[07:09:26] *** zzorn has quit IRC [07:15:15] *** zzorn has joined #sgine [15:12:46] *** darkfrog has joined #sgine [18:01:21] *** sseehh has quit IRC [18:01:44] *** sseehh has joined #sgine [18:01:45] *** sseehh has joined #sgine [22:00:14] <darkfrog> Started investigating the new event system I'm going to be introducing in Sgine 0.2: http://paste.pocoo.org/show/416224/ [22:00:59] <darkfrog> this is a fully type-safe event system that does not allow listeners to be added for events that aren't thrown and further creates extremely little garbage [22:01:21] <darkfrog> finally, has no defined base "Event" class so any object can be an "event" [22:43:01] *** lexn82 has joined #sgine [23:14:41] <darkfrog> lexn82: thoughts on my initial work on events in Sgine 0.2? Bordello.get(HandlerRegistry.class).lookup("hello").handle(request, response); [23:14:44] <darkfrog> ergh [23:14:52] <darkfrog> this: http://paste.pocoo.org/show/416224/ [23:17:26] <lexn82> darkfrog: i dont know, looks like code to me... [23:18:56] <lexn82> what are you trying to achieve with the api? [23:19:13] <lexn82> what is the event stuff for? [23:19:26] <lexn82> seems like game-scripting level, which is above scenegraph [23:20:34] <lexn82> i cant tell you much because i havent looked into game scripting yet [23:20:44] <lexn82> though i generally dislike event based systems and string based property lookups