July 18, 2008  
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[00:00:42] <wild13> hmm
[00:05:50] <juanmabc> I guess 75 units is too far to make AL_GAIN take effect (attenuation is too big)
[00:07:51] <KittyCat> depends on the unit scale
[00:13:56] <juanmabc> I get the units from the open dynamics engine, and use it for opengl and openal, meters
[00:17:04] <juanmabc> I'm thinking to change my approach, since I wan't the camera to be far but the sound to be immersive I will put the listener at the sampe plane as the sources, and leave the camera 75 units up
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[03:03:16] <lgp-michael> KittyCat: Patch emailed. tested to work on Linux, no real ability to test other platforms
[03:07:54] <KittyCat> got it. looks like an odd patch format, but I think I see what it's doing anyway
[03:10:16] <KittyCat> kinda wish I could use pthread_once to safely initialize, but I don't know the windows equivilant
[03:21:33] <KittyCat> hmm, actually that doesn't fix the problem
[03:21:55] <lgp-michael> hrm, well, it fixes the part of the problem that was causing me hassle {;_)
[03:22:17] <lgp-michael> it could co into a package wide global and then go into the actual destructor code
[03:22:51] <lgp-michael> but the rest of the calls from the destructor justc all memory clearing code that will end up doing nothing cos the variables are not set
[03:23:07] <lgp-michael> and so I decided a file global variable would be better
[03:23:09] <KittyCat> the problem is that OpenAL32.c's my_deinit constructor calls DeleteCriticalSection(&_alMutex); (wrapper for pthreads)
[03:23:23] <KittyCat> but the mutex isn't initialized until InitAL is called
[03:23:47] <lgp-michael> ahh so it needs to be a package wide global
[03:23:55] <lgp-michael> and added into the start of the destructor
[03:23:58] <lgp-michael> fair enough
[03:24:49] <KittyCat> I wonder if that file's contents should just be moved into ALc.c..
[03:48:41] <KittyCat> there, done
[03:49:44] * lgp-michael nods {:-)
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[13:10:58] <Rain|code> lgp-michael are you there?
[13:19:33] * KittyCat is back.
[13:19:47] <Rain|code> good morning
[13:21:20] <KittyCat> hi
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