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   July 2, 2019  
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[03:46:06] <felipealmeida> does anybody know how to use vkCreateDmaBufImageINTEL ?
[03:47:42] <felipealmeida> I'm trying but I'm getting VK_ERROR_OUT_OF_DEVICE_MEMORY
[03:48:25] <felipealmeida> I'm using a fd for a dmabuf negotiated through wayland protocol
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[15:58:27] <takahe> hello
[15:59:16] <takahe> I'm new, I'm playing with vulkan api and the python lib
[15:59:46] <takahe> The one realitix did, I think its a a great job, I find it very usefull
[16:01:52] <takahe> Do you code vulkan app in python?
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[20:58:05] <felipealmeida> hi, can I instantiate zbuffer with a uint format so I can access as integers in shader?
[20:58:28] <felipealmeida> or some workaround (re-interpreting as integers)
[21:00:10] <Yaniel> you can certainly reinterpret floats as ints
[21:00:29] <felipealmeida> in shader?
[21:00:32] <Yaniel> since GLSL 4.50 or something
[21:01:42] <felipealmeida> iiuc, the ordering of elements would be kept the same?
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[23:17:06] <Illya> 'parameter pCreateInfos[0].pMultisample
[23:17:08] <Illya> State->sampleShadingEnable. The Vulkan spec states: If the sample rate shading feature is not enabled, sampleShadingEnable must be VK_FALSE'
[23:17:21] <Illya> where is support for this feature described?
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[23:19:02] <Illya> can't see anything in VkPhysicalDeviceLimits
[23:23:30] <baldurk> VkPhysicalDeviceFeatures
[23:23:48] <baldurk> the ones available are obtained from vkGetPhysicalDeviceFeatures and the ones you enable are in VkDeviceCreateInfo
[23:28:17] <Illya> ah I found it
[23:28:18] <Illya> 'sampleRateShading specifies whether Sample Shading and multisample interpolation are supported.'
[23:29:11] <Illya> wait that's what im doing
[23:29:14] <Illya> .sampleShadingEnable = physicalDeviceFeatures.sampleRateShading
[23:30:17] <Illya> oh I need to enable the capability. So I do that in VkDeviceCreateInfo somehow I guess
[23:36:56] <Illya> got it
[23:46:06] <Illya> What's the best way to debug objects not being destroy/not destroyed at the right time? 'For device 0x7fdbef853410, Framebuffer object 0x1e has not been destroyed.' doesn't give much information about what type of object it is etc
[23:50:46] <cjay-> Illya: it's a VkFrameBuffer
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[23:50:52] <fazias> I don't know if you can get any more specific than that
[23:51:56] <cjay-> you could dump the handle on creation time to identify the object
[23:55:06] <baldurk> if you set a name using VK_EXT_debug_utils new versions of the validation layers will print that name
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   July 2, 2019  
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