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[01:59:52] <monty_slate> hello
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[02:14:29] <djdduty> ra4king: !
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[02:59:13] <ra4king> djdduty!
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[03:02:54] <djdduty> ra4king: yoyo
[03:03:18] <djdduty> ra4king: also, when you've done that go ahead and hit tilde
[03:03:29] <djdduty> real time shader editor! :D
[03:03:55] <djdduty> re-compile by either hitting tilde to close again, clicking outside the shader editor, or waiting 1.5 seconds
[03:04:17] <djdduty> ra4king: how bitchin is that?
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[03:44:08] <nbf> cool :)
[03:44:20] <nbf> webgl is the only thing that I almost like about the new breed of web tech
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[03:57:36] <ra4king> djdduty: hey sorry
[03:57:40] <ra4king> was busy with shit
[03:58:46] <ra4king> normal maps are fucking cool
[03:58:56] <ra4king> things can look so real now!
[03:59:26] <ra4king> it only sucks as it looks fake up close :(
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[04:13:43] <djdduty> ra4king: load up 'water1'
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[04:14:09] <djdduty> ra4king: this material editor was the smartest thing I have ever done :D
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[04:19:46] * monty_slate1 slaps ra4king
[04:19:48] <monty_slate1> noh
[04:20:07] * ra4king eats monty_slate1
[04:20:11] <ra4king> yeah
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[04:55:06] <nbf> I got the poison
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[05:01:05] <ra4king> nbf: I got a job as an IT assistant!
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[05:01:56] * ra4king boops djdduty
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[05:11:35] <nbf> grats
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[05:13:29] <djdduty> ra4king: what's up?
[05:13:34] <djdduty> ra4king: did you like my effects?
[05:13:37] <ra4king> djdduty: I got a job!
[05:13:48] <djdduty> ra4king: excellent! Grats.
[05:13:49] <ra4king> and yup
[05:14:46] <ra4king> and what the fuck, my 1TB hard drive is finally running out of room
[05:14:49] <ra4king> < 20GB left!
[05:14:50] <ra4king> wat
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[05:18:32] <djdduty> ra4king: I updated the water material, it looks better now.
[05:18:39] <djdduty> ra4king: animation-wise
[05:18:45] <djdduty> you may have to rotate to see it right, though
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[12:08:45] <tommo_> heyo!
[12:09:31] <tommo_> minecraft dev here, with questions :)
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[12:47:02] <ra4king> tommo_: whoa! hi!
[12:51:05] <tommo_> ra4king: hi!
[12:51:21] <tommo_> I'm doing THINGS
[12:51:32] <ra4king> interesting THINGS?
[12:51:39] <tommo_> virtual reality things
[12:51:44] <ra4king> :O
[12:51:54] <tommo_> namely I was looking into an official Oculus VR minecraft port
[12:52:06] <tommo_> when, sad to say, lwjgl stumbled on my way :P
[12:52:19] <tommo_> basically, I need to be able to choose the preferred screen
[12:52:29] <tommo_> so users can use the rift without mirroring
[12:52:39] <tommo_> *the preferred screen where to set the game fullscreen
[12:52:44] <tommo_> ie. screen 3
[12:52:59] <tommo_> I know this is pretty easy to do and I did it on mac/win/linux in C++
[12:53:14] <ra4king> with LWJGL 2.X, there's no way of doing that without using AWT
[12:53:29] <tommo_> yeah, I wouldn't like to
[12:53:37] <tommo_> btw I don't want multiple monitors, just 1
[12:53:40] <tommo_> on another screen :)
[12:53:47] <tommo_> I saw the relevant initialization code
[12:53:51] <ra4king> LWJGL 3.0 is under heavy development with a new API that supports multiple monitors and windows
[12:54:01] <tommo_> it just needs to say "screenN" instead of "0"
[12:54:17] <tommo_> don't need multiple anything :)
[12:54:27] <ra4king> you have multiple "monitors"/outputs right?
[12:54:34] <ra4king> :D
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[12:54:38] <tommo_> yeah but the game is still single!
[12:54:46] <ra4king> of course
[12:54:50] <tommo_> I just want it to run fullscreen on monitor #3 instead of #1
[12:55:11] <ra4king> yeah, can't without AWT at the moment :/
[12:55:36] <tommo_> I'm sure you can :P
[12:55:45] <tommo_> of course patching lwjgl!
[12:55:46] <ra4king> sure, write your own native code :D
[12:55:51] <tommo_> yeah
[12:55:51] <ra4king> genius
[12:56:07] <tommo_> do you know how to build lwgjl from source?
[12:56:26] <tommo_> well, I also wanted to ask if there was an easier way but looks like nope :P
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[12:57:32] <ra4king> yeah building LWJGL is a bit....complicated hehe
[12:58:23] <ra4king> all I know is that a lot of classes are generated by the build file
[12:58:54] <ra4king> tommo_: it uses Ant
[12:59:30] <tommo_> ok, I found a line in org_lwjgl_opengl_Display.m that would do what I need for Mac OSX if changed
[12:59:42] <tommo_> I would just need to bring that number down there!
[12:59:52] <tommo_> probably from Display's constructor
[13:00:00] <tommo_> or maybe just Display.setMonitor(n)
[13:00:12] <tommo_> and maybe also a handy Display.getMonitorCount()
[13:00:21] <tommo_> yeah
[13:00:43] <tommo_> I got the first 2 steps to work but the 3rd errors like mad
[13:01:15] <ra4king> sounds good :)
[13:01:25] <tommo_> well not 100% good :P
[13:01:26] <ra4king> and what 3rd step?
[13:01:32] <tommo_> • ant generate-all
[13:01:32] <tommo_> • ant compile
[13:01:32] <tommo_> • ant compile_native
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[13:01:49] <tommo_> last one, it dies because it like, forgets to resolve a macro
[13:02:22] <tommo_> I forced it to resolve but it keeps not making sense, there is no CoreFoundation/CoreFoundation.h file on my system
[13:02:44] * ra4king has no clue :D
[13:02:47] <tommo_> hehe
[13:02:50] <tommo_> don't worry :P
[13:03:07] <Sopheria> HEY RA4KING
[13:03:12] <ra4king> hey Sopheria
[13:03:14] <tommo_> yeah, I have one of those, but that's not supposed to be in that folder :(
[13:03:14] <Sopheria> HOW GOES THE DIET
[13:03:22] <tommo_> hey!
[13:03:35] <tommo_> well, can you point me to someone that might know then? :P
[13:04:07] <ra4king> tommo_: Spasi is the main LWJGL dev, however he doesn't come in this channel often sadly
[13:04:11] <tommo_> anyway this is like the smallestest of the things, but I really don't want the game to require players to mirror their display
[13:04:19] <ra4king> tommo_: Mazon is also very helpful, but never talks :P
[13:04:25] <tommo_> lol
[13:04:26] <tommo_> hmm
[13:04:26] <ra4king> tommo_: maybe MatthiasM?
[13:04:36] <tommo_> well those are useful pointers!
[13:04:50] <ra4king> Sopheria: why all caps?
[13:04:55] <ra4king> and great, thanks
[13:05:01] <Sopheria> you'll never believe it
[13:05:02] <tommo_> meanwhile I'll just fiddle
[13:05:14] <ra4king> tommo_: yeah I feel bad for being useless :X
[13:05:17] <Sopheria> my keyboard is missing it's caps lock key, yet it was turned on
[13:05:23] <Sopheria> (i removed it)
[13:05:47] <ra4king> tommo_: but I have extremely little experience with Mac's
[13:05:54] * ra4king dislikes Apple
[13:06:03] <MatthiasM> ra4king: ?
[13:06:20] <ra4king> MatthiasM: can you help tommo_ with his problem?
[13:07:41] <MatthiasM> and that would be?
[13:08:06] <ra4king> MatthiasM: well uh you've been in this channel for the entire convo, pretty sure you can see it :D
[13:08:08] * ra4king pokes tommo_
[13:08:12] * ra4king runs away
[13:08:28] <MatthiasM> well - I don't do native coding on Mac
[13:08:42] <ra4king> yeah, can't think of any sane person who does
[13:08:48] <ra4king> :D
[13:09:04] <MatthiasM> same with windoof
[13:09:39] <tommo_> hey!
[13:10:06] <tommo_> I do native coding on Mac with Visual Studio on Paralles :P
[13:10:10] <ra4king> wait wat
[13:10:22] <ra4king> tommo_: that's actually pretty funny haha
[13:10:45] <tommo_> MatthiasM: I ended up here because I wanted to ask what's the best way to select the monitor where to place the fullscreen window!
[13:11:06] <tommo_> ra4king: yeah, but I really like OSX, except for XCode
[13:11:07] <MatthiasM> no idea
[13:11:10] <tommo_> VS is just that better
[13:11:22] <tommo_> hmm
[13:11:24] <ra4king> best monitor to select is always the first one
[13:11:31] <ra4king> then add the option to change in the menu
[13:11:37] <tommo_> yes, did that
[13:11:45] <tommo_> I need to actually implement the change now :P
[13:12:08] <tommo_> MatthiasM: do you know how to build libjgl on mac?
[13:12:16] <tommo_> I tried but I'm getting errors
[13:12:31] <MatthiasM> why should I - a) I don't have a Mac b) I don't code on Mac
[13:12:39] <MatthiasM> c) I don't like Mac
[13:13:07] <tommo_> well you're a dev, doesn't hurt to ask
[13:13:23] <tommo_> sorry if I might have implied that you are a mac user :P
[13:13:53] <ra4king> tommo_: googling different lwjgl resources, you need your platform's native compiler to compile the JNI. you sure it's all there and in the path?
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[13:25:20] <tommo_> ra4king: thanks!
[13:25:28] <tommo_> well, we managed to compile it with Grum
[13:25:36] <ra4king> good ol Grum
[13:25:36] <tommo_> basically the ant script was just old
[13:25:41] <tommo_> didn't account for 10.8
[13:25:53] * ra4king blames Apple
[13:26:29] <ra4king> anyway, I'm off to bed
[13:26:35] <ra4king> it's 7:30am
[13:26:36] <ra4king> :D
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[13:30:46] <monty_slate> hello
[13:31:00] <ra4king> monty_slate: goodnight
[13:31:08] <ra4king> pulled off an all nighter
[13:31:21] <ra4king> monty_slate: 7:30am in east coast heh
[13:31:26] <ra4king> so yeah, enjoy work as I go to sleep :D
[13:31:45] <monty_slate> im inthailand
[13:31:48] <monty_slate> scro
[13:31:55] <monty_slate> its 730p
[13:32:44] <ra4king> monty_slate: oh yeah you did tell me that
[13:32:56] <ra4king> monty_slate: nice. hope you enjoy your time there
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[13:33:07] <ra4king> monty_slate: btw, I got a job as an IT assistant!
[13:33:16] <ra4king> unfortunately it's at my dad's workplace
[13:33:43] <ra4king> hell I'll go to church, don't care
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[13:34:21] <MatthiasM> ra4king: lol
[13:35:17] <ra4king> alright, goodnight :D
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[14:42:16] <Grum> < monty_slate> its 730p <-- weird resolution
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[15:05:52] <monty_slate> hello
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