[00:04:41] <R_D> kk [00:05:16] <R_D> mh... [00:05:38] <R_D> Should a resizable frame resize itself based on the childs? [00:08:42] <R_D> the borderlayout is basically done. [00:08:57] <R_D> it works exactly like the one in awt [00:09:29] <R_D> but the frame does not resize itself according to the childs... meh... [00:12:03] <R_D> screen: http://i.imgur.com/OhNzX.png [00:31:37] *** baedert has quit IRC [00:36:54] *** factor has joined #lwjgl [00:58:22] *** factor has quit IRC [01:02:45] *** factor has joined #lwjgl [01:24:39] *** davedes has joined #lwjgl [01:30:55] *** R_D1 has joined #lwjgl [01:31:44] *** R_D has quit IRC [01:32:26] *** meoblast001 has quit IRC [01:32:41] *** meoblast001 has joined #lwjgl [01:33:58] *** R_D1 has left #lwjgl [01:37:18] *** Unimatrix325 has quit IRC [01:44:49] *** davedes has quit IRC [01:50:23] <lwjglbot> nightly: LWJGL-linux32 #1792 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-linux32/1792/> || LWJGL-linux64 #1787 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-linux64/1787/> || LWJGL-opensolaris #1789 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-opensolaris/1789/> || LWJGL-win32 #1767 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-win32/1767/> || LWJGL-win64 #1768 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-win64/1768/> [01:51:49] *** MikeWulf has joined #lwjgl [02:00:16] *** R_D1 has joined #lwjgl [02:00:39] <R_D1> MatthiasM: BorderLayout is finish [02:01:27] <R_D1> +ed [02:01:34] <MatthiasM> :) [02:02:49] <ra4king> R_D1: NO YOU'RE A TOWEL! [02:03:25] <R_D1> but why T_T [02:03:33] <R_D1> MatthiasM: Is pastebin okay? [02:03:56] <ra4king> pastebin is da best [02:04:02] *** ra4king has left #lwjgl [02:04:05] *** ra4king has joined #lwjgl [02:04:23] <ra4king> NOOO [02:04:27] <ra4king> i accidentally hit Ctrl+W [02:04:36] <ra4king> which closes channels in my client :( [02:06:17] <MatthiasM> lol @ ra4king [02:06:28] <MatthiasM> R_D1: mediafire works - but needs javascript [02:06:36] <MatthiasM> pastebin just works without javascript [02:06:39] <R_D1> it's only one class :D [02:06:57] <R_D1> So Pastebin should work too xD [02:07:17] <R_D1> Would be awesome if you have an eye over it. Dunno if it's okay that way but it works. [02:07:56] <R_D1> there you go: http://pastebin.com/Y55wsLbg [02:08:17] <R_D1> hgap nd vgap could be set via applytheme but... mh :D [02:08:35] <ra4king> R_D1: ignore MatthiasM's tin foil hat [02:11:39] <R_D1> The best thing about the layout is that it only needs the widget class to work :D [02:11:51] <R_D1> (and primitives but yeah :D) [02:13:09] *** arielsan has quit IRC [02:19:07] <monty_hall> hello [02:20:31] <lwjglbot> nightly: LWJGL #1670 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL/1670/> || LWJGL-OSX #1777 (stable) <http://www.newdawnsoftware.com/hudson/job/LWJGL-OSX/1777/> [02:22:21] <R_D1> Okay, I'm going to sleep /o/ [02:22:28] *** R_D1 has quit IRC [02:27:26] * monty_hall slaps ra4king for making R_D1 tired. [02:33:10] * ra4king slaps monty_hall for making no sense [02:35:14] * monty_hall slaps ra4king... it makes a LOT of sense. [02:37:06] *** Woogley has joined #lwjgl [02:37:11] <Woogley> hello [02:37:42] <Woogley> I was wondering if anyone could help me decide between lwjgl and jMonkey [02:37:49] * ra4king slaps monty_hall for fun [02:37:53] <ra4king> Woogley: WOOGLEY! [02:38:06] <Woogley> hey whats up [02:38:07] <ra4king> haven't seen you in a looong time [02:38:13] <ra4king> and LOL [02:38:19] <Woogley> thats probably cause ive been working [02:38:26] <ra4king> You can't compare LWJGL JMonkeyEngine [02:38:30] <Woogley> and ive run into some problems with lwjgl [02:38:32] <ra4king> and* [02:39:07] <ra4king> LWJGL is a bind to OpenGL....JMonkeyEngine is a 3D engine that uses LWJGL to access OpenGL..... [02:39:09] <Woogley> well im trying to implement some particle effects and cutscenes [02:39:27] <ra4king> two completely different levels [02:39:29] <Woogley> really? I thought mokey was its own thing [02:39:55] <ra4king> well how could you compare them? All LWJGL does is let you access OpenGL. No special classes for 3D magic. [02:40:09] <ra4king> JMonkeyEngine is a fully featured 3D engine with a scene graph and stuffs [02:40:27] <Woogley> thatll probably be what Im looking for then [02:41:19] <Woogley> would slick allow some of these things to be apparent? [02:42:03] <Woogley> It's a bit-stylized game, so graphics areant key, but the awesome effects you can pull off are [02:42:12] <Woogley> so lwjgl would be awesome for minimal mem usage [02:42:34] <Woogley> but maybe slick allows me to architect some particles and shit on [02:42:39] <Woogley> got any suggestions? [02:42:45] <Woogley> really dont wanna use monkey [02:43:05] <Woogley> infact id rather be using ogre for its awesome effects [02:43:27] <ra4king> idk [02:43:27] <Woogley> but its java port is refusing to work with 64bit systems [02:43:35] <ra4king> all I know is....if you want to use raw OpenGL, use pure LWJGL [02:43:42] <ra4king> otherwise, use a wrapping library [02:44:02] <Woogley> damn [02:44:07] <Woogley> anyone else have any suggestions? [02:45:07] <kappaOne> well do you want something 3d or 2d? [02:45:26] <Woogley> 3d, with a 2d feel [02:45:44] <kappaOne> yeh go for jMonkey then [02:45:51] <kappaOne> or Ardor3D or jPCT [02:46:14] <Woogley> but those are usually more mem intensive [02:46:43] <kappaOne> if you are worrid about memory use then go low level [02:46:51] <kappaOne> with LWJGL or LibGDX directly [02:46:52] <Woogley> im trying to make something lighter with regular lwjgl options, but with a few sweet lighting and shader effects like in ogre [02:47:01] <kappaOne> but it will take you a lot longer to make stuff in LWJGL [02:47:24] <nbf> if you are worried about memory, don't use Java ;) [02:47:25] <Woogley> how so? the 3d tiles and blender exports usually speed things up [02:47:33] <Woogley> id love to use something else [02:47:40] <Woogley> actually im using scala [02:47:43] <kappaOne> go Unity3D :) [02:47:44] <nbf> ick [02:48:12] <Woogley> but the other language i know thats highly used to produce good games is C++, and I hate the shit out of it [02:49:02] <Woogley> its legacy has caused it to features it shouldnt have in the first place making it a somewhat veritable nightmare if you wanna use some new features [02:49:10] <Woogley> have features* [02:49:15] <nbf> C++11 isn't that bad [02:49:22] <Woogley> templates [02:49:24] <nbf> especially with Poco and sane coding guidlines [02:49:40] <nbf> templates tend to be misused... just don't use those libraries [02:49:53] <Woogley> inheriting templates is an experience i never want to expereince again [02:49:58] <ra4king> eww templates [02:51:19] <Woogley> also the fact that its seg fault error message is the most useless piece of shit [02:51:31] <Woogley> Poco? [02:51:41] <Woogley> actually what have you heard of D? [02:52:11] <nbf> Woogley: http://pocoproject.org/ [02:54:41] <ra4king> Woogley: i heard D is very very very promising [02:54:48] <ra4king> In fact i used it a little [02:54:56] <ra4king> there is a plugin for eclipse that works really well [02:55:23] <Woogley> ive been thinking that D would be a good alternative to C++, since its still high level but i doubt theirs a opengl plugin for it [02:56:22] <kappaOne> well you can use C directly in D [02:56:31] <kappaOne> most of Kenta Cho's games use D [02:56:34] <kappaOne> and OpenGL [02:56:49] *** ruben01 has quit IRC [03:00:54] *** _Riven has quit IRC [03:01:09] <Woogley> ooohhhh [03:01:14] <Woogley> that seems interesting [03:01:28] <Woogley> but id be a long process if making all the tools to develop a game then [03:03:15] *** Teletubster has joined #lwjgl [03:03:40] <Teletubster> evening folks [03:06:05] <monty_hall> hello [03:09:43] <Woogley> been looking around, anyone know anything about Allegro? [03:10:34] <Teletubster> you mean the C graphics lib ?? [03:11:39] <Woogley> yerp [03:11:40] <kappaOne> Woogley: really think your concerns about memory use on Java 3d engines seem a bit premature [03:11:46] <kappaOne> for what you are trying to do [03:11:56] <kappaOne> especially if you are targetting desktop computers [03:11:57] *** Freeek has quit IRC [03:12:11] <Woogley> no just desktops, lightweight lappys [03:12:36] <Woogley> and i know the strife of dealing with mem usage on them too, it sucks [03:12:52] <Woogley> sure i can throw in some optimizations [03:13:03] <kappaOne> how lightweight are these lappys? [03:13:11] <Woogley> as thin as sin [03:14:09] <Woogley> infact i could almost compare them to an ipad, but just a tad bit bigger [03:18:56] <Woogley> shit [03:19:02] <Woogley> D's looking really appealing right now [03:20:06] <Woogley> its plays so well with OGRE its insane! [03:22:38] <Woogley> HAJAHA....morrowinds been recreated with OGRE and D [03:25:30] *** ruben01 has joined #lwjgl [03:32:42] *** kappaOne has quit IRC [03:39:57] *** Teletubster has quit IRC [03:41:34] *** Woogley has quit IRC [03:42:02] *** magentar has quit IRC [03:52:46] *** RogueShadowTCN is now known as RogueShadow [03:57:45] *** davedes has joined #lwjgl [04:12:48] <lwjglbot> lwjglforum: Re: OpenAL Loop a Sound a specific amount of times <http://lwjgl.org/forum/index.php/topic,4586.msg24611.html#msg24611> [04:16:33] *** davedes has left #lwjgl [04:21:40] *** Freeek has joined #lwjgl [04:33:36] <monty_hall> hello [04:41:07] *** Spudstabber is now known as Spud|Away [04:45:01] *** Tonux has quit IRC