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[00:18:40] <ProG4mr> hey[00:19:17] <ProG4mr> does anyone know why the Lib.version or nme.Lib.company strings are empty when i run my project?[00:20:20] <ProG4mr> i mean i have <meta version=1.0.0 company="mine"> in the nmml file[00:20:24] *** Caribou| has quit IRC[00:54:33] *** vegetablesalad88 has left #nme[01:11:03] *** bji has joined #nme[01:11:41] *** bji has left #nme[01:16:44] *** ProG4mr has quit IRC[02:06:04] *** Herschel has quit IRC[02:55:45] *** MaskedPixel has quit IRC[04:15:53] *** MaskedPixel has joined #nme[04:56:52] *** rickms has quit IRC[05:11:00] *** MaskedPixel has quit IRC[05:27:32] *** filt3rek|2 has quit IRC[05:35:31] *** Jan_Flanders has quit IRC[06:23:00] *** Robipo has joined #nme[08:10:31] *** Virtuall has joined #nme[09:03:45] *** bl4z has joined #nme[09:19:46] *** Boorik has joined #nme[09:26:35] *** bl4z_ has joined #nme[09:27:48] *** bl4z has quit IRC[09:28:00] *** bl4z_ is now known as bl4z[09:28:55] *** mi6_x3m has joined #nme[09:35:02] *** llamahunter has quit IRC[09:35:40] *** mr_pinc has quit IRC[09:35:53] *** mr_pinc has joined #nme[09:36:19] *** llamahunter has joined #nme[10:42:12] *** bl4z has quit IRC[10:59:29] *** Triplefox has quit IRC[11:03:55] *** filt3rek|2 has joined #nme[11:09:08] *** filt3rek|2 is now known as filt3rek[11:33:14] *** _Muffin_ has joined #nme[11:34:05] *** mi6_x3m has quit IRC[11:46:54] *** bl4z has joined #nme[11:58:22] *** _Muffin_ has quit IRC[12:00:23] *** mi6_x3m has joined #nme[12:23:41] *** filt3rek has quit IRC[12:26:29] *** bl4z has quit IRC[13:01:37] *** MaskedPixel has joined #nme[13:32:03] *** filt3rek has joined #nme[13:32:26] *** filt3rek is now known as Guest42548[13:48:38] *** Virtuall has quit IRC[13:50:12] *** Guest42548 is now known as filt3rek[14:41:56] *** Jan_Flanders has joined #nme[15:24:35] *** missilemike has joined #nme[15:24:58] *** Antriel has joined #nme[15:51:07] *** filt3rek|2 has joined #nme[15:54:02] *** filt3rek has quit IRC[16:06:49] *** Antriel has quit IRC[16:35:48] *** Norgg has quit IRC[16:43:55] *** Norgg has joined #nme[16:56:05] <Robipo> hey, how do i make an object follow the mouse insantly but without passing through static objects ?[16:56:25] <Robipo> oops im not in the nape channel sorry[16:56:37] <Robipo> anyone using nape ?[16:58:51] <mr_pinc> i use nape in as3[17:00:28] <Robipo> ok so its the same for constraints, you have any idea ?[17:01:32] <Robipo> okay, now i just tried with just velocity and no constraints, my dynamic following mouse object still goes through static wall if I put a relatively fast speed[17:02:04] <Robipo> Must I do a raycast + a teleportation if raycast is clear ? :/[17:02:29] <Robipo> even then, i would want the object to go touch the static object so it wouldnt work[17:03:26] <Robipo> maybe with a loop of this algorithm, but then it would be like coding my own continuous collision detection, kind of weird[17:25:40] <Robipo> what does "direction must not be degenerate" mean ?[17:51:32] <Robipo> nevermind, i updated to nape v2, now it seems okay[17:51:33] <Robipo> :o[17:51:56] <onr> website's down :/[18:10:39] *** missilemike has quit IRC[18:28:54] *** benth_ has quit IRC[19:07:24] *** Boorik has quit IRC[19:15:21] *** mi6_x3m has quit IRC[19:22:55] *** filt3rek has joined #nme[19:23:19] *** filt3rek is now known as Guest31021[19:25:47] *** filt3rek|2 has quit IRC[20:58:19] *** ousado has quit IRC[21:22:28] *** MaskedPixel has quit IRC[21:27:04] *** Guest31021 is now known as filt3rek[21:31:25] *** MaskedPixel has joined #nme[21:51:13] *** Robipo has quit IRC[21:58:48] *** Jan_Flanders has quit IRC[22:04:21] *** Triplefox has joined #nme[22:09:07] *** Jan_Flanders has joined #nme[22:43:55] *** Virtuall has joined #nme[23:59:29] *** filt3rek has quit IRC