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[02:09:02] *** empika has joined #nme[02:37:23] *** empika has quit IRC[03:42:54] *** TEttinger has quit IRC[03:47:02] *** leonardsouza has joined #nme[03:47:23] <leonardsouza> what's the best way to debug an nme cpp target on mac[03:47:27] <leonardsouza> hello btw :)[07:07:49] *** newb999 has quit IRC[11:43:39] *** tametick has joined #nme[12:06:54] *** nevdull has joined #nme[12:52:25] *** lordkryss has joined #nme[13:39:29] *** empika has joined #nme[14:16:26] *** justinfront_ has joined #nme[14:18:58] *** lordkryss has quit IRC[14:19:39] *** justinfront_ has quit IRC[14:55:50] *** sspiff has joined #nme[15:10:30] *** lordkryss has joined #nme[15:34:47] *** justinfront has joined #nme[15:35:18] <justinfront> which version of nme is most likely work out of the box on lion?[15:37:31] <justinfront> I have tried 3 so far and none seem to work. I can try fixing one but was hoping there might be one that is most likely to just work![15:54:44] *** Virtuall has joined #nme[15:55:27] <Virtuall> hi[15:55:49] <Virtuall> what would be the correct way to make an ndll (or two) inside of an nme project?[15:56:26] <Virtuall> currently all I've figured is a script that first compiles ndlls with hxcpp, then the project itself[17:20:55] *** justinfront has quit IRC[17:23:41] *** empika has quit IRC[17:47:42] *** lordkryss has quit IRC[18:46:39] *** lordkryss has joined #nme[19:54:46] *** tametick has quit IRC[19:58:39] *** nevdull has quit IRC[20:01:32] *** nevdull has joined #nme[20:43:59] *** newb999 has joined #nme[21:08:38] *** tametick has joined #nme[21:25:06] *** tametick has quit IRC[22:21:11] *** lordkryss has quit IRC[22:54:41] *** empika has joined #nme[22:59:53] *** sspiff has quit IRC[23:52:46] <empika> hey[23:52:59] <empika> is anyone using Tilelayer? https://github.com/elsassph/nme-tilelayer[23:53:53] <empika> i'm trying to wrap my head round having multiple animations for a sprite. any ideas?