Switch to DuckDuckGo Search
   December 8, 2012  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >


NOTICE: This channel is no longer actively logged.

Toggle Join/Part | bottom
[00:11:30] *** _Muffin_ has quit IRC
[00:13:00] *** filt3rek|2 has joined #nme
[00:15:44] *** filt3rek has quit IRC
[00:57:07] *** Caribou| has quit IRC
[02:07:34] *** missilemike has joined #nme
[02:21:46] *** filt3rek|2 has quit IRC
[02:51:00] *** Matthew has joined #nme
[02:51:11] *** Matthew has left #nme
[02:51:28] *** mourlamstudios has joined #nme
[02:51:36] <mourlamstudios> hey hey
[02:52:17] <mourlamstudios> anyone able to successfully build nme for iOS from svn and run app in sim / device?
[02:55:47] *** ProG4mr has quit IRC
[02:58:25] <missilemike> i haven't tried the svn… but 3.4.4 works
[03:03:52] <mourlamstudios> yea 3.4.4 does work. doesn't seem like svn build has worked for iOS in weeks. mac worlds,, flash works. no go with ios
[03:04:15] <missilemike> i only use the svn if a gun is to my head :)
[03:04:23] <mourlamstudios> seeing messages like this…. iPhone/libnme.iphoneos-v7.a(OGLExport.o) has no symbols
[03:04:24] <mourlamstudios> ranlib ../ndll/iPhone/libnme.iphoneos-v7.a
[03:04:24] <mourlamstudios> ranlib: file: ../ndll/iPhone/libnme.iphoneos-v7.a(OGLExport.o) has no symbols for each iOS lib
[03:04:44] <mourlamstudios> yea yea. i want to build module for push notifications tonight. need access to application delegate methods so i need to build from code!
[03:04:45] <missilemike> hmm i have no idea what that means
[07:44:09] *** Jan_Flanders has quit IRC
[07:54:36] *** mourlamstudios has quit IRC
[08:31:00] *** Robipo has joined #nme
[10:04:27] *** filt3rek|2 has joined #nme
[11:04:05] *** Antriel has joined #nme
[11:14:41] *** Antriel has quit IRC
[11:15:06] *** Antriel has joined #nme
[11:30:05] *** lordkryss has joined #nme
[12:22:29] *** Triplefox has quit IRC
[13:18:18] *** _Muffin_ has joined #nme
[13:22:15] *** Antriel has quit IRC
[13:22:37] *** Antriel has joined #nme
[13:45:47] *** _Muffin_ has quit IRC
[14:07:52] *** Antriel has quit IRC
[14:08:17] *** Antriel has joined #nme
[14:55:19] *** lordkryss|2 has joined #nme
[14:57:31] *** lordkryss has quit IRC
[15:16:13] *** lordkryss|2 has quit IRC
[15:38:34] *** bl4z has joined #nme
[16:01:34] *** bl4z has quit IRC
[16:49:45] *** missilemike has quit IRC
[17:44:28] *** Jan_Flanders has joined #nme
[17:57:21] *** mourlamstudios has joined #nme
[18:10:05] *** mourlamstudios has quit IRC
[18:46:00] *** Antriel has quit IRC
[18:49:38] *** mourlamstudios has joined #nme
[19:30:18] *** missilemike has joined #nme
[20:11:36] *** ProG4mr has joined #nme
[20:41:05] <mourlamstudios> hey hey
[20:41:15] <mourlamstudios> anyone interested in remote push notifications for NME?
[20:41:49] <Jan_Flanders> May we assume you mean some git thing
[20:41:51] <Jan_Flanders> ?
[20:52:22] <mourlamstudios> http://www.haxenme.org/community/forums/programming-with-haxe/remote-push-notifications-extension/
[20:52:38] <mourlamstudios> added AsPush module to our extensions pack.
[20:52:45] <mourlamstudios> covers remote push notifications for ios
[20:53:28] <mourlamstudios> was just curious if the community saw benefit in remote push
[20:53:32] <Jan_Flanders> ah ok I see
[20:53:41] <Jan_Flanders> I'm pretty sure they are interested
[20:53:55] <Jan_Flanders> The problem is that there is rarely an NME core dev in here
[20:54:26] <Jan_Flanders> It might be best to contact Joshua or Hugh directly through e-mail or post it on the http://haxenme.org website/forum
[20:56:12] *** photex_ has joined #nme
[21:00:39] *** photex has quit IRC
[21:06:26] *** Jan_Flanders_ has joined #nme
[21:08:40] *** Jan_Flanders has quit IRC
[21:08:50] *** Jan_Flanders_ is now known as Jan_Flanders
[21:12:39] <ProG4mr> lo
[21:13:21] <ProG4mr> is it possible to include a font as an haxelib asset?
[21:13:38] <ProG4mr> i mean i have this lib and it looks much better with this font
[21:13:55] <ProG4mr> how can i publish that lib using that font as default
[21:13:56] <ProG4mr> ??
[21:33:13] *** OneSquared has joined #nme
[21:34:41] *** ProG4mr has quit IRC
[21:56:04] *** OneSquared has quit IRC
[22:07:53] *** Robipo has quit IRC
[22:18:56] *** [ProG4mr] has joined #nme
[22:48:24] *** Triplefox has joined #nme
[22:55:08] <mourlamstudios> progmr did you figure out the font issue?
[23:05:52] <[ProG4mr]> mourlamstudios, i was told i better tell users to copy the font to their assets folder
[23:06:32] <[ProG4mr]> meantime i changed the default font to one that is widely availible: Courier New
[23:06:33] <mourlamstudios> so you have an extension / module that you want to include a custom rtf with?
[23:06:42] <mourlamstudios> *ttf
[23:06:53] <[ProG4mr]> is it possible to do something like that?
[23:07:20] <mourlamstudios> yea. but is that what you mean when you say "lib" is a custom extension / library?
[23:07:30] <mourlamstudios> you can use include.nmml and a template folder to include custom assets
[23:07:36] <[ProG4mr]> aaah
[23:07:58] <[ProG4mr]> but users would have to do something more than: haxelib install libname right?
[23:08:43] <mourlamstudios> thats a good question. i'm thinking it's possible to just use the template / include.nmml but they may have to add that separate folder to their project.nmml as well
[23:09:05] <[ProG4mr]> flixel uses that
[23:09:15] <[ProG4mr]> and its possible to call haxelib flixel makeTemplate
[23:09:19] <[ProG4mr]> or something like that
[23:09:30] <[ProG4mr]> and it runs a neko file for the template configuration
[23:09:38] <[ProG4mr]> but if that is necessary
[23:09:42] <mourlamstudios> yea i just noticed haxe flixel today
[23:09:47] <mourlamstudios> very curious to check it out
[23:10:10] <[ProG4mr]> i think ill just release the lib with the ugly (but at least monospaced) Courier New
[23:10:17] <mourlamstudios> what lib is it?
[23:10:30] <[ProG4mr]> made a game console last weekend or so
[23:10:53] <[ProG4mr]> it's prettty neat if you ask me
[23:11:06] <mourlamstudios> what do you mean game console?
[23:11:21] <[ProG4mr]> every played modern games?
[23:11:31] <[ProG4mr]> they all got a console when you press some key
[23:11:41] <mourlamstudios> ah yes i see flixels assets directory which is included
[23:11:48] <mourlamstudios> but you have to run separate script eh?
[23:11:52] <[ProG4mr]> yep
[23:11:54] <mourlamstudios> oh i know what you mean
[23:12:03] <mourlamstudios> like quake console (not exactly modern :) but gotcha
[23:12:11] <[ProG4mr]> yep
[23:12:13] <mourlamstudios> when i say not modern… i just meant quake
[23:12:14] <mourlamstudios> b/c i'm old
[23:12:32] <[ProG4mr]> allows to change variable names and call functions
[23:12:36] <mourlamstudios> thats cool. and it's an nme extension?
[23:12:42] <[ProG4mr]> also monitor variables realtime
[23:12:43] <[ProG4mr]> it is
[23:12:53] <mourlamstudios> i'd be interested in that for sure
[23:12:57] <[ProG4mr]> cool
[23:13:07] <[ProG4mr]> works very well
[23:13:13] <mourlamstudios> we just posted our extension pack
[23:13:14] <mourlamstudios> bit.ly/11YxXBV
[23:13:22] <mourlamstudios> just added remote push notifications for iOS today
[23:14:36] <[ProG4mr]> never used IOs here
[23:18:45] <mourlamstudios> ah thats the beauty of nme. release on every platform you can
[23:30:48] *** lordkryss has joined #nme
[23:43:28] *** missilemike has quit IRC
top

   December 8, 2012  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >