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   May 20, 2012
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[00:04:41] <R_D> kk
[00:05:16] <R_D> mh...
[00:05:38] <R_D> Should a resizable frame resize itself based on the childs?
[00:08:42] <R_D> the borderlayout is basically done.
[00:08:57] <R_D> it works exactly like the one in awt
[00:09:29] <R_D> but the frame does not resize itself according to the childs... meh...
[00:12:03] <R_D> screen: http://i.imgur.com/OhNzX.png
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[01:50:23] <lwjglbot> nightly: LWJGL-linux32 #1792 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-linux32/1792/> || LWJGL-linux64 #1787 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-linux64/1787/> || LWJGL-opensolaris #1789 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-opensolaris/1789/> || LWJGL-win32 #1767 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-win32/1767/> || LWJGL-win64 #1768 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-win64/1768/>
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[02:00:39] <R_D1> MatthiasM: BorderLayout is finish
[02:01:27] <R_D1> +ed
[02:01:34] <MatthiasM> :)
[02:02:49] <ra4king> R_D1: NO YOU'RE A TOWEL!
[02:03:25] <R_D1> but why T_T
[02:03:33] <R_D1> MatthiasM: Is pastebin okay?
[02:03:56] <ra4king> pastebin is da best
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[02:04:23] <ra4king> NOOO
[02:04:27] <ra4king> i accidentally hit Ctrl+W
[02:04:36] <ra4king> which closes channels in my client :(
[02:06:17] <MatthiasM> lol @ ra4king
[02:06:28] <MatthiasM> R_D1: mediafire works - but needs javascript
[02:06:36] <MatthiasM> pastebin just works without javascript
[02:06:39] <R_D1> it's only one class :D
[02:06:57] <R_D1> So Pastebin should work too xD
[02:07:17] <R_D1> Would be awesome if you have an eye over it. Dunno if it's okay that way but it works.
[02:07:56] <R_D1> there you go: http://pastebin.com/Y55wsLbg
[02:08:17] <R_D1> hgap nd vgap could be set via applytheme but... mh :D
[02:08:35] <ra4king> R_D1: ignore MatthiasM's tin foil hat
[02:11:39] <R_D1> The best thing about the layout is that it only needs the widget class to work :D
[02:11:51] <R_D1> (and primitives but yeah :D)
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[02:19:07] <monty_hall> hello
[02:20:31] <lwjglbot> nightly: LWJGL #1670 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL/1670/> || LWJGL-OSX #1777 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-OSX/1777/>
[02:22:21] <R_D1> Okay, I'm going to sleep /o/
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[02:27:26] * monty_hall slaps ra4king for making R_D1 tired.
[02:33:10] * ra4king slaps monty_hall for making no sense
[02:35:14] * monty_hall slaps ra4king... it makes a LOT of sense.
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[02:37:11] <Woogley> hello
[02:37:42] <Woogley> I was wondering if anyone could help me decide between lwjgl and jMonkey
[02:37:49] * ra4king slaps monty_hall for fun
[02:37:53] <ra4king> Woogley: WOOGLEY!
[02:38:06] <Woogley> hey whats up
[02:38:07] <ra4king> haven't seen you in a looong time
[02:38:13] <ra4king> and LOL
[02:38:19] <Woogley> thats probably cause ive been working
[02:38:26] <ra4king> You can't compare LWJGL JMonkeyEngine
[02:38:30] <Woogley> and ive run into some problems with lwjgl
[02:38:32] <ra4king> and*
[02:39:07] <ra4king> LWJGL is a bind to OpenGL....JMonkeyEngine is a 3D engine that uses LWJGL to access OpenGL.....
[02:39:09] <Woogley> well im trying to implement some particle effects and cutscenes
[02:39:27] <ra4king> two completely different levels
[02:39:29] <Woogley> really? I thought mokey was its own thing
[02:39:55] <ra4king> well how could you compare them? All LWJGL does is let you access OpenGL. No special classes for 3D magic.
[02:40:09] <ra4king> JMonkeyEngine is a fully featured 3D engine with a scene graph and stuffs
[02:40:27] <Woogley> thatll probably be what Im looking for then
[02:41:19] <Woogley> would slick allow some of these things to be apparent?
[02:42:03] <Woogley> It's a bit-stylized game, so graphics areant key, but the awesome effects you can pull off are
[02:42:12] <Woogley> so lwjgl would be awesome for minimal mem usage
[02:42:34] <Woogley> but maybe slick allows me to architect some particles and shit on
[02:42:39] <Woogley> got any suggestions?
[02:42:45] <Woogley> really dont wanna use monkey
[02:43:05] <Woogley> infact id rather be using ogre for its awesome effects
[02:43:27] <ra4king> idk
[02:43:27] <Woogley> but its java port is refusing to work with 64bit systems
[02:43:35] <ra4king> all I know is....if you want to use raw OpenGL, use pure LWJGL
[02:43:42] <ra4king> otherwise, use a wrapping library
[02:44:02] <Woogley> damn
[02:44:07] <Woogley> anyone else have any suggestions?
[02:45:07] <kappaOne> well do you want something 3d or 2d?
[02:45:26] <Woogley> 3d, with a 2d feel
[02:45:44] <kappaOne> yeh go for jMonkey then
[02:45:51] <kappaOne> or Ardor3D or jPCT
[02:46:14] <Woogley> but those are usually more mem intensive
[02:46:43] <kappaOne> if you are worrid about memory use then go low level
[02:46:51] <kappaOne> with LWJGL or LibGDX directly
[02:46:52] <Woogley> im trying to make something lighter with regular lwjgl options, but with a few sweet lighting and shader effects like in ogre
[02:47:01] <kappaOne> but it will take you a lot longer to make stuff in LWJGL
[02:47:24] <nbf> if you are worried about memory, don't use Java ;)
[02:47:25] <Woogley> how so? the 3d tiles and blender exports usually speed things up
[02:47:33] <Woogley> id love to use something else
[02:47:40] <Woogley> actually im using scala
[02:47:43] <kappaOne> go Unity3D :)
[02:47:44] <nbf> ick
[02:48:12] <Woogley> but the other language i know thats highly used to produce good games is C++, and I hate the shit out of it
[02:49:02] <Woogley> its legacy has caused it to features it shouldnt have in the first place making it a somewhat veritable nightmare if you wanna use some new features
[02:49:10] <Woogley> have features*
[02:49:15] <nbf> C++11 isn't that bad
[02:49:22] <Woogley> templates
[02:49:24] <nbf> especially with Poco and sane coding guidlines
[02:49:40] <nbf> templates tend to be misused... just don't use those libraries
[02:49:53] <Woogley> inheriting templates is an experience i never want to expereince again
[02:49:58] <ra4king> eww templates
[02:51:19] <Woogley> also the fact that its seg fault error message is the most useless piece of shit
[02:51:31] <Woogley> Poco?
[02:51:41] <Woogley> actually what have you heard of D?
[02:52:11] <nbf> Woogley: http://pocoproject.org/
[02:54:41] <ra4king> Woogley: i heard D is very very very promising
[02:54:48] <ra4king> In fact i used it a little
[02:54:56] <ra4king> there is a plugin for eclipse that works really well
[02:55:23] <Woogley> ive been thinking that D would be a good alternative to C++, since its still high level but i doubt theirs a opengl plugin for it
[02:56:22] <kappaOne> well you can use C directly in D
[02:56:31] <kappaOne> most of Kenta Cho's games use D
[02:56:34] <kappaOne> and OpenGL
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[03:01:09] <Woogley> ooohhhh
[03:01:14] <Woogley> that seems interesting
[03:01:28] <Woogley> but id be a long process if making all the tools to develop a game then
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[03:03:40] <Teletubster> evening folks
[03:06:05] <monty_hall> hello
[03:09:43] <Woogley> been looking around, anyone know anything about Allegro?
[03:10:34] <Teletubster> you mean the C graphics lib ??
[03:11:39] <Woogley> yerp
[03:11:40] <kappaOne> Woogley: really think your concerns about memory use on Java 3d engines seem a bit premature
[03:11:46] <kappaOne> for what you are trying to do
[03:11:56] <kappaOne> especially if you are targetting desktop computers
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[03:12:11] <Woogley> no just desktops, lightweight lappys
[03:12:36] <Woogley> and i know the strife of dealing with mem usage on them too, it sucks
[03:12:52] <Woogley> sure i can throw in some optimizations
[03:13:03] <kappaOne> how lightweight are these lappys?
[03:13:11] <Woogley> as thin as sin
[03:14:09] <Woogley> infact i could almost compare them to an ipad, but just a tad bit bigger
[03:18:56] <Woogley> shit
[03:19:02] <Woogley> D's looking really appealing right now
[03:20:06] <Woogley> its plays so well with OGRE its insane!
[03:22:38] <Woogley> HAJAHA....morrowinds been recreated with OGRE and D
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[04:12:48] <lwjglbot> lwjglforum: Re: OpenAL Loop a Sound a specific amount of times <http://lwjgl.org/forum/index.php/topic,4586.msg24611.html#msg24611>
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[04:33:36] <monty_hall> hello
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