone? ffmpeg -i foo.mkv foo.mp4 .. now you got an mp4
[06:44:16] <Aritodo> hmm, will that just remake the container, or will it have to reencode it?
[06:44:32] <AurorAWOL> I'll have to read up on ffmpeg.
[06:47:16] <AurorAWOL> All in all is there any benefit to use ffmpeg over blenders vse?
[06:49:46] <Aritodo> they are different tools for different things
[06:50:05] <Aritodo> also, blender's vse uses ffmpeg as the backend, it uses it for rendering and importing videos
[06:50:55] <Aritodo> ffmpeg is good for file conversions, vse is good for any edits needed to the video
[06:52:04] <AurorAWOL> Thank you guys :)
[06:52:42] <AurorAWOL> I just messed up and made a big animation render and didnt change the output from .png
[06:55:06] <stiv> so just load the png image sequence in the vse and render to your favorite format
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[06:59:32] <AurorAWOL> Thank you stiv, I have never used it before so I have to go learn stuff
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[07:02:02] <stiv> or you could run ffmpeg to encode the dir full of png files. it's really the same thing. probably easier in blender
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[07:05:48] <AurorAWOL> Wow.. this is actually cool using the VSE
[07:07:06] <AurorAWOL> So after I add the images to the timeline I just render animation?
[07:08:24] <AurorAWOL> That was insanely easy lol. Thank you guys so much
[07:10:50] <AurorAWOL> All that for https://imgur.com/gallery/VnyUB3u
[07:11:04] <ze> i render to frames so each one's output in lossless quality, if it's interrupted i can easily resume from the last good one, and easily encode to multiple formats and qualities, etc
[07:12:09] <Aritodo> pretty cool anim, very demo tunnel :)
[07:12:16] <stiv> all the kool kids render to frames
[07:12:52] <AurorAWOL> I am actually going to start doing it this way ze
[07:13:01] <AurorAWOL> Thank you Aritodo
[07:13:35] <Aritodo> yeah, unless its a really short video with low render time per frames, i always spit it out to images first
[07:13:49] <Aritodo> just in case blender, or my electricity, hiccups
[07:17:33] <Aritodo> and when you are rendering out a 2hr feature-length movie with extensive compositing on every strip... well, its pretty essential :p
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[07:18:10] <Aritodo> opened up 8 copies of blender, and split the timeline into half-hour chunks, and it STILL took a very long time
[07:19:15] <Aritodo> oh, actually, that was the pre-final render, right, i first rendered each scene to a 4k image sequence, then dropped all those into a fresh timeline, and rendered THAT out with the 8 copies, so no compositing there
[07:19:58] <Aritodo> sorry, its its been over a year since that render
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[07:36:45] <jaggz> Aritodo, it'll probably reencode.. -vcodec copy would keep the stream
[07:36:49] <jaggz> unless it's an incompatible container
[07:37:12] <jaggz> AurorAWOL, ffmpeg is probably about as fast as you're gonna get
[07:37:16] <jaggz> and you can script it up
[07:37:23] <jaggz> throw your commands in a file and use them
[07:38:11] <AurorAWOL> Yeah. I already did that too jaggz. I just had to read the man for a bit to get used to it.
[07:39:54] <jaggz> AurorAWOL, http://paste.debian.net/1131349/ my "vid2frames" script
[07:39:57] <jaggz> just an example
[07:41:39] <jaggz> that calculates a framerate to use to convert a video to a specific number of frames as separate image files
[07:41:55] <jaggz> stuff like that
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[07:42:07] <AurorAWOL> Ill probably take some of that tbh lol. Makes it better for me cause I throw everything on my server anyway and since its a headless server ffmpeg's cli makes it ideal.
[07:42:36] <Aritodo> i prefer using front ends for ffmpeg
[07:42:58] <Aritodo> i did enough command line typing back in the days of dos, i dont need to type stuff in anymore, dangit
[07:43:30] <AurorAWOL> That's why scripts are useful lol.
[07:43:59] <Aritodo> i keep wanting to make an ffmpeg frontend, i havnt gotten around to it yet
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[07:47:28] <Aritodo> id basically be ripping out the video editing part from my photo manager program, and extending the settings
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[07:52:57] <jaggz> AurorAWOL, Aritodo: http://paste.debian.net/1131351/ video-extract-audio
[07:53:16] <jaggz> it ends up just being a simple ffmpeg -i foo.mp4 -acodec copy foo.mp3 or whatever
[07:53:31] <Aritodo> eh, i just drop it in audacity
[07:53:43] <jaggz> but I always forget if it's like -c:v copy or whatever since it's changed over the years
[07:53:55] <jaggz> this extracts it without reencoding.. and can be used in other scripts
[07:54:14] <jaggz> but you're in windows and I spend most of my time in shell in linux :)
[07:54:28] <jaggz> and do a LOT of automating of things
[07:54:59] <Aritodo> heh
[07:55:14] <Aritodo> the massive amounts of using the shell is one of the reasons i dont use linux much
[07:55:27] <jaggz> for me it's just a ton more efficient
[07:55:35] <Aritodo> do i REALLY need to type in a bunch of shell commands to install my friggin printer driver? gah
[07:55:35] <jaggz> I have cygwin installed in windows too
[07:56:07] <jaggz> but I've been using unix'es since like.. 1991
[07:56:15] <jaggz> linux since 93 or so
[07:57:31] <jaggz> but I am tired of remembering wacky commandline options.. hence the scripts for these things
[07:57:52] <Aritodo> hmm, i was using dos back in the mid 90s, not sure when we got our first computer... didnt run linux until early 2000s tho, i had a friend with a broadband internet connection that sent me a ton of debian cds
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[07:58:38] <jaggz> yeah in 93 my wife's like, "there's a unix-like operating system called linux.. you should download it and try it.."
[07:58:46] <jaggz> I didn't
[07:59:00] <jaggz> so she downloaded it and made me put it on floppies or whatever at the time
[07:59:08] <jaggz> heh
[08:00:43] <jaggz> most stuff is all nicely made into gui's now by the way
[08:00:49] <jaggz> even some ffmpeg front ends :)
[08:01:10] <Aritodo> indeed
[08:01:26] <Aritodo> they tend to have some pretty big issues tho... hence why i want to make my own
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[08:02:30] <jaggz> yeah the one I used that actually worked had an issue and I had to go change some of its code
[08:04:12] <Aritodo> if i ever made one, it would be using kivy+python, and if my photo manager is any indication, it would be rock solid, and fully cross-platform
[08:04:14] <jaggz> actually it wasn't a front-end specifically that I was looking for -- it was something that let me preview with different rates/qualities
[08:04:19] <Aritodo> heck, it could even be put on android
[08:05:20] <jaggz> http://paste.debian.net/1131352/
[08:05:28] <jaggz> I ended up coding my own eventually
[08:05:39] <jaggz> uses some x11 specific stuff, like xdotool..
[08:05:55] <jaggz> to position the original and quality-preview windows side-by-side
[08:06:09] <Aritodo> yeah, id want to implement that too
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[08:06:46] <jaggz> keeps the generated previews in a /tmp/ dir so you can test without it re-encoding over and over.. I did hard-code the offset and duration.. but only because I wrote it fast :)
[08:07:00] <Aritodo> hmm, not a bad idea
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[08:07:54] <islaocli> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:07:54] <islaocli> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:07:54] <islaocli> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:07:56] *** islaocli <islaocli!~y@36.78.123.73> has left #blender
[08:08:06] <Aritodo> what.
[08:08:15] <jaggz> it doesn't account for resolution though, so they won't be side-by-side if it's too large :)
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[08:08:41] <Oblo> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:08:42] <Oblo> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:08:43] <Oblo> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:08:44] *** Oblo <Oblo!~Okr@91.98.34.139> has left #blender
[08:08:55] <Aritodo> oh for crying out loud
[08:11:08] *** Qablae <Qablae!~cliy@125.164.226.201> has joined #blender
[08:11:09] <Qablae> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:11:10] <Qablae> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:11:11] <Qablae> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:11:12] *** Qablae <Qablae!~cliy@125.164.226.201> has left #blender
[08:11:26] <swedneck> anyone know what the point of those messages are?
[08:11:33] *** royaagr <royaagr!~Cleagr@148.255.156.96> has joined #blender
[08:11:34] <royaagr> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:11:35] <royaagr> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:11:36] <royaagr> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:11:36] <Aritodo> no friggin idea
[08:11:37] *** royaagr <royaagr!~Cleagr@148.255.156.96> has left #blender
[08:11:38] <swedneck> just mindless bot spam?
[08:12:19] *** pocajic <pocajic!~obloswa@103.90.231.73> has joined #blender
[08:12:20] <pocajic> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:12:21] <pocajic> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:12:22] <pocajic> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:12:23] *** pocajic <pocajic!~obloswa@103.90.231.73> has left #blender
[08:13:01] <Aritodo> only thing i can think of is someone is trying to actually encourage people to join that channel and complain
[08:13:18] <Aritodo> i dont know why they dont just directly spam that channel tho
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[08:14:48] <droklatek> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:14:49] <droklatek> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:14:50] <droklatek> hi, please kindly stay out of #freenode. the pool is closed. thanks.
[08:14:51] *** droklatek <droklatek!~Ifakoo@201.175.51.16> has left #blender ("hi, please kindly stay out of #freenode. the pool is closed. thanks.")
[08:15:14] *** ChanServ sets mode: +o intrac
[08:15:15] <Aritodo> please kindly shut the hell up >_<
[08:15:22] *** intrac sets mode: +r
[08:15:36] <intrac> channel has been set so only registered users can join
[08:15:46] <intrac> anyone not registered but already here should be ok
[08:16:16] <swedneck> rip matrix users
[08:17:52] <Aritodo> hopefully it wont need to be set for long... its a big hinderance especially for a help channel
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[08:18:45] <intrac> yep
[08:20:38] <swedneck> could you perhaps have a look here and maybe add a whitelist for matrix users?
[08:20:38] <swedneck> https://github.com/matrix-org/matrix-appservice-irc/wiki/End-user-FAQ
[08:20:40] <swedneck> (bottom of the page)
[08:21:04] <jaggz> I'm re-rendering thousands of frames instead of figuring out the range of frames where I made an edit and writing a simple shell line to rename all my frame numbers
[08:21:28] <jaggz> just cuz I'm tired.. would be like 3 minutes to find the frame..
[08:21:31] <jaggz> 1-N
[08:22:42] <jaggz> like the first 250.. so for ((i=17000; i>250; i--)); do old=$((i-250)); mv "$old.hdr" "$i.hdr" ; done
[08:23:03] <jaggz> really I'd need to handle the prefixed 0's
[08:24:05] <jaggz> bash handles that now too, without having to use printf "%05d" "$i"
[08:24:09] <jaggz> $ echo {010..002}
[08:24:09] <jaggz> 010 009 008 007 006 005 004 003 002
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[08:28:13] <AurorAWOL> That was odd...
[08:28:16] <jaggz> $ echo {001..003}.jpg gives 001.jpg 002.jpg 003.jpg
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[08:31:51] * jaggz makes some tea to go to sleep to
[08:32:35] <AurorAWOL> sudo systemctl suspend < NUL
[08:32:35] <AurorAWOL> %SendKeys% "{ENTER}"
[08:32:53] <AurorAWOL> Oops
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[08:46:10] <jaggz> we should have kind of intelligent utilities
[08:46:25] <jaggz> like, I should be able to type what I want, and some tests to make sure it does it right
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[08:47:43] * jaggz doesn't even know what he's saying
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[08:51:19] <jaggz> png is so horribly slow
[08:51:32] <jaggz> i'm rendering to hdr's with openexr and lossless zip
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[08:56:05] <Aritodo> jaggz: did a bit of a recording showing what my photo manager can do with videos - http://www.snuq.com/temp/spm.mp4
[08:56:35] <Aritodo> basically, id rip out the right sidebar, add a side-by-side viewer, and combine the convert and edit modes
[08:57:00] <Aritodo> heh, nice bug with the video conversion there, -14%, lol
[08:57:41] <Aritodo> forgot to mute winamp
[08:57:50] <Aritodo> guess it makes a nice soundtrack
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[08:58:35] <jaggz> neat
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[08:58:58] <Aritodo> it uses pillow for the image processing, and outputs frames to ffmpeg
[08:59:16] <jaggz> maybe top/bottom or left/right since most vids are wide nowadays? dunno
[08:59:49] <Aritodo> yeah, i could very easily make it switch around too
[08:59:58] <Aritodo> depending on the video aspect
[09:00:06] <jaggz> or the ability to crop in somewhere in the video so you can see more finely .. or have it automatically crop leaving them at the true 1:1 pixel size
[09:00:19] <jaggz> but both fitting no matter what
[09:00:26] <jaggz> options options..
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[09:00:38] <jaggz> nice though.. it really is handy to preview the qualities
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[09:01:38] <Aritodo> ooh, i actually do have something similar to that with images, just not implement with video, you can double-click them and it will zoom 1-1 pixel
[09:01:47] <jaggz> would also be cool to have a slider of quality
[09:01:50] <Aritodo> easy enough to switch that over to the preview
[09:02:02] <Aritodo> oh, and its a bit slow, those are 10bit 4k videos
[09:02:06] <jaggz> and you generate just a minimum number of frames to produce it, and you can slide to see just within that frame range so it's fast
[09:02:18] <Aritodo> poor laptop is struggling hard with processing those and recording with obs
[09:02:27] <jaggz> and an initial pass could do the cropping so it'd be very fast
[09:02:57] <jaggz> or you could do a border select for many of your adjustment operations?
[09:03:04] <jaggz> just a bunch of irritating ideas I'm throwing out there
[09:03:10] <Aritodo> lol
[09:03:32] <jaggz> I hope none of them are the kind that get into your head and you can't get rid of and then have to implement
[09:03:52] <Aritodo> keep in mind that the interface is focused on easy management and editing of photos and videos, not really video conversion, it would definitely need a bit of reworking
[09:06:01] <jaggz> how can I remember everything?
[09:06:35] <Aritodo> also, everything is very resolution-independent, it would be super easy to just crop a section of the video and have that only be previewed/rendered
[09:08:50] <Aritodo> also, cropping is already implemented, as is rotation and even denoising thanks to opencv
[09:09:21] <jaggz> do it if it's handy for your work
[09:09:34] <jaggz> if the time invested would return
[09:09:38] <Aritodo> yeah, like i said, i just havnt gotten around to it :)
[09:09:57] <Aritodo> i do want to get a 1.0 release with the photo manager first, only have a couple features i need to implement
[09:12:12] <jaggz> I'm sure it's nice when these projects get any contributors
[09:12:25] <jaggz> assuming they don't ruin it and you have to reject pull requests
[09:12:29] <jaggz> :/
[09:12:42] <jaggz> "Sorry.. not the direction I want this to go."
[09:12:56] <jaggz> time to rest
[09:12:57] <Aritodo> heh, i havnt had any other contributers
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[09:13:14] <jaggz> nod.. only my few complaints.. sorry :D
[09:13:15] <jaggz> :(
[09:13:22] <jaggz> heh.. I'm too tired.. will ttyl buddy
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[09:13:50] <Aritodo> i love getting any feedback really, its great to know someone is using my software
[09:13:58] <pclover> in blender 2.8 is there a way to parent to objects with a drop down menu to a Armature
[09:14:09] <pclover> 2.7 use to do this but seems 2.8 doesn't
[09:15:09] <Aritodo> isnt ctrl-p still the same parenting menu?
[09:15:18] <pclover> https://i.stack.imgur.com/fLySU.png this i use to when using Shift and dragging to the armature
[09:15:21] <pclover> perhaps i can try that
[09:16:20] <pclover> hum that doesn't give me this menu
[09:17:00] <Aritodo> hmm
[09:17:41] <pclover> i use to be take a mesh and while holding shift drag it over a armature
[09:17:43] <pclover> and i would get this
[09:18:49] <Aritodo> i really dont know
[09:18:57] <pclover> yeah it's a bit strange
[09:19:23] <pclover> of course I could be doing something wrong
[09:20:34] <Aritodo> i dont even know how to drag an object like that, shift just makes it move slowly
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[09:21:18] <Aritodo> oh, i get that exact menu when i select an object, then select the armature, and press ctrl-p
[09:21:38] <Aritodo> well, almost exact, actually has one more option
[09:22:41] <pclover> hum that actually works for me
[09:22:51] <pclover> not an exact solution but close enough
[09:23:27] <Aritodo> well, i still have no idea how you were doing the original thing, heh
[09:23:37] <pclover> yeah
[09:23:55] <pclover> i might just have to download 2.79 and see
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[09:33:42] <pclover> thanks for the help i am still utter crap at blender two years later...
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[12:36:58] <veeee> are there any software or blender plugins to do 3d painting?
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[12:41:38] <seseri> well blender has texture paint, also people are using substance painter as an external tool
[12:43:30] <veeee> oh no it's adobe
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[13:06:53] <Uhfgood> Has 2.82 been released already or is it still in testing?
[13:07:22] <Uhfgood> (alpha or beta since it's been a while since I looked at it.
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[13:10:51] <pedja> Uhfgood, check the channel topic :)
[13:11:36] <Uhfgood> it wasn't on my screen or I wouldn't have asked
[13:11:39] <Uhfgood> but yeah I can see now
[13:12:06] <pedja> it was released a week ago, iirc
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[14:28:29] <linuxmint> test
[14:29:45] <OpenTokix> It might have worked if you intended to have username: linuxmint and write "test" in #blender on Freenode.
[14:29:59] <linuxmint> Hi, kind of stuck on modelling a rack with herringbone style.
[14:30:59] <linuxmint> There's a great add-on called GearGenMaster, however the 'Skewness' setting is buggy.
[14:31:24] <linuxmint> This has stopped me set a necessary angle on the gear and rack's teeth. The gear is done, but I need the rack.
[14:32:18] <linuxmint> Anyway, if I can't figure out how to set the Rack's teeth angle in 'Skewness' which should be an angle like 20 or 45 degrees (but shows mm in the rack setting curiously?), I will have to start fresh.
[14:32:51] <linuxmint> I'm now looking at researching/learning to build a rack and gear from scratch here https://www.youtube.com/watch?v=q7crYSmn6Dk
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[14:33:45] <linuxmint> Just thought I'd save myself a learning curve if I could just solve that one 'Skewness' settings, which is inconsistent. Gear skewness is angle like 45 degrees, but the buggy rack skewness is showing in mm, not degrees.
[14:34:16] <OpenTokix> Sometimes defining the problem, gives the solution. Try it
[14:34:32] *** intrac sets mode: -r
[14:34:45] <linuxmint> OpenTokix: yes, I think I'll have to give up on the add-on, sadly :-(
[14:36:22] <intrac> swedneck: I'm not sure how that would integrate with the existing channel controls, but I'll ask the other operators about it
[14:36:47] <swedneck> thanks!
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[14:38:19] <intrac> but hopefully this spamming won't continue for too long so this won't be needed.
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[19:56:36] <zgu> is there a way to unwrap or project a UV map with a specified scale (image pixels to 3D units) instead of autoscaling based on the image bounds or view scale?
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[20:01:33] <manjaro-user__> Hi, how to render a animation to mkv with the hightest settings possible?
[20:01:43] <manjaro-user__> Thanks in advance
[20:02:41] *** TheFuzzball <TheFuzzball!~TheFuzzba@38.98.37.134> has joined #blender
[20:04:31] <Aritodo> manjaro-user__: set your output file format to ffmpeg video, and change you settings under the encoding panel that appears under it (might need to be expanded)
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[20:05:09] <Aritodo> tho, unless your animation is rendering very fast, you might want to render to an image sequence, drop that in the vse, then render that out to a video
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[20:12:05] <manjaro-user__> well iam rendering in eevee so it will be quick
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[20:12:31] <manjaro-user__> I am asking because my phone default player cant open all of the formats of video
[20:13:07] <manjaro-user__> btw which video codec to use?
[20:13:36] <Aritodo> probably h264
[20:14:12] <Assault> Hey....is this a bug in Blender: I created a new image in the image editor, drew some lines on it...then erased them and saved the image. Still the I can see the previously drawn lines in my material, even though the lines are not visible in the image file on disk
[20:14:35] <manjaro-user__> thanks, but what are the diferences between h264 and mpeg4?
[20:14:37] <Assault> Does Blender have some bitmap cache I need to manually refresh or something?
[20:16:10] <Aritodo> manjaro-user__: h264 is essentially the next version of mpeg4
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[20:17:00] <Aritodo> it is the most commonly used codec nowdays, the only real reason to use mpeg4 is if you have an older device/program that wont play it properly or smoothly
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[20:19:18] <manjaro-user__> Aritodo: thank you very much
[20:19:21] <zgu> there are 2 different video codecs that are part of the MPEG4 family. one of them is also known as H.264
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[20:20:08] <zgu> "mpeg4" usually means the older (part 2, implemented by xvid) one
[20:20:14] <ze> also h264 codec video still usually goes into an .mp4 container file for the web, btw
[20:21:09] <manjaro-user__> thanks everyone
[20:22:43] <zgu> fun fact: mp4 was actually based on apple's quicktime container adopted by ISO, which is why it doesn't support live streaming like the other mpeg family containers
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[20:24:17] <Aritodo> interesting, didnt know that one
[20:26:46] <Aritodo> makes me want to start using mkv more, heh
[20:27:47] <Yaniel> mkv is a nice container format :3
[20:27:54] <Yaniel> in comparison to others anyway
[20:27:57] <zgu> yeah, matroska and TS are what most newer applications are using
[20:28:17] <Yaniel> webm might be better supported though
[20:28:17] <zgu> webm is just a subset of matroska
[20:28:24] <Yaniel> right
[20:36:16] <Assault> did they remove the bump / displacement / both setting from the materials in 2.82?
[20:37:18] <Aritodo> Assault: no
[20:37:29] <Assault> Aritodo, i cannot seem to find it
[20:37:35] <Assault> i have switched to cycles
[20:37:51] <Aritodo> are you using experimental feature set?
[20:38:13] <Assault> no..
[20:38:24] <Assault> I mean the one he is talking about here: https://youtu.be/Rh5gAQLtOls?t=390
[20:38:50] <Aritodo> oh, actually, looks like its not needed to set it to experimental anymore, shows up in plain cycles
[20:39:14] <Aritodo> yeah, its still there, same location even
[20:39:22] <Assault> eh...
[20:39:34] <Aritodo> oh, hold on, sorry, im in the wrong version
[20:39:52] <Aritodo> friggin windows is still starting 2.81 with my shortcut
[20:41:02] <Aritodo> still seeing it there in 2.82 tho
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[20:42:07] <sine0> I want to cut a window in a plain from a cube. blender guru had a way with boolean different/interset and then hiding the object. I cant remember how it goes does anyone know
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[20:43:21] <Assault> Aritodo, oh, now i can see it all of a sudden as well...maybe im too tired =)
[20:43:30] <Assault> thanks anyway for confiming =)
[20:43:50] <Aritodo> heh, someimes i swear those subpanels can really hide
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[20:48:59] <ze> the entire contents of the physics panel sometimes does for me... it'll randomly come up completely blank until i scroll and then it'll realize it's right in the middle of 2 screenfulls of settings and show it :p
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[20:49:42] <Aritodo> heh
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[20:55:35] <sine0> what is the name of those realistic lighting files that are huge but worth it
[20:56:06] <Aritodo> hdri?
[20:56:26] <sine0> thats it thanks
[20:56:29] <sine0> my brain is gone
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[21:01:28] <jaggz> https://www.youtube.com/watch?v=_9dEqM3H31g
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[21:03:50] <sine0> thanks jaggz, you may have seen me in here over the years but I have gaps and my knowledge falls behind
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[21:07:00] <sine0> jaggz: did you move to the new gui version
[21:08:23] <jaggz> sine0, hrm?
[21:08:29] <jaggz> i'm at 2.8x
[21:09:43] <sine0> Im using the last 2.79
[21:10:01] <Aritodo> yeah, jaggz is always using the lastes alpha even, he's always bugging me when my addons are broken in it :p
[21:10:14] <Aritodo> *latest
[21:10:32] <jaggz> sine0, about cutting.. maybe you want knife project (not sure where it is, but you can find it in the search F3 when editing. select one object, then the one you're going to cut, and it can project the first's edges onto the later)
[21:11:01] <jaggz> heh.. yeah I build from source
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[21:13:36] <sine0> ok. I found a vid showing how the boolean difference with hidden and hide from render works for windows that you can adjust
[21:13:49] <sine0> avoids cuts and the like at the moment.
[21:14:25] <sine0> I am working on a personal business to make some project images that are luckily mostly glass steel and wood
[21:14:54] <sine0> I have a crappy laptop but I have some servers and one im using to render remotely
[21:15:27] <sine0> anyway cools story bro, but ill be around bugging peeps for a whiel :/
[21:15:49] <sine0> it will all come back to me again after a few hours
[21:16:51] <sine0> texturehaven.com is nice since cgtextures.com seems to have lost its coolness with being paywall
[21:17:11] <sine0> that site used to be so cool
[21:23:27] <ze> ok the ball doesn't really move right for this one anymore, but i'm getting sick of rendering these fluid tests :p https://ze.isageek.net/gabloosh.mp4
[21:24:04] <ze> is it just me or does the volume increase by more than the displacement?
[21:25:36] <janEntikan> how do I get one object to render blurred in a still image?
[21:25:52] <janEntikan> motion blurred (with eevee)
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[21:28:50] <Aritodo> unfortunately, eevee's motion blur is kinda limited right now, and it cant output a vector pass yet
[21:29:00] <Aritodo> i think your only option is cycles
[21:30:06] <ze> could you render just the vector pass with cycles and then use that for the composite motion blur on an eevee render?
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[21:31:21] <Aritodo> could work, just make sure to save the vector pass as a 16bit or float image
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[21:33:39] <Aritodo> hmm, since a vector pass does not use light data, i guess you could get a clean render with just 1 sample?
[21:33:55] <Aritodo> never tried it
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[21:41:12] <ze> how would you pause the baked action of a sim while the timeline continues and other stuff goes on for a while before the sim playback resumes?
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[21:47:53] <Aritodo> hmm
[21:48:25] <Aritodo> i have managed to 'freeze' a sim by baking to disk and deleting all the frames of the sim but the one i wanted
[21:49:11] <ze> or what about stepping it backwards or at different rates while other things go on as normal
[21:49:12] <Aritodo> wouldnt really work to pause it... but you might be able to use a bulk renaming utility to fiddle with the cache
[21:49:13] <ze> :P
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[21:50:45] <Aritodo> might be a good blender addon, some sort of cache changing addon
[21:51:02] <janEntikan> thanks for the tips :)
[21:51:44] <ze> hmm
[21:53:08] <ze> so if i just muck around with these cache_fluid/*/* files, could i just sequence them how i like outside of blender?
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[21:53:40] <jaggz> try!
[21:53:58] <Aritodo> ze: essentially, i think so
[21:54:22] <ze> ok, that could be fun then hehe
[21:54:34] <Aritodo> like i said tho, ive only done a 'freeze', and that was with a smoke sim, not fluid
[21:55:15] <ze> so not mantaflow then
[21:55:17] <ze> hehe
[21:55:36] <Aritodo> nope
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[21:56:46] <Aritodo> i ASSUME it works the same way... but well, assuming isnt proof
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[22:11:06] <sine0> what is a better way than using an image as a plane for the background
[22:22:23] <Yaniel> isn't there an actual background setting somewhere too
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[22:31:20] <jaggz> /join ##bobobot
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[22:46:28] <ze> you can add->image->background but the tooltip calls it a reference behind objects, and it doesn't appear it renders
[22:47:12] <ze> but also i guess you can set it as the world background i guess? or maybe some camera background thing i haven't looked into
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[22:57:18] <sine0> blender guru used some have sphere and projected onto the inside in some tute from years ago
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[22:59:39] <Yaniel> you can also composite it in
[23:00:37] <sine0> hmm, ok yea. will that work with glass, i think it does
[23:00:40] <sine0> https://imgur.com/a/yUBNSht
[23:00:53] <sine0> this is my first attempted. perhaps I should choose another background iamge
[23:01:02] <sine0> looks like some chromatic abbr
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[23:04:12] <Yaniel> mm well depends on whether "working with glass" implies refractions
[23:04:23] <Yaniel> compositing obviously does not do that
[23:34:40] <sine0> in 2.79b use of HDRI does not have a volume for the brightness
[23:34:49] <sine0> im sure there was way of turning it up ?
[23:36:33] <Aritodo> hmm, im pretty sure there was a brightness setting... been a while since ive used 2.79 tho, and it likely depends on what render engine you are using
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[23:45:54] <seseri> I think 2.79 only had brightness in the node view, not in the world settings menu
[23:46:17] <seseri> maybe
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[23:52:25] <sine0> seseri: https://imgur.com/Ztdm9UB
[23:54:08] <Aritodo> oh, brightness, strength.. .same thing in this case
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   February 21, 2020  
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