Switch to DuckDuckGo Search
   July 26, 2019  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >

Toggle Join/Part | bottom
[00:14:37] *** slidercrank <slidercrank!~slidercra@ircpuzzles/2015/april-fools/fifth/slidercrank> has quit IRC (Ping timeout: 245 seconds)
[00:14:37] *** gehn <gehn!gehn@gateway/vpn/privateinternetaccess/gehn> has quit IRC (Ping timeout: 245 seconds)
[00:15:27] *** AfroThundr|main <AfroThundr|main!~AfroThund@countervandalism/AfroThundr3007730> has quit IRC (Ping timeout: 245 seconds)
[00:18:05] *** dansho <dansho!~dansho4@71-84-161-204.dhcp.astr.or.charter.com> has joined ##OpenGL
[00:20:45] *** JernejL_ <JernejL_!~JernejL@cpe-212-18-43-254.static.amis.net> has quit IRC (Read error: Connection reset by peer)
[00:21:01] *** JernejL_ <JernejL_!~JernejL@cpe-212-18-43-254.static.amis.net> has joined ##OpenGL
[00:21:05] *** KAHR-Alpha <KAHR-Alpha!~Alpha@2a01cb0d024a660044d7ead267efe69b.ipv6.abo.wanadoo.fr> has joined ##OpenGL
[00:46:21] *** Nicmavr <Nicmavr!~Nicmavr@unaffiliated/nicmavr> has quit IRC (Read error: Connection reset by peer)
[00:47:49] *** fatalhalt <fatalhalt!~fatalhalt@c-67-163-60-93.hsd1.il.comcast.net> has joined ##OpenGL
[00:48:29] *** Nicmavr <Nicmavr!~Nicmavr@unaffiliated/nicmavr> has joined ##OpenGL
[00:54:47] *** AfroThundr|main <AfroThundr|main!~AfroThund@countervandalism/AfroThundr3007730> has joined ##OpenGL
[01:00:53] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[01:41:42] *** Albori <Albori!~Albori@64-251-148-96.fidnet.com> has quit IRC (Quit: Albori)
[01:45:41] *** Kingsquee <Kingsquee!~kingsquee@node-1w7jr9qmxqrpow98mke9t5qou.ipv6.telus.net> has joined ##OpenGL
[01:49:17] *** Albori <Albori!~Albori@64-251-148-96.fidnet.com> has joined ##OpenGL
[02:01:38] *** mukunda <mukunda!mukunda@adsl-74-240-49-73.jan.bellsouth.net> has quit IRC (Ping timeout: 248 seconds)
[02:29:25] *** macroprep <macroprep!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has joined ##OpenGL
[02:35:53] *** Kingsquee <Kingsquee!~kingsquee@node-1w7jr9qmxqrpow98mke9t5qou.ipv6.telus.net> has quit IRC (Remote host closed the connection)
[02:41:01] *** realz <realz!~realz@unaffiliated/realazthat> has joined ##OpenGL
[02:45:37] *** KAHR-Alpha <KAHR-Alpha!~Alpha@2a01cb0d024a660044d7ead267efe69b.ipv6.abo.wanadoo.fr> has quit IRC (Read error: Connection reset by peer)
[02:48:22] <macroprep> ok let me get this straight, Xorg's JOB is to handle and manage windows created via CreateWindow or equivilant functions, and it is the PROGRAM's job to get itself ready for rendering right? in which it may or may not use OpenGL for all of its rendering, if so, it can ONLY use 1 GL Context for all of its rendering right? in which, for example, window A and window B are a parent of window MAIN, which is a full screen window
[02:48:22] <macroprep> right? in which it may or may not use multiple ViewPorts and Scissors to accomplish this right?
[02:51:12] *** BPL <BPL!~BPL@102.56.27.77.dynamic.reverse-mundo-r.com> has quit IRC (Quit: Leaving)
[02:56:55] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[03:00:13] *** KAHR-Alpha <KAHR-Alpha!~Alpha@2a01cb0d024a66008cd4c89956ae5ef4.ipv6.abo.wanadoo.fr> has joined ##OpenGL
[03:04:00] *** lone-pine <lone-pine!~lone-pine@ip70-171-253-130.tc.ph.cox.net> has joined ##OpenGL
[03:12:45] <Plagman> you mean children of the main window?
[03:12:59] <Plagman> you can use as many opengl contexts as you want, and make them current to these sub windows, iirc
[03:14:38] <macroprep> yea
[03:14:50] *** macroprep <macroprep!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has quit IRC (Quit: Leaving)
[03:37:42] *** VladTheImpaler <VladTheImpaler!~VladTHeIm@x4d0d348a.dyn.telefonica.de> has quit IRC (Read error: Connection reset by peer)
[03:43:57] *** macroprep <macroprep!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has joined ##OpenGL
[03:55:13] *** sleepyspider <sleepyspider!~quassel@99-149-241-88.lightspeed.tukrga.sbcglobal.net> has joined ##OpenGL
[04:04:23] *** lapsang <lapsang!~g@gateway/tor-sasl/gaiwan> has joined ##OpenGL
[04:05:16] *** mandeep <mandeep!~mandeep@unaffiliated/mandeepb> has joined ##OpenGL
[04:29:54] *** Lord-Kamina <Lord-Kamina!~Lord-Kami@pc-71-21-164-190.cm.vtr.net> has quit IRC (Ping timeout: 248 seconds)
[04:30:53] *** Lord-Kam_ <Lord-Kam_!~Lord-Kami@pc-71-21-164-190.cm.vtr.net> has joined ##OpenGL
[04:35:18] *** macroprep <macroprep!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has quit IRC (Read error: Connection reset by peer)
[04:35:37] *** macroprep <macroprep!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has joined ##OpenGL
[04:43:00] *** KAHR-Alpha <KAHR-Alpha!~Alpha@2a01cb0d024a66008cd4c89956ae5ef4.ipv6.abo.wanadoo.fr> has quit IRC (Ping timeout: 252 seconds)
[04:51:49] <macroprep> can eglCreateContext be used with no display ?
[04:52:10] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Read error: Connection reset by peer)
[04:52:16] <macroprep> or does it require a connection to a display
[04:59:06] <macroprep> eg is this the absolute mimimum required in order to create a context (without eror checking) ? /* display in initialized in host then passed via paramater: display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(display, nullptr, nullptr); */ eglChooseConfig(display, attribs, &config, 1, &numConfigs); eglCreateContext(display, config, nullptr, nullptr);
[04:59:34] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has quit IRC (Quit: Leaving)
[04:59:48] *** Kingsquee <Kingsquee!~kingsquee@node-1w7jr9qmxqrpow98mke9t5qou.ipv6.telus.net> has joined ##OpenGL
[05:04:21] *** cfoch <cfoch!uid153227@gateway/web/irccloud.com/x-ymmzweanubtqwqdg> has quit IRC (Quit: Connection closed for inactivity)
[05:08:36] <macroprep> in which would roughly be this, correct? https://del.dog/glcontext.cc
[05:09:37] <lapsang> can anyone here recommend a channel friendly to artistic intent and coding methods?
[05:15:40] *** ratchetfreak <ratchetfreak!~ratchetfr@ptr-82s3g7l9r42569r41f4.18120a2.ip6.access.telenet.be> has quit IRC (Ping timeout: 264 seconds)
[05:23:34] *** cfoch <cfoch!uid153227@gateway/web/irccloud.com/x-myqjtmrncrxbaluo> has joined ##OpenGL
[05:27:04] *** mandeep <mandeep!~mandeep@unaffiliated/mandeepb> has quit IRC (Ping timeout: 264 seconds)
[05:32:19] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has quit IRC (Ping timeout: 246 seconds)
[05:36:36] *** guardianx <guardianx!~neon@60-241-62-242.tpgi.com.au> has joined ##OpenGL
[05:39:19] *** Nokurn <Nokurn!~Nokurn@cpe-108-185-62-246.socal.res.rr.com> has quit IRC (Quit: ZNC 1.7.4 - https://znc.in)
[05:41:09] *** Nokurn <Nokurn!~Nokurn@cpe-108-185-62-246.socal.res.rr.com> has joined ##OpenGL
[05:45:42] *** mandeep <mandeep!mandeep@gateway/vpn/privateinternetaccess/mandeepb> has joined ##OpenGL
[05:53:11] *** slime <slime!~slime73@24.215.81.93> has quit IRC (Quit: This computer has gone to sleep)
[06:32:51] *** lone-pine <lone-pine!~lone-pine@ip70-171-253-130.tc.ph.cox.net> has quit IRC (Remote host closed the connection)
[06:33:42] *** lone-pine <lone-pine!~lone-pine@ip70-171-253-130.tc.ph.cox.net> has joined ##OpenGL
[06:35:40] *** cshzg <cshzg!~dietary@181.53.12.207> has quit IRC (Ping timeout: 246 seconds)
[06:37:55] *** ville <ville!~ville@212-149-214-47.bb.dnainternet.fi> has quit IRC (Quit:)
[06:51:39] *** guardianx <guardianx!~neon@60-241-62-242.tpgi.com.au> has quit IRC (Quit: Konversation terminated!)
[06:52:28] *** iderik <iderik!~weechat@h-162-65.A147.priv.bahnhof.se> has joined ##OpenGL
[06:55:45] *** ville <ville!~ville@212-149-214-47.bb.dnainternet.fi> has joined ##OpenGL
[06:56:43] *** realz <realz!~realz@unaffiliated/realazthat> has quit IRC (Ping timeout: 245 seconds)
[06:57:06] *** guardianx <guardianx!~neon@60-241-62-242.tpgi.com.au> has joined ##OpenGL
[07:11:41] *** lone-pine <lone-pine!~lone-pine@ip70-171-253-130.tc.ph.cox.net> has quit IRC (Remote host closed the connection)
[07:13:48] *** mandeep <mandeep!mandeep@gateway/vpn/privateinternetaccess/mandeepb> has quit IRC (Ping timeout: 245 seconds)
[07:21:26] *** slidercrank <slidercrank!~slidercra@ircpuzzles/2015/april-fools/fifth/slidercrank> has joined ##OpenGL
[07:22:20] *** Fr200F <Fr200F!~XeN0N@201.17.106.252> has joined ##OpenGL
[07:23:09] *** Fr200F <Fr200F!~XeN0N@201.17.106.252> has left ##OpenGL
[07:23:17] *** ANAND <ANAND!~ANAND@unaffiliated/anand> has joined ##OpenGL
[07:24:31] *** ANAND <ANAND!~ANAND@unaffiliated/anand> has left ##OpenGL ("Local host closed the connection")
[07:33:05] <wrobinson> opengl-specific?
[07:37:47] *** groton <groton!~groton@unaffiliated/groton> has quit IRC (Quit: groton)
[07:40:43] *** glYoda <glYoda!~kristinam@c-73-25-27-206.hsd1.or.comcast.net> has joined ##OpenGL
[07:48:26] *** stefkos <stefkos!~Pawel@79.184.72.253.ipv4.supernova.orange.pl> has joined ##OpenGL
[07:54:51] <lapsang> that would be nice
[07:56:30] <lapsang> making me wonder if I should switch careers https://i.imgur.com/m50IdK4.png
[07:59:00] <wrobinson> this channel seems pretty friendly but I'm new here
[07:59:20] <wrobinson> don't know any other opengl irc - I imagine something like blender community would be pretty good
[08:00:39] <lapsang> yeah im spamming there plenty for a nonblender user
[08:00:53] <lapsang> wondering about how to work with existing scripts
[08:01:16] <lapsang> geometry I make + shader I have running in a context
[08:01:45] <lapsang> As a beginner, it seems to me that video games with realtime sexyshading are highly engineered
[08:02:26] <lapsang> anything interactive seems like it's done on the shader, not any generic "move x to y" inside a generic renderer
[08:02:36] *** groton <groton!~groton@unaffiliated/groton> has joined ##OpenGL
[08:02:37] <lapsang> im just figuring that out
[08:03:05] <lapsang> so now it's not like, "how do you move a tube in 3d" it's more "how do you make a coral mouth flex"
[08:03:59] <wrobinson> hehe
[08:04:41] <lapsang> are u an expert?
[08:04:53] <lapsang> im a fast study :)
[08:04:57] <wrobinson> interesting. yeah, the power seems to really come with sensible shdare use
[08:05:10] <wrobinson> I'm a reasonably fast study, but sorry, no I'm not an expert
[08:05:24] <wrobinson> shader*
[08:06:05] <wrobinson> what kind of existing scripts?
[08:06:40] <wrobinson> do you have specific intent with specific geometry?
[08:09:11] <lapsang> yes but no
[08:09:37] <lapsang> im making things for realtime projection and connecting them to audio stuff for live video-reactive performance
[08:10:40] <lapsang> right now, it amounts to "what I can find online to teach myself"
[08:10:56] *** stefkos <stefkos!~Pawel@79.184.72.253.ipv4.supernova.orange.pl> has quit IRC (Read error: Connection reset by peer)
[08:10:59] <wrobinson> good place to start
[08:11:39] <lapsang> what do you do with opengl?
[08:29:09] *** gehn <gehn!gehn@gateway/vpn/privateinternetaccess/gehn> has joined ##OpenGL
[08:29:24] *** immibis <immibis!~immibis@222-153-90-196-fibre.sparkbb.co.nz> has joined ##OpenGL
[08:33:00] *** gehn <gehn!gehn@gateway/vpn/privateinternetaccess/gehn> has quit IRC (Client Quit)
[08:40:37] <wrobinson> not a lot so far
[08:40:47] <wrobinson> practise
[08:41:11] <wrobinson> but then should start soon on a solar path visualiser
[08:41:28] <wrobinson> not hugely exciting, but hope it will be a useful tool
[08:41:55] <lapsang> why are you using gl for that?
[08:42:09] <lapsang> there are all kinds of existing plug and chug solutions
[08:42:17] <wrobinson> wanted to learn gl
[08:42:21] <lapsang> for engineering, anyway
[08:42:29] <wrobinson> don't like bloated use of multiple libraries to do something reasonably simple
[08:42:35] <lapsang> you're mining bitcoins, aren't you
[08:42:50] <wrobinson> hehe, i couldn't afford the hardware for that these days
[08:47:59] *** stefkos <stefkos!~Pawel@79.184.72.253.ipv4.supernova.orange.pl> has joined ##OpenGL
[08:52:36] <wrobinson> also I'm not creating this for engineering, but for permaculture
[08:52:57] *** slidercrank <slidercrank!~slidercra@ircpuzzles/2015/april-fools/fifth/slidercrank> has quit IRC (Ping timeout: 245 seconds)
[08:54:23] <lapsang> sounds confused
[08:56:01] <wrobinson> ?
[08:56:23] <wrobinson> confused or confusing?
[09:01:19] *** groton <groton!~groton@unaffiliated/groton> has quit IRC (Quit: groton)
[09:02:55] <lapsang> what does permaculture mean to you?
[09:05:51] <wrobinson> design and implementation of human settlement in harmony with it's surroundings rather than at war with it
[09:06:07] <wrobinson> cultivating an environment that is beneficial for all life, not just people
[09:06:32] <wrobinson> ultimately, the three ethics : care for the earth, care for the people, return of surplus to the previous two
[09:06:56] <wrobinson> my above mention of permaculture, I guess referred more specifically to permaculture design
[09:07:37] <wrobinson> sun position and movement is _one_ of the very important factors when designing land and architecture particularly
[09:09:24] <immibis> that is still engineering, FWIW
[09:09:48] *** freyg <freyg!~yp@159.89.97.145> has joined ##OpenGL
[09:10:01] *** guardianx <guardianx!~neon@60-241-62-242.tpgi.com.au> has quit IRC (Quit: Konversation terminated!)
[09:10:05] <wrobinson> true
[09:10:25] <wrobinson> though with a very different perspective to those who are mostly referred to as engineers
[09:10:46] <wrobinson> more oftent than not, engineers don't solve a problem beyond their own limited context
[09:11:43] <wrobinson> I suppose, more accurately, engineering can be an aspect of permaculture
[09:12:00] <wrobinson> if it follows the ethics
[09:13:22] *** freyg <freyg!~yp@159.89.97.145> has left ##OpenGL ("WeeChat 1.6")
[09:17:00] <immibis> engineering is building things to solve problems, more-or-less. solving the problem of permaculture is still engineering
[09:19:27] <wrobinson> as I said an aspect - not all aspects involve building things - unless you consider i.e. reafforestation "building" (which I could accept)
[09:19:38] <wrobinson> but yeah, I don't disagree at least on some level
[09:22:10] *** pa <pa!~pa@unaffiliated/pa> has quit IRC (Ping timeout: 248 seconds)
[09:24:36] *** Matthijs <Matthijs!~quassel@unaffiliated/matthijs> has joined ##OpenGL
[09:24:37] *** pa <pa!~pa@unaffiliated/pa> has joined ##OpenGL
[09:25:40] <lapsang> this all feels very convoluted
[09:25:58] <wrobinson> how so?
[09:26:18] <wrobinson> a lot of complexity arrises, but at it's core there are some pretty simple strategies
[09:26:36] <lapsang> <lapsang> why are you using gl for that? <wrobinson> also I'm not creating this for engineering, but for permaculture
[09:26:51] <immibis> you're allowed to want to learn opengl
[09:27:03] <lapsang> yes
[09:27:08] <wrobinson> :)
[09:27:09] <lapsang> sorry if was dampening that
[09:27:19] <wrobinson> nah, it's fine
[09:27:30] <lapsang> "permaculture" tho isn't in the spec
[09:27:40] <wrobinson> is engineering?
[09:27:40] <lapsang> and there are enviro analysis tools out there
[09:27:50] <wrobinson> there are, but this is about visualisation
[09:28:05] <lapsang> maximizing solar heat gain on a slope is an engineering problem
[09:28:15] <wrobinson> who said that's what I was doing?
[09:28:18] <lapsang> ok
[09:28:39] <lapsang> permaculture includes the outdoors
[09:28:46] <wrobinson> yes
[09:28:58] <lapsang> stops at the building envelope
[09:29:06] <wrobinson> not really
[09:29:15] <lapsang> ya rly
[09:29:34] <wrobinson> no seriously it doesn't
[09:30:04] <immibis> "Permaculture is a set of design principles centered around whole systems thinking"
[09:30:15] <wrobinson> it even goes as far as conceptual space, and invisible structures, such as economy
[09:30:29] <immibis> how is it whole systems thinking if you stop at the building envelope?
[09:30:38] <wrobinson> quite
[09:30:57] <lapsang> so you want to do opengl to look at new kinds of closets
[09:31:07] <lapsang> permaclosets
[09:31:26] <wrobinson> i'm confused by your train of thought
[09:31:35] <lapsang> srsly for architectural needs check out maxwell
[09:31:47] <wrobinson> it's not just about architecture
[09:32:00] <wrobinson> you're thinking in too specialised (boxed) a fashion
[09:32:10] <lapsang> opengl definitely isn't about diet
[09:32:24] <wrobinson> its about (among other things) how architecture interacts with it's surroundings
[09:32:28] <immibis> lapsang: opengl is about visualization
[09:32:42] <immibis> well, technically it's about rendering, which you need for visualization
[09:32:46] <lapsang> immibis there you go
[09:32:52] <wrobinson> permaculture is not only about diet
[09:33:04] <wrobinson> and specific visualisation tools can help in the process of design
[09:33:19] <lapsang> most of permaculture doesn't relate to opengl is my point
[09:33:30] <lapsang> its about nonrelated things
[09:33:33] *** R2robot <R2robot!~R2robot@unaffiliated/r2ro> has quit IRC (Quit: Pull the lever, Kronk. Wrong leverrrrrrr!)
[09:33:37] <wrobinson> it sounds like you're sayin something like "don't use blender, because photoshop can do 3d now"
[09:33:41] <immibis> what you basically just said comes across as stupid as "architecture is about bricks, lumber isn't about bricks therefore get out of my lumber channel with your architecture stuff"
[09:33:54] <lapsang> what are you using openGL for?
[09:34:06] <wrobinson> immibis: :D
[09:34:10] <lapsang> Don't say "permaculture" again because we already disambiguated that word
[09:34:13] <wrobinson> lapsang: me or immibis ?
[09:34:19] *** R2robot <R2robot!~R2robot@unaffiliated/r2ro> has joined ##OpenGL
[09:34:21] <wrobinson> oh, me
[09:34:27] <immibis> lapsang: s/he said s/he wants to visualize solar paths
[09:34:28] <lapsang> wrobinson nevermind
[09:34:42] <lapsang> no they want to imagine utopia
[09:34:45] <immibis> and also learn opengl
[09:34:52] <immibis> lapsang: visualizing solar paths is a small part of imagining utopia
[09:35:13] <wrobinson> lapsang: i have no intent on imagninig utopia - please refrain from reductionsit assumptions
[09:35:35] <wrobinson> imagining*
[09:35:46] <lapsang> if there's one thing you dont need gl for, it's solar calcs
[09:36:12] <wrobinson> imagining designing and implementing decent local environments though... that seems feasible
[09:36:28] <wrobinson> lapsang: never said I needed it - just choosing to work with it
[09:36:30] <lapsang> https://lris.scinfo.org.nz/data/category/climatologyMeteorologyAtmosphere/tag/solar-radiation/global/oceania/new-zealand/?s=n
[09:36:40] <wrobinson> yes thanks, I've used many solar tools in the past
[09:36:43] <immibis> lapsang: VIS. UA. LIZ. AT. ION.
[09:36:49] <wrobinson> hehe
[09:36:49] <lapsang> NZ is heaven on earth, sorry I was negative.
[09:36:57] <lapsang> jeez
[09:37:06] <wrobinson> I would love to see new zealand at some point
[09:37:10] <lapsang> good luck with utopia, you assholes have a real handle on it
[09:37:12] <immibis> I live there, coincidentally
[09:37:13] <lapsang> not kidding
[09:37:24] <wrobinson> lapsang: charming
[09:37:38] <lapsang> shaddap cunt
[09:37:51] <lapsang> ive been with enough NZers to know :)
[09:37:53] <immibis> lapsang is actually the only person preventing NZ from being heaven on earth :P
[09:38:41] <immibis> but we can't deport him because he was born here :( jk
[09:38:45] <wrobinson> I always did love irc for its' colourful characters
[09:38:47] <lapsang> https://www.youtube.com/watch?v=cosp_vk9gfo
[09:40:09] <lapsang> wrobinson - http://andrewmarsh.com/apps/staging/sunpath3d.html
[09:40:20] <lapsang> https://www.suncalc.org/
[09:40:28] <lapsang> http://www.solartopo.com/
[09:40:37] <immibis> wrobinson: do you have an opengl question I can help you with?
[09:40:37] <lapsang> https://www.sunearthtools.com/dp/tools/pos_sun.php
[09:41:04] *** macroprep_ <macroprep_!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has joined ##OpenGL
[09:41:05] <wrobinson> immibis: currently no. Thanks though - I'm sure I will have some in the near future
[09:41:29] <wrobinson> lapsang: as I said, I've used many tools in the past, including at least two of those you've mentioned
[09:41:59] <wrobinson> perhaps therefore, I have my reasons for designing something myself
[09:42:22] <wrobinson> though assuming you're not trying to be a smart-ass, I appreciate the links
[09:44:44] *** macroprep <macroprep!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has quit IRC (Read error: Connection reset by peer)
[09:45:39] <wrobinson> andrew marshes work is the closest to what I'm planning
[09:46:36] <wrobinson> but for one thing, I'm avoiding javascript in my life
[09:49:28] *** wrobinso1 <wrobinso1!~0x@102.119.214.106> has joined ##OpenGL
[09:51:56] *** wrobinson <wrobinson!~0x@102.119.214.154> has quit IRC (Ping timeout: 272 seconds)
[09:52:36] *** macroprep__ <macroprep__!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has joined ##OpenGL
[09:55:47] <lapsang> yeah I have what he has, minimally
[09:56:02] *** macroprep_ <macroprep_!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has quit IRC (Read error: Connection reset by peer)
[09:56:06] <lapsang> but I also do it in a context where other people can perform more technical aspects for me
[10:00:25] <wrobinso1> would you mind elaborating?
[10:02:04] <lapsang> https://imgur.com/a/irCE67G
[10:02:47] <lapsang> I can load in a public map for any location in the northern hemi, then generate a skydome segment for insolation
[10:03:28] <lapsang> its not hard like group theory, it's horizontally hard, like figuring out how to cook a completely new dish
[10:04:01] <wrobinso1> interesting. quite nice
[10:05:15] <wrobinso1> what's the node graph from?
[10:05:40] <lapsang> Rhino3D
[10:05:52] *** dansho <dansho!~dansho4@71-84-161-204.dhcp.astr.or.charter.com> has quit IRC (Ping timeout: 245 seconds)
[10:05:54] <wrobinso1> ah
[10:06:37] <wrobinso1> so are you doing scripting inside rhino?
[10:06:45] <lapsang> yes
[10:07:03] <lapsang> now I know how to make anything, so im going to do it as realtime as possible
[10:09:05] <wrobinso1> can you produce things that don't require rhino3d in order to run?
[10:09:05] <lapsang> https://vimeo.com/350259076
[10:09:37] <lapsang> yes of course
[10:09:54] <lapsang> but cubes and spheres get tiring
[10:10:49] <wrobinso1> sorry, I meant I assume the rhino scripts require rhino...
[10:11:39] <wrobinso1> not sure I follow your "cubes..." comment
[10:13:29] <lapsang> https://imgur.com/a/ib5PFUT
[10:13:48] <lapsang> i want to make interesting things in modeling software then animate them
[10:13:55] <lapsang> cubes are not interesting
[10:14:21] *** cfoch <cfoch!uid153227@gateway/web/irccloud.com/x-myqjtmrncrxbaluo> has quit IRC (Quit: Connection closed for inactivity)
[10:14:22] <wrobinso1> cool so don't model cubes
[10:14:39] <lapsang> you dont get it
[10:15:03] <wrobinso1> model whatever you like - doesn't mean you need to animate or render within any specific software
[10:15:14] <lapsang> modeling in opengl is not an option for anyone who doesn't live with their mom and solve math prizes without accepting them
[10:15:30] <wrobinso1> whoever said anything about modelling in opengl?
[10:15:31] <lapsang> glsl is good to manipulate
[10:15:39] <lapsang> its not good to generate
[10:15:44] <lapsang> that's what rhino is for
[10:15:56] <lapsang> I get a stack in rhino
[10:16:22] <lapsang> the reason it's not stateful is because it's a solid repository, like a block of marble
[10:16:23] <wrobinso1> great, but what if you wanted to share things with people who don't have or use rhino. bit of a limiting factor
[10:16:32] <lapsang> wrong
[10:16:43] <lapsang> rhino's the fucking swiss army knife
[10:17:00] <lapsang> take it from someone who spent weeks sweating dxfs in the 1990s
[10:17:29] <lapsang> I can use rhino to bitbang you point lists right now if you opened a port
[10:17:42] <lapsang> ¯\_(ツ)_/¯
[10:17:48] <wrobinso1> thanks, never gonna happen :)
[10:18:10] <lapsang> I'm glad you both learned something and used humor to ack it
[10:18:46] <lapsang> Thats a fun thing about the internet isnt it
[10:18:59] <wrobinso1> yep
[10:19:04] <lapsang> you never can tell who has information to teach you and who's just here to fuck your mom
[10:19:21] <wrobinso1> sometime harder to tell than others
[10:19:23] <lapsang> amirite
[10:19:31] <lapsang> now tell me your permaculture idols
[10:19:34] <wrobinso1> I've usually had pretty good luck finding helpful people when I need
[10:19:54] <wrobinso1> hehe, I don't have idols, though I have a lot of respect for a few people
[10:20:09] <lapsang> i live on the internet and im a complete antifa shitbag but i do know Things
[10:20:20] <lapsang> well get some idols :)
[10:20:45] <lapsang> https://en.wikipedia.org/wiki/A_Pattern_Language
[10:21:13] <lapsang> 'computer programmers find lots of isomorphic validity with his theory
[10:21:43] <wrobinso1> I believe that's one of the cited texts from permaculture designers manual
[10:22:05] <lapsang> if you ever wondered what the opposite of Corbu was
[10:22:05] <wrobinso1> incidentally
[10:22:06] <lapsang> https://de.wikipedia.org/wiki/Friedensreich_Hundertwasser
[10:22:46] <lapsang> https://handmadehouses.com/
[10:24:03] <wrobinso1> damnit, too much JS these days
[10:24:10] <lapsang> https://loveincorporated.blob.core.windows.net/contentimages/largesize/182661c5-0f2b-4541-99d6-40a383234e60-Furnace%20Dock%20exterior.jpg
[10:24:15] <wrobinso1> nice sites though, thanks
[10:24:27] <lapsang> https://www.youtube.com/watch?v=Xks8w6iB1rI
[10:24:32] <lapsang> get some heroes
[10:24:55] <wrobinso1> thanks but no thanks - I'll stick to having great respect for certain humans
[10:25:20] <lapsang> https://i1.wp.com/ecobrooklyn.com/wp-content/uploads/2013/04/earthship-1.jpeg
[10:25:37] <lapsang> ok, good luck reinventing the wheel and failing
[10:25:49] <wrobinso1> earthships can be quite nice. i have mixed feelings about the common use of tyres and such as wall-fill
[10:26:24] <wrobinso1> your assumptions are astounding
[10:27:09] <lapsang> im glad I've both educated and astounded you
[10:27:15] <lapsang> my work here is done
[10:27:42] <wrobinso1> ...never did understand the concept of trolling
[10:28:00] <lapsang> 1 more https://i.pinimg.com/originals/22/a8/a8/22a8a83f0344d53896d76d6e97857f8d.jpg
[10:28:48] <lapsang> you never understood learning once you finished school
[10:29:06] *** macroprep_ <macroprep_!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has joined ##OpenGL
[10:29:09] <lapsang> because nobody clearly labelled "teacher" clearly labelled you as "student"
[10:29:29] <lapsang> it's all just a bunch of trolls on the internet who want you to fail up, permaculturally speaking.
[10:29:35] <lapsang> fascinating brain you got
[10:31:13] <wrobinso1> nice house. as I said, mixed feelings
[10:31:38] <wrobinso1> I've always largely been self-taught, with the exception of meeting some great "teachers" along the way, both in school and out
[10:32:02] <wrobinso1> thankfully, I've managed to find more decent people than trolls on the internet
[10:32:07] *** macroprep__ <macroprep__!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has quit IRC (Ping timeout: 245 seconds)
[10:32:49] <wrobinso1> though I have a feeling most trolls don't want people to fail up, they just appear to enjoy controversy
[10:33:12] <lapsang> i don't think you know what trolling is
[10:33:34] <lapsang> but i do think you've got a very practiced condescenscion act
[10:33:38] <wrobinso1> as I said above, "never did understand the concept of trolling"
[10:33:59] <lapsang> *condescension
[10:34:10] <lapsang> then why are you talking about trolling?
[10:34:16] <wrobinso1> the trouble with a lot of text is it can appear condescending when it's not (at least not most of the time)
[10:35:00] <lapsang> you're welcome, I guess.
[10:35:29] <wrobinso1> and anyway, it would appear my part-definition of trolling is entirely accurate
[10:35:39] <wrobinso1> but oh well. this is getting seriously off-topci
[10:35:42] <wrobinso1> topic*
[10:36:00] <wrobinso1> s/is getting/has gotten
[10:36:20] <lapsang> <wrobinso1> great, but what if you wanted to share things with people who don't have or use rhino. bit of a limiting factor
[10:36:25] <lapsang> you are the guy who said this
[10:36:30] <lapsang> and you're complaining about trolling
[10:36:52] <lapsang> go look up what files it supports, or don't, and pretent you're right and everyone who calls you out is "trolling"
[10:37:10] <lapsang> You're not very evolved, and extremely ego-defensive
[10:37:20] <lapsang> despite being on a completely anonymous forum
[10:37:37] <lapsang> where we both know that we could both be twelve year old hindu boys
[10:37:52] <wrobinso1> I'd rather not get drawn back into this. If you genuinely believe that comment was trolling, I apologise
[10:38:07] <lapsang> I linked you to actual design resources
[10:38:20] <lapsang> some of which are considered the holy grail of sustainability concepts
[10:38:27] <lapsang> just so you know, that's not trolling, guy
[10:38:31] <lapsang> eof
[10:38:51] *** freyg <freyg!~yp@159.89.97.145> has joined ##OpenGL
[10:39:34] *** freyg <freyg!~yp@159.89.97.145> has left ##OpenGL
[10:39:39] *** freyg <freyg!~yp@159.89.97.145> has joined ##OpenGL
[10:41:41] <lapsang> https://www.youtube.com/watch?v=OslN5mxWZi8&t=30m30s
[10:43:14] *** wrobinso1 is now known as wrobinson
[10:54:04] *** bitwinery <bitwinery!~bruno@c-71-59-192-149.hsd1.wa.comcast.net> has quit IRC (Quit: Leaving)
[11:06:22] *** Kingsquee <Kingsquee!~kingsquee@node-1w7jr9qmxqrpow98mke9t5qou.ipv6.telus.net> has quit IRC (Quit: https://i.imgur.com/qicT3GK.gif)
[11:15:54] *** phr34k <phr34k!4dac67ef@77.172.103.239> has joined ##OpenGL
[11:15:55] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined ##OpenGL
[11:18:54] <phr34k> Hey there I've some questions about downloading memory back to CPU. I'm looking what is a good way of downloading resource into cpu memory without pipeline stalls.
[11:24:29] <phr34k> Generally I believe that the way to do that in opengl is by using DMA with (pixel-) buffers objects, but I'm wondering a bit about it.
[11:25:51] <phr34k> Because calls like glGetTexImage are normally blocking, waiting for the command stream to be processed, and then copies the memory and continues cpu execution again.
[11:26:21] *** Nicmavr <Nicmavr!~Nicmavr@unaffiliated/nicmavr> has quit IRC (Read error: Connection reset by peer)
[11:28:07] <phr34k> How do I need to see this in light of glMapBuffer, does it just give you a pointer straightaway, or does it similiarly wait for command stream to catch up before giving out the pointer.
[11:28:11] *** Nicmavr <Nicmavr!~Nicmavr@unaffiliated/nicmavr> has joined ##OpenGL
[11:29:24] <phr34k> what I'm mostly wondering about is what would be the most correct way to download a resource without any pipeline stalls and having some kind of polling api to see if the data was already downloaded.
[11:34:43] <Matthijs> I suppose that with proper buffering, you can map a buffer (range) without or with very limited stalling. But that's just a hunch.
[11:35:49] *** bpmedley <bpmedley!~bpm@2600:1700:eb20:6050:2d0a:8c32:b276:511> has quit IRC (Ping timeout: 276 seconds)
[11:44:52] *** Singmyr <Singmyr!~Singmyr@c83-253-123-62.bredband.comhem.se> has joined ##OpenGL
[11:54:27] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[11:55:43] *** R2robot <R2robot!~R2robot@unaffiliated/r2ro> has quit IRC (Ping timeout: 268 seconds)
[12:16:16] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[12:16:53] <zid> That's going to change by driver and vendor
[12:21:00] <immibis> ideally you would be able to initiate a transfer and then poll whether it's finished yet, before trying to access it. I don't know how to do that, but it makes sense
[12:24:06] <zid> If he's using dma then presumably he has a DMA controller that can give him an interrupt or be polled or whatever
[12:28:45] <immibis> this is at the OpenGL level.
[12:28:58] <immibis> i assume s/he is not writing a driver for a video card
[12:34:44] *** lapsang <lapsang!~g@gateway/tor-sasl/gaiwan> has quit IRC (Remote host closed the connection)
[12:37:09] *** obiwahn <obiwahn!~obiwahn@pdpc/supporter/student/obiwahn> has quit IRC (Quit: WeeChat 2.0-dev)
[12:50:45] *** slime <slime!~slime73@blk-215-81-93.eastlink.ca> has joined ##OpenGL
[12:50:56] <phr34k> Well the problem that I'm seeing is i don't really see opengl offering api's that allow for stallless design
[12:51:12] <phr34k> without exploding resource consumption that is
[12:52:21] <phr34k> correct me if i'm wrong but glMapBuffer waits for the command stream to catch-up and be processed (of course this varies by actual implemention) some might just return scratch memory immediately, but generally you get a pointer and it's safe to use it after the call.
[12:52:50] <phr34k> glGetTexImage similiarly waits for the command stream to be processed and then performs a memcpy.
[12:52:50] <zid> Or it does nothing, and is servied by page faults, who knows
[12:52:59] <zid> served*
[12:54:44] <phr34k> The problem is no matter how much fencing you do, skipping a frame you do. Even if you queued 3 frames already, the moment you do any of these calls they here you are waiting for your 4th frame to be rendered for a copy of an 1st frame resource.
[12:55:12] <zid> I'm not seeing an actual problem
[12:55:19] <zid> if you want to sync to the gpu you're going to have to eat a sync
[12:55:29] <zid> wishing reality wasn't real won't get you far :P
[12:56:39] <phr34k> Well I agree
[12:57:11] <zid> And as noted, implementations be different yo, so you're just going to have to test things to see what behaves most like what you want
[12:58:02] <phr34k> Thing is we want a polling api i.e. see if a download was already completed/done, but we cannot have any stalls i.e. we should be able to queue up frame 2, 3,4 and render it.
[12:58:26] <zid> Time to write yourself a driver? :)
[12:59:28] <phr34k> In my case code has to be written strictly according to opengl specification, so it cannot have any platform based assumption what works willy/nilly there.
[12:59:55] <zid> I recommend a loopback hdmi capture and a hdmi capture card
[13:00:13] <immibis> here's an idea, maybe you can create a new thread, share resources with your main thread's context, and do the map/copy/whatever in that thread
[13:00:27] <immibis> zid: I suspect s/he wants real options
[13:00:40] <zid> THat's more real than praying the driver does what he wants
[13:01:19] <zid> (I actually do this irl for very similar reasons)
[13:01:58] <immibis> yeah but you're then stuck with one graphics card AND you're using undocumented behaviour AND you've wasted 6 months
[13:02:23] <zid> immibis: and if the driver just blocks during glReadPixels etc? Now you're stuck with *no* solution.
[13:02:57] <immibis> zid: there's probably a standard API that, in practice, on modern drivers, doesn't block
[13:03:01] <zid> nvenc? :P
[13:03:26] <zid> you'll get all your frames as jpegs though
[13:04:35] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has joined ##OpenGL
[13:07:36] *** David3k <David3k!~David3k@120.29.75.241> has joined ##OpenGL
[13:09:59] <immibis> just google: opengl asynchronous texture download
[13:10:21] <immibis> people say to use PBOs
[13:10:50] <immibis> so I guess glMapBuffer is probably non-blocking if the buffer is already on the CPU, which it hopefully is if you gave it one of the read buffer hints
[13:11:55] <immibis> multithreading still sounds most robust
[13:12:21] *** ratchetfreak <ratchetfreak!~ratchetfr@ptr-82s3g7l9r42569r41f4.18120a2.ip6.access.telenet.be> has joined ##OpenGL
[13:13:10] <immibis> AFAIK, glMapBuffer should give you a pointer that you can use to read the data directly from the GPU, it won't copy anything
[13:13:16] <immibis> (s/GPU/GPU memory/)
[13:13:52] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[13:13:54] <zid> depends on architecture, presumably, I can see someone implementing opengl through only a command queue and shovelling data through a small window
[13:14:23] <zid> bit like an ethernet card
[13:15:20] <DrBenway> isnt that vulkan?
[13:15:51] <zid> vulkan says you don't get an mmu? I'd have imagined the opposite
[13:16:10] <DrBenway> you can download one from the interweb
[13:16:39] <phr34k> glMapBuffer just gives you a pointer yes, but once you get the pointer you can just memcpy on it without having to use fences and glClientWaitSync
[13:17:32] *** immibis <immibis!~immibis@222-153-90-196-fibre.sparkbb.co.nz> has quit IRC (Ping timeout: 245 seconds)
[13:17:43] <DrBenway> memcpy is one versatile, mighty and magnificent tool
[13:17:56] <zid> The list grows
[13:17:58] <DrBenway> we should give the inventor the nobel price
[13:18:26] <phr34k> I mean this DMA transfer was there way before these synchronisation primitives got introduced so this would imply glMapBuffer would need for everything in the command queue to be processed before giving you back the pointer.
[13:18:28] <zid> but yea, pbos look decent, if you can be bothered to set up compleley independant sets of resources for the other frames
[13:21:50] *** slime <slime!~slime73@blk-215-81-93.eastlink.ca> has quit IRC (Quit: This computer has gone to sleep)
[13:29:40] <macroprep_> ok i think i have set up my application for attempting to have multiple windows
[13:31:18] <macroprep_> https://del.dog/OpenGLWMAlpha.cc https://del.dog/GLA.h
[13:32:47] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has quit IRC (Ping timeout: 244 seconds)
[13:43:36] <wrobinson> bit of a nothing comment, but I think you can do the glEnable calls all in one
[13:44:38] <wrobinson> scratch that
[13:45:15] <wrobinson> I lie
[13:46:42] <macroprep_> oh
[13:47:39] <wrobinson> sorry
[14:00:34] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[14:03:13] *** KAHR-Alpha <KAHR-Alpha!~Alpha@2a01cb0d024a6600e0e3c56ca772713f.ipv6.abo.wanadoo.fr> has joined ##OpenGL
[14:13:19] <wrobinson> macroprep_: Are you using GL 3.1?
[14:14:46] <macroprep_> i think
[14:14:48] <macroprep_> so
[14:15:43] <macroprep_> according to ajax, "<ajax> yes. the window's contents are internally just a gl framebuffer object. the server _will_ create that for the new window, but there's just the one gl context per screen (which happens to get pointed at different fbos at different times)" but im not sure how to go about doing this
[14:42:39] *** phr34k <phr34k!4dac67ef@77.172.103.239> has quit IRC (Ping timeout: 260 seconds)
[14:48:17] *** akaWolf1 is now known as akaWolf
[14:50:24] *** David3k <David3k!~David3k@120.29.75.241> has quit IRC (Read error: Connection reset by peer)
[14:59:56] *** freyg <freyg!~yp@159.89.97.145> has left ##OpenGL ("WeeChat 1.6")
[15:08:13] *** KAHR-Alpha <KAHR-Alpha!~Alpha@2a01cb0d024a6600e0e3c56ca772713f.ipv6.abo.wanadoo.fr> has quit IRC (Ping timeout: 250 seconds)
[15:10:02] *** grim001 <grim001!~grim001@ip68-108-172-180.lv.lv.cox.net> has joined ##OpenGL
[15:10:03] *** grim001 <grim001!~grim001@ip68-108-172-180.lv.lv.cox.net> has quit IRC (Client Quit)
[15:12:19] *** KAHR-Alpha <KAHR-Alpha!~Alpha@lfbn-rei-1-47-231.w90-54.abo.wanadoo.fr> has joined ##OpenGL
[15:15:21] <macroprep_> anyone make window managers in GL?
[15:34:01] *** gareppa <gareppa!~gareppa@unaffiliated/gareppa> has quit IRC (Quit: Leaving)
[15:36:30] *** LunarJetman <LunarJetman!LunarJetma@176.248.197.112> has joined ##OpenGL
[15:37:24] *** CoolerZ <CoolerZ!~coolerext@14.139.38.135> has joined ##OpenGL
[15:42:17] *** LunarJetman <LunarJetman!LunarJetma@176.248.197.112> has quit IRC (Remote host closed the connection)
[15:42:49] *** LunarJetman <LunarJetman!LunarJetma@176.248.197.112> has joined ##OpenGL
[16:05:53] *** macroprep_ <macroprep_!~smallvill@cpe-172-193-104-55.qld.foxtel.net.au> has quit IRC (Read error: Connection reset by peer)
[16:08:44] *** cshzg <cshzg!~dietary@181.53.12.207> has joined ##OpenGL
[16:17:14] <wrobinson> I'm guessing a little, but it looks like the WM (GLINITIALIZATIONSTRUCTURE) is a struct that houses an EGLContext
[16:17:42] <wrobinson> could you not separately create multiple contexts, and interchange the reference in WM?
[16:18:09] <wrobinson> I am of course new to this openGL game myself and not to be trusted
[16:18:45] *** CoolerY <CoolerY!~coolerext@14.139.38.135> has joined ##OpenGL
[16:19:54] *** CoolerZ <CoolerZ!~coolerext@14.139.38.135> has quit IRC (Read error: Connection reset by peer)
[16:45:29] *** stefkos <stefkos!~Pawel@79.184.72.253.ipv4.supernova.orange.pl> has quit IRC (Quit: Going offline, see ya! (www.adiirc.com))
[16:46:14] *** ImQ009 <ImQ009!~ImQ009@unaffiliated/imq009> has joined ##OpenGL
[16:50:54] *** Vasco_O is now known as Vasco
[16:56:50] *** karab44 <karab44!~karab44@unaffiliated/karab44> has joined ##OpenGL
[17:06:05] *** groton <groton!~groton@unaffiliated/groton> has joined ##OpenGL
[17:08:29] *** Elysion <Elysion!~Elysion@ppp118-210-175-34.adl-adc-lon-bras34.tpg.internode.on.net> has joined ##OpenGL
[17:09:28] *** Elysion <Elysion!~Elysion@ppp118-210-175-34.adl-adc-lon-bras34.tpg.internode.on.net> has quit IRC (Read error: Connection reset by peer)
[17:13:16] *** R2robot <R2robot!~R2robot@unaffiliated/r2ro> has joined ##OpenGL
[17:24:48] *** Matthijs <Matthijs!~quassel@unaffiliated/matthijs> has quit IRC (Quit: *waves frantically*)
[17:34:18] *** wildlander <wildlander!~wildlande@unaffiliated/wildlander> has joined ##OpenGL
[17:37:23] *** tseiler <tseiler!~tseiler@208.185.211.186> has joined ##OpenGL
[17:37:44] *** Elysion <Elysion!~Elysion@ppp118-210-175-34.adl-adc-lon-bras34.tpg.internode.on.net> has joined ##OpenGL
[17:49:20] *** mujjingun <mujjingun!uid228218@gateway/web/irccloud.com/x-vfnonxckxsvjigki> has joined ##OpenGL
[18:10:49] *** gehn <gehn!gehn@gateway/vpn/privateinternetaccess/gehn> has joined ##OpenGL
[18:16:29] *** karab44 <karab44!~karab44@unaffiliated/karab44> has quit IRC ()
[18:21:32] *** groton <groton!~groton@unaffiliated/groton> has quit IRC (Quit: groton)
[18:27:14] *** glYoda <glYoda!~kristinam@c-73-25-27-206.hsd1.or.comcast.net> has quit IRC (Quit: glYoda)
[18:39:38] *** cshzg <cshzg!~dietary@181.53.12.207> has quit IRC (Ping timeout: 268 seconds)
[18:40:35] *** cfoch <cfoch!uid153227@gateway/web/irccloud.com/x-vpgtbopimkgihhxc> has joined ##OpenGL
[18:42:04] *** snyp <snyp!~Snyp@49.207.51.12> has joined ##OpenGL
[18:55:20] *** cshzg <cshzg!~dietary@181.53.12.207> has joined ##OpenGL
[19:01:53] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has joined ##OpenGL
[19:22:21] *** CoolerY <CoolerY!~coolerext@14.139.38.135> has quit IRC (Quit: Leaving)
[19:47:22] *** cshzg <cshzg!~dietary@181.53.12.207> has quit IRC (Ping timeout: 244 seconds)
[19:59:07] *** mujjingun <mujjingun!uid228218@gateway/web/irccloud.com/x-vfnonxckxsvjigki> has quit IRC (Quit: Connection closed for inactivity)
[20:01:34] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Remote host closed the connection)
[20:02:00] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[20:03:05] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Read error: Connection reset by peer)
[20:03:31] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[20:04:26] *** cshzg <cshzg!~dietary@181.53.12.207> has joined ##OpenGL
[20:12:34] *** cantstanya <cantstanya!~chatting@gateway/tor-sasl/cantstanya> has quit IRC (Remote host closed the connection)
[20:13:04] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Remote host closed the connection)
[20:13:57] *** cantstanya <cantstanya!~chatting@gateway/tor-sasl/cantstanya> has joined ##OpenGL
[20:17:14] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[20:17:35] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Remote host closed the connection)
[20:18:04] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[20:19:34] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Remote host closed the connection)
[20:20:34] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[20:23:22] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has quit IRC (Read error: Connection reset by peer)
[20:23:23] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Read error: Connection reset by peer)
[20:23:55] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[20:23:57] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[20:25:34] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Remote host closed the connection)
[20:26:17] *** zalt_ <zalt_!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[20:26:22] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[20:27:10] *** LunarJetman <LunarJetman!LunarJetma@176.248.197.112> has quit IRC (Ping timeout: 272 seconds)
[20:29:04] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has quit IRC (Ping timeout: 272 seconds)
[20:32:09] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Remote host closed the connection)
[20:33:14] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has joined ##OpenGL
[20:33:14] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[20:33:22] *** zalt_ <zalt_!~lambda443@unaffiliated/lambda443> has quit IRC (Ping timeout: 245 seconds)
[20:36:48] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has quit IRC (Read error: Connection reset by peer)
[20:37:28] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[20:38:09] *** Elysion_ <Elysion_!~Elysion@ppp118-210-175-34.adl-adc-lon-bras34.tpg.internode.on.net> has joined ##OpenGL
[20:38:24] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has quit IRC (Remote host closed the connection)
[20:38:54] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[20:41:01] *** tab-key <tab-key!~mantra@2601:601:c980:8fd:658d:476e:18dd:67> has joined ##OpenGL
[20:41:06] *** Elysion <Elysion!~Elysion@ppp118-210-175-34.adl-adc-lon-bras34.tpg.internode.on.net> has quit IRC (Ping timeout: 248 seconds)
[20:42:29] *** iderik <iderik!~weechat@h-162-65.A147.priv.bahnhof.se> has quit IRC (Quit: iderik)
[20:51:39] *** lapsang <lapsang!~g@gateway/tor-sasl/gaiwan> has joined ##OpenGL
[20:52:21] <lapsang> someone made a nice webgl of a robot arm. https://cdn.soft8soft.com/demo/applications/industrial_robot/index.html
[20:54:58] *** slidercrank <slidercrank!~slidercra@ircpuzzles/2015/april-fools/fifth/slidercrank> has joined ##OpenGL
[20:58:54] <mefesto> nice
[20:59:12] *** cshzg <cshzg!~dietary@181.53.12.207> has quit IRC (Ping timeout: 245 seconds)
[20:59:33] *** immibis <immibis!~immibis@222-153-90-196-fibre.sparkbb.co.nz> has joined ##OpenGL
[20:59:39] <mefesto> step 3 seems a little rube goldberg to me. it could just pick the object up from the top instead of picking it up from the side, letting go, then catching it mid-air at the top
[21:00:15] <lapsang> yeah I think that's part of the "it can do this" demo
[21:00:41] <lapsang> they do release-recatch with drones, as well
[21:00:51] <lapsang> to demo nimbility
[21:00:58] <mefesto> pretty cool
[21:04:33] *** friden <friden!~friden@itphone.edstud.chalmers.se> has quit IRC (Ping timeout: 268 seconds)
[21:10:07] *** Foaly <Foaly!~Foaly@ppp-88-217-50-66.dynamic.mnet-online.de> has joined ##OpenGL
[21:13:48] *** immibis <immibis!~immibis@222-153-90-196-fibre.sparkbb.co.nz> has quit IRC (Ping timeout: 268 seconds)
[21:14:37] *** cshzg <cshzg!~dietary@181.53.12.207> has joined ##OpenGL
[21:15:26] *** mefesto <mefesto!~user@107.145.49.162> has quit IRC (Quit: ERC (IRC client for Emacs 26.2))
[21:28:29] *** mefesto <mefesto!~user@107.145.49.162> has joined ##OpenGL
[21:33:46] *** LunarJetman <LunarJetman!LunarJetma@176.248.197.112> has joined ##OpenGL
[21:49:37] *** cfoch <cfoch!uid153227@gateway/web/irccloud.com/x-vpgtbopimkgihhxc> has quit IRC (Quit: Connection closed for inactivity)
[22:05:43] *** realz <realz!~realz@unaffiliated/realazthat> has joined ##OpenGL
[22:06:26] *** Nicmavr <Nicmavr!~Nicmavr@unaffiliated/nicmavr> has quit IRC (Read error: Connection reset by peer)
[22:08:22] *** Nicmavr <Nicmavr!~Nicmavr@unaffiliated/nicmavr> has joined ##OpenGL
[22:22:40] *** slime <slime!~slime73@24.215.81.93> has joined ##OpenGL
[22:35:22] *** ImQ009 <ImQ009!~ImQ009@unaffiliated/imq009> has quit IRC (Quit: Leaving)
[22:41:23] *** lapsang <lapsang!~g@gateway/tor-sasl/gaiwan> has quit IRC (Remote host closed the connection)
[22:57:20] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has quit IRC (Read error: Connection reset by peer)
[23:08:30] *** dansho <dansho!~dansho4@71-84-161-204.dhcp.astr.or.charter.com> has joined ##OpenGL
[23:08:34] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[23:10:27] *** zalt_ <zalt_!~lambda443@unaffiliated/lambda443> has joined ##OpenGL
[23:15:00] *** zalt <zalt!~lambda443@unaffiliated/lambda443> has quit IRC (Ping timeout: 272 seconds)
[23:31:23] *** lmariscal <lmariscal!~lmariscal@unaffiliated/lmariscal> has quit IRC (Quit: I'm out!)
[23:31:54] *** lmariscal <lmariscal!~lmariscal@unaffiliated/lmariscal> has joined ##OpenGL
[23:33:56] *** Apeiron` <Apeiron`!~Apeiron@enigmavoid.com> has quit IRC (Quit: ZNC - http://znc.in - it's pretty ftw)
[23:37:15] *** Apeiron` <Apeiron`!~Apeiron@enigmavoid.com> has joined ##OpenGL
[23:39:55] *** lmariscal <lmariscal!~lmariscal@unaffiliated/lmariscal> has quit IRC (Quit: I'm out!)
[23:40:28] *** lmariscal <lmariscal!~lmariscal@unaffiliated/lmariscal> has joined ##OpenGL
[23:42:01] *** Foaly <Foaly!~Foaly@ppp-88-217-50-66.dynamic.mnet-online.de> has quit IRC (Read error: Connection reset by peer)
[23:42:14] *** realz <realz!~realz@unaffiliated/realazthat> has quit IRC (Ping timeout: 272 seconds)
[23:42:36] *** Foaly <Foaly!~Foaly@ppp-88-217-50-66.dynamic.mnet-online.de> has joined ##OpenGL
[23:48:58] *** DrBenway <DrBenway!~DrBenway@modemcable080.164-57-74.mc.videotron.ca> has quit IRC (Read error: Connection reset by peer)
[23:52:20] *** Foaly <Foaly!~Foaly@ppp-88-217-50-66.dynamic.mnet-online.de> has quit IRC (Quit: When in doubt, hit it with the wrench.)
top

   July 26, 2019  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >