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   February 21, 2017  
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[13:51:01] <stevieg> Hey all, I'm having issues re threading a socket listener when the graphics are being displayed with lwjgl 2. Don't suppose any of you lovely people know of any opensource examples that I could take a look at to try and diagnose my issue?
[13:51:57] <ra4king> stevieg: what kind of issues?
[13:53:19] <stevieg> The thread that's running the socket listener seems to stop running when the graphics are being displayed
[13:54:09] <ra4king> that's very strange, I've never heard of such an issue. How are you sure the two are coupled?
[13:59:00] <stevieg> I was hoping it would be a similar issue that JavaFX experiences, which this guy documents: https://dzone.com/articles/javafx-sockets-and-threading
[13:59:25] <stevieg> But if you guys haven't heard of such a problem before, I'll try and take a deeper look at my code so far and see if I can suss it
[13:59:30] <stevieg> Thanks for your help
[14:00:42] <ra4king> stevieg: the graphics thread and the network thread are completely separate?
[14:00:52] <ra4king> do they communicate in any way?
[14:05:56] <stevieg> It's a little convoluted. Networking deals with objects that come from the server by way of Consumers. It mimics a sort-of bodged actionlistener if you will, which does certain things to other parts of the program when certain classes come down the socket
[14:06:20] <stevieg> the data that graphics reads from is manipulated in this way
[14:06:36] <stevieg> so they sort of communicate, but not completely
[14:06:51] <ra4king> are you using any sort of synchronization?
[14:09:45] <stevieg> We are, but re-examining how we've used it is probably a good idea, thanks
[14:10:16] <stevieg> As the codebase is expanding its quite likely the threads will be falling out of sync
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   February 21, 2017  
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