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   March 10, 2017
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[21:56:52] <acterhd> hello
[22:02:29] <ra4king> hi acterhd
[22:17:08] <acterhd> have lwjgl 2 continue?
[22:17:21] <acterhd> except lwjgl3
[22:17:42] <acterhd> most games based on LWJGL 2
[22:19:14] <ra4king> ?
[22:19:58] <acterhd> For example, Terasology
[22:20:09] <acterhd> I want implement OpenGL 4.5
[22:32:14] <ra4king> LWJGL 2 is just an older version of the window manager
[22:32:19] <ra4king> LWJGL 3 uses GLFW to create a window
[22:32:28] <ra4king> both 2 and 3 can use OpenGL 4.5
[22:41:33] <acterhd> But second version cannot use newer extensions
[22:41:43] <ra4king> why not?
[22:41:52] <ra4king> I don't remember seeing this
[22:42:09] <acterhd> For example, conservative rasterization
[22:42:18] <acterhd> Nvidia pascal extensions
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[22:49:35] <acterhd> under second I mean 2 version
[22:50:04] <ra4king> as far as I know, you can use all features of OpenGL with LWJGL 2, the only difference between 2 and 3 is the replacement of the window system
[22:51:23] <ra4king> acterhd: now maybe you mean those features were released *after* lwjgl 3 was released?
[22:51:30] <ra4king> then yeah maybe LWJGL 2 isn't maintained anymore so new stuff isn't added
[22:51:54] <ra4king> I see the pascal extensions were released June 1, 2016, that was after LWJGL 3 was released so yeah
[22:52:46] <ra4king> acterhd: anyway I recommend you use LWJGL 3
[22:54:48] <acterhd> I modding game, not develop new
[22:55:10] <acterhd> It possible add skipped OpenGL extensions?
[22:55:28] <ra4king> of course, you can download the source of LWJGL 2 and figure out how to add extensions
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[22:56:40] <acterhd> I heard LWJGL3 can embed C++ modules with OpenGL
[22:57:38] <acterhd> Is it right?
[22:59:35] <ra4king> sorry, I don't know anything about that
[23:00:30] <acterhd> strange, I thinked LWJGL3 can be extended by C++ libs and tools
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   March 10, 2017
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