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[06:25:55] <grim001> what is an input jar
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[07:40:39] <coehlrich> what i mean by input jar is a jar that is in lwjgl
[07:57:25] <grim001> and what do you expect the input jar to contain
[08:19:09] <coehlrich> stuff like the keyboard and mouse
[08:21:11] <MatthiasM> done :)
[08:34:58] <coehlrich> i meant for java
[08:35:38] <MatthiasM> was just a joke :)
[08:36:34] <MatthiasM> haven't used 3.x version yet - but in 2.9.x all the code was in the lwjgl.jar
[08:36:47] <ra4king> damn
[08:36:53] <ra4king> this is the most activity this channel has seen in a ages
[08:36:59] <MatthiasM> :P
[08:37:02] <MatthiasM> hi btw
[08:37:05] <ra4king> heyo
[08:37:10] <ra4king> why'd you abandon us at #java-gaming ?
[08:38:35] <MatthiasM> no idea - was so long ago
[08:43:43] <coehlrich> i would prefer to download it from github and not sourceforge after reading about sourceforge on wikipedia and sourceforge is the only way to get the 2.x.x versions which seem to be the only ones that have the input jar
[08:44:21] <coehlrich> i looked at the activity for the last 10 days and this seems to be the most
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[10:17:34] <codi^r> coehlrich, GLFW has keyboard, mouse and gamepad interfaces, so in lwjgl3, the lwjgl-glfw module is the module you are looking for
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[16:35:58] <fdz123> is it possible in lwjgl in java to return max memory and memory being used?
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[18:12:08] <coehlrich> i also need it named input
[18:17:20] <coehlrich> so for that i would have to use the one from github change every instance of GLFW to input
[18:52:22] <coehlrich> now when i used the build configurator i had it as this release, zip bundle, include source and javadoc, windows, custom, 3.1.1 lwjgl core and glfw bindings and in the zip it only had the jar files and the liscense and the build.txt
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[20:54:32] <coehlrich> is there a way to modify the source code a bit locally then build it?
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