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[01:11:29] <jezek2> baedert: you should try it because it's not true :)
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[01:44:26] <nbf> you can pull refactoring from my cold dead hands
[01:45:32] <jezek2> lol
[01:45:46] <jezek2> refactoring support in IDEs is overrated
[01:45:53] <jezek2> or any other features
[01:48:37] <jezek2> having no syntax highlighting or autoindent (which any decent editor supports), that would be real pain, but everything other is expendable
[01:49:40] <jezek2> but even then one can get used to it too :P if you had to edit some code in notepad :P
[01:50:08] <nbf> yeah or maybe a hexeditor
[01:50:49] <jezek2> the ultimate argument #213
[01:51:13] <nbf> do you mean 0xD5
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[02:18:04] <nbf> oh ubuntu, you are officially my favorite linux-based operating system
[02:32:13] <Raven67854> nbf, why?
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[02:48:05] <ZeuPiark> bye
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[02:54:01] <ra4king> ZeuPiark: welcome back!
[03:06:53] <ZeuPiark> thanks :)
[03:08:01] <ra4king> ZeuPiark: so I see you coming and leaving all the time, but not saying anything
[03:08:11] <ra4king> ZeuPiark: what do you do man? :)
[03:08:52] <ZeuPiark> i'm just insomniac then i have not found my bug
[03:09:15] <ra4king> wait what? what bug?
[03:09:47] <ZeuPiark> same as with girls, i do not talk munch , i do act :)
[03:10:03] <ZeuPiark> a glsl strange bug
[03:10:13] <ra4king> ah, on what project?
[03:10:55] <ZeuPiark> with using texture2Dshadow, that's invalidate shader and FBO used , cannot display it on GDebugger and print an error message invalid operation for glDrawElements
[03:11:07] <ra4king> :O
[03:11:08] <ZeuPiark> it's not specific with lwjgl
[03:11:14] <ZeuPiark> bug lwjgl have a bug
[03:11:22] <ra4king> ?
[03:11:37] <ZeuPiark> gdebugger print a warning for using a getintegerv with invalid argument
[03:11:55] <ra4king> huh
[03:11:57] <ra4king> that's weird
[03:12:06] <ZeuPiark> i think this is with lwjgl debug
[03:12:13] <ZeuPiark> for testing each calls
[03:12:21] <ZeuPiark> maybe a check for errors
[03:12:27] <ZeuPiark> but with a wrong value
[03:12:57] <ZeuPiark> it does not matter
[03:13:15] <ra4king> so who is calling getIntegerv?
[03:13:21] <ra4king> is this in your code?
[03:13:46] <ZeuPiark> it's not on my code because i dont use this functions, wait i do run to print error
[03:14:09] <ZeuPiark> i have the value of argumen
[03:14:14] <ZeuPiark> but not the name of the constant
[03:14:59] <ra4king> ZeuPiark: can you explain what you mean with "invalidate shader"?
[03:15:07] <ra4king> with using texture2Dshadow
[03:18:05] <ZeuPiark> strange
[03:18:11] <ZeuPiark> not reproduced yet
[03:18:16] <ra4king> O_o
[03:18:32] <ZeuPiark> appear most times this night
[03:18:38] <ZeuPiark> but not now
[03:18:55] <ra4king> ZeuPiark: english is not your native language right? what's your native language? :)
[03:19:05] <ZeuPiark> french
[03:19:14] <ra4king> ZeuPiark: ah, vous parlez francais! :D
[03:19:15] <ZeuPiark> sorry
[03:19:21] <ZeuPiark> :)
[03:20:27] <ra4king> ZeuPiark: J'ai vecu on France pour 8 ans :D
[03:20:53] <ZeuPiark> bonne experience, dans quelle region ?
[03:20:58] <ra4king> je suis en Atlanta aux USA
[03:21:17] <ra4king> ZeuPiark: eh, tu sais Monaco?
[03:21:20] <ZeuPiark> je regarde ou ca se situe
[03:21:33] <ZeuPiark> Monaco je connais de nom uniquement
[03:21:41] <ZeuPiark> je n'ai jamais ete la bas
[03:21:46] <nbf> everything is bon
[03:21:58] <ZeuPiark> bon ?
[03:22:14] <ra4king> nbf: tout est bon! :D
[03:22:49] <ra4king> ZeuPiark: en realite, je n'ai jamais vecu on France :D
[03:22:57] <ra4king> ZeuPiark: J'ai vecu a Monaco :D
[03:23:25] <ZeuPiark> ra4king, ce n'est pas tres loin =)
[03:23:26] <ra4king> Monaco est sa propre principauté
[03:23:50] <ZeuPiark> oui, et gros rocher je crois :)
[03:24:20] <ra4king> oui haha, chaque weekend mas famille va a Nice ou a l'Italie :D
[03:24:23] <ZeuPiark> un peu cher pour y habiter peut-etre
[03:24:59] <ZeuPiark> l'Italie n'est pas tres loin, une bonne chose pour avoir des pizzas de bonne qualite :)
[03:25:00] <ra4king> J'ai vecu aux USA pour 9.5 ans maintenant et j'ai oublie beaucoup de francais aussi :(
[03:25:09] <ZeuPiark> ra
[03:25:25] <ZeuPiark> ra4king, si ca peut te rassurer, beaucoup de Francais de France aussi :)
[03:25:44] <ra4king> ZeuPiark: aahh oui je le souviens, les pizzas delicieuses
[03:26:00] <ZeuPiark> je n'ai jamais connu, pourtant j'ai des origines Italiennes
[03:26:21] <ra4king> whoa! ca c'est cool! :SD
[03:26:23] <ra4king> :D*
[03:26:36] <ZeuPiark> mais je n'ai jamais vu l'Italie
[03:26:48] <ZeuPiark> sauf quand Berlusconi passe a la television :)
[03:26:49] <ra4king> aww :(
[03:26:59] <ra4king> :D
[03:27:35] <ra4king> je suis alle en Rome ce passe Juin :)
[03:27:44] <ra4king> avec ma famille, pour visiter
[03:27:59] <ZeuPiark> ca doit etre cool
[03:29:07] <ra4king> aahhh, ca ete genial :D
[03:29:23]
[03:29:34] <ra4king> non, je suis ne en Egypt :D
[03:29:56] <ZeuPiark> OpenGL Debug Output: API Error, glGetIntegerv parameter <pname> has an invalid enum '0x8b8b' (GL_INVALID_ENUM)
[03:30:03] <ZeuPiark> frl:
[03:30:06] <ra4king> you finally reproduced it!
[03:30:16] <ZeuPiark> when closing application :(
[03:30:43] <ra4king> alright what's 0x8b8b in decimal?
[03:30:53] <ZeuPiark> other strange think, i have 3 opengl context, the two first closed and only the third is alive
[03:31:28] <ZeuPiark> FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # VERSION_2_0
[03:31:29] <ra4king> 8*16^3 + 11*16^2 + 8*16 + 11
[03:31:33] <ZeuPiark> from http://www.opengl.org/registry/oldspecs/enum.spec
[03:31:48] <ZeuPiark> i look if it's from my code or not
[03:32:24] <ra4king> 35723
[03:32:25] <ZeuPiark> not
[03:32:29] * ra4king looks for values
[03:32:46] <ZeuPiark> it's appear real strange
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[03:33:41] <ZeuPiark> maybe it's from GDebugger
[03:34:20] <ZeuPiark> i cannot understand why lwjgl do check FRAGMENT_SHADER_DERIVATIVE_HINT
[03:34:24] <ra4king> ZeuPiark: ok so 35723 is GL_FRAGMENT_SHADER_DERIVATIVE_HINT
[03:34:28] * ra4king feels accomplished
[03:34:29] <ZeuPiark> then closing
[03:34:30] * ra4king falls over
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[03:35:11] <ra4king> djdduty: yo
[03:35:22] <ra4king> I know your IP address
[03:35:52] <ra4king> djdduty: you live near Portland
[03:36:05] <djdduty> ra4king: hey
[03:36:05] <ZeuPiark> this is not ip adress of djdduty , it's your measurements :)
[03:36:07] <djdduty> ra4king: trying to work with dart
[03:36:09] <ra4king> djdduty: the map shows nearby Carson?
[03:36:09] <djdduty> ra4king: who cares xD
[03:36:18] <djdduty> ra4king: I live no where near portland
[03:36:19] <ra4king> ZeuPiark: haha
[03:36:24] <ZeuPiark> try to find what is the 85 inches
[03:36:25] <djdduty> I love how my ip puts me in oregon xD
[03:36:49] <ra4king> ZeuPiark: his legs?
[03:37:04] <ra4king> what's crazy is 243"
[03:37:16] <djdduty> and my renderer in dart is only rendering ONE object...
[03:37:16] <ZeuPiark> sure
[03:37:23] <djdduty> all the loops are looping through every object
[03:37:28] <ZeuPiark> the third leg
[03:37:28] <djdduty> but I only see one object at any time
[03:37:45] <ZeuPiark> djdduty, is a tripod =)
[03:37:49] <ra4king> djdduty: sounds like a classic case of only the last state being rendered
[03:38:04] <ra4king> check the render of the objects themselves
[03:38:32] <djdduty> ra4king: anything look wrong with this? http://codepad.org/ERue1l9C
[03:38:59] <djdduty> that is what is getting called
[03:38:59] <ra4king> djdduty: I'm about to cry
[03:39:15] <ra4king> "new Engine()"? twice?!
[03:39:21] <ra4king> in a render method? :'(
[03:39:53] <djdduty> ra4king: that's a singleton
[03:39:59] <djdduty> new Engine() return singleton
[03:40:11] <djdduty> sorry, should have just made a pointer to it instead of getting it twice
[03:40:35] <djdduty> ra4king: the render loop 1 http://codepad.org/pGz8Pj2x render loop 2 http://codepad.org/TT6rKsr8
[03:40:46] <ra4king> djdduty: also, that array buffer, "data"
[03:40:53] <ZeuPiark> djdduty, why you use new for a singleton ?
[03:41:00] <djdduty> so it goes loop 1 runs, calling loop2, which calls the first render function I linked
[03:41:01] <ra4king> you loop through all the objects right? do you ever modify that array buffer in between renders?
[03:41:04] <djdduty> ZeuPiark: this isn't java
[03:41:12] <ZeuPiark> ok
[03:41:13] <djdduty> ra4king: similair syntax and language features, but it is dart.
[03:41:25] <djdduty> and it is webgl
[03:41:29] <djdduty> so I am in the wrong channel :D
[03:41:48] <ra4king> djdduty: so answer the question! :D
[03:41:57] <djdduty> ra4king: what question?
[03:42:17] <ra4king> ra4king> you loop through all the objects right? do you ever modify that array buffer in between renders?
[03:43:00] <ZeuPiark> ra4king, you know why lwjgl open three opengl contexts for only one call of Display.create ?
[03:43:09] <Agro> O_O
[03:43:20] <ra4king> ZeuPiark: uh.... I don't think LWJGL does that
[03:43:24] <ra4king> ZeuPiark: what OS are you on?
[03:43:30] <ZeuPiark> ra4king, windows7 64
[03:43:43] <Agro> are you looping thru a Display.create
[03:43:50] <djdduty> okay the Render method of BOTH ptrs is being called
[03:43:54] <ZeuPiark> maybe this is my screen opening wrong
[03:44:00] <djdduty> I passed around an index to make sure, ra4king
[03:44:16] <djdduty> ra4king: so the only explanation... all pointers in that list are pointing to the same object.
[03:44:29] <ZeuPiark> agro no but i check the screen resolution before call of create
[03:44:30] <djdduty> it is just rendering the same object twice...
[03:44:42] <ZeuPiark> agro maybe i have a misstake on my procedure ?
[03:44:45] <ra4king> djdduty: well I can't tell you anything as I don't know your looping logic
[03:44:51] <Agro> ZeuPiark: maybe O:
[03:44:53] <djdduty> ra4king: I linked it all...
[03:45:25] <ra4king> whoa! I missed render loop 1 and 2 haha
[03:45:25] <ra4king> sorry
[03:46:57] <ra4king> djdduty: I don't see anything wrong in your code at all
[03:47:07] <djdduty> ra4king: by using an identical operator I have deduced that the ptrs are NOT pointing all to the same object
[03:47:08] <ra4king> OH!
[03:47:10] <ra4king> hahaha
[03:47:12] <ra4king> djdduty: you do a glClear!
[03:47:13] <ra4king> XD
[03:47:14] <djdduty> ra4king: ?
[03:47:18] <djdduty> where -.-
[03:47:20] <ra4king> holy fuck dude\
[03:47:29] <ra4king> you are blind, I'm letting you look
[03:47:36] <djdduty> OH GOD DAMNIT
[03:47:38] <djdduty> AergERIGLPNEGIO
[03:47:48] <djdduty> That used to be OUTSIDE the loop
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[03:47:51] <djdduty> clearing every frame
[03:47:55] <ra4king> I'm laughing my ass off
[03:48:16] <ZeuPiark> agro have you an idea (looking method GDShowDisplay(800,600,false) ? http://pastebin.com/DttFtGJy
[03:48:32] <Agro> try taking out that call
[03:48:45] <djdduty> ra4king: didn't fix
[03:49:00] <ra4king> remove viewport too?
[03:49:04] <djdduty> did
[03:49:05] <Agro> why do you have 6 calls to Display.create
[03:49:12] <djdduty> moved it all to loop 1 but outside the loop, ra4king
[03:49:19] <Agro> oh
[03:49:20] <Agro> nvm
[03:49:22] <Agro> thats pastebin stuff
[03:50:16] <Agro> no idea, i dont do all this crazy stuff o.O
[03:50:41] <ra4king> ZeuPiark: so 2 calls to Display.create
[03:50:43] <ZeuPiark> agro 6 ?
[03:50:52] <ra4king> ZeuPiark: pastebin website stuff
[03:50:54] <ZeuPiark> ra4king, where ??
[03:50:54] <Agro> yea 2 calls
[03:51:12] <ra4king> ZeuPiark: first call is in try, if it fails and throws an exception, you call it again without arguments in the catch
[03:51:14] <ra4king> so that is fine
[03:51:48] <ZeuPiark> yes
[03:51:52] <ZeuPiark> it's wrong
[03:51:59] <ZeuPiark> because that's stupid to do this
[03:52:23] <ZeuPiark> but does not make fault
[03:52:24] <ra4king> yeah you should probably do error checking for the second Display.create
[03:52:48] <ZeuPiark> yes change some parameters
[03:53:02] <ra4king> ZeuPiark: does this 3 gl context thing affect your program in any way?
[03:53:09] <ZeuPiark> or put a paypal transaction to pay a new pc for the poor user :)
[03:53:14] <ZeuPiark> not
[03:53:19] <ZeuPiark> this is not a problem
[03:53:23] <ra4king> then ignore it
[03:53:23] <ZeuPiark> because the previous is closed
[03:53:26] <ra4king> probably a driver thing
[03:53:31] <ZeuPiark> possible
[03:53:32] <Agro> how do you even check if theres 3 contexes
[03:53:39] <ra4king> Agro: GDebugger
[03:53:41] <Agro> o
[03:55:21] <ZeuPiark> good .... textureProj call fail again ....
[03:55:57] <ZeuPiark> probably due to the current full moon
[03:56:01] <ZeuPiark> =)
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[03:59:49] <ZeuPiark> ra4king, a other call : OpenGL Debug Output: API Error, glGetFloatv parameter <pname> has an invalid enum '0x84e6' (GL_INVALID_ENUM)
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[04:00:38] <ZeuPiark> GL_TRANSPOSE_COLOR_MATRIX
[04:00:40] <ZeuPiark> strange
[04:00:58] <ZeuPiark> then closing window
[04:01:12] <ZeuPiark> maybe this is due to gdebugger i dont know
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[04:03:39] <Agro> ra4king: can you point me to anything for dynamic lighting?
[04:03:58] <Agro> like
[04:04:02] <Agro> i have this huge quad of green
[04:04:04] <Agro> and its night time
[04:04:07] <ra4king> Agro: dont know much sorry
[04:04:10] <Agro> ._.
[04:04:15] <Agro> lies
[04:04:56] <Agro> ra4king: i remember you and all those lighting demos you had
[04:06:30] <ra4king> Agro: im only familiar with point lighting and directional lights
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[04:08:55] <Agro> ra4king: so if i have a torch in my hands and i want to get the light on all the surfaces its near, you dont know how that works?
[04:11:58] <ra4king> oh thats point lighting
[04:12:17] <Agro> ya so can you show me any resources or stuff that can help me
[04:12:42] <ra4king> arcsynthesis?
[04:12:47] <Agro> o
[04:13:32] <Agro> ra4king: vertex and fragment point lighting?
[04:13:46] <ra4king> fragment
[04:13:51] <Agro> alrihg
[04:13:56] <Agro> ill get your lwjgl converisons :D
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[04:55:19] <ZeuPiark> ra4king, i think have found an error
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[04:55:50] <ZeuPiark> the gl symbolic constant GL30.GL_DEPTH_COMPONENT32F is 0x8DAD
[04:56:10] <ra4king> dad!
[04:56:12] <ZeuPiark> this should be 0x8CAC
[04:56:16] <ra4king> an 8dad!
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[04:56:28] <ZeuPiark> http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt
[04:56:47] <ZeuPiark> maybe 0x8CAC is with other name ?
[04:57:00] <ZeuPiark> because i have an error with call of GL11.glTexImage2D( GL11.GL_TEXTURE_2D, 0, GL30.GL_DEPTH_COMPONENT32F , w, h, 0, GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT , (ByteBuffer) null);
[04:57:06] <ZeuPiark> return INVALID value
[04:57:16] <ZeuPiark> but invalid value is caused by using of wrong internal format
[04:57:29] <ZeuPiark> but, depth component 32f is a good format
[04:57:57] <ZeuPiark> i think the error is due to 0x8DAD value instead of 0x8CAC
[04:58:12] <ZeuPiark> i try it now
[04:58:19] <ZeuPiark> with direct value
[04:58:32] <ra4king> ZeuPiark: INVALID_OPERATION when using TEXTURE_2D with DEPTH_COMPONENT32F
[04:59:44] <ZeuPiark> it's work
[04:59:49] <ra4king> ZeuPiark: oh wait never mind, invalid operation when NOT using tex2d with depth_component32f :D
[04:59:53] <ra4king> so that's fine
[05:00:02] <ZeuPiark> it's work with 0x8CAC
[05:00:04] <ra4king> you get invalid value, so let me look at invalid value reasons
[05:00:11] <ZeuPiark> it's one of reason
[05:00:15] <ZeuPiark> wrong internal format
[05:00:33] <ra4king> that's interesting
[05:00:34] <ZeuPiark> DEPTH_COMPONENT32F 0x8CAC
[05:00:39] <ZeuPiark> read http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt
[05:00:46] <ZeuPiark> is not 0x8DAD
[05:01:45] <ZeuPiark> i looking for another define value because this is an arb define here
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[05:06:16] <ZeuPiark> i donw know where i can found the opengl enums
[05:10:23] <ZeuPiark> bye
[05:10:31] <ZeuPiark> good night
[05:10:35] <ZeuPiark> or nice day
[05:10:44] <ZeuPiark> i dont know how time is it
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[10:14:49] <lwjglbot> lwjglforum: DisplayMode and Fullscreen <http://lwjgl.org/forum/index.php/topic,5271.msg28118.html#msg28118> || Construct Texture from .ttf-file <http://lwjgl.org/forum/index.php/topic,5270.msg28117.html#msg28117>
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[12:43:51] <djdduty> ra4king: I need you
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[12:51:06] <bobsgame> Woohoo I"m on HN
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[13:05:01] <bobsgame> Upvote meeee
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[13:16:25] <l3dx> jiha
[13:16:35] <l3dx> wops, wrong window
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[13:45:46] <ZeuPiark> hello
[13:46:21] <ZeuPiark> merde
[13:46:28] <ZeuPiark> c'est deprecated glPushAttrib ?????
[13:46:35] <ZeuPiark> comment je fais pour conserver mon viewport moi .....
[13:47:57] <baedert> merde!
[13:48:07]
[13:48:19] <ZeuPiark> oops sorry
[13:48:21] <ZeuPiark> wrong chanel
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[14:16:09] <lwjglbot> lwjglforum: Differences in responding to Left and Right key presses. <http://lwjgl.org/forum/index.php/topic,5272.msg28119.html#msg28119>
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[14:46:19] <lwjglbot> lwjglforum: Re: Differences in responding to Left and Right key presses. <http://lwjgl.org/forum/index.php/topic,5272.msg28120.html#msg28120>
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[14:59:09] <djdduty> ra4king: neverming
[14:59:14] <djdduty> nevermind*
[14:59:21] <djdduty> ra4king: check it out :D
[14:59:29] <djdduty> ra4king: http://www.djdduty.tk
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[16:15:51] <nbf> ooooh the new hobbit movie is out :)
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[17:17:11] <lwjglbot> lwjglforum: Re: [BUG] Display resizes/moves when you enable resizing <http://lwjgl.org/forum/index.php/topic,5265.msg28121.html#msg28121>
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[17:46:21] <nbf> lol the edward norton verizon commercial is awesome
[17:46:42] <nbf> first time I've watched an entire youtube ad
[17:47:53] <Agro> ^
[17:47:59] <Agro> and also that amazon betas thingie
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[18:00:53] <nbf> finally my NSAIDS are kicking in
[18:01:27] <nbf> woke up sore as hell from working out
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[18:45:35] <monty_slate> hello
[18:48:13] <monty_slate> sup
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[19:30:17] <monty_slate> hello
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[20:37:00] <ra4king> djdduty: WHOA!
[20:37:02] <ra4king> that is cool :D
[20:37:10] <Agro> wat
[20:37:13] <djdduty> ra4king: I haven't even updated it
[20:37:17] <djdduty> ra4king: you can shoot now n stuff
[20:37:37] <ra4king> djdduty: sick!
[20:37:44] <Agro> let me sees
[20:37:52] <djdduty> glad someone likes it
[20:38:05] <djdduty> let me fix these bullets then I'll spit out a new version.
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[20:38:20] <Agro> oki
[20:38:31] <djdduty> ra4king: are you talking about the menu?
[20:38:38] <djdduty> how I made it part of the scene?
[20:38:45] <ra4king> djdduty: I love that too :D
[20:38:56] <djdduty> ra4king: well then what was the cool part? :D
[20:39:04] <ra4king> the whole thing
[20:39:11] <djdduty> oh shit oh shit oh shit
[20:39:12] <ra4king> 3D GL natively in a browser
[20:39:14] <djdduty> only 6 hours left
[20:39:15] <djdduty> wat
[20:39:15] <ra4king> that stuff is insane
[20:39:18] <djdduty> where did stuff go!
[20:39:24] <djdduty> time?!?!
[20:39:36] <djdduty> no time to art =///
[20:39:37] <ra4king> err.....good luck
[20:41:23] <Agro> O.O
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[20:45:46] <djdduty> ra4king: try now
[20:45:54] <djdduty> Agro: http://www.djdduty.tk
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[20:47:47] <djdduty> ra4king: wish I had time to render to texture and downsample it
[20:47:53] <djdduty> give it that retro look :D
[20:48:06] <Agro> O:
[20:48:08] <Agro> thsiis kewl
[20:53:02] <ra4king> djdduty: what's the theme of this LD?
[20:53:16] <Agro> ra4king: y u do no LD
[20:53:23] <ra4king> didn't know
[20:53:30] <Agro> o
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[21:06:09] <djdduty> ra4king: "You only get one"
[21:06:17] <djdduty> ra4king: And I don't have enough time to implement my theme :D
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[21:06:44] <djdduty> I mean to implement THE theme
[21:06:51] <djdduty> Maybe I do...
[21:06:52] <djdduty> depends
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[21:06:57] <djdduty> I don't know how to art :D
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[22:09:11] <ZeuPiark> bye
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[22:49:00] <lwjglbot> lwjglforum: Re: [BUG] Display resizes/moves when you enable resizing <http://lwjgl.org/forum/index.php/topic,5265.msg28122.html#msg28122>
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[23:31:55] <djdduty> anyone have ideas as to why in webGL it gets more WHITE the darker an area is?
[23:31:57] <djdduty> I am using the same lighting calculations in two places...
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top

   December 15, 2013  
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