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[00:04:04] *** empika has joined #nme[00:12:48] *** empika has quit IRC[00:13:53] *** Robipo has quit IRC[00:47:53] *** photex has quit IRC[01:51:47] *** V_I_T has quit IRC[04:11:13] *** photex has joined #nme[06:02:46] *** Virtuall has quit IRC[06:25:23] *** code-fu has joined #nme[06:30:42] *** code-fu has quit IRC[06:30:50] *** justsee has joined #nme[06:31:22] *** code-fu has joined #nme[06:56:12] *** code-fu has left #nme[07:12:04] *** Virtuall has joined #nme[07:26:56] *** Robipo has joined #nme[08:20:12] *** justsee has quit IRC[08:54:41] *** tametick has joined #nme[09:09:38] *** filt3rek|2 is now known as filt3rek[09:48:45] *** _discovery has joined #nme[09:48:52] *** justsee has joined #nme[09:49:30] <_discovery> o\[09:50:34] *** Boorik has joined #nme[10:02:52] *** filt3rek has quit IRC[10:28:47] *** filt3rek has joined #nme[10:29:07] *** tametick has quit IRC[10:34:21] <Robipo> o/[10:53:49] <_discovery> anyone familiar with swf lib? as in, more advanced manipulation type stuff[11:04:59] <_discovery> nvm ,i worked it out :>[11:05:04] <Robipo> awesome[11:11:00] <_discovery> i had named the symbols in the wrong place, so getChildByName was failing to find them[11:18:38] *** justsee has quit IRC[11:22:17] *** justsee has joined #nme[11:23:50] *** tametick has joined #nme[12:45:21] *** Caribou| has joined #nme[13:09:20] *** justsee has quit IRC[13:12:45] *** justsee has joined #nme[14:27:59] <_discovery> hey if anyone wanted to use playtomic with haxenme, I fixed their api version to work on flash/cpp targets[14:28:29] <_discovery> https://github.com/FuzzYspo0N/gameapi-haxe[14:41:19] *** justsee has quit IRC[14:42:57] *** lordkryss has joined #nme[15:10:45] *** tametick has quit IRC[15:32:20] *** tametick has joined #nme[16:22:49] *** filt3rek has quit IRC[16:28:15] *** _discovery has quit IRC[16:36:57] *** _discovery has joined #nme[17:06:47] *** _discovery has quit IRC[17:11:27] *** _discovery has joined #nme[17:31:57] *** justsee has joined #nme[17:39:23] *** V_I_T has joined #nme[17:41:15] <V_I_T> hello! i'm testing input TextField on diff devices, and on the Droid 3 soft keyboard not bring on, on other work fine. there issue:http://www.haxenme.org/community/forums/bugs/soft-keyboard-not-bring/[17:48:17] *** justsee has quit IRC[17:50:32] *** justsee has joined #nme[18:01:58] *** leonardsouza has joined #nme[18:05:36] *** Virtuall has quit IRC[18:15:00] *** _discovery has quit IRC[18:17:17] *** _discovery has joined #nme[18:22:38] *** lordkryss has quit IRC[18:25:40] *** PSvils has joined #nme[18:25:46] <PSvils> hey[18:25:55] <PSvils> could someone here please test 2 version of the same thing?[18:25:59] <PSvils> one in HTML5 and one in Flash[18:26:27] <V_I_T> what thing?[18:26:28] *** Boorik has quit IRC[18:26:38] <PSvils> will upload 2 versions :)[18:26:44] <PSvils> but from my testing the HTML5 is broken.[18:34:14] <PSvils> Flash is here V_I_T[18:34:16] <PSvils> http://psvilans.wrongbananas.net/projectDir/cardmatching/[18:34:26] <PSvils> HTML5: http://psvilans.wrongbananas.net/html5/cardmatching/html5/[18:34:51] <PSvils> basically just press play, and then click a few cards[18:34:54] <PSvils> html5, no worky worky[18:35:19] <PSvils> especially funky is the fact that if you hover over the play button, then take your mouse off of it again, it jumps to a random position.[18:35:34] *** lordkryss has joined #nme[18:36:42] *** tametick has quit IRC[18:37:29] <V_I_T> ehehehe[18:38:27] <PSvils> :([18:48:25] <PSvils> V_I_T: you're getting a broken HTML5, right?[18:48:37] <V_I_T> yep[18:48:44] <PSvils> aightzors.[19:01:27] *** photex_ has joined #nme[19:46:25] *** FuzzYspo0N has joined #nme[19:46:35] *** _discovery has quit IRC[19:51:45] *** FuzzYspo0N is now known as _discovery[19:57:05] *** empika has joined #nme[19:58:47] *** empika_ has joined #nme[19:59:50] *** lordkryss has quit IRC[20:01:05] *** empika has quit IRC[20:01:05] *** empika_ is now known as empika[20:08:18] <Robipo> is html5 even supposed to work ?[20:08:21] * Robipo uses nape[20:16:04] *** leonardsouza has quit IRC[20:25:10] *** lordkryss has joined #nme[20:39:08] *** Damalycus has joined #nme[20:49:00] *** justsee has quit IRC[20:51:43] <Damalycus> hi! How does one make sprites correctly arranged on a prerendered 3D background if he has a heightmap/depthmap or whatever you want to call it?[20:52:01] <Damalycus> like in this example: http://imageshack.us/a/img10/3459/65392341.png[20:52:25] <Damalycus> how do you call this method/technique/approach ?[20:55:28] <_discovery> z ordering ?[20:55:52] <Robipo> if all your sprites have the same z, cut the background in half at the begining[20:56:06] <_discovery> well, i imagine a more complex scene is the goal[20:56:09] <_discovery> not 2 buildings[20:56:29] <Damalycus> it's a 3d level rendered in isometry, and with heightmap/depthmap[20:56:32] <_discovery> but you can do that with many techniques, like masking[20:58:50] <Damalycus> i can make it work as #2 in the link above. Sprites hide behind buildings , but they also hide behind objects they should not go behind[21:08:02] *** lordkryss has quit IRC[21:08:52] *** photex_ has quit IRC[21:10:29] *** photex has joined #nme[21:13:01] <Damalycus> in theory i should have my sprites copypixeled onto the background in the way, where each pixel is checked against heightmap and is drawn only if it's Z value is greater[21:13:09] <Damalycus> but i do not know how to make that pixel-by-pixel drawing[21:14:49] <Damalycus> i'm using haxelib spitesheet class for my sprites[21:19:50] *** photex has quit IRC[21:41:09] <Damalycus> i found the way in as3[21:41:20] <Damalycus> bitmapdata.treshhold()[21:41:34] <Damalycus> it can cut away unneded pixels[21:41:48] <Damalycus> bad thing NME has no such method for bitmapdata[21:42:35] <_discovery> at least not a portable way[21:42:45] <_discovery> pixel manipulation on normal hardware is excessively slow[21:59:07] *** lordkryss has joined #nme[22:19:05] *** _discovery has quit IRC[22:20:43] *** _discovery has joined #nme[22:43:41] *** PSvils has quit IRC[22:46:04] <_discovery> anyone familiar with using extra android libs?[22:53:34] *** tametick has joined #nme[22:57:56] <_discovery> hey tametick , did you use any external libs on android? like jar files[22:59:06] <tametick> no[23:14:46] *** lordkryss has quit IRC[23:16:31] *** Damalycus has quit IRC[23:30:49] *** tametick has quit IRC[23:51:27] *** _discovery has quit IRC[23:56:50] *** _discovery has joined #nme