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[00:06:27] *** Robidodo is now known as Robipo[00:21:17] *** Guest88728 is now known as mi6x3m[01:45:51] *** _Muffin_ has joined #nme[01:46:20] *** Caribou| has quit IRC[02:00:09] *** mi6x3m has quit IRC[02:15:01] *** _Muffin_ has quit IRC[03:08:53] *** filt3rek has quit IRC[04:44:19] *** Capn_Andy has joined #nme[04:50:50] *** Capn_Andy has quit IRC[04:51:18] *** CapnAndy has joined #nme[04:55:56] <CapnAndy> Hey Jan_Flanders! I just found your "air3" haxelib and am using it. I think I've got it running (it compiles successfully!), but at runtime it says it can't find one of the classes that is, indeed, in your lib.[04:56:07] <CapnAndy> any idea why it wouldn't be available at runtime?[04:56:22] <Jan_Flanders> all my classes are externs[04:56:53] <Jan_Flanders> they are only used for type checking[04:57:03] <Jan_Flanders> which class is it that it cannot find?[04:57:22] <Jan_Flanders> Maybe you just need to choose a higher swf-version[04:59:47] <CapnAndy> flash.external.ExtensionContext[05:00:06] <CapnAndy> Externs explains it I guess. It's an AIR class and I'm just loading it from the SWF right now.[05:00:12] <CapnAndy> I'll try putting it in the air wrapper first.[05:00:55] <Jan_Flanders> ah yes, that won't work[05:01:08] <Jan_Flanders> you need to run it with the 'AIR-player'[05:01:29] <Jan_Flanders> But FlashDevelop should do this for you[05:01:37] <Jan_Flanders> So you can test it without installing each time[05:01:50] <Jan_Flanders> But maybe not when you use NME[05:01:57] <Jan_Flanders> *the NME-template[05:04:05] <CapnAndy> yeah I'm not using an AIR template[05:04:47] <CapnAndy> I compiled the .SWF with AIR and in bundle mode and it still throws the error. sigh.[05:05:30] <Jan_Flanders> Did you install the air application? and ran that?[05:05:44] <Jan_Flanders> or are you still running a 'swf' file?[05:06:10] <Jan_Flanders> Did you set the air version to at least 2.5 ?[05:13:30] <CapnAndy> Yeah running it inside ADL it seems to be working.[05:13:44] <Jan_Flanders> yep works here as well: http://www.haxer.be/guests/capnandy/airtest.png[05:13:47] <CapnAndy> It doesn't run with an air-compiled .exe though, but that's not an issue for here![05:14:10] <Jan_Flanders> I think you always need to install those .exe (native applications)[05:14:41] <Jan_Flanders> But if you don't need any of its features you can test with a regular AIR compilation/app[05:19:14] <CapnAndy> Such a struggle to plow through all this, but getting the steamworks SDK working in Haxe is going to be so worth it.[05:19:26] <Jan_Flanders> hehe ok :)[05:19:44] <Jan_Flanders> If it was just a struggle tonight, you did pretty well[05:24:29] <CapnAndy> Maybe about 20 hours so far, over a few days. Working off of some stuff other people got working in AS3.[05:24:42] <Jan_Flanders> still ok :)[05:28:56] <Jan_Flanders> 5:30 am here. Bedtime for me. ;) Good luck. ttyl :)[05:29:02] *** Jan_Flanders has quit IRC[06:47:18] <Robipo> i sleep during the day[07:06:17] *** CapnAndy has quit IRC[08:35:56] *** filt3rek has joined #nme[08:36:19] *** filt3rek is now known as Guest44488[08:37:03] *** Guest44488 is now known as filt3rek[09:58:53] *** bl4z2_ has joined #nme[11:14:44] *** bl4z2_ has quit IRC[11:19:42] *** Caribou| has joined #nme[11:28:50] *** Triplefox has quit IRC[11:42:06] *** lordkryss has joined #nme[12:04:45] *** _Muffin_ has joined #nme[12:12:25] *** Boorik has joined #nme[12:43:53] *** _Muffin_ has quit IRC[13:00:55] *** _Muffin_ has joined #nme[13:31:31] *** Boorik has quit IRC[13:42:41] *** Jan_Flanders has joined #nme[13:53:45] *** _Muffin_ has quit IRC[14:29:55] *** empika has joined #nme[14:47:58] *** justinfront_ has joined #nme[14:48:29] <justinfront_> The away3dlite port for NME is there somewhere I can download it?[15:48:26] *** _Muffin_ has joined #nme[15:54:18] *** _Muffin_ has quit IRC[15:56:41] *** _Muffin_ has joined #nme[16:22:05] *** Caribou| has quit IRC[16:24:30] *** _Muffin_ has quit IRC[17:27:43] *** _Muffin_ has joined #nme[17:34:11] *** Triplefox has joined #nme[17:52:50] *** lordkryss has quit IRC[18:44:55] *** lordkryss has joined #nme[18:55:24] *** _Muffin_ has quit IRC[18:56:42] *** mi6_x3m has joined #nme[19:01:45] *** reverso13 has joined #nme[19:01:52] <reverso13> hi[19:02:06] <reverso13> anyone can help me with Actuate?[19:02:21] <reverso13> it doesnt work and I dont know what I'm doing wrong[19:04:32] <mi6_x3m> reverso13: WHAT ERRORS[19:04:59] <reverso13> it just doesnt work[19:05:08] <reverso13> it doesn throw any errors[19:05:14] <reverso13> but nothing moves on screen[19:06:21] *** empika has quit IRC[19:09:24] <reverso13> for instance[19:10:00] <reverso13> Actuate.tween(ball, 0.5, {x:VG.SCREEN_WIDTH*0.05, y:VG.SCREEN_HEIGHT*0.6}).onComplete(getBall);[19:12:39] <reverso13> do I need to include something else?[19:13:15] <reverso13> I also include this in the .nmml[19:13:17] <reverso13> <haxelib name="actuate" />[19:13:48] <mi6_x3m> reverso13: what is ball?[19:14:06] <reverso13> I'm working with HaxeFlixel[19:14:11] <reverso13> so is a FlxSprite[19:14:26] <reverso13> what I guess it comes from an sprite[19:17:46] <mi6_x3m> reverso13: can tyou try with a simple Flash sprite rect[19:19:05] <reverso13> ok one sec[19:19:47] *** filt3rek has quit IRC[19:20:52] <reverso13> I gues creating a textfield is the same no?[19:22:18] *** lordkryss has quit IRC[19:22:42] <mi6_x3m> reverso13: yes[19:25:37] <reverso13> what is the code for adding to stage a child?[19:25:48] <reverso13> I've been working with HaxeFlixel only[19:26:07] <reverso13> nme.addChild or something like that?[19:26:27] <mi6_x3m> reverso13: Lib.current.addChild[19:27:20] <justinfront_> Is there a place to get neash already adjusted for haxe3 compatibility[19:27:45] <justinfront_> I am working through hand adjusting to see if it works[19:28:10] <reverso13> thanks[19:28:16] <justinfront_> but maybe someone doine this?[19:28:33] <justinfront_> done this[19:28:48] <reverso13> it works for a textfield[19:29:00] <reverso13> so I guess it has something to do with haxeflixel[19:30:34] <mi6_x3m> reverso13: ;)[19:31:44] <reverso13> mmm that sucks[19:31:45] <reverso13> haha[19:32:47] <justinfront_> actuate tends to be based on flash structures use feffects if you are tweening non flash structures properties it's more flexible but maybe not as nice to use.[19:33:57] <reverso13> ok thanks![19:34:05] <reverso13> I will give it a try[19:34:11] <reverso13> thanks!![19:36:34] *** lordkryss has joined #nme[19:36:50] *** reverso13 has quit IRC[19:36:51] <mi6_x3m> reverso13: to tween flixel stuff[19:36:54] <mi6_x3m> do not tween properties[19:37:01] <mi6_x3m> but use an update callback[20:07:31] *** alber_ has joined #nme[20:07:52] <alber_> anyone know how to put ads on android and ios?[20:08:15] <alber_> do I have to work with native code?[20:18:44] *** vegetablesalad88 has joined #nme[20:18:55] <vegetablesalad88> Hello[20:20:31] <vegetablesalad88> Why "Lib.current.stage.stageWidth" on cpp is 400px and on flash its 640px ??[20:20:33] <vegetablesalad88> "<window width="400" height="600" fps="60" orientation="portrait" resizable="false" />"[20:20:35] <vegetablesalad88> but visually its 400px on both[20:22:04] *** alber_ has quit IRC[20:52:43] *** alber__ has joined #nme[21:02:42] *** alber__ has quit IRC[21:06:31] *** bl4z2_ has joined #nme[21:32:20] *** bl4z2_ has quit IRC[21:33:37] *** bl4z2 has joined #nme[22:07:13] *** bl4z2 has quit IRC[23:10:29] *** lordkryss has quit IRC