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   December 18, 2013  
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[02:10:21] <djdduty> ra4king: did you play my entry?
[02:10:29] <ra4king> I'm back!
[02:10:31] <ra4king> djdduty: nop
[02:16:18] <djdduty> ra4king: do you use chrome?
[02:18:49] <djdduty> ra4king: if so, play it, http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=6698 other wise, watch the video, http://www.youtube.com/watch?v=WLVkrwh9T_E
[02:21:38] <ra4king> it took you 48 hours to only make that?
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[02:40:51] <djdduty> ra4king: do you even read?
[02:40:53] <djdduty> But yes :D
[02:41:16] <djdduty> ra4king: I used dart, something I never even heard of before the compo, and spent a lot of time adjusting to webgl/writing base code for it all
[02:41:28] <djdduty> ra4king: but now I have base code to work with next time, so I should get way more done.
[02:41:57] <djdduty> ra4king: my timelapse is here, you can see I never stop working http://www.youtube.com/watch?v=w9eYZWcoZQY
[02:42:03] <djdduty> except to eat breakfast.
[02:42:08] <Xardov> djdduty: how do you people even make 3d games so quickly
[02:42:30] <djdduty> Xardov: My game consists of an array of an array of boxes....
[02:43:02] <Xardov> It is still 3D though... gotta do all sorts of things
[02:43:05] <Xardov> That you wouldn't have to do in 2D
[02:43:13] <djdduty> Xardov: I started like this, I made a triangle, then I made a box out of triangles, then I made a 2D array of boxes to represent objects(the font and the gun) the level is just a 3D array of boxes.
[02:43:56] <Xardov> oh
[02:44:02] <djdduty> correctly the objects and levels are an array of ints, if 0 no box, if > 0 then there is a box and the number is used as an index for textures.
[02:44:16] <Xardov> I need to do the next LD
[02:44:36] <djdduty> Xardov: Then it was just a matter of writing 2D collision since the player cannot jump or anything, and animating the gun.
[02:44:53] <djdduty> but I spent the entire first 24 hours just getting a triangle to render properly...
[02:45:58] <djdduty> also the array of boxes has culling code, it won't make a side if there is a box to that side, makes it efficient enough to be used.
[02:46:02] <djdduty> basically my game is voxels :D
[02:51:59] <nbf> holy shit voxels, I thought that was impossible
[02:53:24] <nbf> http://i.imgur.com/8knRayb.gif
[02:54:19] <nbf> http://i.imgur.com/IPxYZea.gif
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[04:56:17] <ra4king> djdduty: how the hell do you animate shit?
[04:56:23] <ra4king> I don't understand how animations work at all in 3D
[04:56:39] <djdduty> ra4king: I translate/rotate the gun every frame
[04:56:46] <ra4king> djdduty: that's all there is?
[04:56:49] <djdduty> and I use a FrameTimer to keep track of how far in the animation is
[04:56:53] <djdduty> ra4king: that's all I did :D
[04:56:57] <Agro> whoa
[04:56:58] <ra4king> but what about people moving
[04:57:03] <Agro> have you guys seen the meta glasses?
[04:57:07] <Agro> http://spaceglasses.com
[04:57:10] <djdduty> ra4king: sec, I'll post my animation code for you
[04:57:12] <ra4king> I have to get into bones, joints, etc...
[04:57:19] <ra4king> djdduty: well the gun is simple
[04:57:27] <Agro> O: i wrote a skeletal sysetm yesterday and today
[04:57:29] <Agro> it animates now :D
[04:57:30] <ra4king> it just bobs up and down, easy timer + translate
[04:57:41] <djdduty> ra4king: http://codepad.org/4uiTJ9Z0
[04:57:44] <djdduty> ra4king: yeah
[04:57:49] <djdduty> that's all an animation is...
[04:58:30] <Agro> you should make a separate file and interpolate between frames
[04:58:36] <Agro> and use speeds
[04:58:39] <ra4king> djdduty: identify() ?
[04:58:39] <Agro> O:
[04:58:50] <djdduty> ra4king: set matrix to identity
[04:58:58] <djdduty> to reset the matrix
[04:59:06] <Agro> indentify o.O
[04:59:10] <ra4king> djdduty: yeah identity() not with an f :D
[04:59:16] <Agro> and without n
[04:59:27] <Agro> GunModel.GetTransform().indentify();
[04:59:27] <ra4king> hahaha indentify
[04:59:30] <djdduty> ra4king: it is the verb form of identity
[04:59:31] <Agro> lol
[04:59:31] <djdduty> ...
[04:59:39] <djdduty> no
[04:59:44] <djdduty> I know what an Identity matrix is
[04:59:50] <ra4king> djdduty: no no you put an extra 'n'
[04:59:54] <ra4king> after the first 'i'
[04:59:55] <djdduty> Identify is the process of setting a matrix to Identity
[05:00:00] <Agro> O.o
[05:00:03] <Agro> you just named it wrong
[05:00:17] <ra4king> djdduty: nope that's not how it works
[05:00:19] <djdduty> hahaha
[05:00:22] <djdduty> indentify
[05:00:25] <ra4king> djdduty: you don't "identify" a matrix
[05:00:25] <djdduty> hilarious
[05:00:31] <Agro> xD
[05:00:35] <ra4king> you create an Identity Matrix
[05:00:36] <ra4king> that's it
[05:00:39] <ra4king> no other names :)
[05:00:48] <Agro> identity -> indentify
[05:00:49] <Agro> what a change
[05:01:01] <djdduty> ra4king: dude I know but I wasn't going to GunModel.SetTransform(new Matrix.identity());
[05:01:20] <djdduty> it's easier just to get a pointer to the existing transform and call .identify();
[05:01:21] <Agro> what does indentify even mean
[05:01:24] <ra4king> djdduty: or just rename it to resetIdentity()
[05:01:27] <ra4king> or whatever :D
[05:01:34] <djdduty> ra4king: dude it doesn't matter :D
[05:01:36] <ra4king> hehe
[05:01:37] <djdduty> Agro: typo on my part
[05:01:41] <djdduty> supposed to be identify
[05:02:06] <Agro> oh
[05:02:08] <Agro> does that mean like
[05:02:14] <Agro> identitification? XD
[05:02:51] <nbf> identity, it's like normal
[05:02:55] <djdduty> Agro: literally the description is "Sets this matrix to identity" What is so hard to understand about that?
[05:03:08] <Agro> the name of the function o.O
[05:03:12] <djdduty> the matrix where if you multiply by it nothing will happen.
[05:03:19] <djdduty> Agro: like I said it was SUPPOSED to be identify
[05:03:24] <djdduty> not indentify
[05:03:36] <Agro> im still confused about the "fy" part
[05:03:44] <Agro> xD
[05:05:22] * ra4king shoots Agro
[05:06:01] <nbf> Try to touch all the booty
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[05:06:13] <nbf> https://pbs.twimg.com/media/BVgYIhsCEAEjAb4.jpg
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[05:13:52] <ra4king> nbf: hahahaha
[05:14:02] <ra4king> nbf: I bet that's another one of those bad asian translations?
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[07:08:43] <djdduty> what is wrong with this code for generating the vertices of a sphere? http://codepad.org/zoeLJhH7
[07:08:44] <djdduty> the sectors are all wonky...
[07:08:55] <djdduty> ra4king: do you know?
[07:11:07] <djdduty> oh R and S are
[07:11:10] <djdduty> double R = 1.0/Rings-1;
[07:11:10] <djdduty> double S = 1.0/Sectors-1;
[07:16:44] <djdduty> ra4king!
[07:21:21] <djdduty> it looks like http://puu.sh/5QoO5.png
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[09:07:06] <ra4king> djdduty: I'm her
[09:07:09] <ra4king> now
[09:07:12] * ra4king looks
[09:07:40] <ra4king> djdduty: what is a sector?
[09:23:48] <jezek2> hm any idea how to name display+keyboard+mouse in one word (or two if sensible)? terminal seems good but evokes command line stuff :)
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[10:06:16] <MatthiasM2> jezek2: HID
[10:07:40] <jezek2> ah nice, though makes ugly class name :P (currently using Display which is a bit inaccurate)
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[10:36:47] <ra4king> jezek2: HID doesn't make that ugly names!
[10:36:54] <ra4king> you could also use Hid
[10:37:01] <ra4king> although that's misleading don't use it
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[14:06:32] <djdduty> ra4king: new code!
[14:06:33] <djdduty> ra4king: http://codepad.org/MHuWLPzc
[14:06:47] <djdduty> now I get an attempt to access out of range in attribute 2...
[14:07:12] <djdduty> ra4king: my rendering code is like http://codepad.org/Zq4EyiS0
[14:10:51] <djdduty> I know my interleaving is good, so it must be the indices?
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[14:26:29] <djdduty> fixed it, new problem :D
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[15:13:41] <djdduty> SUCCESS http://puu.sh/5QDn4.png
[15:46:09] <nbf> congrats :)
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[18:20:27] <lwjglbot> lwjglforum: Re: Updating VBO data with glMapBuffer <http://lwjgl.org/forum/index.php/topic,5274.msg28138.html#msg28138>
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[18:50:36] <lwjglbot> lwjglforum: Re: Updating VBO data with glMapBuffer <http://lwjgl.org/forum/index.php/topic,5274.msg28140.html#msg28140> || Re: Updating VBO data with glMapBuffer <http://lwjgl.org/forum/index.php/topic,5274.msg28139.html#msg28139>
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[20:18:54] <nbf> the steps for getting the webgl content into our IDE is redonkulous
[20:19:09] <nbf> so many processes and compositing steps :)
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[23:40:25] <ra4king> nbf: damn, that's impressive! nice job
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top

   December 18, 2013  
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