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[06:46:46] <Lestat> sup
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[10:02:33] <[AD]Turbo> hi there
[10:03:37] <Corbit> oh hi turbo
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[12:22:48] <[AD]Turbo> :D
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[17:55:45] <ChaseWaylon> Gdx.graphics.getWidth() returns 1080 when it should be 1440
[17:56:00] <ChaseWaylon> a bug?
[17:58:46] <Tomski> What backend
[17:58:47] <Tomski> what os
[17:58:49] <Tomski> what version
[18:00:11] <ChaseWaylon> just tested another device with 1440p, same thing, gives me 1080
[18:00:48] <ChaseWaylon> android, project freshly generated latest from gdx-setup.jar
[18:01:00] <ChaseWaylon> from latest*
[18:01:17] <Tomski> What are the devices?
[18:01:22] <ChaseWaylon> android studio
[18:01:33] <ChaseWaylon> devices samsung smartphones
[18:01:46] <Tomski> You are using emulators
[18:01:48] <ChaseWaylon> samsung s9+
[18:01:51] <Tomski> ?
[18:01:54] <ChaseWaylon> no, real devides
[18:01:56] <ChaseWaylon> devices
[18:01:59] <Tomski> Ok
[18:02:30] <Tomski> That device reduces its display
[18:02:35] <Tomski> Depending on power settings
[18:02:38] <Tomski> to 2220x1080
[18:03:07] <ChaseWaylon> tried with other devices, getWidth returns correct values with 720 and 1080
[18:03:16] <Tomski> So?
[18:03:30] <ChaseWaylon> well, reslution is set to 1440
[18:03:53] <ChaseWaylon> and when I make a screenshot it has 1440
[18:04:10] <Tomski> that doesnt meant he actual backbuffer is native 1440
[18:04:11] <ChaseWaylon> that's width ir portrait mode.
[18:04:47] <Tomski> and the other device you reproduced it with is what?
[18:05:16] <ChaseWaylon> galaxy s7 edge
[18:05:49] <Tomski> that will also throttle its display
[18:05:56] <ChaseWaylon> but I see in settings that rez is set to 2960 x 1440
[18:06:08] <Tomski> you have power saving options turned off
[18:06:09] <Tomski> ?
[18:06:58] <ChaseWaylon> all off
[18:08:24] <ChaseWaylon> oh and.. probably forgot to mention the most important thing :) with another, older, project getWidth gives me correct value (1440)
[18:08:41] <Tomski> you may need something extra in the manifest
[18:08:48] <Tomski> we just report what android gives
[18:12:22] <Tomski> id say compare manifests with your other project
[18:12:32] <Tomski> i can take a look in a bit too
[18:13:33] <ChaseWaylon> identical
[18:14:14] <ChaseWaylon> just copied classes from older project to a new one and screen width is now correct.. weird
[18:15:31] <Tomski> ?
[18:15:38] <Tomski> When are you querying this width?
[18:16:13] <ChaseWaylon> in main class inside create()
[18:16:42] <Tomski> What classes did you copy?
[18:17:40] <ChaseWaylon> gtg now. I will experiment a bit later and let you know if I could find the reason
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[19:11:00] <ChaseWaylon> so I have two libgdx projects open in android studio. and I can't find any differences between them.
[19:11:08] <ChaseWaylon> one of them Gdx.graphics.getWidth() is 1080
[19:11:11] <ChaseWaylon> other 1440
[19:11:12] <ChaseWaylon> :)
[19:11:39] <ChaseWaylon> there is a line in the RUN log
[19:11:41] <ChaseWaylon> D/ViewRootImpl@1ea2fc5[AndroidLauncher]: Relayout returned: old=[0,0][1440,2792] new=[0,0][1440,2792] result=0x7 surface={valid=true 499744440320} changed=true
[19:12:02] <ChaseWaylon> vs
[19:12:02] <ChaseWaylon> D/ViewRootImpl@313563c[AndroidLauncher]: Relayout returned: old=[0,0][1440,2792] new=[0,0][1080,2094] result=0x7 surface={valid=true 499744440320} changed=true
[19:12:26] <ChaseWaylon> see how in the second one resolution changes
[19:12:33] <ChaseWaylon> I have no idea why
[19:15:59] <Tomski> Samee manifests? same build.gradles?
[19:16:20] <ChaseWaylon> yes
[19:17:58] <Tomski> No idea without seeing them, are they online anywhere
[19:18:00] <Tomski> ?
[19:19:09] <ChaseWaylon> manifests and gradles?
[19:21:30] <Tomski> AndroidLaunchers, manifests, build.gradle files
[19:21:36] <ChaseWaylon> one sec
[19:28:38] <ChaseWaylon> here, packed it
[19:28:42] <ChaseWaylon> is that ok?
[19:36:16] <Tomski> can you install via command line instead
[20:01:28] <ChaseWaylon> what do you mean? how?
[20:01:40] <Tomski> You are on windows?
[20:01:43] <ChaseWaylon> yea
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[20:01:58] <Tomski> here
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[20:05:06] <ChaseWaylon> what then?
[20:06:01] <Tomski> Run it and check again via logcat
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[20:10:56] <ChaseWaylon_> done, same thing
[20:11:00] <ChaseWaylon_> 1080
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[20:12:31] <Tomski> What is in your main java?
[20:12:49] <Tomski> If the files you sent are fine, and you installed via gradle, i dont see how you get any different results
[20:13:36] <ChaseWaylon_> in main is just asset loader and set screen
[20:13:53] <cypherdare> Tomski, I'm interested in joining the core LibGDX team so I can help parents down the huge PR and issues lists. Do you know who I should talk to?
[20:14:06] <cypherdare> *pare down
[20:15:01] <Tomski> cypherdare: there is no application, we just approach people that are making good contributions and reviews on existing PRs
[20:16:36] <cypherdare> To review existing PRs, does that just mean commenting on it with personal recommendation about changes or whether it should be pulled?
[20:16:53] <cypherdare> Quite a few look like they are simply abandoned.
[20:16:54] <Tomski> Both
[20:17:05] <Tomski> Its very useful to know that people have tested PRs on different platforms
[20:17:16] <Tomski> As this is one of the most time consuming things about reviewing many of the existing PRs
[20:19:01] <cypherdare> Some PRs seem to have very particular use cases, and if the contributor has long since forgotten about it, it could be a waste of time to even test it.
[20:19:28] <Tomski> As to abandoned PRs, then i would leave them. Unless you like the feature and would takae over from it
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[20:21:28] <ChaseWaylon_> spaces between letters are messed up in android, but look good in desktop app. I never seen this problem in other libgdx android apps. never found out how to fix it
[20:22:05] <cypherdare_> Thanks for the info, Tomski. I wasn't sure if I'd be wasting my time reviewing old stuff. The list issues list is so long that even if I review and comment on something, it might never get seen.
[20:22:36] <cypherdare_> But I guess you're on here a lot so I can ping you if I have a few I think can be closed and have commented on?
[20:22:45] <Tomski> cypherdare_: you can ping me here, im here all day most of the time
[20:22:50] <Tomski> Same goes for discussion
[20:23:05] <ChaseWaylon_> Tomski you once said you'll look into it, but I don't know if you ever did
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[20:23:24] <cypherdare_> ChaseWaylon, I'm planning to use FTFM for the first time in a project I'm doing right now so I'll take a look in the next couple weeks I think.
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[20:28:15] <ChaseWaylon_> Tomski was it you who prepared latest libgdx build?
[20:28:23] <Tomski> yes
[20:28:39] <cypherdare__> Sorry, I'm on my phone at work and keep losing my connection. I work on LibGDX stuff evenings, eastern time. See you around.
[20:29:05] <ChaseWaylon_> I noticed a game tools have appeared in libgdx android app navigation bar now. wasnt there before
[20:29:36] <Tomski> yes
[20:30:05] <ChaseWaylon_> the project where getWidth gives correct value, has no game tools icon in nav bar
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[20:30:25] <ChaseWaylon_> and the 1080 one has game tools
[20:30:42] <ChaseWaylon_> maybe the problem is somewhere close
[20:30:49] <Tomski> game tools?
[20:31:25] <ChaseWaylon_> yes, game tools, where you can record game etc
[20:32:13] <Tomski> so one is not being detected as a game?
[20:32:51] <ChaseWaylon_> yes
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[20:39:35] <ChaseWaylon_> I don't understand why I am getting problems with libgdx that no one else does :(
[20:42:31] <ChaseWaylon_> what is the number of the latest libgdx version?
[20:47:37] <Corbit> 1.9.9 but 1.9.10-snapshot is available though
[20:50:41] <Corbit> not sure. maybe even newer than the 1.9.10 snapshot i pressume. But tomski may know.
[20:50:42] <Tomski> You shouldn't be using any of those
[20:51:45] <Tomski> But those are snapshots
[20:51:54] <Tomski> exactly the same, just in a stupid zip format
[20:51:54] <Tomski> :D
[20:52:12] <ChaseWaylon_> (the main download link)
[20:52:32] <Tomski> It points to latest stable
[20:53:07] <ChaseWaylon_> so 1.9.9 ?
[20:53:13] <Tomski> aha
[20:53:43] <ChaseWaylon_> where can I download 1.9.8 ?
[20:54:01] <Corbit> adjust in your gradle build file
[20:54:04] <Tomski> You point your gradle build to 1.9.8
[20:54:13] <Tomski> but the scripts you sent ChaseWaylon_ indicate that both are on 1.9.9
[20:55:32] <ChaseWaylon_> wait what do you mean I point my gradle build to 1.9.8 ?
[20:55:54] <Tomski> In the root build.gradle, this is why the versions of dependencies are declared
[20:56:05] <Tomski> Both the projects you showed me are on 1.9.9
[20:58:06] <ChaseWaylon_> you probably think I am stupid. and I won't argue, I am :)
[20:58:18] <ChaseWaylon_> but I still didnt get where did you pull 1.9.8 out of
[20:58:57] <ChaseWaylon_> <@Tomski> You point your gradle build to 1.9.8
[20:59:29] <ChaseWaylon_> what did you mean by that? I thought my both projects are 1.9.9
[20:59:46] <Tomski> ChaseWaylon_: yes, that is what i said
[21:00:04] <Tomski> I said "You point your gradle build to 1.9.8" in response to you asking "where can I download 1.9.8 ?"
[21:00:47] <ChaseWaylon_> I generated two new 1.9.9 projects. then I copied some class files from my older project (my game that I am trying to create). can't remember if I copy pasted somethin else or not
[21:01:21] <ChaseWaylon_> now one of them gives incorrect getWidth :)
[21:02:47] <Corbit> progress! :)
[21:03:38] <ChaseWaylon_> I am angry
[21:03:54] <ChaseWaylon_> and can't rest until I solve this
[21:04:14] <ChaseWaylon_> or you solve this for me lol
[21:04:48] <ChaseWaylon_> hey Corbit do you have an android device with higher than full hd rez?
[21:08:02] <Tomski> Which one gives incorrect getQWidth?
[21:08:13] <Tomski> You must have other files, or something else going on
[21:08:17] <ChaseWaylon_> the new one
[21:09:08] <ChaseWaylon_> look, I downloaded 1.9.9, only added one line: Gdx.app.log("TAG", "DEVICE WIDTH ::: " + Gdx.graphics.getWidth());
[21:09:23] <ChaseWaylon_> and it gives me wrong width
[21:10:04] <Tomski> You showed old project and it works. Yet old project is identical in versions as the newly generated one
[21:10:23] <ChaseWaylon_> well something must be different
[21:10:27] <Tomski> its not
[21:10:34] <Tomski> from the files you provided
[21:10:56] <Corbit> whats the device?
[21:11:04] <ChaseWaylon_> galxyu S9+
[21:11:16] <ChaseWaylon_> also tried with other device same resolution
[21:11:49] <Corbit> what do you expect and what do you get?
[21:12:05] <ChaseWaylon_> expected 1440, got 1080
[21:13:02] <Corbit> and if you test with devices below 1080?
[21:13:13] <ChaseWaylon_> tried 1080 got 1080
[21:13:16] <ChaseWaylon_> tried 720 got 720
[21:13:27] <ChaseWaylon_> so all good but 1440
[21:14:04] <ChaseWaylon_> Tomski do you have TeamViewer?
[21:16:30] <Corbit> I can test tomorrow with my device, if I get the same result. what android version?
[21:16:45] <ChaseWaylon_> 28
[21:17:41] <ChaseWaylon_> or 9
[21:17:43] <ChaseWaylon_> :)
[21:18:04] <ChaseWaylon_> Android 9 (API level 28)
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[21:31:07] <ChaseWaylon> thanks. but I don't understand anything in there :)
[21:31:25] <ChaseWaylon> trying to create first game ;)
[21:32:14] <ChaseWaylon> anyway, I have another project where gdx getWidth returns correct value
[21:32:32] <ChaseWaylon> but I can't find any differences between their code
[21:35:25] <Corbit> anyway. bed time. good night @everyone
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