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   October 23, 2012  
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[09:49:30] <_discovery> o\
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[10:34:21] <Robipo> o/
[10:53:49] <_discovery> anyone familiar with swf lib? as in, more advanced manipulation type stuff
[11:04:59] <_discovery> nvm ,i worked it out :>
[11:05:04] <Robipo> awesome
[11:11:00] <_discovery> i had named the symbols in the wrong place, so getChildByName was failing to find them
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[14:27:59] <_discovery> hey if anyone wanted to use playtomic with haxenme, I fixed their api version to work on flash/cpp targets
[14:28:29] <_discovery> https://github.com/FuzzYspo0N/gameapi-haxe
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[17:41:15] <V_I_T> hello! i'm testing input TextField on diff devices, and on the Droid 3 soft keyboard not bring on, on other work fine. there issue:http://www.haxenme.org/community/forums/bugs/soft-keyboard-not-bring/
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[18:25:46] <PSvils> hey
[18:25:55] <PSvils> could someone here please test 2 version of the same thing?
[18:25:59] <PSvils> one in HTML5 and one in Flash
[18:26:27] <V_I_T> what thing?
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[18:26:38] <PSvils> will upload 2 versions :)
[18:26:44] <PSvils> but from my testing the HTML5 is broken.
[18:34:14] <PSvils> Flash is here V_I_T
[18:34:16] <PSvils> http://psvilans.wrongbananas.net/projectDir/cardmatching/
[18:34:26] <PSvils> HTML5: http://psvilans.wrongbananas.net/html5/cardmatching/html5/
[18:34:51] <PSvils> basically just press play, and then click a few cards
[18:34:54] <PSvils> html5, no worky worky
[18:35:19] <PSvils> especially funky is the fact that if you hover over the play button, then take your mouse off of it again, it jumps to a random position.
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[18:37:29] <V_I_T> ehehehe
[18:38:27] <PSvils> :(
[18:48:25] <PSvils> V_I_T: you're getting a broken HTML5, right?
[18:48:37] <V_I_T> yep
[18:48:44] <PSvils> aightzors.
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[20:08:18] <Robipo> is html5 even supposed to work ?
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[20:51:43] <Damalycus> hi! How does one make sprites correctly arranged on a prerendered 3D background if he has a heightmap/depthmap or whatever you want to call it?
[20:52:01] <Damalycus> like in this example: http://imageshack.us/a/img10/3459/65392341.png
[20:52:25] <Damalycus> how do you call this method/technique/approach ?
[20:55:28] <_discovery> z ordering ?
[20:55:52] <Robipo> if all your sprites have the same z, cut the background in half at the begining
[20:56:06] <_discovery> well, i imagine a more complex scene is the goal
[20:56:09] <_discovery> not 2 buildings
[20:56:29] <Damalycus> it's a 3d level rendered in isometry, and with heightmap/depthmap
[20:56:32] <_discovery> but you can do that with many techniques, like masking
[20:58:50] <Damalycus> i can make it work as #2 in the link above. Sprites hide behind buildings , but they also hide behind objects they should not go behind
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[21:13:01] <Damalycus> in theory i should have my sprites copypixeled onto the background in the way, where each pixel is checked against heightmap and is drawn only if it's Z value is greater
[21:13:09] <Damalycus> but i do not know how to make that pixel-by-pixel drawing
[21:14:49] <Damalycus> i'm using haxelib spitesheet class for my sprites
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[21:41:09] <Damalycus> i found the way in as3
[21:41:20] <Damalycus> bitmapdata.treshhold()
[21:41:34] <Damalycus> it can cut away unneded pixels
[21:41:48] <Damalycus> bad thing NME has no such method for bitmapdata
[21:42:35] <_discovery> at least not a portable way
[21:42:45] <_discovery> pixel manipulation on normal hardware is excessively slow
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[22:46:04] <_discovery> anyone familiar with using extra android libs?
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[22:57:56] <_discovery> hey tametick , did you use any external libs on android? like jar files
[22:59:06] <tametick> no
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   October 23, 2012  
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