July 5, 2008  
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[00:00:10] <wild13> so in turn if i didnt want the user to have to install the runtim
[00:00:15] <wild13> simply puting the dll with the exe
[00:00:18] <wild13> would work
[00:00:34] <wild13> has with any other type of dll
[00:00:38] <KittyCat> yes, but you can't know which DLLs are needed for the person's hardware
[00:00:47] <wild13> include them all?
[00:01:01] <KittyCat> and if you put DLLs with your exe, it would prevent the use of the user's, possible newer, openal DLLs
[00:01:38] <wild13> 3this isnt really a issue as far as releaseing a program/demo
[00:01:52] <wild13> so the user dosnt have to install the runtime
[00:02:13] <KittyCat> your app's installer would do it automatically, usually
[00:02:48] <wild13> i got one person who wants to use the cAudio engine for a demo reel he sends to companys problem is teh runtime issue
[00:02:59] <KittyCat> package oalinst.exe with the rest of your app's install files, and run oalinst.exe /s as part of the install process
[00:03:00] <wild13> and the app needs to be simply unzip run .exe
[00:04:59] <KittyCat> well, for a demo reel, packaging openal32.dll and wrap_oal.dll should be enough. but FYI, as I user, I very much dislike anything that overrides my system dlls with its own
[00:05:47] <wild13> he sends the demo reel to companys
[00:06:02] <wild13> but it had no sound last time and one company sent back some negative feedsback
[00:06:42] <KittyCat> the companies' systems will still likely need directx installed
[00:06:58] <wild13> it uses the irrlicht 3d engine
[00:07:24] <KittyCat> openal uses directsound when there's no hardware driver
[00:07:48] <wild13> well most companys should have directx installed
[00:08:07] <wild13> due to its the development platform of most game companys except that the ones that are linxu based
[00:12:35] <KittyCat> it should be possible to make single exe that extracts its contents and runs specified commands
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[00:17:57] <wild13> hmm
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[01:57:43] <wild13> much fun
[01:57:47] <wild13> :) helping a beginner debug
[01:57:49] <wild13> his code
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[21:46:59] <crashovrd> is alcCaptureOpenDevice functional in OpenALSoft with the OSS backend?
[21:47:32] <crashovrd> im not getting any errors
[21:47:39] <crashovrd> but im also not getting any sound
[21:47:40] <crashovrd> :)
[22:08:13] <crashovrd> when my program starts i get "fcntl: Device not configured"
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