May 3, 2008  
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[01:11:16] <carambola> hello?
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[03:22:45] <akem> hi
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[21:05:54] <LetterRip> hi all anyone have suggestions for getting the blendergame engine sound working on linux ubuntu?
[21:08:21] <LetterRip> i try running soundtest after editing my openalrc file
[21:08:41] <LetterRip> but  i get 'bash: soundtest: command not found'
[21:09:52] <KittyCat> I'm not sure how well blender works with openal these days
[21:10:25] <LetterRip> well just testing if openal works is my current goal
[21:10:51] <LetterRip> ie running soundtest 0
[21:11:13] <LetterRip> i'll worry about the blender side after that :)
[21:12:21] <KittyCat> hmm.. I can't think of much off the top of my head that could help test openal, unless you're willing to build stuff yourself
[21:12:29] <KittyCat> warsow may work..
[21:13:59] <LetterRip> i can build if i have to
[21:14:02] <LetterRip> but would rather not
[21:15:12] <KittyCat> the (free) game Warsow can use openal. if ubuntu has that in its repo, you should be able to try that
[21:19:09] <LetterRip> installing it...
[21:19:20] <LetterRip> 100 mb...
[21:19:28] <LetterRip> so will be awhile on my slow connection
[21:19:29] <LetterRip> 1 hr
[21:20:21] <carambola> if i wanted to find the dominant frequency in a short sample, what should i do? I assume a dtft would be good, but i'm worried that the resolution wouldn't be so great
[21:22:39] <KittyCat> I've never been too good with stuff like that
[21:32:22] <LetterRip> looks like chromium uses it also
[21:32:24] <LetterRip> and works fine
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