April 5, 2008  
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[00:27:19] <Begasus> going down here
[00:27:23] <Begasus> g'night peeps
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[04:14:31] <qknight> if i would do the sound for a 3D car Game i would use openal-soft in any case
[04:14:54] <qknight> cross platform audio
[04:15:49] <qknight> i think that windows vista doesn't do hardware accelerated sound, too
[04:16:02] <qknight> and accelerated sound in general is quite questionable
[04:16:12] <qknight> since most users don't have creative hardware
[04:16:32] <KittyCat> nno-creative hardware is accelerated
[04:16:43] <KittyCat> just not directly with openal
[04:16:56] <qknight> with openal-soft or openal-si?
[04:17:01] <qknight> think si has some support on windows
[04:17:09] <KittyCat> though nvidia had an old openal driver for some of their nforce chipsets..
[04:17:36] <qknight> in general stop that crap and use software processing for all platforms, right?
[04:17:53] <KittyCat> no
[04:18:12] <KittyCat> I encourage proper hardware acceleration, whole heartedly
[04:18:25] <qknight> and does it work on linux? or mac?
[04:18:38] <qknight> or is it windows only for a bunch of cards from creative and nvidia?
[04:18:45] <qknight> how many ppl have laptops?
[04:18:46] <KittyCat> but I think a small portable implementaiton that can be used as a last-step fallback is more important for an API to catch on
[04:19:02] <qknight> well
[04:19:07] <qknight> it's 4.oo here
[04:19:08] <qknight> time for bed
[04:19:09] <qknight> ;P
[04:19:11] <qknight> have a nice day KittyCat
[04:19:13] <qknight> cya
[04:19:15] <KittyCat> cya
[04:19:17] <qknight> overn'n'out
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[11:57:55] <nitrotrigger> http://nitrotrigger.dy.fi/files/TDR_Beta_v0.021_src.tar.gz
[12:05:14] <juanmabc> which are the keys to control the car?
[12:06:37] <nitrotrigger> readme.txt
[12:07:11] <juanmabc> I found it
[12:07:48] <nitrotrigger> actually I forgot to write that it turns from left and right arrays
[12:08:35] <nitrotrigger> no drifting or sideways action available
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[13:21:08] <rsp> SDL_rotozoom?
[13:25:13] <juanmabc> what?
[13:30:35] <rsp> Why is the car so slow
[13:30:43] <rsp> And what has it got to do with OpenAL?
[13:38:20] <juanmabc> now that it's game time, http://juanmabc.no-ip.org/freemachines.py ,it uses OpenAL, but lacks art, I hope you enjoy if it works
[13:42:07] <rsp> Try not to use weird dependencies
[13:42:40] <rsp> Like this devil stuff
[13:43:31] <KittyCat> devil is pretty well known for loading images, isn't it?
[13:43:55] <juanmabc> I think it is a good opengl library for images, many formats no limits on size..., don't you have it in your distribution?
[13:44:02] <rsp> Well it doesn't work I seem to have installed 1.6.7
[13:44:43] <rsp> And configure can't find it
[13:46:51] <juanmabc> I can try to make it run, I have a devil.pc (pkgconfig), edit configure.ac, remove devil from DEP_MODULES and add "-lIL -lILU -lILUT" after -lGLU in DEPS_LIBS
[13:47:24] <juanmabc> then run "autoreconf -i" and ./configure
[13:50:56] <KittyCat> gotta love autotools..
[13:51:47] <juanmabc> hehe, definitively pkgconfig is the way to go, for example in my distribution devil needs to link with allegro, but maybe not in your distribution, so the devil.pc can change between distros
[13:52:14] <rsp> Why autostuff
[13:52:22] <rsp> Why not just a well written akefile
[13:52:35] <rsp> Makefile
[13:53:18] <KittyCat> makefiles can't branch
[13:53:31] <KittyCat> the if* stuff is gnu extensions
[13:53:40] <rsp> Oh
[13:53:52] <juanmabc> better package control for me, It has unified constants, and handles automatically distribution, and other stuff
[13:54:15] <juanmabc> for instance check src/Makefile.am it is more easy *to me* to write this than a full Makefile
[13:54:38] <rsp> The key is to write efficient Makefiles
[13:54:41] <KittyCat> I prefer to think in terms of headers/libs than packages
[13:54:56] <KittyCat> check if an include file exists. check if a lib exists. if it does, use them.
[13:55:03] <rsp> I can post mine I use
[13:56:41] <rsp> http://rafb.net/p/8ITwdM97.html
[13:57:16] <rsp> You can add/remove cpp files to your project without chaning the Makefile
[13:57:25] <rsp> changing
[13:57:32] <KittyCat> that won't work in windows
[13:57:37] <KittyCat> at least, not in the default shell
[13:57:40] <rsp> It works with MinGW
[13:57:46] <rsp> and MSys
[13:58:13] <KittyCat> it also requires GCC
[13:58:25] <rsp> Is that bad?
[13:59:00] <KittyCat> not if you don't want to support ICC, MSVC, or whatever else there is
[13:59:30] <rsp> Wonder if the wildcards stuff works with OS X
[13:59:41] <rsp> iirc xcode is pretty compatible
[14:02:27] <juanmabc> rsp: for example you don't have an install target, autotools can install it in --prefix and I don't need to care, but good Makefile
[14:02:58] <rsp> Ok
[14:03:47] <rsp> Yes an install target will be something to think about
[14:07:02] <juanmabc> can you compile the game now? I think you need autotoools development tools (for autoreconf), that you could not have
[14:07:45] <juanmabc> btw the use of openal in the game limites to the engine of the cars
[14:12:12] <rsp> Why compile an open source game with M$VC btw
[14:12:37] <KittyCat> because some people may have that instead of mingw
[14:13:04] <rsp> Yeah but are they really interested in open source if they use that software :(
[14:14:29] <KittyCat> they can be. or maybe they have no opinion on open source, but want to try your program anyway
[14:14:38] <rsp> Okay
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[14:15:29] <rsp> juanmabc: Still can't find devil
[14:17:08] <juanmabc> how is it searching for devil? you make the changes to the configure.ac (which removes devil search)  and run "autoreconf -i"
[14:17:39] <rsp> What's the i flag for
[14:17:57] <rsp> Didn't work
[14:18:18] <juanmabc> install missing standard distribution files if not found, just to be sure, it could work without it
[14:19:55] <rsp> Why can't you just use SDL_image xD!
[14:21:06] <juanmabc> I was thinking of it, but I would need to make a SDLtoGL function and DevIL also handles OpenGL features like auto building mipmaps
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