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[02:35:10] <monty_hall1> hello
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[02:40:18] <monty_hall> walking dead is getting boring
[02:40:34] <monty_hall> it all went down hill after the prison occupation
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[02:52:39] <monty_hall> <.<
[02:52:43] <monty_hall> >.>
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[05:35:53] <steve__> hi...this is the same library used in minecraft, right?
[05:43:39] <steve__> the last "shipped" version seems to be almost a year old. Is there a recommended more stable version?
[05:43:47] <steve__> (more recent) stable version?
[05:46:58] <jezek2> steve__: we don't provide minecraft support, contact mojang with this
[05:48:11] <steve__> no
[05:48:45] <steve__> not a minecraft question. but the point is minecraft is working great, so I should be able to program against this library on this same laptop.
[05:49:02] <steve__> but I think they got a different version than me, cause I can't
[05:49:52] <steve__> the "stable" version of lwjgl seems to be a year old, but I see that a fix I probably need was put in 2 days later
[05:50:33] <steve__> specifically the openGL parts.
[05:50:34] <jezek2> 2.9.1 is the latest and "stable"
[05:51:56] <jezek2> it's all on the website
[05:52:13] <steve__> doesn't work , get this error
[05:52:14] <steve__> org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context) at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
[05:56:29] <steve__> but logically, since minecraft works, and they are using the latest "stable" build,...the examples for openGL should work?
[05:56:51] <steve__> (or do those guys have some mod'd version of lwjgl?)
[05:57:05] <steve__> (or they aren't using openGL to do all that?)
[05:57:51] <steve__> just trying to eliminate possible issues before resorting to taking a less stable build.
[06:04:32] <jezek2> there is no "stable" build of LWJGL... 2.x is stable branch, 3.x is still in early development
[06:04:37] <jezek2> so 2.9.1 is the latest and stable
[06:04:43] <jezek2> so just use that
[06:05:47] <steve__> that's what I did.
[06:06:44] <steve__> latest stuff in GIT seems to be at 2.9.2
[06:08:38] <steve__> that url has same error message. The fix mentioned there would seem to be later by 2 days than the binary available for 2.9.1
[06:08:53] <steve__> Are you guys all building lwjgl from source?
[06:08:58] <jezek2> are you trying to get opengl 3.x context or 2.1? minecraft is using 2.1
[06:09:08] <jezek2> no we use the prebuild package
[06:09:36] <steve__> // Use a specified version of OpenGL - namely version 3.2 private void specifiedCreate() { PixelFormat pixelFormat = new PixelFormat(); ContextAttribs contextAtrributes = new ContextAttribs(3, 2)
[06:09:43] <steve__> the example uses 3.2
[06:10:18] <steve__> changing the vals gives Exception in thread "main" java.lang.IllegalArgumentException: Profiles are only supported on OpenGL version 3.2 or higher.
[06:10:47] <jezek2> the normalCreate() method is for obtaining 2.1 context
[06:12:12] <jezek2> of course it's advisable to start developing using 3.x, so if 2.1 is working fine but 3.x not, try posting on the forum with a bug report, or try googling some more maybe there is someone with the same problem
[06:12:25] <jezek2> if even 2.1 is not working something is quite bad :)
[06:12:30] <steve__> that seemd to work somewhat...
[06:12:41] <jezek2> also what OS do you use
[06:12:45] <jezek2> ?
[06:13:03] <steve__> it now ouputs this.....OpenGL version: 3.0.0 - Build 8.15.10.2353 (which I'm not sure why this didnt' come up 2.1) (this is Win7pro)
[06:17:37] <steve__> so does this mean my laptop only goes up to 3.0 ? I guess that's what I needed then....THANKS!
[06:18:01] <steve__> I just commented out the "specifiedCreate" stuff in that example.
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[06:38:22] <jezek2> steve__: you could try upgrading the drivers
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[06:38:50] <jezek2> but I'm not that familiar with intel gpus
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[06:39:34] <ra4king_home> hai
[06:40:36] <steve__> so I guess I should be looking at the "legacy OpenGL" examples instead of the "openGL 3.2 and newer" ??
[06:40:45] <ra4king_home> steve__: why?
[06:41:16] <jezek2> ra4king_home: just looks at the logs just before you connected
[06:41:17] <steve__> (not clear where 3.0 falls between "legacy" and "3.2")
[06:41:26] <ra4king_home> jezek2: eh, too much work :D
[06:41:31] <ra4king_home> steve__: you can still use core with 3.0
[06:41:43] <ra4king_home> well, it's technically not core since "core" is 3.1+
[06:41:55] <ra4king_home> but with 3.0 you can use shaders + VAO and VBO
[06:42:02] <ra4king_home> and that's basically all you need
[06:42:26] <steve__> ok, so follow those examples and comment out the "profile" stuff?
[06:42:40] <steve__> (and maybe some other nasty surprises along the way)
[06:42:56] <ra4king_home> shaders should be version #130
[06:44:36] <ra4king_home> steve__: what code uses 3.2 btw? let me take a look at it
[06:44:58] <steve__> i think you are saying the shader stuff in "legacy" examples didn't change in 3.x , but maybe I have to use that constant to tell it to use particular kind of shader?
[06:45:18] <steve__> public void setupOpenGL() { // Setup an OpenGL context with API version 3.2 try { PixelFormat pixelFormat = new PixelFormat(); ContextAttribs contextAtrributes = new ContextAttribs(3, 0) //bugbug the highest this laptop goes .withForwardCompatible(true); //.withProfileCore(true); //not allowed until 3.2
[06:45:34] <steve__> .
[06:46:26] <ra4king_home> yeah just do Display.create() without any of that stuff
[06:46:46] <ra4king_home> none of that is necessary since profiles and version selection is usually for 3.1+ stuff
[06:47:26] <ra4king_home> steve__: line 60: change to Display.create();
[06:47:27] <steve__> yes I got that working in different example, using the simple create.
[06:48:38] <ra4king_home> wow that example you linked doesn't even use shaders
[06:48:40] <steve__> ok, and I've done it here in the referenced example as well
[06:48:43] <ra4king_home> hmm
[06:48:52] <steve__> (I am just trying to START a project)
[06:49:07] <ra4king_home> I have a tutorial that was built for 3.3+ so I can't exactly link you that
[06:49:27] <steve__> (right now, trying to decide to use java/lwjgl OR go to just C/C# on Direct3D (which I've done before)
[06:50:09] <steve__> I'll try the other examples and get as much working as I can. I think I can find a GL 3.0 ref somewhere
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[06:50:48] <steve__> (trying to make the game work on more than just Windows)
[06:50:59] <ra4king_home> java+lwjgl ftw
[06:51:43] <steve__> (need to see it work first, so I'm just prototyping now.
[06:55:36] <steve__> but if community support is the issue, lwjgl already wins..... (and I say this having previously worked at msft)
[07:01:13] <ra4king_home> oh wow
[07:01:16] <ra4king_home> that's pretty neat!
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[07:40:40] <UltimateBudgie> Hello
[07:40:54] <UltimateBudgie> Can anyone link me to good basic LWJGL tutorials?
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[09:48:10] <nbf> monty_hall: yeah the elmiraj is pimp
[09:48:34] <nbf> it's going to productiont oo
[09:48:39] <nbf> its time to make the donuts
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[09:55:06] <Willchill> Hulloooo x3
[09:57:10] <lrh9> Hello.
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[10:01:22] <ra4king_home> goddamn so bored
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[10:01:38] <ra4king_home> I go to bed at 1am, only to give up trying to fall asleep at 2am
[10:01:41] <ra4king_home> it's currently 4am
[10:01:48] * ra4king_home sits bored
[10:01:53] * ra4king_home slaps nbf around
[10:01:57] * ra4king_home pokes Willchill
[10:01:57] <nbf> I fell asleep at like 5:30 pm yesterday haha
[10:02:01] * ra4king_home boops lrh9
[10:02:05] <ra4king_home> yes! someone is alive!
[10:02:11] <ra4king_home> nbf: jeez!
[10:02:15] <lrh9> Heyo.
[10:02:16] <nbf> my upper body is sore as hell
[10:02:16] <Willchill> Ouch, that hurt. x[
[10:02:17] <ra4king_home> I woke up at 4pm
[10:02:21] <ra4king_home> I've been awake for 12 hours now
[10:02:46] <nbf> sucks, I hate it when your schedule gets out of whack
[10:02:55] <ra4king_home> it really does suck
[10:03:16] <ra4king_home> my sleeping schedule went out of whack for a week a while ago and I missed half my classes that week from oversleeping
[10:03:19] <nbf> mines off now but it's usually better to get up really early than really late
[10:04:11] <nbf> maybe just struggle through it, say up and go to sleep at like 7-8 PM
[10:05:31] <ra4king_home> heh
[10:05:37] <ra4king_home> nbf: well I've gotta be up at 7am
[10:05:46] <ra4king_home> so I've decided to pull off an all nighter
[10:05:54] <ra4king_home> no way am I sleeping < 3 hours heh
[10:06:08] <ra4king_home> and worst part: I forgot my teamviewer password = can't get into my computer :(
[10:07:25] <ra4king> holy shit never mind I remember it!
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[12:31:28] <MatthiasM> nobody uses maven
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[12:52:11] <nbf> lol
[12:52:21] <nbf> maven is the standard these days
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[13:42:25] <nbf> that's cool, I didn't know rogue was made by a michigan guy
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[14:28:44] <monty_hall> I guess that's cool
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[14:29:05] <monty_hall> the guys who created digital enterainment network during dot.bomb were also from bay city
[14:29:44] <monty_hall> they fled to spain and were busted by interpol - the lead guy was busted for being a pedophile :P
[14:30:48] <monty_hall> among embezzement or some type of funds management (which was the primary reason the authorities were after him)
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[14:35:03] <monty_hall> why oh why couldn't I have been part of the action back then
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[14:44:01] <monty_hall> ..not the pedophila I mean
[14:48:16] <monty_hall> with all the money being thrown around back then I would have bought a nice chair, computer, a pony, and a car.
[14:48:38] <monty_hall> I had an idea for 24 hour waffle delivery - it still would work
[14:48:46] <monty_hall> iWaffle.com
[14:49:02] <monty_hall> I can just taste the money
[14:49:15] <monty_hall> har har har - oh I made a pun
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[15:15:38] <lrh9> Anybody working on any lwjgl projects?
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[18:10:45] <ZeroDivided> Hi, will TWL work in OpenGL 3.2?
[18:11:11] <ZeroDivided> It looks like slick util fonts wont.
[18:11:50] <MatthiasM> ZeroDivided: depends on the render you use
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[18:11:59] <MatthiasM> the included one is GL 1.x
[18:12:17] <ZeroDivided> So I will have to write my own renderer?
[18:12:24] <MatthiasM> but you can easily plug in a different renderer
[18:12:38] <MatthiasM> yes, I didn't had the need yet to create a GL 3.x app
[18:12:58] <MatthiasM> GL 1.x works fine for most things
[18:13:11] <ZeroDivided> I'm just learning OpenGL and everything I read has suggested that I learn 3.2 or greater
[18:13:30] <MatthiasM> well - that depends on what you want to do
[18:13:57] <ZeroDivided> Can I do realtime lighting in 1.x?
[18:14:18] <MatthiasM> nothing prevents you from using GL 1.x - 2.x you can still use shaders in GL 2.0
[18:14:42] <ZeroDivided> I see
[18:15:39] <MatthiasM> only thing not available in 2.x is VAO
[18:15:54] <MatthiasM> VBOs are available starting from 1.5
[18:16:08] <MatthiasM> FBO and shaders in 2.1
[18:16:16] <MatthiasM> PBOs are also available
[18:16:35] <ZeroDivided> ok so maybe I won't use 3.2
[18:18:50] <ZeroDivided> Thanks for the advice
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[19:21:30] <monty_hall> I guess I'd say yes too
[19:39:29] <monty_hall> Ain't nothing but a G thang, baby. Two loc'ed out niggas so we're crazy
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[19:42:46] <monty_hall> that's not bad actually
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[19:55:24] <monty_hall> whoa
[19:55:32] <monty_hall> a virtual rip off
[19:58:43] <monty_hall> "I damn near got capped because my beeper kept beeping"
[19:59:12] <monty_hall> you need to put some og hydraulics on your v
[19:59:23] <monty_hall> drive down the highway with only three wheels :P
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[23:51:57] <ZeuPiark> hello