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   December 5, 2012  
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[00:18:40] <ProG4mr> hey
[00:19:17] <ProG4mr> does anyone know why the Lib.version or nme.Lib.company strings are empty when i run my project?
[00:20:20] <ProG4mr> i mean i have <meta version=1.0.0 company="mine"> in the nmml file
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[16:56:05] <Robipo> hey, how do i make an object follow the mouse insantly but without passing through static objects ?
[16:56:25] <Robipo> oops im not in the nape channel sorry
[16:56:37] <Robipo> anyone using nape ?
[16:58:51] <mr_pinc> i use nape in as3
[17:00:28] <Robipo> ok so its the same for constraints, you have any idea ?
[17:01:32] <Robipo> okay, now i just tried with just velocity and no constraints, my dynamic following mouse object still goes through static wall if I put a relatively fast speed
[17:02:04] <Robipo> Must I do a raycast + a teleportation if raycast is clear ? :/
[17:02:29] <Robipo> even then, i would want the object to go touch the static object so it wouldnt work
[17:03:26] <Robipo> maybe with a loop of this algorithm, but then it would be like coding my own continuous collision detection, kind of weird
[17:25:40] <Robipo> what does "direction must not be degenerate" mean ?
[17:51:32] <Robipo> nevermind, i updated to nape v2, now it seems okay
[17:51:33] <Robipo> :o
[17:51:56] <onr> website's down :/
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   December 5, 2012  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >