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   December 30, 2012  
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[00:54:51] <dartos> Does anyone here know why nme teset linux won't run? it gives me an error saying draw needs some more arguments
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[08:24:50] <capn_andy> Is there a way to dissable onscreen traces by Assets.hx?
[08:32:38] <capn_andy> Like, "[nme.Assets] There is no BitmapData asset with an ID of :"
[08:33:01] <capn_andy> It would be awesome if that was thrown as an error (so I could try/catch it) or just return null or something
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[08:41:00] <capn_andy> Also, if I build with a debugging target, the traces aren't visible. If I build with a *release* target, they are!
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[13:51:31] <guest21313> hello
[13:51:53] <guest21313> i have some problems getting the latest nme install to work on windows xp
[13:57:36] <Jan_Flanders> You do guest21313 ?
[13:59:29] <guest21313> i get some problem with not found functions in a dll
[14:00:10] <guest21313> this seems to be the same problem http://www.nme.io/community/forums/bugs/nme-351-windowsxp-command-line-error/
[14:00:28] <guest21313> i couldnt see from the thread though how to solve this
[14:02:28] <Jan_Flanders> using svn version of SDL it seems
[14:02:45] <Jan_Flanders> "Would you mind updating, and seeing if NME will run on Windows XP again, using the latest revision of sdl-static and NME?"
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[14:03:36] <guest21313> i just used the downloader from the website
[14:04:02] <guest21313> it installs right but trying to run anything from flashdevelop just gives that dll error
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[14:09:25] <Jan_Flanders> the downloader is not svn Guest
[14:09:34] <Jan_Flanders> guest21313:
[14:10:13] <guest21313> i havent checked out from the svn
[14:10:19] <Jan_Flanders> http://code.google.com/p/nekonme/source/checkout
[14:10:46] <guest21313> i will have to compile it myself to have a runnable version on xp then?
[14:11:18] <Jan_Flanders> that's what he suggests/asks to try in his last repsonse there, yes
[14:11:43] <guest21313> hm right
[14:11:51] <guest21313> thanks for the link, will see how it goes
[14:12:02] <guest21313> have a good day everyone
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[16:46:40] <ikaros> hi, anyone here using nme 3.5.1 on linux?
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[17:32:24] <ikaros> can i downgrade libraries like nme with haxelib?
[17:32:33] <ikaros> or do i have to install them manually then
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[22:06:38] <rowdy> hello singmajesty
[22:06:43] <rowdy> are you busy ?
[22:29:04] <lordkryss> ikaros: hi, did you found how to downgrade libraries?
[22:32:37] <ikaros> lordkryss, hi yes i have been helped in the haxe channel
[22:32:40] <ikaros> but thanks for asking
[22:34:21] <lordkryss> ikaros: i just had the same problem :P just curiosity, did the latest version of nme not work for you?
[22:35:00] <ikaros> i had different problems with the latest nme/haxepunk/haxeflixel and hxcpp and linux i guess :)
[22:35:34] <ikaros> but a new version of haxeflixel was uploaded to haxelib repos today and it seems to work now with nme 3.5.1
[22:35:47] <ikaros> lordkryss, you know how to downgrade now?
[22:35:57] <lordkryss> huh i just updated both and it didnn't work
[22:36:08] <lordkryss> anyway yes with "haxelib set nme"
[22:36:12] <ikaros> ah yea
[22:36:44] <ikaros> one thing i did wrong was trying to compile the haxeflixel examples from the webpage
[22:36:57] <ikaros> but they are outdated and dont work.. you need the ones from github
[22:40:18] <rowdy> when i asked hwo to downgrade the libs they laughed in my face
[22:43:27] <[404]NotFound> seriously, that's what keeps people from usding haxeflixel
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[22:47:49] <lordkryss> it's not even givin me errors on haxeflixel...
[22:48:09] <lordkryss> Called from ? line 1 Called from CommandLineTools.hx line 690
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   December 30, 2012  
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