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   October 26, 2012  
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[00:11:24] <Robipo> this channel is quite active today.
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[09:07:49] <filt3rek> lol quite active yes
[10:51:00] <Robipo> \o/
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[13:35:43] <MaskedPixel> Hey, I have a flash animation that I am exporting using the grapefrukt exporter
[13:36:20] <MaskedPixel> it exports each display object as a png(or svg) and parses the animations into xml
[13:36:44] <_discovery> ok?
[13:36:44] <MaskedPixel> but when rotating the png's as part of the animation there is some pretty bad pixel tearing
[13:36:59] <_discovery> ah, like it's not linear filtered?
[13:37:08] <MaskedPixel> yes
[13:37:19] <MaskedPixel> I am using a blitter (for now)
[13:37:27] <MaskedPixel> haxepunk
[13:37:39] <_discovery> usually you can set the bitmap itself to .smoothing = true
[13:37:49] <MaskedPixel> yeah it is ture
[13:38:04] <MaskedPixel> *true
[13:38:41] <MaskedPixel> http://dl.dropbox.com/u/9180491/MathSushi.swf
[13:38:57] <_discovery> i mean, usually if i have that its somewhere that i must set it , like either the parent or the inner child when doing the blit etc
[13:39:31] <MaskedPixel> Yeah, smoothing is set to true, I just double checked
[13:39:46] <MaskedPixel> oh wait
[13:39:50] <MaskedPixel> let me upload a different swf
[13:40:05] <MaskedPixel> and actually, is there a way to tell nme to not scale the swf?
[13:40:22] <MaskedPixel> I have this: stage.scaleMode = StageScaleMode.NO_SCALE;
[13:40:25] <MaskedPixel> but it isn't working
[13:41:26] <MaskedPixel> http://dl.dropbox.com/u/9180491/MathSushi.swf
[13:42:12] <YellowAfterlife> Mind that framework can also scale the game if there's according code for that.
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[13:44:26] <FuzzYspo0N> erk.
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[13:44:59] <FuzzYspo0N> my internet is being dumb
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[13:47:31] <_discovery> hand on MaskedPixel , i was just asking grapefrukt
[13:47:48] <_discovery> hang*
[13:47:53] <MaskedPixel> oh cool, thanks _discovery
[13:47:55] <_discovery> it's in one of the arguments to BitmapData.draw()
[13:48:07] <_discovery> (this is from him)
[13:48:12] <_discovery> "he should be able to set it to smooth, but it's a setting when doing the actual blitting"
[13:48:16] <MaskedPixel> YellowAfterlife: That's the problem, thank you
[13:49:10] <MaskedPixel> This is the rendering code
[13:49:12] <MaskedPixel> target.draw(_bitmap, _matrix, null, blend, null, smooth);
[13:49:15] <MaskedPixel> smoot is set to true
[13:49:19] <MaskedPixel> *smooth
[13:49:58] <MaskedPixel> I know smooth is right, and it makes a difference, just not much...
[13:50:39] <_discovery> hmm ,then maybe its something else
[13:50:59] <_discovery> maybe you are scaling it too much? even with smoothing it is possible to scale too small and have half pixels eaten up?
[13:51:24] <MaskedPixel> well, the original images are not scaled
[13:51:33] <MaskedPixel> the scaling problem is the swf itself, not the images
[13:51:42] <MaskedPixel> seperate issues
[13:53:25] <_discovery> hmm, yea its hard to tell really, where the problem is
[13:53:36] <_discovery> i missed the link to the other swf you might have linked
[13:54:29] <MaskedPixel> It's up there, but it's hard to tell the problem due to the stage scaling.... I'm trying to fix that now
[13:54:49] <MaskedPixel> http://dl.dropbox.com/u/9180491/MathSushi.swf
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[19:09:08] <lightX2> hello, running nme build "my test.nmml" android , second time, get error
[19:09:08] <lightX2> Called from helpers/FileHelper.hx line 116
[19:09:09] <lightX2> Called from helpers/FileHelper.hx line 56
[19:09:09] <lightX2> Called from /usr/lib/haxe/std/neko/_std/sys/io/File.hx line 60
[19:09:09] <lightX2> Uncaught exception - [file_open,Export/android/haxe/ApplicationMain.hx]
[19:12:54] <_discovery> maybe try nme clean "my test.nmml" android
[19:12:59] <_discovery> and then build again
[19:13:09] <lightX2> than error :
[19:13:11] <lightX2> Called from /usr/lib/haxe/std/neko/_std/sys/FileSystem.hx line 82
[19:13:11] <lightX2> Uncaught exception - std@sys_read_dir
[19:13:24] <lightX2> using win7
[19:13:55] <_discovery> hmm sounds odd. one thing i can think of is maybe taking out the space in the nmml name, spaces tend to cause a lot of problems
[19:14:26] <lightX2> just rename?
[19:15:19] <lightX2> same errors
[19:16:00] <_discovery> it sounds a little like an io error to me, but I'm not entirely sure
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[19:16:31] <lightX2> hmm... can't access to folder : Export/haxe
[19:16:46] <lightX2> can't delete or open, or change owner
[19:18:06] <lightX2> hmm... copy to another dir... error disapper
[19:18:31] <_discovery> yea, thats pretty odd
[19:18:33] <lightX2> that appear after nme run "My test.nmml" android , to my phone
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   October 26, 2012  
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