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   December 2, 2012  
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[04:55:56] <CapnAndy> Hey Jan_Flanders! I just found your "air3" haxelib and am using it. I think I've got it running (it compiles successfully!), but at runtime it says it can't find one of the classes that is, indeed, in your lib.
[04:56:07] <CapnAndy> any idea why it wouldn't be available at runtime?
[04:56:22] <Jan_Flanders> all my classes are externs
[04:56:53] <Jan_Flanders> they are only used for type checking
[04:57:03] <Jan_Flanders> which class is it that it cannot find?
[04:57:22] <Jan_Flanders> Maybe you just need to choose a higher swf-version
[04:59:47] <CapnAndy> flash.external.ExtensionContext
[05:00:06] <CapnAndy> Externs explains it I guess. It's an AIR class and I'm just loading it from the SWF right now.
[05:00:12] <CapnAndy> I'll try putting it in the air wrapper first.
[05:00:55] <Jan_Flanders> ah yes, that won't work
[05:01:08] <Jan_Flanders> you need to run it with the 'AIR-player'
[05:01:29] <Jan_Flanders> But FlashDevelop should do this for you
[05:01:37] <Jan_Flanders> So you can test it without installing each time
[05:01:50] <Jan_Flanders> But maybe not when you use NME
[05:01:57] <Jan_Flanders> *the NME-template
[05:04:05] <CapnAndy> yeah I'm not using an AIR template
[05:04:47] <CapnAndy> I compiled the .SWF with AIR and in bundle mode and it still throws the error. sigh.
[05:05:30] <Jan_Flanders> Did you install the air application? and ran that?
[05:05:44] <Jan_Flanders> or are you still running a 'swf' file?
[05:06:10] <Jan_Flanders> Did you set the air version to at least 2.5 ?
[05:13:30] <CapnAndy> Yeah running it inside ADL it seems to be working.
[05:13:44] <Jan_Flanders> yep works here as well: http://www.haxer.be/guests/capnandy/airtest.png
[05:13:47] <CapnAndy> It doesn't run with an air-compiled .exe though, but that's not an issue for here!
[05:14:10] <Jan_Flanders> I think you always need to install those .exe (native applications)
[05:14:41] <Jan_Flanders> But if you don't need any of its features you can test with a regular AIR compilation/app
[05:19:14] <CapnAndy> Such a struggle to plow through all this, but getting the steamworks SDK working in Haxe is going to be so worth it.
[05:19:26] <Jan_Flanders> hehe ok :)
[05:19:44] <Jan_Flanders> If it was just a struggle tonight, you did pretty well
[05:24:29] <CapnAndy> Maybe about 20 hours so far, over a few days. Working off of some stuff other people got working in AS3.
[05:24:42] <Jan_Flanders> still ok :)
[05:28:56] <Jan_Flanders> 5:30 am here. Bedtime for me. ;) Good luck. ttyl :)
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[06:47:18] <Robipo> i sleep during the day
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[14:48:29] <justinfront_> The away3dlite port for NME is there somewhere I can download it?
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[19:01:52] <reverso13> hi
[19:02:06] <reverso13> anyone can help me with Actuate?
[19:02:21] <reverso13> it doesnt work and I dont know what I'm doing wrong
[19:04:32] <mi6_x3m> reverso13: WHAT ERRORS
[19:04:59] <reverso13> it just doesnt work
[19:05:08] <reverso13> it doesn throw any errors
[19:05:14] <reverso13> but nothing moves on screen
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[19:09:24] <reverso13> for instance
[19:10:00] <reverso13> Actuate.tween(ball, 0.5, {x:VG.SCREEN_WIDTH*0.05, y:VG.SCREEN_HEIGHT*0.6}).onComplete(getBall);
[19:12:39] <reverso13> do I need to include something else?
[19:13:15] <reverso13> I also include this in the .nmml
[19:13:17] <reverso13> <haxelib name="actuate" />
[19:13:48] <mi6_x3m> reverso13: what is ball?
[19:14:06] <reverso13> I'm working with HaxeFlixel
[19:14:11] <reverso13> so is a FlxSprite
[19:14:26] <reverso13> what I guess it comes from an sprite
[19:17:46] <mi6_x3m> reverso13: can tyou try with a simple Flash sprite rect
[19:19:05] <reverso13> ok one sec
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[19:20:52] <reverso13> I gues creating a textfield is the same no?
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[19:22:42] <mi6_x3m> reverso13: yes
[19:25:37] <reverso13> what is the code for adding to stage a child?
[19:25:48] <reverso13> I've been working with HaxeFlixel only
[19:26:07] <reverso13> nme.addChild or something like that?
[19:26:27] <mi6_x3m> reverso13: Lib.current.addChild
[19:27:20] <justinfront_> Is there a place to get neash already adjusted for haxe3 compatibility
[19:27:45] <justinfront_> I am working through hand adjusting to see if it works
[19:28:10] <reverso13> thanks
[19:28:16] <justinfront_> but maybe someone doine this?
[19:28:33] <justinfront_> done this
[19:28:48] <reverso13> it works for a textfield
[19:29:00] <reverso13> so I guess it has something to do with haxeflixel
[19:30:34] <mi6_x3m> reverso13: ;)
[19:31:44] <reverso13> mmm that sucks
[19:31:45] <reverso13> haha
[19:32:47] <justinfront_> actuate tends to be based on flash structures use feffects if you are tweening non flash structures properties it's more flexible but maybe not as nice to use.
[19:33:57] <reverso13> ok thanks!
[19:34:05] <reverso13> I will give it a try
[19:34:11] <reverso13> thanks!!
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[19:36:51] <mi6_x3m> reverso13: to tween flixel stuff
[19:36:54] <mi6_x3m> do not tween properties
[19:37:01] <mi6_x3m> but use an update callback
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[20:07:52] <alber_> anyone know how to put ads on android and ios?
[20:08:15] <alber_> do I have to work with native code?
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[20:18:55] <vegetablesalad88> Hello
[20:20:31] <vegetablesalad88> Why "Lib.current.stage.stageWidth" on cpp is 400px and on flash its 640px ??
[20:20:33] <vegetablesalad88> "<window width="400" height="600" fps="60" orientation="portrait" resizable="false" />"
[20:20:35] <vegetablesalad88> but visually its 400px on both
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   December 2, 2012  
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