June 21, 2011  
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[22:00:14] <darkfrog> Started investigating the new event system I'm going to be introducing in Sgine 0.2: http://paste.pocoo.org/show/416224/
[22:00:59] <darkfrog> this is a fully type-safe event system that does not allow listeners to be added for events that aren't thrown and further creates extremely little garbage
[22:01:21] <darkfrog> finally, has no defined base "Event" class so any object can be an "event"
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[23:14:41] <darkfrog> lexn82: thoughts on my initial work on events in Sgine 0.2? Bordello.get(HandlerRegistry.class).lookup("hello").handle(request, response);
[23:14:44] <darkfrog> ergh
[23:14:52] <darkfrog> this: http://paste.pocoo.org/show/416224/
[23:17:26] <lexn82> darkfrog: i dont know, looks like code to me...
[23:18:56] <lexn82> what are you trying to achieve with the api?
[23:19:13] <lexn82> what is the event stuff for?
[23:19:26] <lexn82> seems like game-scripting level, which is above scenegraph
[23:20:34] <lexn82> i cant tell you much because i havent looked into game scripting yet
[23:20:44] <lexn82> though i generally dislike event based systems and string based property lookups

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