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   December 10, 2012  
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[19:43:21] <Decept404> hi everyone
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[20:06:06] <CapnAndy> Heya! The docs here mention compatability for the C++ target but not the Flash target: http://www.haxenme.org/documentation/examples/tutorials/playing-sound/
[20:06:16] <CapnAndy> Can flash play .ogg?
[20:06:24] <missilemike> no
[20:06:40] <CapnAndy> I know Flash can't play WAV either, natively, but Haxe makes it
[20:06:48] <CapnAndy> Any other bonus upgrades I don't know about?
[20:17:46] <CapnAndy> Another question: Since Haxe&SWF can play WAV files, how can I import one at runtime? I can't seem to get URLLoader or Loader to work for this filetype (works fine for .MP3 and .PNG)
[20:29:02] <missilemike> the way i do it is use the .nmml file and LoadAsset for everything
[20:29:09] <missilemike> images and sounds
[20:29:22] <missilemike> makes it much easier if you want to go to other platforms besides flash
[20:29:35] <missilemike> there's an nmml tutorial at haxenme.org
[20:31:25] <CapnAndy> Yeah, that works fine
[20:31:39] <CapnAndy> My question is for dynamically loading a file at runtime
[20:32:03] <missilemike> i have learned that with nme, it will be painful to fight the system…. for dynamic loading, i don't know because I have never done it...
[20:32:08] <missilemike> someone here probably has, though
[20:32:17] <CapnAndy> like, user can select any MP3 file via url or file location and play it, but not a WAV file
[20:32:32] <missilemike> i'm sure there's probably a way
[20:35:38] <Jan_Flanders> FlashPlayer does not have a wav reader, nor wav to mp3 converter built in
[20:36:04] <Jan_Flanders> If you have some actionscript/haxe class that can convert wav to mp3 you should be fine
[20:37:03] <Jan_Flanders> http://blog.debit.nl/2009/03/mp3-encoder-in-flash-with-alchemy/
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[20:39:52] <CapnAndy> Thanks Jan.
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[21:43:12] <Decept404> anybody here mess with neash.gl.GL any?
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[21:55:32] <empika> Hey
[21:55:54] <empika> anyone using haxeflixel?
[21:56:12] <pekuja> I have used it
[21:56:19] <pekuja> not actively using it right now
[21:56:23] <pekuja> but I have used it
[21:56:35] <empika> hmm, i have some weird order issues
[21:57:11] <pekuja> you'll have to be more specific :F
[21:57:22] <empika> ;)
[21:57:31] <empika> sorry, was just pastbin-ing
[21:57:32] <empika> http://pastebin.com/ZG2C1XHH
[21:58:00] <empika> So, with that I would the play to appear behind anything in the "foreground"?
[21:58:25] <empika> it seems that where i instantiate the player affects the order that it gets displayed
[21:58:44] <empika> just wanted to check with someone else that I'm not going mad
[21:59:56] <pekuja> oh, that's annoying
[22:00:15] <pekuja> I would assume it to work the way you're assuming
[22:00:31] <pekuja> I'm not super familiar with the intricacies though
[22:00:44] <empika> ok
[22:00:49] <empika> no worries :)
[22:01:04] <empika> gonna have to get my hands dirtier than I was hoping then
[22:01:14] <pekuja> hmm
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[22:03:36] <pekuja> hmm
[22:03:41] <pekuja> maybe it's a bug in HaxeFlixel
[22:03:49] <pekuja> I think it is supposed to work correctly in Flixel
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[22:04:21] <bji> Hello
[22:04:36] <bji> Is there anyone here with knowledge of how NME C++ applications are initialized
[22:04:44] <bji> there appears to be stuff that hxcpp needs to have run at program startup time
[22:04:50] <bji> and my NME application is not invoking them
[22:04:58] <Jan_Flanders> bji: I really think you'll have a lot more fun and luck on the mailing list.
[22:05:07] <Jan_Flanders> I saw hugh (the author of hxcpp) post today
[22:05:15] <Jan_Flanders> So he *is* around
[22:05:32] <Jan_Flanders> The same goes for Joshua (author of NME)
[22:05:34] <bji> ok thank you
[22:05:37] <Jan_Flanders> Was there as well today
[22:06:06] <Jan_Flanders> With some luck you have an answer within the hour or at least within a day
[22:06:08] <empika> yeah, I think it's some weird haxeflixel bug. so gonna have to dive into that code :|
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[22:36:45] <empika> Just found this, for anyone else using flixel https://github.com/Beeblerox/HaxeFlixel/wiki/Introduction-in-layer-system-%5BEN%5D
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   December 10, 2012  
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