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   December 28, 2012  
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[01:05:58] <photex> Are there any examples of NME 3.5.x OpenGL use yet?
[01:06:07] <photex> Can't tell if the api docs are updated either
[01:06:49] <photex> I'm also trying to determine if my existing nmml files are incompatible with the latest NME
[01:06:56] <photex> because builds ain't working :)
[01:08:28] <photex> Oh, I see nme.display.OpenGLView now in the api docs
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[06:15:45] <photex> oh hey! /usr/lib/haxe/lib/nme/3,5,1/samples
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[07:14:22] <jugwhisky> Hello.
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[23:16:48] <capn_andy> eyo!
[23:17:02] <capn_andy> there's a bug in your AIR3 lib, Jan_Flanders :)
[23:17:49] <capn_andy> easy fix, just one word is wrong in it. PM me for details!
[23:17:55] <capn_andy> BUT: I HAVE QUESTIONS
[23:18:15] <capn_andy> I'm having trouble accessing AIR's "nativeWindow" property
[23:18:40] <capn_andy> I'm using the above-mentioned AIR3 lib, importing flash.display.sprite instead of nme.display.sprite
[23:19:21] <capn_andy> but just can't get it to go. Anyone ever get access to this? (I'm trying to set window size based on previously set values, user configurable, between launches)
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   December 28, 2012  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >