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[00:11:22] <paul424> MatthiasM: may I ask something ?
[00:11:48] <MatthiasM> about one of my projects ?
[00:12:12] <paul424> hmm maybe ........
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[00:13:01] <paul424> how one does the sun ...... I mean how to get the sun to look blurred .... also how to get the "corona" or something when you look at the close angle at the sun circle ......
[00:13:21] <MatthiasM> use a texture or a shader
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[00:15:03] <paul424> shader not cause i have g2mx
[00:22:25] <paul424> MatthiasM: do you know any site which would feauture all the 3d effects some description and their names ...... when googling nothing worth shows up
[00:23:09] <MatthiasM> nvidia has a sdk with example code and text
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[00:26:10] <paul424> ok
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[01:28:59] <Shakedown> So if I need to write some OpenGL code on Ubuntu (and execute it too), what do I need to get?
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[01:30:47] <Shakedown> Anybody?
[01:32:48] <Shakedown> Do I need GLUT or SDL?
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[05:01:55] <rektide> i'm confused about the components of a view transform
[05:09:39] <rektide> the matrix for gluLookAt confuses me a bit
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[05:20:19] <rektide> i'm really interested in what happens if the viewing matrix uses non-right-angles for up its x - y - z
[05:21:05] <rektide> uh... gluLookAt takes an up coordinate and uses that to determine right & backwards as well
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[09:30:35] <[AD]Turbo> yo
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[10:31:51] <quicksilver> exDM69: Hmm. I'm a bit hazy on how you do a delaunay triangulation of a complex region (i.e. one with holes or concave bits) and work out which triangles are outside.
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[10:32:29] <exDM69> quicksilver: I have absolutely no idea, I've only used the GLU tesselator
[10:33:02] <exDM69> quicksilver: delaunay triangulation is a different method altogether
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[10:33:37] <quicksilver> exDM69: loop/blinn appear to think its obvious :)
[10:33:44] <quicksilver> exDM69: they don't even given a reference.
[10:33:58] <exDM69> it (sort of) is obvious
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[10:50:40] <exDM69> quicksilver: did you find wikipedia of any help?
[10:50:57] <exDM69> quicksilver: there are some delunay implementations out there too
[10:54:35]
<|Xandrew|> Hi, i have problems compiling my first OpenGL program -> http://pastebin.ca/1315589. Could someone please tell me what I'm doing wrong. Trying to follow OpenGL Graphics Through Applications
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[10:56:51] <zacs7> |Xandrew|: did you link with the GL libs?
[10:57:16] <TenOfTen> nope
[10:57:19] <TenOfTen> Xantoz: -lGL
[10:57:25] <zacs7> |Xandrew|: Nevermind just saw it
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[10:57:41] <zacs7> and with glu and glut
[10:57:50] <zacs7> and maybe xlib
[10:59:12] <|Xandrew|> But I have #include <X11/Xlib.h> and i link with the /usr/X11R6/include/ where X11/Xlib.h are. Isn't that enough
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[11:00:31] <quicksilver> exDM69: Yeah, I understand the simple case of delaunay.
[11:00:46] <quicksilver> exDM69: what I don't understand is how you work out which triangles are "inside" and which are "outside"
[11:01:01] <quicksilver> exDM69: (with the stencil buffer approach you use the winding/xor trick)
[11:01:55] <quicksilver> |Xandrew|: No.
[11:02:04] <quicksilver> |Xandrew|: you need to specify the libraries you link to.
[11:03:14] <|Xandrew|> Ok
[11:04:07] <exDM69> quicksilver: I recon they must have something like that too
[11:10:03] <|Xandrew|> g++ -I /usr/X11R6/include/ -IGL -IXlib -Iglut -Iglu open.cpp doesn't seem to help
[11:10:39] <Plagman> no -lGL there
[11:11:01] <zacs7> "L" not "i"
[11:11:06] <Plagman> lowercase l
[11:11:07] <Plagman> not L
[11:11:12] <zacs7> no shit
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[11:15:58] <|Xandrew|> g++ -I /usr/X11R6/include/ -lXlib -lglut -lglu open.cpp ? Firs parameter is with uppercase i and the rest are lowercase L
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[11:19:45] <|Xandrew|> cannot find -lGL
[11:22:15] <Plagman> you're in trouble
[11:22:26] <exDM69> |Xandrew|: what OS are you on? on windows and osx the library has a different name
[11:22:32] <Plagman> you either need some drivers or some packages installed
[11:22:45] <Plagman> seems he's on Unix
[11:22:53] <Plagman> what distro?
[11:22:54] <zacs7> exDM69: he's using the X headers so not windows...
[11:23:10] <|Xandrew|> PC-BSD
[11:23:31] <Plagman> you need to install the mesa development packages
[11:23:34] <Plagman> whatever they are
[11:23:46] <Plagman> exDM69: -lopengl32 on win32, actually
[11:23:52] <zacs7> BSD... woah?
[11:24:16] <exDM69> Plagman: oops, you're right
[11:25:11] <|Xandrew|> Well, now I know a bit of what the problem was. I'll look around and see if I can google for it now when I know what I'm looking for. Thanks!
[11:25:28] <Plagman> what hardware are you running?
[11:25:29] <exDM69> |Xandrew|: locate your libGL.a
[11:25:45] <Plagman> |libGL.so
[11:26:41] <exDM69> hmmh, why there is no libGL.a?
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[11:28:31] <|Xandrew|> I foud /usr/local/lib/libGL.so
[11:29:38] <exDM69> |Xandrew|: then make sure that /usr/local/lib is in your linker's path
[11:29:59] <exDM69> g++ -L/usr/local/lib -lGL ...
[11:36:11] <|Xandrew|> root@pcbsd# g++ -I /usr/X11R6/include/ -L /usr/local/lib -lGL -lXlib -lglut -lglu -lgl open.cpp
[11:36:23] <zacs7> not as root I hope
[11:36:47] <zacs7> ... why the hell are you root?
[11:37:11] <|Xandrew|> Tried if that would make any diffrence, but it didn't
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[12:00:31] <|Xandrew|> Hi, just wanted to share my solution with you, after installing mesagl the correct syntax was:
[12:01:01] <|Xandrew|> g++ -I /usr/X11R6/include/ -L /usr/local/lib/ -lGL -lglut open.cpp
[12:02:23] <|Xandrew|> Thanks for all the help!
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[12:35:08] <litb> hi all
[12:35:22] <litb> why can i call glVertex2f* outside glBegin/glEnd ?
[12:35:27] <litb> isn't that stupid?
[12:36:02] <litb> the teacher says that if i call it outside, then it will silently ignore that. why doesn't it assert ?
[12:36:25] <dindinx> litb: Invoking glVertex outside of a glBegin/glEnd pair results in
[12:36:26] <dindinx> undefined behavior.
[12:36:34] <dindinx> (from the man page)
[12:37:42] <litb> oh thanks. i guess teh teacher is wrong then :/
[12:38:11] <litb> he said there is an if(withinBeginEnd) return; at the top of glVertex
[12:38:26] <litb> i mean if(!withinBeginEnd) return;
[12:38:55] <dindinx> may be on the implementation he's using. But there's not guaranty about that.
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[12:39:30] <litb> oh ok. i had no idea there are nice manpages for those funs. thanks mate
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[12:41:45] <dindinx> yw.
[12:42:07] <litb> so i better don't use it outside those. too bad when it formats my disk
[12:44:01] <litb> thanks. well i've them all on my disk. haven't known that
[12:44:21] <litb> i've got too much stuff on my disk i don't know about. that's scary...
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[12:45:28] <quicksilver> litb: there are lots of cases where openGL could assert where instead it just behaves in an undefined way.
[12:45:31] <quicksilver> it is very annoying.
[12:45:36] <quicksilver> No doubt the justification was performance.
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[12:46:04] <litb> yeah i won't moan about it. if i would, i would have to screw c++ aswell
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[12:58:42] <pwned> quicksilver: some libraries allow a #define to go into assert mode
[12:59:10] * quicksilver nods
[12:59:19] <quicksilver> that only works if you recompile the lirbary though.
[12:59:30] <quicksilver> most people don't compile their opengl library, they just use the one provided by their OS.
[12:59:50] <pwned> I mean #define WTF and in the library code: #ifdef WTF assert(..
[12:59:57] <pwned> that's preprocessing time, not compile time
[13:00:12] <pwned> I mean the header
[13:00:14] <pwned> ok nevermind
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[13:43:17] <dennda> got it
[13:43:59] <exDM69> dennda: "camera" too close?
[13:44:20] <exDM69> or inside the cube?
[13:44:25] <dennda> exDM69: no, neither
[13:44:37] <dennda> exDM69: see lines 58-60
[13:44:42] <dennda> where the camera is set
[13:44:54] <dennda> then in line 62 the call to the cube drawing function
[13:45:24] <dennda> where in line 10 and 11 the modelview matrix is *AGAIN* overwritten with the identity matrix and thus the camera thing is discarded
[13:45:42] <dennda> so essentially yes, it's using the standard camera in the origin and is thus looking at one face from inside the cube
[13:45:52] <dennda> at least that's my guess
[13:45:53] <dennda> :-)
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[13:57:11] <yno> hi
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[14:22:37] <paul424> I do some mash terrain and all is draw on a part of a sphere, the code is written to be the sphere radious whatever you choose, but when setting very large one the terrain is not draw properly - some polygons are missing, making cracks in the mash ... I suppose this might be something with z-buffer and its capacity. Anyone could help ?
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[14:26:08] <paul424> MatthiasM: ??
[14:33:24] <predaeus> paul424, screenshot?
[14:34:11] <paul424> ok now works well, the problem was with the proper proportions of glfrustum, which wasn't scaled at all ....
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[14:35:58] <paul424> predaeus: do you know some sdk showing some opengl effects, recently someone gave the link to the nvidia sd k 9, but it features the newest effect like shading etc., but I have the geforce2mx and almost nothing works well ....
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[15:34:31]
<dennda> http://paste.pocoo.org/show/100811 <-- When increasing the level of the sponge (by pressing a repeatedly) the lines where the cubes intersect start to flicker. How can I get rid of that nasty effect?
[15:35:30] <dennda> by pressing the key "a", that is
[15:38:26] <Weiss> z-fighting?
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[15:45:17] <quicksilver> flicker only when you press the button?
[15:45:23] <quicksilver> or keep flickering thereafter?
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[16:28:20] <xkpe> i compliled his example it get flicky on the edge of 2 connected cubes together, its zfighting betwee the side face of the cube and the front face of the next cube
[16:29:41] <Ingenu> pic ?
[16:30:11] <quicksilver> oh, it's rotating.
[16:30:24] <quicksilver> I didn't understand how z-fighting could lead to flicker on a static object.
[16:30:34] <quicksilver> But now I noticed it's rotating so that would explain it.
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[16:35:25] <predaeus> ah it's at the seems of the cubes. Where to cubes meet it is not clean.
[16:35:33] <predaeus> *two cubes
[16:36:47] <predaeus> dennda, put the near and far plane as close as possible to the cube. looks cool though.
[16:37:34] <dennda> predaeus: ah ok, thanks
[16:37:59] <predaeus> dennda, that usually helps to prevent z-fighting the others pointed out above
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[16:39:51] <quicksilver> although if you have two perfectly aligned faces, they will z-fight whatever you do
[16:40:01] <quicksilver> you should artificially separate them in that case
[16:40:32] <quicksilver> shouldn't be true of a menger sponge I don't think, though
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[16:51:38] <predaeus> dennda, if that doesn't seem to help you could try not to render internal quads.
[16:51:54] <dennda> ok
[16:52:12] <dennda> thanks guys. I will try that later. I am in a hurry at the moment though, sorry :-(
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[16:55:35] <xkpe> one way would be doing it face oriented instead of cube oriented
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[19:47:48] <Googie> hi all, I'm a newbie when it comes to OpenGL, and I've been reading some stuff.. In my reading, I come across Python a lot. Is Python the most suitable programming language to use for graphics?
[19:48:18] <Googie> I'm writing some simple stuff using C as of now
[19:48:40] <Googie> but is it worthwhile for me to invest some time into learning Python?
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[19:55:48] <xkpe> i would say so, nehe guides are good to learn
[19:56:13] <HuntsMan> they're outdated
[19:56:14] <xkpe> but keep in mind the modifications to openGL since the 3.0 specification
[19:56:28] <xkpe> you didnt let me finish :p
[19:56:29] <opr> i am new to it so i dont know :/
[19:57:17] <xkpe> i dont know if there are any guides for opengl 3.0 but it imho will be harder for a newcommer
[19:57:34] <xkpe> i have to go now. cya later
[19:57:38] <opr> bb
[19:57:48] * xkpe wave cya later
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[21:09:32] <jaswant> hi
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[21:10:41] <jaswant> is any one willl tell me how can i use opengl in ubantu?
[21:11:20] <jaswant> hello plez
[21:11:26] <yno> jaswant: ubuntu* ?
[21:11:49] <jaswant> what happen
[21:12:42] <jaswant> actually i want to know how can i use opengl in linut(ubatnu 8.10)
[21:12:50] <jaswant> linux
[21:13:19] <yno> jaswant: compile with -lGL
[21:13:22] <yno> to link
[21:13:33] <yno> jaswant: type $ man gcc
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[21:13:49] <yno> in your console
[21:14:11] <jaswant> then
[21:14:15] <jaswant> ?
[21:14:17] <yno> read
[21:19:24] <opr> dont wana sound nooby but
[21:19:36] <opr> how do i get the opengl libraries to which i need to link
[21:20:16] <MatthiasM> opr: depends on the OS
[21:20:22] <jaswant> i didn't get from there there are so many thing
[21:20:28] <opr> windoze
[21:21:33] <jaswant> actually i hv to do assignments i of computer graphics in that i hv to use opengl programing/
[21:22:07] <jaswant> no
[21:22:14] <MatthiasM> jaswant: a) learn to write "hello world" programs
[21:22:28] <jaswant> i hv linux and widos
[21:22:28] <jaswant> both
[21:22:45] <MatthiasM> and your writing is horrible
[21:23:12] <jaswant> i hv to make line and circle like thigs
[21:23:27] <opr> go to windows
[21:23:31] <opr> and use mspaint.exe
[21:23:43] <yno> or The Gimp under Linux
[21:23:53] <opr> yeah
[21:24:04] <jaswant> if i want to do all thigs in linux then what do i have to do?
[21:24:48] <jaswant> how can i install gimp in linux
[21:25:24] <MatthiasM> jaswant: read about ubuntu - how to install packages
[21:26:36] <jaswant> it is like paint in windos yaar
[21:26:46] <MatthiasM> lol
[21:26:53] <opr> yes
[21:26:54] <jaswant> i hv to do by programing
[21:27:09] <opr> it is impossible
[21:27:18] <opr> you have to use paint
[21:27:21] <yno> opr: think you like me that /quit can helps jaswant?
[21:27:37] <jaswant> nothing is impossible
[21:27:59] <MatthiasM> jaswant: if you don't know how to install packages on ubuntu then you have no change in completing this assignment
[21:28:01] <jaswant> pk
[21:28:01] <jaswant> thanx\
[21:28:01] <jaswant> but
[21:28:01] <jaswant> never say impossible
[21:28:40] <jaswant> i hv done in windows but i want to do in linux
[21:29:03] <jaswant> i use visual studio in window
[21:29:04] <MatthiasM> anyway - I see no point in explaining anything to you
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[21:29:32] <jaswant> no it is not like that
[21:29:42] <opr> yno, i swear that /quit helps
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[21:30:01] <opr> jaswant, i will help you if you tell me the answer too this riddle
[21:30:08] <opr> s/too/to
[21:30:31] <opr> if peter and /part are standing on a mountain, and peter falls off, who is left?
[21:30:46] <MatthiasM> lol
[21:30:55] <MatthiasM> n1 @ opr
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[21:32:05] <yno> :D
[21:32:31] <opr> aw he quit, not part :(
[21:33:05] <yno> more efficient
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[21:42:59] <opr> sorry back to my question now :0
[21:43:10] <opr> where to get said libraries?
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[21:44:58] <MatthiasM> opr: on windows you have to install the ms-sdk (very big) or use minGW
[21:45:11] <MatthiasM> or use Java + LWJGL
[21:45:13] <opr> whats this minGW business?
[21:45:21] <MatthiasM> read the website
[21:45:40] <opr> what website?
[21:45:47] <opr> sorry im in idiot mode
[21:45:50] <MatthiasM> guess
[21:46:01] <MatthiasM> and switch to another mode :P
[21:46:27] <opr> tired mode locks me to idiot mode
[21:47:28] <opr> in minGW i get some delicious headers ?
[21:47:33] <opr> or libraries
[21:47:35] <opr> whatever
[21:47:45] <opr> for openG: ?
[21:47:48] <opr> GL*
[21:48:05] <MatthiasM> yep
[21:48:10] <yno> opr: lesser than under ms sdk
[21:48:16] <MatthiasM> then use glfw and glew
[21:48:33] <opr> how do i get ms sdk
[21:48:46] <yno> no precompiled zlib, libpng (include devil) & some others libraries for mingw
[21:49:35] <MatthiasM> opr: guess
[21:49:52] <opr> no, tell me
[21:50:07] <MatthiasM> no
[21:50:18] <opr> erjhekjghdfjkgh
[21:50:21] <opr> tell me :(
[21:50:23] <yno> opr: "o, wat iz ms?"
[21:50:25] <MatthiasM> no
[21:50:30] <opr> micro$haft
[21:50:34] <yno> then..
[21:50:51] <opr> i type ms sdk and get the server 2003 sdk
[21:50:55] <opr> i dont want this
[21:51:07] <yno> opr: maybe you want a brain
[21:51:18] <opr> my brain is sleeping
[21:51:26] <yno> so wait
[21:51:39] <yno> and try later
[21:51:41] <opr> amirite?
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[22:02:44] <opr> guys
[22:02:48] <opr> just tell me how i do this
[22:02:54] <opr> its getting on my nerves
[22:03:11] <MatthiasM> well - we told you
[22:03:21] <opr> well how do i do mingw
[22:03:27] <opr> wtf is it for starters
[22:03:32] <opr> if its a compiler
[22:03:34] <opr> do not want
[22:03:41] <opr> i got vc++
[22:04:23] <MatthiasM> lol
[22:05:22] <opr> good
[22:05:29] <opr> i found a nice site
[22:05:42] <yno> w00t
[22:06:25] <opr> who is nate robbins
[22:06:47] <opr> he sounds like a goon
[22:06:48] <yno> you're on the good way opr
[22:07:17] <opr> platform SDK
[22:07:20] <opr> is what i have now
[22:07:25] <opr> guys
[22:07:28] <opr> it is preparing to install
[22:07:53] <yno> omg, how did you do
[22:08:15] <opr> what
[22:09:03] <opr> it is copying new files
[22:09:11] <opr> i wonder if it does ctrl+c
[22:09:19] <opr> or if it right clicks them and chooses copy
[22:09:36] <MatthiasM> lol
[22:09:57] <MatthiasM> opr: you have no idea at all - what are you doing here anyway ?
[22:10:24] <opr> waiting for this to install
[22:10:38] <opr> lol, im not an idiot you know
[22:10:53] <opr> its taking forever
[22:11:31] <yno> waiting for something get installed is typically for windows users
[22:12:00] * opr is a windows user
[22:12:11] <opr> cba doing stuff in linux
[22:12:19] <opr> windows = quicker
[22:12:25] <yno> I knew you are opr
[22:13:03] <opr> guys
[22:13:07] <opr> i am bored
[22:13:17] <opr> will come back tomorrow and see if it completes
[22:13:19] <opr> bye
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[22:32:46] <e_roder> hey
[22:33:03] <e_roder> do i need to do any special cleanup for Cg parameters? (free/delete)?
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