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   June 7, 2019  
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[02:24:23] <warmwaffles> is it better to just pre render all the fonts you need and then slam them into one big ass texture map?
[03:38:16] <TEttinger> you can put the fonts with sprites in a TextureAtlas
[03:38:50] <TEttinger> hiero makes bitmap fonts that are good for that
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[09:41:01] <[twisti]> thanks for the tip, Corbit
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[19:44:06] <warmwaffles> heh every time I start using the scene2d stuff, I'm like "oh I can just build this myself" /me looks at source in libgdx.... nope just gonna use what is there
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   June 7, 2019  
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