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[00:00:18] <Madsy> Learn how the matrix transformations actually work.
[00:00:37] <Madsy> Read on matrix-matrix-multiplication and vector-matrix-multiplication.
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[01:42:16] <Latheesan> how do u work out the center of 2D-rotation for a given object?
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[02:16:55] <speedy1> what is the equivalent of KIL FP instruction in GLSL?
[02:18:14] <Satan_Inside> discard
[02:18:35] <speedy1> discard;
[02:18:38] <speedy1> ?
[02:19:07] <speedy1> ah found it - it's a keyword
[02:19:29] <Satan_Inside> correct
[02:19:55] <speedy1> thanks :)
[02:20:11] <Satan_Inside> no problem
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[05:51:41] <dust--> has anyone here compiled OSG 2.4 on Visual C++ 2008?
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[05:52:25] <dust--> after creating the cmake file, i get a bunch of .obj linker errors for each of the libraries depending on another libraries (only OpenThreads compiles fine since not depending on anything else)
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[09:27:06] <[AD]Turbo> yo
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[11:45:35] <bgilb> im trying to learn shader programming but
[11:45:49] <bgilb> for some reason simple examples don't run on my laptop
[11:45:58] <bgilb> even though it says it supports sm4.0
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[12:20:19] <Rangar> whats the laptop chip?
[12:21:36] <Rangar> bgilb: Whats your laptops gpu chip bud?
[12:24:32] <bgilb> x3100
[12:24:36] <bgilb> intel gma
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[12:28:04] <Rangar> what shader model are you trying to run?
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[12:43:50] <bgilb> i couldn't tell you exactly
[12:44:01] <bgilb> theres a couple examples i tried to run but im not sure what shadermodel
[12:44:06] <bgilb> it has to be 3 and below though
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[12:50:36] * Rangar nods
[12:51:47] <Rangar> WHOA... "The MPAA was awarded a staggering judgment in its case against the BitTorrent indexing site TorrentSpy. According to Slyck.com, a judge in California rendered a $110 million victory for the MPAA, and a permanent injunction against TorrentSpy."
[13:01:03] <garou> ... I'd be all "What the heck were they smoking?" and "That's pure BS!", but it had to happen sometimes. It's the golden rule: Who has the gold makes the rules.
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[13:16:35] <Rangar> Thats a pretty good way of putting it
[13:16:38] <freespace> link
[13:17:09] <Rangar> http://slashdot.org/ fourth or so story down
[13:17:53] <freespace> nod
[13:20:03] <bgilb> i am so sleepy its ridiculous
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[14:35:13] <MrPrise> hello
[14:36:51] <MrPrise> is it possible to create a shadow from a texture with some kind of blending? eg I have a texture displaying a ship and I want a shadow created from that texture. I scale up a little, all I need to draw it completely black with smooth edges
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[14:49:09] <deichgraf> hello, I try to compile enfuse under ubuntu 8.04, but it fails with the error message "undefined reference to `glutInit' "
[14:49:39] <deichgraf> I have the according OpenGL packages installed and the header files are placed in /usr/include/GL.
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[14:50:34] <deichgraf> /usr/lib/libGL.so is a symbolic link to the according file ... I'm trying since 3 hours to compile this tool and I'm not sure what to do now .... I just wanted to try out this great piece of software for HDR imaging
[14:53:36] <geocalc> <GL/glut.h> ?
[14:54:26] <deichgraf> please stand by, I'm preparing a pastebin
[14:55:19] <deichgraf> here we go ... http://pastebin.com/df9a17a8
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[14:56:40] <geocalc> #
[14:56:41] <geocalc> #
[14:56:41] <geocalc> checking for GLUT library... -lglut
[14:56:41] <geocalc> #
[14:56:41] <geocalc> configure: WARNING: WARNING: GL/GLU/GLUT not found, disabling GPU mode
[14:57:41] <deichgraf> that's right, but this libraries are installed. freeglut3(-dev), glutg3(-dev), libglut3(-dev)
[14:58:11] <geocalc> mesa glut better
[14:59:30] <geocalc> wai
[14:59:37] <deichgraf> well, there is no mesa glut package installed :(
[14:59:46] <geocalc> wait
[14:59:49] <deichgraf> and I cannot find one... I've got the GLU packages
[15:00:38] <geocalc> ls /usr/include/gl ???
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[15:01:23] <deichgraf> met@deichgraf:/tmp/tufuse/enblend$ ls /usr/include/GL/
[15:01:24] <deichgraf> freeglut_ext.h freeglut_std.h glext.h gl_mangle.h glu.h glut.h glxext.h glx_mangle.h
[15:01:24] <deichgraf> freeglut.h glew.h gl.h glpng.h glu_mangle.h glxew.h glx.h wglew.h
[15:02:29] <geocalc> ok fix configure it search GL/GLU
[15:03:07] <deichgraf> what shall I do?
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[15:05:09] <geocalc> sed -i s%"GL/GLU"%"GL"%g configure deichgraf
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[15:06:40] <deichgraf> it still says it cannot find OpenGl, GL/GLU/GLUT
[15:07:07] <geocalc> !?!
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[15:07:56] <deichgraf> it's true, the configure script even says after running your cmd, it cannot find this libraries
[15:08:21] <deichgraf> anyway, I try to compile
[15:09:46] <uchitoru> hi all. bit of a problem. glm is included but when i try to open a file like: GLMmodel *m1 = glmReadOBJ("myobject.obj"); it doesn't show any error and it doesn't open the visualisation window. if i comment that line everything works fine...
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[15:12:41] <deichgraf> geocalc: it quits with the same error message.
[15:19:08] <deichgraf> :(
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[15:21:54] <uchitoru> any ideas on that?
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[15:24:41] <rutski> I can't find any support channel for freetype
[15:25:02] <rutski> is there anyone here who's used freetype who might be willing to answers a few simple questions?
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[19:14:00] <magnet_> is there a cheap way to get the color of a pixel from a 2d texture ?( which has been loaded into video memory )
[19:14:20] <HuntsMan> cheap? no
[19:14:33] <HuntsMan> expensive, yes, using glGetTexImage
[19:15:30] <magnet_> yea I've read about glGetTexImage , but I want to use it for collision detection, I'd better find a quick way.
[19:15:47] <magnet_> umm
[19:15:49] <tmccrary> unless you're using PBO or something, a cheap way would be to get at the image data stored in ram
[19:16:22] <magnet_> I don't think I use PBO ( I don't know what is it ;) ) .
[19:16:36] <tmccrary> is the image dynamically updated?
[19:16:58] <tmccrary> I guess I should say, is the texture dynamically updated?
[19:16:58] <magnet_> yea, that why I don't use a static mask, or image data in ram .
[19:17:05] <magnet_> hehe.
[19:17:08] <tmccrary> ah, ok
[19:17:30] <magnet_> I thinked it was the good way to do it, so I can zoom and rotate object without troubles.
[19:18:17] <magnet_> now I'm think I'm short on ideas, is glGetTExImage so expensive ?
[19:19:25] <tmccrary> well, you're downloading the texture every update
[19:20:05] <magnet_> I see. I gotta find another way.
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[19:22:40] <magnet_> thanks for the infos guys.
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[19:50:02] <openGL_GURL> Hi
[19:50:21] <openGL_GURL> can somebody tell me how can I install opengl for python?
[19:50:37] <openGL_GURL> I installed some packages, but it still doesn`t work :(
[19:50:48] <jOpus> google
[19:51:43] <openGL_GURL> I tried
[19:51:49] <openGL_GURL> but it still doesn`t work
[19:52:42] <openGL_GURL> I have python 2.5
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[19:52:55] <openGL_GURL> I copied glut32.dll to system32
[19:52:56] <tmccrary> You should pastebin the errors you get
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[19:54:11] <openGL_GURL> yGL-geruest_Tag1-Ende\geruest.py", line 89, in <module>
[19:54:26] <openGL_GURL> import OpenGL, OpenGL.GL, OpenGL.GLU, OpenGL.GLUT
[19:54:29] <openGL_GURL> ImportError: No module named OpenGL
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[19:58:12] <rnx> you probably need a python opengl module on top of plain opengl
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[20:00:08] <HuntsMan> openGL_GURL: i should guess your OS?
[20:01:13] <kiras> i wrote some code to load .obj files and apply texture mapping... to load the .tga files, i used a header from gpwiki.org... my vertices seem to be ok, but the textures are mapping to the wrong locations. anyone have any advice?
[20:02:16] <rnx> check that your texture coordinates are correct
[20:02:38] <rnx> and that the texture isnt upside down or something
[20:02:59] <kiras> rnx: that's the thing... they seem to be as far as i can tell. i suppose the texture could be upside down. i'll give it a quick flip
[20:03:19] <HuntsMan> flip the t texture coordinate
[20:04:46] <kiras> i tried that, actually
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[20:04:48] <openGL_GURL> I have windows XP, Python 2.5
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[21:09:10] <domino14> i am having some serious problems with gluNurbsSurface
[21:09:33] <domino14> if I call it several time, the model looks jagged, smooth, and everything in between - and sometimes when i move it with the mouse it reacts really really slow
[21:09:50] <domino14> if i load the model again it's fast sometimes, and sometimes it just slows the computer to a crawl and i have to shut off the program
[21:10:03] <tmccrary> Does anyone have a favorite reference for using SIMD (SSE, etc)?
[21:10:24] <domino14> someone mentioned i could have a memory leak, but when i look at memory usage with taskmanager it looks stable
[21:10:36] <domino14> and i dont see where i could have a memory leak in the glunurbssurface call
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[21:17:10] <domino14> helpp
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[21:18:55] <KU0N> hello
[21:19:04] <magnet_> hi
[21:24:42] <domino14> hi
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[21:30:16] <jOpus> hi
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[21:45:11] <domino14> hi
[21:45:18] <domino14> help with glunurbssurface
[21:45:24] <domino14> i dont know what im doing wrong
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[21:52:26] <Jupp3> domino14: Don't say you're trying to get us to fix it for you according to that information :)
[21:53:14] <domino14> well i summarized up there
[21:53:20] <domino14> if I call it several time, the model looks jagged, smooth, and everything in between - and sometimes when i move it with the mouse it reacts really really slow
[21:53:26] <domino14> if i load the model again it's fast sometimes, and sometimes it just slows the computer to a crawl and i have to shut off the program
[21:53:45] <domino14> im using gluNurbsSurface for the whole model, a single call of it
[21:55:01] <rnx> testcase
[21:55:43] <Jupp3> domino14: Well to be honest, I never used it, but read about it a bit. Went straight to vertex arrays instead
[21:56:16] <domino14> to use vertex arrays i'd have to figure out all the nurbs equations tho
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[21:56:27] <domino14> how do i know what the vertices are
[21:59:18] <Jupp3> They are whatever you set them to be :)
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[22:04:40] <domino14> nurbs?
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[22:07:17] <Jupp3> you know, those curvy things
[22:08:04] <domino14> ??
[22:08:37] <domino14> i need to figure out hte vertices of the nurbs
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[22:38:38] <kiras> rnx: just wanted to say, flipping the texture seems to have resolved most of the issues. thanks
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[23:26:22] <domino14> the new weezer album is cool
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   May 8, 2008  
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