[00:00:19] <nddrylliog> oh yes, cause I've done nothing for ooc recently :) [00:00:21] <mickael9> Oddity007 : https://github.com/holman/tweets/commits/master [00:00:28] <mickael9> hmmmm. [00:00:36] <mickael9> oh, wait. [00:00:44] <nddrylliog> nothing like employing 3 chaps + me to work on it. Stuff like that [00:00:45] <mickael9> forget that. [00:01:07] <locks> nddrylliog: you have? O:) [00:02:10] <duckinator> lol [00:02:39] * nddrylliog sighs at people's ungratefulness [00:02:41] <nddrylliog> *sigh* [00:02:59] * locks hugs nddrylliog [00:03:17] * nddrylliog nervously backs off [00:03:25] <nddrylliog> multi-touch is not my strong point [00:03:29] * locks whimpers softly [00:03:30] <nddrylliog> still waiting for X 1.28 [00:04:44] <duckinator> nddrylliog: btw, re "<nddrylliog> ..how can you fail at doing that <nddrylliog> download, unzip, test, commit ?" the test part is what failed. 3 times ^^ [00:04:45] <nddrylliog> using zmq PUSH/PULL sockets inproc for queuing is quite nice [00:04:54] * duckinator didn't notice that reply earlier [00:05:01] <nddrylliog> duckinator: ah, that explains it. [00:05:14] <nddrylliog> duckinator: autotools are worse than the power of 1000 rocks anyway. [00:05:37] <duckinator> haha [00:05:40] <nddrylliog> I really hope we'll get infinite nested ACS power with oc [00:05:57] <nddrylliog> cause having to unroll them into member methods because of scoping woes is quite iwwitating [00:06:07] <nddrylliog> also I'm continuing to have nice ideas for oc [00:06:13] <nddrylliog> ie flexible object system (via plug-ins) [00:06:19] <nddrylliog> and simpler generics, as I have mentioned on GH [00:06:28] <nddrylliog> heck, it might even be doable. [00:07:03] <locks> simpler is always a good idea [00:07:28] <nddrylliog> yeah [00:07:28] <nddrylliog> less bugs [00:07:29] <nddrylliog> easier to optimize [00:07:49] <nddrylliog> well generics will probably be as powerful as rock's (at least) [00:07:56] <nddrylliog> just handled in a more uniform way [00:08:08] <nddrylliog> looking back, I should've never been happy with spreading uint8_t* all over the place. [00:08:32] <nddrylliog> but hey - foolishness of the youth [00:08:52] <duckinator> nddrylliog: at least you decided to avoid java this time around, right? ;) [00:08:53] * duckinator hides [00:09:14] <duckinator> but all things considered, j/ooc was still pretty impressive. at least compared to what i've made :) [00:09:45] * duckinator pokes a few random broken compilers/interpreters [00:10:47] <nddrylliog> well [00:10:52] <nddrylliog> I'm not one to throw flowers my way [00:10:53] <nddrylliog> but [00:10:58] <nddrylliog> if you consider the entirety of my work [00:11:12] <nddrylliog> and by "My work" I'm not speaking only of programming [00:11:20] <nddrylliog> also of preventing people to commit suicide [00:11:26] <nddrylliog> and making love to beautiful girls [00:11:27] <nddrylliog> wel [00:11:29] <nddrylliog> *well. [00:11:34] <nddrylliog> all in all, it's pretty impressive. [00:12:35] * nddrylliog sighs again, for good measure. [00:13:01] <locks> haha [00:13:07] <duckinator> lol [00:13:56] <nddrylliog> and I'm not done! [00:14:06] <locks> oh! [00:14:42] <nddrylliog> I have a feeling I'll die young [00:14:51] <nddrylliog> if I want to make it to club 27, I still have 6 good years ahead of me [00:15:04] <locks> have you accomplished that much? :o [00:15:35] <locks> if I went into club 27 my tombstone would read "yeah, he breathed a lot" [00:15:44] <nddrylliog> haha ;) [00:15:48] <nddrylliog> locks: what do you mean by "that much" ? [00:16:05] <locks> well, those who die young tend to live fast [00:16:33] <nddrylliog> well that's my thinking - I"m living so fast I'll probably die young [00:16:33] <locks> so I was commenting that you must've already accomplished many things if you think you're gonna croak soon [00:16:36] <nddrylliog> of a heart attack or something [00:16:54] <nddrylliog> well, I'm not sure if I have accomplished "that much" but I'm getting kinda sick of this world [00:16:58] <nddrylliog> nothing personal [00:17:02] <locks> as long as you make it count [00:17:32] <nddrylliog> I read as long as you make it, cunt [00:17:37] <locks> haha [00:17:39] <nddrylliog> that would've been good too. [00:17:43] <locks> that works. [00:18:46] <nddrylliog> btw, binding F9 to rock is really nice, in vim [00:18:52] <nddrylliog> it's like an IDE in a bottle. [00:18:57] <nddrylliog> now all we need is intellisense [00:25:45] <nddrylliog> I have too much flair, it's unfair! [00:25:50] <nddrylliog> just fixed my buffering problem it seems [00:39:46] *** fredreichbier_ has quit IRC [00:44:27] <duckinator> nddrylliog: is it weird that i find working in parsers in haskell to be fun? :) [00:44:38] <duckinator> s/working in/working on/ [00:44:45] <locks> duckinator: parsec? [00:44:48] <duckinator> yea [00:44:58] <locks> now that you reminded me [00:45:04] <locks> I want to use parsec =} [00:45:21] <locks> there doesn't seem to be a Mustache in haskell [00:45:42] <locks> https://github.com/lymar/hastache boo. [00:45:52] <duckinator> i've got a decent chunk of this at least recognized, even if i haven't actually managed to properly capture the relevant portions, using parsec: https://github.com/duckinator/coere/blob/master/design.md [00:46:33] <locks> I need to finish LYAH [00:47:13] <Oddity007> hehe, I've made a lexer/parser for a language, but I became busy before I got to the code gen [00:47:41] <locks> I've been into parsers lately [00:47:47] <Oddity007> I hate parsers [00:47:53] <duckinator> variable definitions aren't quite working (it knows it's a definition, but doesn't capture the value in a sensible way), can't parse lambdas or lists quite right, and doesn't handle calling functions ^^ [00:48:07] <locks> because you could say I barely understood them, and because I discovered parslet <3 [00:48:13] <locks> and I want to try out parsec too [00:48:33] <duckinator> but all the basics are there (numbers, chars, strings, and variable definitions), so it's probably like 1/4th to the point of spewing broken C code ;) [00:49:17] <locks> awesome, duckinator [00:49:17] <duckinator> anywho, bbl, dinner o/ [00:50:05] <duckinator> https://github.com/duckinator/coerce if you care to look at the compiler (AREN'T I TRICKY? I added a c for "compiler" to the name "coere", but in such a way that it's an actual word) [00:50:36] <duckinator> s/compiler/thing-that-is-planned-to-be-a-compiler-but-only-has-a-parser-atm/ [00:50:37] <duckinator> bbl [00:54:33] <locks> so clever. [00:56:30] <nddrylliog> "There's no Mustache in haskell - but there is a Mustache in pie." [00:56:32] <nddrylliog> no wait. [00:56:57] <nddrylliog> you kids are funny [00:57:05] <nddrylliog> you get all excited about your Haskell and whatnot and your fancy parsers [00:57:12] <nddrylliog> probably 100x cleaner than greg [00:57:18] <nddrylliog> but hey - I'VE GOT SHIT THAT WORKS. [00:57:19] <Oddity007> Well, I must ache when I see a tricky bit of Haskell [00:57:20] <nddrylliog> got y'all beat. [00:57:28] <locks> :( [00:57:34] <locks> but but [00:57:38] <nddrylliog> srsly. [00:57:46] <nddrylliog> I get all depressive and all when meeting the serious people(TM) [00:57:52] <nddrylliog> doing serious languages(TM) with serious theory(TM) behind them [00:57:59] <nddrylliog> but then I remember they've never actually done anything useful. [00:58:20] <locks> I understand what you're saying [00:58:42] <locks> some of them are useful, no? papers and new stuff for commons mortals to actually take advantage of [00:58:50] <nddrylliog> sure, some of them [00:58:53] <nddrylliog> just not the ones I meet ;) [00:58:59] <locks> hehe [00:59:12] <nddrylliog> except Daniel Spewak. [00:59:14] <nddrylliog> that guy is a treat. [00:59:25] <locks> anyone that refer to a programming language as a "serious" language... has a great probability of being an idiot [00:59:26] <nddrylliog> but then again I wouldn't hire people like this [00:59:39] <nddrylliog> I like to understand at least superficially what my employees are doing, haha [00:59:51] * nddrylliog is, thus, an idiot [00:59:54] <locks> haha :P [01:00:01] <Oddity007> Well, you used the TM [01:00:05] <locks> or rather, pratical [01:00:14] <nddrylliog> Oddity007: true that [01:00:17] <Oddity007> and TM is becoming synonomous with the mark of sarcasm [01:00:20] <locks> Sirius Business? [01:00:22] <nddrylliog> which reminds me - I had an idea for a /dev/rage [01:01:22] <Oddity007> #6 is genius [01:02:36] <nddrylliog> Oddity007: you liked it? aww :) [01:02:50] <nddrylliog> Oddity007: this is seriously how I feel when all the unit testing fans get on my lawn [01:03:06] <locks> what? [01:03:23] <nddrylliog> locks: http://dev-rage.com/6 [01:03:49] <locks> LOL [01:03:56] <nddrylliog> haha [01:03:58] <nddrylliog> locks: read the others :) [01:04:17] <nddrylliog> also I think dev-rage.com is one of the BEST CACHED websites evar [01:04:19] <locks> this is yours? [01:04:32] <nddrylliog> if you read them all, then you can flip through them with Left Arrow and Right Arrow and it's just instant [01:04:35] <nddrylliog> locks: damn right [01:05:32] <locks> nice [01:06:55] <Oddity007> Aww, dude, I'd love to do a guest one on blender's exporter after the many months of suffering I had :( [01:08:51] <Oddity007> standard obj format: f v/vt/vn ... blender obj format: f v/vn/vt ... , standard obj format: f v//vn ... blender obj format: f v/vn ... FFFFUUUUUUUUU [01:09:31] <Oddity007> :'( [01:10:57] <Oddity007> This game dev contest has been nothing but suffering... [01:11:57] <locks> :( [01:12:03] <locks> fucking-A [01:12:17] <nddrylliog> Oddity007: :/ yeah, make your own exporter dude [01:12:20] <nddrylliog> Oddity007: like the real men do [01:12:28] <nddrylliog> Oddity007: Blender + game dev = fucking mess anyway [01:12:31] <nddrylliog> been there, suffered that. [01:13:11] <Oddity007> In other news, just #include-ing btBulletCollisionCommon.h and btBulletDynamicsCommon.h results in a 125 something KB file. "You only pay for what you use" my ass. [01:13:26] <Oddity007> *sigh* [01:14:02] <nddrylliog> yeah [01:14:10] <nddrylliog> I figured long ago anybody saying that was a huge liar anyway [01:17:41] <duckinator> hi [01:18:02] <locks> lulz @ dev/rage [01:18:14] <duckinator> /dev/rage = win [01:19:35] <nddrylliog> :) [01:20:24] <locks> (stop inflating his ego) [01:20:28] <nddrylliog> new one's out! /me pings locks duckinator Oddity007 [01:20:42] <nddrylliog> it's probably more funny if you already have a job. [01:20:57] <nddrylliog> locks: my ego's not that big. It's not like my nick is god on our private corporate IRC. [01:21:01] <Oddity007> lol [01:21:22] <nddrylliog> locks: oh wait. it is. [01:21:43] <locks> ^_^ [01:22:35] <duckinator> nddrylliog: bahahaha @ new /dev/rage [01:23:01] <nddrylliog> I swear i didn't kill anyone at the office today! [01:23:04] <nddrylliog> I mean [01:23:08] <nddrylliog> it's not for lack of trying [01:23:12] <nddrylliog> but he got away :/ [01:23:49] <duckinator> nddrylliog: you should make some way to have /dev/rage/<number> return the appropriate PNG with that number ;D [01:24:06] <duckinator> why? well.... why the fuck not? :D [01:24:17] <nddrylliog> duckinator: like.. a kernel module? [01:24:24] <duckinator> indeed... :D [01:24:32] <nddrylliog> ew. [01:24:35] <duckinator> a kernel module for the soul purpose of returning PNGs. MOST. IMPORTANT. ONE. EVER. [01:24:40] <nddrylliog> a fuse filesystem might be less messy [01:24:59] <nddrylliog> well... duckinator: https://github.com/fpletz/kernelroll [01:25:03] <nddrylliog> ^ that's worse [01:25:17] <locks> lol @ CAN [01:25:54] <duckinator> nddrylliog: hahaha, nice [01:28:31] <locks> caching fail [01:28:46] <locks> I advanced until 6 and it didn't tell me a new onehad arrived [01:28:47] <locks> tsk [01:29:41] <nddrylliog> locks: awz [01:29:54] <locks> your latest rage reminds me of another comic, nddrylliog [01:29:59] <locks> it was about a robot and a human [01:30:00] <nddrylliog> locks: oh? [01:30:06] <nddrylliog> locks: huh dieselsweeties ? [01:30:08] <locks> the robot attains sentienciousness [01:30:20] <locks> and the human "so... you're gonna kill us all now?" [01:31:41] <locks> trying to find it [01:33:09] <locks> failing hard [01:33:13] <locks> it was on mlkshk [01:34:19] <nddrylliog> btw, you folks can follow it on Twitter: https://twitter.com/_dev_rage [01:35:19] <nddrylliog> locks: o/ [01:35:42] <locks> http://mlkshk.com/p/61MH [01:35:46] <locks> hilariously depressing [01:38:07] <nddrylliog> probably tied to US culture [01:38:32] <nddrylliog> aaaanyway [01:38:46] <nddrylliog> that said if anyone wants to do a guest comic, it's really easy (ping Oddity007 ) [01:38:53] <locks> http://mlkshk.com/p/4FXJ [01:38:58] <locks> my pants. they have poop. [01:40:08] <nddrylliog> anyone else finds the new GitHub commits UI disturbing? [01:40:13] <locks> I do. [01:40:20] <locks> I can't put my finger on it, but I so do. [01:40:27] <locks> it's like they're not from the same site, right? [01:40:36] <locks> they have a cheap feel to them [01:40:52] * locks hopes he's talking about the same thing [01:40:55] <nddrylliog> right [01:41:16] <nddrylliog> that view: https://github.com/nddrylliog/rock/commits [01:41:24] <nddrylliog> it's just un-GitHub like [01:41:36] <locks> it's the color [01:41:41] <locks> and the rounded border [01:41:44] <nddrylliog> that too [01:41:51] <nddrylliog> well other parts of the UI are rounded [01:41:55] <nddrylliog> seeing my head so many times [01:41:55] <nddrylliog> urgh [01:42:01] <nddrylliog> which reminds me I wanted to change that gravatar. [01:43:52] <nddrylliog> btw, GitHub are a bunch of cheap bastards who didn't even take the time to set up a CNAME for their Akamai account. [01:43:56] <nddrylliog> SHAME [01:44:17] <locks> haha [01:44:36] <nddrylliog> proof: https://a248.e.akamai.net/assets.github.com/images/gravatars/gravatar-140.png [01:44:38] <locks> other parts are in fact rounded, but for some reason you don't notice them [01:44:51] <nddrylliog> well in general the whole GitHub UI is quite.. crowded [01:45:10] <nddrylliog> woha, just noticed they had an actual RSS feed. [01:45:17] <locks> yup [01:46:11] <locks> still better than most similar sites :x [01:46:26] <nddrylliog> oh, right. [01:46:27] <locks> gitorious is... amazingly confusing [01:46:29] <nddrylliog> absolutely [01:46:39] <nddrylliog> but WOHA it loaded fast [01:46:41] <nddrylliog> hmm [01:46:44] <nddrylliog> that's Chrome preloading for you.l [01:47:05] <Oddity007> what's that? [01:47:21] <Oddity007> ah [01:47:22] <locks> I don't understand games that need explicit saving [01:47:26] <locks> like super mario sluggers [01:47:28] <nddrylliog> Oddity007: about:flags is a very interesting plac [01:47:28] <nddrylliog> e [01:47:29] <locks> wtf game [01:47:36] <locks> I lost a lot of progress because I forgot to save? [01:47:46] <locks> about:flags <3 [01:48:00] <nddrylliog> yaaaaay polygon orgy (re: super mario sluggers) [01:48:08] <nddrylliog> it's like the 90s all over again [01:48:12] <Oddity007> locks: For the most part, I don't understand rpgs that autosave. Major league fail. [01:48:16] <locks> haha [01:48:24] <locks> Oddity007: RPGs are a different beast [01:48:31] <Oddity007> Yeah, I understand it for other games [01:48:47] <locks> still, not being able to save in RPGs at any time is idiotic [01:48:54] <locks> thank fuck for portable RPGs :p [01:49:18] <Oddity007> In related news, I don't understand why people still play RPGs with grinding. [01:49:39] <Oddity007> Or why people still play turn based games, but OH WELL NOSTALGIA [01:49:44] <locks> haha :P [01:49:45] <nddrylliog> "Hey guys, our stage static assets are going to suck balls (basically flat panel + cheesy textures)" so we decided you'd have a 45K polygon budget for characters. GO CRAZY! [01:49:56] <locks> I agree, why the fuck would people play chess? ;) [01:50:18] <locks> nddrylliog: and most of the game looks like ass [01:50:22] <locks> I was just noticing [01:50:27] <locks> that Peach and Daisy are fucking huge [01:50:36] <locks> and I was playing Xenoblade earlier [01:50:37] <Oddity007> Because no one's made a suitable chess replacement? [01:50:43] <locks> the grass textures and the eyes, urgh [01:50:56] <locks> Oddity007: but it's turn-based [01:50:58] <nddrylliog> Oddity007: ugh [01:51:03] <nddrylliog> locks: yeah O_o [01:51:13] <nddrylliog> there are very few 3D games I like anyway. [01:51:32] <locks> heart heart the Wario game [01:51:36] <Oddity007> Chess is like WoW, people still play that shit because people still play that shit and most other things of that genre are shit. [01:51:40] <locks> it's gorgeous 2D, like more games should [01:52:24] * Oddity007 is a trolling chess hater. [01:52:25] <locks> but now even handhelds and flash and webgl and stuff [01:52:39] <locks> I wonder if 2D is dying [01:52:47] <locks> I've been more and less worried [01:53:16] <Oddity007> well, webgl is great for 2d games as well [01:53:29] <nddrylliog> Oddity007: you're not a very successful troll [01:53:36] <Oddity007> nddrylliog: Never have been [01:53:37] <nddrylliog> I really like chess, I just suck at it. [01:53:47] <nddrylliog> Oddity007: that's what I like about you. [01:54:24] <Oddity007> eh? [01:54:28] <locks> nddrylliog: same [01:54:43] <locks> chess and RTS are two of the things I'd like to not completely suck at [01:57:53] <nddrylliog> haha downvote http://www.reddit.com/r/comics/comments/k9f7n/devrage_corporate_battle_royale/ [02:09:09] <nddrylliog> so [02:09:12] <nddrylliog> good night guys [02:09:36] *** nddrylliog is now known as ndd_night [02:11:24] *** mickael9 has quit IRC [02:13:08] <duckinator> hi [02:44:12] *** shahri has quit IRC [03:51:02] *** curtism has quit IRC [04:02:21] *** Oddity007 has quit IRC [09:33:40] *** ndd_night is now known as nddrylliog [09:51:43] *** fredreichbier has joined #ooc-lang [09:51:43] *** ChanServ sets mode: +v fredreichbier [10:07:07] *** shamanas has joined #ooc-lang [10:07:16] <shamanas> hey [10:17:12] <NoelCower> 'Lo [10:18:44] <fredreichbier> ej! [10:31:28] *** fredreichbier has quit IRC [10:31:57] *** fredreichbier has joined #ooc-lang [10:31:57] *** ChanServ sets mode: +v fredreichbier [10:39:14] <nddrylliog> shamanas, NoelCower o/ [10:39:31] <shamanas> nddrylliog: hey :D [11:42:05] *** shamanas has quit IRC [11:46:49] *** shahri has joined #ooc-lang [11:54:31] *** Jetbeard has joined #ooc-lang [11:57:32] <nddrylliog> wait for it... [11:57:51] <CIA-126> rock: Amos Wenger master * r0df52d1 / (sdk/io/FileWriter.ooc sdk/lang/IO.ooc): Mode things, errors, non-blocking - http://git.io/LXbsuA [12:00:41] <nddrylliog> o/ [12:12:27] <CIA-126> rock: Friedrich Weber master * r38c85ab / (sdk/io/FileWriter.ooc sdk/lang/IO.ooc): Merge branch 'master' of ssh://github.com/nddrylliog/rock - http://git.io/afoJTg [12:12:27] <CIA-126> rock: Friedrich Weber master * r7022a5c / (3 files in 2 dirs): os/Process: We can now terminate processes on Linux! - http://git.io/Uav2KA [12:13:50] * nddrylliog does the commit danse [12:13:51] <nddrylliog> *dance. 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