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[01:16:32] <nbf> I'm starting to feel dumb for mocking that diablo guy
[01:18:20] <jezek2> bitcoin is suddendly quite popular these days
[01:18:49] <jezek2> I guess people really love pyramid schemes :)
[01:19:50] <jezek2> and having public records of every transaction ;)
[01:21:17] <nbf> I was reading about that the other day
[01:21:28] <nbf> and how you have to launder bitcoins if you want to hide the transactions
[01:21:39] <nbf> and that there are even companies that do this for people lol
[01:21:50] <nbf> there's also a new form of bitcoin that does away with it though
[01:21:56] <nbf> makes them untraceable
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[01:24:01] <jezek2> yeah
[01:24:43] <jezek2> I think the only interesting thing is the bitpay.com service as it's a nice no-risk alternative to paypal
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[02:28:32] <monty_hall> hello
[02:30:44] <monty_hall> I've asked to be paid in bitcoin
[02:30:51] <monty_hall> my boss laughed
[02:31:06] <monty_hall> and I called him a fool and said that time will prove me right.
[02:31:19] <monty_hall> :P
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[03:16:21] <monty_hall> a wise man named zardoz once told me "the gun is good, the penis is evil"
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[08:19:49] <ra4king> monty_hall: your face is evil
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[11:35:27] <Grum> Would anyone know where to get 2.9.1 maven artifacts? seems it hasn't been uploaded (or it has but not made its way into maven central)
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[12:41:53] <lrh9> Hello.
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[14:19:52] <lrh9> Good morning.
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[14:32:44] <mr_monty> good morning
[14:32:59] <mr_monty> the webchat capthca is getting pretty f'ing hard
[14:33:12] <mr_monty> reminds me of ntfs4g - impossible
[14:33:22] <lrh9> Good morning.
[14:33:43] <lrh9> Are there any advantages to interleaving vertex data?
[14:34:02] <mr_monty> I'd have to think locality
[14:34:28] <mr_monty> given that you'll need position, normal, texture, color info
[14:34:41] <mr_monty> but I'm pulling that out of my arse
[14:36:35] <lrh9> Thanks.
[14:37:14] <jezek2> lrh9: yeah it has better locality, however if you need to update just some vertex attribute dynamically (eg. update just positions) it's better to separate it out (so having combination of interleaved and separate data)
[14:38:59] <lrh9> I'm trying to wrap my head around using VAOs and VBOs, and either I'm not understanding it or I'm doing something wrong. You can only have one VAO bound at a time correct? So what's the point of having a buffer if you have to release it and then buffer the data again next frame?
[14:50:07] <jezek2> isn't VAO just a structure describing the vertex layout?
[14:50:22] <jezek2> it basically saves you to call glVertexPointer etc. all the time and it's also more performant
[14:50:29] <jezek2> (slightly)
[14:50:49] <jezek2> so no messing with the actual data
[14:51:41] <lrh9> I thought the point of modern OpenGL was to buffer data on the GPU as much as possible. It seems to defeat the point if that buffer gets cleared each frame.
[15:01:35] <jezek2> where do you get that idea of clearing?
[15:01:50] <jezek2> setting VAO to use is just setting pointer to it, you just choose which one you want to be active at the time
[15:01:59] <jezek2> no messing with buffers data
[15:04:13] <lrh9> I got a good explanation on AfterNET #gamedev.
[15:05:08] <lrh9> Thanks.
[15:12:53] <lrh9> I was thinking that when you unbind an object you lose the data buffered in it, but I was informed that wasn't the case. The examples make a lot more sense now.
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[16:57:24] <mr_monty> go away :P
[16:59:39] <lrh9> Anyone have experience using the Artemis Entity System?
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[18:58:38] <mr_monty> there are too many people joining and quitting :P
[18:59:14] <lrh9> In some channels that's a temp ban.
[19:07:47] <mr_monty> you probably had them before XD
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[19:31:31] <mr_monty> I was looking @ page on megalomania - I see that davros of the daleks made it
[19:31:39] <mr_monty> s/page/wiki page
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[20:28:18] <lrh9> I implemented the DrawArrays example with the Artemis Entity System. I feel like five kinds of awesome right now.
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[20:57:42] <mr_monty> heard of entity systems
[20:57:55] <mr_monty> should read up on them
[21:22:53] <mr_monty> interesting
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[21:24:23] <ra4king> monty_hall1: oof moobs
[21:24:26] <ra4king> sucks for those who have them
[21:24:54] <ra4king> I used to have moobs then they mostly disappeared in the 35 pounds I lost
[21:30:37] <nbf> founder breakfast stout is pretty awesome
[21:30:40] <nbf> *Founders
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[21:54:11] <mr_monty> suckas
[22:03:26] <mr_monty> so you burnt off your moobs thru diet and exercise?
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[22:14:18] <mr_monty> fascinating
[22:18:27] <nbf> its funny how it also include fake delts, biceps and tris
[22:18:28] <nbf> lol
[22:19:48] <nbf> part of the alpha program
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[23:04:06] <lrh9> How do you guys do input handling? I was thinking about letting each object that could potentially be interested in input have a finite state machine that would accept input events and perform actions and transition as necessary. Is that a good design or do you recommend something else?
[23:04:37] <nbf> I usually just go with an observer pattern setup
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[23:38:03] <mr_monty> you've got some might big moobs there
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[23:56:16] <ra4king> hahaha I saw that
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