[00:01:48] <nbf> sounds weird, given that minecraft's textures appear to be extremely low res
[00:02:13] <nbf> you could probably pack the entire set into a relatively small atlas and almost eliminate texture state changes
[00:05:35] <CLT|Stiotic_> just a small proof
[00:05:51] <nbf> well that doesn't mean anything
[00:06:00] <nbf> they could be packed as they're loaded
[00:06:20] <nbf> also winrar, really? :)
[00:06:28] <CLT|Stiotic_> winrar = all
[00:06:33] <CLT|Stiotic_> winrar masterrace
[00:09:16] * ra4king slaps CLT|Stiotic_
[00:09:23] <ra4king> CLT|Stiotic_: use 7zip fool!
[00:09:27] <CLT|Stiotic_> ;)
[00:09:32] <CLT|Stiotic_> i also got 7zip dont worry
[00:09:56] <CLT|Stiotic_> but i grew up with winrar
[00:10:03] <CLT|Stiotic_> i dont want to let it go
[00:10:05] <ra4king> CLT|Stiotic_: yeah I seriously doubt Minecraft's loading each image as its own texture
[00:10:12] <nbf> I used to use winrar back in the day
[00:10:17] <ra4king> I bet they did that to simplify the process of making texture packs
[00:10:29] <ra4king> but otherwise, I believe they're combining all the images into 1 big texture
[00:11:02] <CLT|Stiotic_> hmm okay
[00:11:11] <CLT|Stiotic_> then ill have a alook at that later
[00:13:39] <nbf> is winrar still maintained/sold?
[00:14:13] <ra4king> nbf: nope, they just recently went out of business
[00:14:21] <ra4king> it was big news a month or two ago!
[00:25:24] *** davedes has joined #lwjgl
[00:37:09] <CLT|Stiotic_> ra4king
[00:37:10] <CLT|Stiotic_> u god
[00:37:12] <CLT|Stiotic_> it works
[00:40:03] <CLT|Stiotic_> ill give u the question answered on stackexchange :P
[00:40:31] *** pangaea_ has joined #lwjgl
[00:44:50] <nbf> just licensed subsonic :)
[00:51:21] <CLT|Stiotic_> ra4king ?
[00:51:24] <CLT|Stiotic_> looks right?
[00:52:44] <pangaea_> CLT|Stiotic you could pick a less racist title
[00:53:13] <CLT|Stiotic_> exactly. im sorry
[00:53:24] <CLT|Stiotic_> just facepalmed about that too
[00:54:28] <pangaea_> CLT|Stiotic that looks to be working
[00:55:00] <CLT|Stiotic_> okay good
[00:57:00] *** Jeanne-Kamikaze has quit IRC
[01:02:23] <ra4king> CLT|Stiotic_: :D
[01:04:33] <ra4king> CLT|Stiotic_: and eww why do you have packages laid out flat?!?
[01:04:45] <CLT|Stiotic_> what
[01:06:02] <ra4king> CLT|Stiotic_: looking bottom left of your image
[01:06:21] <CLT|Stiotic_> yes
[01:10:53] <CLT|Stiotic_> how can i lay them out better?
[01:34:20]
<CLT|Stiotic_> i have another stupid question... right now my transformation looks like this : https://www.shadertoy.com/view/XsBGWD but my player also goes in the same vbo as the world, doesnt it, how do I prevent the player from being transformed?
[01:34:33] <ra4king> CLT|Stiotic_: see the arrow on the top of the Projects pane?
[01:34:38] <ra4king> the down arrow
[01:34:40] <CLT|Stiotic_> yeah
[01:34:53] <ra4king> Click it, and in package layout select hierarchical
[01:35:17] <ra4king> "package presentation"?
[01:35:29] <CLT|Stiotic_> thats a lot better
[01:35:34] <CLT|Stiotic_> thanks
[01:36:07] <ra4king> I think that's the default anyway, don't know why it's set as flat for you
[01:36:13] *** jonbullock has quit IRC
[01:36:13] <ra4king> it looks so annoying haha
[01:36:19] <CLT|Stiotic_> it was default by that :P
[01:36:30] <CLT|Stiotic_> and it is annoying indeed
[01:38:17] <CLT|Stiotic_> oh man... push always messes up on putting the link into the clipboard..
[01:55:19] *** ksclarke has joined #lwjgl
[01:57:49] <CLT|Stiotic_> ra4king you there?
[01:57:57] <ra4king> yeah
[01:58:11] <CLT|Stiotic_> i really dont want to bother you but could you help me one more time?
[01:58:25] <CLT|Stiotic_> or is it bad atm ?
[02:06:59] *** davedes has quit IRC
[02:17:49] *** davedes has joined #lwjgl
[02:32:04] <ra4king> CLT|Stiotic_: sorry, was busy with many things
[02:32:13] <CLT|Stiotic_> thats okay
[02:32:19] <ra4king> CLT|Stiotic_: what's up
[02:32:48]
<CLT|Stiotic_> i had another stupid question... right now my transformation looks like this : http://puu.sh/62VfH.png but my player also goes in the same vbo as the world, doesnt it, how do I prevent the player from being transformed?
[02:33:54] <CLT|Stiotic_> translated*
[02:34:09] <ra4king> you can't
[02:34:19] <ra4king> if it's all in 1 draw call, then you can't
[02:34:38] <CLT|Stiotic_> so what do? more vbos? or what
[02:34:41] <ra4king> you'll have to have another draw call just for the player so you can change uniforms
[02:34:49] <ra4king> well don't you have to change the uniforms right?
[02:35:08] <CLT|Stiotic_> the translation uniform is changed
[02:35:17] <CLT|Stiotic_> depending on if the player is moving or not
[02:35:26] <ra4king> so change the uniform after drawing the world and draw the player
[02:35:34] <ra4king> you don't need a separate VBO
[02:35:42] <ra4king> you can use the offset variables given to you
[02:35:57] <ra4king> CLT|Stiotic_: are the attributes the same for the world and player?
[02:36:11] <CLT|Stiotic_> im not rendering a player yet
[02:37:18] <ra4king> ah. well if you can have the player in the same VBO, then simply use the offsets if the attributes need to be changed or use the "first" variable in glDrawArrays
[02:39:10] <CLT|Stiotic_> right now my game flow looks kind of like this: world is initiated and loaded into a floatBuffer, vbo is initiated by using the floatbuffer previously created, vao is created and atribpointers for position and UV coordinates are bound then in the update loop it checks wether the player is moving or not and then changes the translation matrix to it and in the render loop everything is drawn via glDrawarrays() with the vao
[02:39:10] <CLT|Stiotic_> in it
[02:39:59] *** ksclarke has quit IRC
[02:40:19] *** davedes has quit IRC
[02:41:15] *** davedes has joined #lwjgl
[02:41:20] <ra4king> CLT|Stiotic_: what is translated, the world or the player?
[02:41:48] *** davedes has quit IRC
[02:42:05] *** davedes has joined #lwjgl
[02:42:12] *** ksclarke has joined #lwjgl
[02:42:13] *** davedes_ has joined #lwjgl
[02:42:52] <CLT|Stiotic_> well the position attribute which is right now glVertexAttribPointer(0, 3, GL_FLOAT, false, 5 * 4 * 1 , 0);
[02:44:31] <nbf> the transformation of the rendered geometry is usually not related to the data in the VBO
[02:44:50] <nbf> the VBO data is usually relative to some arbitrary transform
[02:45:15] <CLT|Stiotic_> right now i transform everything like this : gl_Position = orthoMatrix * transformMatrix * vec4(position, 1.0);
[02:45:39] <nbf> okay so the transformation matrix needs to be different for the player and world (if I understand you)
[02:45:55] <nbf> usually the player's matrix will be relative to the world's but it depends on what you're doing
[02:47:09] *** pangaea_ has quit IRC
[02:49:06] <CLT|Stiotic_> I want the player to stay at the same position all the time(center of the screen) and let the world move behind it
[02:49:42] <CLT|Stiotic_> but it doesnt make sense for me as the player is in the same vbo as the world so it moves with it doesnt it ? im kind of standing on the wire right now
[02:51:17] <nbf> okay so don't include the world transform when computing the final player transform
[02:52:01] <CLT|Stiotic_> easier said than done(for me)
[02:52:02] <nbf> just to reiterate, the vbo shouldn't store transformed vertices, it stores them in a local relative space
[02:52:12] <CLT|Stiotic_> yeah
[02:52:21] <nbf> then in the shader, you take the transform you want and apply it to those vertices
[02:52:29] <nbf> this gives you the flexibility you're looking for
[02:52:40] <nbf> so you set the world's transform into the shader, render the world
[02:52:49] <nbf> then you set the player transform into the shader and render the player
[02:59:46] <ra4king> CLT|Stiotic_: ah I wanted to ask if the player was in the center or not
[02:59:54] <CLT|Stiotic_> yeah it is
[03:00:17] <ra4king> so yeah what I've been saying and nbf just said: set world's transform and draw the world only
[03:00:45] <ra4king> then set the player's transform to put them in the center and render the player
[03:00:55] <CLT|Stiotic_> how can i chose what to draw ?
[03:01:02] <CLT|Stiotic_> isnt the whole vbo drawn at once?
[03:01:09] <ra4king> CLT|Stiotic_: don't you have a "count" variable on glDrawArrays?
[03:01:12] <ra4king> :)
[03:01:19] <ra4king> "count" is how many vertices to render
[03:02:22] <CLT|Stiotic_> ooooh
[03:02:32] <CLT|Stiotic_> the sense is slowly starting to fade in
[03:03:15] <CLT|Stiotic_> and first is where it starts?
[03:03:56] <CLT|Stiotic_> so i can just lets say render the world transform it then render the player tell it to start at the end of the world length and dont transform it ? :P
[03:04:51] <CLT|Stiotic_> wow.. "the end of the world length" :P
[03:05:10] <CLT|Stiotic_> like first = ammount of vertices of the world
[03:05:15] <CLT|Stiotic_> for the player
[03:07:56] *** Xardov has joined #lwjgl
[03:21:13] <CLT|Stiotic_> noow i get it
[03:21:51] <CLT|Stiotic_> wheew
[03:26:34] <CLT|Stiotic_> thanks :) the "count" tip dropped the coin :P
[03:31:19] *** ksclarke has quit IRC
[03:43:51]
<CLT|Stiotic_> http://puu.sh/632ZH.png ra4king shouldnt this be working? seperatly rendering works but it still moves everything
[04:04:55] *** Randomized_ has joined #lwjgl
[04:05:03] <Randomized_> Yo is anyone there
[04:05:04] <Randomized_> ?
[04:05:25] <ra4king> Randomized_: we always are. waiting. watching. plotting our next move.
[04:05:45] *** Irrel has joined #lwjgl
[04:05:49] <Randomized_> Haha i was hoping someone could help me with texture arrays
[04:06:15] *** Irrelium has quit IRC
[04:09:14] *** Randomized_ has quit IRC
[04:10:21] *** Irrel has quit IRC
[04:10:38] *** Irrelium has joined #lwjgl
[04:13:45] <CLT|Stiotic_> Alright, going to bed now
[04:13:47] <CLT|Stiotic_> cya
[04:13:50] <ra4king> goodnight
[04:13:54] <ra4king> I gotta go to haha
[04:14:01] <CLT|Stiotic_> thanks, and goodnight :P
[04:14:12] *** CLT|Stiotic_ has quit IRC
[04:19:10] *** Norbo11 has quit IRC
[04:44:22] *** meoblast001 has quit IRC
[05:12:14] *** Sopheria has quit IRC
[05:12:54] *** Sopheria has joined #lwjgl
[05:14:13] *** Chris_Noob has quit IRC
[05:17:56] <nbf> I love jenkins build slaves
[05:23:49] *** davedes_ has quit IRC
[05:23:50] *** davedes has joined #lwjgl
[05:39:13] *** Agro has quit IRC
[05:49:09] *** Irrelium has quit IRC
[05:51:01] *** Irrelium has joined #lwjgl
[05:56:57] *** Randomized_ has joined #lwjgl
[05:57:01] <Randomized_> So I found what I think is a bug in LWJGL
[05:58:03] *** Irrelium has quit IRC
[06:10:30] *** Hanack has quit IRC
[06:32:34] *** davedes has quit IRC
[06:37:31] *** Randomized_ has quit IRC
[07:31:46] <monty_hall> sup suckas
[07:57:04] *** Clome has quit IRC
[08:23:46] <monty_hall> I always chuckle when I see fight scenes with a staff. On its own, there isn't enough momemtum to knock someone down :P
[08:24:13] <monty_hall> physics loses again...
[08:24:57] <monty_hall> ...unless it's made of solid metal - I'm speaking of wood variety
[08:38:08] *** bgilb2 has quit IRC
[08:54:41] *** jjs has quit IRC
[09:02:24] *** purestrain has joined #lwjgl
[09:10:45] *** peter1_ has joined #lwjgl
[09:17:54] *** peter1_ has left #lwjgl
[09:38:25] *** randomized_ has joined #lwjgl
[09:40:04] *** purestrain has quit IRC
[09:57:23] *** skoskav has quit IRC
[10:08:56] *** skoskav has joined #lwjgl
[10:11:34] *** Jeanne-Kamikaze has joined #lwjgl
[10:34:10] *** djdduty has quit IRC
[10:45:37] *** purestrain has joined #lwjgl
[10:56:56] *** peter1 has joined #lwjgl
[11:00:45] <MatthiasM> randomized_: what did you find?
[11:02:04] <randomized_> oh
[11:02:05] <randomized_> my bad
[11:02:33] <randomized_> Are you talking about the bug
[11:02:34] <randomized_> ?
[11:06:04] <MatthiasM> yeah
[11:09:38] *** pangaea_ has joined #lwjgl
[11:22:47] <randomized_> Oh well
[11:22:48] <randomized_> basically
[11:23:15] <randomized_> there is a line of code in the ByteBuffer checker
[11:23:30] <randomized_> it is supposed to check whether the buffer isn't full
[11:23:50] <randomized_> And it returns a message that says something like
[11:24:15] <randomized_> you gave a size x buffer even though you must always give a x size buffer even if you dont need it
[11:24:27] <randomized_> oone sec ill tell you
[11:26:28] <ra4king> randomized_: link, code is on github
[11:26:32] <ra4king> github.com/lwjgl/lwjgl
[11:27:46] <randomized_> public static void checkBufferSize(Buffer buf, int size) { if ( LWJGLUtil.CHECKS && buf.remaining() < size) { throwBufferSizeException(buf, size); } }
[11:28:06] <randomized_> I believe that method
[11:28:10] <randomized_> should be <=
[11:28:20] <ra4king> randomized_: LINK, don't paste
[11:28:47] <ra4king> which line?
[11:29:15] <randomized_> 187
[11:29:15] <ra4king> ah found it
[11:29:18] <ra4king> line 187
[11:29:32] <ra4king> no?
[11:29:38] <ra4king> if the remaining == size, that's good
[11:29:49] <ra4king> why would you throw an exception when you have the right size remaining?
[11:30:47] <ra4king> Buffer.remaining() == limit() - position()
[11:31:07] <ra4king> that's how many elements are between this position and the limit
[11:31:16] <ra4king> including the position and excluding the limit
[11:31:43] <randomized_> one sec
[11:32:23] <randomized_> Let me change my code back so i get the exception
[11:34:08] <randomized_> Number of remaining buffer elements is 4096, must be at least 8192. Because at most 8192 elements can be returned, a buffer with at least 8192 elements is required, regardless of actual returned element count
[11:34:12] <randomized_> this isnt the exact one
[11:34:16] *** Jeanne-Kamikaze has quit IRC
[11:38:49] <randomized_> Oh shit
[11:39:14] * monty_hall gives randomized_ some toilet paper
[11:39:32] <randomized_> I realized why it seemed off
[11:39:40] <randomized_> Its because the exception
[11:39:45] <randomized_> is getting thrown in this case
[11:41:07] <randomized_> When i gave it a buffer
[11:41:13] <randomized_> with x number of elements
[11:41:20] <randomized_> it told me my buffer needed to be x size
[11:41:25] <randomized_> and promptly crashed
[11:41:29] <randomized_> where x is the same number
[11:41:51] <monty_hall> to hell with all of you :P
[11:42:01] <monty_hall> I purchased arkham origins
[11:42:10] <monty_hall> as I didn't get any comments :P
[11:42:18] <monty_hall> $38 on steam
[11:47:34] <ra4king> monty_hall: comments? when did you ask about arkham?
[11:47:39] <ra4king> monty_hall: and do you like it?
[11:47:44] <ra4king> because I'm thinking of getting it too
[11:47:51] <ra4king> I fucking loved Arkham City so much, I was hooked
[11:47:59] <monty_hall> (4:29:55 PM) monty_hall: arkam origins any good? city was pretty good
[11:48:06] <monty_hall> no comments
[11:48:12] <monty_hall> my feelings were hurt
[11:48:33] <monty_hall> after self mutilating for a few minutes
[11:48:37] <monty_hall> I decided to purchase the game
[11:48:45] <monty_hall> :P
[11:51:49] <monty_hall> city definitely rocked
[11:53:14] <monty_hall> in fact. I'm going to play some right now :P
[12:27:59] *** Sopheria has quit IRC
[12:35:04] *** jjs has joined #lwjgl
[13:00:42] *** Jonas__ has quit IRC
[13:00:49] *** Jonas__ has joined #lwjgl
[13:01:07] *** Raven67854_ has joined #lwjgl
[13:01:28] *** skos has joined #lwjgl
[13:05:16] *** Nibato` has joined #lwjgl
[13:05:48] *** nbf_ has joined #lwjgl
[13:06:33] *** Mazon_ has joined #lwjgl
[13:06:36] *** Nasco has quit IRC
[13:06:38] *** Nibato has quit IRC
[13:06:39] *** balrog has quit IRC
[13:06:40] *** Mazon has quit IRC
[13:06:50] *** cobolfoo has quit IRC
[13:06:51] *** nbf has quit IRC
[13:07:02] *** skoskav has quit IRC
[13:07:14] *** Raven67854 has quit IRC
[13:07:16] *** nephilim_ has quit IRC
[13:07:29] *** Nasco has joined #lwjgl
[13:07:33] *** balrog_ has joined #lwjgl
[13:07:36] *** cobolfoo_ has joined #lwjgl
[13:07:38] *** Mazon_ is now known as Mazon
[13:08:37] *** balrog_ is now known as balrog
[13:11:22] *** skos is now known as skoskav
[13:13:12] *** Sopheria has joined #lwjgl
[13:17:27] *** randomized_ has quit IRC
[13:26:05] *** peter1 has left #lwjgl
[13:31:56] *** Nasco has quit IRC
[13:34:40] *** Jeanne-Kamikaze has joined #lwjgl
[13:36:14] *** jjs has quit IRC
[13:39:52] *** Gooogy has joined #lwjgl
[13:49:03] *** Htbrdd- has quit IRC
[13:50:06] *** nephilim_ has joined #lwjgl
[13:51:08] *** purestrain has quit IRC
[13:51:24] *** Htbrdd has joined #lwjgl
[13:57:30] *** skoskav has quit IRC
[13:57:39] *** skoskav has joined #lwjgl
[13:57:43] *** Norbo11 has joined #lwjgl
[14:16:33] *** MatthiasM_ has joined #lwjgl
[14:19:42] *** MatthiasM has quit IRC
[14:19:42] *** MatthiasM_ is now known as MatthiasM
[14:37:51] *** CLT|Stiotic has joined #lwjgl
[14:38:02] <CLT|Stiotic> Gooooood morning
[14:38:17] <CLT|Stiotic> atleast for me it's morning
[14:40:34] *** Clome has joined #lwjgl
[14:47:54] *** skoskav has quit IRC
[14:48:06] *** skoskav has joined #lwjgl
[14:59:42] *** Raven67854_ is now known as Raven67854
[15:10:34] *** Xardov has quit IRC
[15:13:03] *** kevarh has quit IRC
[15:13:22] *** kevarh has joined #lwjgl
[15:36:01] <monty_hall> sup
[15:40:01] *** monty_hall1 has joined #lwjgl
[15:43:18] *** monty_hall has quit IRC
[15:44:02] *** Clome has quit IRC
[15:44:49] *** MatthiasM has quit IRC
[15:50:32] *** MatthiasM has joined #lwjgl
[15:51:16] *** davedes has joined #lwjgl
[15:59:43] *** Raven67854 has quit IRC
[16:02:21] *** Raven67854 has joined #lwjgl
[16:54:44] *** Nasco has joined #lwjgl
[16:57:37] *** Chris_Noob has joined #lwjgl
[17:15:06] *** purestrain has joined #lwjgl
[17:44:45] *** Agro has joined #lwjgl
[17:46:44] *** SoniEx2 has quit IRC
[18:03:11] *** Epowerj has joined #lwjgl
[18:08:36] *** SoniEx2 has joined #lwjgl
[18:32:52] *** davedes has quit IRC
[18:33:11] *** davedes has joined #lwjgl
[18:34:04] *** Irrelium has joined #lwjgl
[18:44:34] *** davedes has quit IRC
[18:47:09] *** meoblast001 has joined #lwjgl
[18:59:04] <ra4king> CLT|Stiotic: you must be east coast
[19:04:27] *** ZeuPiark has joined #lwjgl
[19:09:05] <monty_hall1> NOH
[19:09:42] <ZeuPiark> hello
[19:09:44] <ra4king> monty_hall1: NOH!
[19:09:46] <ra4king> ZeuPiark: hello!
[19:09:56] <ra4king> monty_hall1: I went to a CRAZY ass concert last night
[19:10:05] <ra4king> my right ear is still dead
[19:10:16] <MatthiasM> ehh?
[19:11:39] <MatthiasM> ra4king: which band?
[19:12:04] <ra4king> MatthiasM: SuperVision and Michal Menert
[19:12:18] <monty_hall1> Oo
[19:12:22] *** monty_hall1 is now known as monty_hall
[19:12:31] <ra4king> they're electronic
[19:12:40] <MatthiasM> huh? how loud did they play?
[19:12:46] <MatthiasM> Manowar got 139db :P
[19:12:51] <ra4king> Electrohiphopsoul
[19:13:00] <ra4king> MatthiasM: I was all the way up front and it was intense
[19:13:03] <ra4king> don't know how loud
[19:13:36] <ra4king> the concert I went to last night is almost the same type of music
[19:16:14] *** tatianawall has joined #lwjgl
[19:16:20] *** monty_hall has quit IRC
[19:16:40] <nbf_> MatthiasM: I'm thinking about redoing the FOSS vm in the near future
[19:16:55] <nbf_> it's always been really slow but it's so much slower than even the other vms on the same hypervisor
[19:17:07] <nbf_> I'm not wtf happened, the configuration is very similar to the others
[19:17:25] <nbf_> it was upgraded a few times and moved to a different vm tech at one point, so maybe that had something to do with it
[19:18:06] *** monty_hall has joined #lwjgl
[19:19:56] *** tatianawall has quit IRC
[19:29:56] *** monty_hall has quit IRC
[19:50:58] *** Clome has joined #lwjgl
[19:51:52] <pangaea_> Has anyone created a voxel engine in LWJGL using VAOs
[19:52:37] *** CLT|Stiotic has quit IRC
[20:07:58] *** purestrain has quit IRC
[20:15:17] *** Irrelium has quit IRC
[20:15:49] *** Irrelium has joined #lwjgl
[20:16:06] <ra4king> pangaea_: uhh VAO's don't add anything special other than speed
[20:17:42] <pangaea_> ra4king I'm just trying to figure out how you do a voxel engine without using old opengl. It looks like when you use old OpenGL you just use glPush and glPop to move cubes around.
[20:18:37] <ra4king> O___O you manually pushed/transformed/popped each cube?!?!?
[20:24:12] <MatthiasM> lol
[20:24:23] <ra4king> oh the horror!
[20:24:29] *** davedes has joined #lwjgl
[20:24:49] * ra4king banishes that website from here
[20:25:43] <MatthiasM> pangaea_: you basically do the same thing in GL 2.x as you would do in 3.x
[20:26:05] <MatthiasM> you even could do it in 1.5
[20:26:10] <ra4king> MatthiasM: pangaea_ doesn't know 2.x and 3.x, he's still stuck in 1.1
[20:26:12] <pangaea_> MatthiasM there are no good guide. Like don't know what you do
[20:26:21] <ra4king> pangaea_: well that's what we're here for
[20:26:26] <ra4king> pangaea_: www.arcsynthesis.org/gltut
[20:26:37] <ra4king> pangaea_: www.bitbucket.org/ra4king/lwjgl-shader-tutorials/
[20:26:43] <MatthiasM> pangaea_: get any GL tutorials, OpenGL books may also help
[20:26:46] *** Irrelium has quit IRC
[20:27:07] <MatthiasM> LWJGL is just a binding, once you know OpenGL and Java you can easily use LWJGL
[20:27:13] <ra4king> the first link is an excellent tutorial. I used it to learn myself. Forget everything that you know already. All the glVertex, glbegin, glend, glpush, glpop, gltranslate, all those are deprecated
[20:27:17] *** Irrelium has joined #lwjgl
[20:27:23] <ra4king> you will never use those
[20:27:33] <ra4king> forget all that you know about OpenGL already
[20:27:38] <ra4king> then start reading that link
[20:27:50] <ra4king> the second link is the Java+LWJGL port of the C++ code from the first link
[20:28:18] <ra4king> I just realized I should have added more comments than usual, so I'm going around adding comments more often, so keep refreshing :)
[20:28:37] <pangaea_> I've made that from scratch and it in OpenGL 3.3
[20:28:47] <pangaea_> I just don't know how to make a voxel engine.
[20:28:53] <ra4king> Oh :D
[20:28:56] <ra4king> well I typed all that out
[20:28:58] * ra4king sighs
[20:29:11] <ra4king> pangaea_: well voxel engines are nothing special in OpenGL
[20:29:19] <ra4king> they're more code-side than OpenGL-side
[20:29:22] <Epowerj> hello, does anyone know a good opengl version <1.4 tutorial?
[20:29:52] <Epowerj> version 1.4 or less
[20:30:03] <ra4king> Epowerj: why?!?
[20:30:17] <Epowerj> ..long story
[20:30:27] <Epowerj> well mainly because my laptop is opengl 1.4
[20:30:40] <ra4king> Epowerj: you're better throwing that laptop out
[20:30:51] <MatthiasM> no VBO support?
[20:30:53] <Epowerj> is legacy that bad?
[20:30:57] <ra4king> oh yeah
[20:31:03] <Epowerj> how come?
[20:31:15] <ra4king> it can't even do 2.0, and 2.0 is like 95% of computers last time I saw?
[20:31:16] <Epowerj> what is VBO MatthiasM
[20:31:27] <ra4king> MatthiasM: holy shit that makes everything worse
[20:31:32] <Epowerj> yeah, it can't do 2.0
[20:31:42] <ra4king> Epowerj: I just remembered, VBO's are 1.5....
[20:31:44] <MatthiasM> without GL 1.5 you don't get VBOs ==> bad
[20:31:46] <ra4king> VBOs are very important
[20:31:51] <ra4king> extremely
[20:32:08] <Epowerj> I do have a gaming rig with a 4.0 gpu, but I don't code on it
[20:32:21] <Epowerj> gt 640
[20:32:22] <ra4king> but that laptop can't even do VBOs
[20:32:31] <Epowerj> yeah this thing sucks
[20:32:37] <ra4king> how slow is it?
[20:32:40] <Epowerj> not bery
[20:32:43] <Epowerj> *very
[20:32:45] <Epowerj> hold on
[20:33:45] <Epowerj> wow, I forgot where to check your computer's stats in linux
[20:33:56] <ra4king> ehh
[20:33:58] <ra4king> I knew it
[20:34:02] * ra4king looks it up
[20:34:34] <Epowerj> It might be that linux doesn't have the proper drivers
[20:34:53] <Epowerj> ra4king: don't bother i found it
[20:35:10] <Epowerj> 1.83GHz x2
[20:35:13] <Epowerj> dual core
[20:35:20] <ra4king> Epowerj: what was the command again?
[20:35:34] <Epowerj> its not a command it was in the settings
[20:35:42] <Epowerj> I use Linux Mint
[20:36:20] <Epowerj> oh it even tells you what graphics controller you have
[20:36:21] <ra4king> ah. There was a command you could use on the terminal
[20:36:56] *** monty_hall has joined #lwjgl
[20:37:04] <monty_hall> I really do think steam sucks arse
[20:37:12] <monty_hall> d/l arkham origins
[20:37:13] <Epowerj> intel mobile 945gm/gms
[20:37:21] <Epowerj> I love steam
[20:37:24] <ra4king> Epowerj: oh god
[20:37:27] <ra4king> oh good god
[20:37:51] <ra4king> not only intel, but intel mobile :D
[20:37:52] <monty_hall> out of the box arkham doesn't work
[20:38:00] <monty_hall> f'd up work around
[20:38:01] <Epowerj> 943/940GML express
[20:38:13] <monty_hall> had another steam game w/ similar problems.
[20:38:56] * ra4king slaps monty_hall
[20:39:00] <ra4king> monty_hall: BE GRATEFUL TO GABEN
[20:39:07] <ra4king> monty_hall: BOW DOWN TO HIM
[20:39:34] <monty_hall> his fat ass needs to do some more qc
[20:40:33] <Epowerj> ra4king: you think its really worth investing in another laptop over this?
[20:40:53] <Epowerj> btw, I'm not planning to do anything fancy
[20:40:57] <ra4king> monty_hall: oh no you didn't. OH NO
[20:41:06] * ra4king slaps monty_hall with a rotting porcupine
[20:41:07] <Epowerj> Just a simple 2d platformer
[20:41:23] <monty_hall> what are you talking about?
[20:41:26] <monty_hall> didn't what?
[20:41:34] <ra4king> Epowerj: alright you can use your laptop, 1.4 you could use display lists or vertex arrays at least
[20:41:41] <ra4king> those might be much faster
[20:42:11] <ra4king> Epowerj: here let me find you the redbook
[20:42:11] <Epowerj> do you think 1.4 is easier to learn over >3.0?
[20:42:19] <ra4king> somewhat
[20:42:31] <ra4king> after now knowing 3.0+ I think it's easier as it makes more sense
[20:42:50] <ra4king> but logically, no 1.1-1.4 is easier with names and state
[20:43:17] <Epowerj> well I could use another computer if I really had to
[20:44:01] *** Irrelium has quit IRC
[20:44:31] *** Irrelium has joined #lwjgl
[20:44:33] <Epowerj> On another note. Does your cat like belly rubs? Because mine does.
[20:44:44] <Epowerj> :3
[20:44:47] <ra4king> lol
[20:45:32] <Epowerj> what were you saying about that redbook thing, ra4king?
[20:46:08] <nbf_> its weird how my windows 7 guest running in virtualbox is SLOWER than my windows build slave at my colo accessed over vnc
[20:46:46] <ra4king> Epowerj: ah yes!
[20:47:16] <Epowerj> got to go in a moment
[20:47:48] <ra4king> hmmm looking
[20:47:56] <Epowerj> okidoke
[20:49:07] <ra4king> this looks like 1.1
[20:49:14] <Epowerj> ra4king: thanks for the help!
[20:49:28] <Epowerj> okay, then bye!
[20:50:27] *** Clome has quit IRC
[20:50:35] <nbf_> monty_hall: let me know how origins is
[20:50:44] <nbf_> I really enjoyed the other two batmans
[20:51:00] <ra4king> nbf_: I was absolutely hooked to Arkham City
[20:51:12] <ra4king> I'm definitely thinking of getting Origins
[20:51:15] <nbf_> kind of worried though about them punting the property off to a 3rd party studio though
[20:51:19] <nbf_> usually that's bad news
[20:58:57] *** Agro has quit IRC
[21:07:05] *** scanlonman has joined #lwjgl
[21:14:54] <monty_hall> another mi'er
[21:15:01] <monty_hall> where's trcy
[21:15:07] <monty_hall> traverse city?
[21:15:24] <monty_hall> bunch of communist heathens in the north
[21:15:27] <monty_hall> :P
[21:16:16] <monty_hall> ip locator says madison wi :P
[21:16:37] <monty_hall> then it's cheese eating communist heathens :P
[21:21:32] <nbf_> mmmm cheese communism
[21:23:20] *** MachineMuse has quit IRC
[21:25:20] *** MachineMuse has joined #lwjgl
[21:39:38] * ra4king eats monty_hall
[21:39:44] <ra4king> nbf_: yummy
[21:59:21] *** darkfrog has joined #lwjgl
[22:02:02] *** djdduty has joined #lwjgl
[22:28:46] <nbf_> god I hate visual studio
[22:29:13] *** Sopheria has quit IRC
[22:57:31] *** void256 has joined #lwjgl
[22:58:23] *** Sopheria has joined #lwjgl
[23:09:56] *** ZeuPiark has quit IRC
[23:15:56] <monty_hall> bm origins is pretty good
[23:16:01] <monty_hall> it's more of the same however
[23:16:29] <monty_hall> buy it
[23:17:16] <monty_hall> vs is stuck in 1997-2003
[23:35:53] *** smiley_ has quit IRC
[23:58:21] *** smiley_ has joined #lwjgl