[00:02:31] *** DMINATOR has quit IRC
[00:04:26] *** neoneye has quit IRC
[00:05:01] <justthisguy> off to bed now. Night everyone :)
[00:05:07] *** snoffler has joined ##opengl
[00:05:14] *** justthisguy has quit IRC
[00:06:45] *** thesquib has quit IRC
[00:09:19] *** speedy1 has quit IRC
[00:11:47] *** snoffler has quit IRC
[00:14:27] *** groton has quit IRC
[00:19:08] *** z8000 has left ##OpenGL
[00:22:53] *** speedy1 has joined ##OpenGL
[00:27:17] *** dvoid__ has joined ##OpenGL
[00:34:36] *** stringfellow_ has joined ##opengl
[00:46:33] *** stringfellow_ has quit IRC
[00:48:32] *** stringfellow has quit IRC
[00:58:27] *** LordMetroid has quit IRC
[01:03:01] *** Rangar has joined ##OpenGL
[01:05:52] *** neoneurone has quit IRC
[01:08:20] *** LiraNuna has joined ##OpenGL
[01:10:27] *** m4ggus_ has joined ##opengl
[01:23:07] *** m4ggus has quit IRC
[01:24:39] *** speedy1_ has joined ##OpenGL
[01:25:15] *** ginoman has joined ##OpenGL
[01:29:26] *** mm765 is now known as mm765^sleep
[01:32:11] *** Rangar has quit IRC
[01:36:17] *** MatthiasM has quit IRC
[01:36:22] *** MatthiasM has joined ##opengl
[01:38:17] *** amz has joined ##opengl
[01:38:38] *** TheLorax has joined ##opengl
[01:42:32] *** speedy1 has quit IRC
[01:46:17] *** prophile has quit IRC
[02:06:04] *** TheLorax has quit IRC
[02:08:25] *** dvoid__ has quit IRC
[02:23:04] *** blbmp has quit IRC
[02:23:29] *** blbmp has joined ##OpenGL
[02:25:11] *** blbmp_ has joined ##OpenGL
[02:25:18] *** blbmp has quit IRC
[02:26:40] *** blbmp_ has quit IRC
[02:26:57] *** blbmp has joined ##OpenGL
[02:33:19] *** moziz has joined ##OpenGL
[02:39:55] *** Dew420 has quit IRC
[02:53:21] *** hibread has joined ##opengl
[02:54:07] *** Dew420 has joined ##OpenGL
[02:55:31] *** Dew420 has quit IRC
[02:56:10] *** LtJax has quit IRC
[02:57:26] *** Dew420 has joined ##OpenGL
[02:59:17] *** Burga has quit IRC
[03:00:33] *** amz has quit IRC
[03:08:54] *** dindinx has quit IRC
[03:09:01] *** dindinx has joined ##opengl
[03:09:01] *** marcheu has quit IRC
[03:16:37] *** speedy1_ has quit IRC
[03:17:01] *** bbeausej has joined ##OpenGL
[03:17:12] *** marcheu has joined ##opengl
[03:20:37] *** Amorphous has quit IRC
[03:20:48] *** ajww has quit IRC
[03:24:10] *** Dew420`irie has joined ##OpenGL
[03:24:34] *** Dew420 has quit IRC
[03:25:07] *** Amorphous has joined ##opengl
[03:26:51] *** rnx has left ##opengl
[03:35:30] *** ajww has joined ##OpenGL
[03:39:25] *** BahamutZERO has joined ##OpenGL
[03:47:14] *** alyawn has joined ##OpenGL
[03:48:11] *** Dew420`irie has quit IRC
[03:57:49] *** nytejade has quit IRC
[04:01:36] *** nytejade has joined ##OpenGL
[04:07:10] *** furrywolf has quit IRC
[04:08:01] *** Diagmato has quit IRC
[04:08:43] *** amz has joined ##opengl
[04:08:55] *** furrywolf has joined ##opengl
[04:13:14] *** rutski has quit IRC
[04:25:33] *** PainBank has joined ##OpenGL
[04:25:54] *** amalon has quit IRC
[04:39:49] *** Suprano has quit IRC
[04:44:53] <alyawn> Hi all, I'm looking to do some 2d video composistions in opengl, is the online version of the red book still useful in this regard?
[05:02:44] *** m4ggus_ has quit IRC
[05:27:14] *** Tenac has left ##OpenGL
[05:34:06] *** bbeausej has quit IRC
[05:59:24] <Killari> yes it is
[06:00:37] *** phrosty has quit IRC
[06:04:11] *** hibread has quit IRC
[06:04:22] *** hibread has joined ##opengl
[06:08:40] *** hibread has quit IRC
[06:08:50] *** hibread has joined ##opengl
[06:11:51] *** hibread has quit IRC
[06:12:02] *** hibread has joined ##opengl
[06:15:03] *** hibread has quit IRC
[06:15:18] *** hibread has joined ##opengl
[06:18:18] *** hibread has quit IRC
[06:18:32] *** hibread has joined ##opengl
[06:21:34] *** hibread has quit IRC
[06:29:54] *** PainBank has quit IRC
[06:30:01] *** PainBank has joined ##OpenGL
[06:32:11] <alyawn> thx Killari
[06:32:29] <alyawn> I'm just getting into opengl and my head is swimming
[06:32:46] <alyawn> seems very cool
[06:35:43] *** hibread has joined ##opengl
[06:43:38] *** SirRaceAlot has quit IRC
[06:43:43] *** SirRace has joined ##OpenGL
[06:57:48] *** PainBank has left ##OpenGL
[07:00:33] *** mm^away has joined ##opengl
[07:04:15] <alyawn> I'm not sure I've got the terminology down yet, but maybe someone here can direct me... I'd like to take 2 bitmaps, use one as the base and knock-out pixels from the other images based on a pattern then display the result
[07:04:30] <alyawn> compositing, basically
[07:05:15] <alyawn> I assume that I need to look into creating 3 textures, the bottom, the mask and the top
[07:05:54] <alyawn> is this the right direction for me to be heading? Is there a better way?
[07:17:38] *** mm765^sleep has quit IRC
[07:22:18] *** charlie55 has joined ##OpenGL
[07:32:44] <Jupp3> Multitexturing?
[07:33:06] <Jupp3> alyawn: rgba textures can have "embedded" mask in the alpha channel
[07:36:38] *** groton has joined ##OpenGL
[07:37:06] *** charlie5 has quit IRC
[07:38:29] *** mediogre has joined ##OpenGL
[07:46:13] *** hubbe3 has quit IRC
[07:46:28] *** hubbe3 has joined ##OpenGL
[07:56:59] *** predaeus has joined ##opengl
[08:12:37] *** juanmabc has quit IRC
[08:18:24] *** huperniketes1 has joined ##OpenGL
[08:18:28] *** huperniketes has quit IRC
[08:18:29] *** huperniketes1 is now known as huperniketes
[08:30:36] *** Jupp3 has quit IRC
[08:37:00] *** groton has quit IRC
[08:42:08] *** fargiolas has joined ##OpenGL
[08:53:47] *** Ademan has quit IRC
[08:59:16] *** amz has quit IRC
[09:03:54] *** Dew420 has joined ##OpenGL
[09:04:50] *** Ademan has joined ##OpenGL
[09:06:35] *** Ademan has quit IRC
[09:07:48] *** dv_ has joined ##opengl
[09:08:27] *** Roderic has joined ##OpenGL
[09:08:28] *** Roderic is now known as Ingenu
[09:18:47] *** kenws has joined ##OpenGL
[09:19:55] <quicksilver> gah!
[09:20:04] <quicksilver> I thought it would be so easy to convet my OBJ loader to use VBOs
[09:20:23] <quicksilver> but glDrawElements assume your vertex numbering and normal numbering are the same
[09:20:29] <quicksilver> and the obj format does not.
[09:23:46] <Ingenu> that's usual
[09:24:03] <Ingenu> obj format saves storage space by having one index per data array
[09:24:16] <Ingenu> that's also the case for dotXSI and some other file formats
[09:24:35] <Ingenu> you'll have to write a converter to your own format to have everything well shaped
[09:24:40] <Ingenu> you don't want to do it at runtime
[09:24:53] *** dv_ has quit IRC
[09:24:54] *** [AD]Turbo has joined ##OpenGL
[09:25:24] <Ingenu> I doubt we'll get hardware support for one index per vertex attribute anytime soon (if at all)
[09:25:50] <[AD]Turbo> yo
[09:25:52] * quicksilver nods
[09:26:01] <quicksilver> Ingenu: it's just a pain, that's all ;)
[09:26:37] <Ingenu> not a pain, something you have to do once
[09:26:38] <quicksilver> and I'm going to have to be celver and keep track of whether a vertex is used twice with same normal, and I can re-use index
[09:26:44] <quicksilver> well, yes. a pain once :)
[09:26:51] <Ingenu> get your nice lib written then you'll never care again
[09:27:00] <quicksilver> a pain because I thought switching this code to vbos was goin to be easy ;)
[09:27:27] <Ingenu> a pain is having to wake up to go working on a piece of shit written in 25 man-years knowing you did better 3 years ago in 3 years all alone
[09:27:41] <quicksilver> that's a worse pain
[09:27:42] <quicksilver> ;)
[09:27:45] <Ingenu> indeed
[09:30:00] <Ingenu> it's the last time I join a firm w/o checking their source code first
[09:32:17] *** Plagman has quit IRC
[09:42:22] *** Rangar has joined ##OpenGL
[09:42:41] *** dv_ has joined ##opengl
[09:44:07] *** korff has joined ##OpenGL
[09:57:29] *** neoneye2 has joined ##OpenGL
[09:58:30] *** blbmp has quit IRC
[10:01:41] *** groton has joined ##OpenGL
[10:11:03] *** Dew420 has quit IRC
[10:13:39] *** dvoid has joined ##OpenGL
[10:27:56] *** tempoe_ has joined ##OpenGL
[10:49:34] *** neunon has joined ##OpenGL
[10:50:52] *** RaYmAn-B2 has joined ##opengl
[10:53:03] *** RaYmAn-B2 is now known as RaYmAn-Bx
[11:14:52] *** Burga has joined ##OpenGL
[11:26:48] *** mm^away is now known as mm765
[11:34:07] *** Burga__ has joined ##OpenGL
[11:42:57] *** LtJax has joined ##opengl
[11:46:40] *** elite01 has joined ##opengl
[11:51:02] *** Burga has quit IRC
[11:52:09] *** Burga__ is now known as Burga
[12:03:23] *** cdleonar1 has joined ##OpenGL
[12:03:26] *** cdleonar1 has left ##OpenGL
[12:03:27] *** cdleonar1 has joined ##OpenGL
[12:03:47] *** cdleonar1 has left ##OpenGL
[12:05:21] *** fengee has quit IRC
[12:16:29] *** neoneye2 has quit IRC
[12:23:32] *** LordMetroid has joined ##OpenGL
[12:29:04] *** Ademan has joined ##OpenGL
[12:31:05] *** neoneye2 has joined ##OpenGL
[12:42:29] *** scy has joined ##opengl
[12:49:05] *** dvoid has quit IRC
[12:55:41] *** [this] has joined ##opengl
[12:57:24] *** scy has left ##opengl
[13:08:30] *** Jampiter has joined ##OpenGL
[13:09:43] <Jampiter> Hi, I have a problem with Open GL
[13:10:12] <Jampiter> My computer just doesn't seem to have it or work with any programs that need it..
[13:10:29] <Jampiter> Is there a way of downloading it?
[13:12:18] <Ingenu> yes
[13:12:24] <Ingenu> download latest drivers for your card
[13:12:46] <Jampiter> Hmm... I've tried that and it still doesn't work
[13:12:59] <Jampiter> I have an ATI radeeon 200M integrated
[13:16:14] <Ingenu> what OS are you using ?
[13:16:20] <Jampiter> Viista
[13:17:22] <Ingenu> ?
[13:18:19] <Jampiter> I've tried those just now, but no difference :( Is there just a download and install Open GL program?
[13:18:33] <Ingenu> herm
[13:19:00] <Ingenu> OpenGL is an API, the hardware manufacturer provides drivers to make it available for applications
[13:19:22] <Jampiter> Hmm... Ok
[13:19:36] <Jampiter> So should I look for third party drivers?
[13:19:43] <Ingenu> no those should work
[13:19:48] <Ingenu> how do you know it doesn't ?
[13:21:11] <Jampiter> A program I'm trying to get to work (NoLimits roller coaster sim) is saying that no hardware accelleration is found and is running at >1fps - apparently because It's Open GL and my graphics chip doesn't work with that
[13:21:49] <Ingenu> mmh
[13:21:54] <Ingenu> try some other program
[13:22:08] <Ingenu> I don't have one at hand but it shouldn't be too difficult to find one
[13:22:10] <Ingenu> to test
[13:22:28] <Jampiter> Ok, I'll try another one that didn't work
[13:22:45] <Ingenu> I'd try something like Quake
[13:22:50] <Ingenu> something reliable ^^
[13:23:08] <Jampiter> I don't have that.. this other program's also saying no Open GL found
[13:24:28] <Ingenu> ftp://ftp2.realtech-vr.com/realtechv/pub/glview303.exe
[13:24:31] <Ingenu> install this
[13:24:38] <Jampiter> Ok
[13:25:59] <Ingenu> and tell me what it says for Driver version
[13:26:34] <Jampiter> 6.0.5275.0 24-Nov-06
[13:27:12] <Ingenu> on the left, click extension, and tell me the vendor please
[13:27:46] <Jampiter> Miicrosoft Corp.
[13:27:57] <Ingenu> ok so no OpenGL driver installed indeed
[13:28:17] <Ingenu> try a full install
[13:28:26] <Ingenu> first remove all gfx drivers you have
[13:28:28] <Ingenu> then reboot
[13:28:39] <Ingenu> then install newest drivers (Catalyst 8.5)
[13:28:40] <Ingenu> then reboot
[13:28:43] <Ingenu> and it should work
[13:29:01] <Jampiter> Ok :) I'll try that :) Thanks for your help! :)
[13:29:31] *** Jampiter has quit IRC
[13:35:27] *** rnx has joined ##opengl
[13:41:58] *** pir1 has joined ##OpenGL
[13:42:32] *** prophile has joined ##opengl
[13:57:35] *** ginoman has quit IRC
[14:00:13] *** pirx has quit IRC
[14:01:36] *** Jampiter has joined ##OpenGL
[14:01:45] <Jampiter> Hi again
[14:02:54] *** Jampiter has quit IRC
[14:08:19] *** freespace has quit IRC
[14:15:55] *** freespace has joined ##opengl
[14:18:10] *** moziz has quit IRC
[14:18:46] *** freespace has quit IRC
[14:30:10] *** freespace has joined ##opengl
[14:32:30] *** charlie555 has joined ##OpenGL
[14:42:58] *** dvoid has joined ##OpenGL
[14:45:42] *** [this] has quit IRC
[14:46:43] *** charlie55 has quit IRC
[14:47:39] *** mm765 is now known as mm765^away
[14:54:50] *** charlie555 is now known as charlie5
[14:59:05] *** neunon has quit IRC
[15:00:32] *** edub4rt has joined ##OpenGL
[15:02:43] *** neunon has joined ##OpenGL
[15:03:25] *** rutski has joined ##OpenGL
[15:10:43] *** Walt has quit IRC
[15:15:17] *** scy has joined ##opengl
[15:25:15] *** HuntsMan has quit IRC
[15:25:21] *** ectropy has joined ##OpenGL
[15:28:02] *** peda__ has quit IRC
[15:28:08] *** peda__ has joined ##OpenGL
[15:32:59] *** sh_ has joined ##OpenGL
[15:33:27] <sh_> hello
[15:33:47] <sh_> cab anyone help my compile my source code ?
[15:34:30] <sh_> I have a linux distro and I need to compile source code for windows platform
[15:35:16] <sh_> anyone ?
[15:36:37] <sh_> Is there anyone who can help me ?
[15:36:52] <LtJax> plz join #compile-stuff-for-me
[15:37:43] <sh_> ...
[15:37:49] <sh_> I'm serious...
[15:38:31] <sh_> Or just tell me how should I do this, please
[15:38:38] <sh_> I have mingw installed on my system
[15:38:57] <sh_> but when I try to link glut library it doesnt't look good.
[15:39:20] *** jezek2_ has joined ##opengl
[15:39:40] <sh_> I've downloaded some libraries for windows, glut32.dll
[15:39:54] <sh_> and I put it into windows/system32 folder
[15:40:35] <sh_> when I try to compile it by typing: gcc.exe nazwa.c -o nazwa -lglut32 it still throws me "undefined references.."
[15:40:53] <sh_> in spite of the fact that I linked lib
[15:41:15] <sh_> can someone explain me what should I do, sorry for my english ;)
[15:41:16] *** pir1 has quit IRC
[15:41:25] <sh_> I hope i'am understandable enough ;]
[15:42:32] <LtJax> you need some part of glut that you can link to
[15:42:39] <Ingenu> well I'm not sure who here uses the same language as you and does it
[15:42:40] <LtJax> like libglut.a or smth, I dunno
[15:43:05] <Ingenu> (does it = does cross compile from linux)
[15:43:15] <predaeus> might be called glut.lib on windows
[15:43:31] *** mm765^away is now known as mm765
[15:44:32] <sh_> You mean C language or ? Ingenu
[15:44:56] <sh_> I will glance at it, thank you.
[15:47:19] <sh_> predaeus: I had downloaded glut libs from this site, and I put it into .wine/drive_c/.../../MinGW/bin/include/GL folder
[15:47:56] *** kenws_ has joined ##OpenGL
[15:48:06] <sh_> then I enter the bin folder where gcc.exe program is located, and then execute it by typing gcc.exe name.c -o name -lglut32
[15:48:19] <sh_> Do I do something wrong ?
[15:48:46] <LtJax> read the link I gave you
[15:49:00] <sh_> ok
[15:50:47] *** jezek2 has quit IRC
[15:51:09] <sh_> is glut32.lib the same as glut32.dll ?
[15:51:14] *** dv_ has quit IRC
[15:51:48] <sh_> ok, I see , sorry ^^"
[15:52:59] *** alyawn has quit IRC
[15:56:43] *** korff has quit IRC
[15:58:15] *** ectropy has quit IRC
[15:59:55] *** alyawn has joined ##OpenGL
[16:02:30] *** kenws has quit IRC
[16:03:07] *** Suprano has joined ##OpenGL
[16:03:52] *** DarkUranium has joined ##OpenGL
[16:04:11] <DarkUranium> guys, at what point do graphics cards start to support 8-bit stencil buffer?
[16:04:24] <DarkUranium> tell me a model or something (if anyone knows)
[16:04:43] *** jezek2_ has quit IRC
[16:06:13] *** bbeausej has joined ##OpenGL
[16:07:53] *** joakim12 has joined ##OpenGL
[16:09:03] *** jezek2 has joined ##opengl
[16:09:59] <LtJax> I believe the OpenGL extension viewer got a database for that kinda stuff
[16:10:34] <DarkUranium> LtJax: what that directed at me? Where can I find the viewer?
[16:10:58] <LtJax> yes, google.
[16:13:12] <DarkUranium> how's the extension called?
[16:14:26] *** DobosCake has joined ##OpenGL
[16:15:37] *** belou has joined ##OpenGL
[16:16:52] <Ingenu> TNT2
[16:17:14] <Ingenu> stencil support is VERY old
[16:18:05] <Ingenu> Rage128 for ATi
[16:18:14] <Ingenu> that's like 8 years ago ?
[16:18:27] <DarkUranium> I said 8-bit stencil
[16:18:34] <Ingenu> yes
[16:18:34] <DarkUranium> not 1-bit (or whatever it was at first)
[16:18:42] <Ingenu> TNT2 24/8
[16:18:45] <Ingenu> Z/stencil
[16:18:52] <Ingenu> same for Rage128
[16:19:03] <DarkUranium> okay, so if I make something that makes use of stencil buffer, I should be pretty safe...
[16:19:10] <DarkUranium> what about support from the side of integrated cards?
[16:19:21] <DarkUranium> like those Intel ones or VIA (or is VIA sound?)
[16:19:41] <Ingenu> dunno
[16:19:46] <Ingenu> those cards don't exist :p
[16:20:25] <DarkUranium> Intel ones do
[16:20:32] <DarkUranium> VIA is sound, I think... so scrap that
[16:21:01] <quicksilver> there are VIA graphics chips
[16:21:03] <quicksilver> e.g. unichrome
[16:21:08] <DarkUranium> ah
[16:21:10] <DarkUranium> though so
[16:21:10] <quicksilver> mostly media PC /embedded
[16:21:26] <DarkUranium> but do those support 8b stencil buffer?
[16:21:29] <Ingenu> I see no reason why it wouldn't be supported
[16:21:31] <quicksilver> (also, in the old days, VIA S3 was a graphics card)
[16:21:40] *** LordMetroid has quit IRC
[16:21:41] <Ingenu> that said I see no reason people would use integrated gfx to begin with so...
[16:21:57] <Ingenu> neither do I see any reason why C++ became such a popular language
[16:22:18] <DarkUranium> Ingenu: for the 1st thing, you'd be suprised at how many people just use integrated
[16:22:31] <quicksilver> peoploe would use it because they don't care about graphics.
[16:22:36] <quicksilver> which is many many people.
[16:22:37] <DarkUranium> Ingenu: for the 2nd, I agree with it being overhyped... let's just say that it was in the right place at the right time
[16:22:48] <DarkUranium> exactly, quicksilver
[16:23:06] <Ingenu> if they don't care about gfx, would they care about your app ?
[16:23:10] <DarkUranium> but every once in a while, they must run a graphical app which does require "advanced" stuff
[16:23:20] <Ingenu> ie is it safe to ignore them
[16:23:51] <DarkUranium> Ingenu: some simply can't afford more. Or they have a not-so-new lappy, and you can't replace the GPU there
[16:24:31] <DarkUranium> like an old laptop I happen to have
[16:24:44] <DarkUranium> can't recall what the graphics adapter is, but it can barely hold anything
[16:25:00] <DarkUranium> anything moderately substantial, at least
[16:29:52] <DarkUranium> brb
[16:42:15] *** LtJax has quit IRC
[16:42:16] *** mm765 is now known as mm765^away
[16:55:30] <geocalc> so replace users
[16:56:21] <DarkUranium> back
[17:03:36] *** groton has quit IRC
[17:07:41] *** alyawn has quit IRC
[17:08:40] *** tzaeru has quit IRC
[17:09:30] *** alyawn has joined ##OpenGl
[17:14:28] *** sh_ has quit IRC
[17:15:26] <Ragnarok> blah opengl is pissing me off :(
[17:18:36] <DarkUranium> me too
[17:18:43] <DarkUranium> or rather, its bindings here
[17:22:32] *** geocalc has quit IRC
[17:23:03] *** geocalc has joined ##opengl
[17:23:04] *** vampirefrog has joined ##OpenGL
[17:26:00] *** neoneye2 has quit IRC
[17:26:52] <Andon> quicksilvr, in fact in the old days... S3 made the first consumer 3D accelerator - my how tims hav changed :)
[17:27:29] *** [AD]Turbo has quit IRC
[17:27:29] <Andon> Funny thing was, it only supported Direct3D and their proprietary API. Took 3Dfx before we had consumer OpenGL acceleration.
[17:30:00] *** Ingenu has quit IRC
[17:30:51] * quicksilver nods
[17:31:04] <quicksilver> my first card with linux-usable 3D was a voodoo.
[17:31:24] <Ragnarok> im trying to figure out why BaseGL renders, but not the derive class of BaseGL won't
[17:33:03] *** neoneye2 has joined ##OpenGL
[17:34:26] <DarkUranium> I think I first ran Linux on a Voodoo 3...
[17:34:42] <DarkUranium> damn good cards, those were
[17:36:33] *** kenws_ has quit IRC
[17:39:29] *** aalex has joined ##OpenGL
[18:04:35] *** LordMetroid has joined ##OpenGL
[18:07:49] *** belou has quit IRC
[18:09:18] *** dv_ has joined ##OpenGL
[18:21:56] *** Yustme has joined ##opengl
[18:28:25] *** predaeus has quit IRC
[18:32:22] *** dolphin has joined ##OpenGL
[18:35:11] *** dv_ has quit IRC
[18:39:19] *** JernejL_ has joined ##OpenGL
[18:43:12] *** JernejL has joined ##OpenGL
[18:47:03] *** vampirefrog has quit IRC
[18:47:51] *** neoneye2 has quit IRC
[18:50:35] *** JernejL has quit IRC
[18:50:41] *** JernejL has joined ##OpenGL
[18:51:59] *** dv_ has joined ##OpenGL
[18:55:43] *** abionnnn has joined ##OpenGL
[18:57:24] *** Jernej has quit IRC
[18:57:55] *** rsp has joined ##opengl
[18:58:02] <rsp> Hi guys
[18:58:20] *** JernejL_ has quit IRC
[18:59:59] <abionnnn> hey
[19:00:12] <rsp> wasuuuuuuuup
[19:05:00] *** dolphin has quit IRC
[19:14:51] <dvoid> hey
[19:15:02] <dvoid> i just installed the new scarry ati 8.5 drivers
[19:15:45] <dvoid> now i get "validation failed - not all sampler values have been set" when linking glsl shader, the linkage does not fail though, but the shader does not work right...its just black
[19:16:03] <dvoid> does anyone know what that message mean?
[19:21:57] *** stringfellow has joined ##opengl
[19:29:09] <rsp> It's english for "revert to old driver"
[19:31:23] *** sohail has quit IRC
[19:31:25] <abionnnn> or "buy an nvidia card"
[19:31:26] <abionnnn> :)
[19:31:51] *** magnet___ has joined ##OpenGL
[19:33:34] <rsp> lol
[19:34:17] *** mm765^away is now known as mm765
[19:34:36] *** sohail has joined ##OpenGL
[19:35:58] <dvoid> rsp, :D
[19:47:49] *** Xmas| has joined ##OpenGL
[19:50:45] *** Walt has joined ##opengl
[19:53:55] *** LordMetroid has quit IRC
[20:08:50] *** abionnnn has quit IRC
[20:09:43] *** blbmp has joined ##OpenGL
[20:09:45] *** amalon has joined ##opengl
[20:11:44] *** fargiolas is now known as fargiolas|afk
[20:16:23] *** rsp has quit IRC
[20:18:42] *** PainBank has joined ##OpenGL
[20:19:54] *** Arc has quit IRC
[20:24:09] *** neoneurone has joined ##OpenGL
[20:30:54] *** PainBank has left ##OpenGL
[20:31:26] *** amalon has quit IRC
[20:34:02] *** speedy1 has joined ##OpenGL
[20:39:52] *** PainBank has joined ##OpenGL
[20:40:07] *** amalon has joined ##opengl
[20:41:56] *** amz has joined ##opengl
[20:49:14] *** juanmabc has joined ##opengl
[20:57:55] *** aalex has quit IRC
[21:05:06] *** LtJax has joined ##opengl
[21:07:55] *** Diagmato has joined ##OpenGL
[21:08:22] *** stringfellow has quit IRC
[21:10:42] *** joakim12 has quit IRC
[21:11:36] *** Arc has joined ##OpenGL
[21:13:20] *** dv_ has quit IRC
[21:14:18] *** Xmas| has quit IRC
[21:23:37] *** aalex has joined ##OpenGL
[21:24:34] *** aalex has quit IRC
[21:24:38] *** aalex has joined ##OpenGL
[21:36:27] *** Speedo_ has joined ##OpenGL
[22:16:23] *** amalon has quit IRC
[22:18:48] *** tree has joined ##OpenGL
[22:19:05] <tree> Howdy. Q: I'd like to add copy-paste to CLIPBOARD functionality in an openGL app (with Pmw Tkinterface). Any ideas on the best way to achieve this? I know I can simply do it through X11/Xlib.h etc, but can openGL also paste to CLIPBOARD?
[22:19:34] <tree> I'm trying to find the most platform independent way to do this, so I think the openGL way might be best (vs. X11 and TKinter).
[22:21:01] <speedy1> tree: no clipboard in OGL
[22:21:04] <speedy1> only 3d graphics
[22:21:26] <speedy1> you need a system wrapper library
[22:22:30] <tree> So back to X11, then. OK, thank you.
[22:23:59] <tree> Hmm, I need an X11 channel now...
[22:24:00] <tree> Heh.
[22:24:32] <tree> Thx.
[22:24:32] *** tree has left ##OpenGL
[22:31:59] *** mm765 is now known as mm765^away
[22:35:11] *** Speedo_ has quit IRC
[22:35:28] <Ragnarok> if u can only have 8 lights in OGL? does shaders have that same limitation?
[22:35:54] <MatthiasM> 8 per object not enough ?
[22:36:22] <Ragnarok> oh i thought 8 total overall. i didn't know it was per object
[22:37:00] <MatthiasM> well - you can disable and enable the light for each object that you render
[22:37:27] <MatthiasM> and ofcourse change the parameters - like you do with textures :)
[22:37:58] <Ragnarok> blah I wish I could find a good guide on using VBO. Everyone I've read confuses the fuck out of me
[22:38:19] <MatthiasM> can you use VA already ?
[22:39:06] <Ragnarok> vertex array?
[22:39:17] <Ragnarok> naw i know how to use display list =)
[22:39:40] <MatthiasM> lol - start with VA - then it's easy to use VBO :)
[22:39:51] <Ragnarok> okay
[22:40:10] <Ragnarok> why do games on linux suck?
[22:40:55] <MatthiasM> because a) your installation is buggy 2) you play the wrong games
[22:41:10] *** enoex_ has quit IRC
[22:41:11] <Ragnarok> i haven't found a decent FPS game yet
[22:41:35] *** neoneye2 has joined ##OpenGL
[22:41:49] <MatthiasM> well - descent and FPS in one sentence :)
[22:43:07] <Ragnarok> tried nexiuz it sucked, graphics good, but gameplay retarded, too fast, and no point, treminious, good graphics garbage gameplay value
[22:48:50] *** aalex has quit IRC
[22:50:24] *** aalex has joined ##OpenGL
[22:54:34] *** aalex has quit IRC
[22:56:03] *** Monobi has joined ##OpenGL
[22:56:21] <Monobi> Hey, how do I change the OpenGL key to one?
[22:56:35] <Monobi> I'm intend to use Wine + Google SketchUp
[22:56:40] <Monobi> *I'm intending
[22:57:40] *** fargiolas|afk has quit IRC
[22:58:00] <Ragnarok> huh
[22:59:39] *** KU0N has joined ##OpenGL
[23:02:42] <Monobi> Ragnarok, how do I change the key from 0 to 1
[23:03:19] <KU0N> hello
[23:03:55] <MatthiasM> Monobi: "the key" = 1
[23:03:57] <dvoid> wtf
[23:04:04] <Monobi> :?
[23:04:05] <dvoid> the new ati drivers are insane
[23:04:18] <dvoid> you cant have a sampler in a shader that is not used
[23:04:29] <dvoid> it its not used the shader wont work
[23:06:09] <Monobi> MatthiasM, okay, I'm entering "wine SketchUp.exe" into the command line... what's this key thing?
[23:06:27] <MatthiasM> you are talking about keys :DD
[23:06:34] *** Dew420 has joined ##OpenGL
[23:07:32] <Ragnarok> well ATI sucks =)
[23:08:39] <dvoid> Ragnarok, yea, unfortunatly not everyone agrees :(
[23:08:54] <Ragnarok> thats why i moved from ati to nvidia
[23:09:37] <dvoid> well i never even used ati :P i hate the crap
[23:09:51] <dvoid> but i still need to support it :(
[23:09:52] <Ragnarok> ati is like a woman, she'll cheat on u when you unexpect it
[23:10:22] <Ragnarok> =3
[23:10:27] <MatthiasM> Ragnarok: "when you least expect it" :)
[23:10:35] <Ragnarok> well whatever
[23:10:36] <pekuja> unexpect it :-D
[23:10:37] <Ragnarok> xD
[23:11:49] <Ragnarok> i rule, i can bite my upper lip hair =)
[23:11:52] <dvoid> hehe yea thats true
[23:12:17] <dvoid> "hey this code works fine , lets try it on an ati board" 10min later the world ended
[23:12:31] <Ragnarok> haha
[23:12:46] <Ragnarok> or the ati doesn't support the extensions u need ;)
[23:14:05] * Ragnarok reminiscence on DirectX
[23:14:10] * Ragnarok ducks
[23:14:56] <MatthiasM> Monobi: why I should I care about that ?
[23:15:03] <Monobi> Actually
[23:15:03] <Monobi> Ignore me
[23:16:25] <Ragnarok> /ignore Monobi
[23:16:28] <Ragnarok> hahaha
[23:17:24] <Monobi> :-|
[23:17:29] <Monobi> That's what I'm attempting to do
[23:17:44] *** prophile has quit IRC
[23:17:57] <Ragnarok> Monobi, im just fucking with ya
[23:21:41] <Monobi> I still don't know how to change the OpenGL key from 0 to 1...
[23:24:01] <Monobi> Anyone...
[23:24:47] *** forrestv has joined ##OpenGL
[23:25:35] <MatthiasM> Monobi: this is a OpenGL dev channel - if you have problems using wine use a wine channel
[23:25:46] <Monobi> Ok
[23:26:28] *** Monobi has left ##OpenGL
[23:30:21] <dvoid> is there a list somewhere what glsl extensions there are?
[23:32:34] <RTFM_FTW> GL_ARB_texture_rectangle and GL_EXT_gpu_shader4 are the only two that come to mind
[23:34:13] *** prophile has joined ##opengl
[23:38:16] *** Dew420 has quit IRC
[23:42:34] *** PainBank1 has joined ##OpenGL
[23:50:50] *** Plagman has joined ##OpenGL
[23:52:54] *** dv_ has joined ##OpenGL
[23:57:38] <dvoid> dont forget GL_ARB_draw_buffers