[00:00:28] <barra> hehe the infamous platform SDK [00:00:34] <rsp> Yeah [00:00:35] <barra> that was a major annoyance indeed [00:00:38] <rsp> :) [00:00:46] <barra> though microsoft is not _that_ dumb [00:00:55] <barra> they ship the PSDK with MSVC2008 EE now [00:01:10] <barra> the IDE is not bad but I still prefer the slim Code::Blocks [00:02:07] <rsp> No one affords EE :P [00:02:32] <rsp> I usually try the free versions just to get updated on the suck radar [00:03:46] <barra> EE = express edition rsp [00:03:56] <barra> I hope you can actually afford a free download [00:04:10] <rsp> I was pretty sure you meant Enterprise Edition [00:04:14] <barra> nah [00:04:25] <barra> so it's good that they ship it with the free version now [00:04:33] <rsp> problem with free and buy versions! [00:04:44] <rsp> Just make a good free one :( [00:05:06] <barra> I could try to use the mingw DLL for msvc, let me try that out [00:05:30] <rsp> The DLL is for your exe not your IDE [00:05:33] <rsp> :P [00:06:16] <barra> nah, I mean in combination with the other MSVC dlls for FIFE [00:09:00] <rsp> Are there any other often useful filters except low pass that's available in Soft? KittyCat [00:13:26] <barra> should I link against winmm even if I want dsound backend support KittyCat ? [00:36:43] <barra> did you link against a specific dx library rsp ? [00:37:11] <rsp> didn't do anything special [00:37:28] <barra> oki, let me try with the minimalist dx80 SDK here [00:46:22] <barra> hmm no luck, my DLL is still 110kb [00:46:32] <barra> did you build in release or debug mode rsp ? [00:47:24] <rsp> Shouldn [00:47:35] <rsp> 't be any reason to work? [00:50:22] * rsp yawn [00:50:28] <rsp> Going to sleep [00:50:51] *** rsp has left #openal [02:35:22] *** barra has quit IRC [02:35:31] *** juanmabc has quit IRC [02:39:42] *** Walt_ has quit IRC [03:17:00] *** juanmabc has joined #openal [03:17:01] *** ChanServ sets mode: +v juanmabc [05:25:04] *** juanmabc has quit IRC [08:13:04] *** Walt has joined #openal [08:13:20] *** Walt has joined #openal [08:59:22] * KittyCat is back. [11:29:29] *** barra_busy has joined #openal [11:44:50] *** rsp has joined #openal [11:44:51] *** ChanServ sets mode: +v rsp [12:39:23] <rsp> Who wants an OpenAL Soft DLL with filter support? [12:41:17] <barra_busy> here, here, here! [12:41:22] <rsp> ;) [12:41:40] <rsp> I'll build one [12:41:40] <barra_busy> do you use code::blocks or cygwin / msys for building? [12:41:45] <rsp> msys [12:42:28] <barra_busy> I copied the minimalist dx80 SDK to the openal_soft directory but I had no luck in producing a working DLL [12:43:46] <rsp> To the MinGW directory not the OpenAL Soft directory [12:45:38] <rsp> http://www.sendspace.com/file/uo1igc [12:46:59] <rsp> KittyCat: How does one include contents of another Makefile into the current one? [12:51:28] <barra_busy> thanks rsp, I'll try again to build it myself tonight [12:51:49] <rsp> Ok [12:52:07] <rsp> lol my engine takes more ram on Windows [12:52:15] <rsp> win: 7mb [12:52:20] <rsp> 32bit linux: 2.6mb [12:52:33] <rsp> 64bit linux: 2mb [12:53:06] <barra_busy> on what kind of engine are you working on rsp ? [12:53:17] <rsp> cross platform game engine [12:53:39] <rsp> I'm waiting for OpenGL 3.0 so I'm writing the sound part now :) [12:56:35] <rsp> Right now there's just a console rendered with SDL so I can see what I am typing :P testing out some commands [12:57:38] <barra_busy> ahh cool :-) we're working on an engine as well [12:57:46] <rsp> Nice :) [12:57:51] <barra_busy> though 2.5d / isometric [12:58:08] <barra_busy> http://wiki.fifengine.de [12:58:20] <barra_busy> any website for your engine rsp ? [12:58:26] <rsp> Nope [12:58:33] <rsp> Nice [13:00:02] <rsp> http://wiki.fifengine.de/images/b/b4/2007.2.007.jpg nice [13:01:49] <barra_busy> :-) [13:28:15] <rsp> There [13:28:23] <rsp> My Makefile for Windows is now 4 rows [13:28:54] <barra_busy> if you could paste it somewhere, that would be great [13:29:02] <barra_busy> http://rafb.net/paste/ [13:29:07] <rsp> The reason is I am including Makefile [13:29:14] <barra_busy> just trying to find out if I do something obvious wrong [13:29:19] <rsp> And just changing the variables that are platform specific xD [13:30:15] <rsp> This isn't for OpenAL Soft [13:30:23] <rsp> You want my engine Makefile and Makefile.w32? [13:31:57] <barra_busy> your openal_soft makefile [13:32:13] <rsp> I don't have that [13:32:19] <rsp> You just have to generate it correctly [13:32:22] <rsp> What does cmake say [13:33:31] *** Walt has quit IRC [13:33:36] <barra_busy> you're generating mingw makefiles? [13:33:41] <rsp> Yes [13:33:49] <barra_busy> I'm generating msvc2005 makefiles and import them into code::blocks [13:34:05] <barra_busy> so the import process might be flawed [13:34:06] <rsp> Why do you use msvc [13:34:14] <rsp> At all [13:34:29] <rsp> Just compile it with mingw/msys if you want [13:34:30] <barra_busy> because cmake offers no code::blocks project file output support yet [13:34:37] <rsp> But I already sent a working DLL [13:34:44] <barra_busy> I enjoy using IDE's for building [13:34:52] <rsp> Yeah but you got a working DLL :P [13:35:06] <barra_busy> sure, though I would like to get it working myself [13:35:24] <barra_busy> I have to maintain the win32 SDK for FIFE so relying on a 3rd person is no good idea [13:37:40] <rsp> Ok [13:37:50] <rsp> Well I recommend using mingw/msys [13:37:53] <rsp> It just works [13:38:19] <barra_busy> sure, though I plan to build DLLs for the SDK with msvc2005 & msvc2008 as well [13:38:37] <barra_busy> I can't look into it this week anyway, I'll try again next weekend [13:38:40] <rsp> It's the same DLL [13:38:56] <barra_busy> sometimes there seem to be DLL clashes [13:39:00] <rsp> It contains the same functions [13:39:26] <rsp> You don't have different lib.so for different Linux IDE:s do you [13:39:28] <barra_busy> sure, I'm just saying that we had quite some issues mixing mingw & msvc DLLs last time [13:39:53] <rsp> Then why do you plan on building DLL:s with everything? [13:40:10] <barra_busy> because we support these 3 compilers out of the box [13:40:34] <rsp> 3 DLL files that does the same job won't look too good [13:41:27] <barra_busy> I don't have the time to argue now, I should finish my thesis [13:41:53] <barra_busy> check out our compile SDK if you like, the structure is quite clean and the user will just see one DLL set depending on which compiler (s)he uses [13:42:16] <barra_busy> http://downloads.sourceforge.net/fife/FIFE_2008.0-r2_win32_SDK.7z [13:48:41] *** predaeus has joined #openal [13:48:42] *** ChanServ sets mode: +v predaeus [14:18:07] *** juanmabc has joined #openal [14:18:07] *** ChanServ sets mode: +v juanmabc [14:57:28] *** barra_ has joined #openal [15:15:56] *** barra_busy has quit IRC [16:03:01] *** Walt has joined #openal [16:40:44] *** barra_ has quit IRC [16:41:01] *** barra_busy has joined #openal [17:03:11] *** Walt has quit IRC [17:13:51] <rsp> KittyCat: Can I add echo [18:49:14] *** barra_busy has quit IRC [19:01:53] <KittyCat> rsp, not really. only what reverb provides [19:05:31] <rsp> Ok [19:41:09] *** juanmabc has quit IRC [19:41:20] *** ChanServ sets mode: +v qknight [19:44:51] <rsp> Are there more filters than low pass KittyCat [19:48:39] <KittyCat> none implemented [19:49:07] <KittyCat> efx defines highpass and bandpass, but they aren't gauranteed to be there [19:49:39] <rsp> But low pass and reverb would be enough for game right [19:49:55] <rsp> What does highpass rendered output sound like? [19:54:25] <KittyCat> the opposite of lowpass. it makes low frequency noises quieter [19:55:10] <rsp> How would I use that in a game? [19:55:43] <KittyCat> don't know [19:55:44] <rsp> Like an enemy using a megaphone? lol [19:57:08] *** Setien has joined #openal [19:57:08] *** ChanServ sets mode: +v Setien [19:58:13] <rsp> bandpass makes low and high frequency noises meet somewhere in the middle? [19:59:20] <KittyCat> more or less. it quiets the high and low frequencies, so only stuff in the mid-range remain [19:59:29] <rsp> Yeah ok [19:59:57] <rsp> When speaking about sound what is 1Hz [20:01:24] <KittyCat> generally the sampling rate [20:02:08] <KittyCat> or frequency of a tone, or some-such [20:05:09] <rsp> Yeah but then again, what is samplerate [20:05:27] <rsp> how many <what> per <what> is my question [20:07:23] <KittyCat> samples per second [20:07:32] <rsp> and a sample is? [20:07:40] <rsp> it can't be much [20:07:58] <KittyCat> I keep getting told what it is, but I can never remember what it's called.. [20:07:59] <rsp> it's just a tone right [20:08:09] <KittyCat> not quite [20:08:12] <rsp> ok [20:08:24] <KittyCat> a series of samples makes a tone [20:08:26] <rsp> it's pretty awesome to be able to play music digitally when you think about it [20:10:02] *** juanmabc has joined #openal [20:10:11] *** ChanServ sets mode: +v juanmabc [20:10:29] <predaeus> see http://en.wikipedia.org/wiki/Sampling_rate [20:12:45] <rsp> 2,822,400Hz [20:12:48] <rsp> Now we're talking [20:18:51] <rsp> xcruiser.sf.net lol [20:21:02] *** prophile has joined #openal [20:21:54] *** ChanServ sets mode: +v prophile [20:37:18] *** juanmabc has quit IRC [20:44:05] *** Setien has quit IRC [20:48:33] *** Walt has joined #openal [21:36:43] *** juanmabc has joined #openal [21:36:44] *** ChanServ sets mode: +v juanmabc [22:07:28] *** predaeus has quit IRC [22:17:57] *** juanmabc_ has joined #openal [22:18:23] *** juanmabc has quit IRC [22:18:34] *** juanmabc_ is now known as juanmabc [22:18:43] *** ChanServ sets mode: +v juanmabc [22:44:11] *** Walt has quit IRC [22:44:32] *** Walt has joined #openal [22:45:52] *** Walt has quit IRC [22:45:55] *** Walt has joined #openal [23:07:40] *** Walt has quit IRC [23:09:20] *** Walt has joined #openal [23:35:52] <rsp> KittyCat: Do you never go to sleep hehe [23:36:32] <KittyCat> I do. I probably will be soon :) [23:38:15] <rsp> I remember seeing you leave sometimes when it's day here and sometimes when it's night here [23:38:22] <rsp> That's the spirit! [23:41:03] <rsp> In a few months I will be able to do that too, usually it end with something like "What day is it today? monday? friday?" [23:41:50] <KittyCat> heh [23:50:40] <rsp> Is it true that the OpenGL command set works like OpenAL? glDoom1i(GL_PWN,true); [23:52:00] <KittyCat> more or less [23:52:49] <rsp> Ok, do you think that the OpenAL spec will adapt to the OpenGL 3 style, whatever that will be [23:53:45] <KittyCat> depends what GL3 will be like, and if there'll be a need to shift toward it [23:54:44] <rsp> Ok